window-basic-preview.cpp 28 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. setMouseTracking(true);
  17. }
  18. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  19. {
  20. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  21. float pixelRatio = main->devicePixelRatio();
  22. float scale = pixelRatio / main->previewScale;
  23. vec2 pos;
  24. vec2_set(&pos,
  25. (float(event->x()) - main->previewX / pixelRatio) * scale,
  26. (float(event->y()) - main->previewY / pixelRatio) * scale);
  27. return pos;
  28. }
  29. struct SceneFindData {
  30. const vec2 &pos;
  31. OBSSceneItem item;
  32. bool selectBelow;
  33. SceneFindData(const SceneFindData &) = delete;
  34. SceneFindData(SceneFindData &&) = delete;
  35. SceneFindData& operator=(const SceneFindData &) = delete;
  36. SceneFindData& operator=(SceneFindData &&) = delete;
  37. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  38. : pos (pos_),
  39. selectBelow (selectBelow_)
  40. {}
  41. };
  42. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  43. {
  44. obs_source_t *source = obs_sceneitem_get_source(item);
  45. uint32_t flags = obs_source_get_output_flags(source);
  46. return (flags & OBS_SOURCE_VIDEO) != 0;
  47. }
  48. static bool CloseFloat(float a, float b, float epsilon=0.01)
  49. {
  50. using std::abs;
  51. return abs(a-b) <= epsilon;
  52. }
  53. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  54. void *param)
  55. {
  56. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  57. matrix4 transform;
  58. matrix4 invTransform;
  59. vec3 transformedPos;
  60. vec3 pos3;
  61. vec3 pos3_;
  62. if (!SceneItemHasVideo(item))
  63. return true;
  64. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  65. obs_sceneitem_get_box_transform(item, &transform);
  66. matrix4_inv(&invTransform, &transform);
  67. vec3_transform(&transformedPos, &pos3, &invTransform);
  68. vec3_transform(&pos3_, &transformedPos, &transform);
  69. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  70. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  71. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  72. if (data->selectBelow && obs_sceneitem_selected(item)) {
  73. if (data->item)
  74. return false;
  75. else
  76. data->selectBelow = false;
  77. }
  78. data->item = item;
  79. }
  80. UNUSED_PARAMETER(scene);
  81. return true;
  82. }
  83. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  84. {
  85. vec3 result;
  86. vec3_set(&result, x, y, 0.0f);
  87. vec3_transform(&result, &result, &mat);
  88. return result;
  89. }
  90. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  91. float scale)
  92. {
  93. vec3 result;
  94. vec3_set(&result, x, y, 0.0f);
  95. vec3_transform(&result, &result, &mat);
  96. vec3_mulf(&result, &result, scale);
  97. return result;
  98. }
  99. static inline vec2 GetOBSScreenSize()
  100. {
  101. obs_video_info ovi;
  102. vec2 size;
  103. vec2_zero(&size);
  104. if (obs_get_video_info(&ovi)) {
  105. size.x = float(ovi.base_width);
  106. size.y = float(ovi.base_height);
  107. }
  108. return size;
  109. }
  110. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  111. {
  112. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  113. vec2 screenSize = GetOBSScreenSize();
  114. vec3 clampOffset;
  115. vec3_zero(&clampOffset);
  116. const bool snap = config_get_bool(GetGlobalConfig(),
  117. "BasicWindow", "SnappingEnabled");
  118. if (snap == false)
  119. return clampOffset;
  120. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  121. "BasicWindow", "ScreenSnapping");
  122. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  123. "BasicWindow", "CenterSnapping");
  124. const float clampDist = config_get_double(GetGlobalConfig(),
  125. "BasicWindow", "SnapDistance") / main->previewScale;
  126. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  127. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  128. // Left screen edge.
  129. if (screenSnap &&
  130. fabsf(tl.x) < clampDist)
  131. clampOffset.x = -tl.x;
  132. // Right screen edge.
