graphics.h 33 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. GS_RGBA_UNORM,
  66. GS_BGRX_UNORM,
  67. GS_BGRA_UNORM,
  68. GS_RG16,
  69. };
  70. enum gs_color_space {
  71. GS_CS_SRGB, /* SDR */
  72. GS_CS_709_EXTENDED, /* Canvas, Mac EDR (HDR) */
  73. GS_CS_709_SCRGB, /* 1.0 = 80 nits, Windows/Linux HDR */
  74. };
  75. enum gs_zstencil_format {
  76. GS_ZS_NONE,
  77. GS_Z16,
  78. GS_Z24_S8,
  79. GS_Z32F,
  80. GS_Z32F_S8X24,
  81. };
  82. enum gs_index_type {
  83. GS_UNSIGNED_SHORT,
  84. GS_UNSIGNED_LONG,
  85. };
  86. enum gs_cull_mode {
  87. GS_BACK,
  88. GS_FRONT,
  89. GS_NEITHER,
  90. };
  91. enum gs_blend_type {
  92. GS_BLEND_ZERO,
  93. GS_BLEND_ONE,
  94. GS_BLEND_SRCCOLOR,
  95. GS_BLEND_INVSRCCOLOR,
  96. GS_BLEND_SRCALPHA,
  97. GS_BLEND_INVSRCALPHA,
  98. GS_BLEND_DSTCOLOR,
  99. GS_BLEND_INVDSTCOLOR,
  100. GS_BLEND_DSTALPHA,
  101. GS_BLEND_INVDSTALPHA,
  102. GS_BLEND_SRCALPHASAT,
  103. };
  104. enum gs_blend_op_type {
  105. GS_BLEND_OP_ADD,
  106. GS_BLEND_OP_SUBTRACT,
  107. GS_BLEND_OP_REVERSE_SUBTRACT,
  108. GS_BLEND_OP_MIN,
  109. GS_BLEND_OP_MAX
  110. };
  111. enum gs_depth_test {
  112. GS_NEVER,
  113. GS_LESS,
  114. GS_LEQUAL,
  115. GS_EQUAL,
  116. GS_GEQUAL,
  117. GS_GREATER,
  118. GS_NOTEQUAL,
  119. GS_ALWAYS,
  120. };
  121. enum gs_stencil_side {
  122. GS_STENCIL_FRONT = 1,
  123. GS_STENCIL_BACK,
  124. GS_STENCIL_BOTH,
  125. };
  126. enum gs_stencil_op_type {
  127. GS_KEEP,
  128. GS_ZERO,
  129. GS_REPLACE,
  130. GS_INCR,
  131. GS_DECR,
  132. GS_INVERT,
  133. };
  134. enum gs_cube_sides {
  135. GS_POSITIVE_X,
  136. GS_NEGATIVE_X,
  137. GS_POSITIVE_Y,
  138. GS_NEGATIVE_Y,
  139. GS_POSITIVE_Z,
  140. GS_NEGATIVE_Z,
  141. };
  142. enum gs_sample_filter {
  143. GS_FILTER_POINT,
  144. GS_FILTER_LINEAR,
  145. GS_FILTER_ANISOTROPIC,
  146. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  147. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  148. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  149. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  150. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  151. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  152. };
  153. enum gs_address_mode {
  154. GS_ADDRESS_CLAMP,
  155. GS_ADDRESS_WRAP,
  156. GS_ADDRESS_MIRROR,
  157. GS_ADDRESS_BORDER,
  158. GS_ADDRESS_MIRRORONCE,
  159. };
  160. enum gs_texture_type {
  161. GS_TEXTURE_2D,
  162. GS_TEXTURE_3D,
  163. GS_TEXTURE_CUBE,
  164. };
  165. struct gs_device_loss {
  166. void (*device_loss_release)(void *data);
  167. void (*device_loss_rebuild)(void *device, void *data);
  168. void *data;
  169. };
  170. struct gs_monitor_info {
  171. int rotation_degrees;
  172. long x;
  173. long y;
  174. long cx;
  175. long cy;
  176. };
  177. struct gs_tvertarray {
  178. size_t width;
  179. void *array;
  180. };
  181. struct gs_vb_data {
  182. size_t num;
  183. struct vec3 *points;
  184. struct vec3 *normals;
  185. struct vec3 *tangents;
  186. uint32_t *colors;
  187. size_t num_tex;
  188. struct gs_tvertarray *tvarray;
  189. };
  190. static inline struct gs_vb_data *gs_vbdata_create(void)
  191. {
  192. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  193. }
  194. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  195. {
  196. uint32_t i;
  197. if (!data)
  198. return;
  199. bfree(data->points);
  200. bfree(data->normals);
  201. bfree(data->tangents);
  202. bfree(data->colors);
  203. for (i = 0; i < data->num_tex; i++)
  204. bfree(data->tvarray[i].array);
  205. bfree(data->tvarray);
  206. bfree(data);
  207. }
  208. struct gs_sampler_info {
  209. enum gs_sample_filter filter;
  210. enum gs_address_mode address_u;
  211. enum gs_address_mode address_v;
  212. enum gs_address_mode address_w;
  213. int max_anisotropy;
  214. uint32_t border_color;
  215. };
  216. struct gs_display_mode {
  217. uint32_t width;
  218. uint32_t height;
  219. uint32_t bits;
  220. uint32_t freq;
  221. };
  222. struct gs_rect {
  223. int x;
  224. int y;
  225. int cx;
  226. int cy;
  227. };
  228. /* wrapped opaque data types */
  229. struct gs_texture;
  230. struct gs_stage_surface;
