graphics.c 77 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f, const char *name)
  33. {
  34. if (!obj) {
  35. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  36. return false;
  37. }
  38. return true;
  39. }
  40. static inline bool gs_valid(const char *f)
  41. {
  42. if (!thread_graphics) {
  43. blog(LOG_DEBUG, "%s: called while not in a graphics context", f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  50. #define gs_valid_p2(func, param1, param2) (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  51. #define gs_valid_p3(func, param1, param2, param3) \
  52. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func) && ptr_valid(param3, func))
  53. #define IMMEDIATE_COUNT 512
  54. void gs_enum_adapters(bool (*callback)(void *param, const char *name, uint32_t id), void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(graphics->device, callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name);
  72. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  73. {
  74. struct gs_vb_data *vbd;
  75. vbd = gs_vbdata_create();
  76. vbd->num = IMMEDIATE_COUNT;
  77. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  78. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  80. vbd->num_tex = 1;
  81. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  82. vbd->tvarray[0].width = 2;
  83. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  84. graphics->immediate_vertbuffer =
  85. graphics->exports.device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  86. if (!graphics->immediate_vertbuffer)
  87. return false;
  88. return true;
  89. }
  90. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  91. {
  92. struct gs_vb_data *vbd;
  93. vbd = gs_vbdata_create();
  94. vbd->num = 4;
  95. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  96. vbd->num_tex = 1;
  97. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  98. vbd->tvarray[0].width = 2;
  99. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  100. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  101. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  102. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  103. if (!graphics->sprite_buffer)
  104. return false;
  105. return true;
  106. }
  107. static bool graphics_init(struct graphics_subsystem *graphics)
  108. {
  109. struct matrix4 top_mat;
  110. matrix4_identity(&top_mat);
  111. da_push_back(graphics->matrix_stack, &top_mat);
  112. graphics->exports.device_enter_context(graphics->device);
  113. if (!graphics_init_immediate_vb(graphics))
  114. return false;
  115. if (!graphics_init_sprite_vb(graphics))
  116. return false;
  117. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  118. return false;
  119. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  120. return false;
  121. graphics->exports.device_blend_function_separate(graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  122. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  123. graphics->cur_blend_state.enabled = true;
  124. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  125. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  126. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  127. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  128. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  129. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  130. graphics->exports.device_leave_context(graphics->device);
  131. gs_init_image_deps();
  132. return true;
  133. }
  134. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  135. {
  136. int errcode = GS_ERROR_FAIL;
  137. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  138. pthread_mutex_init_value(&graphics->mutex);
  139. pthread_mutex_init_value(&graphics->effect_mutex);
  140. graphics->module = os_dlopen(module);
  141. if (!graphics->module) {
  142. errcode = GS_ERROR_MODULE_NOT_FOUND;
  143. goto error;
  144. }
  145. if (!load_graphics_imports(&graphics->exports, graphics->module, module))
  146. goto error;
  147. errcode = graphics->exports.device_create(&graphics->device, adapter);
  148. if (errcode != GS_SUCCESS)
  149. goto error;
  150. if (!graphics_init(graphics)) {
  151. errcode = GS_ERROR_FAIL;
  152. goto error;
  153. }
  154. *pgraphics = graphics;
  155. return errcode;
  156. error:
  157. gs_destroy(graphics);
  158. return errcode;
  159. }
  160. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  161. void gs_destroy(graphics_t *graphics)
  162. {
  163. if (!ptr_valid(graphics, "gs_destroy"))
  164. return;
  165. while (thread_graphics)
  166. gs_leave_context();
  167. if (graphics->device) {
  168. struct gs_effect *effect = graphics->first_effect;
  169. thread_graphics = graphics;
  170. graphics->exports.device_enter_context(graphics->device);
  171. while (effect) {
  172. struct gs_effect *next = effect->next;
  173. gs_effect_actually_destroy(effect);
  174. effect = next;
  175. }
  176. graphics->exports.gs_vertexbuffer_destroy(graphics->sprite_buffer);
  177. graphics->exports.gs_vertexbuffer_destroy(graphics->immediate_vertbuffer);
  178. graphics->exports.device_destroy(graphics->device);
  179. thread_graphics = NULL;
  180. }
  181. pthread_mutex_destroy(&graphics->mutex);
  182. pthread_mutex_destroy(&graphics->effect_mutex);
  183. da_free(graphics->matrix_stack);
  184. da_free(graphics->viewport_stack);
  185. da_free(graphics->blend_state_stack);
  186. if (graphics->module)
  187. os_dlclose(graphics->module);
  188. bfree(graphics);
  189. gs_free_image_deps();
  190. }
  191. void gs_enter_context(graphics_t *graphics)
  192. {
  193. if (!ptr_valid(graphics, "gs_enter_context"))
  194. return;
  195. bool is_current = thread_graphics == graphics;
  196. if (thread_graphics && !is_current) {
  197. while (thread_graphics)
  198. gs_leave_context();
  199. }
  200. if (!is_current) {
  201. pthread_mutex_lock(&graphics->mutex);
  202. graphics->exports.device_enter_context(graphics->device);
  203. thread_graphics = graphics;
  204. }
  205. os_atomic_inc_long(&graphics->ref);
  206. }
  207. void gs_leave_context(void)
  208. {
  209. if (gs_valid("gs_leave_context")) {
  210. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  211. graphics_t *graphics = thread_graphics;
  212. graphics->exports.device_leave_context(graphics->device);
  213. pthread_mutex_unlock(&graphics->mutex);
  214. thread_graphics = NULL;
  215. }
  216. }
  217. }
  218. graphics_t *gs_get_context(void)
  219. {
  220. return thread_graphics;
  221. }
  222. void *gs_get_device_obj(void)
  223. {
  224. if (!gs_valid("gs_get_device_obj"))
  225. return NULL;
  226. return thread_graphics->exports.device_get_device_obj(thread_graphics->device);
  227. }
  228. const char *gs_get_device_name(void)
  229. {
  230. return gs_valid("gs_get_device_name") ? thread_graphics->exports.device_get_name() : NULL;
  231. }
  232. const char *gs_get_driver_version(void)
  233. {
  234. return gs_valid("gs_get_driver_version") ? thread_graphics->exports.gpu_get_driver_version() : NULL;
  235. }
  236. const char *gs_get_renderer(void)
  237. {
  238. return gs_valid("gs_get_renderer") ? thread_graphics->exports.gpu_get_renderer() : NULL;
  239. }
  240. uint64_t gs_get_gpu_dmem(void)
  241. {
  242. return gs_valid("gs_get_gpu_dmem") ? thread_graphics->exports.gpu_get_dmem() : 0;
  243. }
  244. uint64_t gs_get_gpu_smem(void)
  245. {
  246. return gs_valid("gs_get_gpu_smem") ? thread_graphics->exports.gpu_get_smem() : 0;
  247. }
  248. int gs_get_device_type(void)
  249. {
  250. return gs_valid("gs_get_device_type") ? thread_graphics->exports.device_get_type() : -1;
  251. }
  252. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  253. {
  254. return graphics->matrix_stack.array + graphics->cur_matrix;
  255. }
  256. void gs_matrix_push(void)
  257. {
  258. graphics_t *graphics = thread_graphics;
  259. if (!gs_valid("gs_matrix_push"))
  260. return;
  261. struct matrix4 mat, *top_mat = top_matrix(graphics);
  262. memcpy(&mat, top_mat, sizeof(struct matrix4));
  263. da_push_back(graphics->matrix_stack, &mat);
  264. graphics->cur_matrix++;
  265. }
  266. void gs_matrix_pop(void)
  267. {
  268. graphics_t *graphics = thread_graphics;
  269. if (!gs_valid("gs_matrix_pop"))
  270. return;
  271. if (graphics->cur_matrix == 0) {
  272. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  273. return;
  274. }
  275. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  276. graphics->cur_matrix--;
  277. }
  278. void gs_matrix_identity(void)
  279. {
  280. struct matrix4 *top_mat;
  281. if (!gs_valid("gs_matrix_identity"))
  282. return;
  283. top_mat = top_matrix(thread_graphics);
  284. if (top_mat)
  285. matrix4_identity(top_mat);
  286. }
  287. void gs_matrix_transpose(void)
  288. {
  289. struct matrix4 *top_mat;
  290. if (!gs_valid("gs_matrix_transpose"))
  291. return;
  292. top_mat = top_matrix(thread_graphics);
  293. if (top_mat)
  294. matrix4_transpose(top_mat, top_mat);
  295. }
  296. void gs_matrix_set(const struct matrix4 *matrix)
  297. {
  298. struct matrix4 *top_mat;
  299. if (!gs_valid("gs_matrix_set"))
  300. return;
  301. top_mat = top_matrix(thread_graphics);
  302. if (top_mat)
  303. matrix4_copy(top_mat, matrix);
  304. }
  305. void gs_matrix_get(struct matrix4 *dst)
  306. {
  307. struct matrix4 *top_mat;
  308. if (!gs_valid("gs_matrix_get"))
  309. return;
  310. top_mat = top_matrix(thread_graphics);
  311. if (top_mat)
  312. matrix4_copy(dst, top_mat);
  313. }
  314. void gs_matrix_mul(const struct matrix4 *matrix)
  315. {
  316. struct matrix4 *top_mat;
  317. if (!gs_valid("gs_matrix_mul"))
  318. return;
  319. top_mat = top_matrix(thread_graphics);
  320. if (top_mat)
  321. matrix4_mul(top_mat, matrix, top_mat);
  322. }
  323. void gs_matrix_rotquat(const struct quat *rot)
  324. {
  325. struct matrix4 *top_mat;
  326. if (!gs_valid("gs_matrix_rotquat"))
  327. return;
  328. top_mat = top_matrix(thread_graphics);
  329. if (top_mat)
  330. matrix4_rotate_i(top_mat, rot, top_mat);
  331. }
  332. void gs_matrix_rotaa(const struct axisang *rot)
  333. {
  334. struct matrix4 *top_mat;
  335. if (!gs_valid("gs_matrix_rotaa"))
  336. return;
  337. top_mat = top_matrix(thread_graphics);
  338. if (top_mat)
  339. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  340. }
  341. void gs_matrix_translate(const struct vec3 *pos)
  342. {
  343. struct matrix4 *top_mat;
  344. if (!gs_valid("gs_matrix_translate"))
  345. return;
  346. top_mat = top_matrix(thread_graphics);
  347. if (top_mat)
  348. matrix4_translate3v_i(top_mat, pos, top_mat);
  349. }
  350. void gs_matrix_scale(const struct vec3 *scale)
  351. {
  352. struct matrix4 *top_mat;
  353. if (!gs_valid("gs_matrix_scale"))
  354. return;
  355. top_mat = top_matrix(thread_graphics);
  356. if (top_mat)
  357. matrix4_scale_i(top_mat, scale, top_mat);