  133. if (screenSnap &&
  134. fabsf(clampOffset.x) < EPSILON &&
  135. fabsf(screenSize.x - br.x) < clampDist)
  136. clampOffset.x = screenSize.x - br.x;
  137. // Horizontal center.
  138. if (centerSnap &&
  139. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  140. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  141. clampOffset.x = screenSize.x / 2.0f - centerX;
  142. // Top screen edge.
  143. if (screenSnap &&
  144. fabsf(tl.y) < clampDist)
  145. clampOffset.y = -tl.y;
  146. // Bottom screen edge.
  147. if (screenSnap &&
  148. fabsf(clampOffset.y) < EPSILON &&
  149. fabsf(screenSize.y - br.y) < clampDist)
  150. clampOffset.y = screenSize.y - br.y;
  151. // Vertical center.
  152. if (centerSnap &&
  153. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  154. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  155. clampOffset.y = screenSize.y / 2.0f - centerY;
  156. return clampOffset;
  157. }
  158. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  159. {
  160. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  161. OBSScene scene = main->GetCurrentScene();
  162. if (!scene)
  163. return OBSSceneItem();
  164. SceneFindData data(pos, selectBelow);
  165. obs_scene_enum_items(scene, FindItemAtPos, &data);
  166. return data.item;
  167. }
  168. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  169. void *param)
  170. {
  171. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  172. matrix4 transform;
  173. vec3 transformedPos;
  174. vec3 pos3;
  175. if (!SceneItemHasVideo(item))
  176. return true;
  177. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  178. obs_sceneitem_get_box_transform(item, &transform);
  179. matrix4_inv(&transform, &transform);
  180. vec3_transform(&transformedPos, &pos3, &transform);
  181. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  182. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  183. if (obs_sceneitem_selected(item)) {
  184. data->item = item;
  185. return false;
  186. }
  187. }
  188. UNUSED_PARAMETER(scene);
  189. return true;
  190. }
  191. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  192. {
  193. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  194. OBSScene scene = main->GetCurrentScene();
  195. if (!scene)
  196. return false;
  197. SceneFindData data(pos, false);
  198. obs_scene_enum_items(scene, CheckItemSelected, &data);
  199. return !!data.item;
  200. }
  201. struct HandleFindData {
  202. const vec2 &pos;
  203. const float scale;
  204. OBSSceneItem item;
  205. ItemHandle handle = ItemHandle::None;
  206. HandleFindData(const HandleFindData &) = delete;
  207. HandleFindData(HandleFindData &&) = delete;
  208. HandleFindData& operator=(const HandleFindData &) = delete;
  209. HandleFindData& operator=(HandleFindData &&) = delete;
  210. inline HandleFindData(const vec2 &pos_, float scale_)
  211. : pos (pos_),
  212. scale (scale_)
  213. {}
  214. };
  215. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  216. void *param)
  217. {
  218. if (!obs_sceneitem_selected(item))
  219. return true;
  220. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  221. matrix4 transform;
  222. vec3 pos3;
  223. float closestHandle = HANDLE_SEL_RADIUS;
  224. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  225. obs_sceneitem_get_box_transform(item, &transform);
  226. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  227. {
  228. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  229. data->scale);
  230. float dist = vec3_dist(&handlePos, &pos3);
  231. if (dist < HANDLE_SEL_RADIUS) {
  232. if (dist < closestHandle) {
  233. closestHandle = dist;
  234. data->handle = handle;
  235. data->item = item;
  236. }
  237. }
  238. };
