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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <cassert>
- #include <cinttypes>
- #include <util/base.h>
- #include <util/platform.h>
- #include <util/dstr.h>
- #include <util/util.hpp>
- #include <graphics/matrix3.h>
- #include <winternl.h>
- #include <d3d9.h>
- #include "d3d11-subsystem.hpp"
- #include <shellscalingapi.h>
- #include <d3dkmthk.h>
- struct UnsupportedHWError : HRError {
- inline UnsupportedHWError(const char *str, HRESULT hr)
- : HRError(str, hr)
- {
- }
- };
- #ifdef _MSC_VER
- /* alignment warning - despite the fact that alignment is already fixed */
- #pragma warning(disable : 4316)
- #endif
- static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
- {
- if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
- HRESULT DeviceRemovedReason =
- device->device->GetDeviceRemovedReason();
- blog(LOG_ERROR, " Device Removed Reason: %08lX",
- DeviceRemovedReason);
- }
- }
- gs_obj::gs_obj(gs_device_t *device_, gs_type type)
- : device(device_), obj_type(type)
- {
- prev_next = &device->first_obj;
- next = device->first_obj;
- device->first_obj = this;
- if (next)
- next->prev_next = &next;
- }
- gs_obj::~gs_obj()
- {
- if (prev_next)
- *prev_next = next;
- if (next)
- next->prev_next = prev_next;
- }
- static enum gs_color_space get_next_space(gs_device_t *device, HWND hwnd,
- DXGI_SWAP_EFFECT effect)
- {
- enum gs_color_space next_space = GS_CS_SRGB;
- if (effect == DXGI_SWAP_EFFECT_FLIP_DISCARD) {
- const HMONITOR hMonitor =
- MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
- if (hMonitor) {
- const gs_monitor_color_info info =
- device->GetMonitorColorInfo(hMonitor);
- if (info.hdr)
- next_space = GS_CS_709_SCRGB;
- else if (info.bits_per_color > 8)
- next_space = GS_CS_SRGB_16F;
- }
- }
- return next_space;
- }
- static enum gs_color_format
- get_swap_format_from_space(gs_color_space space, gs_color_format sdr_format)
- {
- gs_color_format format = sdr_format;
- switch (space) {
- case GS_CS_SRGB_16F:
- case GS_CS_709_SCRGB:
- format = GS_RGBA16F;
- }
- return format;
- }
- static inline enum gs_color_space
- make_swap_desc(gs_device *device, DXGI_SWAP_CHAIN_DESC &desc,
- const gs_init_data *data, DXGI_SWAP_EFFECT effect, UINT flags)
- {
- const HWND hwnd = (HWND)data->window.hwnd;
- const enum gs_color_space space = get_next_space(device, hwnd, effect);
- const gs_color_format format =
- get_swap_format_from_space(space, data->format);
- memset(&desc, 0, sizeof(desc));
- desc.BufferDesc.Width = data->cx;
- desc.BufferDesc.Height = data->cy;
- desc.BufferDesc.Format = ConvertGSTextureFormatView(format);
- desc.SampleDesc.Count = 1;
- desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- desc.BufferCount = data->num_backbuffers;
- desc.OutputWindow = hwnd;
- desc.Windowed = TRUE;
- desc.SwapEffect = effect;
- desc.Flags = flags;
- return space;
- }
- void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
- {
- HRESULT hr;
- target.width = cx;
- target.height = cy;
- hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
- (void **)target.texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to get swap buffer texture", hr);
- D3D11_RENDER_TARGET_VIEW_DESC rtv;
- rtv.Format = target.dxgiFormatView;
- rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtv.Texture2D.MipSlice = 0;
- hr = device->device->CreateRenderTargetView(
- target.texture, &rtv, target.renderTarget[0].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create swap RTV", hr);
- if (target.dxgiFormatView == target.dxgiFormatViewLinear) {
- target.renderTargetLinear[0] = target.renderTarget[0];
- } else {
- rtv.Format = target.dxgiFormatViewLinear;
- hr = device->device->CreateRenderTargetView(
- target.texture, &rtv,
- target.renderTargetLinear[0].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create linear swap RTV", hr);
- }
- }
- void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
- {
- zs.width = cx;
- zs.height = cy;
- if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
- zs.InitBuffer();
- } else {
- zs.texture.Clear();
- zs.view.Clear();
- }
- }
- void gs_swap_chain::Resize(uint32_t cx, uint32_t cy, gs_color_format format)
- {
- RECT clientRect;
- HRESULT hr;
- target.texture.Clear();
- target.renderTarget[0].Clear();
- target.renderTargetLinear[0].Clear();
- zs.texture.Clear();
- zs.view.Clear();
- initData.cx = cx;
- initData.cy = cy;
- if (cx == 0 || cy == 0) {
- GetClientRect(hwnd, &clientRect);
- if (cx == 0)
- cx = clientRect.right;
- if (cy == 0)
- cy = clientRect.bottom;
- }
- const DXGI_FORMAT dxgi_format = ConvertGSTextureFormatView(format);
- hr = swap->ResizeBuffers(swapDesc.BufferCount, cx, cy, dxgi_format,
- swapDesc.Flags);
- if (FAILED(hr))
- throw HRError("Failed to resize swap buffers", hr);
- ComQIPtr<IDXGISwapChain3> swap3 = swap;
- if (swap3) {
- const DXGI_COLOR_SPACE_TYPE dxgi_space =
- (format == GS_RGBA16F)
- ? DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
- : DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
- hr = swap3->SetColorSpace1(dxgi_space);
- if (FAILED(hr))
- throw HRError("Failed to set color space", hr);
- }
- target.dxgiFormatResource = ConvertGSTextureFormatResource(format);
- target.dxgiFormatView = dxgi_format;
- target.dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
- InitTarget(cx, cy);
- InitZStencilBuffer(cx, cy);
- }
- void gs_swap_chain::Init()
- {
- const gs_color_format format = get_swap_format_from_space(
- get_next_space(device, hwnd, swapDesc.SwapEffect),
- initData.format);
- target.device = device;
- target.isRenderTarget = true;
- target.format = initData.format;
- target.dxgiFormatResource = ConvertGSTextureFormatResource(format);
- target.dxgiFormatView = ConvertGSTextureFormatView(format);
- target.dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
- InitTarget(initData.cx, initData.cy);
- zs.device = device;
- zs.format = initData.zsformat;
- zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
- InitZStencilBuffer(initData.cx, initData.cy);
- }
- gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
- : gs_obj(device, gs_type::gs_swap_chain),
- hwnd((HWND)data->window.hwnd),
- initData(*data),
- space(GS_CS_SRGB)
- {
- DXGI_SWAP_EFFECT effect = DXGI_SWAP_EFFECT_DISCARD;
- UINT flags = 0;
- ComQIPtr<IDXGIFactory5> factory5 = device->factory;
- if (factory5) {
- initData.num_backbuffers = max(data->num_backbuffers, 2);
- effect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
- flags |= DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
- }
- space = make_swap_desc(device, swapDesc, &initData, effect, flags);
- HRESULT hr = device->factory->CreateSwapChain(device->device, &swapDesc,
- swap.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create swap chain", hr);
- /* Ignore Alt+Enter */
- device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
- if (flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT) {
- ComPtr<IDXGISwapChain2> swap2 = ComQIPtr<IDXGISwapChain2>(swap);
- hWaitable = swap2->GetFrameLatencyWaitableObject();
- if (hWaitable == NULL) {
- throw HRError("Failed to GetFrameLatencyWaitableObject",
- hr);
- }
- }
- Init();
- }
- gs_swap_chain::~gs_swap_chain()
- {
- if (hWaitable)
- CloseHandle(hWaitable);
- }
- void gs_device::InitCompiler()
- {
- char d3dcompiler[40] = {};
- int ver = 49;
- while (ver > 30) {
- snprintf(d3dcompiler, sizeof(d3dcompiler),
- "D3DCompiler_%02d.dll", ver);
- HMODULE module = LoadLibraryA(d3dcompiler);
- if (module) {
- d3dCompile = (pD3DCompile)GetProcAddress(module,
- "D3DCompile");
- #ifdef DISASSEMBLE_SHADERS
- d3dDisassemble = (pD3DDisassemble)GetProcAddress(
- module, "D3DDisassemble");
- #endif
- if (d3dCompile) {
- return;
- }
- FreeLibrary(module);
- }
- ver--;
- }
- throw "Could not find any D3DCompiler libraries. Make sure you've "
- "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
- "DirectX components</a> that OBS Studio requires.";
- }
- void gs_device::InitFactory()
- {
- HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
- if (FAILED(hr))
- throw UnsupportedHWError("Failed to create DXGIFactory", hr);
- }
- void gs_device::InitAdapter(uint32_t adapterIdx)
- {
- HRESULT hr = factory->EnumAdapters1(adapterIdx, &adapter);
- if (FAILED(hr))
- throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
- }
- const static D3D_FEATURE_LEVEL featureLevels[] = {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- };
- /* ------------------------------------------------------------------------- */
- #define VERT_IN_OUT \
- "\
- struct VertInOut { \
- float4 pos : POSITION; \
- }; "
- #define NV12_Y_PS \
- VERT_IN_OUT "\
- float main(VertInOut vert_in) : TARGET \
- { \
- return 1.0; \
- }"
- #define NV12_UV_PS \
- VERT_IN_OUT "\
- float2 main(VertInOut vert_in) : TARGET \
- { \
- return float2(1.0, 1.0); \
- }"
- #define NV12_VS \
- VERT_IN_OUT "\
- VertInOut main(VertInOut vert_in) \
- { \
- VertInOut vert_out; \
- vert_out.pos = float4(vert_in.pos.xyz, 1.0); \
- return vert_out; \
- } "
- /* ------------------------------------------------------------------------- */
- #define NV12_CX 128
- #define NV12_CY 128
- bool gs_device::HasBadNV12Output()
- try {
- vec3 points[4];
- vec3_set(&points[0], -1.0f, -1.0f, 0.0f);
- vec3_set(&points[1], -1.0f, 1.0f, 0.0f);
- vec3_set(&points[2], 1.0f, -1.0f, 0.0f);
- vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
- gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
- GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
- false, true);
- gs_texture_2d nv12_uv(this, nv12_y.texture,
- GS_RENDER_TARGET | GS_SHARED_KM_TEX);