  358. }
  359. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  360. {
  361. struct matrix4 *top_mat;
  362. struct axisang aa;
  363. if (!gs_valid("gs_matrix_rotaa4f"))
  364. return;
  365. top_mat = top_matrix(thread_graphics);
  366. if (top_mat) {
  367. axisang_set(&aa, x, y, z, angle);
  368. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  369. }
  370. }
  371. void gs_matrix_translate3f(float x, float y, float z)
  372. {
  373. struct matrix4 *top_mat;
  374. struct vec3 p;
  375. if (!gs_valid("gs_matrix_translate3f"))
  376. return;
  377. top_mat = top_matrix(thread_graphics);
  378. if (top_mat) {
  379. vec3_set(&p, x, y, z);
  380. matrix4_translate3v_i(top_mat, &p, top_mat);
  381. }
  382. }
  383. void gs_matrix_scale3f(float x, float y, float z)
  384. {
  385. struct matrix4 *top_mat = top_matrix(thread_graphics);
  386. struct vec3 p;
  387. if (top_mat) {
  388. vec3_set(&p, x, y, z);
  389. matrix4_scale_i(top_mat, &p, top_mat);
  390. }
  391. }
  392. static inline void reset_immediate_arrays(graphics_t *graphics)
  393. {
  394. da_init(graphics->verts);
  395. da_init(graphics->norms);
  396. da_init(graphics->colors);
  397. for (size_t i = 0; i < 16; i++)
  398. da_init(graphics->texverts[i]);
  399. }
  400. void gs_render_start(bool b_new)
  401. {
  402. graphics_t *graphics = thread_graphics;
  403. if (!gs_valid("gs_render_start"))
  404. return;
  405. graphics->using_immediate = !b_new;
  406. reset_immediate_arrays(graphics);
  407. if (b_new) {
  408. graphics->vbd = gs_vbdata_create();
  409. } else {
  410. graphics->vbd = gs_vertexbuffer_get_data(graphics->immediate_vertbuffer);
  411. memset(graphics->vbd->colors, 0xFF, sizeof(uint32_t) * IMMEDIATE_COUNT);
  412. graphics->verts.array = graphics->vbd->points;
  413. graphics->norms.array = graphics->vbd->normals;
  414. graphics->colors.array = graphics->vbd->colors;
  415. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  416. graphics->verts.capacity = IMMEDIATE_COUNT;
  417. graphics->norms.capacity = IMMEDIATE_COUNT;
  418. graphics->colors.capacity = IMMEDIATE_COUNT;
  419. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  420. }
  421. }
  422. static inline size_t min_size(const size_t a, const size_t b)
  423. {
  424. return (a < b) ? a : b;
  425. }
  426. void gs_render_stop(enum gs_draw_mode mode)
  427. {
  428. graphics_t *graphics = thread_graphics;
  429. size_t i, num;
  430. if (!gs_valid("gs_render_stop"))
  431. return;
  432. num = graphics->verts.num;
  433. if (!num) {
  434. if (!graphics->using_immediate) {
  435. da_free(graphics->verts);
  436. da_free(graphics->norms);
  437. da_free(graphics->colors);
  438. for (i = 0; i < 16; i++)
  439. da_free(graphics->texverts[i]);
  440. gs_vbdata_destroy(graphics->vbd);
  441. }
  442. return;
  443. }
  444. if (graphics->norms.num && (graphics->norms.num != graphics->verts.num)) {
  445. blog(LOG_ERROR, "gs_render_stop: normal count does "
  446. "not match vertex count");
  447. num = min_size(num, graphics->norms.num);
  448. }
  449. if (graphics->colors.num && (graphics->colors.num != graphics->verts.num)) {
  450. blog(LOG_ERROR, "gs_render_stop: color count does "
  451. "not match vertex count");
  452. num = min_size(num, graphics->colors.num);
  453. }
  454. if (graphics->texverts[0].num && (graphics->texverts[0].num != graphics->verts.num)) {
  455. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  456. "not match vertex count");
  457. num = min_size(num, graphics->texverts[0].num);
  458. }
  459. if (graphics->using_immediate) {
  460. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  461. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  462. gs_load_indexbuffer(NULL);
  463. gs_draw(mode, 0, (uint32_t)num);
  464. reset_immediate_arrays(graphics);
  465. } else {
  466. gs_vertbuffer_t *vb = gs_render_save();
  467. gs_load_vertexbuffer(vb);
  468. gs_load_indexbuffer(NULL);
  469. gs_draw(mode, 0, 0);
  470. gs_vertexbuffer_destroy(vb);
  471. }
  472. graphics->vbd = NULL;
  473. }
  474. gs_vertbuffer_t *gs_render_save(void)
  475. {
  476. graphics_t *graphics = thread_graphics;
  477. size_t num_tex, i;
  478. if (!gs_valid("gs_render_save"))
  479. return NULL;
  480. if (graphics->using_immediate)
  481. return NULL;
  482. if (!graphics->verts.num) {
  483. gs_vbdata_destroy(graphics->vbd);
  484. return NULL;
  485. }
  486. for (num_tex = 0; num_tex < 16; num_tex++)
  487. if (!graphics->texverts[num_tex].num)
  488. break;
  489. graphics->vbd->points = graphics->verts.array;
  490. graphics->vbd->normals = graphics->norms.array;
  491. graphics->vbd->colors = graphics->colors.array;
  492. graphics->vbd->num = graphics->verts.num;
  493. graphics->vbd->num_tex = num_tex;
  494. if (graphics->vbd->num_tex) {
  495. graphics->vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  496. for (i = 0; i < num_tex; i++) {
  497. graphics->vbd->tvarray[i].width = 2;
  498. graphics->vbd->tvarray[i].array = graphics->texverts[i].array;
  499. }
  500. }
  501. reset_immediate_arrays(graphics);
  502. return gs_vertexbuffer_create(graphics->vbd, 0);
  503. }
  504. void gs_vertex2f(float x, float y)
  505. {
  506. struct vec3 v3;
  507. if (!gs_valid("gs_verte"))
  508. return;
  509. vec3_set(&v3, x, y, 0.0f);
  510. gs_vertex3v(&v3);
  511. }
  512. void gs_vertex3f(float x, float y, float z)
  513. {
  514. struct vec3 v3;
  515. if (!gs_valid("gs_vertex3f"))
  516. return;
  517. vec3_set(&v3, x, y, z);
  518. gs_vertex3v(&v3);
  519. }
  520. void gs_normal3f(float x, float y, float z)
  521. {
  522. struct vec3 v3;
  523. if (!gs_valid("gs_normal3f"))
  524. return;
  525. vec3_set(&v3, x, y, z);
  526. gs_normal3v(&v3);
  527. }
  528. static inline bool validvertsize(graphics_t *graphics, size_t num, const char *name)
  529. {
  530. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  531. blog(LOG_ERROR,
  532. "%s: tried to use over %u "
  533. "for immediate rendering",
  534. name, IMMEDIATE_COUNT);
  535. return false;
  536. }
  537. return true;
  538. }
  539. void gs_color(uint32_t color)
  540. {
  541. graphics_t *graphics = thread_graphics;
  542. if (!gs_valid("gs_color"))
  543. return;
  544. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  545. return;
  546. da_push_back(graphics->colors, &color);
  547. }
  548. void gs_texcoord(float x, float y, int unit)
  549. {
  550. struct vec2 v2;
  551. if (!gs_valid("gs_texcoord"))
  552. return;
  553. vec2_set(&v2, x, y);
  554. gs_texcoord2v(&v2, unit);
  555. }
  556. void gs_vertex2v(const struct vec2 *v)
  557. {
  558. struct vec3 v3;
  559. if (!gs_valid("gs_vertex2v"))
  560. return;
  561. vec3_set(&v3, v->x, v->y, 0.0f);
  562. gs_vertex3v(&v3);
  563. }
  564. void gs_vertex3v(const struct vec3 *v)
  565. {
  566. graphics_t *graphics = thread_graphics;
  567. if (!gs_valid("gs_vertex3v"))
  568. return;
  569. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  570. return;
  571. da_push_back(graphics->verts, v);
  572. }
  573. void gs_normal3v(const struct vec3 *v)
  574. {
  575. graphics_t *graphics = thread_graphics;
  576. if (!gs_valid("gs_normal3v"))
  577. return;
  578. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  579. return;
  580. da_push_back(graphics->norms, v);
  581. }
  582. void gs_color4v(const struct vec4 *v)
  583. {
  584. /* TODO */
  585. UNUSED_PARAMETER(v);
  586. }
  587. void gs_texcoord2v(const struct vec2 *v, int unit)
  588. {
  589. graphics_t *graphics = thread_graphics;
  590. if (!gs_valid("gs_texcoord2v"))
  591. return;
  592. if (!validvertsize(graphics, graphics->texverts[unit].num, "gs_texcoord"))
  593. return;
  594. da_push_back(graphics->texverts[unit], v);
  595. }
  596. input_t *gs_get_input(void)
  597. {
  598. /* TODO */
  599. return NULL;
  600. }
  601. gs_effect_t *gs_get_effect(void)
  602. {
  603. if (!gs_valid("gs_get_effect"))
  604. return NULL;
  605. return thread_graphics ? thread_graphics->cur_effect : NULL;
  606. }
  607. static inline struct gs_effect *find_cached_effect(const char *filename)
  608. {
  609. struct gs_effect *effect = thread_graphics->first_effect;
  610. while (effect) {
  611. if (strcmp(effect->effect_path, filename) == 0)
  612. break;
  613. effect = effect->next;
  614. }
  615. return effect;
  616. }
  617. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  618. {
  619. char *file_string;
  620. gs_effect_t *effect = NULL;
  621. if (!gs_valid_p("gs_effect_create_from_file", file))
  622. return NULL;
  623. effect = find_cached_effect(file);
  624. if (effect)
  625. return effect;
  626. file_string = os_quick_read_utf8_file(file);
  627. if (!file_string) {
  628. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  629. return NULL;
  630. }
  631. effect = gs_effect_create(file_string, file, error_string);
  632. bfree(file_string);
  633. return effect;
  634. }
  635. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename, char **error_string)
  636. {
  637. if (!gs_valid_p("gs_effect_create", effect_string))
  638. return NULL;
  639. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  640. struct effect_parser parser;
  641. bool success;
  642. effect->graphics = thread_graphics;
  643. effect->effect_path = bstrdup(filename);
  644. ep_init(&parser);
  645. success = ep_parse(&parser, effect, effect_string, filename);
  646. if (!success) {
  647. if (error_string)
  648. *error_string = error_data_buildstring(&parser.cfp.error_list);
  649. gs_effect_destroy(effect);
  650. effect = NULL;
  651. }
  652. if (effect) {
  653. pthread_mutex_lock(&thread_graphics->effect_mutex);
  654. if (effect->effect_path) {
  655. effect->cached = true;
  656. effect->next = thread_graphics->first_effect;
  657. thread_graphics->first_effect = effect;
  658. }
  659. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  660. }
  661. ep_free(&parser);
  662. return effect;
  663. }
  664. gs_shader_t *gs_vertexshader_create_from_file(const char *file, char **error_string)
  665. {
  666. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  667. return NULL;
  668. char *file_string;
  669. gs_shader_t *shader = NULL;
  670. file_string = os_quick_read_utf8_file(file);
  671. if (!file_string) {
  672. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  673. return NULL;
  674. }
  675. shader = gs_vertexshader_create(file_string, file, error_string);
  676. bfree(file_string);
  677. return shader;
  678. }
  679. gs_shader_t *gs_pixelshader_create_from_file(const char *file, char **error_string)
  680. {
  681. char *file_string;
  682. gs_shader_t *shader = NULL;
  683. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  684. return NULL;
  685. file_string = os_quick_read_utf8_file(file);
  686. if (!file_string) {
  687. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  688. return NULL;
  689. }