  239. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  240. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  241. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  242. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  243. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  244. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  245. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  246. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  247. UNUSED_PARAMETER(scene);
  248. return true;
  249. }
  250. static vec2 GetItemSize(obs_sceneitem_t *item)
  251. {
  252. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  253. vec2 size;
  254. if (boundsType != OBS_BOUNDS_NONE) {
  255. obs_sceneitem_get_bounds(item, &size);
  256. } else {
  257. obs_source_t *source = obs_sceneitem_get_source(item);
  258. obs_sceneitem_crop crop;
  259. vec2 scale;
  260. obs_sceneitem_get_scale(item, &scale);
  261. obs_sceneitem_get_crop(item, &crop);
  262. size.x = float(obs_source_get_width(source) -
  263. crop.left - crop.right) * scale.x;
  264. size.y = float(obs_source_get_height(source) -
  265. crop.top - crop.bottom) * scale.y;
  266. }
  267. return size;
  268. }
  269. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  270. {
  271. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  272. OBSScene scene = main->GetCurrentScene();
  273. if (!scene)
  274. return;
  275. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  276. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  277. stretchItem = std::move(data.item);
  278. stretchHandle = data.handle;
  279. if (stretchHandle != ItemHandle::None) {
  280. matrix4 boxTransform;
  281. vec3 itemUL;
  282. float itemRot;
  283. stretchItemSize = GetItemSize(stretchItem);
  284. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  285. itemRot = obs_sceneitem_get_rot(stretchItem);
  286. vec3_from_vec4(&itemUL, &boxTransform.t);
  287. /* build the item space conversion matrices */
  288. matrix4_identity(&itemToScreen);
  289. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  290. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  291. matrix4_translate3f(&itemToScreen, &itemToScreen,
  292. itemUL.x, itemUL.y, 0.0f);
  293. matrix4_identity(&screenToItem);
  294. matrix4_translate3f(&screenToItem, &screenToItem,
  295. -itemUL.x, -itemUL.y, 0.0f);
  296. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  297. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  298. obs_sceneitem_get_crop(stretchItem, &startCrop);
  299. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  300. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  301. cropSize.x = float(obs_source_get_width(source) -
  302. startCrop.left - startCrop.right);
  303. cropSize.y = float(obs_source_get_height(source) -
  304. startCrop.top - startCrop.bottom);
  305. }
  306. }
  307. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  308. {
  309. if (locked) {
  310. OBSQTDisplay::mousePressEvent(event);
  311. return;
  312. }
  313. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  314. float pixelRatio = main->devicePixelRatio();
  315. float x = float(event->x()) - main->previewX / pixelRatio;
  316. float y = float(event->y()) - main->previewY / pixelRatio;
  317. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  318. bool altDown = (modifiers & Qt::AltModifier);
  319. OBSQTDisplay::mousePressEvent(event);
  320. if (event->button() != Qt::LeftButton &&
  321. event->button() != Qt::RightButton)
  322. return;
  323. if (event->button() == Qt::LeftButton)
  324. mouseDown = true;
  325. if (altDown)
  326. cropping = true;
  327. vec2_set(&startPos, x, y);
  328. GetStretchHandleData(startPos);
  329. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  330. startPos.x = std::round(startPos.x);
  331. startPos.y = std::round(startPos.y);
  332. mouseOverItems = SelectedAtPos(startPos);
  333. vec2_zero(&lastMoveOffset);
  334. }
  335. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  336. {
  337. obs_sceneitem_t *selectedItem =
  338. reinterpret_cast<obs_sceneitem_t*>(param);
  339. obs_sceneitem_select(item, (selectedItem == item));