  231. struct gs_zstencil_buffer;
  232. struct gs_vertex_buffer;
  233. struct gs_index_buffer;
  234. struct gs_sampler_state;
  235. struct gs_shader;
  236. struct gs_swap_chain;
  237. struct gs_timer;
  238. struct gs_texrender;
  239. struct gs_shader_param;
  240. struct gs_effect;
  241. struct gs_effect_technique;
  242. struct gs_effect_pass;
  243. struct gs_effect_param;
  244. struct gs_device;
  245. struct graphics_subsystem;
  246. typedef struct gs_texture gs_texture_t;
  247. typedef struct gs_stage_surface gs_stagesurf_t;
  248. typedef struct gs_zstencil_buffer gs_zstencil_t;
  249. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  250. typedef struct gs_index_buffer gs_indexbuffer_t;
  251. typedef struct gs_sampler_state gs_samplerstate_t;
  252. typedef struct gs_swap_chain gs_swapchain_t;
  253. typedef struct gs_timer gs_timer_t;
  254. typedef struct gs_timer_range gs_timer_range_t;
  255. typedef struct gs_texture_render gs_texrender_t;
  256. typedef struct gs_shader gs_shader_t;
  257. typedef struct gs_shader_param gs_sparam_t;
  258. typedef struct gs_effect gs_effect_t;
  259. typedef struct gs_effect_technique gs_technique_t;
  260. typedef struct gs_effect_pass gs_epass_t;
  261. typedef struct gs_effect_param gs_eparam_t;
  262. typedef struct gs_device gs_device_t;
  263. typedef struct graphics_subsystem graphics_t;
  264. /* ---------------------------------------------------
  265. * shader functions
  266. * --------------------------------------------------- */
  267. enum gs_shader_param_type {
  268. GS_SHADER_PARAM_UNKNOWN,
  269. GS_SHADER_PARAM_BOOL,
  270. GS_SHADER_PARAM_FLOAT,
  271. GS_SHADER_PARAM_INT,
  272. GS_SHADER_PARAM_STRING,
  273. GS_SHADER_PARAM_VEC2,
  274. GS_SHADER_PARAM_VEC3,
  275. GS_SHADER_PARAM_VEC4,
  276. GS_SHADER_PARAM_INT2,
  277. GS_SHADER_PARAM_INT3,
  278. GS_SHADER_PARAM_INT4,
  279. GS_SHADER_PARAM_MATRIX4X4,
  280. GS_SHADER_PARAM_TEXTURE,
  281. };
  282. struct gs_shader_texture {
  283. gs_texture_t *tex;
  284. bool srgb;
  285. };
  286. #ifndef SWIG
  287. struct gs_shader_param_info {
  288. enum gs_shader_param_type type;
  289. const char *name;
  290. };
  291. enum gs_shader_type {
  292. GS_SHADER_VERTEX,
  293. GS_SHADER_PIXEL,
  294. };
  295. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  296. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  297. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  298. uint32_t param);
  299. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  300. const char *name);
  301. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  302. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  303. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  304. struct gs_shader_param_info *info);
  305. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  306. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  307. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  308. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  309. const struct matrix3 *val);
  310. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  311. const struct matrix4 *val);
  312. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  313. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  314. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  315. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  316. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  317. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  318. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  319. gs_samplerstate_t *sampler);
  320. #endif
  321. /* ---------------------------------------------------
  322. * effect functions
  323. * --------------------------------------------------- */
  324. /*enum gs_effect_property_type {
  325. GS_EFFECT_NONE,
  326. GS_EFFECT_BOOL,
  327. GS_EFFECT_FLOAT,
  328. GS_EFFECT_COLOR,
  329. GS_EFFECT_TEXTURE
  330. };*/
  331. #ifndef SWIG
  332. struct gs_effect_param_info {
  333. const char *name;
  334. enum gs_shader_param_type type;
  335. /* const char *full_name;
  336. enum gs_effect_property_type prop_type;
  337. float min, max, inc, mul; */
  338. };
  339. #endif