  690. shader = gs_pixelshader_create(file_string, file, error_string);
  691. bfree(file_string);
  692. return shader;
  693. }
  694. gs_texture_t *gs_texture_create_from_file(const char *file)
  695. {
  696. enum gs_color_format format;
  697. uint32_t cx;
  698. uint32_t cy;
  699. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  700. gs_texture_t *tex = NULL;
  701. if (data) {
  702. tex = gs_texture_create(cx, cy, format, 1, (const uint8_t **)&data, 0);
  703. bfree(data);
  704. }
  705. return tex;
  706. }
  707. static inline void assign_sprite_rect(float *start, float *end, float size, bool flip)
  708. {
  709. if (!flip) {
  710. *start = 0.0f;
  711. *end = size;
  712. } else {
  713. *start = size;
  714. *end = 0.0f;
  715. }
  716. }
  717. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  718. {
  719. if (!flip) {
  720. *start = 0.0f;
  721. *end = 1.0f;
  722. } else {
  723. *start = 1.0f;
  724. *end = 0.0f;
  725. }
  726. }
  727. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy, float start_u, float end_u, float start_v,
  728. float end_v)
  729. {
  730. struct vec2 *tvarray = data->tvarray[0].array;
  731. vec3_zero(data->points);
  732. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  733. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  734. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  735. vec2_set(tvarray, start_u, start_v);
  736. vec2_set(tvarray + 1, end_u, start_v);
  737. vec2_set(tvarray + 2, start_u, end_v);
  738. vec2_set(tvarray + 3, end_u, end_v);
  739. }
  740. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx, float fcy, uint32_t flip)
  741. {
  742. float start_u, end_u;
  743. float start_v, end_v;
  744. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  745. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  746. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  747. }
  748. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x, float fsub_y, float fsub_cx,
  749. float fsub_cy, float fcx, float fcy, uint32_t flip)
  750. {
  751. float start_u, end_u;
  752. float start_v, end_v;
  753. if ((flip & GS_FLIP_U) == 0) {
  754. start_u = fsub_x / fcx;
  755. end_u = (fsub_x + fsub_cx) / fcx;
  756. } else {
  757. start_u = (fsub_x + fsub_cx) / fcx;
  758. end_u = fsub_x / fcx;
  759. }
  760. if ((flip & GS_FLIP_V) == 0) {
  761. start_v = fsub_y / fcy;
  762. end_v = (fsub_y + fsub_cy) / fcy;
  763. } else {
  764. start_v = (fsub_y + fsub_cy) / fcy;
  765. end_v = fsub_y / fcy;
  766. }
  767. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  768. }
  769. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex, float fcx, float fcy, uint32_t flip)
  770. {
  771. float start_u, end_u;
  772. float start_v, end_v;
  773. float width = (float)gs_texture_get_width(tex);
  774. float height = (float)gs_texture_get_height(tex);
  775. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  776. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  777. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  778. }
  779. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width, uint32_t height)
  780. {
  781. graphics_t *graphics = thread_graphics;
  782. float fcx, fcy;
  783. struct gs_vb_data *data;
  784. if (tex) {
  785. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  786. blog(LOG_ERROR, "A sprite must be a 2D texture");
  787. return;
  788. }
  789. } else {
  790. if (!width || !height) {
  791. blog(LOG_ERROR, "A sprite cannot be drawn without "
  792. "a width/height");
  793. return;
  794. }
  795. }
  796. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  797. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  798. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  799. if (tex && gs_texture_is_rect(tex))
  800. build_sprite_rect(data, tex, fcx, fcy, flip);
  801. else
  802. build_sprite_norm(data, fcx, fcy, flip);
  803. gs_vertexbuffer_flush(graphics->sprite_buffer);
  804. gs_load_vertexbuffer(graphics->sprite_buffer);
  805. gs_load_indexbuffer(NULL);
  806. gs_draw(GS_TRISTRIP, 0, 0);
  807. }
  808. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x, uint32_t sub_y, uint32_t sub_cx,
  809. uint32_t sub_cy)
  810. {
  811. graphics_t *graphics = thread_graphics;
  812. float fcx, fcy;
  813. struct gs_vb_data *data;
  814. if (tex) {
  815. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  816. blog(LOG_ERROR, "A sprite must be a 2D texture");
  817. return;
  818. }
  819. }
  820. fcx = (float)gs_texture_get_width(tex);
  821. fcy = (float)gs_texture_get_height(tex);
  822. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  823. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx, (float)sub_cy, fcx, fcy, flip);
  824. gs_vertexbuffer_flush(graphics->sprite_buffer);
  825. gs_load_vertexbuffer(graphics->sprite_buffer);
  826. gs_load_indexbuffer(NULL);
  827. gs_draw(GS_TRISTRIP, 0, 0);
  828. }
  829. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot, float left, float right, float top,
  830. float bottom, float znear)
  831. {
  832. /* TODO */
  833. UNUSED_PARAMETER(cubetex);
  834. UNUSED_PARAMETER(rot);
  835. UNUSED_PARAMETER(left);
  836. UNUSED_PARAMETER(right);
  837. UNUSED_PARAMETER(top);
  838. UNUSED_PARAMETER(bottom);
  839. UNUSED_PARAMETER(znear);
  840. }
  841. void gs_reset_viewport(void)
  842. {
  843. uint32_t cx, cy;
  844. if (!gs_valid("gs_reset_viewport"))
  845. return;
  846. gs_get_size(&cx, &cy);
  847. gs_set_viewport(0, 0, (int)cx, (int)cy);
  848. }
  849. void gs_set_2d_mode(void)
  850. {
  851. uint32_t cx, cy;
  852. if (!gs_valid("gs_set_2d_mode"))
  853. return;
  854. gs_get_size(&cx, &cy);
  855. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  856. }
  857. void gs_set_3d_mode(double fovy, double znear, double zvar)
  858. {
  859. /* TODO */
  860. UNUSED_PARAMETER(fovy);
  861. UNUSED_PARAMETER(znear);
  862. UNUSED_PARAMETER(zvar);
  863. }
  864. void gs_viewport_push(void)
  865. {
  866. if (!gs_valid("gs_viewport_push"))
  867. return;
  868. struct gs_rect *rect = da_push_back_new(thread_graphics->viewport_stack);
  869. gs_get_viewport(rect);
  870. }
  871. void gs_viewport_pop(void)
  872. {
  873. struct gs_rect *rect;
  874. if (!gs_valid("gs_viewport_pop"))
  875. return;
  876. if (!thread_graphics->viewport_stack.num)
  877. return;
  878. rect = da_end(thread_graphics->viewport_stack);
  879. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  880. da_pop_back(thread_graphics->viewport_stack);
  881. }
  882. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data, uint32_t linesize, bool flip)
  883. {
  884. uint8_t *ptr;
  885. uint32_t linesize_out;
  886. size_t row_copy;
  887. size_t height;
  888. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  889. return;
  890. if (!gs_texture_map(tex, &ptr, &linesize_out))
  891. return;
  892. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  893. height = gs_texture_get_height(tex);
  894. if (flip) {
  895. uint8_t *const end = ptr + height * linesize_out;
  896. data += (height - 1) * linesize;
  897. while (ptr < end) {
  898. memcpy(ptr, data, row_copy);
  899. ptr += linesize_out;
  900. data -= linesize;
  901. }
  902. } else if (linesize == linesize_out) {
  903. memcpy(ptr, data, row_copy * height);
  904. } else {
  905. uint8_t *const end = ptr + height * linesize_out;
  906. while (ptr < end) {
  907. memcpy(ptr, data, row_copy);
  908. ptr += linesize_out;
  909. data += linesize;
  910. }
  911. }
  912. gs_texture_unmap(tex);
  913. }
  914. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side, const void *data, uint32_t linesize, bool invert)
  915. {
  916. /* TODO */
  917. UNUSED_PARAMETER(cubetex);
  918. UNUSED_PARAMETER(side);
  919. UNUSED_PARAMETER(data);
  920. UNUSED_PARAMETER(linesize);
  921. UNUSED_PARAMETER(invert);
  922. }
  923. void gs_perspective(float angle, float aspect, float near, float far)
  924. {
  925. graphics_t *graphics = thread_graphics;
  926. float xmin, xmax, ymin, ymax;
  927. if (!gs_valid("gs_perspective"))
  928. return;
  929. ymax = near * tanf(RAD(angle) * 0.5f);
  930. ymin = -ymax;
  931. xmin = ymin * aspect;
  932. xmax = ymax * aspect;
  933. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin, ymax, near, far);
  934. }
  935. void gs_blend_state_push(void)
  936. {
  937. graphics_t *graphics = thread_graphics;
  938. if (!gs_valid("gs_blend_state_push"))
  939. return;
  940. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  941. }
  942. void gs_blend_state_pop(void)
  943. {
  944. graphics_t *graphics = thread_graphics;
  945. struct blend_state *state;
  946. if (!gs_valid("gs_blend_state_pop"))
  947. return;
  948. state = da_end(graphics->blend_state_stack);
  949. if (!state)
  950. return;
  951. gs_enable_blending(state->enabled);
  952. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a, state->dest_a);
  953. gs_blend_op(state->op);
  954. da_pop_back(graphics->blend_state_stack);
  955. }
  956. void gs_reset_blend_state(void)
  957. {
  958. graphics_t *graphics = thread_graphics;
  959. if (!gs_valid("gs_preprocessor_name"))
  960. return;
  961. if (!graphics->cur_blend_state.enabled)
  962. gs_enable_blending(true);
  963. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  964. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  965. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  966. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  967. gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  968. gs_blend_op(GS_BLEND_OP_ADD);
  969. }
  970. }
  971. /* ------------------------------------------------------------------------- */
  972. const char *gs_preprocessor_name(void)
  973. {
  974. graphics_t *graphics = thread_graphics;
  975. if (!gs_valid("gs_preprocessor_name"))
  976. return NULL;
  977. return graphics->exports.device_preprocessor_name();
  978. }
  979. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  980. {
  981. struct gs_init_data new_data = *data;
  982. graphics_t *graphics = thread_graphics;
  983. if (!gs_valid_p("gs_swapchain_create", data))
  984. return NULL;
  985. if (new_data.num_backbuffers == 0)
  986. new_data.num_backbuffers = 1;
  987. return graphics->exports.device_swapchain_create(graphics->device, &new_data);
  988. }
  989. void gs_resize(uint32_t x, uint32_t y)
  990. {
  991. graphics_t *graphics = thread_graphics;
  992. if (!gs_valid("gs_resize"))
  993. return;
  994. graphics->exports.device_resize(graphics->device, x, y);
  995. }
  996. void gs_update_color_space(void)
  997. {
  998. graphics_t *graphics = thread_graphics;
  999. if (!gs_valid("gs_update_color_space"))
  1000. return;
  1001. graphics->exports.device_update_color_space(graphics->device);
  1002. }
  1003. void gs_get_size(uint32_t *x, uint32_t *y)
  1004. {
  1005. graphics_t *graphics = thread_graphics;