- gs_vertex_shader nv12_vs(this, "", NV12_VS);
- gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
- gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
- gs_stage_surface nv12_stage(this, NV12_CX, NV12_CY, false);
- gs_vb_data *vbd = gs_vbdata_create();
- vbd->num = 4;
- vbd->points = (vec3 *)bmemdup(&points, sizeof(points));
- gs_vertex_buffer buf(this, vbd, 0);
- device_load_vertexbuffer(this, &buf);
- device_load_vertexshader(this, &nv12_vs);
- context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- device_set_viewport(this, 0, 0, NV12_CX, NV12_CY);
- device_set_cull_mode(this, GS_NEITHER);
- device_enable_depth_test(this, false);
- device_enable_blending(this, false);
- LoadVertexBufferData();
- device_set_render_target(this, &nv12_y, nullptr);
- device_load_pixelshader(this, &nv12_y_ps);
- UpdateBlendState();
- UpdateRasterState();
- UpdateZStencilState();
- FlushOutputViews();
- context->Draw(4, 0);
- device_set_viewport(this, 0, 0, NV12_CX / 2, NV12_CY / 2);
- device_set_render_target(this, &nv12_uv, nullptr);
- device_load_pixelshader(this, &nv12_uv_ps);
- UpdateBlendState();
- UpdateRasterState();
- UpdateZStencilState();
- FlushOutputViews();
- context->Draw(4, 0);
- device_load_pixelshader(this, nullptr);
- device_load_vertexbuffer(this, nullptr);
- device_load_vertexshader(this, nullptr);
- device_set_render_target(this, nullptr, nullptr);
- device_stage_texture(this, &nv12_stage, &nv12_y);
- uint8_t *data;
- uint32_t linesize;
- bool bad_driver = false;
- if (gs_stagesurface_map(&nv12_stage, &data, &linesize)) {
- bad_driver = data[linesize * NV12_CY] == 0;
- gs_stagesurface_unmap(&nv12_stage);
- } else {
- throw "Could not map surface";
- }
- if (bad_driver) {
- blog(LOG_WARNING, "Bad NV12 texture handling detected! "
- "Disabling NV12 texture support.");
- }
- return bad_driver;
- } catch (const HRError &error) {
- blog(LOG_WARNING, "HasBadNV12Output failed: %s (%08lX)", error.str,
- error.hr);
- return false;
- } catch (const char *error) {
- blog(LOG_WARNING, "HasBadNV12Output failed: %s", error);
- return false;
- }
- static bool increase_maximum_frame_latency(ID3D11Device *device)
- {
- ComQIPtr<IDXGIDevice1> dxgiDevice(device);
- if (!dxgiDevice) {
- blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice1", __FUNCTION__);
- return false;
- }
- const HRESULT hr = dxgiDevice->SetMaximumFrameLatency(16);
- if (FAILED(hr)) {
- blog(LOG_DEBUG, "%s: SetMaximumFrameLatency failed",
- __FUNCTION__);
- return false;
- }
- blog(LOG_INFO, "DXGI increase maximum frame latency success");
- return true;
- }
- #if USE_GPU_PRIORITY
- static bool set_priority(ID3D11Device *device, bool hags_enabled)
- {
- ComQIPtr<IDXGIDevice> dxgiDevice(device);
- if (!dxgiDevice) {
- blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice", __FUNCTION__);
- return false;
- }
- NTSTATUS status = D3DKMTSetProcessSchedulingPriorityClass(
- GetCurrentProcess(),
- hags_enabled ? D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH
- : D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
- if (status != 0) {
- blog(LOG_DEBUG, "%s: Failed to set process priority class: %d",
- __FUNCTION__, (int)status);
- return false;
- }
- HRESULT hr = dxgiDevice->SetGPUThreadPriority(GPU_PRIORITY_VAL);
- if (FAILED(hr)) {
- blog(LOG_DEBUG, "%s: SetGPUThreadPriority failed",
- __FUNCTION__);
- return false;
- }
- blog(LOG_INFO, "D3D11 GPU priority setup success");
- return true;
- }
- #endif
- static bool adapter_hags_enabled(DXGI_ADAPTER_DESC *desc)
- {
- D3DKMT_OPENADAPTERFROMLUID d3dkmt_openluid{};
- bool hags_enabled = false;
- NTSTATUS res;
- d3dkmt_openluid.AdapterLuid = desc->AdapterLuid;
- res = D3DKMTOpenAdapterFromLuid(&d3dkmt_openluid);
- if (FAILED(res)) {
- blog(LOG_DEBUG, "Failed opening D3DKMT adapter: %x", res);
- return hags_enabled;
- }
- D3DKMT_WDDM_2_7_CAPS caps = {};
- D3DKMT_QUERYADAPTERINFO args = {};
- args.hAdapter = d3dkmt_openluid.hAdapter;
- args.Type = KMTQAITYPE_WDDM_2_7_CAPS;
- args.pPrivateDriverData = ∩︀
- args.PrivateDriverDataSize = sizeof(caps);
- res = D3DKMTQueryAdapterInfo(&args);
- /* On Windows 10 pre-2004 this will fail, but HAGS isn't supported
- * there anyway. */
- if (SUCCEEDED(res))
- hags_enabled = caps.HwSchEnabled;
- D3DKMT_CLOSEADAPTER d3dkmt_close = {d3dkmt_openluid.hAdapter};
- res = D3DKMTCloseAdapter(&d3dkmt_close);
- if (FAILED(res)) {
- blog(LOG_DEBUG, "Failed closing D3DKMT adapter %x: %x",
- d3dkmt_openluid.hAdapter, res);
- }
- return hags_enabled;
- }
- static bool CheckFormat(ID3D11Device *device, DXGI_FORMAT format)
- {
- constexpr UINT required = D3D11_FORMAT_SUPPORT_TEXTURE2D |
- D3D11_FORMAT_SUPPORT_RENDER_TARGET;
- UINT support = 0;
- return SUCCEEDED(device->CheckFormatSupport(format, &support)) &&
- ((support & required) == required);
- }
- void gs_device::InitDevice(uint32_t adapterIdx)
- {
- wstring adapterName;
- DXGI_ADAPTER_DESC desc;
- D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_10_0;
- HRESULT hr = 0;
- adpIdx = adapterIdx;
- uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
- #ifdef _DEBUG
- //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
- #endif
- adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description
- : L"<unknown>";
- BPtr<char> adapterNameUTF8;
- os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
- blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
- adapterNameUTF8.Get(), adapterIdx);
- hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
- createFlags, featureLevels,
- sizeof(featureLevels) /
- sizeof(D3D_FEATURE_LEVEL),
- D3D11_SDK_VERSION, device.Assign(), &levelUsed,
- context.Assign());
- if (FAILED(hr))
- throw UnsupportedHWError("Failed to create device", hr);
- blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %x",
- (unsigned int)levelUsed);
- /* prevent stalls sometimes seen in Present calls */
- if (!increase_maximum_frame_latency(device)) {
- blog(LOG_INFO, "DXGI increase maximum frame latency failed");
- }
- /* Log HAGS status */
- bool hags_enabled = adapter_hags_enabled(&desc);
- if (hags_enabled) {
- blog(LOG_WARNING,
- "Hardware-Accelerated GPU Scheduling enabled on adapter!");
- }
- /* adjust gpu thread priority on non-intel GPUs */
- #if USE_GPU_PRIORITY
- if (desc.VendorId != 0x8086 && !set_priority(device, hags_enabled)) {
- blog(LOG_INFO, "D3D11 GPU priority setup "
- "failed (not admin?)");
- }
- #endif
- /* ---------------------------------------- */
- /* check for nv12 texture output support */
- nv12Supported = false;
- p010Supported = false;
- /* WARP NV12 support is suspected to be buggy on older Windows */
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c) {
- return;
- }
- ComQIPtr<ID3D11Device1> d3d11_1(device);
- if (!d3d11_1) {
- return;
- }
- /* needs to support extended resource sharing */
- D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
- hr = d3d11_1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts,
- sizeof(opts));
- if (FAILED(hr) || !opts.ExtendedResourceSharing) {
- return;
- }
- nv12Supported = CheckFormat(device, DXGI_FORMAT_NV12) &&
- !HasBadNV12Output();
- p010Supported = nv12Supported && CheckFormat(device, DXGI_FORMAT_P010);
- }
- static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
- const StencilSide &side)
- {
- desc.StencilFunc = ConvertGSDepthTest(side.test);
- desc.StencilFailOp = ConvertGSStencilOp(side.fail);
- desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
- desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
- }
- ID3D11DepthStencilState *gs_device::AddZStencilState()
- {
- HRESULT hr;
- D3D11_DEPTH_STENCIL_DESC dsd;
- ID3D11DepthStencilState *state;
- dsd.DepthEnable = zstencilState.depthEnabled;
- dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
- dsd.DepthWriteMask = zstencilState.depthWriteEnabled
- ? D3D11_DEPTH_WRITE_MASK_ALL
- : D3D11_DEPTH_WRITE_MASK_ZERO;
- dsd.StencilEnable = zstencilState.stencilEnabled;
- dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
- dsd.StencilWriteMask = zstencilState.stencilWriteEnabled
- ? D3D11_DEFAULT_STENCIL_WRITE_MASK
- : 0;
- ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
- ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
- SavedZStencilState savedState(zstencilState, dsd);
- hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create depth stencil state", hr);
- state = savedState.state;
- zstencilStates.push_back(savedState);
- return state;
- }
- ID3D11RasterizerState *gs_device::AddRasterState()
- {
- HRESULT hr;
- D3D11_RASTERIZER_DESC rd;
- ID3D11RasterizerState *state;
- memset(&rd, 0, sizeof(rd));
- /* use CCW to convert to a right-handed coordinate system */
- rd.FrontCounterClockwise = true;
- rd.FillMode = D3D11_FILL_SOLID;
- rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
- rd.DepthClipEnable = true;
- rd.ScissorEnable = rasterState.scissorEnabled;
- SavedRasterState savedState(rasterState, rd);
- hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create rasterizer state", hr);
- state = savedState.state;
- rasterStates.push_back(savedState);
- return state;
- }
- ID3D11BlendState *gs_device::AddBlendState()
- {
- HRESULT hr;
- D3D11_BLEND_DESC bd;
- ID3D11BlendState *state;
- memset(&bd, 0, sizeof(bd));
- for (int i = 0; i < 8; i++) {
- bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
- bd.RenderTarget[i].BlendOp =
- ConvertGSBlendOpType(blendState.op);
- bd.RenderTarget[i].BlendOpAlpha =
- ConvertGSBlendOpType(blendState.op);
- bd.RenderTarget[i].SrcBlend =
- ConvertGSBlendType(blendState.srcFactorC);
- bd.RenderTarget[i].DestBlend =
- ConvertGSBlendType(blendState.destFactorC);
- bd.RenderTarget[i].SrcBlendAlpha =