  340. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  341. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  342. const char *name);
  343. EXPORT gs_technique_t *
  344. gs_effect_get_current_technique(const gs_effect_t *effect);
  345. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  346. EXPORT void gs_technique_end(gs_technique_t *technique);
  347. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  348. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  349. const char *name);
  350. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  351. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  352. size_t pass);
  353. EXPORT gs_epass_t *
  354. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  355. const char *name);
  356. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  357. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  358. size_t param);
  359. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  360. const char *name);
  361. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  362. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  363. size_t annotation);
  364. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  365. const char *name);
  366. /** Helper function to simplify effect usage. Use with a while loop that
  367. * contains drawing functions. Automatically handles techniques, passes, and
  368. * unloading. */
  369. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  370. /** used internally */
  371. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  372. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  373. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  374. #ifndef SWIG
  375. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  376. struct gs_effect_param_info *info);
  377. #endif
  378. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  379. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  380. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  381. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  382. const struct matrix4 *val);
  383. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  384. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  385. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  386. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  387. EXPORT void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val);
  388. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  389. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  390. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  391. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  392. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  393. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  394. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  395. gs_samplerstate_t *sampler);
  396. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  397. /* ---------------------------------------------------
  398. * texture render helper functions
  399. * --------------------------------------------------- */
  400. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  401. enum gs_zstencil_format zsformat);
  402. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  403. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  404. uint32_t cy);
  405. EXPORT bool gs_texrender_begin_with_color_space(gs_texrender_t *texrender,
  406. uint32_t cx, uint32_t cy,
  407. enum gs_color_space space);
  408. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  409. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  410. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  411. EXPORT enum gs_color_format
  412. gs_texrender_get_format(const gs_texrender_t *texrender);
  413. /* ---------------------------------------------------
  414. * graphics subsystem
  415. * --------------------------------------------------- */
  416. #define GS_BUILD_MIPMAPS (1 << 0)
  417. #define GS_DYNAMIC (1 << 1)
  418. #define GS_RENDER_TARGET (1 << 2)
  419. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  420. #define GS_DUP_BUFFER \
  421. (1 << 4) /**<< do not pass buffer ownership when
  422. * creating a vertex/index buffer */
  423. #define GS_SHARED_TEX (1 << 5)
