window-basic-preview.cpp 25 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. setMouseTracking(true);
  17. }
  18. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  19. {
  20. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  21. float pixelRatio = main->devicePixelRatio();
  22. float scale = pixelRatio / main->previewScale;
  23. vec2 pos;
  24. vec2_set(&pos,
  25. (float(event->x()) - main->previewX / pixelRatio) * scale,
  26. (float(event->y()) - main->previewY / pixelRatio) * scale);
  27. return pos;
  28. }
  29. struct SceneFindData {
  30. const vec2 &pos;
  31. OBSSceneItem item;
  32. bool selectBelow;
  33. SceneFindData(const SceneFindData &) = delete;
  34. SceneFindData(SceneFindData &&) = delete;
  35. SceneFindData& operator=(const SceneFindData &) = delete;
  36. SceneFindData& operator=(SceneFindData &&) = delete;
  37. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  38. : pos (pos_),
  39. selectBelow (selectBelow_)
  40. {}
  41. };
  42. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  43. {
  44. obs_source_t *source = obs_sceneitem_get_source(item);
  45. uint32_t flags = obs_source_get_output_flags(source);
  46. return (flags & OBS_SOURCE_VIDEO) != 0;
  47. }
  48. static bool CloseFloat(float a, float b, float epsilon=0.01)
  49. {
  50. using std::abs;
  51. return abs(a-b) <= epsilon;
  52. }
  53. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  54. void *param)
  55. {
  56. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  57. matrix4 transform;
  58. matrix4 invTransform;
  59. vec3 transformedPos;
  60. vec3 pos3;
  61. vec3 pos3_;
  62. if (!SceneItemHasVideo(item))
  63. return true;
  64. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  65. obs_sceneitem_get_box_transform(item, &transform);
  66. matrix4_inv(&invTransform, &transform);
  67. vec3_transform(&transformedPos, &pos3, &invTransform);
  68. vec3_transform(&pos3_, &transformedPos, &transform);
  69. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  70. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  71. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  72. if (data->selectBelow && obs_sceneitem_selected(item)) {
  73. if (data->item)
  74. return false;
  75. else
  76. data->selectBelow = false;
  77. }
  78. data->item = item;
  79. }
  80. UNUSED_PARAMETER(scene);
  81. return true;
  82. }
  83. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  84. {
  85. vec3 result;
  86. vec3_set(&result, x, y, 0.0f);
  87. vec3_transform(&result, &result, &mat);
  88. return result;
  89. }
  90. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  91. float scale)
  92. {
  93. vec3 result;
  94. vec3_set(&result, x, y, 0.0f);
  95. vec3_transform(&result, &result, &mat);
  96. vec3_mulf(&result, &result, scale);
  97. return result;
  98. }
  99. static inline vec2 GetOBSScreenSize()
  100. {
  101. obs_video_info ovi;
  102. vec2 size;
  103. vec2_zero(&size);
  104. if (obs_get_video_info(&ovi)) {
  105. size.x = float(ovi.base_width);
  106. size.y = float(ovi.base_height);
  107. }
  108. return size;
  109. }
  110. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  111. {
  112. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  113. vec2 screenSize = GetOBSScreenSize();
  114. vec3 clampOffset;
  115. vec3_zero(&clampOffset);
  116. const bool snap = config_get_bool(GetGlobalConfig(),
  117. "BasicWindow", "SnappingEnabled");
  118. if (snap == false)
  119. return clampOffset;
  120. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  121. "BasicWindow", "ScreenSnapping");
  122. const float clampDist = config_get_double(GetGlobalConfig(),
  123. "BasicWindow", "SnapDistance") / main->previewScale;
  124. // Left screen edge.
  125. if (screenSnap &&
  126. fabsf(tl.x) < clampDist)
  127. clampOffset.x = -tl.x;
  128. // Right screen edge.
  129. if (screenSnap &&
  130. fabsf(clampOffset.x) < EPSILON &&
  131. fabsf(screenSize.x - br.x) < clampDist)
  132. clampOffset.x = screenSize.x - br.x;
  133. // Top screen edge.