  340. UNUSED_PARAMETER(scene);
  341. return true;
  342. }
  343. void OBSBasicPreview::DoSelect(const vec2 &pos)
  344. {
  345. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  346. OBSScene scene = main->GetCurrentScene();
  347. OBSSceneItem item = GetItemAtPos(pos, true);
  348. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  349. }
  350. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  351. {
  352. OBSSceneItem item = GetItemAtPos(pos, false);
  353. if (!item)
  354. return;
  355. bool selected = obs_sceneitem_selected(item);
  356. obs_sceneitem_select(item, !selected);
  357. }
  358. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  359. {
  360. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  361. if (modifiers & Qt::ControlModifier)
  362. DoCtrlSelect(pos);
  363. else
  364. DoSelect(pos);
  365. }
  366. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  367. {
  368. if (locked) {
  369. OBSQTDisplay::mouseReleaseEvent(event);
  370. return;
  371. }
  372. if (mouseDown) {
  373. vec2 pos = GetMouseEventPos(event);
  374. if (!mouseMoved)
  375. ProcessClick(pos);
  376. stretchItem = nullptr;
  377. mouseDown = false;
  378. mouseMoved = false;
  379. cropping = false;
  380. }
  381. }
  382. struct SelectedItemBounds {
  383. bool first = true;
  384. vec3 tl, br;
  385. };
  386. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  387. void *param)
  388. {
  389. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  390. if (!obs_sceneitem_selected(item))
  391. return true;
  392. matrix4 boxTransform;
  393. obs_sceneitem_get_box_transform(item, &boxTransform);
  394. vec3 t[4] = {
  395. GetTransformedPos(0.0f, 0.0f, boxTransform),
  396. GetTransformedPos(1.0f, 0.0f, boxTransform),
  397. GetTransformedPos(0.0f, 1.0f, boxTransform),
  398. GetTransformedPos(1.0f, 1.0f, boxTransform)
  399. };
  400. for (const vec3 &v : t) {
  401. if (data->first) {
  402. vec3_copy(&data->tl, &v);
  403. vec3_copy(&data->br, &v);
  404. data->first = false;
  405. } else {
  406. vec3_min(&data->tl, &data->tl, &v);
  407. vec3_max(&data->br, &data->br, &v);
  408. }
  409. }
  410. UNUSED_PARAMETER(scene);
  411. return true;
  412. }
  413. struct OffsetData {
  414. float clampDist;
  415. vec3 tl, br, offset;
  416. };
  417. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  418. void *param)
  419. {
  420. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  421. if (obs_sceneitem_selected(item))
  422. return true;
  423. matrix4 boxTransform;
  424. obs_sceneitem_get_box_transform(item, &boxTransform);
  425. vec3 t[4] = {
  426. GetTransformedPos(0.0f, 0.0f, boxTransform),
  427. GetTransformedPos(1.0f, 0.0f, boxTransform),
  428. GetTransformedPos(0.0f, 1.0f, boxTransform),
  429. GetTransformedPos(1.0f, 1.0f, boxTransform)
  430. };
  431. bool first = true;
  432. vec3 tl, br;
  433. vec3_zero(&tl);
  434. vec3_zero(&br);
  435. for (const vec3 &v : t) {
  436. if (first) {
  437. vec3_copy(&tl, &v);
  438. vec3_copy(&br, &v);
  439. first = false;
  440. } else {
  441. vec3_min(&tl, &tl, &v);
  442. vec3_max(&br, &br, &v);
  443. }
  444. }
  445. // Snap to other source edges
  446. #define EDGE_SNAP(l, r, x, y) \
  447. do { \
  448. double dist = fabsf(l.x - data->r.x); \
  449. if (dist < data->clampDist && \
  450. fabsf(data->offset.x) < EPSILON && \
  451. data->tl.y < br.y && \
  452. data->br.y > tl.y && \
  453. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  454. data->offset.x = l.x - data->r.x; \
  455. } while (false)
  456. EDGE_SNAP(tl, br, x, y);
  457. EDGE_SNAP(tl, br, y, x);
  458. EDGE_SNAP(br, tl, x, y);
  459. EDGE_SNAP(br, tl, y, x);
  460. #undef EDGE_SNAP
  461. UNUSED_PARAMETER(scene);
  462. return true;
  463. }
  464. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  465. {
  466. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  467. OBSScene scene = main->GetCurrentScene();
