graphics.c 45 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. extern void gs_init_image_deps(void);
  32. extern void gs_free_image_deps(void);
  33. bool load_graphics_imports(struct gs_exports *exports, void *module,
  34. const char *module_name);
  35. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  36. {
  37. struct vb_data *vbd;
  38. vbd = vbdata_create();
  39. vbd->num = IMMEDIATE_COUNT;
  40. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  41. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  42. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  43. vbd->num_tex = 1;
  44. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  45. vbd->tvarray[0].width = 2;
  46. vbd->tvarray[0].array =
  47. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  48. graphics->immediate_vertbuffer = graphics->exports.
  49. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  50. if (!graphics->immediate_vertbuffer)
  51. return false;
  52. return true;
  53. }
  54. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  55. {
  56. struct vb_data *vbd;
  57. vbd = vbdata_create();
  58. vbd->num = 4;
  59. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  60. vbd->num_tex = 1;
  61. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  62. vbd->tvarray[0].width = 2;
  63. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  64. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  65. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  66. graphics->sprite_buffer = graphics->exports.
  67. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  68. if (!graphics->sprite_buffer)
  69. return false;
  70. return true;
  71. }
  72. static bool graphics_init(struct graphics_subsystem *graphics)
  73. {
  74. struct matrix4 top_mat;
  75. matrix4_identity(&top_mat);
  76. da_push_back(graphics->matrix_stack, &top_mat);
  77. graphics->exports.device_entercontext(graphics->device);
  78. if (!graphics_init_immediate_vb(graphics))
  79. return false;
  80. if (!graphics_init_sprite_vb(graphics))
  81. return false;
  82. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  83. return false;
  84. graphics->exports.device_blendfunction(graphics->device,
  85. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  86. graphics->cur_blend_state.enabled = true;
  87. graphics->cur_blend_state.src = GS_BLEND_SRCALPHA;
  88. graphics->cur_blend_state.dest = GS_BLEND_INVSRCALPHA;
  89. graphics->exports.device_leavecontext(graphics->device);
  90. gs_init_image_deps();
  91. return true;
  92. }
  93. int gs_create(graphics_t *pgraphics, const char *module,
  94. struct gs_init_data *data)
  95. {
  96. int errcode = GS_ERROR_FAIL;
  97. graphics_t graphics = bzalloc(sizeof(struct graphics_subsystem));
  98. pthread_mutex_init_value(&graphics->mutex);
  99. if (!data->num_backbuffers)
  100. data->num_backbuffers = 1;
  101. graphics->module = os_dlopen(module);
  102. if (!graphics->module) {
  103. errcode = GS_ERROR_MODULE_NOT_FOUND;
  104. goto error;
  105. }
  106. if (!load_graphics_imports(&graphics->exports, graphics->module,
  107. module))
  108. goto error;
  109. graphics->device = graphics->exports.device_create(data);
  110. if (!graphics->device)
  111. goto error;
  112. if (!graphics_init(graphics))
  113. goto error;
  114. *pgraphics = graphics;
  115. return GS_SUCCESS;
  116. error:
  117. gs_destroy(graphics);
  118. return errcode;
  119. }
  120. void gs_destroy(graphics_t graphics)
  121. {
  122. if (!graphics)
  123. return;
  124. while (thread_graphics)
  125. gs_leavecontext();
  126. if (graphics->device) {
  127. graphics->exports.device_entercontext(graphics->device);
  128. graphics->exports.vertexbuffer_destroy(graphics->sprite_buffer);
  129. graphics->exports.vertexbuffer_destroy(
  130. graphics->immediate_vertbuffer);
  131. graphics->exports.device_destroy(graphics->device);
  132. }
  133. pthread_mutex_destroy(&graphics->mutex);
  134. da_free(graphics->matrix_stack);
  135. da_free(graphics->viewport_stack);
  136. if (graphics->module)
  137. os_dlclose(graphics->module);
  138. bfree(graphics);
  139. gs_free_image_deps();
  140. }
  141. void gs_entercontext(graphics_t graphics)
  142. {
  143. if (!graphics) return;
  144. bool is_current = thread_graphics == graphics;
  145. if (thread_graphics && !is_current) {
  146. while (thread_graphics)
  147. gs_leavecontext();
  148. }
  149. if (!is_current) {
  150. pthread_mutex_lock(&graphics->mutex);
  151. graphics->exports.device_entercontext(graphics->device);
  152. thread_graphics = graphics;
  153. }
  154. os_atomic_inc_long(&graphics->ref);
  155. }
  156. void gs_leavecontext(void)
  157. {
  158. if (thread_graphics) {
  159. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  160. graphics_t graphics = thread_graphics;
  161. graphics->exports.device_leavecontext(graphics->device);
  162. pthread_mutex_unlock(&graphics->mutex);
  163. thread_graphics = NULL;
  164. }
  165. }
  166. }
  167. graphics_t gs_getcontext(void)
  168. {
  169. return thread_graphics;
  170. }
  171. const char *gs_device_name(void)
  172. {
  173. return thread_graphics ? thread_graphics->exports.device_name() : NULL;
  174. }
  175. static inline struct matrix4 *top_matrix(graphics_t graphics)
  176. {
  177. return graphics ?
