effect.c 8.5 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "effect.h"
  15. #include "graphics-internal.h"
  16. #include "vec2.h"
  17. #include "vec3.h"
  18. #include "vec4.h"
  19. void gs_effect_destroy(gs_effect_t *effect)
  20. {
  21. if (effect) {
  22. effect_free(effect);
  23. bfree(effect);
  24. }
  25. }
  26. gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  27. const char *name)
  28. {
  29. if (!effect) return NULL;
  30. for (size_t i = 0; i < effect->techniques.num; i++) {
  31. struct gs_effect_technique *tech = effect->techniques.array+i;
  32. if (strcmp(tech->name, name) == 0)
  33. return tech;
  34. }
  35. return NULL;
  36. }
  37. gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
  38. {
  39. if (!effect) return NULL;
  40. return effect->cur_technique;
  41. }
  42. bool gs_effect_loop(gs_effect_t *effect, const char *name)
  43. {
  44. if (!effect) {
  45. return false;
  46. }
  47. if (!effect->looping) {
  48. gs_technique_t *tech;
  49. if (!!gs_get_effect()) {
  50. blog(LOG_WARNING, "gs_effect_loop: An effect is "
  51. "already active");
  52. return false;
  53. }
  54. tech = gs_effect_get_technique(effect, name);
  55. if (!tech) {
  56. blog(LOG_WARNING, "gs_effect_loop: Technique '%s' "
  57. "not found.", name);
  58. return false;
  59. }
  60. gs_technique_begin(tech);
  61. effect->looping = true;
  62. } else {
  63. gs_technique_end_pass(effect->cur_technique);
  64. }
  65. if (!gs_technique_begin_pass(effect->cur_technique,
  66. effect->loop_pass++)) {
  67. gs_technique_end(effect->cur_technique);
  68. effect->looping = false;
  69. effect->loop_pass = 0;
  70. return false;
  71. }
  72. return true;
  73. }
  74. size_t gs_technique_begin(gs_technique_t *tech)
  75. {
  76. if (!tech) return 0;
  77. tech->effect->cur_technique = tech;
  78. tech->effect->graphics->cur_effect = tech->effect;
  79. return tech->passes.num;
  80. }
  81. void gs_technique_end(gs_technique_t *tech)
  82. {
  83. if (!tech) return;
  84. struct gs_effect *effect = tech->effect;
  85. struct gs_effect_param *params = effect->params.array;
  86. size_t i;
  87. gs_load_vertexshader(NULL);
  88. gs_load_pixelshader(NULL);
  89. tech->effect->cur_technique = NULL;
  90. tech->effect->graphics->cur_effect = NULL;
  91. for (i = 0; i < effect->params.num; i++) {
  92. struct gs_effect_param *param = params+i;
  93. da_free(param->cur_val);
  94. param->changed = false;
  95. }
  96. }
  97. static inline void reset_params(struct darray *shaderparams)
  98. {
  99. struct pass_shaderparam *params = shaderparams->array;
  100. size_t i;
  101. for (i = 0; i < shaderparams->num; i++)
  102. params[i].eparam->changed = false;
  103. }
  104. static void upload_shader_params(struct darray *pass_params, bool changed_only)
  105. {
  106. struct pass_shaderparam *params = pass_params->array;
  107. size_t i;
  108. for (i = 0; i < pass_params->num; i++) {
  109. struct pass_shaderparam *param = params+i;
  110. struct gs_effect_param *eparam = param->eparam;
  111. gs_sparam_t *sparam = param->sparam;
  112. if (changed_only && !eparam->changed)
  113. continue;
  114. if (!eparam->cur_val.num) {
  115. if (eparam->default_val.num)
  116. da_copy(eparam->cur_val, eparam->default_val);
  117. else
  118. continue;
  119. }
  120. gs_shader_set_val(sparam, eparam->cur_val.array,
  121. eparam->cur_val.num);
  122. }
  123. }
  124. static inline void upload_parameters(struct gs_effect *effect,
  125. bool changed_only)
  126. {
  127. struct darray *vshader_params, *pshader_params;
  128. if (!effect->cur_pass)
  129. return;
  130. vshader_params = &effect->cur_pass->vertshader_params.da;
  131. pshader_params = &effect->cur_pass->pixelshader_params.da;
  132. upload_shader_params(vshader_params, changed_only);
  133. upload_shader_params(pshader_params, changed_only);
  134. reset_params(vshader_params);
  135. reset_params(pshader_params);
  136. }
  137. void gs_effect_update_params(gs_effect_t *effect)
  138. {
  139. if (effect)
  140. upload_parameters(effect, true);
  141. }
  142. bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
  143. {
  144. struct gs_effect_pass *passes;
  145. struct gs_effect_pass *cur_pass;
  146. if (!tech || idx >= tech->passes.num)
  147. return false;
  148. passes = tech->passes.array;
  149. cur_pass = passes+idx;
  150. tech->effect->cur_pass = cur_pass;
  151. gs_load_vertexshader(cur_pass->vertshader);
  152. gs_load_pixelshader(cur_pass->pixelshader);
  153. upload_parameters(tech->effect, false);