  424. #define GS_SHARED_KM_TEX (1 << 6)
  425. /* ---------------- */
  426. /* global functions */
  427. #define GS_SUCCESS 0
  428. #define GS_ERROR_FAIL -1
  429. #define GS_ERROR_MODULE_NOT_FOUND -2
  430. #define GS_ERROR_NOT_SUPPORTED -3
  431. struct gs_window {
  432. #if defined(_WIN32)
  433. void *hwnd;
  434. #elif defined(__APPLE__)
  435. __unsafe_unretained id view;
  436. #elif defined(__linux__) || defined(__FreeBSD__)
  437. /* I'm not sure how portable defining id to uint32_t is. */
  438. uint32_t id;
  439. void *display;
  440. #endif
  441. };
  442. struct gs_init_data {
  443. struct gs_window window;
  444. uint32_t cx, cy;
  445. uint32_t num_backbuffers;
  446. enum gs_color_format format;
  447. enum gs_zstencil_format zsformat;
  448. uint32_t adapter;
  449. };
  450. #define GS_DEVICE_OPENGL 1
  451. #define GS_DEVICE_DIRECT3D_11 2
  452. EXPORT const char *gs_get_device_name(void);
  453. EXPORT int gs_get_device_type(void);
  454. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  455. uint32_t id),
  456. void *param);
  457. EXPORT int gs_create(graphics_t **graphics, const char *module,
  458. uint32_t adapter);
  459. EXPORT void gs_destroy(graphics_t *graphics);
  460. EXPORT void gs_enter_context(graphics_t *graphics);
  461. EXPORT void gs_leave_context(void);
  462. EXPORT graphics_t *gs_get_context(void);
  463. EXPORT void *gs_get_device_obj(void);
  464. EXPORT void gs_matrix_push(void);
  465. EXPORT void gs_matrix_pop(void);
  466. EXPORT void gs_matrix_identity(void);
  467. EXPORT void gs_matrix_transpose(void);
  468. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  469. EXPORT void gs_matrix_get(struct matrix4 *dst);
  470. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  471. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  472. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  473. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  474. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  475. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  476. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  477. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  478. EXPORT void gs_render_start(bool b_new);
  479. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  480. EXPORT gs_vertbuffer_t *gs_render_save(void);
  481. EXPORT void gs_vertex2f(float x, float y);
  482. EXPORT void gs_vertex3f(float x, float y, float z);
  483. EXPORT void gs_normal3f(float x, float y, float z);
  484. EXPORT void gs_color(uint32_t color);
  485. EXPORT void gs_texcoord(float x, float y, int unit);
  486. EXPORT void gs_vertex2v(const struct vec2 *v);
  487. EXPORT void gs_vertex3v(const struct vec3 *v);
  488. EXPORT void gs_normal3v(const struct vec3 *v);
  489. EXPORT void gs_color4v(const struct vec4 *v);
  490. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  491. EXPORT input_t *gs_get_input(void);
  492. EXPORT gs_effect_t *gs_get_effect(void);
  493. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  494. char **error_string);
  495. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  496. const char *filename, char **error_string);
  497. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  498. char **error_string);
  499. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  500. char **error_string);
  501. enum gs_image_alpha_mode {
  502. GS_IMAGE_ALPHA_STRAIGHT,
  503. GS_IMAGE_ALPHA_PREMULTIPLY_SRGB,
  504. GS_IMAGE_ALPHA_PREMULTIPLY,
  505. };
  506. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  507. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  508. enum gs_color_format *format,
  509. uint32_t *cx, uint32_t *cy);
  510. EXPORT uint8_t *gs_create_texture_file_data2(
  511. const char *file, enum gs_image_alpha_mode alpha_mode,
  512. enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  513. #define GS_FLIP_U (1 << 0)
  514. #define GS_FLIP_V (1 << 1)
  515. /**
  516. * Draws a 2D sprite
  517. *
  518. * If width or height is 0, the width or height of the texture will be used.
  519. * The flip value specifies whether the texture should be flipped on the U or V
  520. * axis with GS_FLIP_U and GS_FLIP_V.