  178. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  179. }
  180. void gs_matrix_push(void)
  181. {
  182. graphics_t graphics = thread_graphics;
  183. if (!graphics)
  184. return;
  185. struct matrix4 mat, *top_mat = top_matrix(graphics);
  186. memcpy(&mat, top_mat, sizeof(struct matrix4));
  187. da_push_back(graphics->matrix_stack, &mat);
  188. graphics->cur_matrix++;
  189. }
  190. void gs_matrix_pop(void)
  191. {
  192. graphics_t graphics = thread_graphics;
  193. if (!graphics)
  194. return;
  195. if (graphics->cur_matrix == 0) {
  196. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  197. return;
  198. }
  199. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  200. graphics->cur_matrix--;
  201. }
  202. void gs_matrix_identity(void)
  203. {
  204. struct matrix4 *top_mat = top_matrix(thread_graphics);
  205. if (top_mat)
  206. matrix4_identity(top_mat);
  207. }
  208. void gs_matrix_transpose(void)
  209. {
  210. struct matrix4 *top_mat = top_matrix(thread_graphics);
  211. if (top_mat)
  212. matrix4_transpose(top_mat, top_mat);
  213. }
  214. void gs_matrix_set(const struct matrix4 *matrix)
  215. {
  216. struct matrix4 *top_mat = top_matrix(thread_graphics);
  217. if (top_mat)
  218. matrix4_copy(top_mat, matrix);
  219. }
  220. void gs_matrix_get(struct matrix4 *dst)
  221. {
  222. struct matrix4 *top_mat = top_matrix(thread_graphics);
  223. if (top_mat)
  224. matrix4_copy(dst, top_mat);
  225. }
  226. void gs_matrix_mul(const struct matrix4 *matrix)
  227. {
  228. struct matrix4 *top_mat = top_matrix(thread_graphics);
  229. if (top_mat)
  230. matrix4_mul(top_mat, top_mat, matrix);
  231. }
  232. void gs_matrix_rotquat(const struct quat *rot)
  233. {
  234. struct matrix4 *top_mat = top_matrix(thread_graphics);
  235. if (top_mat)
  236. matrix4_rotate(top_mat, top_mat, rot);
  237. }
  238. void gs_matrix_rotaa(const struct axisang *rot)
  239. {
  240. struct matrix4 *top_mat = top_matrix(thread_graphics);
  241. if (top_mat)
  242. matrix4_rotate_aa(top_mat, top_mat, rot);
  243. }
  244. void gs_matrix_translate(const struct vec3 *pos)
  245. {
  246. struct matrix4 *top_mat = top_matrix(thread_graphics);
  247. if (top_mat)
  248. matrix4_translate3v(top_mat, top_mat, pos);
  249. }
  250. void gs_matrix_scale(const struct vec3 *scale)
  251. {
  252. struct matrix4 *top_mat = top_matrix(thread_graphics);
  253. if (top_mat)
  254. matrix4_scale(top_mat, top_mat, scale);
  255. }
  256. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  257. {
  258. struct matrix4 *top_mat = top_matrix(thread_graphics);
  259. struct axisang aa;
  260. if (top_mat) {
  261. axisang_set(&aa, x, y, z, angle);
  262. matrix4_rotate_aa(top_mat, top_mat, &aa);
  263. }
  264. }
  265. void gs_matrix_translate3f(float x, float y, float z)
  266. {
  267. struct matrix4 *top_mat = top_matrix(thread_graphics);
  268. struct vec3 p;
  269. if (top_mat) {
  270. vec3_set(&p, x, y, z);
  271. matrix4_translate3v(top_mat, top_mat, &p);
  272. }
  273. }
  274. void gs_matrix_scale3f(float x, float y, float z)
  275. {
  276. struct matrix4 *top_mat = top_matrix(thread_graphics);
  277. struct vec3 p;
  278. if (top_mat) {
  279. vec3_set(&p, x, y, z);
  280. matrix4_scale(top_mat, top_mat, &p);
  281. }
  282. }
  283. static inline void reset_immediate_arrays(graphics_t graphics)
  284. {
  285. da_init(graphics->verts);
  286. da_init(graphics->norms);
  287. da_init(graphics->colors);
  288. for (size_t i = 0; i < 16; i++)
  289. da_init(graphics->texverts[i]);
  290. }
  291. void gs_renderstart(bool b_new)
  292. {
  293. graphics_t graphics = thread_graphics;
  294. if (!graphics)
  295. return;
  296. graphics->using_immediate = !b_new;
  297. reset_immediate_arrays(graphics);
  298. if (b_new) {
  299. graphics->vbd = vbdata_create();
  300. } else {
  301. graphics->vbd = vertexbuffer_getdata(
  302. graphics->immediate_vertbuffer);
  303. memset(graphics->vbd->colors, 0xFF,
  304. sizeof(uint32_t) * IMMEDIATE_COUNT);
  305. graphics->verts.array = graphics->vbd->points;
  306. graphics->norms.array = graphics->vbd->normals;
  307. graphics->colors.array = graphics->vbd->colors;
  308. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  309. graphics->verts.capacity = IMMEDIATE_COUNT;
  310. graphics->norms.capacity = IMMEDIATE_COUNT;
  311. graphics->colors.capacity = IMMEDIATE_COUNT;
  312. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  313. }
  314. }
  315. static inline size_t min_size(const size_t a, const size_t b)
  316. {
  317. return (a < b) ? a : b;
  318. }
  319. void gs_renderstop(enum gs_draw_mode mode)
  320. {
  321. graphics_t graphics = thread_graphics;
  322. size_t i, num;
  323. if (!graphics)
  324. return;
  325. num = graphics->verts.num;
  326. if (!num) {
  327. if (!graphics->using_immediate) {
  328. da_free(graphics->verts);
  329. da_free(graphics->norms);
  330. da_free(graphics->colors);
  331. for (i = 0; i < 16; i++)
  332. da_free(graphics->texverts[i]);
  333. vbdata_destroy(graphics->vbd);
  334. }
  335. return;
  336. }
  337. if (graphics->norms.num &&
  338. (graphics->norms.num != graphics->verts.num)) {
  339. blog(LOG_ERROR, "gs_renderstop: normal count does "
  340. "not match vertex count");
  341. num = min_size(num, graphics->norms.num);
  342. }
  343. if (graphics->colors.num &&
  344. (graphics->colors.num != graphics->verts.num)) {
  345. blog(LOG_ERROR, "gs_renderstop: color count does "
  346. "not match vertex count");
  347. num = min_size(num, graphics->colors.num);
  348. }
  349. if (graphics->texverts[0].num &&
  350. (graphics->texverts[0].num != graphics->verts.num)) {
  351. blog(LOG_ERROR, "gs_renderstop: texture vertex count does "
  352. "not match vertex count");
  353. num = min_size(num, graphics->texverts[0].num);
  354. }
  355. if (graphics->using_immediate) {
  356. vertexbuffer_flush(graphics->immediate_vertbuffer);
  357. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  358. gs_load_indexbuffer(NULL);
  359. gs_draw(mode, 0, (uint32_t)num);
  360. reset_immediate_arrays(graphics);
  361. } else {
  362. vertbuffer_t vb = gs_rendersave();
  363. gs_load_vertexbuffer(vb);
  364. gs_load_indexbuffer(NULL);
  365. gs_draw(mode, 0, 0);
  366. vertexbuffer_destroy(vb);
  367. }
  368. graphics->vbd = NULL;
  369. }
  370. vertbuffer_t gs_rendersave(void)
  371. {
  372. graphics_t graphics = thread_graphics;
  373. size_t num_tex, i;
  374. if (!graphics)
  375. return NULL;
  376. if (graphics->using_immediate)
  377. return NULL;
  378. if (!graphics->verts.num) {
  379. vbdata_destroy(graphics->vbd);
  380. return NULL;
  381. }
  382. for (num_tex = 0; num_tex < 16; num_tex++)
  383. if (!graphics->texverts[num_tex].num)
  384. break;
  385. graphics->vbd->points = graphics->verts.array;
  386. graphics->vbd->normals = graphics->norms.array;
