obs-audio.c 18 KB

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  1. /******************************************************************************
  2. Copyright (C) 2015 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <inttypes.h>
  15. #include "obs-internal.h"
  16. #include "util/util_uint64.h"
  17. struct ts_info {
  18. uint64_t start;
  19. uint64_t end;
  20. };
  21. #define DEBUG_AUDIO 0
  22. #define DEBUG_LAGGED_AUDIO 0
  23. static void push_audio_tree(obs_source_t *parent, obs_source_t *source, void *p)
  24. {
  25. struct obs_core_audio *audio = p;
  26. if (da_find(audio->render_order, &source, 0) == DARRAY_INVALID) {
  27. obs_source_t *s = obs_source_get_ref(source);
  28. if (s)
  29. da_push_back(audio->render_order, &s);
  30. }
  31. UNUSED_PARAMETER(parent);
  32. }
  33. static inline size_t convert_time_to_frames(size_t sample_rate, uint64_t t)
  34. {
  35. return (size_t)util_mul_div64(t, sample_rate, 1000000000ULL);
  36. }
  37. static inline void mix_audio(struct audio_output_data *mixes,
  38. obs_source_t *source, size_t channels,
  39. size_t sample_rate, struct ts_info *ts)
  40. {
  41. size_t total_floats = AUDIO_OUTPUT_FRAMES;
  42. size_t start_point = 0;
  43. if (source->audio_ts < ts->start || ts->end <= source->audio_ts)
  44. return;
  45. if (source->audio_ts != ts->start) {
  46. start_point = convert_time_to_frames(
  47. sample_rate, source->audio_ts - ts->start);
  48. if (start_point == AUDIO_OUTPUT_FRAMES)
  49. return;
  50. total_floats -= start_point;
  51. }
  52. for (size_t mix_idx = 0; mix_idx < MAX_AUDIO_MIXES; mix_idx++) {
  53. for (size_t ch = 0; ch < channels; ch++) {
  54. register float *mix = mixes[mix_idx].data[ch];
  55. register float *aud =
  56. source->audio_output_buf[mix_idx][ch];
  57. register float *end;
  58. mix += start_point;
  59. end = aud + total_floats;
  60. while (aud < end)
  61. *(mix++) += *(aud++);
  62. }
  63. }
  64. }
  65. static bool ignore_audio(obs_source_t *source, size_t channels,
  66. size_t sample_rate, uint64_t start_ts)
  67. {
  68. size_t num_floats = source->audio_input_buf[0].size / sizeof(float);
  69. const char *name = obs_source_get_name(source);
  70. if (!source->audio_ts && num_floats) {
  71. #if DEBUG_LAGGED_AUDIO == 1
  72. blog(LOG_DEBUG, "[src: %s] no timestamp, but audio available?",
  73. name);
  74. #endif
  75. for (size_t ch = 0; ch < channels; ch++)
  76. circlebuf_pop_front(&source->audio_input_buf[ch], NULL,
  77. source->audio_input_buf[0].size);
  78. source->last_audio_input_buf_size = 0;
  79. return false;
  80. }
  81. if (num_floats) {
  82. /* round up the number of samples to drop */
  83. size_t drop =
  84. (size_t)util_mul_div64(start_ts - source->audio_ts - 1,
  85. sample_rate, 1000000000ULL) +
  86. 1;
  87. if (drop > num_floats)
  88. drop = num_floats;
  89. #if DEBUG_LAGGED_AUDIO == 1
  90. blog(LOG_DEBUG,
  91. "[src: %s] ignored %" PRIu64 "/%" PRIu64 " samples", name,
  92. (uint64_t)drop, (uint64_t)num_floats);
  93. #endif
  94. for (size_t ch = 0; ch < channels; ch++)
  95. circlebuf_pop_front(&source->audio_input_buf[ch], NULL,
  96. drop * sizeof(float));
  97. source->last_audio_input_buf_size = 0;
  98. source->audio_ts +=
  99. util_mul_div64(drop, 1000000000ULL, sample_rate);
  100. blog(LOG_DEBUG, "[src: %s] ts lag after ignoring: %" PRIu64,