- ConvertGSBlendType(blendState.srcFactorA);
- bd.RenderTarget[i].DestBlendAlpha =
- ConvertGSBlendType(blendState.destFactorA);
- bd.RenderTarget[i].RenderTargetWriteMask =
- (blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED
- : 0) |
- (blendState.greenEnabled
- ? D3D11_COLOR_WRITE_ENABLE_GREEN
- : 0) |
- (blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE
- : 0) |
- (blendState.alphaEnabled
- ? D3D11_COLOR_WRITE_ENABLE_ALPHA
- : 0);
- }
- SavedBlendState savedState(blendState, bd);
- hr = device->CreateBlendState(&bd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create blend state", hr);
- state = savedState.state;
- blendStates.push_back(savedState);
- return state;
- }
- void gs_device::UpdateZStencilState()
- {
- ID3D11DepthStencilState *state = NULL;
- if (!zstencilStateChanged)
- return;
- for (size_t i = 0; i < zstencilStates.size(); i++) {
- SavedZStencilState &s = zstencilStates[i];
- if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddZStencilState();
- if (state != curDepthStencilState) {
- context->OMSetDepthStencilState(state, 0);
- curDepthStencilState = state;
- }
- zstencilStateChanged = false;
- }
- void gs_device::UpdateRasterState()
- {
- ID3D11RasterizerState *state = NULL;
- if (!rasterStateChanged)
- return;
- for (size_t i = 0; i < rasterStates.size(); i++) {
- SavedRasterState &s = rasterStates[i];
- if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddRasterState();
- if (state != curRasterState) {
- context->RSSetState(state);
- curRasterState = state;
- }
- rasterStateChanged = false;
- }
- void gs_device::UpdateBlendState()
- {
- ID3D11BlendState *state = NULL;
- if (!blendStateChanged)
- return;
- for (size_t i = 0; i < blendStates.size(); i++) {
- SavedBlendState &s = blendStates[i];
- if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddBlendState();
- if (state != curBlendState) {
- float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- context->OMSetBlendState(state, f, 0xFFFFFFFF);
- curBlendState = state;
- }
- blendStateChanged = false;
- }
- void gs_device::UpdateViewProjMatrix()
- {
- gs_matrix_get(&curViewMatrix);
- /* negate Z col of the view matrix for right-handed coordinate system */
- curViewMatrix.x.z = -curViewMatrix.x.z;
- curViewMatrix.y.z = -curViewMatrix.y.z;
- curViewMatrix.z.z = -curViewMatrix.z.z;
- curViewMatrix.t.z = -curViewMatrix.t.z;
- matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
- matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
- if (curVertexShader->viewProj)
- gs_shader_set_matrix4(curVertexShader->viewProj,
- &curViewProjMatrix);
- }
- void gs_device::FlushOutputViews()
- {
- if (curFramebufferInvalidate) {
- ID3D11RenderTargetView *rtv = nullptr;
- if (curRenderTarget) {
- const int i = curRenderSide;
- rtv = curFramebufferSrgb
- ? curRenderTarget->renderTargetLinear[i]
- .Get()
- : curRenderTarget->renderTarget[i].Get();
- if (!rtv) {
- blog(LOG_ERROR,
- "device_draw (D3D11): texture is not a render target");
- return;
- }
- }
- ID3D11DepthStencilView *dsv = nullptr;
- if (curZStencilBuffer)
- dsv = curZStencilBuffer->view;
- context->OMSetRenderTargets(1, &rtv, dsv);
- curFramebufferInvalidate = false;
- }
- }
- gs_device::gs_device(uint32_t adapterIdx)
- : curToplogy(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
- {
- matrix4_identity(&curProjMatrix);
- matrix4_identity(&curViewMatrix);
- matrix4_identity(&curViewProjMatrix);
- memset(&viewport, 0, sizeof(viewport));
- for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
- curTextures[i] = NULL;
- curSamplers[i] = NULL;
- }
- InitCompiler();
- InitFactory();
- InitAdapter(adapterIdx);
- InitDevice(adapterIdx);
- device_set_render_target(this, NULL, NULL);
- }
- gs_device::~gs_device()
- {
- context->ClearState();
- }
- const char *device_get_name(void)
- {
- return "Direct3D 11";
- }
- int device_get_type(void)
- {
- return GS_DEVICE_DIRECT3D_11;
- }
- const char *device_preprocessor_name(void)
- {
- return "_D3D11";
- }
- static inline void
- EnumD3DAdapters(bool (*callback)(void *, const char *, uint32_t), void *param)
- {
- ComPtr<IDXGIFactory1> factory;
- ComPtr<IDXGIAdapter1> adapter;
- HRESULT hr;
- UINT i;
- hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
- if (FAILED(hr))
- throw HRError("Failed to create DXGIFactory", hr);
- for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
- DXGI_ADAPTER_DESC desc;
- char name[512] = "";
- hr = adapter->GetDesc(&desc);
- if (FAILED(hr))
- continue;
- /* ignore Microsoft's 'basic' renderer' */
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
- continue;
- os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
- if (!callback(param, name, i))
- break;
- }
- }
- bool device_enum_adapters(bool (*callback)(void *param, const char *name,
- uint32_t id),
- void *param)
- {
- try {
- EnumD3DAdapters(callback, param);
- return true;
- } catch (const HRError &error) {
- blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
- error.str, error.hr);
- return false;
- }
- }
- static bool GetMonitorTarget(const MONITORINFOEX &info,
- DISPLAYCONFIG_TARGET_DEVICE_NAME &target)
- {
- bool found = false;
- UINT32 numPath, numMode;
- if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath,
- &numMode) == ERROR_SUCCESS) {
- std::vector<DISPLAYCONFIG_PATH_INFO> paths(numPath);
- std::vector<DISPLAYCONFIG_MODE_INFO> modes(numMode);
- if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &numPath,
- paths.data(), &numMode, modes.data(),
- nullptr) == ERROR_SUCCESS) {
- paths.resize(numPath);
- for (size_t i = 0; i < numPath; ++i) {
- const DISPLAYCONFIG_PATH_INFO &path = paths[i];
- DISPLAYCONFIG_SOURCE_DEVICE_NAME
- source;
- source.header.type =
- DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
- source.header.size = sizeof(source);
- source.header.adapterId =
- path.sourceInfo.adapterId;
- source.header.id = path.sourceInfo.id;
- if (DisplayConfigGetDeviceInfo(
- &source.header) == ERROR_SUCCESS &&
- wcscmp(info.szDevice,
- source.viewGdiDeviceName) == 0) {
- target.header.type =
- DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
- target.header.size = sizeof(target);
- target.header.adapterId =
- path.sourceInfo.adapterId;
- target.header.id = path.targetInfo.id;
- found = DisplayConfigGetDeviceInfo(
- &target.header) ==
- ERROR_SUCCESS;
- break;
- }
- }
- }
- }
- return found;
- }
- static bool GetOutputDesc1(IDXGIOutput *const output, DXGI_OUTPUT_DESC1 *desc1)
- {
- ComPtr<IDXGIOutput6> output6;
- HRESULT hr = output->QueryInterface(IID_PPV_ARGS(output6.Assign()));
- bool success = SUCCEEDED(hr);
- if (success) {
- hr = output6->GetDesc1(desc1);
- success = SUCCEEDED(hr);
- if (!success) {
- blog(LOG_WARNING,
- "IDXGIOutput6::GetDesc1 failed: 0x%08lX", hr);
- }
- }
- return success;
- }
- // Returns true if this is an integrated display panel e.g. the screen attached to tablets or laptops.
- static bool IsInternalVideoOutput(
- const DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY VideoOutputTechnologyType)
- {
- switch (VideoOutputTechnologyType) {
- case DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL:
- case DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED:
- case DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED:
- return TRUE;
- default:
- return FALSE;
- }
- }
- // Note: Since an hmon can represent multiple monitors while in clone, this function as written will return
- // the value for the internal monitor if one exists, and otherwise the highest clone-path priority.
- static HRESULT GetPathInfo(_In_ PCWSTR pszDeviceName,
- _Out_ DISPLAYCONFIG_PATH_INFO *pPathInfo)
- {
- HRESULT hr = S_OK;
- UINT32 NumPathArrayElements = 0;
- UINT32 NumModeInfoArrayElements = 0;
- DISPLAYCONFIG_PATH_INFO *PathInfoArray = nullptr;
- DISPLAYCONFIG_MODE_INFO *ModeInfoArray = nullptr;
- do {
- // In case this isn't the first time through the loop, delete the buffers allocated
- delete[] PathInfoArray;
- PathInfoArray = nullptr;
- delete[] ModeInfoArray;
- ModeInfoArray = nullptr;
- hr = HRESULT_FROM_WIN32(GetDisplayConfigBufferSizes(
- QDC_ONLY_ACTIVE_PATHS, &NumPathArrayElements,
- &NumModeInfoArrayElements));
- if (FAILED(hr)) {
- break;
- }
- PathInfoArray = new (std::nothrow)
- DISPLAYCONFIG_PATH_INFO[NumPathArrayElements];
- if (PathInfoArray == nullptr) {
- hr = E_OUTOFMEMORY;
- break;
- }
- ModeInfoArray = new (std::nothrow)
- DISPLAYCONFIG_MODE_INFO[NumModeInfoArrayElements];
- if (ModeInfoArray == nullptr) {
- hr = E_OUTOFMEMORY;
- break;
- }
- hr = HRESULT_FROM_WIN32(QueryDisplayConfig(
- QDC_ONLY_ACTIVE_PATHS, &NumPathArrayElements,
- PathInfoArray, &NumModeInfoArrayElements, ModeInfoArray,
- nullptr));
- } while (hr == HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER));
- INT DesiredPathIdx = -1;
- if (SUCCEEDED(hr)) {
- // Loop through all sources until the one which matches the 'monitor' is found.
- for (UINT PathIdx = 0; PathIdx < NumPathArrayElements;
- ++PathIdx) {
- DISPLAYCONFIG_SOURCE_DEVICE_NAME SourceName = {};
- SourceName.header.type =
- DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
- SourceName.header.size = sizeof(SourceName);
- SourceName.header.adapterId =
- PathInfoArray[PathIdx].sourceInfo.adapterId;
- SourceName.header.id =
- PathInfoArray[PathIdx].sourceInfo.id;
- hr = HRESULT_FROM_WIN32(
- DisplayConfigGetDeviceInfo(&SourceName.header));
- if (SUCCEEDED(hr)) {
- if (wcscmp(pszDeviceName,
- SourceName.viewGdiDeviceName) == 0) {
- // Found the source which matches this hmonitor. The paths are given in path-priority order
- // so the first found is the most desired, unless we later find an internal.
