| .. |
|
mingw
|
f255ae1922
first commit
|
12 years ago |
|
d3d11-exports.h
|
a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
|
12 years ago |
|
d3d11-indexbuffer.cpp
|
904725390a
changed all references of the old d3d11 filenames to the new filenames
|
12 years ago |
|
d3d11-samplerstate.cpp
|
bb329b9278
avoid using 'default' for enum switches
|
12 years ago |
|
d3d11-shader.cpp
|
18834c6a45
some static analysis cleanup
|
12 years ago |
|
d3d11-shaderprocessor.cpp
|
904725390a
changed all references of the old d3d11 filenames to the new filenames
|
12 years ago |
|
d3d11-shaderprocessor.hpp
|
47e0700f3f
renamed some files to be a bit more consistent
|
12 years ago |
|
d3d11-stagesurf.cpp
|
904725390a
changed all references of the old d3d11 filenames to the new filenames
|
12 years ago |
|
d3d11-subsystem.cpp
|
a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
|
12 years ago |
|
d3d11-subsystem.hpp
|
bb329b9278
avoid using 'default' for enum switches
|
12 years ago |
|
d3d11-texture2d.cpp
|
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
12 years ago |
|
d3d11-vertexbuffer.cpp
|
904725390a
changed all references of the old d3d11 filenames to the new filenames
|
12 years ago |
|
d3d11-zstencilbuffer.cpp
|
904725390a
changed all references of the old d3d11 filenames to the new filenames
|
12 years ago |
|
makefile
|
f255ae1922
first commit
|
12 years ago |