  101. name, start_ts - source->audio_ts);
  102. /* rounding error, adjust */
  103. if (source->audio_ts == (start_ts - 1))
  104. source->audio_ts = start_ts;
  105. /* source is back in sync */
  106. if (source->audio_ts >= start_ts)
  107. return true;
  108. } else {
  109. #if DEBUG_LAGGED_AUDIO == 1
  110. blog(LOG_DEBUG, "[src: %s] no samples to ignore! ts = %" PRIu64,
  111. name, source->audio_ts);
  112. #endif
  113. }
  114. if (!source->audio_pending || num_floats) {
  115. blog(LOG_WARNING,
  116. "Source %s audio is lagging (over by %.02f ms) "
  117. "at max audio buffering. Restarting source audio.",
  118. name, (start_ts - source->audio_ts) / 1000000.);
  119. }
  120. source->audio_pending = true;
  121. source->audio_ts = 0;
  122. /* tell the timestamp adjustment code in source_output_audio_data to
  123. * reset everything, and hopefully fix the timestamps */
  124. source->timing_set = false;
  125. return false;
  126. }
  127. static bool discard_if_stopped(obs_source_t *source, size_t channels)
  128. {
  129. size_t last_size;
  130. size_t size;
  131. last_size = source->last_audio_input_buf_size;
  132. size = source->audio_input_buf[0].size;
  133. if (!size)
  134. return false;
  135. /* if perpetually pending data, it means the audio has stopped,
  136. * so clear the audio data */
  137. if (last_size == size) {
  138. if (!source->pending_stop) {
  139. source->pending_stop = true;
  140. #if DEBUG_AUDIO == 1
  141. blog(LOG_DEBUG, "doing pending stop trick: '%s'",
  142. source->context.name);
  143. #endif
  144. return false;
  145. }
  146. for (size_t ch = 0; ch < channels; ch++)
  147. circlebuf_pop_front(&source->audio_input_buf[ch], NULL,
  148. source->audio_input_buf[ch].size);
  149. source->pending_stop = false;
  150. source->audio_ts = 0;
  151. source->last_audio_input_buf_size = 0;
  152. #if DEBUG_AUDIO == 1
  153. blog(LOG_DEBUG, "source audio data appears to have "
  154. "stopped, clearing");
  155. #endif
  156. return true;
  157. } else {
  158. source->last_audio_input_buf_size = size;
  159. return false;
  160. }
  161. }
  162. #define MAX_AUDIO_SIZE (AUDIO_OUTPUT_FRAMES * sizeof(float))
  163. static inline void discard_audio(struct obs_core_audio *audio,
  164. obs_source_t *source, size_t channels,
  165. size_t sample_rate, struct ts_info *ts)
  166. {
  167. size_t total_floats = AUDIO_OUTPUT_FRAMES;
  168. size_t size;
  169. /* debug assert only */
  170. UNUSED_PARAMETER(audio);
  171. #if DEBUG_AUDIO == 1
  172. bool is_audio_source = source->info.output_flags & OBS_SOURCE_AUDIO;
  173. #endif
  174. if (source->info.audio_render) {
  175. source->audio_ts = 0;
  176. return;
  177. }
  178. if (ts->end <= source->audio_ts) {
  179. #if DEBUG_AUDIO == 1
  180. blog(LOG_DEBUG,
  181. "can't discard, source "
  182. "timestamp (%" PRIu64 ") >= "
  183. "end timestamp (%" PRIu64 ")",
  184. source->audio_ts, ts->end);
  185. #endif
  186. return;
  187. }
  188. if (source->audio_ts < (ts->start - 1)) {
  189. if (source->audio_pending &&
  190. source->audio_input_buf[0].size < MAX_AUDIO_SIZE &&
  191. discard_if_stopped(source, channels))
  192. return;
  193. #if DEBUG_AUDIO == 1
  194. if (is_audio_source) {
  195. blog(LOG_DEBUG,
  196. "can't discard, source "
  197. "timestamp (%" PRIu64 ") < "
  198. "start timestamp (%" PRIu64 ")",
  199. source->audio_ts, ts->start);