  387. graphics->vbd->colors = graphics->colors.array;
  388. graphics->vbd->num = graphics->verts.num;
  389. graphics->vbd->num_tex = num_tex;
  390. if (graphics->vbd->num_tex) {
  391. graphics->vbd->tvarray =
  392. bmalloc(sizeof(struct tvertarray) * num_tex);
  393. for (i = 0; i < num_tex; i++) {
  394. graphics->vbd->tvarray[i].width = 2;
  395. graphics->vbd->tvarray[i].array =
  396. graphics->texverts[i].array;
  397. }
  398. }
  399. reset_immediate_arrays(graphics);
  400. return gs_create_vertexbuffer(graphics->vbd, 0);
  401. }
  402. void gs_vertex2f(float x, float y)
  403. {
  404. struct vec3 v3;
  405. vec3_set(&v3, x, y, 0.0f);
  406. gs_vertex3v(&v3);
  407. }
  408. void gs_vertex3f(float x, float y, float z)
  409. {
  410. struct vec3 v3;
  411. vec3_set(&v3, x, y, z);
  412. gs_vertex3v(&v3);
  413. }
  414. void gs_normal3f(float x, float y, float z)
  415. {
  416. struct vec3 v3;
  417. vec3_set(&v3, x, y, z);
  418. gs_normal3v(&v3);
  419. }
  420. static inline bool validvertsize(graphics_t graphics, size_t num,
  421. const char *name)
  422. {
  423. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  424. blog(LOG_ERROR, "%s: tried to use over %u "
  425. "for immediate rendering",
  426. name, IMMEDIATE_COUNT);
  427. return false;
  428. }
  429. return true;
  430. }
  431. void gs_color(uint32_t color)
  432. {
  433. graphics_t graphics = thread_graphics;
  434. if (!graphics)
  435. return;
  436. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  437. return;
  438. da_push_back(graphics->colors, &color);
  439. }
  440. void gs_texcoord(float x, float y, int unit)
  441. {
  442. struct vec2 v2;
  443. vec2_set(&v2, x, y);
  444. gs_texcoord2v(&v2, unit);
  445. }
  446. void gs_vertex2v(const struct vec2 *v)
  447. {
  448. struct vec3 v3;
  449. vec3_set(&v3, v->x, v->y, 0.0f);
  450. gs_vertex3v(&v3);
  451. }
  452. void gs_vertex3v(const struct vec3 *v)
  453. {
  454. graphics_t graphics = thread_graphics;
  455. if (!graphics)
  456. return;
  457. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  458. return;
  459. da_push_back(graphics->verts, v);
  460. }
  461. void gs_normal3v(const struct vec3 *v)
  462. {
  463. graphics_t graphics = thread_graphics;
  464. if (!graphics)
  465. return;
  466. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  467. return;
  468. da_push_back(graphics->norms, v);
  469. }
  470. void gs_color4v(const struct vec4 *v)
  471. {
  472. /* TODO */
  473. UNUSED_PARAMETER(v);
  474. }
  475. void gs_texcoord2v(const struct vec2 *v, int unit)
  476. {
  477. graphics_t graphics = thread_graphics;
  478. if (!graphics)
  479. return;
  480. if (!validvertsize(graphics, graphics->texverts[unit].num,
  481. "gs_texcoord"))
  482. return;
  483. da_push_back(graphics->texverts[unit], v);
  484. }
  485. input_t gs_getinput(void)
  486. {
  487. /* TODO */
  488. return NULL;
  489. }
  490. effect_t gs_geteffect(void)
  491. {
  492. return thread_graphics ? thread_graphics->cur_effect : NULL;
  493. }
  494. effect_t gs_create_effect_from_file(const char *file, char **error_string)
  495. {
  496. char *file_string;
  497. effect_t effect = NULL;
  498. if (!thread_graphics || !file)
  499. return NULL;
  500. file_string = os_quick_read_utf8_file(file);
  501. if (!file_string) {
  502. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  503. return NULL;
  504. }
  505. effect = gs_create_effect(file_string, file, error_string);
  506. bfree(file_string);
  507. return effect;
  508. }
  509. effect_t gs_create_effect(const char *effect_string, const char *filename,
  510. char **error_string)
  511. {
  512. if (!thread_graphics || !effect_string)
  513. return NULL;
  514. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  515. struct effect_parser parser;
  516. bool success;
  517. effect->graphics = thread_graphics;
  518. ep_init(&parser);
  519. success = ep_parse(&parser, effect, effect_string, filename);
  520. if (!success) {
  521. if (error_string)
  522. *error_string = error_data_buildstring(
  523. &parser.cfp.error_list);
  524. effect_destroy(effect);
  525. effect = NULL;
  526. }
  527. ep_free(&parser);
  528. return effect;
  529. }
  530. shader_t gs_create_vertexshader_from_file(const char *file, char **error_string)
  531. {
  532. if (!thread_graphics || !file)
  533. return NULL;
  534. char *file_string;
  535. shader_t shader = NULL;
  536. file_string = os_quick_read_utf8_file(file);
  537. if (!file_string) {
  538. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  539. file);
  540. return NULL;
  541. }
  542. shader = gs_create_vertexshader(file_string, file, error_string);
  543. bfree(file_string);
  544. return shader;
  545. }
  546. shader_t gs_create_pixelshader_from_file(const char *file, char **error_string)
  547. {
  548. char *file_string;
  549. shader_t shader = NULL;
  550. if (!thread_graphics || !file)
  551. return NULL;
  552. file_string = os_quick_read_utf8_file(file);
  553. if (!file_string) {
  554. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  555. file);
  556. return NULL;
  557. }
  558. shader = gs_create_pixelshader(file_string, file, error_string);
  559. bfree(file_string);
  560. return shader;
  561. }
  562. static inline void assign_sprite_rect(float *start, float *end, float size,
  563. bool flip)
  564. {
  565. if (!flip) {
  566. *start = 0.0f;
  567. *end = size;
  568. } else {
  569. *start = size;
  570. *end = 0.0f;
  571. }
  572. }
  573. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  574. {
  575. if (!flip) {
  576. *start = 0.0f;
  577. *end = 1.0f;
  578. } else {
  579. *start = 1.0f;
  580. *end = 0.0f;
  581. }
  582. }
  583. static void build_sprite(struct vb_data *data, float fcx, float fcy,
  584. float start_u, float end_u, float start_v, float end_v)
  585. {
  586. struct vec2 *tvarray = data->tvarray[0].array;
  587. vec3_zero(data->points);
  588. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  589. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  590. vec3_set(data->points+3, fcx, fcy, 0.0f);
  591. vec2_set(tvarray, start_u, start_v);
  592. vec2_set(tvarray+1, end_u, start_v);
  593. vec2_set(tvarray+2, start_u, end_v);
  594. vec2_set(tvarray+3, end_u, end_v);
  595. }
  596. static inline void build_sprite_norm(struct vb_data *data, float fcx, float fcy,
  597. uint32_t flip)
  598. {
  599. float start_u, end_u;
  600. float start_v, end_v;
  601. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  602. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  603. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  604. }
  605. static inline void build_sprite_rect(struct vb_data *data, texture_t tex,
  606. float fcx, float fcy, uint32_t flip)
  607. {
  608. float start_u, end_u;
  609. float start_v, end_v;
