gl-vertexbuffer.c 6.7 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <graphics/vec3.h>
  15. #include "gl-subsystem.h"
  16. static bool create_buffers(struct gs_vertex_buffer *vb)
  17. {
  18. GLenum usage = vb->dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
  19. size_t i;
  20. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
  21. vb->data->num * sizeof(struct vec3),
  22. vb->data->points, usage))
  23. return false;
  24. if (vb->data->normals) {
  25. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
  26. vb->data->num * sizeof(struct vec3),
  27. vb->data->normals, usage))
  28. return false;
  29. }
  30. if (vb->data->tangents) {
  31. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
  32. vb->data->num * sizeof(struct vec3),
  33. vb->data->tangents, usage))
  34. return false;
  35. }
  36. if (vb->data->colors) {
  37. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
  38. vb->data->num * sizeof(uint32_t),
  39. vb->data->colors, usage))
  40. return false;
  41. }
  42. da_reserve(vb->uv_buffers, vb->data->num_tex);
  43. da_reserve(vb->uv_sizes, vb->data->num_tex);
  44. for (i = 0; i < vb->data->num_tex; i++) {
  45. GLuint tex_buffer;
  46. struct tvertarray *tv = vb->data->tvarray+i;
  47. size_t size = vb->data->num * sizeof(float) * tv->width;
  48. if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
  49. tv->array, usage))
  50. return false;
  51. da_push_back(vb->uv_buffers, &tex_buffer);
  52. da_push_back(vb->uv_sizes, &tv->width);
  53. }
  54. if (!vb->dynamic) {
  55. vbdata_destroy(vb->data);
  56. vb->data = NULL;
  57. }
  58. if (!gl_gen_vertex_arrays(1, &vb->vao))
  59. return false;
  60. return true;
  61. }
  62. vertbuffer_t device_create_vertexbuffer(device_t device,
  63. struct vb_data *data, uint32_t flags)
  64. {
  65. struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
  66. vb->device = device;
  67. vb->data = data;
  68. vb->num = data->num;
  69. vb->dynamic = flags & GS_DYNAMIC;
  70. if (!create_buffers(vb)) {
  71. blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
  72. vertexbuffer_destroy(vb);
  73. return NULL;
  74. }
  75. return vb;
  76. }
  77. void vertexbuffer_destroy(vertbuffer_t vb)
  78. {
  79. if (vb) {
  80. if (vb->vertex_buffer)
  81. gl_delete_buffers(1, &vb->vertex_buffer);
  82. if (vb->normal_buffer)
  83. gl_delete_buffers(1, &vb->normal_buffer);
  84. if (vb->tangent_buffer)
  85. gl_delete_buffers(1, &vb->tangent_buffer);
  86. if (vb->color_buffer)
  87. gl_delete_buffers(1, &vb->color_buffer);
  88. if (vb->uv_buffers.num)
  89. gl_delete_buffers((GLsizei)vb->uv_buffers.num,
  90. vb->uv_buffers.array);
  91. if (vb->vao)
  92. gl_delete_vertex_arrays(1, &vb->vao);
  93. da_free(vb->uv_sizes);
  94. da_free(vb->uv_buffers);
  95. vbdata_destroy(vb->data);
  96. bfree(vb);
  97. }
  98. }
  99. void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
  100. {
  101. size_t i;
  102. if (!vb->dynamic) {
  103. blog(LOG_ERROR, "vertex buffer is not dynamic");
  104. goto failed;
  105. }
  106. if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
  107. vb->data->points,
  108. vb->data->num * sizeof(struct vec3)))
  109. goto failed;
  110. if (vb->normal_buffer) {
  111. if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
  112. vb->data->normals,
  113. vb->data->num * sizeof(struct vec3)))
  114. goto failed;
  115. }
  116. if (vb->tangent_buffer) {
  117. if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