  200. }
  201. /* ignore_audio should have already run and marked this source
  202. * pending, unless we *just* added buffering */
  203. assert(audio->total_buffering_ticks <
  204. audio->max_buffering_ticks ||
  205. source->audio_pending || !source->audio_ts ||
  206. audio->buffering_wait_ticks);
  207. #endif
  208. return;
  209. }
  210. if (source->audio_ts != ts->start &&
  211. source->audio_ts != (ts->start - 1)) {
  212. size_t start_point = convert_time_to_frames(
  213. sample_rate, source->audio_ts - ts->start);
  214. if (start_point == AUDIO_OUTPUT_FRAMES) {
  215. #if DEBUG_AUDIO == 1
  216. if (is_audio_source)
  217. blog(LOG_DEBUG, "can't discard, start point is "
  218. "at audio frame count");
  219. #endif
  220. return;
  221. }
  222. total_floats -= start_point;
  223. }
  224. size = total_floats * sizeof(float);
  225. if (source->audio_input_buf[0].size < size) {
  226. if (discard_if_stopped(source, channels))
  227. return;
  228. #if DEBUG_AUDIO == 1
  229. if (is_audio_source)
  230. blog(LOG_DEBUG, "can't discard, data still pending");
  231. #endif
  232. source->audio_ts = ts->end;
  233. return;
  234. }
  235. for (size_t ch = 0; ch < channels; ch++)
  236. circlebuf_pop_front(&source->audio_input_buf[ch], NULL, size);
  237. source->last_audio_input_buf_size = 0;
  238. #if DEBUG_AUDIO == 1
  239. if (is_audio_source)
  240. blog(LOG_DEBUG, "audio discarded, new ts: %" PRIu64, ts->end);
  241. #endif
  242. source->pending_stop = false;
  243. source->audio_ts = ts->end;
  244. }
  245. static inline bool audio_buffering_maxed(struct obs_core_audio *audio)
  246. {
  247. return audio->total_buffering_ticks == audio->max_buffering_ticks;
  248. }
  249. static void set_fixed_audio_buffering(struct obs_core_audio *audio,
  250. size_t sample_rate, struct ts_info *ts)
  251. {
  252. struct ts_info new_ts;
  253. size_t total_ms;
  254. size_t ms;
  255. int ticks;
  256. if (audio_buffering_maxed(audio))
  257. return;
  258. if (!audio->buffering_wait_ticks)
  259. audio->buffered_ts = ts->start;
  260. ticks = audio->max_buffering_ticks - audio->total_buffering_ticks;
  261. audio->total_buffering_ticks += ticks;
  262. ms = ticks * AUDIO_OUTPUT_FRAMES * 1000 / sample_rate;
  263. total_ms = audio->total_buffering_ticks * AUDIO_OUTPUT_FRAMES * 1000 /
  264. sample_rate;
  265. blog(LOG_INFO,
  266. "\n"
  267. "enabling fixed audio buffering, total "
  268. "audio buffering is now %d milliseconds"
  269. "\n",
  270. (int)total_ms);
  271. new_ts.start =
  272. audio->buffered_ts -
  273. audio_frames_to_ns(sample_rate, audio->buffering_wait_ticks *
  274. AUDIO_OUTPUT_FRAMES);
  275. while (ticks--) {
  276. const uint64_t cur_ticks = ++audio->buffering_wait_ticks;
  277. new_ts.end = new_ts.start;
  278. new_ts.start =
  279. audio->buffered_ts -
  280. audio_frames_to_ns(sample_rate,
  281. cur_ticks * AUDIO_OUTPUT_FRAMES);
  282. #if DEBUG_AUDIO == 1
  283. blog(LOG_DEBUG, "add buffered ts: %" PRIu64 "-%" PRIu64,
  284. new_ts.start, new_ts.end);
  285. #endif
  286. circlebuf_push_front(&audio->buffered_timestamps, &new_ts,
  287. sizeof(new_ts));
  288. }
  289. *ts = new_ts;
  290. }
  291. static void add_audio_buffering(struct obs_core_audio *audio,
  292. size_t sample_rate, struct ts_info *ts,
  293. uint64_t min_ts, const char *buffering_name)
  294. {
  295. struct ts_info new_ts;