  1006. if (!gs_valid("gs_get_size"))
  1007. return;
  1008. graphics->exports.device_get_size(graphics->device, x, y);
  1009. }
  1010. uint32_t gs_get_width(void)
  1011. {
  1012. graphics_t *graphics = thread_graphics;
  1013. if (!gs_valid("gs_get_width"))
  1014. return 0;
  1015. return graphics->exports.device_get_width(graphics->device);
  1016. }
  1017. uint32_t gs_get_height(void)
  1018. {
  1019. graphics_t *graphics = thread_graphics;
  1020. if (!gs_valid("gs_get_height"))
  1021. return 0;
  1022. return graphics->exports.device_get_height(graphics->device);
  1023. }
  1024. static inline bool is_pow2(uint32_t size)
  1025. {
  1026. return size >= 2 && (size & (size - 1)) == 0;
  1027. }
  1028. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels,
  1029. const uint8_t **data, uint32_t flags)
  1030. {
  1031. graphics_t *graphics = thread_graphics;
  1032. bool pow2tex = is_pow2(width) && is_pow2(height);
  1033. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1034. if (!gs_valid("gs_texture_create"))
  1035. return NULL;
  1036. if (uses_mipmaps && !pow2tex) {
  1037. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1038. "non-power-of-two texture. Disabling "
  1039. "mipmaps for this texture.");
  1040. uses_mipmaps = false;
  1041. flags &= ~GS_BUILD_MIPMAPS;
  1042. levels = 1;
  1043. }
  1044. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1045. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1046. "Disabling mipmaps for this texture.");
  1047. flags &= ~GS_BUILD_MIPMAPS;
  1048. levels = 1;
  1049. }
  1050. return graphics->exports.device_texture_create(graphics->device, width, height, color_format, levels, data,
  1051. flags);
  1052. }
  1053. #if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  1054. gs_texture_t *gs_texture_create_from_dmabuf(unsigned int width, unsigned int height, uint32_t drm_format,
  1055. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1056. const uint32_t *strides, const uint32_t *offsets, const uint64_t *modifiers)
  1057. {
  1058. graphics_t *graphics = thread_graphics;
  1059. return graphics->exports.device_texture_create_from_dmabuf(
  1060. graphics->device, width, height, drm_format, color_format, n_planes, fds, strides, offsets, modifiers);
  1061. }
  1062. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags, uint32_t **drm_formats, size_t *n_formats)
  1063. {
  1064. graphics_t *graphics = thread_graphics;
  1065. return graphics->exports.device_query_dmabuf_capabilities(graphics->device, dmabuf_flags, drm_formats,
  1066. n_formats);
  1067. }
  1068. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format, uint64_t **modifiers, size_t *n_modifiers)
  1069. {
  1070. graphics_t *graphics = thread_graphics;
  1071. return graphics->exports.device_query_dmabuf_modifiers_for_format(graphics->device, drm_format, modifiers,
  1072. n_modifiers);
  1073. }
  1074. gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height, enum gs_color_format color_format,
  1075. uint32_t target, void *pixmap)
  1076. {
  1077. graphics_t *graphics = thread_graphics;
  1078. return graphics->exports.device_texture_create_from_pixmap(graphics->device, width, height, color_format,
  1079. target, pixmap);
  1080. }
  1081. bool gs_query_sync_capabilities(void)
  1082. {
  1083. graphics_t *graphics = thread_graphics;
  1084. return graphics->exports.device_query_sync_capabilities(graphics->device);
  1085. }
  1086. gs_sync_t *gs_sync_create(void)
  1087. {
  1088. graphics_t *graphics = thread_graphics;
  1089. return graphics->exports.device_sync_create(graphics->device);
  1090. }
  1091. gs_sync_t *gs_sync_create_from_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1092. {
  1093. graphics_t *graphics = thread_graphics;
  1094. return graphics->exports.device_sync_create_from_syncobj_timeline_point(graphics->device, syncobj_fd,
  1095. timeline_point);
  1096. }
  1097. void gs_sync_destroy(gs_sync_t *sync)
  1098. {
  1099. graphics_t *graphics = thread_graphics;
  1100. return graphics->exports.device_sync_destroy(graphics->device, sync);
  1101. }
  1102. bool gs_sync_export_syncobj_timeline_point(gs_sync_t *sync, int syncobj_fd, uint64_t timeline_point)
  1103. {
  1104. graphics_t *graphics = thread_graphics;
  1105. return graphics->exports.device_sync_export_syncobj_timeline_point(graphics->device, sync, syncobj_fd,
  1106. timeline_point);
  1107. }
  1108. bool gs_sync_signal_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1109. {
  1110. graphics_t *graphics = thread_graphics;
  1111. return graphics->exports.device_sync_signal_syncobj_timeline_point(graphics->device, syncobj_fd,
  1112. timeline_point);
  1113. }
  1114. bool gs_sync_wait(gs_sync_t *sync)
  1115. {
  1116. graphics_t *graphics = thread_graphics;
  1117. return graphics->exports.device_sync_wait(graphics->device, sync);
  1118. }
  1119. #endif
  1120. gs_texture_t *gs_cubetexture_create(uint32_t size, enum gs_color_format color_format, uint32_t levels,
  1121. const uint8_t **data, uint32_t flags)
  1122. {
  1123. graphics_t *graphics = thread_graphics;
  1124. bool pow2tex = is_pow2(size);
  1125. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1126. if (!gs_valid("gs_cubetexture_create"))
  1127. return NULL;
  1128. if (uses_mipmaps && !pow2tex) {
  1129. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1130. "non-power-of-two texture. Disabling "
  1131. "mipmaps for this texture.");
  1132. uses_mipmaps = false;
  1133. flags &= ~GS_BUILD_MIPMAPS;
  1134. levels = 1;
  1135. }
  1136. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1137. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1138. "Disabling mipmaps for this texture.");
  1139. flags &= ~GS_BUILD_MIPMAPS;
  1140. levels = 1;
  1141. data = NULL;
  1142. }
  1143. return graphics->exports.device_cubetexture_create(graphics->device, size, color_format, levels, data, flags);
  1144. }
  1145. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format,
  1146. uint32_t levels, const uint8_t **data, uint32_t flags)
  1147. {
  1148. graphics_t *graphics = thread_graphics;
  1149. if (!gs_valid("gs_voltexture_create"))
  1150. return NULL;
  1151. return graphics->exports.device_voltexture_create(graphics->device, width, height, depth, color_format, levels,
  1152. data, flags);
  1153. }
  1154. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height, enum gs_zstencil_format format)
  1155. {
  1156. graphics_t *graphics = thread_graphics;
  1157. if (!gs_valid("gs_zstencil_create"))
  1158. return NULL;
  1159. return graphics->exports.device_zstencil_create(graphics->device, width, height, format);
  1160. }
  1161. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height, enum gs_color_format color_format)
  1162. {
  1163. graphics_t *graphics = thread_graphics;
  1164. if (!gs_valid("gs_stagesurface_create"))
  1165. return NULL;
  1166. return graphics->exports.device_stagesurface_create(graphics->device, width, height, color_format);
  1167. }
  1168. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1169. {
  1170. graphics_t *graphics = thread_graphics;
  1171. if (!gs_valid_p("gs_samplerstate_create", info))
  1172. return NULL;
  1173. return graphics->exports.device_samplerstate_create(graphics->device, info);
  1174. }
  1175. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file, char **error_string)
  1176. {
  1177. graphics_t *graphics = thread_graphics;
  1178. if (!gs_valid_p("gs_vertexshader_create", shader))
  1179. return NULL;
  1180. return graphics->exports.device_vertexshader_create(graphics->device, shader, file, error_string);
  1181. }
  1182. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file, char **error_string)
  1183. {
  1184. graphics_t *graphics = thread_graphics;
  1185. if (!gs_valid_p("gs_pixelshader_create", shader))
  1186. return NULL;
  1187. return graphics->exports.device_pixelshader_create(graphics->device, shader, file, error_string);
  1188. }
  1189. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1190. {
  1191. graphics_t *graphics = thread_graphics;
  1192. if (!gs_valid("gs_vertexbuffer_create"))
  1193. return NULL;
  1194. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1195. struct gs_vb_data *new_data = gs_vbdata_create();
  1196. new_data->num = data->num;
  1197. #define DUP_VAL(val) \
  1198. do { \
  1199. if (data->val) \
  1200. new_data->val = bmemdup(data->val, sizeof(*data->val) * data->num); \
  1201. } while (false)
  1202. DUP_VAL(points);
  1203. DUP_VAL(normals);
  1204. DUP_VAL(tangents);
  1205. DUP_VAL(colors);
  1206. #undef DUP_VAL
  1207. if (data->tvarray && data->num_tex) {
  1208. new_data->num_tex = data->num_tex;
  1209. new_data->tvarray = bzalloc(sizeof(struct gs_tvertarray) * data->num_tex);
  1210. for (size_t i = 0; i < data->num_tex; i++) {
  1211. struct gs_tvertarray *tv = &data->tvarray[i];
  1212. struct gs_tvertarray *new_tv = &new_data->tvarray[i];
  1213. size_t size = tv->width * sizeof(float);
  1214. new_tv->width = tv->width;
  1215. new_tv->array = bmemdup(tv->array, size * data->num);
  1216. }
  1217. }
  1218. data = new_data;
  1219. }
  1220. return graphics->exports.device_vertexbuffer_create(graphics->device, data, flags);
  1221. }
  1222. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices, size_t num, uint32_t flags)
  1223. {
  1224. graphics_t *graphics = thread_graphics;
  1225. if (!gs_valid("gs_indexbuffer_create"))
  1226. return NULL;
  1227. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1228. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1229. indices = bmemdup(indices, size * num);
  1230. }
  1231. return graphics->exports.device_indexbuffer_create(graphics->device, type, indices, num, flags);
  1232. }
  1233. gs_timer_t *gs_timer_create()
  1234. {
  1235. graphics_t *graphics = thread_graphics;
  1236. if (!gs_valid("gs_timer_create"))
  1237. return NULL;
  1238. return graphics->exports.device_timer_create(graphics->device);
  1239. }
  1240. gs_timer_range_t *gs_timer_range_create()
  1241. {
  1242. graphics_t *graphics = thread_graphics;
  1243. if (!gs_valid("gs_timer_range_create"))
  1244. return NULL;
  1245. return graphics->exports.device_timer_range_create(graphics->device);
  1246. }
  1247. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1248. {
  1249. graphics_t *graphics = thread_graphics;
  1250. if (!gs_valid_p("gs_get_texture_type", texture))
  1251. return GS_TEXTURE_2D;
  1252. return graphics->exports.device_get_texture_type(texture);
  1253. }
  1254. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1255. {
  1256. graphics_t *graphics = thread_graphics;
  1257. if (!gs_valid("gs_load_vertexbuffer"))
  1258. return;
  1259. graphics->exports.device_load_vertexbuffer(graphics->device, vertbuffer);
  1260. }
  1261. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1262. {
  1263. graphics_t *graphics = thread_graphics;
