graphics-internal.h 10 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/threading.h"
  16. #include "../util/darray.h"
  17. #include "graphics.h"
  18. #include "matrix3.h"
  19. #include "matrix4.h"
  20. struct gs_exports {
  21. device_t (*device_create)(struct gs_init_data *data);
  22. void (*device_destroy)(device_t device);
  23. void (*device_entercontext)(device_t device);
  24. void (*device_leavecontext)(device_t device);
  25. swapchain_t (*device_create_swapchain)(device_t device,
  26. struct gs_init_data *data);
  27. void (*device_resize)(device_t device, uint32_t x, uint32_t y);
  28. void (*device_getsize)(device_t device, uint32_t *x, uint32_t *y);
  29. uint32_t (*device_getwidth)(device_t device);
  30. uint32_t (*device_getheight)(device_t device);
  31. texture_t (*device_create_texture)(device_t device, uint32_t width,
  32. uint32_t height, enum gs_color_format color_format,
  33. uint32_t levels, void **data, uint32_t flags);
  34. texture_t (*device_create_cubetexture)(device_t device, uint32_t size,
  35. enum gs_color_format color_format, uint32_t levels,
  36. void **data, uint32_t flags);
  37. texture_t (*device_create_volumetexture)(device_t device,
  38. uint32_t width, uint32_t height, uint32_t depth,
  39. enum gs_color_format color_format, uint32_t levels,
  40. void **data, uint32_t flags);
  41. zstencil_t (*device_create_zstencil)(device_t device,
  42. uint32_t width, uint32_t height,
  43. enum gs_zstencil_format format);
  44. stagesurf_t (*device_create_stagesurface)(device_t device,
  45. uint32_t width, uint32_t height,
  46. enum gs_color_format color_format);
  47. samplerstate_t (*device_create_samplerstate)(device_t device,
  48. struct gs_sampler_info *info);
  49. shader_t (*device_create_vertexshader)(device_t device,
  50. const char *shader, const char *file,
  51. char **error_string);
  52. shader_t (*device_create_pixelshader)(device_t device,
  53. const char *shader, const char *file,
  54. char **error_string);
  55. vertbuffer_t (*device_create_vertexbuffer)(device_t device,
  56. struct vb_data *data, uint32_t flags);
  57. indexbuffer_t (*device_create_indexbuffer)(device_t device,
  58. enum gs_index_type type, void *indices, size_t num,
  59. uint32_t flags);
  60. enum gs_texture_type (*device_gettexturetype)(device_t device,
  61. texture_t texture);
  62. void (*device_load_vertexbuffer)(device_t device,
  63. vertbuffer_t vertbuffer);
  64. void (*device_load_indexbuffer)(device_t device,
  65. indexbuffer_t indexbuffer);
  66. void (*device_load_texture)(device_t device, texture_t tex, int unit);
  67. void (*device_load_samplerstate)(device_t device,
  68. samplerstate_t samplerstate, int unit);
  69. void (*device_load_vertexshader)(device_t device, shader_t vertshader);
  70. void (*device_load_pixelshader)(device_t device, shader_t pixelshader);
  71. void (*device_load_defaultsamplerstate)(device_t device, bool b_3d,
  72. int unit);
  73. shader_t (*device_getvertexshader)(device_t device);
  74. shader_t (*device_getpixelshader)(device_t device);
  75. texture_t (*device_getrendertarget)(device_t device);
  76. zstencil_t (*device_getzstenciltarget)(device_t device);
  77. void (*device_setrendertarget)(device_t device, texture_t tex,
  78. zstencil_t zstencil);
  79. void (*device_setcuberendertarget)(device_t device, texture_t cubetex,
  80. int side, zstencil_t zstencil);