  296. uint64_t offset;
  297. uint64_t frames;
  298. size_t total_ms;
  299. size_t ms;
  300. int ticks;
  301. if (audio_buffering_maxed(audio))
  302. return;
  303. if (!audio->buffering_wait_ticks)
  304. audio->buffered_ts = ts->start;
  305. offset = ts->start - min_ts;
  306. frames = ns_to_audio_frames(sample_rate, offset);
  307. ticks = (int)((frames + AUDIO_OUTPUT_FRAMES - 1) / AUDIO_OUTPUT_FRAMES);
  308. audio->total_buffering_ticks += ticks;
  309. if (audio->total_buffering_ticks >= audio->max_buffering_ticks) {
  310. ticks -= audio->total_buffering_ticks -
  311. audio->max_buffering_ticks;
  312. audio->total_buffering_ticks = audio->max_buffering_ticks;
  313. blog(LOG_WARNING, "Max audio buffering reached!");
  314. }
  315. ms = ticks * AUDIO_OUTPUT_FRAMES * 1000 / sample_rate;
  316. total_ms = audio->total_buffering_ticks * AUDIO_OUTPUT_FRAMES * 1000 /
  317. sample_rate;
  318. blog(LOG_INFO,
  319. "adding %d milliseconds of audio buffering, total "
  320. "audio buffering is now %d milliseconds"
  321. " (source: %s)\n",
  322. (int)ms, (int)total_ms, buffering_name);
  323. #if DEBUG_AUDIO == 1
  324. blog(LOG_DEBUG,
  325. "min_ts (%" PRIu64 ") < start timestamp "
  326. "(%" PRIu64 ")",
  327. min_ts, ts->start);
  328. blog(LOG_DEBUG, "old buffered ts: %" PRIu64 "-%" PRIu64, ts->start,
  329. ts->end);
  330. #endif
  331. new_ts.start =
  332. audio->buffered_ts -
  333. audio_frames_to_ns(sample_rate, audio->buffering_wait_ticks *
  334. AUDIO_OUTPUT_FRAMES);
  335. while (ticks--) {
  336. const uint64_t cur_ticks = ++audio->buffering_wait_ticks;
  337. new_ts.end = new_ts.start;
  338. new_ts.start =
  339. audio->buffered_ts -
  340. audio_frames_to_ns(sample_rate,
  341. cur_ticks * AUDIO_OUTPUT_FRAMES);
  342. #if DEBUG_AUDIO == 1
  343. blog(LOG_DEBUG, "add buffered ts: %" PRIu64 "-%" PRIu64,
  344. new_ts.start, new_ts.end);
  345. #endif
  346. circlebuf_push_front(&audio->buffered_timestamps, &new_ts,
  347. sizeof(new_ts));
  348. }
  349. *ts = new_ts;
  350. }
  351. static bool audio_buffer_insuffient(struct obs_source *source,
  352. size_t sample_rate, uint64_t min_ts)
  353. {
  354. size_t total_floats = AUDIO_OUTPUT_FRAMES;
  355. size_t size;
  356. if (source->info.audio_render || source->audio_pending ||
  357. !source->audio_ts) {
  358. return false;
  359. }
  360. if (source->audio_ts != min_ts && source->audio_ts != (min_ts - 1)) {
  361. size_t start_point = convert_time_to_frames(
  362. sample_rate, source->audio_ts - min_ts);
  363. if (start_point >= AUDIO_OUTPUT_FRAMES)
  364. return false;
  365. total_floats -= start_point;
  366. }
  367. size = total_floats * sizeof(float);
  368. if (source->audio_input_buf[0].size < size) {
  369. source->audio_pending = true;
  370. return true;
  371. }
  372. return false;
  373. }
  374. static inline const char *find_min_ts(struct obs_core_data *data,
  375. uint64_t *min_ts)
  376. {
  377. obs_source_t *buffering_source = NULL;
  378. struct obs_source *source = data->first_audio_source;
  379. while (source) {
  380. if (!source->audio_pending && source->audio_ts &&
  381. source->audio_ts < *min_ts) {
  382. *min_ts = source->audio_ts;
  383. buffering_source = source;
  384. }
  385. source = (struct obs_source *)source->next_audio_source;
  386. }
  387. return buffering_source ? obs_source_get_name(buffering_source) : NULL;
