gl-vertexbuffer.c 6.9 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <graphics/vec3.h>
  15. #include "gl-subsystem.h"
  16. static bool create_buffers(struct gs_vertex_buffer *vb)
  17. {
  18. GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
  19. size_t i;
  20. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
  21. vb->data->num * sizeof(struct vec3),
  22. vb->data->points, usage))
  23. return false;
  24. if (vb->data->normals) {
  25. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
  26. vb->data->num * sizeof(struct vec3),
  27. vb->data->normals, usage))
  28. return false;
  29. }
  30. if (vb->data->tangents) {
  31. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
  32. vb->data->num * sizeof(struct vec3),
  33. vb->data->tangents, usage))
  34. return false;
  35. }
  36. if (vb->data->colors) {
  37. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
  38. vb->data->num * sizeof(uint32_t),
  39. vb->data->colors, usage))
  40. return false;
  41. }
  42. da_reserve(vb->uv_buffers, vb->data->num_tex);
  43. da_reserve(vb->uv_sizes, vb->data->num_tex);
  44. for (i = 0; i < vb->data->num_tex; i++) {
  45. GLuint tex_buffer;
  46. struct gs_tvertarray *tv = vb->data->tvarray+i;
  47. size_t size = vb->data->num * sizeof(float) * tv->width;
  48. if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
  49. tv->array, usage))
  50. return false;
  51. da_push_back(vb->uv_buffers, &tex_buffer);
  52. da_push_back(vb->uv_sizes, &tv->width);
  53. }
  54. if (!vb->dynamic) {
  55. gs_vbdata_destroy(vb->data);
  56. vb->data = NULL;
  57. }
  58. if (!gl_gen_vertex_arrays(1, &vb->vao))
  59. return false;
  60. return true;
  61. }
  62. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  63. struct gs_vb_data *data, uint32_t flags)
  64. {
  65. struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
  66. vb->device = device;
  67. vb->data = data;
  68. vb->num = data->num;
  69. vb->dynamic = flags & GS_DYNAMIC;
  70. if (!create_buffers(vb)) {
  71. blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
  72. gs_vertexbuffer_destroy(vb);
  73. return NULL;
  74. }
  75. return vb;
  76. }
  77. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
  78. {
  79. if (vb) {
  80. if (vb->vertex_buffer)
  81. gl_delete_buffers(1, &vb->vertex_buffer);
  82. if (vb->normal_buffer)
  83. gl_delete_buffers(1, &vb->normal_buffer);
  84. if (vb->tangent_buffer)
  85. gl_delete_buffers(1, &vb->tangent_buffer);
  86. if (vb->color_buffer)
  87. gl_delete_buffers(1, &vb->color_buffer);
  88. if (vb->uv_buffers.num)
  89. gl_delete_buffers((GLsizei)vb->uv_buffers.num,
  90. vb->uv_buffers.array);
  91. if (vb->vao)
  92. gl_delete_vertex_arrays(1, &vb->vao);
  93. da_free(vb->uv_sizes);
  94. da_free(vb->uv_buffers);
  95. gs_vbdata_destroy(vb->data);
  96. bfree(vb);
  97. }
  98. }
  99. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vb,
  100. const struct gs_vb_data *data)
  101. {
  102. size_t i;
  103. size_t num_tex = data->num_tex < vb->data->num_tex
  104. ? data->num_tex
  105. : vb->data->num_tex;
  106. if (!vb->dynamic) {
  107. blog(LOG_ERROR, "vertex buffer is not dynamic");
  108. goto failed;
  109. }
  110. if (data->points) {
  111. if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
  112. data->points,
  113. data->num * sizeof(struct vec3)))
  114. goto failed;
  115. }
  116. if (vb->normal_buffer && data->normals) {
  117. if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
  118. data->normals,
  119. data->num * sizeof(struct vec3)))
  120. goto failed;
  121. }
  122. if (vb->tangent_buffer && data->tangents) {
  123. if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
  124. data->tangents,
  125. data->num * sizeof(struct vec3)))
  126. goto failed;
  127. }
  128. if (vb->color_buffer && data->colors) {
  129. if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
  130. data->colors,
  131. data->num * sizeof(uint32_t)))
  132. goto failed;
  133. }
  134. for (i = 0; i < num_tex; i++) {
  135. GLuint buffer = vb->uv_buffers.array[i];
  136. struct gs_tvertarray *tv = data->tvarray+i;
  137. size_t size = data->num * tv->width * sizeof(float);
  138. if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
  139. goto failed;
  140. }
  141. return;
  142. failed:
  143. blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
  144. }
  145. void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
  146. {
  147. gs_vertexbuffer_flush_internal(vb, vb->data);
  148. }
  149. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vb,
  150. const struct gs_vb_data *data)
  151. {
  152. gs_vertexbuffer_flush_internal(vb, data);
  153. }
  154. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
  155. {
  156. return vb->data;
  157. }
  158. static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
  159. enum attrib_type type, size_t index, GLint *width,
  160. GLenum *gl_type)
  161. {
  162. *gl_type = GL_FLOAT;
  163. *width = 4;
  164. if (type == ATTRIB_POSITION) {
  165. return vb->vertex_buffer;
  166. } else if (type == ATTRIB_NORMAL) {
  167. return vb->normal_buffer;
  168. } else if (type == ATTRIB_TANGENT) {
  169. return vb->tangent_buffer;
  170. } else if (type == ATTRIB_COLOR) {
  171. *gl_type = GL_UNSIGNED_BYTE;
  172. return vb->color_buffer;
  173. } else if (type == ATTRIB_TEXCOORD) {
  174. if (vb->uv_buffers.num <= index)
  175. return 0;
  176. *width = (GLint)vb->uv_sizes.array[index];
  177. return vb->uv_buffers.array[index];
  178. }
  179. return 0;
  180. }
  181. static bool load_vb_buffer(struct shader_attrib *attrib,
  182. struct gs_vertex_buffer *vb, GLint id)
  183. {
  184. GLenum type;
  185. GLint width;
  186. GLuint buffer;
  187. bool success = true;
  188. buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
  189. if (!buffer) {
  190. blog(LOG_ERROR, "Vertex buffer does not have the required "
  191. "inputs for vertex shader");
  192. return false;
  193. }
  194. if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
  195. return false;
  196. glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
  197. if (!gl_success("glVertexAttribPointer"))
  198. success = false;
  199. glEnableVertexAttribArray(id);
  200. if (!gl_success("glEnableVertexAttribArray"))
  201. success = false;
  202. if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
  203. success = false;
  204. return success;
  205. }
  206. bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb,
  207. struct gs_index_buffer *ib)
  208. {
  209. struct gs_shader *shader = program->vertex_shader;
  210. size_t i;
  211. if (vb && !gl_bind_vertex_array(vb->vao))
  212. return false;
  213. for (i = 0; i < shader->attribs.num; i++) {
  214. struct shader_attrib *attrib = shader->attribs.array+i;
  215. if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
  216. return false;
  217. }
  218. if (ib && !gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer))
  219. return false;
  220. return true;
  221. }
  222. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
  223. {
  224. device->cur_vertex_buffer = vb;
  225. }