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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <graphics/vec3.h>
 
- #include "gl-subsystem.h"
 
- static bool create_buffers(struct gs_vertex_buffer *vb)
 
- {
 
- 	GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
 
- 	size_t i;
 
- 	if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
 
- 				vb->data->num * sizeof(struct vec3),
 
- 				vb->data->points, usage))
 
- 		return false;
 
- 	if (vb->data->normals) {
 
- 		if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
 
- 					vb->data->num * sizeof(struct vec3),
 
- 					vb->data->normals, usage))
 
- 			return false;
 
- 	}
 
- 	if (vb->data->tangents) {
 
- 		if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
 
- 					vb->data->num * sizeof(struct vec3),
 
- 					vb->data->tangents, usage))
 
- 			return false;
 
- 	}
 
- 	if (vb->data->colors) {
 
- 		if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
 
- 					vb->data->num * sizeof(uint32_t),
 
- 					vb->data->colors, usage))
 
- 			return false;
 
- 	}
 
- 	da_reserve(vb->uv_buffers, vb->data->num_tex);
 
- 	da_reserve(vb->uv_sizes,   vb->data->num_tex);
 
- 	for (i = 0; i < vb->data->num_tex; i++) {
 
- 		GLuint tex_buffer;
 
- 		struct gs_tvertarray *tv = vb->data->tvarray+i;
 
- 		size_t size = vb->data->num * sizeof(float) * tv->width;
 
- 		if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
 
- 					tv->array, usage))
 
- 			return false;
 
- 		da_push_back(vb->uv_buffers, &tex_buffer);
 
- 		da_push_back(vb->uv_sizes,   &tv->width);
 
- 	}
 
- 	if (!vb->dynamic) {
 
- 		gs_vbdata_destroy(vb->data);
 
- 		vb->data = NULL;
 
- 	}
 
- 	if (!gl_gen_vertex_arrays(1, &vb->vao))
 
- 		return false;
 
- 	return true;
 
- }
 
- gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
 
- 		struct gs_vb_data *data, uint32_t flags)
 
- {
 
- 	struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
 
- 	vb->device  = device;
 
- 	vb->data    = data;
 
- 	vb->num     = data->num;
 
- 	vb->dynamic = flags & GS_DYNAMIC;
 
- 	if (!create_buffers(vb)) {
 
- 		blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
 
- 		gs_vertexbuffer_destroy(vb);
 
- 		return NULL;
 
- 	}
 
- 	return vb;
 
- }
 
- void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
 
- {
 
- 	if (vb) {
 
- 		if (vb->vertex_buffer)
 
- 			gl_delete_buffers(1, &vb->vertex_buffer);
 
- 		if (vb->normal_buffer)
 
- 			gl_delete_buffers(1, &vb->normal_buffer);
 
- 		if (vb->tangent_buffer)
 
- 			gl_delete_buffers(1, &vb->tangent_buffer);
 
- 		if (vb->color_buffer)
 
- 			gl_delete_buffers(1, &vb->color_buffer);
 
- 		if (vb->uv_buffers.num)
 
- 			gl_delete_buffers((GLsizei)vb->uv_buffers.num,
 
- 					vb->uv_buffers.array);
 
- 		if (vb->vao)
 
- 			gl_delete_vertex_arrays(1, &vb->vao);
 
- 		da_free(vb->uv_sizes);
 
- 		da_free(vb->uv_buffers);
 
- 		gs_vbdata_destroy(vb->data);
 
- 		bfree(vb);
 
- 	}
 
- }
 
- void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
 
- {
 
- 	size_t i;
 
- 	if (!vb->dynamic) {
 
- 		blog(LOG_ERROR, "vertex buffer is not dynamic");
 
- 		goto failed;
 
- 	}
 
- 	if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
 
- 				vb->data->points,
 
- 				vb->data->num * sizeof(struct vec3)))
 
- 		goto failed;
 
- 	if (vb->normal_buffer) {
 
- 		if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
 
- 					vb->data->normals,
 
- 					vb->data->num * sizeof(struct vec3)))
 
- 			goto failed;
 
- 	}
 
- 	if (vb->tangent_buffer) {
 
- 		if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
 
- 					vb->data->tangents,
 
- 					vb->data->num * sizeof(struct vec3)))
 
- 			goto failed;
 
- 	}
 
- 	if (vb->color_buffer) {
 
- 		if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
 
- 					vb->data->colors,
 
- 					vb->data->num * sizeof(uint32_t)))
 
- 			goto failed;
 
- 	}
 
- 	for (i = 0; i < vb->data->num_tex; i++) {
 
- 		GLuint buffer = vb->uv_buffers.array[i];
 
- 		struct gs_tvertarray *tv = vb->data->tvarray+i;
 
- 		size_t size = vb->data->num * tv->width * sizeof(float);
 
- 		if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
 
- 			goto failed;
 
- 	}
 
- 	return;
 
- failed:
 
- 	blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
 
- }
 
- struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
 
- {
 
- 	return vb->data;
 
- }
 
- static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
 
- 		enum attrib_type type, size_t index, GLint *width,
 
- 		GLenum *gl_type)
 
- {
 
- 	*gl_type = GL_FLOAT;
 
- 	*width   = 4;
 
- 	if (type == ATTRIB_POSITION) {
 
- 		return vb->vertex_buffer;
 
- 	} else if (type == ATTRIB_NORMAL) {
 
- 		return vb->normal_buffer;
 
- 	} else if (type == ATTRIB_TANGENT) {
 
- 		return vb->tangent_buffer;
 
- 	} else if (type == ATTRIB_COLOR) {
 
- 		*gl_type = GL_UNSIGNED_BYTE;
 
- 		return vb->color_buffer;
 
- 	} else if (type == ATTRIB_TEXCOORD) {
 
- 		if (vb->uv_buffers.num <= index)
 
- 			return 0;
 
- 		*width = (GLint)vb->uv_sizes.array[index];
 
- 		return vb->uv_buffers.array[index];
 
- 	}
 
- 	return 0;
 
- }
 
- static bool load_vb_buffer(struct shader_attrib *attrib,
 
- 		struct gs_vertex_buffer *vb, GLint id)
 
- {
 
- 	GLenum type;
 
- 	GLint width;
 
- 	GLuint buffer;
 
- 	bool success = true;
 
- 	buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
 
- 	if (!buffer) {
 
- 		blog(LOG_ERROR, "Vertex buffer does not have the required "
 
- 		                "inputs for vertex shader");
 
- 		return false;
 
- 	}
 
- 	if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
 
- 		return false;
 
- 	glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
 
- 	if (!gl_success("glVertexAttribPointer"))
 
- 		success = false;
 
- 	glEnableVertexAttribArray(id);
 
- 	if (!gl_success("glEnableVertexAttribArray"))
 
- 		success = false;
 
- 	if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
 
- 		success = false;
 
- 	return success;
 
- }
 
- bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb,
 
- 		struct gs_index_buffer *ib)
 
- {
 
- 	struct gs_shader *shader = program->vertex_shader;
 
- 	size_t i;
 
- 	if (!gl_bind_vertex_array(vb->vao))
 
- 		return false;
 
- 	for (i = 0; i < shader->attribs.num; i++) {
 
- 		struct shader_attrib *attrib = shader->attribs.array+i;
 
- 		if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
 
- 			return false;
 
- 	}
 
- 	if (ib && !gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer))
 
- 		return false;
 
- 	return true;
 
- }
 
- void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
 
- {
 
- 	device->cur_vertex_buffer = vb;
 
- }
 
 
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