  388. }
  389. static inline bool mark_invalid_sources(struct obs_core_data *data,
  390. size_t sample_rate, uint64_t min_ts)
  391. {
  392. bool recalculate = false;
  393. struct obs_source *source = data->first_audio_source;
  394. while (source) {
  395. recalculate |=
  396. audio_buffer_insuffient(source, sample_rate, min_ts);
  397. source = (struct obs_source *)source->next_audio_source;
  398. }
  399. return recalculate;
  400. }
  401. static inline const char *calc_min_ts(struct obs_core_data *data,
  402. size_t sample_rate, uint64_t *min_ts)
  403. {
  404. const char *buffering_name = find_min_ts(data, min_ts);
  405. if (mark_invalid_sources(data, sample_rate, *min_ts))
  406. buffering_name = find_min_ts(data, min_ts);
  407. return buffering_name;
  408. }
  409. static inline void release_audio_sources(struct obs_core_audio *audio)
  410. {
  411. for (size_t i = 0; i < audio->render_order.num; i++)
  412. obs_source_release(audio->render_order.array[i]);
  413. }
  414. static inline void execute_audio_tasks(void)
  415. {
  416. struct obs_core_audio *audio = &obs->audio;
  417. bool tasks_remaining = true;
  418. while (tasks_remaining) {
  419. pthread_mutex_lock(&audio->task_mutex);
  420. if (audio->tasks.size) {
  421. struct obs_task_info info;
  422. circlebuf_pop_front(&audio->tasks, &info, sizeof(info));
  423. info.task(info.param);
  424. }
  425. tasks_remaining = !!audio->tasks.size;
  426. pthread_mutex_unlock(&audio->task_mutex);
  427. }
  428. }
  429. bool audio_callback(void *param, uint64_t start_ts_in, uint64_t end_ts_in,
  430. uint64_t *out_ts, uint32_t mixers,
  431. struct audio_output_data *mixes)
  432. {
  433. struct obs_core_data *data = &obs->data;
  434. struct obs_core_audio *audio = &obs->audio;
  435. struct obs_source *source;
  436. size_t sample_rate = audio_output_get_sample_rate(audio->audio);
  437. size_t channels = audio_output_get_channels(audio->audio);
  438. struct ts_info ts = {start_ts_in, end_ts_in};
  439. size_t audio_size;
  440. uint64_t min_ts;
  441. da_resize(audio->render_order, 0);
  442. da_resize(audio->root_nodes, 0);
  443. circlebuf_push_back(&audio->buffered_timestamps, &ts, sizeof(ts));
  444. circlebuf_peek_front(&audio->buffered_timestamps, &ts, sizeof(ts));
  445. min_ts = ts.start;
  446. audio_size = AUDIO_OUTPUT_FRAMES * sizeof(float);
  447. #if DEBUG_AUDIO == 1
  448. blog(LOG_DEBUG, "ts %llu-%llu", ts.start, ts.end);
  449. #endif
  450. /* ------------------------------------------------ */
  451. /* build audio render order
  452. * NOTE: these are source channels, not audio channels */
  453. for (uint32_t i = 0; i < MAX_CHANNELS; i++) {
  454. obs_source_t *source = obs_get_output_source(i);
  455. if (source) {
  456. obs_source_enum_active_tree(source, push_audio_tree,
  457. audio);
  458. push_audio_tree(NULL, source, audio);
  459. da_push_back(audio->root_nodes, &source);
  460. obs_source_release(source);
  461. }
  462. }
  463. pthread_mutex_lock(&data->audio_sources_mutex);
  464. source = data->first_audio_source;
  465. while (source) {
  466. push_audio_tree(NULL, source, audio);
  467. source = (struct obs_source *)source->next_audio_source;
  468. }
  469. pthread_mutex_unlock(&data->audio_sources_mutex);
  470. /* ------------------------------------------------ */
  471. /* render audio data */