  610. float width = (float)texture_getwidth(tex);
  611. float height = (float)texture_getheight(tex);
  612. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  613. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  614. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  615. }
  616. void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
  617. uint32_t height)
  618. {
  619. graphics_t graphics = thread_graphics;
  620. float fcx, fcy;
  621. struct vb_data *data;
  622. assert(tex);
  623. if (!tex || !thread_graphics)
  624. return;
  625. if (gs_gettexturetype(tex) != GS_TEXTURE_2D) {
  626. blog(LOG_ERROR, "A sprite must be a 2D texture");
  627. return;
  628. }
  629. fcx = width ? (float)width : (float)texture_getwidth(tex);
  630. fcy = height ? (float)height : (float)texture_getheight(tex);
  631. data = vertexbuffer_getdata(graphics->sprite_buffer);
  632. if (texture_isrect(tex))
  633. build_sprite_rect(data, tex, fcx, fcy, flip);
  634. else
  635. build_sprite_norm(data, fcx, fcy, flip);
  636. vertexbuffer_flush(graphics->sprite_buffer);
  637. gs_load_vertexbuffer(graphics->sprite_buffer);
  638. gs_load_indexbuffer(NULL);
  639. gs_draw(GS_TRISTRIP, 0, 0);
  640. }
  641. void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  642. float left, float right, float top, float bottom, float znear)
  643. {
  644. /* TODO */
  645. UNUSED_PARAMETER(cubetex);
  646. UNUSED_PARAMETER(rot);
  647. UNUSED_PARAMETER(left);
  648. UNUSED_PARAMETER(right);
  649. UNUSED_PARAMETER(top);
  650. UNUSED_PARAMETER(bottom);
  651. UNUSED_PARAMETER(znear);
  652. }
  653. void gs_resetviewport(void)
  654. {
  655. uint32_t cx, cy;
  656. assert(thread_graphics != NULL);
  657. gs_getsize(&cx, &cy);
  658. gs_setviewport(0, 0, (int)cx, (int)cy);
  659. }
  660. void gs_set2dmode(void)
  661. {
  662. uint32_t cx, cy;
  663. assert(thread_graphics != NULL);
  664. gs_getsize(&cx, &cy);
  665. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  666. }
  667. void gs_set3dmode(double fovy, double znear, double zvar)
  668. {
  669. /* TODO */
  670. UNUSED_PARAMETER(fovy);
  671. UNUSED_PARAMETER(znear);
  672. UNUSED_PARAMETER(zvar);
  673. }
  674. void gs_viewport_push(void)
  675. {
  676. if (!thread_graphics) return;
  677. struct gs_rect *rect = da_push_back_new(
  678. thread_graphics->viewport_stack);
  679. gs_getviewport(rect);
  680. }
  681. void gs_viewport_pop(void)
  682. {
  683. struct gs_rect *rect;
  684. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  685. return;
  686. rect = da_end(thread_graphics->viewport_stack);
  687. gs_setviewport(rect->x, rect->y, rect->cx, rect->cy);
  688. da_pop_back(thread_graphics->viewport_stack);
  689. }
  690. void texture_setimage(texture_t tex, const uint8_t *data, uint32_t linesize,
  691. bool flip)
  692. {
  693. uint8_t *ptr;
  694. uint32_t linesize_out;
  695. uint32_t row_copy;
  696. int32_t height;
  697. int32_t y;
  698. if (!thread_graphics || !tex)
  699. return;
  700. height = (int32_t)texture_getheight(tex);
  701. if (!texture_map(tex, &ptr, &linesize_out))
  702. return;
  703. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  704. if (flip) {
  705. for (y = height-1; y >= 0; y--)
  706. memcpy(ptr + (uint32_t)y * linesize_out,
  707. data + (uint32_t)y * linesize,
  708. row_copy);
  709. } else if (linesize == linesize_out) {
  710. memcpy(ptr, data, row_copy * height);
  711. } else {
  712. for (y = 0; y < height; y++)
  713. memcpy(ptr + (uint32_t)y * linesize_out,
  714. data + (uint32_t)y * linesize,
  715. row_copy);
  716. }
  717. texture_unmap(tex);
  718. }
  719. void cubetexture_setimage(texture_t cubetex, uint32_t side, const void *data,
  720. uint32_t linesize, bool invert)
  721. {
  722. /* TODO */
  723. UNUSED_PARAMETER(cubetex);
  724. UNUSED_PARAMETER(side);
  725. UNUSED_PARAMETER(data);
  726. UNUSED_PARAMETER(linesize);
  727. UNUSED_PARAMETER(invert);
  728. }
  729. void gs_perspective(float angle, float aspect, float near, float far)
  730. {
  731. graphics_t graphics = thread_graphics;
  732. float xmin, xmax, ymin, ymax;
  733. if (!graphics) return;
  734. ymax = near * tanf(RAD(angle)*0.5f);
  735. ymin = -ymax;
  736. xmin = ymin * aspect;
  737. xmax = ymax * aspect;
  738. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  739. ymin, ymax, near, far);
  740. }
  741. void gs_reset_blend_state(void)
  742. {
  743. graphics_t graphics = thread_graphics;
  744. if (!graphics) return;
  745. if (!graphics->cur_blend_state.enabled)
  746. gs_enable_blending(true);
  747. if (graphics->cur_blend_state.src != GS_BLEND_SRCALPHA ||
  748. graphics->cur_blend_state.dest != GS_BLEND_INVSRCALPHA)
  749. gs_blendfunction(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  750. }
  751. /* ------------------------------------------------------------------------- */
  752. const char *gs_preprocessor_name(void)
  753. {
  754. graphics_t graphics = thread_graphics;
  755. if (!graphics) return NULL;
  756. return graphics->exports.device_preprocessor_name();
  757. }
  758. swapchain_t gs_create_swapchain(struct gs_init_data *data)
  759. {
  760. graphics_t graphics = thread_graphics;
  761. if (!graphics) return NULL;
  762. return graphics->exports.device_create_swapchain(graphics->device,
  763. data);
  764. }
  765. void gs_resize(uint32_t x, uint32_t y)
  766. {
  767. graphics_t graphics = thread_graphics;
  768. if (!graphics) return;
  769. graphics->exports.device_resize(graphics->device, x, y);
  770. }
  771. void gs_getsize(uint32_t *x, uint32_t *y)
  772. {
  773. graphics_t graphics = thread_graphics;
  774. if (!graphics) return;
  775. graphics->exports.device_getsize(graphics->device, x, y);
  776. }
  777. uint32_t gs_getwidth(void)
  778. {
  779. graphics_t graphics = thread_graphics;
  780. if (!graphics) return 0;
  781. return graphics->exports.device_getwidth(graphics->device);
  782. }
  783. uint32_t gs_getheight(void)
  784. {
  785. graphics_t graphics = thread_graphics;
  786. if (!graphics) return 0;
  787. return graphics->exports.device_getheight(graphics->device);
  788. }
  789. static inline bool is_pow2(uint32_t size)
  790. {
  791. return size >= 2 && (size & (size-1)) == 0;
  792. }
  793. texture_t gs_create_texture(uint32_t width, uint32_t height,
  794. enum gs_color_format color_format, uint32_t levels,
  795. const uint8_t **data, uint32_t flags)
  796. {
  797. graphics_t graphics = thread_graphics;
  798. bool pow2tex = is_pow2(width) && is_pow2(height);
  799. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  800. if (!graphics)
  801. return NULL;
  802. if (uses_mipmaps && !pow2tex) {
  803. blog(LOG_WARNING, "Cannot use mipmaps with a "
  804. "non-power-of-two texture. Disabling "
  805. "mipmaps for this texture.");
  806. uses_mipmaps = false;
  807. flags &= ~GS_BUILDMIPMAPS;
  808. levels = 1;