- if (DesiredPathIdx == -1 ||
- IsInternalVideoOutput(
- PathInfoArray[PathIdx]
- .targetInfo
- .outputTechnology)) {
- DesiredPathIdx = PathIdx;
- }
- }
- }
- }
- }
- if (DesiredPathIdx != -1) {
- *pPathInfo = PathInfoArray[DesiredPathIdx];
- } else {
- hr = E_INVALIDARG;
- }
- delete[] PathInfoArray;
- PathInfoArray = nullptr;
- delete[] ModeInfoArray;
- ModeInfoArray = nullptr;
- return hr;
- }
- // Overloaded function accepts an HMONITOR and converts to DeviceName
- static HRESULT GetPathInfo(HMONITOR hMonitor,
- _Out_ DISPLAYCONFIG_PATH_INFO *pPathInfo)
- {
- HRESULT hr = S_OK;
- // Get the name of the 'monitor' being requested
- MONITORINFOEXW ViewInfo;
- RtlZeroMemory(&ViewInfo, sizeof(ViewInfo));
- ViewInfo.cbSize = sizeof(ViewInfo);
- if (!GetMonitorInfoW(hMonitor, &ViewInfo)) {
- // Error condition, likely invalid monitor handle, could log error
- hr = HRESULT_FROM_WIN32(GetLastError());
- }
- if (SUCCEEDED(hr)) {
- hr = GetPathInfo(ViewInfo.szDevice, pPathInfo);
- }
- return hr;
- }
- static ULONG GetSdrMaxNits(HMONITOR monitor)
- {
- ULONG nits = 80;
- DISPLAYCONFIG_PATH_INFO info;
- if (SUCCEEDED(GetPathInfo(monitor, &info))) {
- const DISPLAYCONFIG_PATH_TARGET_INFO &targetInfo =
- info.targetInfo;
- DISPLAYCONFIG_SDR_WHITE_LEVEL level;
- DISPLAYCONFIG_DEVICE_INFO_HEADER &header = level.header;
- header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL;
- header.size = sizeof(level);
- header.adapterId = targetInfo.adapterId;
- header.id = targetInfo.id;
- if (DisplayConfigGetDeviceInfo(&header) == ERROR_SUCCESS)
- nits = (level.SDRWhiteLevel * 80) / 1000;
- }
- return nits;
- }
- gs_monitor_color_info gs_device::GetMonitorColorInfo(HMONITOR hMonitor)
- {
- IDXGIFactory1 *factory1 = factory;
- if (!factory1->IsCurrent()) {
- InitFactory();
- factory1 = factory;
- monitor_to_hdr.clear();
- }
- for (const std::pair<HMONITOR, gs_monitor_color_info> &pair :
- monitor_to_hdr) {
- if (pair.first == hMonitor)
- return pair.second;
- }
- ComPtr<IDXGIAdapter> adapter;
- ComPtr<IDXGIOutput> output;
- ComPtr<IDXGIOutput6> output6;
- for (UINT adapterIndex = 0;
- SUCCEEDED(factory1->EnumAdapters(adapterIndex, &adapter));
- ++adapterIndex) {
- for (UINT outputIndex = 0;
- SUCCEEDED(adapter->EnumOutputs(outputIndex, &output));
- ++outputIndex) {
- DXGI_OUTPUT_DESC1 desc1;
- if (SUCCEEDED(output->QueryInterface(&output6)) &&
- SUCCEEDED(output6->GetDesc1(&desc1)) &&
- (desc1.Monitor == hMonitor)) {
- const bool hdr =
- desc1.ColorSpace ==
- DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
- const UINT bits = desc1.BitsPerColor;
- const ULONG nits = GetSdrMaxNits(desc1.Monitor);
- return monitor_to_hdr
- .emplace_back(hMonitor,
- gs_monitor_color_info(
- hdr, bits, nits))
- .second;
- }
- }
- }
- return gs_monitor_color_info(false, 8, 80);
- }
- static void PopulateMonitorIds(HMONITOR handle, char *id, char *alt_id,
- size_t capacity)
- {
- MONITORINFOEXA mi;
- mi.cbSize = sizeof(mi);
- if (GetMonitorInfoA(handle, (LPMONITORINFO)&mi)) {
- strcpy_s(alt_id, capacity, mi.szDevice);
- DISPLAY_DEVICEA device;
- device.cb = sizeof(device);
- if (EnumDisplayDevicesA(mi.szDevice, 0, &device,
- EDD_GET_DEVICE_INTERFACE_NAME)) {
- strcpy_s(id, capacity, device.DeviceID);
- }
- }
- }
- static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
- {
- UINT i;
- ComPtr<IDXGIOutput> output;
- for (i = 0; adapter->EnumOutputs(i, &output) == S_OK; ++i) {
- DXGI_OUTPUT_DESC desc;
- if (FAILED(output->GetDesc(&desc)))
- continue;
- unsigned refresh = 0;
- bool target_found = false;
- DISPLAYCONFIG_TARGET_DEVICE_NAME target;
- constexpr size_t id_capacity = 128;
- char id[id_capacity]{};
- char alt_id[id_capacity]{};
- PopulateMonitorIds(desc.Monitor, id, alt_id, id_capacity);
- MONITORINFOEX info;
- info.cbSize = sizeof(info);
- if (GetMonitorInfo(desc.Monitor, &info)) {
- target_found = GetMonitorTarget(info, target);
- DEVMODE mode;
- mode.dmSize = sizeof(mode);
- mode.dmDriverExtra = 0;
- if (EnumDisplaySettings(info.szDevice,
- ENUM_CURRENT_SETTINGS, &mode)) {
- refresh = mode.dmDisplayFrequency;
- }
- }
- if (!target_found) {
- target.monitorFriendlyDeviceName[0] = 0;
- }
- UINT bits_per_color = 8;
- DXGI_COLOR_SPACE_TYPE type =
- DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
- FLOAT min_luminance = 0.f;
- FLOAT max_luminance = 0.f;
- FLOAT max_full_frame_luminance = 0.f;
- DXGI_OUTPUT_DESC1 desc1;
- if (GetOutputDesc1(output, &desc1)) {
- bits_per_color = desc1.BitsPerColor;
- type = desc1.ColorSpace;
- min_luminance = desc1.MinLuminance;
- max_luminance = desc1.MaxLuminance;
- max_full_frame_luminance = desc1.MaxFullFrameLuminance;
- }
- const char *space = "Unknown";
- switch (type) {
- case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709:
- space = "RGB_FULL_G22_NONE_P709";
- break;
- case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020:
- space = "RGB_FULL_G2084_NONE_P2020";
- break;
- default:
- blog(LOG_WARNING,
- "Unexpected DXGI_COLOR_SPACE_TYPE: %u",
- (unsigned)type);
- }
- // These are always identical, but you still have to supply both, thanks Microsoft!
- UINT dpiX, dpiY;
- unsigned scaling = 100;
- if (GetDpiForMonitor(desc.Monitor, MDT_EFFECTIVE_DPI, &dpiX,
- &dpiY) == S_OK) {
- scaling = (unsigned)(dpiX * 100.0f / 96.0f);
- } else {
- dpiX = 0;
- }
- const RECT &rect = desc.DesktopCoordinates;
- const ULONG nits = GetSdrMaxNits(desc.Monitor);
- char *friendly_name;
- os_wcs_to_utf8_ptr(target.monitorFriendlyDeviceName, 0,
- &friendly_name);
- blog(LOG_INFO,
- "\t output %u:\n"
- "\t name=%s\n"
- "\t pos={%d, %d}\n"
- "\t size={%d, %d}\n"
- "\t attached=%s\n"
- "\t refresh=%u\n"
- "\t bits_per_color=%u\n"
- "\t space=%s\n"
- "\t sdr_white_nits=%lu\n"
- "\t nit_range=[min=%f, max=%f, max_full_frame=%f]\n"
- "\t dpi=%u (%u%%)\n"
- "\t id=%s\n"
- "\t alt_id=%s",
- i, friendly_name, rect.left, rect.top,
- rect.right - rect.left, rect.bottom - rect.top,
- desc.AttachedToDesktop ? "true" : "false", refresh,
- bits_per_color, space, nits, min_luminance, max_luminance,
- max_full_frame_luminance, dpiX, scaling, id, alt_id);
- bfree(friendly_name);
- }
- }
- static inline void LogD3DAdapters()
- {
- ComPtr<IDXGIFactory1> factory;
- ComPtr<IDXGIAdapter1> adapter;
- HRESULT hr;
- UINT i;
- blog(LOG_INFO, "Available Video Adapters: ");
- hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
- if (FAILED(hr))
- throw HRError("Failed to create DXGIFactory", hr);
- for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
- DXGI_ADAPTER_DESC desc;
- char name[512] = "";
- hr = adapter->GetDesc(&desc);
- if (FAILED(hr))
- continue;
- /* ignore Microsoft's 'basic' renderer' */
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
- continue;
- os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
- blog(LOG_INFO, "\tAdapter %u: %s", i, name);
- blog(LOG_INFO, "\t Dedicated VRAM: %" PRIu64,
- desc.DedicatedVideoMemory);
- blog(LOG_INFO, "\t Shared VRAM: %" PRIu64,
- desc.SharedSystemMemory);
- blog(LOG_INFO, "\t PCI ID: %x:%x", desc.VendorId,
- desc.DeviceId);
- /* driver version */
- LARGE_INTEGER umd;
- hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),
- &umd);
- if (SUCCEEDED(hr)) {
- const uint64_t version = umd.QuadPart;
- const uint16_t aa = (version >> 48) & 0xffff;
- const uint16_t bb = (version >> 32) & 0xffff;
- const uint16_t ccccc = (version >> 16) & 0xffff;
- const uint16_t ddddd = version & 0xffff;
- blog(LOG_INFO,
- "\t Driver Version: %" PRIu16 ".%" PRIu16
- ".%" PRIu16 ".%" PRIu16,
- aa, bb, ccccc, ddddd);
- } else {
- blog(LOG_INFO, "\t Driver Version: Unknown (0x%X)",
- (unsigned)hr);
- }
- LogAdapterMonitors(adapter);
- }
- }
- int device_create(gs_device_t **p_device, uint32_t adapter)
- {
- gs_device *device = NULL;
- int errorcode = GS_SUCCESS;
- try {
- blog(LOG_INFO, "---------------------------------");
- blog(LOG_INFO, "Initializing D3D11...");
- LogD3DAdapters();
- device = new gs_device(adapter);
- } catch (const UnsupportedHWError &error) {
- blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
- error.hr);
- errorcode = GS_ERROR_NOT_SUPPORTED;
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
- error.hr);
- errorcode = GS_ERROR_FAIL;
- }
- *p_device = device;
- return errorcode;
- }
- void device_destroy(gs_device_t *device)
- {
- delete device;
- }
- void device_enter_context(gs_device_t *device)
- {
- /* does nothing */
- UNUSED_PARAMETER(device);
- }
- void device_leave_context(gs_device_t *device)
- {
- /* does nothing */
- UNUSED_PARAMETER(device);
- }
- void *device_get_device_obj(gs_device_t *device)
- {
- return (void *)device->device.Get();
- }
- gs_swapchain_t *device_swapchain_create(gs_device_t *device,
- const struct gs_init_data *data)
- {
- gs_swap_chain *swap = NULL;
- try {
- swap = new gs_swap_chain(device, data);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return swap;
- }
- static void device_resize_internal(gs_device_t *device, uint32_t cx,
- uint32_t cy, gs_color_space space)
- {
- try {
- const gs_color_format format = get_swap_format_from_space(
- space, device->curSwapChain->initData.format);
- device->context->OMSetRenderTargets(0, NULL, NULL);
- device->curSwapChain->Resize(cx, cy, format);
- device->curSwapChain->space = space;
- device->curFramebufferInvalidate = true;
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_resize_internal (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- }
- void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
- {
- if (!device->curSwapChain) {
- blog(LOG_WARNING, "device_resize (D3D11): No active swap");
- return;
- }
- const enum gs_color_space next_space =
- get_next_space(device, device->curSwapChain->hwnd,
- device->curSwapChain->swapDesc.SwapEffect);
- device_resize_internal(device, cx, cy, next_space);
- }
- enum gs_color_space device_get_color_space(gs_device_t *device)
- {
- return device->curColorSpace;
- }
- void device_update_color_space(gs_device_t *device)
- {
- if (device->curSwapChain) {
- const enum gs_color_space next_space = get_next_space(
- device, device->curSwapChain->hwnd,
- device->curSwapChain->swapDesc.SwapEffect);
- if (device->curSwapChain->space != next_space)
- device_resize_internal(device, 0, 0, next_space);
- } else {
- blog(LOG_WARNING,
- "device_update_color_space (D3D11): No active swap");
- }
- }
- void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
- {
- if (device->curSwapChain) {
- *cx = device->curSwapChain->target.width;
- *cy = device->curSwapChain->target.height;
- } else {
- blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
- *cx = 0;
- *cy = 0;
- }
- }
- uint32_t device_get_width(const gs_device_t *device)
- {
- if (device->curSwapChain) {
- return device->curSwapChain->target.width;
- } else {
- blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
- return 0;
- }
- }
- uint32_t device_get_height(const gs_device_t *device)
- {
- if (device->curSwapChain) {