  1264. if (!gs_valid("gs_load_indexbuffer"))
  1265. return;
  1266. graphics->exports.device_load_indexbuffer(graphics->device, indexbuffer);
  1267. }
  1268. void gs_load_texture(gs_texture_t *tex, int unit)
  1269. {
  1270. graphics_t *graphics = thread_graphics;
  1271. if (!gs_valid("gs_load_texture"))
  1272. return;
  1273. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1274. }
  1275. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1276. {
  1277. graphics_t *graphics = thread_graphics;
  1278. if (!gs_valid("gs_load_samplerstate"))
  1279. return;
  1280. graphics->exports.device_load_samplerstate(graphics->device, samplerstate, unit);
  1281. }
  1282. void gs_load_vertexshader(gs_shader_t *vertshader)
  1283. {
  1284. graphics_t *graphics = thread_graphics;
  1285. if (!gs_valid("gs_load_vertexshader"))
  1286. return;
  1287. graphics->exports.device_load_vertexshader(graphics->device, vertshader);
  1288. }
  1289. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1290. {
  1291. graphics_t *graphics = thread_graphics;
  1292. if (!gs_valid("gs_load_pixelshader"))
  1293. return;
  1294. graphics->exports.device_load_pixelshader(graphics->device, pixelshader);
  1295. }
  1296. void gs_load_default_samplerstate(bool b_3d, int unit)
  1297. {
  1298. graphics_t *graphics = thread_graphics;
  1299. if (!gs_valid("gs_load_default_samplerstate"))
  1300. return;
  1301. graphics->exports.device_load_default_samplerstate(graphics->device, b_3d, unit);
  1302. }
  1303. gs_shader_t *gs_get_vertex_shader(void)
  1304. {
  1305. graphics_t *graphics = thread_graphics;
  1306. if (!gs_valid("gs_get_vertex_shader"))
  1307. return NULL;
  1308. return graphics->exports.device_get_vertex_shader(graphics->device);
  1309. }
  1310. gs_shader_t *gs_get_pixel_shader(void)
  1311. {
  1312. graphics_t *graphics = thread_graphics;
  1313. if (!gs_valid("gs_get_pixel_shader"))
  1314. return NULL;
  1315. return graphics->exports.device_get_pixel_shader(graphics->device);
  1316. }
  1317. enum gs_color_space gs_get_color_space(void)
  1318. {
  1319. graphics_t *graphics = thread_graphics;
  1320. if (!gs_valid("gs_get_color_space"))
  1321. return GS_CS_SRGB;
  1322. return graphics->exports.device_get_color_space(graphics->device);
  1323. }
  1324. gs_texture_t *gs_get_render_target(void)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!gs_valid("gs_get_render_target"))
  1328. return NULL;
  1329. return graphics->exports.device_get_render_target(graphics->device);
  1330. }
  1331. gs_zstencil_t *gs_get_zstencil_target(void)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!gs_valid("gs_get_zstencil_target"))
  1335. return NULL;
  1336. return graphics->exports.device_get_zstencil_target(graphics->device);
  1337. }
  1338. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!gs_valid("gs_set_render_target"))
  1342. return;
  1343. graphics->exports.device_set_render_target(graphics->device, tex, zstencil);
  1344. }
  1345. void gs_set_render_target_with_color_space(gs_texture_t *tex, gs_zstencil_t *zstencil, enum gs_color_space space)
  1346. {
  1347. graphics_t *graphics = thread_graphics;
  1348. if (!gs_valid("gs_set_render_target_with_color_space"))
  1349. return;
  1350. graphics->exports.device_set_render_target_with_color_space(graphics->device, tex, zstencil, space);
  1351. }
  1352. void gs_set_cube_render_target(gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
  1353. {
  1354. graphics_t *graphics = thread_graphics;
  1355. if (!gs_valid("gs_set_cube_render_target"))
  1356. return;
  1357. graphics->exports.device_set_cube_render_target(graphics->device, cubetex, side, zstencil);
  1358. }
  1359. void gs_enable_framebuffer_srgb(bool enable)
  1360. {
  1361. graphics_t *graphics = thread_graphics;
  1362. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1363. return;
  1364. graphics->exports.device_enable_framebuffer_srgb(graphics->device, enable);
  1365. }
  1366. bool gs_framebuffer_srgb_enabled(void)
  1367. {
  1368. graphics_t *graphics = thread_graphics;
  1369. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1370. return false;
  1371. return graphics->exports.device_framebuffer_srgb_enabled(graphics->device);
  1372. }
  1373. bool gs_get_linear_srgb(void)
  1374. {
  1375. graphics_t *graphics = thread_graphics;
  1376. if (!gs_valid("gs_get_linear_srgb"))
  1377. return false;
  1378. return graphics->linear_srgb;
  1379. }
  1380. bool gs_set_linear_srgb(bool linear_srgb)
  1381. {
  1382. graphics_t *graphics = thread_graphics;
  1383. if (!gs_valid("gs_set_linear_srgb"))
  1384. return false;
  1385. const bool previous = graphics->linear_srgb;
  1386. graphics->linear_srgb = linear_srgb;
  1387. return previous;
  1388. }
  1389. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1390. {
  1391. graphics_t *graphics = thread_graphics;
  1392. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1393. return;
  1394. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1395. }
  1396. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x,
  1397. uint32_t src_y, uint32_t src_w, uint32_t src_h)
  1398. {
  1399. graphics_t *graphics = thread_graphics;
  1400. if (!gs_valid_p("gs_copy_texture_region", dst))
  1401. return;
  1402. graphics->exports.device_copy_texture_region(graphics->device, dst, dst_x, dst_y, src, src_x, src_y, src_w,
  1403. src_h);
  1404. }
  1405. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1406. {
  1407. graphics_t *graphics = thread_graphics;
  1408. if (!gs_valid("gs_stage_texture"))
  1409. return;
  1410. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1411. }
  1412. void gs_begin_frame(void)
  1413. {
  1414. graphics_t *graphics = thread_graphics;
  1415. if (!gs_valid("gs_begin_frame"))
  1416. return;
  1417. graphics->exports.device_begin_frame(graphics->device);
  1418. }
  1419. void gs_begin_scene(void)
  1420. {
  1421. graphics_t *graphics = thread_graphics;
  1422. if (!gs_valid("gs_begin_scene"))
  1423. return;
  1424. graphics->exports.device_begin_scene(graphics->device);
  1425. }
  1426. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
  1427. {
  1428. graphics_t *graphics = thread_graphics;
  1429. if (!gs_valid("gs_draw"))
  1430. return;
  1431. graphics->exports.device_draw(graphics->device, draw_mode, start_vert, num_verts);
  1432. }
  1433. void gs_end_scene(void)
  1434. {
  1435. graphics_t *graphics = thread_graphics;
  1436. if (!gs_valid("gs_end_scene"))
  1437. return;
  1438. graphics->exports.device_end_scene(graphics->device);
  1439. }
  1440. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1441. {
  1442. graphics_t *graphics = thread_graphics;
  1443. if (!gs_valid("gs_load_swapchain"))
  1444. return;
  1445. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1446. }
  1447. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
  1448. {
  1449. graphics_t *graphics = thread_graphics;
  1450. if (!gs_valid("gs_clear"))
  1451. return;
  1452. graphics->exports.device_clear(graphics->device, clear_flags, color, depth, stencil);
  1453. }
  1454. bool gs_is_present_ready(void)
  1455. {
  1456. graphics_t *graphics = thread_graphics;
  1457. if (!gs_valid("gs_is_present_ready"))
  1458. return false;
  1459. return graphics->exports.device_is_present_ready(graphics->device);
  1460. }
  1461. void gs_present(void)
  1462. {
  1463. graphics_t *graphics = thread_graphics;
  1464. if (!gs_valid("gs_present"))
  1465. return;
  1466. graphics->exports.device_present(graphics->device);
  1467. }
  1468. void gs_flush(void)
  1469. {
  1470. graphics_t *graphics = thread_graphics;
  1471. if (!gs_valid("gs_flush"))
  1472. return;
  1473. graphics->exports.device_flush(graphics->device);
  1474. }
  1475. void gs_set_cull_mode(enum gs_cull_mode mode)
  1476. {
  1477. graphics_t *graphics = thread_graphics;
  1478. if (!gs_valid("gs_set_cull_mode"))
  1479. return;
  1480. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1481. }
  1482. enum gs_cull_mode gs_get_cull_mode(void)
  1483. {
  1484. graphics_t *graphics = thread_graphics;
  1485. if (!gs_valid("gs_get_cull_mode"))
  1486. return GS_NEITHER;
  1487. return graphics->exports.device_get_cull_mode(graphics->device);
  1488. }
  1489. void gs_enable_blending(bool enable)
  1490. {
  1491. graphics_t *graphics = thread_graphics;
  1492. if (!gs_valid("gs_enable_blending"))
  1493. return;
  1494. graphics->cur_blend_state.enabled = enable;
  1495. graphics->exports.device_enable_blending(graphics->device, enable);
  1496. }
  1497. void gs_enable_depth_test(bool enable)
  1498. {
  1499. graphics_t *graphics = thread_graphics;
  1500. if (!gs_valid("gs_enable_depth_test"))
  1501. return;
  1502. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1503. }
  1504. void gs_enable_stencil_test(bool enable)
  1505. {
  1506. graphics_t *graphics = thread_graphics;
  1507. if (!gs_valid("gs_enable_stencil_test"))
  1508. return;
  1509. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1510. }
  1511. void gs_enable_stencil_write(bool enable)
  1512. {
  1513. graphics_t *graphics = thread_graphics;
  1514. if (!gs_valid("gs_enable_stencil_write"))
  1515. return;
  1516. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1517. }
  1518. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1519. {
  1520. graphics_t *graphics = thread_graphics;
  1521. if (!gs_valid("gs_enable_color"))
  1522. return;
  1523. graphics->exports.device_enable_color(graphics->device, red, green, blue, alpha);
  1524. }
  1525. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1526. {
  1527. graphics_t *graphics = thread_graphics;
  1528. if (!gs_valid("gs_blend_function"))
  1529. return;
  1530. graphics->cur_blend_state.src_c = src;
  1531. graphics->cur_blend_state.dest_c = dest;
  1532. graphics->cur_blend_state.src_a = src;
  1533. graphics->cur_blend_state.dest_a = dest;
  1534. graphics->exports.device_blend_function(graphics->device, src, dest);
  1535. }
  1536. void gs_blend_function_separate(enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a,
  1537. enum gs_blend_type dest_a)
  1538. {
  1539. graphics_t *graphics = thread_graphics;
  1540. if (!gs_valid("gs_blend_function_separate"))
  1541. return;
  1542. graphics->cur_blend_state.src_c = src_c;
  1543. graphics->cur_blend_state.dest_c = dest_c;
  1544. graphics->cur_blend_state.src_a = src_a;
  1545. graphics->cur_blend_state.dest_a = dest_a;
  1546. graphics->exports.device_blend_function_separate(graphics->device, src_c, dest_c, src_a, dest_a);
  1547. }
  1548. void gs_blend_op(enum gs_blend_op_type op)
  1549. {
  1550. graphics_t *graphics = thread_graphics;
  1551. if (!gs_valid("gs_blend_op"))
  1552. return;
  1553. graphics->cur_blend_state.op = op;
  1554. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  1555. }