  809. }
  810. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  811. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  812. "Disabling mipmaps for this texture.");
  813. flags &= ~GS_BUILDMIPMAPS;
  814. levels = 1;
  815. }
  816. return graphics->exports.device_create_texture(graphics->device,
  817. width, height, color_format, levels, data, flags);
  818. }
  819. texture_t gs_create_cubetexture(uint32_t size,
  820. enum gs_color_format color_format, uint32_t levels,
  821. const uint8_t **data, uint32_t flags)
  822. {
  823. graphics_t graphics = thread_graphics;
  824. bool pow2tex = is_pow2(size);
  825. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  826. if (!graphics)
  827. return NULL;
  828. if (uses_mipmaps && !pow2tex) {
  829. blog(LOG_WARNING, "Cannot use mipmaps with a "
  830. "non-power-of-two texture. Disabling "
  831. "mipmaps for this texture.");
  832. uses_mipmaps = false;
  833. flags &= ~GS_BUILDMIPMAPS;
  834. levels = 1;
  835. }
  836. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  837. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  838. "Disabling mipmaps for this texture.");
  839. flags &= ~GS_BUILDMIPMAPS;
  840. levels = 1;
  841. data = NULL;
  842. }
  843. return graphics->exports.device_create_cubetexture(graphics->device,
  844. size, color_format, levels, data, flags);
  845. }
  846. texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  847. uint32_t depth, enum gs_color_format color_format,
  848. uint32_t levels, const uint8_t **data, uint32_t flags)
  849. {
  850. graphics_t graphics = thread_graphics;
  851. if (!graphics) return NULL;
  852. return graphics->exports.device_create_volumetexture(graphics->device,
  853. width, height, depth, color_format, levels, data,
  854. flags);
  855. }
  856. zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  857. enum gs_zstencil_format format)
  858. {
  859. graphics_t graphics = thread_graphics;
  860. if (!graphics) return NULL;
  861. return graphics->exports.device_create_zstencil(graphics->device,
  862. width, height, format);
  863. }
  864. stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  865. enum gs_color_format color_format)
  866. {
  867. graphics_t graphics = thread_graphics;
  868. if (!graphics) return NULL;
  869. return graphics->exports.device_create_stagesurface(graphics->device,
  870. width, height, color_format);
  871. }
  872. samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info)
  873. {
  874. graphics_t graphics = thread_graphics;
  875. if (!graphics) return NULL;
  876. return graphics->exports.device_create_samplerstate(graphics->device,
  877. info);
  878. }
  879. shader_t gs_create_vertexshader(const char *shader, const char *file,
  880. char **error_string)
  881. {
  882. graphics_t graphics = thread_graphics;
  883. if (!graphics) return NULL;
  884. return graphics->exports.device_create_vertexshader(graphics->device,
  885. shader, file, error_string);
  886. }
  887. shader_t gs_create_pixelshader(const char *shader,
  888. const char *file, char **error_string)
  889. {
  890. graphics_t graphics = thread_graphics;
  891. if (!graphics) return NULL;
  892. return graphics->exports.device_create_pixelshader(graphics->device,
  893. shader, file, error_string);
  894. }
  895. vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  896. uint32_t flags)
  897. {
  898. graphics_t graphics = thread_graphics;
  899. if (!graphics) return NULL;
  900. return graphics->exports.device_create_vertexbuffer(graphics->device,
  901. data, flags);
  902. }
  903. indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  904. void *indices, size_t num, uint32_t flags)
  905. {
  906. graphics_t graphics = thread_graphics;
  907. if (!graphics) return NULL;
  908. return graphics->exports.device_create_indexbuffer(graphics->device,
  909. type, indices, num, flags);
  910. }
  911. enum gs_texture_type gs_gettexturetype(texture_t texture)
  912. {
  913. graphics_t graphics = thread_graphics;
  914. if (!graphics) return GS_TEXTURE_2D;
  915. return graphics->exports.device_gettexturetype(texture);
  916. }
  917. void gs_load_vertexbuffer(vertbuffer_t vertbuffer)
  918. {
  919. graphics_t graphics = thread_graphics;
  920. if (!graphics) return;
  921. graphics->exports.device_load_vertexbuffer(graphics->device,
  922. vertbuffer);
  923. }
  924. void gs_load_indexbuffer(indexbuffer_t indexbuffer)
  925. {
  926. graphics_t graphics = thread_graphics;
  927. if (!graphics) return;
  928. graphics->exports.device_load_indexbuffer(graphics->device,
  929. indexbuffer);
  930. }
  931. void gs_load_texture(texture_t tex, int unit)
  932. {
  933. graphics_t graphics = thread_graphics;
  934. if (!graphics) return;
  935. graphics->exports.device_load_texture(graphics->device, tex, unit);
  936. }
  937. void gs_load_samplerstate(samplerstate_t samplerstate, int unit)
  938. {
  939. graphics_t graphics = thread_graphics;
  940. if (!graphics) return;
  941. graphics->exports.device_load_samplerstate(graphics->device,
  942. samplerstate, unit);
  943. }
  944. void gs_load_vertexshader(shader_t vertshader)
  945. {
  946. graphics_t graphics = thread_graphics;
  947. if (!graphics) return;
  948. graphics->exports.device_load_vertexshader(graphics->device,
  949. vertshader);
  950. }
  951. void gs_load_pixelshader(shader_t pixelshader)
  952. {
  953. graphics_t graphics = thread_graphics;
  954. if (!graphics) return;
  955. graphics->exports.device_load_pixelshader(graphics->device,
  956. pixelshader);
  957. }
  958. void gs_load_defaultsamplerstate(bool b_3d, int unit)
  959. {
  960. graphics_t graphics = thread_graphics;
  961. if (!graphics) return;
  962. graphics->exports.device_load_defaultsamplerstate(graphics->device,
  963. b_3d, unit);
  964. }
  965. shader_t gs_getvertexshader(void)
  966. {
  967. graphics_t graphics = thread_graphics;
  968. if (!graphics) return NULL;
  969. return graphics->exports.device_getvertexshader(graphics->device);
  970. }
  971. shader_t gs_getpixelshader(void)
  972. {
  973. graphics_t graphics = thread_graphics;
  974. if (!graphics) return NULL;
  975. return graphics->exports.device_getpixelshader(graphics->device);
  976. }
  977. texture_t gs_getrendertarget(void)
  978. {
  979. graphics_t graphics = thread_graphics;
  980. if (!graphics) return NULL;
  981. return graphics->exports.device_getrendertarget(graphics->device);
  982. }
  983. zstencil_t gs_getzstenciltarget(void)
  984. {
  985. graphics_t graphics = thread_graphics;
  986. if (!graphics) return NULL;
  987. return graphics->exports.device_getzstenciltarget(graphics->device);
  988. }
  989. void gs_setrendertarget(texture_t tex, zstencil_t zstencil)
  990. {
  991. graphics_t graphics = thread_graphics;
  992. if (!graphics) return;
  993. graphics->exports.device_setrendertarget(graphics->device, tex,