  468. SelectedItemBounds data;
  469. obs_scene_enum_items(scene, AddItemBounds, &data);
  470. data.tl.x += offset.x;
  471. data.tl.y += offset.y;
  472. data.br.x += offset.x;
  473. data.br.y += offset.y;
  474. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  475. const bool snap = config_get_bool(GetGlobalConfig(),
  476. "BasicWindow", "SnappingEnabled");
  477. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  478. "BasicWindow", "SourceSnapping");
  479. if (snap == false)
  480. return;
  481. if (sourcesSnap == false) {
  482. offset.x += snapOffset.x;
  483. offset.y += snapOffset.y;
  484. return;
  485. }
  486. const float clampDist = config_get_double(GetGlobalConfig(),
  487. "BasicWindow", "SnapDistance") / main->previewScale;
  488. OffsetData offsetData;
  489. offsetData.clampDist = clampDist;
  490. offsetData.tl = data.tl;
  491. offsetData.br = data.br;
  492. vec3_copy(&offsetData.offset, &snapOffset);
  493. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  494. if (fabsf(offsetData.offset.x) > EPSILON ||
  495. fabsf(offsetData.offset.y) > EPSILON) {
  496. offset.x += offsetData.offset.x;
  497. offset.y += offsetData.offset.y;
  498. } else {
  499. offset.x += snapOffset.x;
  500. offset.y += snapOffset.y;
  501. }
  502. }
  503. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  504. {
  505. vec2 *offset = reinterpret_cast<vec2*>(param);
  506. if (obs_sceneitem_selected(item)) {
  507. vec2 pos;
  508. obs_sceneitem_get_pos(item, &pos);
  509. vec2_add(&pos, &pos, offset);
  510. obs_sceneitem_set_pos(item, &pos);
  511. }
  512. UNUSED_PARAMETER(scene);
  513. return true;
  514. }
  515. void OBSBasicPreview::MoveItems(const vec2 &pos)
  516. {
  517. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  518. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  519. OBSScene scene = main->GetCurrentScene();
  520. vec2 offset, moveOffset;
  521. vec2_sub(&offset, &pos, &startPos);
  522. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  523. if (!(modifiers & Qt::ControlModifier))
  524. SnapItemMovement(moveOffset);
  525. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  526. obs_scene_enum_items(scene, move_items, &moveOffset);
  527. }
  528. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  529. {
  530. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  531. vec3 pos;
  532. vec3_zero(&pos);
  533. if (alignment & OBS_ALIGN_LEFT)
  534. pos.x = tl.x;
  535. else if (alignment & OBS_ALIGN_RIGHT)
  536. pos.x = br.x;
  537. else
  538. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  539. if (alignment & OBS_ALIGN_TOP)
  540. pos.y = tl.y;
  541. else if (alignment & OBS_ALIGN_BOTTOM)
  542. pos.y = br.y;
  543. else
  544. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  545. return pos;
  546. }
  547. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  548. const vec2 &baseSize)
  549. {
  550. float baseAspect = baseSize.x / baseSize.y;
  551. float aspect = size.x / size.y;
  552. uint32_t stretchFlags = (uint32_t)stretchHandle;
  553. if (stretchHandle == ItemHandle::TopLeft ||
  554. stretchHandle == ItemHandle::TopRight ||
  555. stretchHandle == ItemHandle::BottomLeft ||
  556. stretchHandle == ItemHandle::BottomRight) {
  557. if (aspect < baseAspect)
  558. size.x = size.y * baseAspect;
  559. else
  560. size.y = size.x / baseAspect;
  561. } else if (stretchHandle == ItemHandle::TopCenter ||
  562. stretchHandle == ItemHandle::BottomCenter) {
  563. size.x = size.y * baseAspect;
  564. } else if (stretchHandle == ItemHandle::CenterLeft ||
  565. stretchHandle == ItemHandle::CenterRight) {
  566. size.y = size.x / baseAspect;
  567. }
  568. size.x = std::round(size.x);
  569. size.y = std::round(size.y);
  570. if (stretchFlags & ITEM_LEFT)
  571. tl.x = br.x - size.x;
  572. else if (stretchFlags & ITEM_RIGHT)
  573. br.x = tl.x + size.x;
  574. if (stretchFlags & ITEM_TOP)
  575. tl.y = br.y - size.y;