  1556. void gs_depth_function(enum gs_depth_test test)
  1557. {
  1558. graphics_t *graphics = thread_graphics;
  1559. if (!gs_valid("gs_depth_function"))
  1560. return;
  1561. graphics->exports.device_depth_function(graphics->device, test);
  1562. }
  1563. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1564. {
  1565. graphics_t *graphics = thread_graphics;
  1566. if (!gs_valid("gs_stencil_function"))
  1567. return;
  1568. graphics->exports.device_stencil_function(graphics->device, side, test);
  1569. }
  1570. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1571. enum gs_stencil_op_type zpass)
  1572. {
  1573. graphics_t *graphics = thread_graphics;
  1574. if (!gs_valid("gs_stencil_op"))
  1575. return;
  1576. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail, zpass);
  1577. }
  1578. void gs_set_viewport(int x, int y, int width, int height)
  1579. {
  1580. graphics_t *graphics = thread_graphics;
  1581. if (!gs_valid("gs_set_viewport"))
  1582. return;
  1583. graphics->exports.device_set_viewport(graphics->device, x, y, width, height);
  1584. }
  1585. void gs_get_viewport(struct gs_rect *rect)
  1586. {
  1587. graphics_t *graphics = thread_graphics;
  1588. if (!gs_valid_p("gs_get_viewport", rect))
  1589. return;
  1590. graphics->exports.device_get_viewport(graphics->device, rect);
  1591. }
  1592. void gs_set_scissor_rect(const struct gs_rect *rect)
  1593. {
  1594. graphics_t *graphics = thread_graphics;
  1595. if (!gs_valid("gs_set_scissor_rect"))
  1596. return;
  1597. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1598. }
  1599. void gs_ortho(float left, float right, float top, float bottom, float znear, float zfar)
  1600. {
  1601. graphics_t *graphics = thread_graphics;
  1602. if (!gs_valid("gs_ortho"))
  1603. return;
  1604. graphics->exports.device_ortho(graphics->device, left, right, top, bottom, znear, zfar);
  1605. }
  1606. void gs_frustum(float left, float right, float top, float bottom, float znear, float zfar)
  1607. {
  1608. graphics_t *graphics = thread_graphics;
  1609. if (!gs_valid("gs_frustum"))
  1610. return;
  1611. graphics->exports.device_frustum(graphics->device, left, right, top, bottom, znear, zfar);
  1612. }
  1613. void gs_projection_push(void)
  1614. {
  1615. graphics_t *graphics = thread_graphics;
  1616. if (!gs_valid("gs_projection_push"))
  1617. return;
  1618. graphics->exports.device_projection_push(graphics->device);
  1619. }
  1620. void gs_projection_pop(void)
  1621. {
  1622. graphics_t *graphics = thread_graphics;
  1623. if (!gs_valid("gs_projection_pop"))
  1624. return;
  1625. graphics->exports.device_projection_pop(graphics->device);
  1626. }
  1627. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1628. {
  1629. graphics_t *graphics = thread_graphics;
  1630. if (!gs_valid("gs_swapchain_destroy"))
  1631. return;
  1632. if (!swapchain)
  1633. return;
  1634. graphics->exports.gs_swapchain_destroy(swapchain);
  1635. }
  1636. void gs_shader_destroy(gs_shader_t *shader)
  1637. {
  1638. graphics_t *graphics = thread_graphics;
  1639. if (!gs_valid("gs_shader_destroy"))
  1640. return;
  1641. if (!shader)
  1642. return;
  1643. graphics->exports.gs_shader_destroy(shader);
  1644. }
  1645. int gs_shader_get_num_params(const gs_shader_t *shader)
  1646. {
  1647. graphics_t *graphics = thread_graphics;
  1648. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1649. return 0;
  1650. return graphics->exports.gs_shader_get_num_params(shader);
  1651. }
  1652. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1653. {
  1654. graphics_t *graphics = thread_graphics;
  1655. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1656. return NULL;
  1657. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1658. }
  1659. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1660. {
  1661. graphics_t *graphics = thread_graphics;
  1662. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1663. return NULL;
  1664. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1665. }
  1666. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1667. {
  1668. graphics_t *graphics = thread_graphics;
  1669. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1670. return NULL;
  1671. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1672. }
  1673. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1674. {
  1675. graphics_t *graphics = thread_graphics;
  1676. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1677. return NULL;
  1678. return graphics->exports.gs_shader_get_world_matrix(shader);
  1679. }
  1680. void gs_shader_get_param_info(const gs_sparam_t *param, struct gs_shader_param_info *info)
  1681. {
  1682. graphics_t *graphics = thread_graphics;
  1683. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1684. return;
  1685. graphics->exports.gs_shader_get_param_info(param, info);
  1686. }
  1687. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1688. {
  1689. graphics_t *graphics = thread_graphics;
  1690. if (!gs_valid_p("gs_shader_set_bool", param))
  1691. return;
  1692. graphics->exports.gs_shader_set_bool(param, val);
  1693. }
  1694. void gs_shader_set_float(gs_sparam_t *param, float val)
  1695. {
  1696. graphics_t *graphics = thread_graphics;
  1697. if (!gs_valid_p("gs_shader_set_float", param))
  1698. return;
  1699. graphics->exports.gs_shader_set_float(param, val);
  1700. }
  1701. void gs_shader_set_int(gs_sparam_t *param, int val)
  1702. {
  1703. graphics_t *graphics = thread_graphics;
  1704. if (!gs_valid_p("gs_shader_set_int", param))
  1705. return;
  1706. graphics->exports.gs_shader_set_int(param, val);
  1707. }
  1708. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1709. {
  1710. graphics_t *graphics = thread_graphics;
  1711. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1712. return;
  1713. graphics->exports.gs_shader_set_matrix3(param, val);
  1714. }
  1715. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1716. {
  1717. graphics_t *graphics = thread_graphics;
  1718. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1719. return;
  1720. graphics->exports.gs_shader_set_matrix4(param, val);
  1721. }
  1722. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1723. {
  1724. graphics_t *graphics = thread_graphics;
  1725. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1726. return;
  1727. graphics->exports.gs_shader_set_vec2(param, val);
  1728. }
  1729. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1730. {
  1731. graphics_t *graphics = thread_graphics;
  1732. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1733. return;
  1734. graphics->exports.gs_shader_set_vec3(param, val);
  1735. }
  1736. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1737. {
  1738. graphics_t *graphics = thread_graphics;
  1739. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1740. return;
  1741. graphics->exports.gs_shader_set_vec4(param, val);
  1742. }
  1743. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1744. {
  1745. graphics_t *graphics = thread_graphics;
  1746. if (!gs_valid_p("gs_shader_set_texture", param))
  1747. return;
  1748. graphics->exports.gs_shader_set_texture(param, val);
  1749. }
  1750. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1751. {
  1752. graphics_t *graphics = thread_graphics;
  1753. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1754. return;
  1755. graphics->exports.gs_shader_set_val(param, val, size);
  1756. }
  1757. void gs_shader_set_default(gs_sparam_t *param)
  1758. {
  1759. graphics_t *graphics = thread_graphics;
  1760. if (!gs_valid_p("gs_shader_set_default", param))
  1761. return;
  1762. graphics->exports.gs_shader_set_default(param);
  1763. }
  1764. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1765. {
  1766. graphics_t *graphics = thread_graphics;
  1767. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1768. return;
  1769. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1770. }
  1771. void gs_texture_destroy(gs_texture_t *tex)
  1772. {
  1773. graphics_t *graphics = thread_graphics;
  1774. if (!gs_valid("gs_texture_destroy"))
  1775. return;
  1776. if (!tex)
  1777. return;
  1778. graphics->exports.gs_texture_destroy(tex);
  1779. }
  1780. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1781. {
  1782. graphics_t *graphics = thread_graphics;
  1783. if (!gs_valid_p("gs_texture_get_width", tex))
  1784. return 0;
  1785. return graphics->exports.gs_texture_get_width(tex);
  1786. }
  1787. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1788. {
  1789. graphics_t *graphics = thread_graphics;
  1790. if (!gs_valid_p("gs_texture_get_height", tex))
  1791. return 0;
  1792. return graphics->exports.gs_texture_get_height(tex);
  1793. }
  1794. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1795. {
  1796. graphics_t *graphics = thread_graphics;
  1797. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1798. return GS_UNKNOWN;
  1799. return graphics->exports.gs_texture_get_color_format(tex);
  1800. }
  1801. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1802. {
  1803. graphics_t *graphics = thread_graphics;
  1804. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1805. return false;
  1806. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1807. }
  1808. void gs_texture_unmap(gs_texture_t *tex)
  1809. {
  1810. graphics_t *graphics = thread_graphics;
  1811. if (!gs_valid_p("gs_texture_unmap", tex))
  1812. return;
  1813. graphics->exports.gs_texture_unmap(tex);
  1814. }
  1815. bool gs_texture_is_rect(const gs_texture_t *tex)
  1816. {
  1817. graphics_t *graphics = thread_graphics;
  1818. if (!gs_valid_p("gs_texture_is_rect", tex))
  1819. return false;
  1820. if (graphics->exports.gs_texture_is_rect)
  1821. return graphics->exports.gs_texture_is_rect(tex);
  1822. else
  1823. return false;
  1824. }
  1825. void *gs_texture_get_obj(gs_texture_t *tex)
  1826. {
  1827. graphics_t *graphics = thread_graphics;
  1828. if (!gs_valid_p("gs_texture_get_obj", tex))
  1829. return NULL;
  1830. return graphics->exports.gs_texture_get_obj(tex);
  1831. }
  1832. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1833. {
  1834. graphics_t *graphics = thread_graphics;
  1835. if (!gs_valid("gs_cubetexture_destroy"))
  1836. return;
  1837. if (!cubetex)
  1838. return;
  1839. graphics->exports.gs_cubetexture_destroy(cubetex);
  1840. }
  1841. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1842. {
  1843. graphics_t *graphics = thread_graphics;
  1844. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1845. return 0;
  1846. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1847. }
  1848. enum gs_color_format gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1849. {
  1850. graphics_t *graphics = thread_graphics;
  1851. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1852. return GS_UNKNOWN;
  1853. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1854. }
