graphics.c 74 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f,
  33. const char *name)
  34. {
  35. if (!obj) {
  36. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  37. return false;
  38. }
  39. return true;
  40. }
  41. static inline bool gs_valid(const char *f)
  42. {
  43. if (!thread_graphics) {
  44. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  45. f);
  46. return false;
  47. }
  48. return true;
  49. }
  50. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  51. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  52. #define gs_valid_p2(func, param1, param2) \
  53. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) && \
  56. ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  59. uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(callback, param)) {
  67. return;
  68. }
  69. }
  70. /* If the subsystem does not currently support device enumeration of
  71. * adapters or fails to enumerate adapters, just set it to one adapter
  72. * named "Default" */
  73. callback(param, "Default", 0);
  74. }
  75. extern void gs_init_image_deps(void);
  76. extern void gs_free_image_deps(void);
  77. bool load_graphics_imports(struct gs_exports *exports, void *module,
  78. const char *module_name);
  79. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  80. {
  81. struct gs_vb_data *vbd;
  82. vbd = gs_vbdata_create();
  83. vbd->num = IMMEDIATE_COUNT;
  84. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  85. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  86. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  87. vbd->num_tex = 1;
  88. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  89. vbd->tvarray[0].width = 2;
  90. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  91. graphics->immediate_vertbuffer =
  92. graphics->exports.device_vertexbuffer_create(graphics->device,
  93. vbd, GS_DYNAMIC);
  94. if (!graphics->immediate_vertbuffer)
  95. return false;
  96. return true;
  97. }
  98. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  99. {
  100. struct gs_vb_data *vbd;
  101. vbd = gs_vbdata_create();
  102. vbd->num = 4;
  103. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  104. vbd->num_tex = 1;
  105. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  106. vbd->tvarray[0].width = 2;
  107. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  108. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  109. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  110. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  111. graphics->device, vbd, GS_DYNAMIC);
  112. if (!graphics->sprite_buffer)
  113. return false;
  114. return true;
  115. }
  116. static bool graphics_init(struct graphics_subsystem *graphics)
  117. {
  118. struct matrix4 top_mat;
  119. matrix4_identity(&top_mat);
  120. da_push_back(graphics->matrix_stack, &top_mat);
  121. graphics->exports.device_enter_context(graphics->device);
  122. if (!graphics_init_immediate_vb(graphics))
  123. return false;
  124. if (!graphics_init_sprite_vb(graphics))
  125. return false;
  126. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  127. return false;
  128. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  129. return false;
  130. graphics->exports.device_blend_function_separate(
  131. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  132. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  133. graphics->cur_blend_state.enabled = true;
  134. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  135. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  136. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  137. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  138. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  139. graphics->exports.device_blend_op(graphics->device,
  140. graphics->cur_blend_state.op);
  141. graphics->exports.device_leave_context(graphics->device);
  142. gs_init_image_deps();
  143. return true;
  144. }
  145. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  146. {
  147. int errcode = GS_ERROR_FAIL;
  148. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  149. pthread_mutex_init_value(&graphics->mutex);
  150. pthread_mutex_init_value(&graphics->effect_mutex);
  151. graphics->module = os_dlopen(module);
  152. if (!graphics->module) {
  153. errcode = GS_ERROR_MODULE_NOT_FOUND;
  154. goto error;
  155. }
  156. if (!load_graphics_imports(&graphics->exports, graphics->module,
  157. module))
  158. goto error;
  159. errcode = graphics->exports.device_create(&graphics->device, adapter);
  160. if (errcode != GS_SUCCESS)
  161. goto error;
  162. if (!graphics_init(graphics)) {
  163. errcode = GS_ERROR_FAIL;
  164. goto error;
  165. }
  166. *pgraphics = graphics;
  167. return errcode;
  168. error:
  169. gs_destroy(graphics);
  170. return errcode;
  171. }
  172. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  173. void gs_destroy(graphics_t *graphics)
  174. {
  175. if (!ptr_valid(graphics, "gs_destroy"))
  176. return;
  177. while (thread_graphics)
  178. gs_leave_context();
  179. if (graphics->device) {
  180. struct gs_effect *effect = graphics->first_effect;
  181. thread_graphics = graphics;
  182. graphics->exports.device_enter_context(graphics->device);
  183. while (effect) {
  184. struct gs_effect *next = effect->next;
  185. gs_effect_actually_destroy(effect);
  186. effect = next;
  187. }
  188. graphics->exports.gs_vertexbuffer_destroy(
  189. graphics->sprite_buffer);
  190. graphics->exports.gs_vertexbuffer_destroy(
  191. graphics->immediate_vertbuffer);
  192. graphics->exports.device_destroy(graphics->device);
  193. thread_graphics = NULL;
  194. }
  195. pthread_mutex_destroy(&graphics->mutex);
  196. pthread_mutex_destroy(&graphics->effect_mutex);
  197. da_free(graphics->matrix_stack);
  198. da_free(graphics->viewport_stack);
  199. da_free(graphics->blend_state_stack);
  200. if (graphics->module)
  201. os_dlclose(graphics->module);
  202. bfree(graphics);
  203. gs_free_image_deps();
  204. }
  205. void gs_enter_context(graphics_t *graphics)
  206. {
  207. if (!ptr_valid(graphics, "gs_enter_context"))
  208. return;
  209. bool is_current = thread_graphics == graphics;
  210. if (thread_graphics && !is_current) {
  211. while (thread_graphics)
  212. gs_leave_context();
  213. }
  214. if (!is_current) {
  215. pthread_mutex_lock(&graphics->mutex);
  216. graphics->exports.device_enter_context(graphics->device);
  217. thread_graphics = graphics;
  218. }
  219. os_atomic_inc_long(&graphics->ref);
  220. }
  221. void gs_leave_context(void)
  222. {
  223. if (gs_valid("gs_leave_context")) {
  224. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  225. graphics_t *graphics = thread_graphics;
  226. graphics->exports.device_leave_context(
  227. graphics->device);
  228. pthread_mutex_unlock(&graphics->mutex);
  229. thread_graphics = NULL;
  230. }
  231. }
  232. }
  233. graphics_t *gs_get_context(void)
  234. {
  235. return thread_graphics;
  236. }
  237. void *gs_get_device_obj(void)
  238. {
  239. if (!gs_valid("gs_get_device_obj"))
  240. return NULL;
  241. return thread_graphics->exports.device_get_device_obj(
  242. thread_graphics->device);
  243. }
  244. const char *gs_get_device_name(void)
  245. {
  246. return gs_valid("gs_get_device_name")
  247. ? thread_graphics->exports.device_get_name()
  248. : NULL;
  249. }
  250. int gs_get_device_type(void)
  251. {
  252. return gs_valid("gs_get_device_type")
  253. ? thread_graphics->exports.device_get_type()
  254. : -1;
  255. }
  256. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  257. {
  258. return graphics->matrix_stack.array + graphics->cur_matrix;
  259. }
  260. void gs_matrix_push(void)
  261. {
  262. graphics_t *graphics = thread_graphics;
  263. if (!gs_valid("gs_matrix_push"))
  264. return;
  265. struct matrix4 mat, *top_mat = top_matrix(graphics);
  266. memcpy(&mat, top_mat, sizeof(struct matrix4));
  267. da_push_back(graphics->matrix_stack, &mat);
  268. graphics->cur_matrix++;
  269. }
  270. void gs_matrix_pop(void)
  271. {
  272. graphics_t *graphics = thread_graphics;
  273. if (!gs_valid("gs_matrix_pop"))
  274. return;
  275. if (graphics->cur_matrix == 0) {
  276. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  277. return;
  278. }
  279. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  280. graphics->cur_matrix--;
  281. }
  282. void gs_matrix_identity(void)
  283. {
  284. struct matrix4 *top_mat;
  285. if (!gs_valid("gs_matrix_identity"))
  286. return;
  287. top_mat = top_matrix(thread_graphics);
  288. if (top_mat)
  289. matrix4_identity(top_mat);
  290. }
  291. void gs_matrix_transpose(void)
  292. {
  293. struct matrix4 *top_mat;
  294. if (!gs_valid("gs_matrix_transpose"))
  295. return;
  296. top_mat = top_matrix(thread_graphics);
  297. if (top_mat)
  298. matrix4_transpose(top_mat, top_mat);
  299. }
  300. void gs_matrix_set(const struct matrix4 *matrix)
  301. {
  302. struct matrix4 *top_mat;
  303. if (!gs_valid("gs_matrix_set"))
  304. return;
  305. top_mat = top_matrix(thread_graphics);
  306. if (top_mat)
  307. matrix4_copy(top_mat, matrix);
  308. }
  309. void gs_matrix_get(struct matrix4 *dst)
  310. {
  311. struct matrix4 *top_mat;
  312. if (!gs_valid("gs_matrix_get"))
  313. return;
  314. top_mat = top_matrix(thread_graphics);
  315. if (top_mat)
  316. matrix4_copy(dst, top_mat);
  317. }
  318. void gs_matrix_mul(const struct matrix4 *matrix)
  319. {
  320. struct matrix4 *top_mat;
  321. if (!gs_valid("gs_matrix_mul"))
  322. return;
  323. top_mat = top_matrix(thread_graphics);
  324. if (top_mat)
  325. matrix4_mul(top_mat, matrix, top_mat);
  326. }
  327. void gs_matrix_rotquat(const struct quat *rot)
  328. {
  329. struct matrix4 *top_mat;
  330. if (!gs_valid("gs_matrix_rotquat"))
  331. return;
  332. top_mat = top_matrix(thread_graphics);
  333. if (top_mat)
  334. matrix4_rotate_i(top_mat, rot, top_mat);
  335. }
  336. void gs_matrix_rotaa(const struct axisang *rot)
  337. {
  338. struct matrix4 *top_mat;
  339. if (!gs_valid("gs_matrix_rotaa"))
  340. return;
  341. top_mat = top_matrix(thread_graphics);
  342. if (top_mat)
  343. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  344. }
  345. void gs_matrix_translate(const struct vec3 *pos)
  346. {
  347. struct matrix4 *top_mat;
  348. if (!gs_valid("gs_matrix_translate"))
  349. return;
  350. top_mat = top_matrix(thread_graphics);
  351. if (top_mat)
  352. matrix4_translate3v_i(top_mat, pos, top_mat);
  353. }
  354. void gs_matrix_scale(const struct vec3 *scale)