  576. else if (stretchFlags & ITEM_BOTTOM)
  577. br.y = tl.y + size.y;
  578. }
  579. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  580. {
  581. uint32_t stretchFlags = (uint32_t)stretchHandle;
  582. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  583. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  584. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  585. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  586. vec3 boundingTL;
  587. vec3 boundingBR;
  588. vec3_copy(&boundingTL, &newTL);
  589. vec3_min(&boundingTL, &boundingTL, &newTR);
  590. vec3_min(&boundingTL, &boundingTL, &newBL);
  591. vec3_min(&boundingTL, &boundingTL, &newBR);
  592. vec3_copy(&boundingBR, &newTL);
  593. vec3_max(&boundingBR, &boundingBR, &newTR);
  594. vec3_max(&boundingBR, &boundingBR, &newBL);
  595. vec3_max(&boundingBR, &boundingBR, &newBR);
  596. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  597. vec3_add(&offset, &offset, &newTL);
  598. vec3_transform(&offset, &offset, &screenToItem);
  599. vec3_sub(&offset, &offset, &tl);
  600. if (stretchFlags & ITEM_LEFT)
  601. tl.x += offset.x;
  602. else if (stretchFlags & ITEM_RIGHT)
  603. br.x += offset.x;
  604. if (stretchFlags & ITEM_TOP)
  605. tl.y += offset.y;
  606. else if (stretchFlags & ITEM_BOTTOM)
  607. br.y += offset.y;
  608. }
  609. static float maxfunc(float x, float y)
  610. {
  611. return x > y ? x : y;
  612. }
  613. static float minfunc(float x, float y)
  614. {
  615. return x < y ? x : y;
  616. }
  617. void OBSBasicPreview::CropItem(const vec2 &pos)
  618. {
  619. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  620. uint32_t stretchFlags = (uint32_t)stretchHandle;
  621. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  622. vec3 tl, br, pos3;
  623. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  624. return;
  625. vec3_zero(&tl);
  626. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  627. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  628. vec3_transform(&pos3, &pos3, &screenToItem);
  629. obs_sceneitem_crop crop = startCrop;
  630. vec2 scale;
  631. obs_sceneitem_get_scale(stretchItem, &scale);
  632. vec2 max_tl;
  633. vec2 max_br;
  634. vec2_set(&max_tl,
  635. float(-crop.left) * scale.x,
  636. float(-crop.top) * scale.y);
  637. vec2_set(&max_br,
  638. stretchItemSize.x + crop.right * scale.x,
  639. stretchItemSize.y + crop.bottom * scale.y);
  640. typedef std::function<float (float, float)> minmax_func_t;
  641. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  642. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  643. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  644. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  645. pos3.x = min_x(pos3.x, max_br.x);
  646. pos3.x = max_x(pos3.x, max_tl.x);
  647. pos3.y = min_y(pos3.y, max_br.y);
  648. pos3.y = max_y(pos3.y, max_tl.y);
  649. if (stretchFlags & ITEM_LEFT) {
  650. float maxX = stretchItemSize.x - (2.0 * scale.x);
  651. pos3.x = tl.x = min_x(pos3.x, maxX);
  652. } else if (stretchFlags & ITEM_RIGHT) {
  653. float minX = (2.0 * scale.x);
  654. pos3.x = br.x = max_x(pos3.x, minX);
  655. }
  656. if (stretchFlags & ITEM_TOP) {
  657. float maxY = stretchItemSize.y - (2.0 * scale.y);
  658. pos3.y = tl.y = min_y(pos3.y, maxY);
  659. } else if (stretchFlags & ITEM_BOTTOM) {
  660. float minY = (2.0 * scale.y);
  661. pos3.y = br.y = max_y(pos3.y, minY);
  662. }
  663. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  664. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  665. vec3 newPos;
  666. vec3_zero(&newPos);
  667. uint32_t align_x = (align & ALIGN_X);
  668. uint32_t align_y = (align & ALIGN_Y);
  669. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  670. newPos.x = pos3.x;
  671. else if (align & ITEM_RIGHT)
  672. newPos.x = stretchItemSize.x;
  673. else if (!(align & ITEM_LEFT))
  674. newPos.x = stretchItemSize.x * 0.5f;