  1855. void gs_voltexture_destroy(gs_texture_t *voltex)
  1856. {
  1857. graphics_t *graphics = thread_graphics;
  1858. if (!gs_valid("gs_voltexture_destroy"))
  1859. return;
  1860. if (!voltex)
  1861. return;
  1862. graphics->exports.gs_voltexture_destroy(voltex);
  1863. }
  1864. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1865. {
  1866. graphics_t *graphics = thread_graphics;
  1867. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1868. return 0;
  1869. return graphics->exports.gs_voltexture_get_width(voltex);
  1870. }
  1871. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1872. {
  1873. graphics_t *graphics = thread_graphics;
  1874. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1875. return 0;
  1876. return graphics->exports.gs_voltexture_get_height(voltex);
  1877. }
  1878. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1879. {
  1880. graphics_t *graphics = thread_graphics;
  1881. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1882. return 0;
  1883. return graphics->exports.gs_voltexture_get_depth(voltex);
  1884. }
  1885. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1886. {
  1887. graphics_t *graphics = thread_graphics;
  1888. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1889. return GS_UNKNOWN;
  1890. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1891. }
  1892. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1893. {
  1894. graphics_t *graphics = thread_graphics;
  1895. if (!gs_valid("gs_stagesurface_destroy"))
  1896. return;
  1897. if (!stagesurf)
  1898. return;
  1899. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1900. }
  1901. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1902. {
  1903. graphics_t *graphics = thread_graphics;
  1904. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1905. return 0;
  1906. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1907. }
  1908. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1909. {
  1910. graphics_t *graphics = thread_graphics;
  1911. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1912. return 0;
  1913. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1914. }
  1915. enum gs_color_format gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1916. {
  1917. graphics_t *graphics = thread_graphics;
  1918. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1919. return GS_UNKNOWN;
  1920. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1921. }
  1922. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data, uint32_t *linesize)
  1923. {
  1924. graphics_t *graphics = thread_graphics;
  1925. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1926. return 0;
  1927. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1928. }
  1929. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1930. {
  1931. graphics_t *graphics = thread_graphics;
  1932. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1933. return;
  1934. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1935. }
  1936. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1937. {
  1938. if (!gs_valid("gs_zstencil_destroy"))
  1939. return;
  1940. if (!zstencil)
  1941. return;
  1942. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1943. }
  1944. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1945. {
  1946. if (!gs_valid("gs_samplerstate_destroy"))
  1947. return;
  1948. if (!samplerstate)
  1949. return;
  1950. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1951. }
  1952. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1953. {
  1954. graphics_t *graphics = thread_graphics;
  1955. if (!gs_valid("gs_vertexbuffer_destroy"))
  1956. return;
  1957. if (!vertbuffer)
  1958. return;
  1959. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1960. }
  1961. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1962. {
  1963. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1964. return;
  1965. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1966. }
  1967. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer, const struct gs_vb_data *data)
  1968. {
  1969. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1970. return;
  1971. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1972. }
  1973. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1974. {
  1975. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1976. return NULL;
  1977. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1978. }
  1979. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1980. {
  1981. graphics_t *graphics = thread_graphics;
  1982. if (!gs_valid("gs_indexbuffer_destroy"))
  1983. return;
  1984. if (!indexbuffer)
  1985. return;
  1986. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1987. }
  1988. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1989. {
  1990. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1991. return;
  1992. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1993. }
  1994. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer, const void *data)
  1995. {
  1996. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1997. return;
  1998. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1999. }
  2000. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2001. {
  2002. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2003. return NULL;
  2004. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2005. }
  2006. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2007. {
  2008. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2009. return 0;
  2010. return thread_graphics->exports.gs_indexbuffer_get_num_indices(indexbuffer);
  2011. }
  2012. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2013. {
  2014. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2015. return (enum gs_index_type)0;
  2016. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2017. }
  2018. void gs_timer_destroy(gs_timer_t *timer)
  2019. {
  2020. graphics_t *graphics = thread_graphics;
  2021. if (!gs_valid("gs_timer_destroy"))
  2022. return;
  2023. if (!timer)
  2024. return;
  2025. graphics->exports.gs_timer_destroy(timer);
  2026. }
  2027. void gs_timer_begin(gs_timer_t *timer)
  2028. {
  2029. graphics_t *graphics = thread_graphics;
  2030. if (!gs_valid("gs_timer_begin"))
  2031. return;
  2032. if (!timer)
  2033. return;
  2034. graphics->exports.gs_timer_begin(timer);
  2035. }
  2036. void gs_timer_end(gs_timer_t *timer)
  2037. {
  2038. graphics_t *graphics = thread_graphics;
  2039. if (!gs_valid("gs_timer_end"))
  2040. return;
  2041. if (!timer)
  2042. return;
  2043. graphics->exports.gs_timer_end(timer);
  2044. }
  2045. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2046. {
  2047. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2048. return false;
  2049. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2050. }
  2051. void gs_timer_range_destroy(gs_timer_range_t *range)
  2052. {
  2053. graphics_t *graphics = thread_graphics;
  2054. if (!gs_valid("gs_timer_range_destroy"))
  2055. return;
  2056. if (!range)
  2057. return;
  2058. graphics->exports.gs_timer_range_destroy(range);
  2059. }
  2060. void gs_timer_range_begin(gs_timer_range_t *range)
  2061. {
  2062. graphics_t *graphics = thread_graphics;
  2063. if (!gs_valid("gs_timer_range_begin"))
  2064. return;
  2065. if (!range)
  2066. return;
  2067. graphics->exports.gs_timer_range_begin(range);
  2068. }
  2069. void gs_timer_range_end(gs_timer_range_t *range)
  2070. {
  2071. graphics_t *graphics = thread_graphics;
  2072. if (!gs_valid("gs_timer_range_end"))
  2073. return;
  2074. if (!range)
  2075. return;
  2076. graphics->exports.gs_timer_range_end(range);
  2077. }
  2078. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency)
  2079. {
  2080. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2081. return false;
  2082. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint, frequency);
  2083. }
  2084. bool gs_nv12_available(void)
  2085. {
  2086. if (!gs_valid("gs_nv12_available"))
  2087. return false;
  2088. if (!thread_graphics->exports.device_nv12_available)
  2089. return false;
  2090. return thread_graphics->exports.device_nv12_available(thread_graphics->device);
  2091. }
  2092. bool gs_p010_available(void)
  2093. {
  2094. if (!gs_valid("gs_p010_available"))
  2095. return false;
  2096. if (!thread_graphics->exports.device_p010_available)
  2097. return false;
  2098. return thread_graphics->exports.device_p010_available(thread_graphics->device);
  2099. }
  2100. bool gs_is_monitor_hdr(void *monitor)
  2101. {
  2102. if (!gs_valid("gs_is_monitor_hdr"))
  2103. return false;
  2104. return thread_graphics->exports.device_is_monitor_hdr(thread_graphics->device, monitor);
  2105. }
  2106. void gs_debug_marker_begin(const float color[4], const char *markername)
  2107. {
  2108. if (!gs_valid("gs_debug_marker_begin"))
  2109. return;
  2110. if (!markername)
  2111. markername = "(null)";
  2112. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2113. }
  2114. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2115. {
  2116. if (!gs_valid("gs_debug_marker_begin"))
  2117. return;
  2118. if (format) {
  2119. char markername[64];
  2120. va_list args;
  2121. va_start(args, format);
  2122. vsnprintf(markername, sizeof(markername), format, args);
  2123. va_end(args);
  2124. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2125. } else {
  2126. gs_debug_marker_begin(color, NULL);
  2127. }
  2128. }
  2129. void gs_debug_marker_end(void)
  2130. {
  2131. if (!gs_valid("gs_debug_marker_end"))
  2132. return;
  2133. thread_graphics->exports.device_debug_marker_end(thread_graphics->device);
  2134. }
  2135. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2136. uint32_t flags)
  2137. {
  2138. graphics_t *graphics = thread_graphics;
  2139. bool success = false;
  2140. if (!gs_valid("gs_texture_create_nv12"))
  2141. return false;
  2142. if ((width & 1) == 1 || (height & 1) == 1) {
  2143. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2144. "divisible by 2.");
  2145. return false;
  2146. }
  2147. if (graphics->exports.device_texture_create_nv12) {
  2148. success = graphics->exports.device_texture_create_nv12(graphics->device, tex_y, tex_uv, width, height,
  2149. flags);
  2150. if (success)
  2151. return true;
  2152. }
  2153. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2154. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL, flags);
  2155. if (!*tex_y || !*tex_uv) {
  2156. if (*tex_y)
  2157. gs_texture_destroy(*tex_y);
  2158. if (*tex_uv)
  2159. gs_texture_destroy(*tex_uv);
  2160. *tex_y = NULL;
  2161. *tex_uv = NULL;
  2162. return false;
  2163. }
  2164. return true;
  2165. }
  2166. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2167. uint32_t flags)
  2168. {
  2169. graphics_t *graphics = thread_graphics;
  2170. bool success = false;
