jp9000 a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 12 years ago
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mingw f255ae1922 first commit 12 years ago
d3d11-exports.h a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 12 years ago
d3d11-indexbuffer.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 years ago
d3d11-samplerstate.cpp bb329b9278 avoid using 'default' for enum switches 12 years ago
d3d11-shader.cpp 18834c6a45 some static analysis cleanup 12 years ago
d3d11-shaderprocessor.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 years ago
d3d11-shaderprocessor.hpp 47e0700f3f renamed some files to be a bit more consistent 12 years ago
d3d11-stagesurf.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 years ago
d3d11-subsystem.cpp a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 12 years ago
d3d11-subsystem.hpp bb329b9278 avoid using 'default' for enum switches 12 years ago
d3d11-texture2d.cpp dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 12 years ago
d3d11-vertexbuffer.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 years ago
d3d11-zstencilbuffer.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 years ago
makefile f255ae1922 first commit 12 years ago