| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 | /******************************************************************************    Copyright (C) 2013 by Hugh Bailey <[email protected]>    This program is free software: you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation, either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program.  If not, see <http://www.gnu.org/licenses/>.******************************************************************************/#include "math-defs.h"#include "matrix4.h"#include "matrix3.h"#include "quat.h"void matrix4_from_matrix3(struct matrix4 *dst, const struct matrix3 *m){	dst->x.m = m->x.m;	dst->y.m = m->y.m;	dst->z.m = m->z.m;	dst->t.m = m->t.m;	dst->t.w = 1.0f;}void matrix4_from_quat(struct matrix4 *dst, const struct quat *q){	float norm = quat_dot(q, q);	float s = (norm > 0.0f) ? (2.0f / norm) : 0.0f;	float xx = q->x * q->x * s;	float yy = q->y * q->y * s;	float zz = q->z * q->z * s;	float xy = q->x * q->y * s;	float xz = q->x * q->z * s;	float yz = q->y * q->z * s;	float wx = q->w * q->x * s;	float wy = q->w * q->y * s;	float wz = q->w * q->z * s;	vec4_set(&dst->x, 1.0f - (yy + zz), xy + wz, xz - wy, 0.0f);	vec4_set(&dst->y, xy - wz, 1.0f - (xx + zz), yz + wx, 0.0f);	vec4_set(&dst->z, xz + wy, yz - wx, 1.0f - (xx + yy), 0.0f);	vec4_set(&dst->t, 0.0f, 0.0f, 0.0f, 1.0f);}void matrix4_from_axisang(struct matrix4 *dst, const struct axisang *aa){	struct quat q;	quat_from_axisang(&q, aa);	matrix4_from_quat(dst, &q);}void matrix4_mul(struct matrix4 *dst, const struct matrix4 *m1,		 const struct matrix4 *m2){	const struct vec4 *m1v = (const struct vec4 *)m1;	const float *m2f = (const float *)m2;	struct vec4 out[4];	int i, j;	for (i = 0; i < 4; i++) {		for (j = 0; j < 4; j++) {			struct vec4 temp;			vec4_set(&temp, m2f[j], m2f[j + 4], m2f[j + 8],				 m2f[j + 12]);			out[i].ptr[j] = vec4_dot(&m1v[i], &temp);		}	}	matrix4_copy(dst, (struct matrix4 *)out);}static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m, int i,				     int j){	const float *mf = (const float *)m;	int ti, tj, idst, jdst;	for (ti = 0; ti < 4; ti++) {		if (ti < i)			idst = ti;		else if (ti > i)			idst = ti - 1;		else			continue;		for (tj = 0; tj < 4; tj++) {			if (tj < j)				jdst = tj;			else if (tj > j)				jdst = tj - 1;			else				continue;			dst[(idst * 3) + jdst] = mf[(ti * 4) + tj];		}	}}static inline float get_3x3_determinant(const float *m){	return (m[0] * ((m[4] * m[8]) - (m[7] * m[5]))) -	       (m[1] * ((m[3] * m[8]) - (m[6] * m[5]))) +	       (m[2] * ((m[3] * m[7]) - (m[6] * m[4])));}float matrix4_determinant(const struct matrix4 *m){	const float *mf = (const float *)m;	float det, result = 0.0f, i = 1.0f;	float m3x3[9];	int n;	for (n = 0; n < 4; n++, i = -i) { // NOLINT(clang-tidy-cert-flp30-c)		get_3x3_submatrix(m3x3, m, 0, n);		det = get_3x3_determinant(m3x3);		result += mf[n] * det * i;	}	return result;}void matrix4_translate3v(struct matrix4 *dst, const struct matrix4 *m,			 const struct vec3 *v){	struct matrix4 temp;	vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);	vec4_set(&temp.y, 0.0f, 1.0f, 0.0f, 0.0f);	vec4_set(&temp.z, 0.0f, 0.0f, 1.0f, 0.0f);	vec4_from_vec3(&temp.t, v);	matrix4_mul(dst, m, &temp);}void matrix4_translate4v(struct matrix4 *dst, const struct matrix4 *m,			 const struct vec4 *v){	struct matrix4 temp;	vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);	vec4_set(&temp.y, 0.0f, 1.0f, 