  355. {
  356. struct matrix4 *top_mat;
  357. if (!gs_valid("gs_matrix_scale"))
  358. return;
  359. top_mat = top_matrix(thread_graphics);
  360. if (top_mat)
  361. matrix4_scale_i(top_mat, scale, top_mat);
  362. }
  363. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  364. {
  365. struct matrix4 *top_mat;
  366. struct axisang aa;
  367. if (!gs_valid("gs_matrix_rotaa4f"))
  368. return;
  369. top_mat = top_matrix(thread_graphics);
  370. if (top_mat) {
  371. axisang_set(&aa, x, y, z, angle);
  372. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  373. }
  374. }
  375. void gs_matrix_translate3f(float x, float y, float z)
  376. {
  377. struct matrix4 *top_mat;
  378. struct vec3 p;
  379. if (!gs_valid("gs_matrix_translate3f"))
  380. return;
  381. top_mat = top_matrix(thread_graphics);
  382. if (top_mat) {
  383. vec3_set(&p, x, y, z);
  384. matrix4_translate3v_i(top_mat, &p, top_mat);
  385. }
  386. }
  387. void gs_matrix_scale3f(float x, float y, float z)
  388. {
  389. struct matrix4 *top_mat = top_matrix(thread_graphics);
  390. struct vec3 p;
  391. if (top_mat) {
  392. vec3_set(&p, x, y, z);
  393. matrix4_scale_i(top_mat, &p, top_mat);
  394. }
  395. }
  396. static inline void reset_immediate_arrays(graphics_t *graphics)
  397. {
  398. da_init(graphics->verts);
  399. da_init(graphics->norms);
  400. da_init(graphics->colors);
  401. for (size_t i = 0; i < 16; i++)
  402. da_init(graphics->texverts[i]);
  403. }
  404. void gs_render_start(bool b_new)
  405. {
  406. graphics_t *graphics = thread_graphics;
  407. if (!gs_valid("gs_render_start"))
  408. return;
  409. graphics->using_immediate = !b_new;
  410. reset_immediate_arrays(graphics);
  411. if (b_new) {
  412. graphics->vbd = gs_vbdata_create();
  413. } else {
  414. graphics->vbd = gs_vertexbuffer_get_data(
  415. graphics->immediate_vertbuffer);
  416. memset(graphics->vbd->colors, 0xFF,
  417. sizeof(uint32_t) * IMMEDIATE_COUNT);
  418. graphics->verts.array = graphics->vbd->points;
  419. graphics->norms.array = graphics->vbd->normals;
  420. graphics->colors.array = graphics->vbd->colors;
  421. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  422. graphics->verts.capacity = IMMEDIATE_COUNT;
  423. graphics->norms.capacity = IMMEDIATE_COUNT;
  424. graphics->colors.capacity = IMMEDIATE_COUNT;
  425. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  426. }
  427. }
  428. static inline size_t min_size(const size_t a, const size_t b)
  429. {
  430. return (a < b) ? a : b;
  431. }
  432. void gs_render_stop(enum gs_draw_mode mode)
  433. {
  434. graphics_t *graphics = thread_graphics;
  435. size_t i, num;
  436. if (!gs_valid("gs_render_stop"))
  437. return;
  438. num = graphics->verts.num;
  439. if (!num) {
  440. if (!graphics->using_immediate) {
  441. da_free(graphics->verts);
  442. da_free(graphics->norms);
  443. da_free(graphics->colors);
  444. for (i = 0; i < 16; i++)
  445. da_free(graphics->texverts[i]);
  446. gs_vbdata_destroy(graphics->vbd);
  447. }
  448. return;
  449. }
  450. if (graphics->norms.num &&
  451. (graphics->norms.num != graphics->verts.num)) {
  452. blog(LOG_ERROR, "gs_render_stop: normal count does "
  453. "not match vertex count");
  454. num = min_size(num, graphics->norms.num);
  455. }
  456. if (graphics->colors.num &&
  457. (graphics->colors.num != graphics->verts.num)) {
  458. blog(LOG_ERROR, "gs_render_stop: color count does "
  459. "not match vertex count");
  460. num = min_size(num, graphics->colors.num);
  461. }
  462. if (graphics->texverts[0].num &&
  463. (graphics->texverts[0].num != graphics->verts.num)) {
  464. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  465. "not match vertex count");
  466. num = min_size(num, graphics->texverts[0].num);
  467. }
  468. if (graphics->using_immediate) {
  469. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  470. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  471. gs_load_indexbuffer(NULL);
  472. gs_draw(mode, 0, (uint32_t)num);
  473. reset_immediate_arrays(graphics);
  474. } else {
  475. gs_vertbuffer_t *vb = gs_render_save();
  476. gs_load_vertexbuffer(vb);
  477. gs_load_indexbuffer(NULL);
  478. gs_draw(mode, 0, 0);
  479. gs_vertexbuffer_destroy(vb);
  480. }
  481. graphics->vbd = NULL;
  482. }
  483. gs_vertbuffer_t *gs_render_save(void)
  484. {
  485. graphics_t *graphics = thread_graphics;
  486. size_t num_tex, i;
  487. if (!gs_valid("gs_render_save"))
  488. return NULL;
  489. if (graphics->using_immediate)
  490. return NULL;
  491. if (!graphics->verts.num) {
  492. gs_vbdata_destroy(graphics->vbd);
  493. return NULL;
  494. }
  495. for (num_tex = 0; num_tex < 16; num_tex++)
  496. if (!graphics->texverts[num_tex].num)
  497. break;
  498. graphics->vbd->points = graphics->verts.array;
  499. graphics->vbd->normals = graphics->norms.array;
  500. graphics->vbd->colors = graphics->colors.array;
  501. graphics->vbd->num = graphics->verts.num;
  502. graphics->vbd->num_tex = num_tex;
  503. if (graphics->vbd->num_tex) {
  504. graphics->vbd->tvarray =
  505. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  506. for (i = 0; i < num_tex; i++) {
  507. graphics->vbd->tvarray[i].width = 2;
  508. graphics->vbd->tvarray[i].array =
  509. graphics->texverts[i].array;
  510. }
  511. }
  512. reset_immediate_arrays(graphics);
  513. return gs_vertexbuffer_create(graphics->vbd, 0);
  514. }
  515. void gs_vertex2f(float x, float y)
  516. {
  517. struct vec3 v3;
  518. if (!gs_valid("gs_verte"))
  519. return;
  520. vec3_set(&v3, x, y, 0.0f);
  521. gs_vertex3v(&v3);
  522. }
  523. void gs_vertex3f(float x, float y, float z)
  524. {
  525. struct vec3 v3;
  526. if (!gs_valid("gs_vertex3f"))
  527. return;
  528. vec3_set(&v3, x, y, z);
  529. gs_vertex3v(&v3);
  530. }
  531. void gs_normal3f(float x, float y, float z)
  532. {
  533. struct vec3 v3;
  534. if (!gs_valid("gs_normal3f"))
  535. return;
  536. vec3_set(&v3, x, y, z);
  537. gs_normal3v(&v3);
  538. }
  539. static inline bool validvertsize(graphics_t *graphics, size_t num,
  540. const char *name)
  541. {
  542. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  543. blog(LOG_ERROR,
  544. "%s: tried to use over %u "
  545. "for immediate rendering",
  546. name, IMMEDIATE_COUNT);
  547. return false;
  548. }
  549. return true;
  550. }
  551. void gs_color(uint32_t color)
  552. {
  553. graphics_t *graphics = thread_graphics;
  554. if (!gs_valid("gs_color"))
  555. return;
  556. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  557. return;
  558. da_push_back(graphics->colors, &color);
  559. }
  560. void gs_texcoord(float x, float y, int unit)
  561. {
  562. struct vec2 v2;
  563. if (!gs_valid("gs_texcoord"))
  564. return;
  565. vec2_set(&v2, x, y);
  566. gs_texcoord2v(&v2, unit);
  567. }
  568. void gs_vertex2v(const struct vec2 *v)
  569. {
  570. struct vec3 v3;
  571. if (!gs_valid("gs_vertex2v"))
  572. return;
  573. vec3_set(&v3, v->x, v->y, 0.0f);
  574. gs_vertex3v(&v3);
  575. }
  576. void gs_vertex3v(const struct vec3 *v)
  577. {
  578. graphics_t *graphics = thread_graphics;
  579. if (!gs_valid("gs_vertex3v"))
  580. return;
  581. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  582. return;
  583. da_push_back(graphics->verts, v);
  584. }
  585. void gs_normal3v(const struct vec3 *v)
  586. {
  587. graphics_t *graphics = thread_graphics;
  588. if (!gs_valid("gs_normal3v"))
  589. return;
  590. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  591. return;
  592. da_push_back(graphics->norms, v);
  593. }
  594. void gs_color4v(const struct vec4 *v)
  595. {
  596. /* TODO */
  597. UNUSED_PARAMETER(v);
  598. }
  599. void gs_texcoord2v(const struct vec2 *v, int unit)
  600. {
  601. graphics_t *graphics = thread_graphics;
  602. if (!gs_valid("gs_texcoord2v"))
  603. return;
  604. if (!validvertsize(graphics, graphics->texverts[unit].num,
  605. "gs_texcoord"))
  606. return;
  607. da_push_back(graphics->texverts[unit], v);
  608. }
  609. input_t *gs_get_input(void)
  610. {
  611. /* TODO */
  612. return NULL;
  613. }
  614. gs_effect_t *gs_get_effect(void)
  615. {
  616. if (!gs_valid("gs_get_effect"))
  617. return NULL;
  618. return thread_graphics ? thread_graphics->cur_effect : NULL;
  619. }
  620. static inline struct gs_effect *find_cached_effect(const char *filename)
  621. {
  622. struct gs_effect *effect = thread_graphics->first_effect;
  623. while (effect) {
  624. if (strcmp(effect->effect_path, filename) == 0)
  625. break;
  626. effect = effect->next;
  627. }
  628. return effect;
  629. }
  630. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  631. {
  632. char *file_string;
  633. gs_effect_t *effect = NULL;
  634. if (!gs_valid_p("gs_effect_create_from_file", file))
  635. return NULL;
  636. effect = find_cached_effect(file);
  637. if (effect)
  638. return effect;
  639. file_string = os_quick_read_utf8_file(file);
  640. if (!file_string) {
  641. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  642. return NULL;
  643. }
  644. effect = gs_effect_create(file_string, file, error_string);
  645. bfree(file_string);
  646. return effect;
  647. }
  648. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  649. char **error_string)
  650. {
  651. if (!gs_valid_p("gs_effect_create", effect_string))
  652. return NULL;
  653. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  654. struct effect_parser parser;
  655. bool success;
  656. effect->graphics = thread_graphics;
  657. effect->effect_path = bstrdup(filename);
  658. ep_init(&parser);
  659. success = ep_parse(&parser, effect, effect_string, filename);
  660. if (!success) {
  661. if (error_string)
  662. *error_string =
  663. error_data_buildstring(&parser.cfp.error_list);
  664. gs_effect_destroy(effect);
  665. effect = NULL;
  666. }
  667. if (effect) {
  668. pthread_mutex_lock(&thread_graphics->effect_mutex);
  669. if (effect->effect_path) {
  670. effect->cached = true;
  671. effect->next = thread_graphics->first_effect;
  672. thread_graphics->first_effect = effect;
  673. }
  674. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  675. }
  676. ep_free(&parser);
  677. return effect;
  678. }
  679. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  680. char **error_string)
  681. {
  682. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  683. return NULL;
  684. char *file_string;
  685. gs_shader_t *shader = NULL;
  686. file_string = os_quick_read_utf8_file(file);
  687. if (!file_string) {