  2171. if (!gs_valid("gs_texture_create_p010"))
  2172. return false;
  2173. if ((width & 1) == 1 || (height & 1) == 1) {
  2174. blog(LOG_ERROR, "P010 textures must have dimensions "
  2175. "divisible by 2.");
  2176. return false;
  2177. }
  2178. if (graphics->exports.device_texture_create_p010) {
  2179. success = graphics->exports.device_texture_create_p010(graphics->device, tex_y, tex_uv, width, height,
  2180. flags);
  2181. if (success)
  2182. return true;
  2183. }
  2184. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2185. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL, flags);
  2186. if (!*tex_y || !*tex_uv) {
  2187. if (*tex_y)
  2188. gs_texture_destroy(*tex_y);
  2189. if (*tex_uv)
  2190. gs_texture_destroy(*tex_uv);
  2191. *tex_y = NULL;
  2192. *tex_uv = NULL;
  2193. return false;
  2194. }
  2195. return true;
  2196. }
  2197. uint32_t gs_get_adapter_count(void)
  2198. {
  2199. if (!gs_valid("gs_get_adapter_count"))
  2200. return 0;
  2201. if (!thread_graphics->exports.gs_get_adapter_count)
  2202. return 0;
  2203. return thread_graphics->exports.gs_get_adapter_count();
  2204. }
  2205. #ifdef __APPLE__
  2206. /** Platform specific functions */
  2207. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2208. {
  2209. graphics_t *graphics = thread_graphics;
  2210. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2211. return NULL;
  2212. if (!graphics->exports.device_texture_create_from_iosurface)
  2213. return NULL;
  2214. return graphics->exports.device_texture_create_from_iosurface(graphics->device, iosurf);
  2215. }
  2216. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2217. {
  2218. graphics_t *graphics = thread_graphics;
  2219. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2220. return false;
  2221. if (!graphics->exports.gs_texture_rebind_iosurface)
  2222. return false;
  2223. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2224. }
  2225. bool gs_shared_texture_available(void)
  2226. {
  2227. if (!gs_valid("gs_shared_texture_available"))
  2228. return false;
  2229. return thread_graphics->exports.device_shared_texture_available();
  2230. }
  2231. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2232. {
  2233. graphics_t *graphics = thread_graphics;
  2234. if (!gs_valid("gs_texture_open_shared"))
  2235. return NULL;
  2236. if (graphics->exports.device_texture_open_shared)
  2237. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2238. return NULL;
  2239. }
  2240. #elif _WIN32
  2241. bool gs_gdi_texture_available(void)
  2242. {
  2243. if (!gs_valid("gs_gdi_texture_available"))
  2244. return false;
  2245. return thread_graphics->exports.device_gdi_texture_available();
  2246. }
  2247. bool gs_shared_texture_available(void)
  2248. {
  2249. if (!gs_valid("gs_shared_texture_available"))
  2250. return false;
  2251. return thread_graphics->exports.device_shared_texture_available();
  2252. }
  2253. bool gs_get_duplicator_monitor_info(int monitor_idx, struct gs_monitor_info *monitor_info)
  2254. {
  2255. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2256. return false;
  2257. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2258. return false;
  2259. return thread_graphics->exports.device_get_duplicator_monitor_info(thread_graphics->device, monitor_idx,
  2260. monitor_info);
  2261. }
  2262. int gs_duplicator_get_monitor_index(void *monitor)
  2263. {
  2264. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2265. return false;
  2266. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2267. return false;
  2268. return thread_graphics->exports.device_duplicator_get_monitor_index(thread_graphics->device, monitor);
  2269. }
  2270. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2271. {
  2272. if (!gs_valid("gs_duplicator_create"))
  2273. return NULL;
  2274. if (!thread_graphics->exports.device_duplicator_create)
  2275. return NULL;
  2276. return thread_graphics->exports.device_duplicator_create(thread_graphics->device, monitor_idx);
  2277. }
  2278. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2279. {
  2280. if (!gs_valid("gs_duplicator_destroy"))
  2281. return;
  2282. if (!duplicator)
  2283. return;
  2284. if (!thread_graphics->exports.gs_duplicator_destroy)
  2285. return;
  2286. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2287. }
  2288. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2289. {
  2290. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2291. return false;
  2292. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2293. return false;
  2294. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2295. }
  2296. bool gs_can_adapter_fast_clear(void)
  2297. {
  2298. if (!gs_valid("gs_can_adapter_fast_clear"))
  2299. return false;
  2300. if (!thread_graphics->exports.device_can_adapter_fast_clear)
  2301. return false;
  2302. return thread_graphics->exports.device_can_adapter_fast_clear(thread_graphics->device);
  2303. }
  2304. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2305. {
  2306. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2307. return NULL;
  2308. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2309. return NULL;
  2310. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2311. }
  2312. enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator)
  2313. {
  2314. if (!gs_valid_p("gs_duplicator_get_color_space", duplicator))
  2315. return GS_CS_SRGB;
  2316. if (!thread_graphics->exports.gs_duplicator_get_color_space)
  2317. return GS_CS_SRGB;
  2318. return thread_graphics->exports.gs_duplicator_get_color_space(duplicator);
  2319. }
  2320. float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator)
  2321. {
  2322. if (!gs_valid_p("gs_duplicator_get_sdr_white_level", duplicator))
  2323. return 80.f;
  2324. if (!thread_graphics->exports.gs_duplicator_get_sdr_white_level)
  2325. return 80.f;
  2326. return thread_graphics->exports.gs_duplicator_get_sdr_white_level(duplicator);
  2327. }
  2328. /** creates a windows GDI-lockable texture */
  2329. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2330. {
  2331. graphics_t *graphics = thread_graphics;
  2332. if (!gs_valid("gs_texture_create_gdi"))
  2333. return NULL;
  2334. if (graphics->exports.device_texture_create_gdi)
  2335. return graphics->exports.device_texture_create_gdi(graphics->device, width, height);
  2336. return NULL;
  2337. }
  2338. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2339. {
  2340. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2341. return NULL;
  2342. if (thread_graphics->exports.gs_texture_get_dc)
  2343. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2344. return NULL;
  2345. }
  2346. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2347. {
  2348. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2349. return;
  2350. if (thread_graphics->exports.gs_texture_release_dc)
  2351. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2352. }
  2353. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2354. {
  2355. graphics_t *graphics = thread_graphics;
  2356. if (!gs_valid("gs_texture_open_shared"))
  2357. return NULL;
  2358. if (graphics->exports.device_texture_open_shared)
  2359. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2360. return NULL;
  2361. }
  2362. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2363. {
  2364. graphics_t *graphics = thread_graphics;
  2365. if (!gs_valid("gs_texture_open_nt_shared"))
  2366. return NULL;
  2367. if (graphics->exports.device_texture_open_nt_shared)
  2368. return graphics->exports.device_texture_open_nt_shared(graphics->device, handle);
  2369. return NULL;
  2370. }
  2371. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2372. {
  2373. graphics_t *graphics = thread_graphics;
  2374. if (!gs_valid("gs_texture_get_shared_handle"))
  2375. return GS_INVALID_HANDLE;
  2376. if (graphics->exports.device_texture_get_shared_handle)
  2377. return graphics->exports.device_texture_get_shared_handle(tex);
  2378. return GS_INVALID_HANDLE;
  2379. }
  2380. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2381. {
  2382. graphics_t *graphics = thread_graphics;
  2383. if (!gs_valid("gs_texture_wrap_obj"))
  2384. return NULL;
  2385. if (graphics->exports.device_texture_wrap_obj)
  2386. return graphics->exports.device_texture_wrap_obj(graphics->device, obj);
  2387. return NULL;
  2388. }
  2389. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2390. {
  2391. graphics_t *graphics = thread_graphics;
  2392. if (!gs_valid("gs_texture_acquire_sync"))
  2393. return -1;
  2394. if (graphics->exports.device_texture_acquire_sync)
  2395. return graphics->exports.device_texture_acquire_sync(tex, key, ms);
  2396. return -1;
  2397. }
  2398. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2399. {
  2400. graphics_t *graphics = thread_graphics;
  2401. if (!gs_valid("gs_texture_release_sync"))
  2402. return -1;
  2403. if (graphics->exports.device_texture_release_sync)
  2404. return graphics->exports.device_texture_release_sync(tex, key);
  2405. return -1;
  2406. }
  2407. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2408. {
  2409. graphics_t *graphics = thread_graphics;
  2410. if (!gs_valid("gs_stagesurface_create_nv12"))
  2411. return NULL;
  2412. if ((width & 1) == 1 || (height & 1) == 1) {
  2413. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2414. "divisible by 2.");
  2415. return NULL;
  2416. }
  2417. if (graphics->exports.device_stagesurface_create_nv12)
  2418. return graphics->exports.device_stagesurface_create_nv12(graphics->device, width, height);
  2419. return NULL;
  2420. }
  2421. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2422. {
  2423. graphics_t *graphics = thread_graphics;
  2424. if (!gs_valid("gs_stagesurface_create_p010"))
  2425. return NULL;
  2426. if ((width & 1) == 1 || (height & 1) == 1) {
  2427. blog(LOG_ERROR, "P010 textures must have dimensions "
  2428. "divisible by 2.");
  2429. return NULL;
  2430. }
  2431. if (graphics->exports.device_stagesurface_create_p010)
  2432. return graphics->exports.device_stagesurface_create_p010(graphics->device, width, height);
  2433. return NULL;
  2434. }
  2435. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2436. {
  2437. graphics_t *graphics = thread_graphics;
  2438. if (!gs_valid("gs_register_loss_callbacks"))
  2439. return;
  2440. if (graphics->exports.device_register_loss_callbacks)
  2441. graphics->exports.device_register_loss_callbacks(graphics->device, callbacks);
  2442. }
  2443. void gs_unregister_loss_callbacks(void *data)
  2444. {
  2445. graphics_t *graphics = thread_graphics;
  2446. if (!gs_valid("gs_unregister_loss_callbacks"))
  2447. return;
  2448. if (graphics->exports.device_unregister_loss_callbacks)
  2449. graphics->exports.device_unregister_loss_callbacks(graphics->device, data);
  2450. }
  2451. #endif