  675. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  676. newPos.y = pos3.y;
  677. else if (align & ITEM_BOTTOM)
  678. newPos.y = stretchItemSize.y;
  679. else if (!(align & ITEM_TOP))
  680. newPos.y = stretchItemSize.y * 0.5f;
  681. #undef ALIGN_X
  682. #undef ALIGN_Y
  683. crop = startCrop;
  684. if (stretchFlags & ITEM_LEFT)
  685. crop.left += int(std::round(tl.x / scale.x));
  686. else if (stretchFlags & ITEM_RIGHT)
  687. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  688. if (stretchFlags & ITEM_TOP)
  689. crop.top += int(std::round(tl.y / scale.y));
  690. else if (stretchFlags & ITEM_BOTTOM)
  691. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  692. vec3_transform(&newPos, &newPos, &itemToScreen);
  693. newPos.x = std::round(newPos.x);
  694. newPos.y = std::round(newPos.y);
  695. #if 0
  696. vec3 curPos;
  697. vec3_zero(&curPos);
  698. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  699. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  700. int(curPos.x), int(curPos.y),
  701. int(newPos.x), int(newPos.y));
  702. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  703. crop.left, crop.top,
  704. crop.right, crop.bottom);
  705. #endif
  706. obs_sceneitem_defer_update_begin(stretchItem);
  707. obs_sceneitem_set_crop(stretchItem, &crop);
  708. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  709. obs_sceneitem_defer_update_end(stretchItem);
  710. }
  711. void OBSBasicPreview::StretchItem(const vec2 &pos)
  712. {
  713. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  714. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  715. uint32_t stretchFlags = (uint32_t)stretchHandle;
  716. bool shiftDown = (modifiers & Qt::ShiftModifier);
  717. vec3 tl, br, pos3;
  718. vec3_zero(&tl);
  719. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  720. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  721. vec3_transform(&pos3, &pos3, &screenToItem);
  722. if (stretchFlags & ITEM_LEFT)
  723. tl.x = pos3.x;
  724. else if (stretchFlags & ITEM_RIGHT)
  725. br.x = pos3.x;
  726. if (stretchFlags & ITEM_TOP)
  727. tl.y = pos3.y;
  728. else if (stretchFlags & ITEM_BOTTOM)
  729. br.y = pos3.y;
  730. if (!(modifiers & Qt::ControlModifier))
  731. SnapStretchingToScreen(tl, br);
  732. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  733. vec2 baseSize;
  734. vec2_set(&baseSize,
  735. float(obs_source_get_width(source)),
  736. float(obs_source_get_height(source)));
  737. vec2 size;
  738. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  739. if (boundsType != OBS_BOUNDS_NONE) {
  740. if (shiftDown)
  741. ClampAspect(tl, br, size, baseSize);
  742. if (tl.x > br.x) std::swap(tl.x, br.x);
  743. if (tl.y > br.y) std::swap(tl.y, br.y);
  744. vec2_abs(&size, &size);
  745. obs_sceneitem_set_bounds(stretchItem, &size);
  746. } else {
  747. obs_sceneitem_crop crop;
  748. obs_sceneitem_get_crop(stretchItem, &crop);
  749. baseSize.x -= float(crop.left + crop.right);
  750. baseSize.y -= float(crop.top + crop.bottom);
  751. if (!shiftDown)
  752. ClampAspect(tl, br, size, baseSize);
  753. vec2_div(&size, &size, &baseSize);
  754. obs_sceneitem_set_scale(stretchItem, &size);
  755. }
  756. pos3 = CalculateStretchPos(tl, br);
  757. vec3_transform(&pos3, &pos3, &itemToScreen);
  758. vec2 newPos;
  759. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  760. obs_sceneitem_set_pos(stretchItem, &newPos);
  761. }
  762. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  763. {
  764. if (locked)
  765. return;
  766. if (mouseDown) {
  767. vec2 pos = GetMouseEventPos(event);
  768. if (!mouseMoved && !mouseOverItems &&
  769. stretchHandle == ItemHandle::None) {
  770. ProcessClick(startPos);
  771. mouseOverItems = SelectedAtPos(startPos);
  772. }
  773. pos.x = std::round(pos.x);
  774. pos.y = std::round(pos.y);
  775. if (stretchHandle != ItemHandle::None) {
  776. if (cropping)
  777. CropItem(pos);
  778. else
  779. StretchItem(pos);