- return device->curSwapChain->target.height;
- } else {
- blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
- return 0;
- }
- }
- gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_color_format color_format,
- uint32_t levels, const uint8_t **data,
- uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_2d(device, width, height, color_format,
- levels, data, flags, GS_TEXTURE_2D,
- false);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
- }
- return texture;
- }
- gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
- enum gs_color_format color_format,
- uint32_t levels, const uint8_t **data,
- uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_2d(device, size, size, color_format,
- levels, data, flags,
- GS_TEXTURE_CUBE, false);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_cubetexture_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s", error);
- }
- return texture;
- }
- gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format,
- uint32_t levels,
- const uint8_t *const *data,
- uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_3d(device, width, height, depth,
- color_format, levels, data, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_voltexture_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_voltexture_create (D3D11): %s", error);
- }
- return texture;
- }
- gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_zstencil_format format)
- {
- gs_zstencil_buffer *zstencil = NULL;
- try {
- zstencil =
- new gs_zstencil_buffer(device, width, height, format);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return zstencil;
- }
- gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_color_format color_format)
- {
- gs_stage_surface *surf = NULL;
- try {
- surf = new gs_stage_surface(device, width, height,
- color_format);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_stagesurface_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return surf;
- }
- gs_samplerstate_t *
- device_samplerstate_create(gs_device_t *device,
- const struct gs_sampler_info *info)
- {
- gs_sampler_state *ss = NULL;
- try {
- ss = new gs_sampler_state(device, info);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_samplerstate_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return ss;
- }
- gs_shader_t *device_vertexshader_create(gs_device_t *device,
- const char *shader_string,
- const char *file, char **error_string)
- {
- gs_vertex_shader *shader = NULL;
- try {
- shader = new gs_vertex_shader(device, file, shader_string);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_vertexshader_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const ShaderError &error) {
- const char *buf =
- (const char *)error.errors->GetBufferPointer();
- if (error_string)
- *error_string = bstrdup(buf);
- blog(LOG_ERROR,
- "device_vertexshader_create (D3D11): "
- "Compile warnings/errors for %s:\n%s",
- file, buf);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
- error);
- }
- return shader;
- }
- gs_shader_t *device_pixelshader_create(gs_device_t *device,
- const char *shader_string,
- const char *file, char **error_string)
- {
- gs_pixel_shader *shader = NULL;
- try {
- shader = new gs_pixel_shader(device, file, shader_string);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_pixelshader_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const ShaderError &error) {
- const char *buf =
- (const char *)error.errors->GetBufferPointer();
- if (error_string)
- *error_string = bstrdup(buf);
- blog(LOG_ERROR,
- "device_pixelshader_create (D3D11): "
- "Compiler warnings/errors for %s:\n%s",
- file, buf);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s", error);
- }
- return shader;
- }
- gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
- struct gs_vb_data *data,
- uint32_t flags)
- {
- gs_vertex_buffer *buffer = NULL;
- try {
- buffer = new gs_vertex_buffer(device, data, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_vertexbuffer_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
- error);
- }
- return buffer;
- }
- gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
- enum gs_index_type type,
- void *indices, size_t num,
- uint32_t flags)
- {
- gs_index_buffer *buffer = NULL;
- try {
- buffer = new gs_index_buffer(device, type, indices, num, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return buffer;
- }
- gs_timer_t *device_timer_create(gs_device_t *device)
- {
- gs_timer *timer = NULL;
- try {
- timer = new gs_timer(device);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_timer_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return timer;
- }
- gs_timer_range_t *device_timer_range_create(gs_device_t *device)
- {
- gs_timer_range *range = NULL;
- try {
- range = new gs_timer_range(device);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_timer_range_create (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return range;
- }
- enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
- {
- return texture->type;
- }
- void gs_device::LoadVertexBufferData()
- {
- if (curVertexBuffer == lastVertexBuffer &&
- curVertexShader == lastVertexShader)
- return;
- ID3D11Buffer *buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- uint32_t strides[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- uint32_t offsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- UINT numBuffers{};
- assert(curVertexShader->NumBuffersExpected() <= _countof(buffers));
- assert(curVertexShader->NumBuffersExpected() <= _countof(strides));
- assert(curVertexShader->NumBuffersExpected() <= _countof(offsets));
- if (curVertexBuffer && curVertexShader) {
- numBuffers = curVertexBuffer->MakeBufferList(curVertexShader,
- buffers, strides);
- } else {
- numBuffers = curVertexShader
- ? curVertexShader->NumBuffersExpected()
- : 0;
- std::fill_n(buffers, numBuffers, nullptr);
- std::fill_n(strides, numBuffers, 0);
- }
- std::fill_n(offsets, numBuffers, 0);
- context->IASetVertexBuffers(0, numBuffers, buffers, strides, offsets);
- lastVertexBuffer = curVertexBuffer;
- lastVertexShader = curVertexShader;
- }
- void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
- {
- if (device->curVertexBuffer == vertbuffer)
- return;
- device->curVertexBuffer = vertbuffer;
- }
- void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
- {
- DXGI_FORMAT format;
- ID3D11Buffer *buffer;
- if (device->curIndexBuffer == indexbuffer)
- return;
- if (indexbuffer) {
- switch (indexbuffer->indexSize) {
- case 2:
- format = DXGI_FORMAT_R16_UINT;
- break;
- default:
- case 4:
- format = DXGI_FORMAT_R32_UINT;
- break;
- }
- buffer = indexbuffer->indexBuffer;
- } else {
- buffer = NULL;
- format = DXGI_FORMAT_R32_UINT;
- }
- device->curIndexBuffer = indexbuffer;
- device->context->IASetIndexBuffer(buffer, format, 0);
- }
- static void device_load_texture_internal(gs_device_t *device, gs_texture_t *tex,
- int unit,
- ID3D11ShaderResourceView *view)
- {
- if (device->curTextures[unit] == tex)
- return;
- device->curTextures[unit] = tex;
- device->context->PSSetShaderResources(unit, 1, &view);
- }
- void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
- {
- ID3D11ShaderResourceView *view;
- if (tex)
- view = tex->shaderRes;
- else
- view = NULL;
- return device_load_texture_internal(device, tex, unit, view);
- }
- void device_load_texture_srgb(gs_device_t *device, gs_texture_t *tex, int unit)
- {
- ID3D11ShaderResourceView *view;
- if (tex)
- view = tex->shaderResLinear;
- else
- view = NULL;
- return device_load_texture_internal(device, tex, unit, view);
- }
- void device_load_samplerstate(gs_device_t *device,
- gs_samplerstate_t *samplerstate, int unit)
- {
- ID3D11SamplerState *state = NULL;
- if (device->curSamplers[unit] == samplerstate)
- return;
- if (samplerstate)
- state = samplerstate->state;
- device->curSamplers[unit] = samplerstate;
- device->context->PSSetSamplers(unit, 1, &state);
- }
- void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
- {
- ID3D11VertexShader *shader = NULL;
- ID3D11InputLayout *layout = NULL;
- ID3D11Buffer *constants = NULL;
- if (device->curVertexShader == vertshader)
- return;
- gs_vertex_shader *vs = static_cast<gs_vertex_shader *>(vertshader);
- if (vertshader) {
- if (vertshader->type != GS_SHADER_VERTEX) {
- blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
- "Specified shader is not a vertex "
- "shader");
- return;
- }
- shader = vs->shader;
- layout = vs->layout;
- constants = vs->constants;
- }
- device->curVertexShader = vs;
- device->context->VSSetShader(shader, NULL, 0);
- device->context->IASetInputLayout(layout);
- device->context->VSSetConstantBuffers(0, 1, &constants);
- }
- static inline void clear_textures(gs_device_t *device)
- {
- ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
- memset(views, 0, sizeof(views));
- memset(device->curTextures, 0, sizeof(device->curTextures));
- device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
- }
- void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
- {
- ID3D11PixelShader *shader = NULL;
- ID3D11Buffer *constants = NULL;
- ID3D11SamplerState *states[GS_MAX_TEXTURES];
- if (device->curPixelShader == pixelshader)
- return;
- gs_pixel_shader *ps = static_cast<gs_pixel_shader *>(pixelshader);
- if (pixelshader) {
- if (pixelshader->type != GS_SHADER_PIXEL) {
- blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
- "Specified shader is not a pixel "
- "shader");
- return;
- }
- shader = ps->shader;
- constants = ps->constants;
- ps->GetSamplerStates(states);
- } else {
- memset(states, 0, sizeof(states));
- }
- clear_textures(device);
- device->curPixelShader = ps;
- device->context->PSSetShader(shader, NULL, 0);
- device->context->PSSetConstantBuffers(0, 1, &constants);
- device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
- for (int i = 0; i < GS_MAX_TEXTURES; i++)
- if (device->curSamplers[i] &&
- device->curSamplers[i]->state != states[i])
- device->curSamplers[i] = nullptr;
- }
- void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
- {
- /* TODO */
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(b_3d);
- UNUSED_PARAMETER(unit);
- }
- gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
- {
- return device->curVertexShader;
- }
- gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
- {
- return device->curPixelShader;
- }
- gs_texture_t *device_get_render_target(const gs_device_t *device)
- {
- if (device->curRenderTarget == &device->curSwapChain->target)
- return NULL;
- return device->curRenderTarget;
- }
- gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
- {
- if (device->curZStencilBuffer == &device->curSwapChain->zs)
- return NULL;
- return device->curZStencilBuffer;
- }
- static void device_set_render_target_internal(gs_device_t *device,
- gs_texture_t *tex,
- gs_zstencil_t *zstencil,
- enum gs_color_space space)
- {
- if (device->curSwapChain) {
- if (!tex)