  688. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  689. return NULL;
  690. }
  691. shader = gs_vertexshader_create(file_string, file, error_string);
  692. bfree(file_string);
  693. return shader;
  694. }
  695. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  696. char **error_string)
  697. {
  698. char *file_string;
  699. gs_shader_t *shader = NULL;
  700. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  701. return NULL;
  702. file_string = os_quick_read_utf8_file(file);
  703. if (!file_string) {
  704. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  705. return NULL;
  706. }
  707. shader = gs_pixelshader_create(file_string, file, error_string);
  708. bfree(file_string);
  709. return shader;
  710. }
  711. gs_texture_t *gs_texture_create_from_file(const char *file)
  712. {
  713. enum gs_color_format format;
  714. uint32_t cx;
  715. uint32_t cy;
  716. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  717. gs_texture_t *tex = NULL;
  718. if (data) {
  719. tex = gs_texture_create(cx, cy, format, 1,
  720. (const uint8_t **)&data, 0);
  721. bfree(data);
  722. }
  723. return tex;
  724. }
  725. static inline void assign_sprite_rect(float *start, float *end, float size,
  726. bool flip)
  727. {
  728. if (!flip) {
  729. *start = 0.0f;
  730. *end = size;
  731. } else {
  732. *start = size;
  733. *end = 0.0f;
  734. }
  735. }
  736. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  737. {
  738. if (!flip) {
  739. *start = 0.0f;
  740. *end = 1.0f;
  741. } else {
  742. *start = 1.0f;
  743. *end = 0.0f;
  744. }
  745. }
  746. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  747. float start_u, float end_u, float start_v, float end_v)
  748. {
  749. struct vec2 *tvarray = data->tvarray[0].array;
  750. vec3_zero(data->points);
  751. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  752. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  753. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  754. vec2_set(tvarray, start_u, start_v);
  755. vec2_set(tvarray + 1, end_u, start_v);
  756. vec2_set(tvarray + 2, start_u, end_v);
  757. vec2_set(tvarray + 3, end_u, end_v);
  758. }
  759. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  760. float fcy, uint32_t flip)
  761. {
  762. float start_u, end_u;
  763. float start_v, end_v;
  764. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  765. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  766. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  767. }
  768. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  769. float fsub_y, float fsub_cx,
  770. float fsub_cy, float fcx, float fcy,
  771. uint32_t flip)
  772. {
  773. float start_u, end_u;
  774. float start_v, end_v;
  775. if ((flip & GS_FLIP_U) == 0) {
  776. start_u = fsub_x / fcx;
  777. end_u = (fsub_x + fsub_cx) / fcx;
  778. } else {
  779. start_u = (fsub_x + fsub_cx) / fcx;
  780. end_u = fsub_x / fcx;
  781. }
  782. if ((flip & GS_FLIP_V) == 0) {
  783. start_v = fsub_y / fcy;
  784. end_v = (fsub_y + fsub_cy) / fcy;
  785. } else {
  786. start_v = (fsub_y + fsub_cy) / fcy;
  787. end_v = fsub_y / fcy;
  788. }
  789. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  790. }
  791. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  792. float fcx, float fcy, uint32_t flip)
  793. {
  794. float start_u, end_u;
  795. float start_v, end_v;
  796. float width = (float)gs_texture_get_width(tex);
  797. float height = (float)gs_texture_get_height(tex);
  798. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  799. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  800. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  801. }
  802. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  803. uint32_t height)
  804. {
  805. graphics_t *graphics = thread_graphics;
  806. float fcx, fcy;
  807. struct gs_vb_data *data;
  808. if (tex) {
  809. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  810. blog(LOG_ERROR, "A sprite must be a 2D texture");
  811. return;
  812. }
  813. } else {
  814. if (!width || !height) {
  815. blog(LOG_ERROR, "A sprite cannot be drawn without "
  816. "a width/height");
  817. return;
  818. }
  819. }
  820. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  821. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  822. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  823. if (tex && gs_texture_is_rect(tex))
  824. build_sprite_rect(data, tex, fcx, fcy, flip);
  825. else
  826. build_sprite_norm(data, fcx, fcy, flip);
  827. gs_vertexbuffer_flush(graphics->sprite_buffer);
  828. gs_load_vertexbuffer(graphics->sprite_buffer);
  829. gs_load_indexbuffer(NULL);
  830. gs_draw(GS_TRISTRIP, 0, 0);
  831. }
  832. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  833. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  834. {
  835. graphics_t *graphics = thread_graphics;
  836. float fcx, fcy;
  837. struct gs_vb_data *data;
  838. if (tex) {
  839. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  840. blog(LOG_ERROR, "A sprite must be a 2D texture");
  841. return;
  842. }
  843. }
  844. fcx = (float)gs_texture_get_width(tex);
  845. fcy = (float)gs_texture_get_height(tex);
  846. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  847. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  848. (float)sub_cy, fcx, fcy, flip);
  849. gs_vertexbuffer_flush(graphics->sprite_buffer);
  850. gs_load_vertexbuffer(graphics->sprite_buffer);
  851. gs_load_indexbuffer(NULL);
  852. gs_draw(GS_TRISTRIP, 0, 0);
  853. }
  854. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  855. float left, float right, float top, float bottom,
  856. float znear)
  857. {
  858. /* TODO */
  859. UNUSED_PARAMETER(cubetex);
  860. UNUSED_PARAMETER(rot);
  861. UNUSED_PARAMETER(left);
  862. UNUSED_PARAMETER(right);
  863. UNUSED_PARAMETER(top);
  864. UNUSED_PARAMETER(bottom);
  865. UNUSED_PARAMETER(znear);
  866. }
  867. void gs_reset_viewport(void)
  868. {
  869. uint32_t cx, cy;
  870. if (!gs_valid("gs_reset_viewport"))
  871. return;
  872. gs_get_size(&cx, &cy);
  873. gs_set_viewport(0, 0, (int)cx, (int)cy);
  874. }
  875. void gs_set_2d_mode(void)
  876. {
  877. uint32_t cx, cy;
  878. if (!gs_valid("gs_set_2d_mode"))
  879. return;
  880. gs_get_size(&cx, &cy);
  881. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  882. }
  883. void gs_set_3d_mode(double fovy, double znear, double zvar)
  884. {
  885. /* TODO */
  886. UNUSED_PARAMETER(fovy);
  887. UNUSED_PARAMETER(znear);
  888. UNUSED_PARAMETER(zvar);
  889. }
  890. void gs_viewport_push(void)
  891. {
  892. if (!gs_valid("gs_viewport_push"))
  893. return;
  894. struct gs_rect *rect =
  895. da_push_back_new(thread_graphics->viewport_stack);
  896. gs_get_viewport(rect);
  897. }
  898. void gs_viewport_pop(void)
  899. {
  900. struct gs_rect *rect;
  901. if (!gs_valid("gs_viewport_pop"))
  902. return;
  903. if (!thread_graphics->viewport_stack.num)
  904. return;
  905. rect = da_end(thread_graphics->viewport_stack);
  906. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  907. da_pop_back(thread_graphics->viewport_stack);
  908. }
  909. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  910. uint32_t linesize, bool flip)
  911. {
  912. uint8_t *ptr;
  913. uint32_t linesize_out;
  914. size_t row_copy;
  915. size_t height;
  916. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  917. return;
  918. if (!gs_texture_map(tex, &ptr, &linesize_out))
  919. return;
  920. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  921. height = gs_texture_get_height(tex);
  922. if (flip) {
  923. uint8_t *const end = ptr + height * linesize_out;
  924. data += (height - 1) * linesize;
  925. while (ptr < end) {
  926. memcpy(ptr, data, row_copy);
  927. ptr += linesize_out;
  928. data -= linesize;
  929. }
  930. } else if (linesize == linesize_out) {
  931. memcpy(ptr, data, row_copy * height);
  932. } else {
  933. uint8_t *const end = ptr + height * linesize_out;
  934. while (ptr < end) {
  935. memcpy(ptr, data, row_copy);
  936. ptr += linesize_out;
  937. data += linesize;
  938. }
  939. }
  940. gs_texture_unmap(tex);
  941. }
  942. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  943. const void *data, uint32_t linesize, bool invert)
  944. {
  945. /* TODO */
  946. UNUSED_PARAMETER(cubetex);
  947. UNUSED_PARAMETER(side);
  948. UNUSED_PARAMETER(data);
  949. UNUSED_PARAMETER(linesize);
  950. UNUSED_PARAMETER(invert);
  951. }
  952. void gs_perspective(float angle, float aspect, float near, float far)
  953. {
  954. graphics_t *graphics = thread_graphics;
  955. float xmin, xmax, ymin, ymax;
  956. if (!gs_valid("gs_perspective"))
  957. return;
  958. ymax = near * tanf(RAD(angle) * 0.5f);
  959. ymin = -ymax;
  960. xmin = ymin * aspect;
  961. xmax = ymax * aspect;
  962. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  963. ymax, near, far);
  964. }
  965. void gs_blend_state_push(void)
  966. {
  967. graphics_t *graphics = thread_graphics;
  968. if (!gs_valid("gs_blend_state_push"))
  969. return;
  970. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  971. }
  972. void gs_blend_state_pop(void)
  973. {
  974. graphics_t *graphics = thread_graphics;
  975. struct blend_state *state;
  976. if (!gs_valid("gs_blend_state_pop"))
  977. return;
  978. state = da_end(graphics->blend_state_stack);
  979. if (!state)
  980. return;
  981. gs_enable_blending(state->enabled);
  982. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  983. state->dest_a);
  984. gs_blend_op(state->op);
  985. da_pop_back(graphics->blend_state_stack);
  986. }
  987. void gs_reset_blend_state(void)
  988. {
  989. graphics_t *graphics = thread_graphics;
  990. if (!gs_valid("gs_preprocessor_name"))
  991. return;
  992. if (!graphics->cur_blend_state.enabled)
  993. gs_enable_blending(true);
  994. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  995. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  996. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  997. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  998. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  999. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  1000. GS_BLEND_INVSRCALPHA);
  1001. gs_blend_op(GS_BLEND_OP_ADD);
  1002. }
  1003. }
  1004. /* ------------------------------------------------------------------------- */
  1005. const char *gs_preprocessor_name(void)
  1006. {
  1007. graphics_t *graphics = thread_graphics;
  1008. if (!gs_valid("gs_preprocessor_name"))
  1009. return NULL;
  1010. return graphics->exports.device_preprocessor_name();