  521. */
  522. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  523. uint32_t height);
  524. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  525. uint32_t x, uint32_t y, uint32_t cx,
  526. uint32_t cy);
  527. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  528. float left, float right, float top,
  529. float bottom, float znear);
  530. /** sets the viewport to current swap chain size */
  531. EXPORT void gs_reset_viewport(void);
  532. /** sets default screen-sized orthographic mode */
  533. EXPORT void gs_set_2d_mode(void);
  534. /** sets default screen-sized perspective mode */
  535. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  536. EXPORT void gs_viewport_push(void);
  537. EXPORT void gs_viewport_pop(void);
  538. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  539. uint32_t linesize, bool invert);
  540. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  541. const void *data, uint32_t linesize,
  542. bool invert);
  543. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  544. EXPORT void gs_blend_state_push(void);
  545. EXPORT void gs_blend_state_pop(void);
  546. EXPORT void gs_reset_blend_state(void);
  547. /* -------------------------- */
  548. /* library-specific functions */
  549. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  550. EXPORT void gs_resize(uint32_t x, uint32_t y);
  551. EXPORT void gs_update_color_space(void);
  552. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  553. EXPORT uint32_t gs_get_width(void);
  554. EXPORT uint32_t gs_get_height(void);
  555. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  556. enum gs_color_format color_format,
  557. uint32_t levels, const uint8_t **data,
  558. uint32_t flags);
  559. EXPORT gs_texture_t *
  560. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  561. uint32_t levels, const uint8_t **data, uint32_t flags);
  562. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  563. uint32_t depth,
  564. enum gs_color_format color_format,
  565. uint32_t levels, const uint8_t **data,
  566. uint32_t flags);
  567. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  568. enum gs_zstencil_format format);
  569. EXPORT gs_stagesurf_t *
  570. gs_stagesurface_create(uint32_t width, uint32_t height,
  571. enum gs_color_format color_format);
  572. EXPORT gs_samplerstate_t *
  573. gs_samplerstate_create(const struct gs_sampler_info *info);
  574. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  575. char **error_string);
  576. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  577. char **error_string);
  578. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  579. uint32_t flags);
  580. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  581. void *indices, size_t num,
  582. uint32_t flags);
  583. EXPORT gs_timer_t *gs_timer_create();
  584. EXPORT gs_timer_range_t *gs_timer_range_create();
  585. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  586. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  587. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  588. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  589. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  590. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  591. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  592. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  593. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  594. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  595. EXPORT enum gs_color_space gs_get_color_space(void);
  596. EXPORT gs_texture_t *gs_get_render_target(void);
  597. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  598. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  599. EXPORT void gs_set_render_target_with_color_space(gs_texture_t *tex,
  600. gs_zstencil_t *zstencil,
  601. enum gs_color_space space);
  602. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  603. gs_zstencil_t *zstencil);
  604. EXPORT void gs_enable_framebuffer_srgb(bool enable);
  605. EXPORT bool gs_framebuffer_srgb_enabled(void);
  606. EXPORT bool gs_get_linear_srgb(void);
  607. EXPORT bool gs_set_linear_srgb(bool linear_srgb);
  608. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  609. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  610. uint32_t dst_y, gs_texture_t *src,
  611. uint32_t src_x, uint32_t src_y,
  612. uint32_t src_w, uint32_t src_h);
  613. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  614. EXPORT void gs_begin_frame(void);
  615. EXPORT void gs_begin_scene(void);
  616. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  617. uint32_t num_verts);
  618. EXPORT void gs_end_scene(void);
  619. #define GS_CLEAR_COLOR (1 << 0)
  620. #define GS_CLEAR_DEPTH (1 << 1)
  621. #define GS_CLEAR_STENCIL (1 << 2)
  622. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  623. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  624. float depth, uint8_t stencil);
  625. EXPORT void gs_present(void);
  626. EXPORT void gs_flush(void);
  627. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  628. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  629. EXPORT void gs_enable_blending(bool enable);
  630. EXPORT void gs_enable_depth_test(bool enable);
  631. EXPORT void gs_enable_stencil_test(bool enable);
  632. EXPORT void gs_enable_stencil_write(bool enable);
  633. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  634. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  635. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  636. enum gs_blend_type dest_c,
  637. enum gs_blend_type src_a,
  638. enum gs_blend_type dest_a);
  639. EXPORT void gs_blend_op(enum gs_blend_op_type op);
  640. EXPORT void gs_depth_function(enum gs_depth_test test);
  641. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  642. enum gs_depth_test test);
  643. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  644. enum gs_stencil_op_type fail,
  645. enum gs_stencil_op_type zfail,
  646. enum gs_stencil_op_type zpass);
  647. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  648. EXPORT void gs_get_viewport(struct gs_rect *rect);
  649. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  650. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  651. float znear, float zfar);
  652. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  653. float znear, float zfar);
  654. EXPORT void gs_projection_push(void);
  655. EXPORT void gs_projection_pop(void);
  656. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  657. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  658. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  659. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  660. EXPORT enum gs_color_format
  661. gs_texture_get_color_format(const gs_texture_t *tex);
  662. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  663. uint32_t *linesize);
  664. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  665. /** special-case function (GL only) - specifies whether the texture is a
  666. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  667. * coordinates, doesn't support mipmapping, and requires address clamping */
  668. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  669. /**
  670. * Gets a pointer to the context-specific object associated with the texture.