  134. if (screenSnap &&
  135. fabsf(tl.y) < clampDist)
  136. clampOffset.y = -tl.y;
  137. // Bottom screen edge.
  138. if (screenSnap &&
  139. fabsf(clampOffset.y) < EPSILON &&
  140. fabsf(screenSize.y - br.y) < clampDist)
  141. clampOffset.y = screenSize.y - br.y;
  142. return clampOffset;
  143. }
  144. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  145. {
  146. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  147. OBSScene scene = main->GetCurrentScene();
  148. if (!scene)
  149. return OBSSceneItem();
  150. SceneFindData data(pos, selectBelow);
  151. obs_scene_enum_items(scene, FindItemAtPos, &data);
  152. return data.item;
  153. }
  154. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  155. void *param)
  156. {
  157. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  158. matrix4 transform;
  159. vec3 transformedPos;
  160. vec3 pos3;
  161. if (!SceneItemHasVideo(item))
  162. return true;
  163. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  164. obs_sceneitem_get_box_transform(item, &transform);
  165. matrix4_inv(&transform, &transform);
  166. vec3_transform(&transformedPos, &pos3, &transform);
  167. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  168. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  169. if (obs_sceneitem_selected(item)) {
  170. data->item = item;
  171. return false;
  172. }
  173. }
  174. UNUSED_PARAMETER(scene);
  175. return true;
  176. }
  177. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  178. {
  179. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  180. OBSScene scene = main->GetCurrentScene();
  181. if (!scene)
  182. return false;
  183. SceneFindData data(pos, false);
  184. obs_scene_enum_items(scene, CheckItemSelected, &data);
  185. return !!data.item;
  186. }
  187. struct HandleFindData {
  188. const vec2 &pos;
  189. const float scale;
  190. OBSSceneItem item;
  191. ItemHandle handle = ItemHandle::None;
  192. HandleFindData(const HandleFindData &) = delete;
  193. HandleFindData(HandleFindData &&) = delete;
  194. HandleFindData& operator=(const HandleFindData &) = delete;
  195. HandleFindData& operator=(HandleFindData &&) = delete;
  196. inline HandleFindData(const vec2 &pos_, float scale_)
  197. : pos (pos_),
  198. scale (scale_)
  199. {}
  200. };
  201. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  202. void *param)
  203. {
  204. if (!obs_sceneitem_selected(item))
  205. return true;
  206. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  207. matrix4 transform;
  208. vec3 pos3;
  209. float closestHandle = HANDLE_SEL_RADIUS;
  210. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  211. obs_sceneitem_get_box_transform(item, &transform);
  212. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  213. {
  214. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  215. data->scale);
  216. float dist = vec3_dist(&handlePos, &pos3);
  217. if (dist < HANDLE_SEL_RADIUS) {
  218. if (dist < closestHandle) {
  219. closestHandle = dist;
  220. data->handle = handle;
  221. data->item = item;
  222. }
  223. }
  224. };
  225. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  226. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  227. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  228. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  229. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  230. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  231. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  232. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  233. UNUSED_PARAMETER(scene);
  234. return true;
  235. }
  236. static vec2 GetItemSize(obs_sceneitem_t *item)
  237. {
  238. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  239. vec2 size;
  240. if (boundsType != OBS_BOUNDS_NONE) {
  241. obs_sceneitem_get_bounds(item, &size);
  242. } else {
  243. obs_source_t *source = obs_sceneitem_get_source(item);
  244. obs_sceneitem_crop crop;
  245. vec2 scale;