  472. for (size_t i = 0; i < audio->render_order.num; i++) {
  473. obs_source_t *source = audio->render_order.array[i];
  474. obs_source_audio_render(source, mixers, channels, sample_rate,
  475. audio_size);
  476. /* if a source has gone backward in time and we can no
  477. * longer buffer, drop some or all of its audio */
  478. if (audio_buffering_maxed(audio) && source->audio_ts != 0 &&
  479. source->audio_ts < ts.start) {
  480. if (source->info.audio_render) {
  481. blog(LOG_DEBUG,
  482. "render audio source %s timestamp has "
  483. "gone backwards",
  484. obs_source_get_name(source));
  485. /* just avoid further damage */
  486. source->audio_pending = true;
  487. #if DEBUG_AUDIO == 1
  488. /* this should really be fixed */
  489. assert(false);
  490. #endif
  491. } else {
  492. pthread_mutex_lock(&source->audio_buf_mutex);
  493. bool rerender = ignore_audio(source, channels,
  494. sample_rate,
  495. ts.start);
  496. pthread_mutex_unlock(&source->audio_buf_mutex);
  497. /* if we (potentially) recovered, re-render */
  498. if (rerender)
  499. obs_source_audio_render(source, mixers,
  500. channels,
  501. sample_rate,
  502. audio_size);
  503. }
  504. }
  505. }
  506. /* ------------------------------------------------ */
  507. /* get minimum audio timestamp */
  508. pthread_mutex_lock(&data->audio_sources_mutex);
  509. const char *buffering_name = calc_min_ts(data, sample_rate, &min_ts);
  510. pthread_mutex_unlock(&data->audio_sources_mutex);
  511. /* ------------------------------------------------ */
  512. /* if a source has gone backward in time, buffer */
  513. if (audio->fixed_buffer) {
  514. if (!audio_buffering_maxed(audio)) {
  515. set_fixed_audio_buffering(audio, sample_rate, &ts);
  516. }
  517. } else if (min_ts < ts.start) {
  518. add_audio_buffering(audio, sample_rate, &ts, min_ts,
  519. buffering_name);
  520. }
  521. /* ------------------------------------------------ */
  522. /* mix audio */
  523. if (!audio->buffering_wait_ticks) {
  524. for (size_t i = 0; i < audio->root_nodes.num; i++) {
  525. obs_source_t *source = audio->root_nodes.array[i];
  526. if (source->audio_pending)
  527. continue;
  528. pthread_mutex_lock(&source->audio_buf_mutex);
  529. if (source->audio_output_buf[0][0] && source->audio_ts)
  530. mix_audio(mixes, source, channels, sample_rate,
  531. &ts);
  532. pthread_mutex_unlock(&source->audio_buf_mutex);
  533. }
  534. }
  535. /* ------------------------------------------------ */
  536. /* discard audio */
  537. pthread_mutex_lock(&data->audio_sources_mutex);
  538. source = data->first_audio_source;
  539. while (source) {
  540. pthread_mutex_lock(&source->audio_buf_mutex);
  541. discard_audio(audio, source, channels, sample_rate, &ts);
  542. pthread_mutex_unlock(&source->audio_buf_mutex);
  543. source = (struct obs_source *)source->next_audio_source;
  544. }
  545. pthread_mutex_unlock(&data->audio_sources_mutex);
  546. /* ------------------------------------------------ */
  547. /* release audio sources */
  548. release_audio_sources(audio);
  549. circlebuf_pop_front(&audio->buffered_timestamps, NULL, sizeof(ts));
  550. *out_ts = ts.start;
  551. if (audio->buffering_wait_ticks) {
  552. audio->buffering_wait_ticks--;
  553. return false;
  554. }
  555. execute_audio_tasks();
  556. UNUSED_PARAMETER(param);
  557. return true;
  558. }