  118. vb->data->tangents,
  119. vb->data->num * sizeof(struct vec3)))
  120. goto failed;
  121. }
  122. if (vb->color_buffer) {
  123. if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
  124. vb->data->colors,
  125. vb->data->num * sizeof(uint32_t)))
  126. goto failed;
  127. }
  128. for (i = 0; i < vb->data->num_tex; i++) {
  129. GLuint buffer = vb->uv_buffers.array[i];
  130. struct tvertarray *tv = vb->data->tvarray+i;
  131. size_t size = vb->data->num * tv->width * sizeof(float);
  132. if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
  133. goto failed;
  134. }
  135. UNUSED_PARAMETER(rebuild);
  136. return;
  137. failed:
  138. blog(LOG_ERROR, "vertexbuffer_flush (GL) failed");
  139. }
  140. struct vb_data *vertexbuffer_getdata(vertbuffer_t vb)
  141. {
  142. return vb->data;
  143. }
  144. static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
  145. enum attrib_type type, size_t index, GLint *width,
  146. GLenum *gl_type)
  147. {
  148. *gl_type = GL_FLOAT;
  149. *width = 4;
  150. if (type == ATTRIB_POSITION) {
  151. return vb->vertex_buffer;
  152. } else if (type == ATTRIB_NORMAL) {
  153. return vb->normal_buffer;
  154. } else if (type == ATTRIB_TANGENT) {
  155. return vb->tangent_buffer;
  156. } else if (type == ATTRIB_COLOR) {
  157. *gl_type = GL_UNSIGNED_BYTE;
  158. return vb->color_buffer;
  159. } else if (type == ATTRIB_TEXCOORD) {
  160. if (vb->uv_buffers.num <= index)
  161. return 0;
  162. *width = (GLint)vb->uv_sizes.array[index];
  163. return vb->uv_buffers.array[index];
  164. }
  165. return 0;
  166. }
  167. static bool load_vb_buffer(struct shader_attrib *attrib,
  168. struct gs_vertex_buffer *vb)
  169. {
  170. GLenum type;
  171. GLint width;
  172. GLuint buffer;
  173. bool success = true;
  174. buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
  175. if (!buffer) {
  176. blog(LOG_ERROR, "Vertex buffer does not have the required "
  177. "inputs for vertex shader");
  178. return false;
  179. }
  180. if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
  181. return false;
  182. glVertexAttribPointer(attrib->attrib, width, type, GL_FALSE, 0, 0);
  183. if (!gl_success("glVertexAttribPointer"))
  184. success = false;
  185. glEnableVertexAttribArray(attrib->attrib);
  186. if (!gl_success("glEnableVertexAttribArray"))
  187. success = false;
  188. if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
  189. success = false;
  190. return success;
  191. }
  192. static inline bool load_vb_buffers(struct gs_shader *shader,
  193. struct gs_vertex_buffer *vb)
  194. {
  195. size_t i;
  196. if (!gl_bind_vertex_array(vb->vao))
  197. return false;
  198. for (i = 0; i < shader->attribs.num; i++) {
  199. struct shader_attrib *attrib = shader->attribs.array+i;
  200. if (!load_vb_buffer(attrib, vb))
  201. return false;
  202. }
  203. return true;
  204. }
  205. bool vertexbuffer_load(device_t device, vertbuffer_t vb)
  206. {
  207. if (device->cur_vertex_buffer == vb)
  208. return true;
  209. device->cur_vertex_buffer = vb;
  210. if (!device->cur_vertex_shader || !vb) {
  211. gl_bind_vertex_array(0);
  212. return true;
  213. }
  214. if (!load_vb_buffers(device->cur_vertex_shader, vb))
  215. return false;
  216. return true;
  217. }
  218. void device_load_vertexbuffer(device_t device, vertbuffer_t vb)
  219. {
  220. if (!vertexbuffer_load(device, vb))
  221. blog(LOG_ERROR, "device_load_vertexbuffer (GL) failed");
  222. }