  246. obs_sceneitem_get_scale(item, &scale);
  247. obs_sceneitem_get_crop(item, &crop);
  248. size.x = float(obs_source_get_width(source) -
  249. crop.left - crop.right) * scale.x;
  250. size.y = float(obs_source_get_height(source) -
  251. crop.top - crop.bottom) * scale.y;
  252. }
  253. return size;
  254. }
  255. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  256. {
  257. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  258. OBSScene scene = main->GetCurrentScene();
  259. if (!scene)
  260. return;
  261. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  262. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  263. stretchItem = std::move(data.item);
  264. stretchHandle = data.handle;
  265. if (stretchHandle != ItemHandle::None) {
  266. matrix4 boxTransform;
  267. vec3 itemUL;
  268. float itemRot;
  269. stretchItemSize = GetItemSize(stretchItem);
  270. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  271. itemRot = obs_sceneitem_get_rot(stretchItem);
  272. vec3_from_vec4(&itemUL, &boxTransform.t);
  273. /* build the item space conversion matrices */
  274. matrix4_identity(&itemToScreen);
  275. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  276. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  277. matrix4_translate3f(&itemToScreen, &itemToScreen,
  278. itemUL.x, itemUL.y, 0.0f);
  279. matrix4_identity(&screenToItem);
  280. matrix4_translate3f(&screenToItem, &screenToItem,
  281. -itemUL.x, -itemUL.y, 0.0f);
  282. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  283. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  284. obs_sceneitem_get_crop(stretchItem, &startCrop);
  285. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  286. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  287. cropSize.x = float(obs_source_get_width(source) -
  288. startCrop.left - startCrop.right);
  289. cropSize.y = float(obs_source_get_height(source) -
  290. startCrop.top - startCrop.bottom);
  291. }
  292. }
  293. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  294. {
  295. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  296. float pixelRatio = main->devicePixelRatio();
  297. float x = float(event->x()) - main->previewX / pixelRatio;
  298. float y = float(event->y()) - main->previewY / pixelRatio;
  299. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  300. bool altDown = (modifiers & Qt::AltModifier);
  301. OBSQTDisplay::mousePressEvent(event);
  302. if (event->button() != Qt::LeftButton &&
  303. event->button() != Qt::RightButton)
  304. return;
  305. if (event->button() == Qt::LeftButton)
  306. mouseDown = true;
  307. if (altDown)
  308. cropping = true;
  309. vec2_set(&startPos, x, y);
  310. GetStretchHandleData(startPos);
  311. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  312. startPos.x = std::round(startPos.x);
  313. startPos.y = std::round(startPos.y);
  314. mouseOverItems = SelectedAtPos(startPos);
  315. vec2_zero(&lastMoveOffset);
  316. }
  317. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  318. {
  319. obs_sceneitem_t *selectedItem =
  320. reinterpret_cast<obs_sceneitem_t*>(param);
  321. obs_sceneitem_select(item, (selectedItem == item));
  322. UNUSED_PARAMETER(scene);
  323. return true;
  324. }
  325. void OBSBasicPreview::DoSelect(const vec2 &pos)
  326. {
  327. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  328. OBSScene scene = main->GetCurrentScene();
  329. OBSSceneItem item = GetItemAtPos(pos, true);
  330. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  331. }
  332. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  333. {
  334. OBSSceneItem item = GetItemAtPos(pos, false);
  335. if (!item)
  336. return;
  337. bool selected = obs_sceneitem_selected(item);
  338. obs_sceneitem_select(item, !selected);
  339. }
  340. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  341. {
  342. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  343. if (modifiers & Qt::ControlModifier)
  344. DoCtrlSelect(pos);