- tex = &device->curSwapChain->target;
- if (!zstencil)
- zstencil = &device->curSwapChain->zs;
- }
- if (device->curRenderTarget == tex &&
- device->curZStencilBuffer == zstencil) {
- device->curColorSpace = space;
- }
- if (tex && tex->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR,
- "device_set_render_target_internal (D3D11): texture is not a 2D texture");
- return;
- }
- gs_texture_2d *const tex2d = static_cast<gs_texture_2d *>(tex);
- if (device->curRenderTarget != tex2d || device->curRenderSide != 0 ||
- device->curZStencilBuffer != zstencil) {
- device->curRenderTarget = tex2d;
- device->curZStencilBuffer = zstencil;
- device->curRenderSide = 0;
- device->curColorSpace = space;
- device->curFramebufferInvalidate = true;
- }
- }
- void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
- gs_zstencil_t *zstencil)
- {
- device_set_render_target_internal(device, tex, zstencil, GS_CS_SRGB);
- }
- void device_set_render_target_with_color_space(gs_device_t *device,
- gs_texture_t *tex,
- gs_zstencil_t *zstencil,
- enum gs_color_space space)
- {
- device_set_render_target_internal(device, tex, zstencil, space);
- }
- void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
- int side, gs_zstencil_t *zstencil)
- {
- if (device->curSwapChain) {
- if (!tex) {
- tex = &device->curSwapChain->target;
- side = 0;
- }
- if (!zstencil)
- zstencil = &device->curSwapChain->zs;
- }
- if (device->curRenderTarget == tex && device->curRenderSide == side &&
- device->curZStencilBuffer == zstencil)
- return;
- if (tex->type != GS_TEXTURE_CUBE) {
- blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
- "texture is not a cube texture");
- return;
- }
- gs_texture_2d *const tex2d = static_cast<gs_texture_2d *>(tex);
- if (device->curRenderTarget != tex2d || device->curRenderSide != side ||
- device->curZStencilBuffer != zstencil) {
- device->curRenderTarget = tex2d;
- device->curZStencilBuffer = zstencil;
- device->curRenderSide = side;
- device->curColorSpace = GS_CS_SRGB;
- device->curFramebufferInvalidate = true;
- }
- }
- void device_enable_framebuffer_srgb(gs_device_t *device, bool enable)
- {
- if (device->curFramebufferSrgb != enable) {
- device->curFramebufferSrgb = enable;
- device->curFramebufferInvalidate = true;
- }
- }
- bool device_framebuffer_srgb_enabled(gs_device_t *device)
- {
- return device->curFramebufferSrgb;
- }
- void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
- gs_texture_t *src, uint32_t src_x, uint32_t src_y,
- uint32_t src_w, uint32_t src_h)
- {
- if (src->type != GS_TEXTURE_2D)
- throw "Source texture must be a 2D texture";
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(src);
- if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
- src_w == 0 && src_h == 0) {
- context->CopyResource(dst, tex2d->texture);
- } else {
- D3D11_BOX sbox;
- sbox.left = src_x;
- if (src_w > 0)
- sbox.right = src_x + src_w;
- else
- sbox.right = tex2d->width - 1;
- sbox.top = src_y;
- if (src_h > 0)
- sbox.bottom = src_y + src_h;
- else
- sbox.bottom = tex2d->height - 1;
- sbox.front = 0;
- sbox.back = 1;
- context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
- tex2d->texture, 0, &sbox);
- }
- }
- static DXGI_FORMAT get_copy_compare_format(gs_color_format format)
- {
- switch (format) {
- case GS_RGBA_UNORM:
- return DXGI_FORMAT_R8G8B8A8_TYPELESS;
- case GS_BGRX_UNORM:
- return DXGI_FORMAT_B8G8R8X8_TYPELESS;
- case GS_BGRA_UNORM:
- return DXGI_FORMAT_B8G8R8A8_TYPELESS;
- default:
- return ConvertGSTextureFormatResource(format);
- }
- }
- void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
- uint32_t dst_x, uint32_t dst_y,
- gs_texture_t *src, uint32_t src_x,
- uint32_t src_y, uint32_t src_w, uint32_t src_h)
- {
- try {
- gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
- gs_texture_2d *dst2d = static_cast<gs_texture_2d *>(dst);
- if (!src)
- throw "Source texture is NULL";
- if (!dst)
- throw "Destination texture is NULL";
- if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
- throw "Source and destination textures must be a 2D "
- "textures";
- if (get_copy_compare_format(dst->format) !=
- get_copy_compare_format(src->format))
- throw "Source and destination formats do not match";
- /* apparently casting to the same type that the variable
- * already exists as is supposed to prevent some warning
- * when used with the conditional operator? */
- uint32_t copyWidth = (uint32_t)src_w ? (uint32_t)src_w
- : (src2d->width - src_x);
- uint32_t copyHeight = (uint32_t)src_h ? (uint32_t)src_h
- : (src2d->height - src_y);
- uint32_t dstWidth = dst2d->width - dst_x;
- uint32_t dstHeight = dst2d->height - dst_y;
- if (dstWidth < copyWidth || dstHeight < copyHeight)
- throw "Destination texture region is not big "
- "enough to hold the source region";
- if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
- src_w == 0 && src_h == 0) {
- copyWidth = 0;
- copyHeight = 0;
- }
- device->CopyTex(dst2d->texture, dst_x, dst_y, src, src_x, src_y,
- copyWidth, copyHeight);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
- }
- }
- void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
- gs_texture_t *src)
- {
- device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
- }
- void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
- gs_texture_t *src)
- {
- try {
- gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
- if (!src)
- throw "Source texture is NULL";
- if (src->type != GS_TEXTURE_2D)
- throw "Source texture must be a 2D texture";
- if (!dst)
- throw "Destination surface is NULL";
- if (dst->format != GS_UNKNOWN && dst->format != src->format)
- throw "Source and destination formats do not match";
- if (dst->width != src2d->width || dst->height != src2d->height)
- throw "Source and destination must have the same "
- "dimensions";
- device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
- }
- }
- extern "C" void reset_duplicators(void);
- void device_begin_frame(gs_device_t *device)
- {
- /* does nothing in D3D11 */
- UNUSED_PARAMETER(device);
- reset_duplicators();
- }
- void device_begin_scene(gs_device_t *device)
- {
- clear_textures(device);
- }
- void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts)
- {
- try {
- if (!device->curVertexShader)
- throw "No vertex shader specified";
- if (!device->curPixelShader)
- throw "No pixel shader specified";
- if (!device->curVertexBuffer && (num_verts == 0))
- throw "No vertex buffer specified";
- if (!device->curSwapChain && !device->curRenderTarget)
- throw "No render target or swap chain to render to";
- device->FlushOutputViews();
- gs_effect_t *effect = gs_get_effect();
- if (effect)
- gs_effect_update_params(effect);
- device->LoadVertexBufferData();
- device->UpdateBlendState();
- device->UpdateRasterState();
- device->UpdateZStencilState();
- device->UpdateViewProjMatrix();
- device->curVertexShader->UploadParams();
- device->curPixelShader->UploadParams();
- } catch (const char *error) {
- blog(LOG_ERROR, "device_draw (D3D11): %s", error);
- return;
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
- error.hr);
- LogD3D11ErrorDetails(error, device);
- return;
- }
- D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
- if (device->curToplogy != newTopology) {
- device->context->IASetPrimitiveTopology(newTopology);
- device->curToplogy = newTopology;
- }
- if (device->curIndexBuffer) {
- if (num_verts == 0)
- num_verts = (uint32_t)device->curIndexBuffer->num;
- device->context->DrawIndexed(num_verts, start_vert, 0);
- } else {
- if (num_verts == 0)
- num_verts = (uint32_t)device->curVertexBuffer->numVerts;
- device->context->Draw(num_verts, start_vert);
- }
- }
- void device_end_scene(gs_device_t *device)
- {
- /* does nothing in D3D11 */
- UNUSED_PARAMETER(device);
- }
- void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
- {
- gs_texture_t *target = device->curRenderTarget;
- gs_zstencil_t *zs = device->curZStencilBuffer;
- bool is_cube =
- device->curRenderTarget
- ? (device->curRenderTarget->type == GS_TEXTURE_CUBE)
- : false;
- if (device->curSwapChain) {
- if (target == &device->curSwapChain->target)
- target = NULL;
- if (zs == &device->curSwapChain->zs)
- zs = NULL;
- }
- device->curSwapChain = swapchain;
- if (is_cube) {
- device_set_cube_render_target(device, target,
- device->curRenderSide, zs);
- } else {
- const enum gs_color_space space = swapchain ? swapchain->space
- : GS_CS_SRGB;
- device_set_render_target_internal(device, target, zs, space);
- }
- }
- void device_clear(gs_device_t *device, uint32_t clear_flags,
- const struct vec4 *color, float depth, uint8_t stencil)
- {
- if (clear_flags & GS_CLEAR_COLOR) {
- gs_texture_2d *const tex = device->curRenderTarget;
- if (tex) {
- const int side = device->curRenderSide;
- ID3D11RenderTargetView *const rtv =
- device->curFramebufferSrgb
- ? tex->renderTargetLinear[side]
- : tex->renderTarget[side];
- device->context->ClearRenderTargetView(rtv, color->ptr);
- }
- }
- if (device->curZStencilBuffer) {
- uint32_t flags = 0;
- if ((clear_flags & GS_CLEAR_DEPTH) != 0)
- flags |= D3D11_CLEAR_DEPTH;
- if ((clear_flags & GS_CLEAR_STENCIL) != 0)
- flags |= D3D11_CLEAR_STENCIL;
- if (flags && device->curZStencilBuffer->view)
- device->context->ClearDepthStencilView(
- device->curZStencilBuffer->view, flags, depth,
- stencil);
- }
- }
- bool device_is_present_ready(gs_device_t *device)
- {
- gs_swap_chain *const curSwapChain = device->curSwapChain;
- bool ready = curSwapChain != nullptr;
- if (ready) {
- const HANDLE hWaitable = curSwapChain->hWaitable;
- ready = (hWaitable == NULL) ||
- WaitForSingleObject(hWaitable, 0) == WAIT_OBJECT_0;
- } else {
- blog(LOG_WARNING,
- "device_is_present_ready (D3D11): No active swap");
- }
- return ready;
- }
- void device_present(gs_device_t *device)
- {
- gs_swap_chain *const curSwapChain = device->curSwapChain;
- if (curSwapChain) {
- device->context->OMSetRenderTargets(0, nullptr, nullptr);
- device->curFramebufferInvalidate = true;
- const UINT interval = curSwapChain->hWaitable ? 1 : 0;
- const HRESULT hr = curSwapChain->swap->Present(interval, 0);
- if (hr == DXGI_ERROR_DEVICE_REMOVED ||
- hr == DXGI_ERROR_DEVICE_RESET) {
- device->RebuildDevice();
- }
- } else {
- blog(LOG_WARNING, "device_present (D3D11): No active swap");
- }
- }
- void device_flush(gs_device_t *device)
- {
- device->context->Flush();
- }
- void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
- {
- if (mode == device->rasterState.cullMode)
- return;
- device->rasterState.cullMode = mode;
- device->rasterStateChanged = true;
- }
- enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
- {
- return device->rasterState.cullMode;
- }
- void device_enable_blending(gs_device_t *device, bool enable)
- {
- if (enable == device->blendState.blendEnabled)
- return;
- device->blendState.blendEnabled = enable;
- device->blendStateChanged = true;
- }
