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- #pragma once
- #include <QDialog>
- #include <memory>
- #include <vector>
- #include <string>
- #include "ui_auto-scene-switcher.h"
- struct obs_weak_source;
- typedef struct obs_weak_source obs_weak_source_t;
- class QCloseEvent;
- class SceneSwitcher : public QDialog {
- Q_OBJECT
- public:
- std::unique_ptr<Ui_SceneSwitcher> ui;
- bool loading = true;
- SceneSwitcher(QWidget *parent);
- void closeEvent(QCloseEvent *event) override;
- void SetStarted();
- void SetStopped();
- int FindByData(const QString &window);
- void UpdateNonMatchingScene(const QString &name);
- public slots:
- void on_switches_currentRowChanged(int idx);
- void on_close_clicked();
- void on_add_clicked();
- void on_remove_clicked();
- void on_noMatchDontSwitch_clicked();
- void on_noMatchSwitch_clicked();
- void on_startAtLaunch_toggled(bool value);
- void on_noMatchSwitchScene_currentTextChanged(const QString &text);
- void on_checkInterval_valueChanged(int value);
- void on_toggleStartButton_clicked();
- };
- void GetWindowList(std::vector<std::string> &windows);
- void GetCurrentWindowTitle(std::string &title);
- void CleanupSceneSwitcher();
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