  1011. }
  1012. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1013. {
  1014. struct gs_init_data new_data = *data;
  1015. graphics_t *graphics = thread_graphics;
  1016. if (!gs_valid_p("gs_swapchain_create", data))
  1017. return NULL;
  1018. if (new_data.num_backbuffers == 0)
  1019. new_data.num_backbuffers = 1;
  1020. return graphics->exports.device_swapchain_create(graphics->device,
  1021. &new_data);
  1022. }
  1023. void gs_resize(uint32_t x, uint32_t y)
  1024. {
  1025. graphics_t *graphics = thread_graphics;
  1026. if (!gs_valid("gs_resize"))
  1027. return;
  1028. graphics->exports.device_resize(graphics->device, x, y);
  1029. }
  1030. void gs_update_color_space(void)
  1031. {
  1032. graphics_t *graphics = thread_graphics;
  1033. if (!gs_valid("gs_update_color_space"))
  1034. return;
  1035. graphics->exports.device_update_color_space(graphics->device);
  1036. }
  1037. void gs_get_size(uint32_t *x, uint32_t *y)
  1038. {
  1039. graphics_t *graphics = thread_graphics;
  1040. if (!gs_valid("gs_get_size"))
  1041. return;
  1042. graphics->exports.device_get_size(graphics->device, x, y);
  1043. }
  1044. uint32_t gs_get_width(void)
  1045. {
  1046. graphics_t *graphics = thread_graphics;
  1047. if (!gs_valid("gs_get_width"))
  1048. return 0;
  1049. return graphics->exports.device_get_width(graphics->device);
  1050. }
  1051. uint32_t gs_get_height(void)
  1052. {
  1053. graphics_t *graphics = thread_graphics;
  1054. if (!gs_valid("gs_get_height"))
  1055. return 0;
  1056. return graphics->exports.device_get_height(graphics->device);
  1057. }
  1058. static inline bool is_pow2(uint32_t size)
  1059. {
  1060. return size >= 2 && (size & (size - 1)) == 0;
  1061. }
  1062. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1063. enum gs_color_format color_format,
  1064. uint32_t levels, const uint8_t **data,
  1065. uint32_t flags)
  1066. {
  1067. graphics_t *graphics = thread_graphics;
  1068. bool pow2tex = is_pow2(width) && is_pow2(height);
  1069. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1070. if (!gs_valid("gs_texture_create"))
  1071. return NULL;
  1072. if (uses_mipmaps && !pow2tex) {
  1073. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1074. "non-power-of-two texture. Disabling "
  1075. "mipmaps for this texture.");
  1076. uses_mipmaps = false;
  1077. flags &= ~GS_BUILD_MIPMAPS;
  1078. levels = 1;
  1079. }
  1080. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1081. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1082. "Disabling mipmaps for this texture.");
  1083. flags &= ~GS_BUILD_MIPMAPS;
  1084. levels = 1;
  1085. }
  1086. return graphics->exports.device_texture_create(graphics->device, width,
  1087. height, color_format,
  1088. levels, data, flags);
  1089. }
  1090. #if __linux__
  1091. gs_texture_t *gs_texture_create_from_dmabuf(
  1092. unsigned int width, unsigned int height, uint32_t drm_format,
  1093. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1094. const uint32_t *strides, const uint32_t *offsets,
  1095. const uint64_t *modifiers)
  1096. {
  1097. graphics_t *graphics = thread_graphics;
  1098. return graphics->exports.device_texture_create_from_dmabuf(
  1099. graphics->device, width, height, drm_format, color_format,
  1100. n_planes, fds, strides, offsets, modifiers);
  1101. }
  1102. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  1103. uint32_t **drm_formats, size_t *n_formats)
  1104. {
  1105. graphics_t *graphics = thread_graphics;
  1106. return graphics->exports.device_query_dmabuf_capabilities(
  1107. graphics->device, dmabuf_flags, drm_formats, n_formats);
  1108. }
  1109. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  1110. uint64_t **modifiers,
  1111. size_t *n_modifiers)
  1112. {
  1113. graphics_t *graphics = thread_graphics;
  1114. return graphics->exports.device_query_dmabuf_modifiers_for_format(
  1115. graphics->device, drm_format, modifiers, n_modifiers);
  1116. }
  1117. #endif
  1118. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1119. enum gs_color_format color_format,
  1120. uint32_t levels, const uint8_t **data,
  1121. uint32_t flags)
  1122. {
  1123. graphics_t *graphics = thread_graphics;
  1124. bool pow2tex = is_pow2(size);
  1125. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1126. if (!gs_valid("gs_cubetexture_create"))
  1127. return NULL;
  1128. if (uses_mipmaps && !pow2tex) {
  1129. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1130. "non-power-of-two texture. Disabling "
  1131. "mipmaps for this texture.");
  1132. uses_mipmaps = false;
  1133. flags &= ~GS_BUILD_MIPMAPS;
  1134. levels = 1;
  1135. }
  1136. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1137. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1138. "Disabling mipmaps for this texture.");
  1139. flags &= ~GS_BUILD_MIPMAPS;
  1140. levels = 1;
  1141. data = NULL;
  1142. }
  1143. return graphics->exports.device_cubetexture_create(
  1144. graphics->device, size, color_format, levels, data, flags);
  1145. }
  1146. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1147. uint32_t depth,
  1148. enum gs_color_format color_format,
  1149. uint32_t levels, const uint8_t **data,
  1150. uint32_t flags)
  1151. {
  1152. graphics_t *graphics = thread_graphics;
  1153. if (!gs_valid("gs_voltexture_create"))
  1154. return NULL;
  1155. return graphics->exports.device_voltexture_create(graphics->device,
  1156. width, height, depth,
  1157. color_format, levels,
  1158. data, flags);
  1159. }
  1160. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1161. enum gs_zstencil_format format)
  1162. {
  1163. graphics_t *graphics = thread_graphics;
  1164. if (!gs_valid("gs_zstencil_create"))
  1165. return NULL;
  1166. return graphics->exports.device_zstencil_create(graphics->device, width,
  1167. height, format);
  1168. }
  1169. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1170. enum gs_color_format color_format)
  1171. {
  1172. graphics_t *graphics = thread_graphics;
  1173. if (!gs_valid("gs_stagesurface_create"))
  1174. return NULL;
  1175. return graphics->exports.device_stagesurface_create(
  1176. graphics->device, width, height, color_format);
  1177. }
  1178. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1179. {
  1180. graphics_t *graphics = thread_graphics;
  1181. if (!gs_valid_p("gs_samplerstate_create", info))
  1182. return NULL;
  1183. return graphics->exports.device_samplerstate_create(graphics->device,
  1184. info);
  1185. }
  1186. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1187. char **error_string)
  1188. {
  1189. graphics_t *graphics = thread_graphics;
  1190. if (!gs_valid_p("gs_vertexshader_create", shader))
  1191. return NULL;
  1192. return graphics->exports.device_vertexshader_create(
  1193. graphics->device, shader, file, error_string);
  1194. }
  1195. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1196. char **error_string)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!gs_valid_p("gs_pixelshader_create", shader))
  1200. return NULL;
  1201. return graphics->exports.device_pixelshader_create(
  1202. graphics->device, shader, file, error_string);
  1203. }
  1204. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1205. {
  1206. graphics_t *graphics = thread_graphics;
  1207. if (!gs_valid("gs_vertexbuffer_create"))
  1208. return NULL;
  1209. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1210. struct gs_vb_data *new_data = gs_vbdata_create();
  1211. new_data->num = data->num;
  1212. #define DUP_VAL(val) \
  1213. do { \
  1214. if (data->val) \
  1215. new_data->val = bmemdup( \
  1216. data->val, sizeof(*data->val) * data->num); \
  1217. } while (false)
  1218. DUP_VAL(points);
  1219. DUP_VAL(normals);
  1220. DUP_VAL(tangents);
  1221. DUP_VAL(colors);
  1222. #undef DUP_VAL
  1223. if (data->tvarray && data->num_tex) {
  1224. new_data->num_tex = data->num_tex;
  1225. new_data->tvarray = bzalloc(
  1226. sizeof(struct gs_tvertarray) * data->num_tex);
  1227. for (size_t i = 0; i < data->num_tex; i++) {
  1228. struct gs_tvertarray *tv = &data->tvarray[i];
  1229. struct gs_tvertarray *new_tv =
  1230. &new_data->tvarray[i];
  1231. size_t size = tv->width * sizeof(float);
  1232. new_tv->width = tv->width;
  1233. new_tv->array =
  1234. bmemdup(tv->array, size * data->num);
  1235. }
  1236. }
  1237. data = new_data;
  1238. }
  1239. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1240. data, flags);
  1241. }
  1242. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1243. size_t num, uint32_t flags)
  1244. {
  1245. graphics_t *graphics = thread_graphics;
  1246. if (!gs_valid("gs_indexbuffer_create"))
  1247. return NULL;
  1248. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1249. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1250. indices = bmemdup(indices, size * num);
  1251. }
  1252. return graphics->exports.device_indexbuffer_create(
  1253. graphics->device, type, indices, num, flags);
  1254. }
  1255. gs_timer_t *gs_timer_create()
  1256. {
  1257. graphics_t *graphics = thread_graphics;
  1258. if (!gs_valid("gs_timer_create"))
  1259. return NULL;
  1260. return graphics->exports.device_timer_create(graphics->device);
  1261. }
  1262. gs_timer_range_t *gs_timer_range_create()
  1263. {
  1264. graphics_t *graphics = thread_graphics;
  1265. if (!gs_valid("gs_timer_range_create"))
  1266. return NULL;
  1267. return graphics->exports.device_timer_range_create(graphics->device);
  1268. }
  1269. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1270. {
  1271. graphics_t *graphics = thread_graphics;
  1272. if (!gs_valid_p("gs_get_texture_type", texture))
  1273. return GS_TEXTURE_2D;
  1274. return graphics->exports.device_get_texture_type(texture);
  1275. }
  1276. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1277. {
  1278. graphics_t *graphics = thread_graphics;
  1279. if (!gs_valid("gs_load_vertexbuffer"))
  1280. return;
  1281. graphics->exports.device_load_vertexbuffer(graphics->device,
  1282. vertbuffer);
  1283. }
  1284. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1285. {
  1286. graphics_t *graphics = thread_graphics;
  1287. if (!gs_valid("gs_load_indexbuffer"))
  1288. return;
  1289. graphics->exports.device_load_indexbuffer(graphics->device,
  1290. indexbuffer);
  1291. }
  1292. void gs_load_texture(gs_texture_t *tex, int unit)
  1293. {
  1294. graphics_t *graphics = thread_graphics;
  1295. if (!gs_valid("gs_load_texture"))
  1296. return;
  1297. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1298. }