  994. zstencil);
  995. }
  996. void gs_setcuberendertarget(texture_t cubetex, int side, zstencil_t zstencil)
  997. {
  998. graphics_t graphics = thread_graphics;
  999. if (!graphics) return;
  1000. graphics->exports.device_setcuberendertarget(graphics->device, cubetex,
  1001. side, zstencil);
  1002. }
  1003. void gs_copy_texture(texture_t dst, texture_t src)
  1004. {
  1005. graphics_t graphics = thread_graphics;
  1006. if (!graphics) return;
  1007. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1008. }
  1009. void gs_copy_texture_region(texture_t dst, uint32_t dst_x, uint32_t dst_y,
  1010. texture_t src, uint32_t src_x, uint32_t src_y,
  1011. uint32_t src_w, uint32_t src_h)
  1012. {
  1013. graphics_t graphics = thread_graphics;
  1014. if (!graphics) return;
  1015. graphics->exports.device_copy_texture_region(graphics->device,
  1016. dst, dst_x, dst_y,
  1017. src, src_x, src_y, src_w, src_h);
  1018. }
  1019. void gs_stage_texture(stagesurf_t dst, texture_t src)
  1020. {
  1021. graphics_t graphics = thread_graphics;
  1022. if (!graphics) return;
  1023. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1024. }
  1025. void gs_beginscene(void)
  1026. {
  1027. graphics_t graphics = thread_graphics;
  1028. if (!graphics) return;
  1029. graphics->exports.device_beginscene(graphics->device);
  1030. }
  1031. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1032. uint32_t num_verts)
  1033. {
  1034. graphics_t graphics = thread_graphics;
  1035. if (!graphics) return;
  1036. graphics->exports.device_draw(graphics->device, draw_mode,
  1037. start_vert, num_verts);
  1038. }
  1039. void gs_endscene(void)
  1040. {
  1041. graphics_t graphics = thread_graphics;
  1042. if (!graphics) return;
  1043. graphics->exports.device_endscene(graphics->device);
  1044. }
  1045. void gs_load_swapchain(swapchain_t swapchain)
  1046. {
  1047. graphics_t graphics = thread_graphics;
  1048. if (!graphics) return;
  1049. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1050. }
  1051. void gs_clear(uint32_t clear_flags, struct vec4 *color, float depth,
  1052. uint8_t stencil)
  1053. {
  1054. graphics_t graphics = thread_graphics;
  1055. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1056. depth, stencil);
  1057. }
  1058. void gs_present(void)
  1059. {
  1060. graphics_t graphics = thread_graphics;
  1061. if (!graphics) return;
  1062. graphics->exports.device_present(graphics->device);
  1063. }
  1064. void gs_flush(void)
  1065. {
  1066. graphics_t graphics = thread_graphics;
  1067. if (!graphics) return;
  1068. graphics->exports.device_flush(graphics->device);
  1069. }
  1070. void gs_setcullmode(enum gs_cull_mode mode)
  1071. {
  1072. graphics_t graphics = thread_graphics;
  1073. if (!graphics) return;
  1074. graphics->exports.device_setcullmode(graphics->device, mode);
  1075. }
  1076. enum gs_cull_mode gs_getcullmode(void)
  1077. {
  1078. graphics_t graphics = thread_graphics;
  1079. if (!graphics) return GS_NEITHER;
  1080. return graphics->exports.device_getcullmode(graphics->device);
  1081. }
  1082. void gs_enable_blending(bool enable)
  1083. {
  1084. graphics_t graphics = thread_graphics;
  1085. if (!graphics) return;
  1086. graphics->cur_blend_state.enabled = enable;
  1087. graphics->exports.device_enable_blending(graphics->device, enable);
  1088. }
  1089. void gs_enable_depthtest(bool enable)
  1090. {
  1091. graphics_t graphics = thread_graphics;
  1092. if (!graphics) return;
  1093. graphics->exports.device_enable_depthtest(graphics->device, enable);
  1094. }
  1095. void gs_enable_stenciltest(bool enable)
  1096. {
  1097. graphics_t graphics = thread_graphics;
  1098. if (!graphics) return;
  1099. graphics->exports.device_enable_stenciltest(graphics->device, enable);
  1100. }
  1101. void gs_enable_stencilwrite(bool enable)
  1102. {
  1103. graphics_t graphics = thread_graphics;
  1104. if (!graphics) return;
  1105. graphics->exports.device_enable_stencilwrite(graphics->device, enable);
  1106. }
  1107. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1108. {
  1109. graphics_t graphics = thread_graphics;
  1110. if (!graphics) return;
  1111. graphics->exports.device_enable_color(graphics->device, red, green,
  1112. blue, alpha);
  1113. }
  1114. void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest)
  1115. {
  1116. graphics_t graphics = thread_graphics;
  1117. if (!graphics) return;
  1118. graphics->cur_blend_state.src = src;
  1119. graphics->cur_blend_state.dest = dest;
  1120. graphics->exports.device_blendfunction(graphics->device, src, dest);
  1121. }
  1122. void gs_depthfunction(enum gs_depth_test test)
  1123. {
  1124. graphics_t graphics = thread_graphics;
  1125. if (!graphics) return;
  1126. graphics->exports.device_depthfunction(graphics->device, test);
  1127. }
  1128. void gs_stencilfunction(enum gs_stencil_side side, enum gs_depth_test test)
  1129. {
  1130. graphics_t graphics = thread_graphics;
  1131. if (!graphics) return;
  1132. graphics->exports.device_stencilfunction(graphics->device, side, test);
  1133. }
  1134. void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  1135. enum gs_stencil_op zfail, enum gs_stencil_op zpass)
  1136. {
  1137. graphics_t graphics = thread_graphics;
  1138. if (!graphics) return;
  1139. graphics->exports.device_stencilop(graphics->device, side, fail, zfail,
  1140. zpass);
  1141. }
  1142. void gs_setviewport(int x, int y, int width, int height)
  1143. {
  1144. graphics_t graphics = thread_graphics;
  1145. if (!graphics) return;
  1146. graphics->exports.device_setviewport(graphics->device, x, y, width,
  1147. height);
  1148. }
  1149. void gs_getviewport(struct gs_rect *rect)
  1150. {
  1151. graphics_t graphics = thread_graphics;
  1152. if (!graphics) return;
  1153. graphics->exports.device_getviewport(graphics->device, rect);
  1154. }
  1155. void gs_setscissorrect(struct gs_rect *rect)
  1156. {
  1157. graphics_t graphics = thread_graphics;
  1158. if (!graphics) return;
  1159. graphics->exports.device_setscissorrect(graphics->device, rect);
  1160. }
  1161. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1162. float zfar)
  1163. {
  1164. graphics_t graphics = thread_graphics;
  1165. if (!graphics) return;
  1166. graphics->exports.device_ortho(graphics->device, left, right, top,
  1167. bottom, znear, zfar);
  1168. }
  1169. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1170. float zfar)
  1171. {
  1172. graphics_t graphics = thread_graphics;
  1173. if (!graphics) return;
  1174. graphics->exports.device_frustum(graphics->device, left, right, top,
  1175. bottom, znear, zfar);
  1176. }
  1177. void gs_projection_push(void)
  1178. {
  1179. graphics_t graphics = thread_graphics;
  1180. if (!graphics) return;