  81. void (*device_copy_texture)(device_t device, texture_t dst,
  82. texture_t src);
  83. void (*device_stage_texture)(device_t device, stagesurf_t dst,
  84. texture_t src);
  85. void (*device_beginscene)(device_t device);
  86. void (*device_draw)(device_t device, enum gs_draw_mode draw_mode,
  87. uint32_t start_vert, uint32_t num_verts);
  88. void (*device_endscene)(device_t device);
  89. void (*device_load_swapchain)(device_t device, swapchain_t swaphchain);
  90. void (*device_clear)(device_t device, uint32_t clear_flags,
  91. struct vec4 *color, float depth, uint8_t stencil);
  92. void (*device_present)(device_t device);
  93. void (*device_setcullmode)(device_t device, enum gs_cull_mode mode);
  94. enum gs_cull_mode (*device_getcullmode)(device_t device);
  95. void (*device_enable_blending)(device_t device, bool enable);
  96. void (*device_enable_depthtest)(device_t device, bool enable);
  97. void (*device_enable_stenciltest)(device_t device, bool enable);
  98. void (*device_enable_stencilwrite)(device_t device, bool enable);
  99. void (*device_enable_color)(device_t device, bool red, bool green,
  100. bool blue, bool alpha);
  101. void (*device_blendfunction)(device_t device, enum gs_blend_type src,
  102. enum gs_blend_type dest);
  103. void (*device_depthfunction)(device_t device, enum gs_depth_test test);
  104. void (*device_stencilfunction)(device_t device,
  105. enum gs_stencil_side side, enum gs_depth_test test);
  106. void (*device_stencilop)(device_t device, enum gs_stencil_side side,
  107. enum gs_stencil_op fail, enum gs_stencil_op zfail,
  108. enum gs_stencil_op zpass);
  109. void (*device_enable_fullscreen)(device_t device, bool enable);
  110. int (*device_fullscreen_enabled)(device_t device);
  111. void (*device_setdisplaymode)(device_t device,
  112. const struct gs_display_mode *mode);
  113. void (*device_getdisplaymode)(device_t device,
  114. struct gs_display_mode *mode);
  115. void (*device_setcolorramp)(device_t device, float gamma,
  116. float brightness, float contrast);
  117. void (*device_setviewport)(device_t device, int x, int y, int width,
  118. int height);
  119. void (*device_getviewport)(device_t device, struct gs_rect *rect);
  120. void (*device_setscissorrect)(device_t device, struct gs_rect *rect);
  121. void (*device_ortho)(device_t device, float left, float right,
  122. float top, float bottom, float znear, float zfar);
  123. void (*device_frustum)(device_t device, float left, float right,
  124. float top, float bottom, float znear, float zfar);
  125. void (*device_perspective)(device_t device, float fovy, float aspect,
  126. float znear, float zfar);
  127. void (*device_projection_push)(device_t device);
  128. void (*device_projection_pop)(device_t device);
  129. void (*swapchain_destroy)(swapchain_t swapchain);
  130. void (*texture_destroy)(texture_t tex);
  131. uint32_t (*texture_getwidth)(texture_t tex);
  132. uint32_t (*texture_getheight)(texture_t tex);
  133. enum gs_color_format (*texture_getcolorformat)(texture_t tex);
  134. bool (*texture_map)(texture_t tex, void **ptr,
  135. uint32_t *byte_width);
  136. void (*texture_unmap)(texture_t tex);
  137. void (*cubetexture_destroy)(texture_t cubetex);
  138. uint32_t (*cubetexture_getsize)(texture_t cubetex);
  139. enum gs_color_format (*cubetexture_getcolorformat)(texture_t cubetex);
  140. void (*volumetexture_destroy)(texture_t voltex);