  345. else
  346. DoSelect(pos);
  347. }
  348. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  349. {
  350. if (mouseDown) {
  351. vec2 pos = GetMouseEventPos(event);
  352. if (!mouseMoved)
  353. ProcessClick(pos);
  354. stretchItem = nullptr;
  355. mouseDown = false;
  356. mouseMoved = false;
  357. cropping = false;
  358. }
  359. }
  360. struct SelectedItemBounds {
  361. bool first = true;
  362. vec3 tl, br;
  363. };
  364. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  365. void *param)
  366. {
  367. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  368. if (!obs_sceneitem_selected(item))
  369. return true;
  370. matrix4 boxTransform;
  371. obs_sceneitem_get_box_transform(item, &boxTransform);
  372. vec3 t[4] = {
  373. GetTransformedPos(0.0f, 0.0f, boxTransform),
  374. GetTransformedPos(1.0f, 0.0f, boxTransform),
  375. GetTransformedPos(0.0f, 1.0f, boxTransform),
  376. GetTransformedPos(1.0f, 1.0f, boxTransform)
  377. };
  378. for (const vec3 &v : t) {
  379. if (data->first) {
  380. vec3_copy(&data->tl, &v);
  381. vec3_copy(&data->br, &v);
  382. data->first = false;
  383. } else {
  384. vec3_min(&data->tl, &data->tl, &v);
  385. vec3_max(&data->br, &data->br, &v);
  386. }
  387. }
  388. UNUSED_PARAMETER(scene);
  389. return true;
  390. }
  391. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  392. {
  393. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  394. OBSScene scene = main->GetCurrentScene();
  395. SelectedItemBounds data;
  396. obs_scene_enum_items(scene, AddItemBounds, &data);
  397. data.tl.x += offset.x;
  398. data.tl.y += offset.y;
  399. data.br.x += offset.x;
  400. data.br.y += offset.y;
  401. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  402. const bool snap = config_get_bool(GetGlobalConfig(),
  403. "BasicWindow", "SnappingEnabled");
  404. if (snap == false)
  405. return;
  406. offset.x += snapOffset.x;
  407. offset.y += snapOffset.y;
  408. }
  409. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  410. {
  411. vec2 *offset = reinterpret_cast<vec2*>(param);
  412. if (obs_sceneitem_selected(item)) {
  413. vec2 pos;
  414. obs_sceneitem_get_pos(item, &pos);
  415. vec2_add(&pos, &pos, offset);
  416. obs_sceneitem_set_pos(item, &pos);
  417. }
  418. UNUSED_PARAMETER(scene);
  419. return true;
  420. }
  421. void OBSBasicPreview::MoveItems(const vec2 &pos)
  422. {
  423. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  424. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  425. OBSScene scene = main->GetCurrentScene();
  426. vec2 offset, moveOffset;
  427. vec2_sub(&offset, &pos, &startPos);
  428. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  429. if (!(modifiers & Qt::ControlModifier))
  430. SnapItemMovement(moveOffset);
  431. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  432. obs_scene_enum_items(scene, move_items, &moveOffset);
  433. }
  434. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  435. {
  436. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  437. vec3 pos;
  438. vec3_zero(&pos);
  439. if (alignment & OBS_ALIGN_LEFT)
  440. pos.x = tl.x;
  441. else if (alignment & OBS_ALIGN_RIGHT)
  442. pos.x = br.x;
  443. else
  444. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  445. if (alignment & OBS_ALIGN_TOP)
  446. pos.y = tl.y;
  447. else if (alignment & OBS_ALIGN_BOTTOM)
  448. pos.y = br.y;
  449. else
  450. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  451. return pos;
  452. }
  453. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  454. const vec2 &baseSize)
  455. {
  456. float baseAspect = baseSize.x / baseSize.y;
  457. float aspect = size.x / size.y;
  458. uint32_t stretchFlags = (uint32_t)stretchHandle;
  459. if (stretchHandle == ItemHandle::TopLeft ||
  460. stretchHandle == ItemHandle::TopRight ||
  461. stretchHandle == ItemHandle::BottomLeft ||
  462. stretchHandle == ItemHandle::BottomRight) {
  463. if (aspect < baseAspect)
  464. size.x = size.y * baseAspect;