- void device_enable_depth_test(gs_device_t *device, bool enable)
- {
- if (enable == device->zstencilState.depthEnabled)
- return;
- device->zstencilState.depthEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_stencil_test(gs_device_t *device, bool enable)
- {
- if (enable == device->zstencilState.stencilEnabled)
- return;
- device->zstencilState.stencilEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_stencil_write(gs_device_t *device, bool enable)
- {
- if (enable == device->zstencilState.stencilWriteEnabled)
- return;
- device->zstencilState.stencilWriteEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
- bool alpha)
- {
- if (device->blendState.redEnabled == red &&
- device->blendState.greenEnabled == green &&
- device->blendState.blueEnabled == blue &&
- device->blendState.alphaEnabled == alpha)
- return;
- device->blendState.redEnabled = red;
- device->blendState.greenEnabled = green;
- device->blendState.blueEnabled = blue;
- device->blendState.alphaEnabled = alpha;
- device->blendStateChanged = true;
- }
- void device_blend_function(gs_device_t *device, enum gs_blend_type src,
- enum gs_blend_type dest)
- {
- if (device->blendState.srcFactorC == src &&
- device->blendState.destFactorC == dest &&
- device->blendState.srcFactorA == src &&
- device->blendState.destFactorA == dest)
- return;
- device->blendState.srcFactorC = src;
- device->blendState.destFactorC = dest;
- device->blendState.srcFactorA = src;
- device->blendState.destFactorA = dest;
- device->blendStateChanged = true;
- }
- void device_blend_function_separate(gs_device_t *device,
- enum gs_blend_type src_c,
- enum gs_blend_type dest_c,
- enum gs_blend_type src_a,
- enum gs_blend_type dest_a)
- {
- if (device->blendState.srcFactorC == src_c &&
- device->blendState.destFactorC == dest_c &&
- device->blendState.srcFactorA == src_a &&
- device->blendState.destFactorA == dest_a)
- return;
- device->blendState.srcFactorC = src_c;
- device->blendState.destFactorC = dest_c;
- device->blendState.srcFactorA = src_a;
- device->blendState.destFactorA = dest_a;
- device->blendStateChanged = true;
- }
- void device_blend_op(gs_device_t *device, enum gs_blend_op_type op)
- {
- if (device->blendState.op == op)
- return;
- device->blendState.op = op;
- device->blendStateChanged = true;
- }
- void device_depth_function(gs_device_t *device, enum gs_depth_test test)
- {
- if (device->zstencilState.depthFunc == test)
- return;
- device->zstencilState.depthFunc = test;
- device->zstencilStateChanged = true;
- }
- static inline void update_stencilside_test(gs_device_t *device,
- StencilSide &side,
- gs_depth_test test)
- {
- if (side.test == test)
- return;
- side.test = test;
- device->zstencilStateChanged = true;
- }
- void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
- enum gs_depth_test test)
- {
- int sideVal = (int)side;
- if (sideVal & GS_STENCIL_FRONT)
- update_stencilside_test(
- device, device->zstencilState.stencilFront, test);
- if (sideVal & GS_STENCIL_BACK)
- update_stencilside_test(
- device, device->zstencilState.stencilBack, test);
- }
- static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
- enum gs_stencil_op_type fail,
- enum gs_stencil_op_type zfail,
- enum gs_stencil_op_type zpass)
- {
- if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
- return;
- side.fail = fail;
- side.zfail = zfail;
- side.zpass = zpass;
- device->zstencilStateChanged = true;
- }
- void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
- enum gs_stencil_op_type fail,
- enum gs_stencil_op_type zfail,
- enum gs_stencil_op_type zpass)
- {
- int sideVal = (int)side;
- if (sideVal & GS_STENCIL_FRONT)
- update_stencilside_op(device,
- device->zstencilState.stencilFront, fail,
- zfail, zpass);
- if (sideVal & GS_STENCIL_BACK)
- update_stencilside_op(device, device->zstencilState.stencilBack,
- fail, zfail, zpass);
- }
- void device_set_viewport(gs_device_t *device, int x, int y, int width,
- int height)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.MaxDepth = 1.0f;
- vp.TopLeftX = (float)x;
- vp.TopLeftY = (float)y;
- vp.Width = (float)width;
- vp.Height = (float)height;
- device->context->RSSetViewports(1, &vp);
- device->viewport.x = x;
- device->viewport.y = y;
- device->viewport.cx = width;
- device->viewport.cy = height;
- }
- void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
- {
- memcpy(rect, &device->viewport, sizeof(gs_rect));
- }
- void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
- {
- D3D11_RECT d3drect;
- device->rasterState.scissorEnabled = (rect != NULL);
- if (rect != NULL) {
- d3drect.left = rect->x;
- d3drect.top = rect->y;
- d3drect.right = rect->x + rect->cx;
- d3drect.bottom = rect->y + rect->cy;
- device->context->RSSetScissorRects(1, &d3drect);
- }
- device->rasterStateChanged = true;
- }
- void device_ortho(gs_device_t *device, float left, float right, float top,
- float bottom, float zNear, float zFar)
- {
- matrix4 *dst = &device->curProjMatrix;
- float rml = right - left;
- float bmt = bottom - top;
- float fmn = zFar - zNear;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = 2.0f / rml;
- dst->t.x = (left + right) / -rml;
- dst->y.y = 2.0f / -bmt;
- dst->t.y = (bottom + top) / bmt;
- dst->z.z = 1.0f / fmn;
- dst->t.z = zNear / -fmn;
- dst->t.w = 1.0f;
- }
- void device_frustum(gs_device_t *device, float left, float right, float top,
- float bottom, float zNear, float zFar)
- {
- matrix4 *dst = &device->curProjMatrix;
- float rml = right - left;
- float bmt = bottom - top;
- float fmn = zFar - zNear;
- float nearx2 = 2.0f * zNear;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = nearx2 / rml;
- dst->z.x = (left + right) / -rml;
- dst->y.y = nearx2 / -bmt;
- dst->z.y = (bottom + top) / bmt;
- dst->z.z = zFar / fmn;
- dst->t.z = (zNear * zFar) / -fmn;
- dst->z.w = 1.0f;
- }
- void device_projection_push(gs_device_t *device)
- {
- mat4float mat;
- memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
- device->projStack.push_back(mat);
- }
- void device_projection_pop(gs_device_t *device)
- {
- if (device->projStack.empty())
- return;
- const mat4float &mat = device->projStack.back();
- memcpy(&device->curProjMatrix, &mat, sizeof(matrix4));
- device->projStack.pop_back();
- }
- void gs_swapchain_destroy(gs_swapchain_t *swapchain)
- {
- if (swapchain->device->curSwapChain == swapchain)
- device_load_swapchain(swapchain->device, nullptr);
- delete swapchain;
- }
- void gs_texture_destroy(gs_texture_t *tex)
- {
- delete tex;
- }
- uint32_t gs_texture_get_width(const gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return 0;
- return static_cast<const gs_texture_2d *>(tex)->width;
- }
- uint32_t gs_texture_get_height(const gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return 0;
- return static_cast<const gs_texture_2d *>(tex)->height;
- }
- enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return GS_UNKNOWN;
- return static_cast<const gs_texture_2d *>(tex)->format;
- }
- bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
- {
- HRESULT hr;
- if (tex->type != GS_TEXTURE_2D)
- return false;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- D3D11_MAPPED_SUBRESOURCE map;
- hr = tex2d->device->context->Map(tex2d->texture, 0,
- D3D11_MAP_WRITE_DISCARD, 0, &map);
- if (FAILED(hr))
- return false;
- *ptr = (uint8_t *)map.pData;
- *linesize = map.RowPitch;
- return true;
- }
- void gs_texture_unmap(gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- tex2d->device->context->Unmap(tex2d->texture, 0);
- }
- void *gs_texture_get_obj(gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return nullptr;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- return tex2d->texture.Get();
- }
- void gs_cubetexture_destroy(gs_texture_t *cubetex)
- {
- delete cubetex;
- }
- uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
- {
- if (cubetex->type != GS_TEXTURE_CUBE)
- return 0;
- const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
- return tex->width;
- }
- enum gs_color_format
- gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
- {
- if (cubetex->type != GS_TEXTURE_CUBE)
- return GS_UNKNOWN;
- const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
- return tex->format;
- }
- void gs_voltexture_destroy(gs_texture_t *voltex)
- {
- delete voltex;
- }
- uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return GS_UNKNOWN;
- }
- void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
- {
- delete stagesurf;
- }
- uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
- {
- return stagesurf->width;
- }
- uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
- {
- return stagesurf->height;
- }
- enum gs_color_format
- gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
- {
- return stagesurf->format;
- }
- bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
- uint32_t *linesize)
- {
- D3D11_MAPPED_SUBRESOURCE map;
- if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
- D3D11_MAP_READ, 0, &map)))
- return false;
- *data = (uint8_t *)map.pData;
- *linesize = map.RowPitch;
- return true;
- }
- void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
- {
- stagesurf->device->context->Unmap(stagesurf->texture, 0);
- }
- void gs_zstencil_destroy(gs_zstencil_t *zstencil)
- {
- delete zstencil;
- }
- void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
- {
- if (!samplerstate)
- return;
- if (samplerstate->device)
- for (int i = 0; i < GS_MAX_TEXTURES; i++)
- if (samplerstate->device->curSamplers[i] ==
- samplerstate)
- samplerstate->device->curSamplers[i] = nullptr;
- delete samplerstate;
- }
- void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
- {
- if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
- vertbuffer->device->lastVertexBuffer = nullptr;
- delete vertbuffer;
- }
- static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
- const gs_vb_data *data)
- {
- size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
- ? data->num_tex
- : vertbuffer->uvBuffers.size();
- if (!vertbuffer->dynamic) {
- blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
- "not dynamic");
- return;
- }
- if (data->points)
- vertbuffer->FlushBuffer(vertbuffer->vertexBuffer, data->points,
- sizeof(vec3));
- if (vertbuffer->normalBuffer && data->normals)
- vertbuffer->FlushBuffer(vertbuffer->normalBuffer, data->normals,
- sizeof(vec3));
- if (vertbuffer->tangentBuffer && data->tangents)
- vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
- data->tangents, sizeof(vec3));
- if (vertbuffer->colorBuffer && data->colors)
- vertbuffer->FlushBuffer(vertbuffer->colorBuffer, data->colors,
- sizeof(uint32_t));
- for (size_t i = 0; i < num_tex; i++) {
- gs_tvertarray &tv = data->tvarray[i];
- vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i], tv.array,
- tv.width * sizeof(float));
- }
- }
- void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
- {
- gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
- }