  1181. graphics->exports.device_projection_push(graphics->device);
  1182. }
  1183. void gs_projection_pop(void)
  1184. {
  1185. graphics_t graphics = thread_graphics;
  1186. if (!graphics) return;
  1187. graphics->exports.device_projection_pop(graphics->device);
  1188. }
  1189. void swapchain_destroy(swapchain_t swapchain)
  1190. {
  1191. graphics_t graphics = thread_graphics;
  1192. if (!graphics || !swapchain) return;
  1193. graphics->exports.swapchain_destroy(swapchain);
  1194. }
  1195. void shader_destroy(shader_t shader)
  1196. {
  1197. graphics_t graphics = thread_graphics;
  1198. if (!graphics || !shader) return;
  1199. graphics->exports.shader_destroy(shader);
  1200. }
  1201. int shader_numparams(shader_t shader)
  1202. {
  1203. graphics_t graphics = thread_graphics;
  1204. if (!graphics || !shader) return 0;
  1205. return graphics->exports.shader_numparams(shader);
  1206. }
  1207. sparam_t shader_getparambyidx(shader_t shader, uint32_t param)
  1208. {
  1209. graphics_t graphics = thread_graphics;
  1210. if (!graphics || !shader) return NULL;
  1211. return graphics->exports.shader_getparambyidx(shader, param);
  1212. }
  1213. sparam_t shader_getparambyname(shader_t shader, const char *name)
  1214. {
  1215. graphics_t graphics = thread_graphics;
  1216. if (!graphics || !shader) return NULL;
  1217. return graphics->exports.shader_getparambyname(shader, name);
  1218. }
  1219. sparam_t shader_getviewprojmatrix(shader_t shader)
  1220. {
  1221. graphics_t graphics = thread_graphics;
  1222. if (!graphics || !shader) return NULL;
  1223. return graphics->exports.shader_getviewprojmatrix(shader);
  1224. }
  1225. sparam_t shader_getworldmatrix(shader_t shader)
  1226. {
  1227. graphics_t graphics = thread_graphics;
  1228. if (!graphics || !shader) return NULL;
  1229. return graphics->exports.shader_getworldmatrix(shader);
  1230. }
  1231. void shader_getparaminfo(sparam_t param, struct shader_param_info *info)
  1232. {
  1233. graphics_t graphics = thread_graphics;
  1234. if (!graphics || !param) return;
  1235. graphics->exports.shader_getparaminfo(param, info);
  1236. }
  1237. void shader_setbool(sparam_t param, bool val)
  1238. {
  1239. graphics_t graphics = thread_graphics;
  1240. if (!graphics || !param) return;
  1241. graphics->exports.shader_setbool(param, val);
  1242. }
  1243. void shader_setfloat(sparam_t param, float val)
  1244. {
  1245. graphics_t graphics = thread_graphics;
  1246. if (!graphics || !param) return;
  1247. graphics->exports.shader_setfloat(param, val);
  1248. }
  1249. void shader_setint(sparam_t param, int val)
  1250. {
  1251. graphics_t graphics = thread_graphics;
  1252. if (!graphics || !param) return;
  1253. graphics->exports.shader_setint(param, val);
  1254. }
  1255. void shader_setmatrix3(sparam_t param, const struct matrix3 *val)
  1256. {
  1257. graphics_t graphics = thread_graphics;
  1258. if (!graphics || !param) return;
  1259. graphics->exports.shader_setmatrix3(param, val);
  1260. }
  1261. void shader_setmatrix4(sparam_t param, const struct matrix4 *val)
  1262. {
  1263. graphics_t graphics = thread_graphics;
  1264. if (!graphics || !param) return;
  1265. graphics->exports.shader_setmatrix4(param, val);
  1266. }
  1267. void shader_setvec2(sparam_t param, const struct vec2 *val)
  1268. {
  1269. graphics_t graphics = thread_graphics;
  1270. if (!graphics || !param) return;
  1271. graphics->exports.shader_setvec2(param, val);
  1272. }
  1273. void shader_setvec3(sparam_t param, const struct vec3 *val)
  1274. {
  1275. graphics_t graphics = thread_graphics;
  1276. if (!graphics || !param) return;
  1277. graphics->exports.shader_setvec3(param, val);
  1278. }
  1279. void shader_setvec4(sparam_t param, const struct vec4 *val)
  1280. {
  1281. graphics_t graphics = thread_graphics;
  1282. if (!graphics || !param) return;
  1283. graphics->exports.shader_setvec4(param, val);
  1284. }
  1285. void shader_settexture(sparam_t param, texture_t val)
  1286. {
  1287. graphics_t graphics = thread_graphics;
  1288. if (!graphics || !param) return;
  1289. graphics->exports.shader_settexture(param, val);
  1290. }
  1291. void shader_setval(sparam_t param, const void *val, size_t size)
  1292. {
  1293. graphics_t graphics = thread_graphics;
  1294. if (!graphics || !param) return;
  1295. graphics->exports.shader_setval(param, val, size);
  1296. }
  1297. void shader_setdefault(sparam_t param)
  1298. {
  1299. graphics_t graphics = thread_graphics;
  1300. if (!graphics || !param) return;
  1301. graphics->exports.shader_setdefault(param);
  1302. }
  1303. void texture_destroy(texture_t tex)
  1304. {
  1305. graphics_t graphics = thread_graphics;
  1306. if (!graphics || !tex) return;
  1307. graphics->exports.texture_destroy(tex);
  1308. }
  1309. uint32_t texture_getwidth(texture_t tex)
  1310. {
  1311. graphics_t graphics = thread_graphics;
  1312. if (!graphics || !tex) return 0;
  1313. return graphics->exports.texture_getwidth(tex);
  1314. }
  1315. uint32_t texture_getheight(texture_t tex)
  1316. {
  1317. graphics_t graphics = thread_graphics;
  1318. if (!graphics || !tex) return 0;
  1319. return graphics->exports.texture_getheight(tex);
  1320. }
  1321. enum gs_color_format texture_getcolorformat(texture_t tex)
  1322. {
  1323. graphics_t graphics = thread_graphics;
  1324. if (!graphics || !tex) return GS_UNKNOWN;
  1325. return graphics->exports.texture_getcolorformat(tex);
  1326. }
  1327. bool texture_map(texture_t tex, uint8_t **ptr, uint32_t *linesize)
  1328. {
  1329. graphics_t graphics = thread_graphics;
  1330. if (!graphics || !tex) return false;
  1331. return graphics->exports.texture_map(tex, ptr, linesize);
  1332. }
  1333. void texture_unmap(texture_t tex)
  1334. {
  1335. graphics_t graphics = thread_graphics;
  1336. if (!graphics || !tex) return;
  1337. graphics->exports.texture_unmap(tex);
  1338. }
  1339. bool texture_isrect(texture_t tex)
  1340. {
  1341. graphics_t graphics = thread_graphics;
  1342. if (!graphics || !tex) return false;
  1343. if (graphics->exports.texture_isrect)
  1344. return graphics->exports.texture_isrect(tex);
  1345. else
  1346. return false;
  1347. }
  1348. void *texture_getobj(texture_t tex)
  1349. {
  1350. graphics_t graphics = thread_graphics;
  1351. if (!graphics || !tex) return NULL;
  1352. return graphics->exports.texture_getobj(tex);
  1353. }
  1354. void cubetexture_destroy(texture_t cubetex)
  1355. {
  1356. graphics_t graphics = thread_graphics;
  1357. if (!graphics || !cubetex) return;
  1358. graphics->exports.cubetexture_destroy(cubetex);
  1359. }
  1360. uint32_t cubetexture_getsize(texture_t cubetex)
  1361. {
  1362. graphics_t graphics = thread_graphics;
  1363. if (!graphics || !cubetex) return 0;
  1364. return graphics->exports.cubetexture_getsize(cubetex);
  1365. }