  154. return true;
  155. }
  156. bool gs_technique_begin_pass_by_name(gs_technique_t *tech,
  157. const char *name)
  158. {
  159. if (!tech)
  160. return false;
  161. for (size_t i = 0; i < tech->passes.num; i++) {
  162. struct gs_effect_pass *pass = tech->passes.array+i;
  163. if (strcmp(pass->name, name) == 0) {
  164. gs_technique_begin_pass(tech, i);
  165. return true;
  166. }
  167. }
  168. return false;
  169. }
  170. static inline void clear_tex_params(struct darray *in_params)
  171. {
  172. struct pass_shaderparam *params = in_params->array;
  173. for (size_t i = 0; i < in_params->num; i++) {
  174. struct pass_shaderparam *param = params+i;
  175. struct gs_shader_param_info info;
  176. gs_shader_get_param_info(param->sparam, &info);
  177. if (info.type == GS_SHADER_PARAM_TEXTURE)
  178. gs_shader_set_texture(param->sparam, NULL);
  179. }
  180. }
  181. void gs_technique_end_pass(gs_technique_t *tech)
  182. {
  183. if (!tech) return;
  184. struct gs_effect_pass *pass = tech->effect->cur_pass;
  185. if (!pass)
  186. return;
  187. clear_tex_params(&pass->vertshader_params.da);
  188. clear_tex_params(&pass->pixelshader_params.da);
  189. tech->effect->cur_pass = NULL;
  190. }
  191. size_t gs_effect_get_num_params(const gs_effect_t *effect)
  192. {
  193. return effect ? effect->params.num : 0;
  194. }
  195. gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
  196. {
  197. if (!effect) return NULL;
  198. struct gs_effect_param *params = effect->params.array;
  199. if (param >= effect->params.num)
  200. return NULL;
  201. return params+param;
  202. }
  203. gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  204. const char *name)
  205. {
  206. if (!effect) return NULL;
  207. struct gs_effect_param *params = effect->params.array;
  208. for (size_t i = 0; i < effect->params.num; i++) {
  209. struct gs_effect_param *param = params+i;
  210. if (strcmp(param->name, name) == 0)
  211. return param;
  212. }
  213. return NULL;
  214. }
  215. gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
  216. {
  217. return effect ? effect->view_proj : NULL;
  218. }
  219. gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
  220. {
  221. return effect ? effect->world : NULL;
  222. }
  223. void gs_effect_get_param_info(const gs_eparam_t *param,
  224. struct gs_effect_param_info *info)
  225. {
  226. if (!param)
  227. return;
  228. info->name = param->name;
  229. info->type = param->type;
  230. }
  231. static inline void effect_setval_inline(gs_eparam_t *param,
  232. const void *data, size_t size)
  233. {
  234. bool size_changed;
  235. if (!param) {
  236. blog(LOG_ERROR, "effect_setval_inline: invalid param");
  237. return;
  238. }
  239. if (!data) {
  240. blog(LOG_ERROR, "effect_setval_inline: invalid data");
  241. return;
  242. }
  243. size_changed = param->cur_val.num != size;
  244. if (size_changed)
  245. da_resize(param->cur_val, size);
  246. if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
  247. memcpy(param->cur_val.array, data, size);
  248. param->changed = true;
  249. }
  250. }
  251. void gs_effect_set_bool(gs_eparam_t *param, bool val)
  252. {
  253. effect_setval_inline(param, &val, sizeof(bool));
  254. }
  255. void gs_effect_set_float(gs_eparam_t *param, float val)
  256. {
  257. effect_setval_inline(param, &val, sizeof(float));
  258. }
  259. void gs_effect_set_int(gs_eparam_t *param, int val)
  260. {
  261. effect_setval_inline(param, &val, sizeof(int));
  262. }
  263. void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
  264. {
  265. effect_setval_inline(param, val, sizeof(struct matrix4));
  266. }
  267. void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
  268. {
  269. effect_setval_inline(param, val, sizeof(struct vec2));
  270. }
  271. void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
  272. {
  273. effect_setval_inline(param, val, sizeof(float) * 3);
  274. }
  275. void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
  276. {
  277. effect_setval_inline(param, val, sizeof(struct vec4));
  278. }
  279. void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
  280. {
  281. effect_setval_inline(param, &val, sizeof(gs_texture_t*));
  282. }
  283. void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
  284. {
  285. effect_setval_inline(param, val, size);
  286. }
  287. void gs_effect_set_default(gs_eparam_t *param)
  288. {
  289. effect_setval_inline(param, param->default_val.array,
  290. param->default_val.num);
  291. }