  465. else
  466. size.y = size.x / baseAspect;
  467. } else if (stretchHandle == ItemHandle::TopCenter ||
  468. stretchHandle == ItemHandle::BottomCenter) {
  469. size.x = size.y * baseAspect;
  470. } else if (stretchHandle == ItemHandle::CenterLeft ||
  471. stretchHandle == ItemHandle::CenterRight) {
  472. size.y = size.x / baseAspect;
  473. }
  474. size.x = std::round(size.x);
  475. size.y = std::round(size.y);
  476. if (stretchFlags & ITEM_LEFT)
  477. tl.x = br.x - size.x;
  478. else if (stretchFlags & ITEM_RIGHT)
  479. br.x = tl.x + size.x;
  480. if (stretchFlags & ITEM_TOP)
  481. tl.y = br.y - size.y;
  482. else if (stretchFlags & ITEM_BOTTOM)
  483. br.y = tl.y + size.y;
  484. }
  485. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  486. {
  487. uint32_t stretchFlags = (uint32_t)stretchHandle;
  488. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  489. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  490. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  491. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  492. vec3 boundingTL;
  493. vec3 boundingBR;
  494. vec3_copy(&boundingTL, &newTL);
  495. vec3_min(&boundingTL, &boundingTL, &newTR);
  496. vec3_min(&boundingTL, &boundingTL, &newBL);
  497. vec3_min(&boundingTL, &boundingTL, &newBR);
  498. vec3_copy(&boundingBR, &newTL);
  499. vec3_max(&boundingBR, &boundingBR, &newTR);
  500. vec3_max(&boundingBR, &boundingBR, &newBL);
  501. vec3_max(&boundingBR, &boundingBR, &newBR);
  502. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  503. vec3_add(&offset, &offset, &newTL);
  504. vec3_transform(&offset, &offset, &screenToItem);
  505. vec3_sub(&offset, &offset, &tl);
  506. if (stretchFlags & ITEM_LEFT)
  507. tl.x += offset.x;
  508. else if (stretchFlags & ITEM_RIGHT)
  509. br.x += offset.x;
  510. if (stretchFlags & ITEM_TOP)
  511. tl.y += offset.y;
  512. else if (stretchFlags & ITEM_BOTTOM)
  513. br.y += offset.y;
  514. }
  515. void OBSBasicPreview::CropItem(const vec2 &pos)
  516. {
  517. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  518. uint32_t stretchFlags = (uint32_t)stretchHandle;
  519. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  520. vec3 tl, br, pos3;
  521. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  522. return;
  523. vec3_zero(&tl);
  524. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  525. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  526. vec3_transform(&pos3, &pos3, &screenToItem);
  527. obs_sceneitem_crop crop = startCrop;
  528. vec2 scale;
  529. obs_sceneitem_get_scale(stretchItem, &scale);
  530. vec2 max_tl;
  531. vec2 max_br;
  532. vec2_set(&max_tl,
  533. float(-crop.left) * scale.x,
  534. float(-crop.top) * scale.y);
  535. vec2_set(&max_br,
  536. stretchItemSize.x + crop.right * scale.x,
  537. stretchItemSize.y + crop.bottom * scale.y);
  538. vec2_max((vec2*)&pos3, (vec2*)&pos3, &max_br);
  539. vec2_min((vec2*)&pos3, (vec2*)&pos3, &max_tl);
  540. if (stretchFlags & ITEM_LEFT) {
  541. tl.x = pos3.x;
  542. float maxX = stretchItemSize.x - (2.0 * scale.x);
  543. if (tl.x > maxX) pos3.x = tl.x = maxX;
  544. } else if (stretchFlags & ITEM_RIGHT) {
  545. br.x = pos3.x;
  546. float minX = (2.0 * scale.x);
  547. if (br.x < minX) pos3.x = br.x = minX;
  548. }
  549. if (stretchFlags & ITEM_TOP) {
  550. tl.y = pos3.y;
  551. float maxY = stretchItemSize.y - (2.0 * scale.y);
  552. if (tl.y > maxY) pos3.y = tl.y = maxY;
  553. } else if (stretchFlags & ITEM_BOTTOM) {
  554. br.y = pos3.y;
  555. float minY = (2.0 * scale.y);
  556. if (br.y < minY) pos3.y = br.y = minY;
  557. }
  558. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  559. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  560. vec3 newPos;
  561. vec3_zero(&newPos);
  562. uint32_t align_x = (align & ALIGN_X);
  563. uint32_t align_y = (align & ALIGN_Y);
  564. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  565. newPos.x = pos3.x;
  566. else if (align & ITEM_RIGHT)