  1299. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1300. {
  1301. graphics_t *graphics = thread_graphics;
  1302. if (!gs_valid("gs_load_samplerstate"))
  1303. return;
  1304. graphics->exports.device_load_samplerstate(graphics->device,
  1305. samplerstate, unit);
  1306. }
  1307. void gs_load_vertexshader(gs_shader_t *vertshader)
  1308. {
  1309. graphics_t *graphics = thread_graphics;
  1310. if (!gs_valid("gs_load_vertexshader"))
  1311. return;
  1312. graphics->exports.device_load_vertexshader(graphics->device,
  1313. vertshader);
  1314. }
  1315. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1316. {
  1317. graphics_t *graphics = thread_graphics;
  1318. if (!gs_valid("gs_load_pixelshader"))
  1319. return;
  1320. graphics->exports.device_load_pixelshader(graphics->device,
  1321. pixelshader);
  1322. }
  1323. void gs_load_default_samplerstate(bool b_3d, int unit)
  1324. {
  1325. graphics_t *graphics = thread_graphics;
  1326. if (!gs_valid("gs_load_default_samplerstate"))
  1327. return;
  1328. graphics->exports.device_load_default_samplerstate(graphics->device,
  1329. b_3d, unit);
  1330. }
  1331. gs_shader_t *gs_get_vertex_shader(void)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!gs_valid("gs_get_vertex_shader"))
  1335. return NULL;
  1336. return graphics->exports.device_get_vertex_shader(graphics->device);
  1337. }
  1338. gs_shader_t *gs_get_pixel_shader(void)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!gs_valid("gs_get_pixel_shader"))
  1342. return NULL;
  1343. return graphics->exports.device_get_pixel_shader(graphics->device);
  1344. }
  1345. enum gs_color_space gs_get_color_space(void)
  1346. {
  1347. graphics_t *graphics = thread_graphics;
  1348. if (!gs_valid("gs_get_color_space"))
  1349. return GS_CS_SRGB;
  1350. return graphics->exports.device_get_color_space(graphics->device);
  1351. }
  1352. gs_texture_t *gs_get_render_target(void)
  1353. {
  1354. graphics_t *graphics = thread_graphics;
  1355. if (!gs_valid("gs_get_render_target"))
  1356. return NULL;
  1357. return graphics->exports.device_get_render_target(graphics->device);
  1358. }
  1359. gs_zstencil_t *gs_get_zstencil_target(void)
  1360. {
  1361. graphics_t *graphics = thread_graphics;
  1362. if (!gs_valid("gs_get_zstencil_target"))
  1363. return NULL;
  1364. return graphics->exports.device_get_zstencil_target(graphics->device);
  1365. }
  1366. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1367. {
  1368. graphics_t *graphics = thread_graphics;
  1369. if (!gs_valid("gs_set_render_target"))
  1370. return;
  1371. graphics->exports.device_set_render_target(graphics->device, tex,
  1372. zstencil);
  1373. }
  1374. void gs_set_render_target_with_color_space(gs_texture_t *tex,
  1375. gs_zstencil_t *zstencil,
  1376. enum gs_color_space space)
  1377. {
  1378. graphics_t *graphics = thread_graphics;
  1379. if (!gs_valid("gs_set_render_target_with_color_space"))
  1380. return;
  1381. graphics->exports.device_set_render_target_with_color_space(
  1382. graphics->device, tex, zstencil, space);
  1383. }
  1384. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1385. gs_zstencil_t *zstencil)
  1386. {
  1387. graphics_t *graphics = thread_graphics;
  1388. if (!gs_valid("gs_set_cube_render_target"))
  1389. return;
  1390. graphics->exports.device_set_cube_render_target(
  1391. graphics->device, cubetex, side, zstencil);
  1392. }
  1393. void gs_enable_framebuffer_srgb(bool enable)
  1394. {
  1395. graphics_t *graphics = thread_graphics;
  1396. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1397. return;
  1398. graphics->exports.device_enable_framebuffer_srgb(graphics->device,
  1399. enable);
  1400. }
  1401. bool gs_framebuffer_srgb_enabled(void)
  1402. {
  1403. graphics_t *graphics = thread_graphics;
  1404. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1405. return false;
  1406. return graphics->exports.device_framebuffer_srgb_enabled(
  1407. graphics->device);
  1408. }
  1409. bool gs_get_linear_srgb(void)
  1410. {
  1411. graphics_t *graphics = thread_graphics;
  1412. if (!gs_valid("gs_get_linear_srgb"))
  1413. return false;
  1414. return graphics->linear_srgb;
  1415. }
  1416. bool gs_set_linear_srgb(bool linear_srgb)
  1417. {
  1418. graphics_t *graphics = thread_graphics;
  1419. if (!gs_valid("gs_set_linear_srgb"))
  1420. return false;
  1421. const bool previous = graphics->linear_srgb;
  1422. graphics->linear_srgb = linear_srgb;
  1423. return previous;
  1424. }
  1425. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1426. {
  1427. graphics_t *graphics = thread_graphics;
  1428. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1429. return;
  1430. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1431. }
  1432. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1433. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1434. uint32_t src_w, uint32_t src_h)
  1435. {
  1436. graphics_t *graphics = thread_graphics;
  1437. if (!gs_valid_p("gs_copy_texture_region", dst))
  1438. return;
  1439. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1440. dst_x, dst_y, src, src_x,
  1441. src_y, src_w, src_h);
  1442. }
  1443. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1444. {
  1445. graphics_t *graphics = thread_graphics;
  1446. if (!gs_valid("gs_stage_texture"))
  1447. return;
  1448. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1449. }
  1450. void gs_begin_frame(void)
  1451. {
  1452. graphics_t *graphics = thread_graphics;
  1453. if (!gs_valid("gs_begin_frame"))
  1454. return;
  1455. graphics->exports.device_begin_frame(graphics->device);
  1456. }
  1457. void gs_begin_scene(void)
  1458. {
  1459. graphics_t *graphics = thread_graphics;
  1460. if (!gs_valid("gs_begin_scene"))
  1461. return;
  1462. graphics->exports.device_begin_scene(graphics->device);
  1463. }
  1464. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1465. uint32_t num_verts)
  1466. {
  1467. graphics_t *graphics = thread_graphics;
  1468. if (!gs_valid("gs_draw"))
  1469. return;
  1470. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1471. num_verts);
  1472. }
  1473. void gs_end_scene(void)
  1474. {
  1475. graphics_t *graphics = thread_graphics;
  1476. if (!gs_valid("gs_end_scene"))
  1477. return;
  1478. graphics->exports.device_end_scene(graphics->device);
  1479. }
  1480. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1481. {
  1482. graphics_t *graphics = thread_graphics;
  1483. if (!gs_valid("gs_load_swapchain"))
  1484. return;
  1485. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1486. }
  1487. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1488. uint8_t stencil)
  1489. {
  1490. graphics_t *graphics = thread_graphics;
  1491. if (!gs_valid("gs_clear"))
  1492. return;
  1493. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1494. depth, stencil);
  1495. }
  1496. void gs_present(void)
  1497. {
  1498. graphics_t *graphics = thread_graphics;
  1499. if (!gs_valid("gs_present"))
  1500. return;
  1501. graphics->exports.device_present(graphics->device);
  1502. }
  1503. void gs_flush(void)
  1504. {
  1505. graphics_t *graphics = thread_graphics;
  1506. if (!gs_valid("gs_flush"))
  1507. return;
  1508. graphics->exports.device_flush(graphics->device);
  1509. }
  1510. void gs_set_cull_mode(enum gs_cull_mode mode)
  1511. {
  1512. graphics_t *graphics = thread_graphics;
  1513. if (!gs_valid("gs_set_cull_mode"))
  1514. return;
  1515. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1516. }
  1517. enum gs_cull_mode gs_get_cull_mode(void)
  1518. {
  1519. graphics_t *graphics = thread_graphics;
  1520. if (!gs_valid("gs_get_cull_mode"))
  1521. return GS_NEITHER;
  1522. return graphics->exports.device_get_cull_mode(graphics->device);
  1523. }
  1524. void gs_enable_blending(bool enable)
  1525. {
  1526. graphics_t *graphics = thread_graphics;
  1527. if (!gs_valid("gs_enable_blending"))
  1528. return;
  1529. graphics->cur_blend_state.enabled = enable;
  1530. graphics->exports.device_enable_blending(graphics->device, enable);
  1531. }
  1532. void gs_enable_depth_test(bool enable)
  1533. {
  1534. graphics_t *graphics = thread_graphics;
  1535. if (!gs_valid("gs_enable_depth_test"))
  1536. return;
  1537. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1538. }
  1539. void gs_enable_stencil_test(bool enable)
  1540. {
  1541. graphics_t *graphics = thread_graphics;
  1542. if (!gs_valid("gs_enable_stencil_test"))
  1543. return;
  1544. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1545. }
  1546. void gs_enable_stencil_write(bool enable)
  1547. {
  1548. graphics_t *graphics = thread_graphics;
  1549. if (!gs_valid("gs_enable_stencil_write"))
  1550. return;
  1551. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1552. }
  1553. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1554. {
  1555. graphics_t *graphics = thread_graphics;
  1556. if (!gs_valid("gs_enable_color"))
  1557. return;
  1558. graphics->exports.device_enable_color(graphics->device, red, green,
  1559. blue, alpha);
  1560. }
  1561. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1562. {
  1563. graphics_t *graphics = thread_graphics;
  1564. if (!gs_valid("gs_blend_function"))
  1565. return;
  1566. graphics->cur_blend_state.src_c = src;
  1567. graphics->cur_blend_state.dest_c = dest;
  1568. graphics->cur_blend_state.src_a = src;
  1569. graphics->cur_blend_state.dest_a = dest;
  1570. graphics->exports.device_blend_function(graphics->device, src, dest);
  1571. }
  1572. void gs_blend_function_separate(enum gs_blend_type src_c,
  1573. enum gs_blend_type dest_c,
  1574. enum gs_blend_type src_a,
  1575. enum gs_blend_type dest_a)
  1576. {
  1577. graphics_t *graphics = thread_graphics;
  1578. if (!gs_valid("gs_blend_function_separate"))
  1579. return;
  1580. graphics->cur_blend_state.src_c = src_c;
  1581. graphics->cur_blend_state.dest_c = dest_c;
  1582. graphics->cur_blend_state.src_a = src_a;
  1583. graphics->cur_blend_state.dest_a = dest_a;
  1584. graphics->exports.device_blend_function_separate(
  1585. graphics->device, src_c, dest_c, src_a, dest_a);
  1586. }
  1587. void gs_blend_op(enum gs_blend_op_type op)
  1588. {
  1589. graphics_t *graphics = thread_graphics;
  1590. if (!gs_valid("gs_blend_op"))
  1591. return;
  1592. graphics->cur_blend_state.op = op;
  1593. graphics->exports.device_blend_op(graphics->device,
  1594. graphics->cur_blend_state.op);
  1595. }
  1596. void gs_depth_function(enum gs_depth_test test)
  1597. {