  671. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  672. */
  673. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  674. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  675. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  676. EXPORT enum gs_color_format
  677. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  678. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  679. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  680. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  681. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  682. EXPORT enum gs_color_format
  683. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  684. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  685. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  686. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  687. EXPORT enum gs_color_format
  688. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  689. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  690. uint32_t *linesize);
  691. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  692. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  693. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  694. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  695. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  696. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  697. const struct gs_vb_data *data);
  698. EXPORT struct gs_vb_data *
  699. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  700. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  701. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  702. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  703. const void *data);
  704. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  705. EXPORT size_t
  706. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  707. EXPORT enum gs_index_type
  708. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  709. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  710. EXPORT void gs_timer_begin(gs_timer_t *timer);
  711. EXPORT void gs_timer_end(gs_timer_t *timer);
  712. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  713. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  714. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  715. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  716. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  717. uint64_t *frequency);
  718. EXPORT bool gs_nv12_available(void);
  719. EXPORT bool gs_p010_available(void);
  720. #define GS_USE_DEBUG_MARKERS 0
  721. #if GS_USE_DEBUG_MARKERS
  722. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  723. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  724. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  725. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  726. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  727. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  728. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  729. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  730. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  731. gs_debug_marker_begin(color, markername)
  732. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  733. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  734. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  735. #else
  736. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  737. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  738. #define GS_DEBUG_MARKER_END() ((void)0)
  739. #endif
  740. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  741. EXPORT void gs_debug_marker_begin_format(const float color[4],
  742. const char *format, ...);
  743. EXPORT void gs_debug_marker_end(void);
  744. #ifdef __APPLE__
  745. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  746. * from shared surface resources */
  747. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  748. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  749. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  750. EXPORT bool gs_shared_texture_available(void);
  751. #elif _WIN32
  752. EXPORT bool gs_gdi_texture_available(void);
  753. EXPORT bool gs_shared_texture_available(void);
  754. struct gs_duplicator;
  755. typedef struct gs_duplicator gs_duplicator_t;
  756. /**
  757. * Gets information about the monitor at the specific index, returns false
  758. * when there is no monitor at the specified index
  759. */
  760. EXPORT bool
  761. gs_get_duplicator_monitor_info(int monitor_idx,
  762. struct gs_monitor_info *monitor_info);
  763. EXPORT int gs_duplicator_get_monitor_index(void *monitor);
  764. /** creates a windows 8+ output duplicator (monitor capture) */
  765. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  766. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  767. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  768. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  769. EXPORT uint32_t gs_get_adapter_count(void);
  770. /** creates a windows GDI-lockable texture */
  771. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  772. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  773. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  774. /** creates a windows shared texture from a texture handle */
  775. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  776. EXPORT gs_texture_t *gs_texture_open_nt_shared(uint32_t handle);
  777. #define GS_INVALID_HANDLE (uint32_t) - 1
  778. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  779. EXPORT gs_texture_t *gs_texture_wrap_obj(void *obj);
  780. #define GS_WAIT_INFINITE (uint32_t) - 1
  781. /**
  782. * acquires a lock on a keyed mutex texture.