- void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
- const gs_vb_data *data)
- {
- gs_vertexbuffer_flush_internal(vertbuffer, data);
- }
- struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
- {
- return vertbuffer->vbd.data;
- }
- void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
- {
- delete indexbuffer;
- }
- static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
- const void *data)
- {
- HRESULT hr;
- if (!indexbuffer->dynamic)
- return;
- D3D11_MAPPED_SUBRESOURCE map;
- hr = indexbuffer->device->context->Map(
- indexbuffer->indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- if (FAILED(hr))
- return;
- memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
- indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
- }
- void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
- {
- gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
- }
- void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
- const void *data)
- {
- gs_indexbuffer_flush_internal(indexbuffer, data);
- }
- void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
- {
- return indexbuffer->indices.data;
- }
- size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
- {
- return indexbuffer->num;
- }
- enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
- {
- return indexbuffer->type;
- }
- void gs_timer_destroy(gs_timer_t *timer)
- {
- delete timer;
- }
- void gs_timer_begin(gs_timer_t *timer)
- {
- timer->device->context->End(timer->query_begin);
- }
- void gs_timer_end(gs_timer_t *timer)
- {
- timer->device->context->End(timer->query_end);
- }
- bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
- {
- uint64_t begin, end;
- HRESULT hr_begin, hr_end;
- do {
- hr_begin = timer->device->context->GetData(
- timer->query_begin, &begin, sizeof(begin), 0);
- } while (hr_begin == S_FALSE);
- do {
- hr_end = timer->device->context->GetData(timer->query_end, &end,
- sizeof(end), 0);
- } while (hr_end == S_FALSE);
- const bool succeeded = SUCCEEDED(hr_begin) && SUCCEEDED(hr_end);
- if (succeeded)
- *ticks = end - begin;
- return succeeded;
- }
- void gs_timer_range_destroy(gs_timer_range_t *range)
- {
- delete range;
- }
- void gs_timer_range_begin(gs_timer_range_t *range)
- {
- range->device->context->Begin(range->query_disjoint);
- }
- void gs_timer_range_end(gs_timer_range_t *range)
- {
- range->device->context->End(range->query_disjoint);
- }
- bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
- uint64_t *frequency)
- {
- D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestamp_disjoint;
- HRESULT hr;
- do {
- hr = range->device->context->GetData(range->query_disjoint,
- ×tamp_disjoint,
- sizeof(timestamp_disjoint),
- 0);
- } while (hr == S_FALSE);
- const bool succeeded = SUCCEEDED(hr);
- if (succeeded) {
- *disjoint = timestamp_disjoint.Disjoint;
- *frequency = timestamp_disjoint.Frequency;
- }
- return succeeded;
- }
- gs_timer::gs_timer(gs_device_t *device) : gs_obj(device, gs_type::gs_timer)
- {
- Rebuild(device->device);
- }
- gs_timer_range::gs_timer_range(gs_device_t *device)
- : gs_obj(device, gs_type::gs_timer_range)
- {
- Rebuild(device->device);
- }
- extern "C" EXPORT bool device_gdi_texture_available(void)
- {
- return true;
- }
- extern "C" EXPORT bool device_shared_texture_available(void)
- {
- return true;
- }
- extern "C" EXPORT bool device_nv12_available(gs_device_t *device)
- {
- return device->nv12Supported;
- }
- extern "C" EXPORT bool device_p010_available(gs_device_t *device)
- {
- return device->p010Supported;
- }
- extern "C" EXPORT bool device_is_monitor_hdr(gs_device_t *device, void *monitor)
- {
- const HMONITOR hMonitor = static_cast<HMONITOR>(monitor);
- return device->GetMonitorColorInfo(hMonitor).hdr;
- }
- extern "C" EXPORT void device_debug_marker_begin(gs_device_t *,
- const char *markername,
- const float color[4])
- {
- D3DCOLOR bgra = D3DCOLOR_ARGB((DWORD)(255.0f * color[3]),
- (DWORD)(255.0f * color[0]),
- (DWORD)(255.0f * color[1]),
- (DWORD)(255.0f * color[2]));
- wchar_t wide[64];
- os_utf8_to_wcs(markername, 0, wide, _countof(wide));
- D3DPERF_BeginEvent(bgra, wide);
- }
- extern "C" EXPORT void device_debug_marker_end(gs_device_t *)
- {
- D3DPERF_EndEvent();
- }
- extern "C" EXPORT gs_texture_t *
- device_texture_create_gdi(gs_device_t *device, uint32_t width, uint32_t height)
- {
- gs_texture *texture = nullptr;
- try {
- texture = new gs_texture_2d(device, width, height,
- GS_BGRA_UNORM, 1, nullptr,
- GS_RENDER_TARGET, GS_TEXTURE_2D,
- true);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
- }
- return texture;
- }
- static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
- {
- if (!tex2d->isGDICompatible) {
- blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
- func);
- return false;
- }
- return true;
- }
- extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
- {
- HDC hDC = nullptr;
- if (tex->type != GS_TEXTURE_2D)
- return nullptr;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
- return nullptr;
- if (!tex2d->gdiSurface)
- return nullptr;
- tex2d->gdiSurface->GetDC(true, &hDC);
- return hDC;
- }
- extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
- if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
- return;
- tex2d->gdiSurface->ReleaseDC(nullptr);
- }
- extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
- uint32_t handle)
- {
- gs_texture *texture = nullptr;
- try {
- texture = new gs_texture_2d(device, handle);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
- }
- return texture;
- }
- extern "C" EXPORT gs_texture_t *
- device_texture_open_nt_shared(gs_device_t *device, uint32_t handle)
- {
- gs_texture *texture = nullptr;
- try {
- texture = new gs_texture_2d(device, handle, true);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_open_nt_shared (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_open_nt_shared (D3D11): %s", error);
- }
- return texture;
- }
- extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
- {
- gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
- if (tex->type != GS_TEXTURE_2D)
- return GS_INVALID_HANDLE;
- return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
- }
- extern "C" EXPORT gs_texture_t *device_texture_wrap_obj(gs_device_t *device,
- void *obj)
- {
- gs_texture *texture = nullptr;
- try {
- texture = new gs_texture_2d(device, (ID3D11Texture2D *)obj);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_wrap_obj (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_wrap_obj (D3D11): %s", error);
- }
- return texture;
- }
- int device_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
- {
- gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
- if (tex->type != GS_TEXTURE_2D)
- return -1;
- if (tex2d->acquired)
- return 0;
- ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
- if (!keyedMutex)
- return -1;
- HRESULT hr = keyedMutex->AcquireSync(key, ms);
- if (hr == S_OK) {
- tex2d->acquired = true;
- return 0;
- } else if (hr == WAIT_TIMEOUT) {
- return ETIMEDOUT;
- }
- return -1;
- }
- extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
- uint64_t key)
- {
- gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
- if (tex->type != GS_TEXTURE_2D)
- return -1;
- if (!tex2d->acquired)
- return 0;
- ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
- if (!keyedMutex)
- return -1;
- HRESULT hr = keyedMutex->ReleaseSync(key);
- if (hr == S_OK) {
- tex2d->acquired = false;
- return 0;
- }
- return -1;
- }
- extern "C" EXPORT bool
- device_texture_create_nv12(gs_device_t *device, gs_texture_t **p_tex_y,
- gs_texture_t **p_tex_uv, uint32_t width,
- uint32_t height, uint32_t flags)
- {
- if (!device->nv12Supported)
- return false;
- *p_tex_y = nullptr;
- *p_tex_uv = nullptr;
- gs_texture_2d *tex_y;
- gs_texture_2d *tex_uv;
- try {
- tex_y = new gs_texture_2d(device, width, height, GS_R8, 1,
- nullptr, flags, GS_TEXTURE_2D, false,
- true);
- tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- return false;
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s", error);
- return false;
- }
- tex_y->pairedTexture = tex_uv;
- tex_uv->pairedTexture = tex_y;
- *p_tex_y = tex_y;
- *p_tex_uv = tex_uv;
- return true;
- }
- extern "C" EXPORT bool
- device_texture_create_p010(gs_device_t *device, gs_texture_t **p_tex_y,
- gs_texture_t **p_tex_uv, uint32_t width,
- uint32_t height, uint32_t flags)
- {
- if (!device->p010Supported)
- return false;
- *p_tex_y = nullptr;
- *p_tex_uv = nullptr;
- gs_texture_2d *tex_y;
- gs_texture_2d *tex_uv;
- try {
- tex_y = new gs_texture_2d(device, width, height, GS_R16, 1,
- nullptr, flags, GS_TEXTURE_2D, false,
- true);
- tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
- } catch (const HRError &error) {
- blog(LOG_ERROR, "gs_texture_create_p010 (D3D11): %s (%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- return false;
- } catch (const char *error) {
- blog(LOG_ERROR, "gs_texture_create_p010 (D3D11): %s", error);
- return false;
- }
- tex_y->pairedTexture = tex_uv;
- tex_uv->pairedTexture = tex_y;
- *p_tex_y = tex_y;
- *p_tex_uv = tex_uv;
- return true;
- }
- extern "C" EXPORT gs_stagesurf_t *
- device_stagesurface_create_nv12(gs_device_t *device, uint32_t width,
- uint32_t height)
- {
- gs_stage_surface *surf = NULL;
- try {
- surf = new gs_stage_surface(device, width, height, false);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_stagesurface_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return surf;
- }
- extern "C" EXPORT gs_stagesurf_t *
- device_stagesurface_create_p010(gs_device_t *device, uint32_t width,
- uint32_t height)
- {
- gs_stage_surface *surf = NULL;
- try {
- surf = new gs_stage_surface(device, width, height, true);
- } catch (const HRError &error) {
- blog(LOG_ERROR,
- "device_stagesurface_create (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- LogD3D11ErrorDetails(error, device);
- }
- return surf;
- }
- extern "C" EXPORT void
- device_register_loss_callbacks(gs_device_t *device,
- const gs_device_loss *callbacks)
- {
- device->loss_callbacks.emplace_back(*callbacks);
- }
- extern "C" EXPORT void device_unregister_loss_callbacks(gs_device_t *device,
- void *data)
- {
- for (auto iter = device->loss_callbacks.begin();
- iter != device->loss_callbacks.end(); ++iter) {
- if (iter->data == data) {
- device->loss_callbacks.erase(iter);
- break;
- }
- }
- }
- uint32_t gs_get_adapter_count(void)
- {
- uint32_t count = 0;
- ComPtr<IDXGIFactory1> factory;
- HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
- if (SUCCEEDED(hr)) {
- ComPtr<IDXGIAdapter1> adapter;
- for (UINT i = 0;
- factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
- DXGI_ADAPTER_DESC desc;
- if (SUCCEEDED(adapter->GetDesc(&desc))) {
- /* ignore Microsoft's 'basic' renderer' */
- if (desc.VendorId != 0x1414 &&
- desc.DeviceId != 0x8c) {
- ++count;
- }
- }
- }
- }
- return count;
- }
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