  1598. graphics_t *graphics = thread_graphics;
  1599. if (!gs_valid("gs_depth_function"))
  1600. return;
  1601. graphics->exports.device_depth_function(graphics->device, test);
  1602. }
  1603. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1604. {
  1605. graphics_t *graphics = thread_graphics;
  1606. if (!gs_valid("gs_stencil_function"))
  1607. return;
  1608. graphics->exports.device_stencil_function(graphics->device, side, test);
  1609. }
  1610. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1611. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1612. {
  1613. graphics_t *graphics = thread_graphics;
  1614. if (!gs_valid("gs_stencil_op"))
  1615. return;
  1616. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1617. zpass);
  1618. }
  1619. void gs_set_viewport(int x, int y, int width, int height)
  1620. {
  1621. graphics_t *graphics = thread_graphics;
  1622. if (!gs_valid("gs_set_viewport"))
  1623. return;
  1624. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1625. height);
  1626. }
  1627. void gs_get_viewport(struct gs_rect *rect)
  1628. {
  1629. graphics_t *graphics = thread_graphics;
  1630. if (!gs_valid_p("gs_get_viewport", rect))
  1631. return;
  1632. graphics->exports.device_get_viewport(graphics->device, rect);
  1633. }
  1634. void gs_set_scissor_rect(const struct gs_rect *rect)
  1635. {
  1636. graphics_t *graphics = thread_graphics;
  1637. if (!gs_valid("gs_set_scissor_rect"))
  1638. return;
  1639. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1640. }
  1641. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1642. float zfar)
  1643. {
  1644. graphics_t *graphics = thread_graphics;
  1645. if (!gs_valid("gs_ortho"))
  1646. return;
  1647. graphics->exports.device_ortho(graphics->device, left, right, top,
  1648. bottom, znear, zfar);
  1649. }
  1650. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1651. float zfar)
  1652. {
  1653. graphics_t *graphics = thread_graphics;
  1654. if (!gs_valid("gs_frustum"))
  1655. return;
  1656. graphics->exports.device_frustum(graphics->device, left, right, top,
  1657. bottom, znear, zfar);
  1658. }
  1659. void gs_projection_push(void)
  1660. {
  1661. graphics_t *graphics = thread_graphics;
  1662. if (!gs_valid("gs_projection_push"))
  1663. return;
  1664. graphics->exports.device_projection_push(graphics->device);
  1665. }
  1666. void gs_projection_pop(void)
  1667. {
  1668. graphics_t *graphics = thread_graphics;
  1669. if (!gs_valid("gs_projection_pop"))
  1670. return;
  1671. graphics->exports.device_projection_pop(graphics->device);
  1672. }
  1673. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1674. {
  1675. graphics_t *graphics = thread_graphics;
  1676. if (!gs_valid("gs_swapchain_destroy"))
  1677. return;
  1678. if (!swapchain)
  1679. return;
  1680. graphics->exports.gs_swapchain_destroy(swapchain);
  1681. }
  1682. void gs_shader_destroy(gs_shader_t *shader)
  1683. {
  1684. graphics_t *graphics = thread_graphics;
  1685. if (!gs_valid("gs_shader_destroy"))
  1686. return;
  1687. if (!shader)
  1688. return;
  1689. graphics->exports.gs_shader_destroy(shader);
  1690. }
  1691. int gs_shader_get_num_params(const gs_shader_t *shader)
  1692. {
  1693. graphics_t *graphics = thread_graphics;
  1694. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1695. return 0;
  1696. return graphics->exports.gs_shader_get_num_params(shader);
  1697. }
  1698. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1699. {
  1700. graphics_t *graphics = thread_graphics;
  1701. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1702. return NULL;
  1703. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1704. }
  1705. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1706. {
  1707. graphics_t *graphics = thread_graphics;
  1708. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1709. return NULL;
  1710. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1711. }
  1712. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1713. {
  1714. graphics_t *graphics = thread_graphics;
  1715. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1716. return NULL;
  1717. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1718. }
  1719. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1720. {
  1721. graphics_t *graphics = thread_graphics;
  1722. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1723. return NULL;
  1724. return graphics->exports.gs_shader_get_world_matrix(shader);
  1725. }
  1726. void gs_shader_get_param_info(const gs_sparam_t *param,
  1727. struct gs_shader_param_info *info)
  1728. {
  1729. graphics_t *graphics = thread_graphics;
  1730. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1731. return;
  1732. graphics->exports.gs_shader_get_param_info(param, info);
  1733. }
  1734. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1735. {
  1736. graphics_t *graphics = thread_graphics;
  1737. if (!gs_valid_p("gs_shader_set_bool", param))
  1738. return;
  1739. graphics->exports.gs_shader_set_bool(param, val);
  1740. }
  1741. void gs_shader_set_float(gs_sparam_t *param, float val)
  1742. {
  1743. graphics_t *graphics = thread_graphics;
  1744. if (!gs_valid_p("gs_shader_set_float", param))
  1745. return;
  1746. graphics->exports.gs_shader_set_float(param, val);
  1747. }
  1748. void gs_shader_set_int(gs_sparam_t *param, int val)
  1749. {
  1750. graphics_t *graphics = thread_graphics;
  1751. if (!gs_valid_p("gs_shader_set_int", param))
  1752. return;
  1753. graphics->exports.gs_shader_set_int(param, val);
  1754. }
  1755. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1756. {
  1757. graphics_t *graphics = thread_graphics;
  1758. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1759. return;
  1760. graphics->exports.gs_shader_set_matrix3(param, val);
  1761. }
  1762. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1763. {
  1764. graphics_t *graphics = thread_graphics;
  1765. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1766. return;
  1767. graphics->exports.gs_shader_set_matrix4(param, val);
  1768. }
  1769. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1770. {
  1771. graphics_t *graphics = thread_graphics;
  1772. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1773. return;
  1774. graphics->exports.gs_shader_set_vec2(param, val);
  1775. }
  1776. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1777. {
  1778. graphics_t *graphics = thread_graphics;
  1779. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1780. return;
  1781. graphics->exports.gs_shader_set_vec3(param, val);
  1782. }
  1783. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1784. {
  1785. graphics_t *graphics = thread_graphics;
  1786. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1787. return;
  1788. graphics->exports.gs_shader_set_vec4(param, val);
  1789. }
  1790. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1791. {
  1792. graphics_t *graphics = thread_graphics;
  1793. if (!gs_valid_p("gs_shader_set_texture", param))
  1794. return;
  1795. graphics->exports.gs_shader_set_texture(param, val);
  1796. }
  1797. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1798. {
  1799. graphics_t *graphics = thread_graphics;
  1800. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1801. return;
  1802. graphics->exports.gs_shader_set_val(param, val, size);
  1803. }
  1804. void gs_shader_set_default(gs_sparam_t *param)
  1805. {
  1806. graphics_t *graphics = thread_graphics;
  1807. if (!gs_valid_p("gs_shader_set_default", param))
  1808. return;
  1809. graphics->exports.gs_shader_set_default(param);
  1810. }
  1811. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1812. {
  1813. graphics_t *graphics = thread_graphics;
  1814. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1815. return;
  1816. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1817. }
  1818. void gs_texture_destroy(gs_texture_t *tex)
  1819. {
  1820. graphics_t *graphics = thread_graphics;
  1821. if (!gs_valid("gs_texture_destroy"))
  1822. return;
  1823. if (!tex)
  1824. return;
  1825. graphics->exports.gs_texture_destroy(tex);
  1826. }
  1827. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1828. {
  1829. graphics_t *graphics = thread_graphics;
  1830. if (!gs_valid_p("gs_texture_get_width", tex))
  1831. return 0;
  1832. return graphics->exports.gs_texture_get_width(tex);
  1833. }
  1834. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1835. {
  1836. graphics_t *graphics = thread_graphics;
  1837. if (!gs_valid_p("gs_texture_get_height", tex))
  1838. return 0;
  1839. return graphics->exports.gs_texture_get_height(tex);
  1840. }
  1841. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1842. {
  1843. graphics_t *graphics = thread_graphics;
  1844. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1845. return GS_UNKNOWN;
  1846. return graphics->exports.gs_texture_get_color_format(tex);
  1847. }
  1848. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1849. {
  1850. graphics_t *graphics = thread_graphics;
  1851. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1852. return false;
  1853. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1854. }
  1855. void gs_texture_unmap(gs_texture_t *tex)
  1856. {
  1857. graphics_t *graphics = thread_graphics;
  1858. if (!gs_valid_p("gs_texture_unmap", tex))
  1859. return;
  1860. graphics->exports.gs_texture_unmap(tex);
  1861. }
  1862. bool gs_texture_is_rect(const gs_texture_t *tex)
  1863. {
  1864. graphics_t *graphics = thread_graphics;
  1865. if (!gs_valid_p("gs_texture_is_rect", tex))
  1866. return false;
  1867. if (graphics->exports.gs_texture_is_rect)
  1868. return graphics->exports.gs_texture_is_rect(tex);
  1869. else
  1870. return false;
  1871. }
  1872. void *gs_texture_get_obj(gs_texture_t *tex)
  1873. {
  1874. graphics_t *graphics = thread_graphics;
  1875. if (!gs_valid_p("gs_texture_get_obj", tex))
  1876. return NULL;
  1877. return graphics->exports.gs_texture_get_obj(tex);
  1878. }
  1879. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1880. {
  1881. graphics_t *graphics = thread_graphics;
  1882. if (!gs_valid("gs_cubetexture_destroy"))
  1883. return;
  1884. if (!cubetex)
  1885. return;
  1886. graphics->exports.gs_cubetexture_destroy(cubetex);
  1887. }
  1888. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1889. {
  1890. graphics_t *graphics = thread_graphics;
  1891. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1892. return 0;
  1893. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1894. }
  1895. enum gs_color_format