  567. newPos.x = stretchItemSize.x;
  568. else if (!(align & ITEM_LEFT))
  569. newPos.x = stretchItemSize.x * 0.5f;
  570. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  571. newPos.y = pos3.y;
  572. else if (align & ITEM_BOTTOM)
  573. newPos.y = stretchItemSize.y;
  574. else if (!(align & ITEM_TOP))
  575. newPos.y = stretchItemSize.y * 0.5f;
  576. #undef ALIGN_X
  577. #undef ALIGN_Y
  578. crop = startCrop;
  579. if (stretchFlags & ITEM_LEFT)
  580. crop.left += int(std::round(tl.x / scale.x));
  581. else if (stretchFlags & ITEM_RIGHT)
  582. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  583. if (stretchFlags & ITEM_TOP)
  584. crop.top += int(std::round(tl.y / scale.y));
  585. else if (stretchFlags & ITEM_BOTTOM)
  586. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  587. vec3_transform(&newPos, &newPos, &itemToScreen);
  588. newPos.x = std::round(newPos.x);
  589. newPos.y = std::round(newPos.y);
  590. #if 0
  591. vec3 curPos;
  592. vec3_zero(&curPos);
  593. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  594. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  595. int(curPos.x), int(curPos.y),
  596. int(newPos.x), int(newPos.y));
  597. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  598. crop.left, crop.top,
  599. crop.right, crop.bottom);
  600. #endif
  601. obs_sceneitem_defer_update_begin(stretchItem);
  602. obs_sceneitem_set_crop(stretchItem, &crop);
  603. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  604. obs_sceneitem_defer_update_end(stretchItem);
  605. }
  606. void OBSBasicPreview::StretchItem(const vec2 &pos)
  607. {
  608. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  609. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  610. uint32_t stretchFlags = (uint32_t)stretchHandle;
  611. bool shiftDown = (modifiers & Qt::ShiftModifier);
  612. vec3 tl, br, pos3;
  613. vec3_zero(&tl);
  614. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  615. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  616. vec3_transform(&pos3, &pos3, &screenToItem);
  617. if (stretchFlags & ITEM_LEFT)
  618. tl.x = pos3.x;
  619. else if (stretchFlags & ITEM_RIGHT)
  620. br.x = pos3.x;
  621. if (stretchFlags & ITEM_TOP)
  622. tl.y = pos3.y;
  623. else if (stretchFlags & ITEM_BOTTOM)
  624. br.y = pos3.y;
  625. if (!(modifiers & Qt::ControlModifier))
  626. SnapStretchingToScreen(tl, br);
  627. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  628. vec2 baseSize;
  629. vec2_set(&baseSize,
  630. float(obs_source_get_width(source)),
  631. float(obs_source_get_height(source)));
  632. vec2 size;
  633. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  634. if (boundsType != OBS_BOUNDS_NONE) {
  635. if (shiftDown)
  636. ClampAspect(tl, br, size, baseSize);
  637. if (tl.x > br.x) std::swap(tl.x, br.x);
  638. if (tl.y > br.y) std::swap(tl.y, br.y);
  639. vec2_abs(&size, &size);
  640. obs_sceneitem_set_bounds(stretchItem, &size);
  641. } else {
  642. obs_sceneitem_crop crop;
  643. obs_sceneitem_get_crop(stretchItem, &crop);
  644. baseSize.x -= float(crop.left + crop.right);
  645. baseSize.y -= float(crop.top + crop.bottom);
  646. if (!shiftDown)
  647. ClampAspect(tl, br, size, baseSize);
  648. vec2_div(&size, &size, &baseSize);
  649. obs_sceneitem_set_scale(stretchItem, &size);
  650. }
  651. pos3 = CalculateStretchPos(tl, br);
  652. vec3_transform(&pos3, &pos3, &itemToScreen);
  653. vec2 newPos;
  654. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  655. obs_sceneitem_set_pos(stretchItem, &newPos);
  656. }
  657. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  658. {
  659. if (mouseDown) {
  660. vec2 pos = GetMouseEventPos(event);
  661. if (!mouseMoved && !mouseOverItems &&
  662. stretchHandle == ItemHandle::None) {
  663. ProcessClick(startPos);
  664. mouseOverItems = SelectedAtPos(startPos);
  665. }
  666. pos.x = std::round(pos.x);
  667. pos.y = std::round(pos.y);
  668. if (stretchHandle != ItemHandle::None) {