  783. * returns -1 on generic failure, ETIMEDOUT if timed out
  784. */
  785. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  786. uint32_t ms);
  787. /**
  788. * releases a lock on a keyed mutex texture to another device.
  789. * return 0 on success, -1 on error
  790. */
  791. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  792. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  793. uint32_t width, uint32_t height,
  794. uint32_t flags);
  795. EXPORT bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  796. uint32_t width, uint32_t height,
  797. uint32_t flags);
  798. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  799. uint32_t height);
  800. EXPORT gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width,
  801. uint32_t height);
  802. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  803. EXPORT void gs_unregister_loss_callbacks(void *data);
  804. #elif defined(__linux__) || defined(__FreeBSD__)
  805. EXPORT gs_texture_t *gs_texture_create_from_dmabuf(
  806. unsigned int width, unsigned int height, uint32_t drm_format,
  807. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  808. const uint32_t *strides, const uint32_t *offsets,
  809. const uint64_t *modifiers);
  810. enum gs_dmabuf_flags {
  811. GS_DMABUF_FLAG_NONE = 0,
  812. GS_DMABUF_FLAG_IMPLICIT_MODIFIERS_SUPPORTED = (1 << 0),
  813. };
  814. EXPORT bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  815. uint32_t **drm_formats,
  816. size_t *n_formats);
  817. EXPORT bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  818. uint64_t **modifiers,
  819. size_t *n_modifiers);
  820. #endif
  821. /* inline functions used by modules */
  822. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  823. {
  824. switch (format) {
  825. case GS_DXT1:
  826. return 4;
  827. case GS_A8:
  828. case GS_R8:
  829. case GS_DXT3:
  830. case GS_DXT5:
  831. return 8;
  832. case GS_R16:
  833. case GS_R16F:
  834. case GS_R8G8:
  835. return 16;
  836. case GS_RGBA:
  837. case GS_BGRX:
  838. case GS_BGRA:
  839. case GS_R10G10B10A2:
  840. case GS_RG16F:
  841. case GS_R32F:
  842. case GS_RGBA_UNORM:
  843. case GS_BGRX_UNORM:
  844. case GS_BGRA_UNORM:
  845. case GS_RG16:
  846. return 32;
  847. case GS_RGBA16:
  848. case GS_RGBA16F:
  849. case GS_RG32F:
  850. return 64;
  851. case GS_RGBA32F:
  852. return 128;
  853. case GS_UNKNOWN:
  854. return 0;
  855. }
  856. return 0;
  857. }
  858. static inline bool gs_is_compressed_format(enum gs_color_format format)
  859. {
  860. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  861. }
  862. static inline bool gs_is_srgb_format(enum gs_color_format format)
  863. {
  864. switch (format) {
  865. case GS_RGBA:
  866. case GS_BGRX:
  867. case GS_BGRA:
  868. return true;
  869. default:
  870. return false;
  871. }
  872. }
  873. static inline enum gs_color_format
  874. gs_generalize_format(enum gs_color_format format)
  875. {
  876. switch (format) {
  877. case GS_RGBA_UNORM:
  878. return GS_RGBA;
  879. case GS_BGRX_UNORM:
  880. return GS_BGRX;
  881. case GS_BGRA_UNORM:
  882. return GS_BGRA;
  883. default:
  884. return format;
  885. }
  886. }
  887. static inline enum gs_color_format
  888. gs_get_format_from_space(enum gs_color_space space)
  889. {
  890. switch (space) {
  891. case GS_CS_SRGB:
  892. break;
  893. case GS_CS_709_EXTENDED:
  894. case GS_CS_709_SCRGB:
  895. return GS_RGBA16F;
  896. }
  897. return GS_RGBA;
  898. }
  899. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
  900. uint32_t depth)
  901. {
  902. uint32_t size = width > height ? width : height;
  903. size = size > depth ? size : depth;
  904. uint32_t num_levels = 1;
  905. while (size > 1) {
  906. size /= 2;
  907. num_levels++;
  908. }
  909. return num_levels;
  910. }
  911. #ifdef __cplusplus
  912. }
  913. #endif