  1896. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1897. {
  1898. graphics_t *graphics = thread_graphics;
  1899. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1900. return GS_UNKNOWN;
  1901. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1902. }
  1903. void gs_voltexture_destroy(gs_texture_t *voltex)
  1904. {
  1905. graphics_t *graphics = thread_graphics;
  1906. if (!gs_valid("gs_voltexture_destroy"))
  1907. return;
  1908. if (!voltex)
  1909. return;
  1910. graphics->exports.gs_voltexture_destroy(voltex);
  1911. }
  1912. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1913. {
  1914. graphics_t *graphics = thread_graphics;
  1915. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1916. return 0;
  1917. return graphics->exports.gs_voltexture_get_width(voltex);
  1918. }
  1919. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1920. {
  1921. graphics_t *graphics = thread_graphics;
  1922. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1923. return 0;
  1924. return graphics->exports.gs_voltexture_get_height(voltex);
  1925. }
  1926. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1927. {
  1928. graphics_t *graphics = thread_graphics;
  1929. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1930. return 0;
  1931. return graphics->exports.gs_voltexture_get_depth(voltex);
  1932. }
  1933. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1934. {
  1935. graphics_t *graphics = thread_graphics;
  1936. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1937. return GS_UNKNOWN;
  1938. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1939. }
  1940. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1941. {
  1942. graphics_t *graphics = thread_graphics;
  1943. if (!gs_valid("gs_stagesurface_destroy"))
  1944. return;
  1945. if (!stagesurf)
  1946. return;
  1947. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1948. }
  1949. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1950. {
  1951. graphics_t *graphics = thread_graphics;
  1952. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1953. return 0;
  1954. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1955. }
  1956. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1957. {
  1958. graphics_t *graphics = thread_graphics;
  1959. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1960. return 0;
  1961. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1962. }
  1963. enum gs_color_format
  1964. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1965. {
  1966. graphics_t *graphics = thread_graphics;
  1967. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1968. return GS_UNKNOWN;
  1969. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1970. }
  1971. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1972. uint32_t *linesize)
  1973. {
  1974. graphics_t *graphics = thread_graphics;
  1975. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1976. return 0;
  1977. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1978. }
  1979. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1980. {
  1981. graphics_t *graphics = thread_graphics;
  1982. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1983. return;
  1984. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1985. }
  1986. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1987. {
  1988. if (!gs_valid("gs_zstencil_destroy"))
  1989. return;
  1990. if (!zstencil)
  1991. return;
  1992. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1993. }
  1994. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1995. {
  1996. if (!gs_valid("gs_samplerstate_destroy"))
  1997. return;
  1998. if (!samplerstate)
  1999. return;
  2000. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  2001. }
  2002. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  2003. {
  2004. graphics_t *graphics = thread_graphics;
  2005. if (!gs_valid("gs_vertexbuffer_destroy"))
  2006. return;
  2007. if (!vertbuffer)
  2008. return;
  2009. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  2010. }
  2011. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  2012. {
  2013. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  2014. return;
  2015. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  2016. }
  2017. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  2018. const struct gs_vb_data *data)
  2019. {
  2020. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  2021. return;
  2022. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  2023. }
  2024. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  2025. {
  2026. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  2027. return NULL;
  2028. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  2029. }
  2030. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  2031. {
  2032. graphics_t *graphics = thread_graphics;
  2033. if (!gs_valid("gs_indexbuffer_destroy"))
  2034. return;
  2035. if (!indexbuffer)
  2036. return;
  2037. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  2038. }
  2039. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  2040. {
  2041. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  2042. return;
  2043. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  2044. }
  2045. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  2046. const void *data)
  2047. {
  2048. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  2049. return;
  2050. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  2051. }
  2052. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2053. {
  2054. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2055. return NULL;
  2056. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2057. }
  2058. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2059. {
  2060. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2061. return 0;
  2062. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  2063. indexbuffer);
  2064. }
  2065. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2066. {
  2067. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2068. return (enum gs_index_type)0;
  2069. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2070. }
  2071. void gs_timer_destroy(gs_timer_t *timer)
  2072. {
  2073. graphics_t *graphics = thread_graphics;
  2074. if (!gs_valid("gs_timer_destroy"))
  2075. return;
  2076. if (!timer)
  2077. return;
  2078. graphics->exports.gs_timer_destroy(timer);
  2079. }
  2080. void gs_timer_begin(gs_timer_t *timer)
  2081. {
  2082. graphics_t *graphics = thread_graphics;
  2083. if (!gs_valid("gs_timer_begin"))
  2084. return;
  2085. if (!timer)
  2086. return;
  2087. graphics->exports.gs_timer_begin(timer);
  2088. }
  2089. void gs_timer_end(gs_timer_t *timer)
  2090. {
  2091. graphics_t *graphics = thread_graphics;
  2092. if (!gs_valid("gs_timer_end"))
  2093. return;
  2094. if (!timer)
  2095. return;
  2096. graphics->exports.gs_timer_end(timer);
  2097. }
  2098. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2099. {
  2100. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2101. return false;
  2102. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2103. }
  2104. void gs_timer_range_destroy(gs_timer_range_t *range)
  2105. {
  2106. graphics_t *graphics = thread_graphics;
  2107. if (!gs_valid("gs_timer_range_destroy"))
  2108. return;
  2109. if (!range)
  2110. return;
  2111. graphics->exports.gs_timer_range_destroy(range);
  2112. }
  2113. void gs_timer_range_begin(gs_timer_range_t *range)
  2114. {
  2115. graphics_t *graphics = thread_graphics;
  2116. if (!gs_valid("gs_timer_range_begin"))
  2117. return;
  2118. if (!range)
  2119. return;
  2120. graphics->exports.gs_timer_range_begin(range);
  2121. }
  2122. void gs_timer_range_end(gs_timer_range_t *range)
  2123. {
  2124. graphics_t *graphics = thread_graphics;
  2125. if (!gs_valid("gs_timer_range_end"))
  2126. return;
  2127. if (!range)
  2128. return;
  2129. graphics->exports.gs_timer_range_end(range);
  2130. }
  2131. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2132. uint64_t *frequency)
  2133. {
  2134. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2135. return false;
  2136. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2137. frequency);
  2138. }
  2139. bool gs_nv12_available(void)
  2140. {
  2141. if (!gs_valid("gs_nv12_available"))
  2142. return false;
  2143. if (!thread_graphics->exports.device_nv12_available)
  2144. return false;
  2145. return thread_graphics->exports.device_nv12_available(
  2146. thread_graphics->device);
  2147. }
  2148. bool gs_p010_available(void)
  2149. {
  2150. if (!gs_valid("gs_p010_available"))
  2151. return false;
  2152. if (!thread_graphics->exports.device_p010_available)
  2153. return false;
  2154. return thread_graphics->exports.device_p010_available(
  2155. thread_graphics->device);
  2156. }
  2157. void gs_debug_marker_begin(const float color[4], const char *markername)
  2158. {
  2159. if (!gs_valid("gs_debug_marker_begin"))
  2160. return;
  2161. if (!markername)
  2162. markername = "(null)";
  2163. thread_graphics->exports.device_debug_marker_begin(
  2164. thread_graphics->device, markername, color);
  2165. }
  2166. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2167. {
  2168. if (!gs_valid("gs_debug_marker_begin"))
  2169. return;
  2170. if (format) {
  2171. char markername[64];
  2172. va_list args;
  2173. va_start(args, format);
  2174. vsnprintf(markername, sizeof(markername), format, args);
  2175. va_end(args);
  2176. thread_graphics->exports.device_debug_marker_begin(
  2177. thread_graphics->device, markername, color);
  2178. } else {
  2179. gs_debug_marker_begin(color, NULL);
  2180. }
  2181. }
  2182. void gs_debug_marker_end(void)
  2183. {
  2184. if (!gs_valid("gs_debug_marker_end"))
  2185. return;
  2186. thread_graphics->exports.device_debug_marker_end(
  2187. thread_graphics->device);
  2188. }
  2189. #ifdef __APPLE__
  2190. /** Platform specific functions */
  2191. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2192. {
  2193. graphics_t *graphics = thread_graphics;
  2194. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2195. return NULL;
  2196. if (!graphics->exports.device_texture_create_from_iosurface)
  2197. return NULL;
  2198. return graphics->exports.device_texture_create_from_iosurface(
  2199. graphics->device, iosurf);
  2200. }
  2201. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2202. {
  2203. graphics_t *graphics = thread_graphics;
  2204. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2205. return false;