  669. if (cropping)
  670. CropItem(pos);
  671. else
  672. StretchItem(pos);
  673. } else if (mouseOverItems) {
  674. MoveItems(pos);
  675. }
  676. mouseMoved = true;
  677. }
  678. }
  679. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  680. float previewScale)
  681. {
  682. struct vec3 pos;
  683. vec3_set(&pos, x, y, 0.0f);
  684. vec3_transform(&pos, &pos, &matrix);
  685. vec3_mulf(&pos, &pos, previewScale);
  686. gs_matrix_push();
  687. gs_matrix_translate(&pos);
  688. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  689. gs_draw(GS_LINESTRIP, 0, 0);
  690. gs_matrix_pop();
  691. }
  692. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  693. {
  694. return crop->left > 0 ||
  695. crop->top > 0 ||
  696. crop->right > 0 ||
  697. crop->bottom > 0;
  698. }
  699. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  700. obs_sceneitem_t *item, void *param)
  701. {
  702. if (!obs_sceneitem_selected(item))
  703. return true;
  704. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  705. matrix4 boxTransform;
  706. matrix4 invBoxTransform;
  707. obs_sceneitem_get_box_transform(item, &boxTransform);
  708. matrix4_inv(&invBoxTransform, &boxTransform);
  709. vec3 bounds[] = {
  710. {{{0.f, 0.f, 0.f}}},
  711. {{{1.f, 0.f, 0.f}}},
  712. {{{0.f, 1.f, 0.f}}},
  713. {{{1.f, 1.f, 0.f}}},
  714. };
  715. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  716. [&](const vec3 &b)
  717. {
  718. vec3 pos;
  719. vec3_transform(&pos, &b, &boxTransform);
  720. vec3_transform(&pos, &pos, &invBoxTransform);
  721. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  722. });
  723. if (!visible)
  724. return true;
  725. obs_transform_info info;
  726. obs_sceneitem_get_info(item, &info);
  727. gs_load_vertexbuffer(main->circle);
  728. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  729. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  730. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  731. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  732. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  733. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  734. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  735. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  736. gs_matrix_push();
  737. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  738. gs_matrix_mul(&boxTransform);
  739. obs_sceneitem_crop crop;
  740. obs_sceneitem_get_crop(item, &crop);
  741. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  742. vec4 color;
  743. gs_effect_t *eff = gs_get_effect();
  744. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  745. #define DRAW_SIDE(side, vb) \
  746. if (crop.side > 0) \
  747. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  748. else \
  749. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  750. gs_effect_set_vec4(param, &color); \
  751. gs_load_vertexbuffer(main->vb); \
  752. gs_draw(GS_LINESTRIP, 0, 0);
  753. DRAW_SIDE(left, boxLeft);
  754. DRAW_SIDE(top, boxTop);
  755. DRAW_SIDE(right, boxRight);
  756. DRAW_SIDE(bottom, boxBottom);
  757. #undef DRAW_SIDE
  758. } else {
  759. gs_load_vertexbuffer(main->box);
  760. gs_draw(GS_LINESTRIP, 0, 0);
  761. }
  762. gs_matrix_pop();
  763. UNUSED_PARAMETER(scene);
  764. UNUSED_PARAMETER(param);
  765. return true;
  766. }
  767. void OBSBasicPreview::DrawSceneEditing()
  768. {
  769. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  770. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  771. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  772. vec4 color;
  773. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  774. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  775. gs_technique_begin(tech);
  776. gs_technique_begin_pass(tech, 0);
  777. OBSScene scene = main->GetCurrentScene();
  778. if (scene)
  779. obs_scene_enum_items(scene, DrawSelectedItem, this);
  780. gs_load_vertexbuffer(nullptr);
  781. gs_technique_end_pass(tech);
  782. gs_technique_end(tech);
  783. }