0.0f, 0.0f);	vec4_set(&temp.z, 0.0f, 0.0f, 1.0f, 0.0f);	vec4_copy(&temp.t, v);	matrix4_mul(dst, m, &temp);}void matrix4_rotate(struct matrix4 *dst, const struct matrix4 *m,		    const struct quat *q){	struct matrix4 temp;	matrix4_from_quat(&temp, q);	matrix4_mul(dst, m, &temp);}void matrix4_rotate_aa(struct matrix4 *dst, const struct matrix4 *m,		       const struct axisang *aa){	struct matrix4 temp;	matrix4_from_axisang(&temp, aa);	matrix4_mul(dst, m, &temp);}void matrix4_scale(struct matrix4 *dst, const struct matrix4 *m,		   const struct vec3 *v){	struct matrix4 temp;	vec4_set(&temp.x, v->x, 0.0f, 0.0f, 0.0f);	vec4_set(&temp.y, 0.0f, v->y, 0.0f, 0.0f);	vec4_set(&temp.z, 0.0f, 0.0f, v->z, 0.0f);	vec4_set(&temp.t, 0.0f, 0.0f, 0.0f, 1.0f);	matrix4_mul(dst, m, &temp);}void matrix4_translate3v_i(struct matrix4 *dst, const struct vec3 *v,			   const struct matrix4 *m){	struct matrix4 temp;	vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);	vec4_set(&temp.y, 0.0f, 1.0f, 0.0f, 0.0f);	vec4_set(&temp.z, 0.0f, 0.0f, 1.0f, 0.0f);	vec4_from_vec3(&temp.t, v);	matrix4_mul(dst, &temp, m);}void matrix4_translate4v_i(struct matrix4 *dst, const struct vec4 *v,			   const struct matrix4 *m){	struct matrix4 temp;	vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);	vec4_set(&temp.y, 0.0f, 1.0f, 0.0f, 0.0f);	vec4_set(&temp.z, 0.0f, 0.0f, 1.0f, 0.0f);	vec4_copy(&temp.t, v);	matrix4_mul(dst, &temp, m);}void matrix4_rotate_i(struct matrix4 *dst, const struct quat *q,		      const struct matrix4 *m){	struct matrix4 temp;	matrix4_from_quat(&temp, q);	matrix4_mul(dst, &temp, m);}void matrix4_rotate_aa_i(struct matrix4 *dst, const struct axisang *aa,			 const struct matrix4 *m){	struct matrix4 temp;	matrix4_from_axisang(&temp, aa);	matrix4_mul(dst, &temp, m);}void matrix4_scale_i(struct matrix4 *dst, const struct vec3 *v,		     const struct matrix4 *m){	struct matrix4 temp;	vec4_set(&temp.x, v->x, 0.0f, 0.0f, 0.0f);	vec4_set(&temp.y, 0.0f, v->y, 0.0f, 0.0f);	vec4_set(&temp.z, 0.0f, 0.0f, v->z, 0.0f);	vec4_set(&temp.t, 0.0f, 0.0f, 0.0f, 1.0f);	matrix4_mul(dst, &temp, m);}bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m){	struct vec4 *dstv;	float det;	float m3x3[9];	int i, j, sign;	if (dst == m) {		struct matrix4 temp = *m;		return matrix4_inv(dst, &temp);	}	dstv = (struct vec4 *)dst;	det = matrix4_determinant(m);	if (fabs(det) < 0.0005f)		return false;	for (i = 0; i < 4; i++) {		for (j = 0; j < 4; j++) {			sign = 1 - ((i + j) % 2) * 2;			get_3x3_submatrix(m3x3, m, i, j);			dstv[j].ptr[i] =				get_3x3_determinant(m3x3) * (float)sign / det;		}	}	return true;}void matrix4_transpose(struct matrix4 *dst, const struct matrix4 *m){	if (dst == m) {		struct matrix4 temp = *m;		matrix4_transpose(dst, &temp);		return;	}#ifdef NO_INTRINSICS	dst->x.x = m->x.x;	dst->x.y = m->y.x;	dst->x.z = m->z.x;	dst->x.w = m->t.x;	dst->y.x = m->x.y;	dst->y.y = m->y.y;	dst->y.z = m->z.y;	dst->y.w = m->t.y;	dst->z.x = m->x.z;	dst->z.y = m->y.z;	dst->z.z = m->z.z;	dst->z.w = m->t.z;	dst->t.x = m->x.w;	dst->t.y = m->y.w;	dst->t.z = m->z.w;	dst->t.w = m->t.w;#else	__m128 a0 = _mm_unpacklo_ps(m->x.m, m->z.m);	__m128 a1 = _mm_unpacklo_ps(m->y.m, m->t.m);	__m128 a2 = _mm_unpackhi_ps(m->x.m, m->z.m);	__m128 a3 = _mm_unpackhi_ps(m->y.m, m->t.m);	dst->x.m = _mm_unpacklo_ps(a0, a1);	dst->y.m = _mm_unpackhi_ps(a0, a1);	dst->z.m = _mm_unpacklo_ps(a2, a3);	dst->t.m = _mm_unpackhi_ps(a2, a3);#endif}
 |