  2206. if (!graphics->exports.gs_texture_rebind_iosurface)
  2207. return false;
  2208. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2209. }
  2210. bool gs_shared_texture_available(void)
  2211. {
  2212. if (!gs_valid("gs_shared_texture_available"))
  2213. return false;
  2214. return thread_graphics->exports.device_shared_texture_available();
  2215. }
  2216. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2217. {
  2218. graphics_t *graphics = thread_graphics;
  2219. if (!gs_valid("gs_texture_open_shared"))
  2220. return NULL;
  2221. if (graphics->exports.device_texture_open_shared)
  2222. return graphics->exports.device_texture_open_shared(
  2223. graphics->device, handle);
  2224. return NULL;
  2225. }
  2226. #elif _WIN32
  2227. bool gs_gdi_texture_available(void)
  2228. {
  2229. if (!gs_valid("gs_gdi_texture_available"))
  2230. return false;
  2231. return thread_graphics->exports.device_gdi_texture_available();
  2232. }
  2233. bool gs_shared_texture_available(void)
  2234. {
  2235. if (!gs_valid("gs_shared_texture_available"))
  2236. return false;
  2237. return thread_graphics->exports.device_shared_texture_available();
  2238. }
  2239. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2240. struct gs_monitor_info *monitor_info)
  2241. {
  2242. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2243. return false;
  2244. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2245. return false;
  2246. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2247. thread_graphics->device, monitor_idx, monitor_info);
  2248. }
  2249. int gs_duplicator_get_monitor_index(void *monitor)
  2250. {
  2251. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2252. return false;
  2253. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2254. return false;
  2255. return thread_graphics->exports.device_duplicator_get_monitor_index(
  2256. thread_graphics->device, monitor);
  2257. }
  2258. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2259. {
  2260. if (!gs_valid("gs_duplicator_create"))
  2261. return NULL;
  2262. if (!thread_graphics->exports.device_duplicator_create)
  2263. return NULL;
  2264. return thread_graphics->exports.device_duplicator_create(
  2265. thread_graphics->device, monitor_idx);
  2266. }
  2267. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2268. {
  2269. if (!gs_valid("gs_duplicator_destroy"))
  2270. return;
  2271. if (!duplicator)
  2272. return;
  2273. if (!thread_graphics->exports.gs_duplicator_destroy)
  2274. return;
  2275. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2276. }
  2277. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2278. {
  2279. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2280. return false;
  2281. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2282. return false;
  2283. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2284. }
  2285. uint32_t gs_get_adapter_count(void)
  2286. {
  2287. if (!gs_valid("gs_get_adapter_count"))
  2288. return 0;
  2289. if (!thread_graphics->exports.gs_get_adapter_count)
  2290. return 0;
  2291. return thread_graphics->exports.gs_get_adapter_count();
  2292. }
  2293. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2294. {
  2295. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2296. return NULL;
  2297. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2298. return NULL;
  2299. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2300. }
  2301. /** creates a windows GDI-lockable texture */
  2302. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2303. {
  2304. graphics_t *graphics = thread_graphics;
  2305. if (!gs_valid("gs_texture_create_gdi"))
  2306. return NULL;
  2307. if (graphics->exports.device_texture_create_gdi)
  2308. return graphics->exports.device_texture_create_gdi(
  2309. graphics->device, width, height);
  2310. return NULL;
  2311. }
  2312. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2313. {
  2314. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2315. return NULL;
  2316. if (thread_graphics->exports.gs_texture_get_dc)
  2317. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2318. return NULL;
  2319. }
  2320. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2321. {
  2322. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2323. return;
  2324. if (thread_graphics->exports.gs_texture_release_dc)
  2325. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2326. }
  2327. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2328. {
  2329. graphics_t *graphics = thread_graphics;
  2330. if (!gs_valid("gs_texture_open_shared"))
  2331. return NULL;
  2332. if (graphics->exports.device_texture_open_shared)
  2333. return graphics->exports.device_texture_open_shared(
  2334. graphics->device, handle);
  2335. return NULL;
  2336. }
  2337. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2338. {
  2339. graphics_t *graphics = thread_graphics;
  2340. if (!gs_valid("gs_texture_open_nt_shared"))
  2341. return NULL;
  2342. if (graphics->exports.device_texture_open_nt_shared)
  2343. return graphics->exports.device_texture_open_nt_shared(
  2344. graphics->device, handle);
  2345. return NULL;
  2346. }
  2347. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2348. {
  2349. graphics_t *graphics = thread_graphics;
  2350. if (!gs_valid("gs_texture_get_shared_handle"))
  2351. return GS_INVALID_HANDLE;
  2352. if (graphics->exports.device_texture_get_shared_handle)
  2353. return graphics->exports.device_texture_get_shared_handle(tex);
  2354. return GS_INVALID_HANDLE;
  2355. }
  2356. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2357. {
  2358. graphics_t *graphics = thread_graphics;
  2359. if (!gs_valid("gs_texture_wrap_obj"))
  2360. return NULL;
  2361. if (graphics->exports.device_texture_wrap_obj)
  2362. return graphics->exports.device_texture_wrap_obj(
  2363. graphics->device, obj);
  2364. return NULL;
  2365. }
  2366. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2367. {
  2368. graphics_t *graphics = thread_graphics;
  2369. if (!gs_valid("gs_texture_acquire_sync"))
  2370. return -1;
  2371. if (graphics->exports.device_texture_acquire_sync)
  2372. return graphics->exports.device_texture_acquire_sync(tex, key,
  2373. ms);
  2374. return -1;
  2375. }
  2376. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2377. {
  2378. graphics_t *graphics = thread_graphics;
  2379. if (!gs_valid("gs_texture_release_sync"))
  2380. return -1;
  2381. if (graphics->exports.device_texture_release_sync)
  2382. return graphics->exports.device_texture_release_sync(tex, key);
  2383. return -1;
  2384. }
  2385. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2386. uint32_t width, uint32_t height, uint32_t flags)
  2387. {
  2388. graphics_t *graphics = thread_graphics;
  2389. bool success = false;
  2390. if (!gs_valid("gs_texture_create_nv12"))
  2391. return false;
  2392. if ((width & 1) == 1 || (height & 1) == 1) {
  2393. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2394. "divisible by 2.");
  2395. return false;
  2396. }
  2397. if (graphics->exports.device_texture_create_nv12) {
  2398. success = graphics->exports.device_texture_create_nv12(
  2399. graphics->device, tex_y, tex_uv, width, height, flags);
  2400. if (success)
  2401. return true;
  2402. }
  2403. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2404. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2405. flags);
  2406. if (!*tex_y || !*tex_uv) {
  2407. if (*tex_y)
  2408. gs_texture_destroy(*tex_y);
  2409. if (*tex_uv)
  2410. gs_texture_destroy(*tex_uv);
  2411. *tex_y = NULL;
  2412. *tex_uv = NULL;
  2413. return false;
  2414. }
  2415. return true;
  2416. }
  2417. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2418. uint32_t width, uint32_t height, uint32_t flags)
  2419. {
  2420. graphics_t *graphics = thread_graphics;
  2421. bool success = false;
  2422. if (!gs_valid("gs_texture_create_p010"))
  2423. return false;
  2424. if ((width & 1) == 1 || (height & 1) == 1) {
  2425. blog(LOG_ERROR, "P010 textures must have dimensions "
  2426. "divisible by 2.");
  2427. return false;
  2428. }
  2429. if (graphics->exports.device_texture_create_p010) {
  2430. success = graphics->exports.device_texture_create_p010(
  2431. graphics->device, tex_y, tex_uv, width, height, flags);
  2432. if (success)
  2433. return true;
  2434. }
  2435. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2436. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL,
  2437. flags);
  2438. if (!*tex_y || !*tex_uv) {
  2439. if (*tex_y)
  2440. gs_texture_destroy(*tex_y);
  2441. if (*tex_uv)
  2442. gs_texture_destroy(*tex_uv);
  2443. *tex_y = NULL;
  2444. *tex_uv = NULL;
  2445. return false;
  2446. }
  2447. return true;
  2448. }
  2449. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2450. {
  2451. graphics_t *graphics = thread_graphics;
  2452. if (!gs_valid("gs_stagesurface_create_nv12"))
  2453. return NULL;
  2454. if ((width & 1) == 1 || (height & 1) == 1) {
  2455. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2456. "divisible by 2.");
  2457. return NULL;
  2458. }
  2459. if (graphics->exports.device_stagesurface_create_nv12)
  2460. return graphics->exports.device_stagesurface_create_nv12(
  2461. graphics->device, width, height);
  2462. return NULL;
  2463. }
  2464. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2465. {
  2466. graphics_t *graphics = thread_graphics;
  2467. if (!gs_valid("gs_stagesurface_create_p010"))
  2468. return NULL;
  2469. if ((width & 1) == 1 || (height & 1) == 1) {
  2470. blog(LOG_ERROR, "P010 textures must have dimensions "
  2471. "divisible by 2.");
  2472. return NULL;
  2473. }
  2474. if (graphics->exports.device_stagesurface_create_p010)
  2475. return graphics->exports.device_stagesurface_create_p010(
  2476. graphics->device, width, height);
  2477. return NULL;
  2478. }
  2479. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2480. {
  2481. graphics_t *graphics = thread_graphics;
  2482. if (!gs_valid("gs_register_loss_callbacks"))
  2483. return;
  2484. if (graphics->exports.device_register_loss_callbacks)
  2485. graphics->exports.device_register_loss_callbacks(
  2486. graphics->device, callbacks);
  2487. }
  2488. void gs_unregister_loss_callbacks(void *data)
  2489. {
  2490. graphics_t *graphics = thread_graphics;
  2491. if (!gs_valid("gs_unregister_loss_callbacks"))
  2492. return;
  2493. if (graphics->exports.device_unregister_loss_callbacks)
  2494. graphics->exports.device_unregister_loss_callbacks(
  2495. graphics->device, data);
  2496. }
  2497. #endif