  780. } else if (mouseOverItems) {
  781. MoveItems(pos);
  782. }
  783. mouseMoved = true;
  784. }
  785. }
  786. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  787. float previewScale)
  788. {
  789. struct vec3 pos;
  790. vec3_set(&pos, x, y, 0.0f);
  791. vec3_transform(&pos, &pos, &matrix);
  792. vec3_mulf(&pos, &pos, previewScale);
  793. gs_matrix_push();
  794. gs_matrix_translate(&pos);
  795. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  796. gs_draw(GS_LINESTRIP, 0, 0);
  797. gs_matrix_pop();
  798. }
  799. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  800. {
  801. return crop->left > 0 ||
  802. crop->top > 0 ||
  803. crop->right > 0 ||
  804. crop->bottom > 0;
  805. }
  806. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  807. obs_sceneitem_t *item, void *param)
  808. {
  809. if (!obs_sceneitem_selected(item))
  810. return true;
  811. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  812. matrix4 boxTransform;
  813. matrix4 invBoxTransform;
  814. obs_sceneitem_get_box_transform(item, &boxTransform);
  815. matrix4_inv(&invBoxTransform, &boxTransform);
  816. vec3 bounds[] = {
  817. {{{0.f, 0.f, 0.f}}},
  818. {{{1.f, 0.f, 0.f}}},
  819. {{{0.f, 1.f, 0.f}}},
  820. {{{1.f, 1.f, 0.f}}},
  821. };
  822. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  823. [&](const vec3 &b)
  824. {
  825. vec3 pos;
  826. vec3_transform(&pos, &b, &boxTransform);
  827. vec3_transform(&pos, &pos, &invBoxTransform);
  828. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  829. });
  830. if (!visible)
  831. return true;
  832. obs_transform_info info;
  833. obs_sceneitem_get_info(item, &info);
  834. gs_load_vertexbuffer(main->circle);
  835. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  836. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  837. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  838. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  839. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  840. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  841. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  842. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  843. gs_matrix_push();
  844. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  845. gs_matrix_mul(&boxTransform);
  846. obs_sceneitem_crop crop;
  847. obs_sceneitem_get_crop(item, &crop);
  848. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  849. vec4 color;
  850. gs_effect_t *eff = gs_get_effect();
  851. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  852. #define DRAW_SIDE(side, vb) \
  853. if (crop.side > 0) \
  854. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  855. else \
  856. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  857. gs_effect_set_vec4(param, &color); \
  858. gs_load_vertexbuffer(main->vb); \
  859. gs_draw(GS_LINESTRIP, 0, 0);
  860. DRAW_SIDE(left, boxLeft);
  861. DRAW_SIDE(top, boxTop);
  862. DRAW_SIDE(right, boxRight);
  863. DRAW_SIDE(bottom, boxBottom);
  864. #undef DRAW_SIDE
  865. } else {
  866. gs_load_vertexbuffer(main->box);
  867. gs_draw(GS_LINESTRIP, 0, 0);
  868. }
  869. gs_matrix_pop();
  870. UNUSED_PARAMETER(scene);
  871. UNUSED_PARAMETER(param);
  872. return true;
  873. }
  874. void OBSBasicPreview::DrawSceneEditing()
  875. {
  876. if (locked)
  877. return;
  878. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  879. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  880. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  881. vec4 color;
  882. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  883. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  884. gs_technique_begin(tech);
  885. gs_technique_begin_pass(tech, 0);
  886. OBSScene scene = main->GetCurrentScene();
  887. if (scene)
  888. obs_scene_enum_items(scene, DrawSelectedItem, this);
  889. gs_load_vertexbuffer(nullptr);
  890. gs_technique_end_pass(tech);
  891. gs_technique_end(tech);
  892. }