  141. uint32_t (*volumetexture_getwidth)(texture_t voltex);
  142. uint32_t (*volumetexture_getheight)(texture_t voltex);
  143. uint32_t (*volumetexture_getdepth)(texture_t voltex);
  144. enum gs_color_format (*volumetexture_getcolorformat)(texture_t voltex);
  145. void (*stagesurface_destroy)(stagesurf_t stagesurf);
  146. uint32_t (*stagesurface_getwidth)(stagesurf_t stagesurf);
  147. uint32_t (*stagesurface_getheight)(stagesurf_t stagesurf);
  148. enum gs_color_format (*stagesurface_getcolorformat)(
  149. stagesurf_t stagesurf);
  150. bool (*stagesurface_map)(stagesurf_t stagesurf, const void **data,
  151. uint32_t *byte_width);
  152. void (*stagesurface_unmap)(stagesurf_t stagesurf);
  153. void (*zstencil_destroy)(zstencil_t zstencil);
  154. void (*samplerstate_destroy)(samplerstate_t samplerstate);
  155. void (*vertexbuffer_destroy)(vertbuffer_t vertbuffer);
  156. void (*vertexbuffer_flush)(vertbuffer_t vertbuffer, bool rebuild);
  157. struct vb_data *(*vertexbuffer_getdata)(vertbuffer_t vertbuffer);
  158. void (*indexbuffer_destroy)(indexbuffer_t indexbuffer);
  159. void (*indexbuffer_flush)(indexbuffer_t indexbuffer);
  160. void *(*indexbuffer_getdata)(indexbuffer_t indexbuffer);
  161. size_t (*indexbuffer_numindices)(indexbuffer_t indexbuffer);
  162. enum gs_index_type (*indexbuffer_gettype)(indexbuffer_t indexbuffer);
  163. void (*shader_destroy)(shader_t shader);
  164. int (*shader_numparams)(shader_t shader);
  165. sparam_t (*shader_getparambyidx)(shader_t shader, int param);
  166. sparam_t (*shader_getparambyname)(shader_t shader, const char *name);
  167. void (*shader_getparaminfo)(shader_t shader, sparam_t param,
  168. struct shader_param_info *info);
  169. sparam_t (*shader_getviewprojmatrix)(shader_t shader);
  170. sparam_t (*shader_getworldmatrix)(shader_t shader);
  171. void (*shader_setbool)(shader_t shader, sparam_t param, bool val);
  172. void (*shader_setfloat)(shader_t shader, sparam_t param, float val);
  173. void (*shader_setint)(shader_t shader, sparam_t param, int val);
  174. void (*shader_setmatrix3)(shader_t shader, sparam_t param,
  175. const struct matrix3 *val);
  176. void (*shader_setmatrix4)(shader_t shader, sparam_t param,
  177. const struct matrix4 *val);
  178. void (*shader_setvec2)(shader_t shader, sparam_t param,
  179. const struct vec2 *val);
  180. void (*shader_setvec3)(shader_t shader, sparam_t param,
  181. const struct vec3 *val);
  182. void (*shader_setvec4)(shader_t shader, sparam_t param,
  183. const struct vec4 *val);
  184. void (*shader_settexture)(shader_t shader, sparam_t param,
  185. texture_t val);
  186. void (*shader_setval)(shader_t shader, sparam_t param, const void *val,
  187. size_t size);
  188. void (*shader_setdefault)(shader_t shader, sparam_t param);
  189. };
  190. struct graphics_subsystem {
  191. void *module;
  192. device_t device;
  193. struct gs_exports exports;
  194. DARRAY(struct gs_rect) viewport_stack;
  195. DARRAY(struct matrix3) matrix_stack;
  196. size_t cur_matrix;
  197. struct matrix4 projection;
  198. struct gs_effect *cur_effect;
  199. vertbuffer_t sprite_buffer;
  200. bool using_immediate;
  201. struct vb_data *vbd;
  202. vertbuffer_t immediate_vertbuffer;
  203. DARRAY(struct vec3) verts;
  204. DARRAY(struct vec3) norms;
  205. DARRAY(uint32_t) colors;
  206. DARRAY(struct vec2) texverts[16];
  207. pthread_mutex_t mutex;
  208. volatile int ref;
  209. };