  1366. enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
  1367. {
  1368. graphics_t graphics = thread_graphics;
  1369. if (!graphics || !cubetex) return GS_UNKNOWN;
  1370. return graphics->exports.cubetexture_getcolorformat(cubetex);
  1371. }
  1372. void volumetexture_destroy(texture_t voltex)
  1373. {
  1374. graphics_t graphics = thread_graphics;
  1375. if (!graphics || !voltex) return;
  1376. graphics->exports.volumetexture_destroy(voltex);
  1377. }
  1378. uint32_t volumetexture_getwidth(texture_t voltex)
  1379. {
  1380. graphics_t graphics = thread_graphics;
  1381. if (!graphics || !voltex) return 0;
  1382. return graphics->exports.volumetexture_getwidth(voltex);
  1383. }
  1384. uint32_t volumetexture_getheight(texture_t voltex)
  1385. {
  1386. graphics_t graphics = thread_graphics;
  1387. if (!graphics || !voltex) return 0;
  1388. return graphics->exports.volumetexture_getheight(voltex);
  1389. }
  1390. uint32_t volumetexture_getdepth(texture_t voltex)
  1391. {
  1392. graphics_t graphics = thread_graphics;
  1393. if (!graphics || !voltex) return 0;
  1394. return graphics->exports.volumetexture_getdepth(voltex);
  1395. }
  1396. enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
  1397. {
  1398. graphics_t graphics = thread_graphics;
  1399. if (!graphics || !voltex) return GS_UNKNOWN;
  1400. return graphics->exports.volumetexture_getcolorformat(voltex);
  1401. }
  1402. void stagesurface_destroy(stagesurf_t stagesurf)
  1403. {
  1404. graphics_t graphics = thread_graphics;
  1405. if (!graphics || !stagesurf) return;
  1406. graphics->exports.stagesurface_destroy(stagesurf);
  1407. }
  1408. uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
  1409. {
  1410. graphics_t graphics = thread_graphics;
  1411. if (!graphics || !stagesurf) return 0;
  1412. return graphics->exports.stagesurface_getwidth(stagesurf);
  1413. }
  1414. uint32_t stagesurface_getheight(stagesurf_t stagesurf)
  1415. {
  1416. graphics_t graphics = thread_graphics;
  1417. if (!graphics || !stagesurf) return 0;
  1418. return graphics->exports.stagesurface_getheight(stagesurf);
  1419. }
  1420. enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
  1421. {
  1422. graphics_t graphics = thread_graphics;
  1423. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1424. return graphics->exports.stagesurface_getcolorformat(stagesurf);
  1425. }
  1426. bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data, uint32_t *linesize)
  1427. {
  1428. graphics_t graphics = thread_graphics;
  1429. if (!graphics || !stagesurf) return false;
  1430. return graphics->exports.stagesurface_map(stagesurf, data, linesize);
  1431. }
  1432. void stagesurface_unmap(stagesurf_t stagesurf)
  1433. {
  1434. graphics_t graphics = thread_graphics;
  1435. if (!graphics || !stagesurf) return;
  1436. graphics->exports.stagesurface_unmap(stagesurf);
  1437. }
  1438. void zstencil_destroy(zstencil_t zstencil)
  1439. {
  1440. if (!thread_graphics || !zstencil) return;
  1441. thread_graphics->exports.zstencil_destroy(zstencil);
  1442. }
  1443. void samplerstate_destroy(samplerstate_t samplerstate)
  1444. {
  1445. if (!thread_graphics || !samplerstate) return;
  1446. thread_graphics->exports.samplerstate_destroy(samplerstate);
  1447. }
  1448. void vertexbuffer_destroy(vertbuffer_t vertbuffer)
  1449. {
  1450. graphics_t graphics = thread_graphics;
  1451. if (!graphics || !vertbuffer) return;
  1452. graphics->exports.vertexbuffer_destroy(vertbuffer);
  1453. }
  1454. void vertexbuffer_flush(vertbuffer_t vertbuffer)
  1455. {
  1456. if (!thread_graphics || !vertbuffer) return;
  1457. thread_graphics->exports.vertexbuffer_flush(vertbuffer);
  1458. }
  1459. struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
  1460. {
  1461. if (!thread_graphics || !vertbuffer) return NULL;
  1462. return thread_graphics->exports.vertexbuffer_getdata(vertbuffer);
  1463. }
  1464. void indexbuffer_destroy(indexbuffer_t indexbuffer)
  1465. {
  1466. graphics_t graphics = thread_graphics;
  1467. if (!graphics || !indexbuffer) return;
  1468. graphics->exports.indexbuffer_destroy(indexbuffer);
  1469. }
  1470. void indexbuffer_flush(indexbuffer_t indexbuffer)
  1471. {
  1472. if (!thread_graphics || !indexbuffer) return;
  1473. thread_graphics->exports.indexbuffer_flush(indexbuffer);
  1474. }
  1475. void *indexbuffer_getdata(indexbuffer_t indexbuffer)
  1476. {
  1477. if (!thread_graphics || !indexbuffer) return NULL;
  1478. return thread_graphics->exports.indexbuffer_getdata(indexbuffer);
  1479. }
  1480. size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
  1481. {
  1482. if (!thread_graphics || !indexbuffer) return 0;
  1483. return thread_graphics->exports.indexbuffer_numindices(indexbuffer);
  1484. }
  1485. enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
  1486. {
  1487. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1488. return thread_graphics->exports.indexbuffer_gettype(indexbuffer);
  1489. }
  1490. #ifdef __APPLE__
  1491. /** Platform specific functions */
  1492. texture_t gs_create_texture_from_iosurface(void *iosurf)
  1493. {
  1494. graphics_t graphics = thread_graphics;
  1495. if (!graphics || !iosurf ||
  1496. !graphics->exports.texture_create_from_iosurface)
  1497. return NULL;
  1498. return graphics->exports.texture_create_from_iosurface(
  1499. graphics->device, iosurf);
  1500. }
  1501. bool texture_rebind_iosurface(texture_t texture, void *iosurf)
  1502. {
  1503. graphics_t graphics = thread_graphics;
  1504. if (!graphics || !iosurf || !graphics->exports.texture_rebind_iosurface)
  1505. return false;
  1506. return graphics->exports.texture_rebind_iosurface(texture, iosurf);
  1507. }
  1508. #elif _WIN32
  1509. bool gs_gdi_texture_available(void)
  1510. {
  1511. if (!thread_graphics)
  1512. return false;
  1513. return thread_graphics->exports.gdi_texture_available();
  1514. }
  1515. /** creates a windows GDI-lockable texture */
  1516. texture_t gs_create_gdi_texture(uint32_t width, uint32_t height)
  1517. {
  1518. graphics_t graphics = thread_graphics;
  1519. if (!graphics) return NULL;
  1520. if (graphics->exports.device_create_gdi_texture)
  1521. return graphics->exports.device_create_gdi_texture(
  1522. graphics->device, width, height);
  1523. return NULL;
  1524. }
  1525. void *texture_get_dc(texture_t gdi_tex)
  1526. {
  1527. if (!thread_graphics || !gdi_tex)
  1528. return NULL;
  1529. if (thread_graphics->exports.texture_get_dc)
  1530. return thread_graphics->exports.texture_get_dc(gdi_tex);
  1531. return NULL;
  1532. }
  1533. void texture_release_dc(texture_t gdi_tex)
  1534. {
  1535. if (!thread_graphics || !gdi_tex)
  1536. return;
  1537. if (thread_graphics->exports.texture_release_dc)
  1538. thread_graphics->exports.texture_release_dc(gdi_tex);
  1539. }
  1540. #endif