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							- # OBS CMake macOS defaults module
 
- include_guard(GLOBAL)
 
- # Set empty codesigning team if not specified as cache variable
 
- if(NOT OBS_CODESIGN_TEAM)
 
-   set(OBS_CODESIGN_TEAM
 
-       ""
 
-       CACHE STRING "OBS code signing team for macOS" FORCE)
 
-   # Set ad-hoc codesigning identity if not specified as cache variable
 
-   if(NOT OBS_CODESIGN_IDENTITY)
 
-     set(OBS_CODESIGN_IDENTITY
 
-         "-"
 
-         CACHE STRING "OBS code signing identity for macOS" FORCE)
 
-   endif()
 
- endif()
 
- if(XCODE)
 
-   include(xcode)
 
- endif()
 
- include(buildspec)
 
- # SWIG hard codes the directory to its library directory at compile time. As obs-deps need to be relocatable, we need to
 
- # force SWIG to look for its files in a directory relative to the PREFIX_PATH. The best way to ensure this is to set the
 
- # SWIG_LIB environment variable.
 
- foreach(path IN LISTS CMAKE_PREFIX_PATH)
 
-   if(NOT DEFINED ENV{SWIG_LIB} AND EXISTS "${path}/bin/swig")
 
-     set(ENV{SWIG_LIB} "${path}/share/swig/CURRENT")
 
-     break()
 
-   endif()
 
- endforeach()
 
- # Enable find_package targets to become globally available targets
 
- set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL TRUE)
 
- # Enable RPATH support for generated binaries
 
- set(CMAKE_MACOSX_RPATH TRUE)
 
- # Use RPATHs from build tree _in_ the build tree
 
- set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
 
- # Do not add default linker search paths to RPATH
 
- set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
 
- # Use common bundle-relative RPATH for installed targets
 
- set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
 
- # Used for library exports only (obs-frontend-api)
 
- set(OBS_LIBRARY_DESTINATION "lib")
 
- set(OBS_INCLUDE_DESTINATION "include/obs")
 
- set(OBS_CMAKE_DESTINATION "lib/cmake")
 
- configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos/resources/package.applescript"
 
-                "${CMAKE_CURRENT_BINARY_DIR}/package.applescript" @ONLY)
 
 
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