gl-shaderparser.h 2.2 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #ifndef GL_SHADER_PARSER_H
  15. #define GL_SHADER_PARSER_H
  16. /*
  17. * Parses shaders into GLSL. Shaders are almost identical to HLSL
  18. * model 5 so it requires quite a bit of tweaking to convert correctly.
  19. * Takes the parsed shader data, and builds a GLSL string out of it.
  20. */
  21. #include "util/dstr.h"
  22. #include "graphics/shader-parser.h"
  23. struct gl_parser_attrib {
  24. struct dstr name;
  25. const char *mapping;
  26. };
  27. static inline gl_parser_attrib_free(struct gl_parser_attrib *attr)
  28. {
  29. dstr_free(&attr->name);
  30. }
  31. struct gl_shader_parser {
  32. struct shader_parser parser;
  33. struct dstr gl_string;
  34. DARRAY(uint32_t) texture_samplers;
  35. DARRAY(struct gl_parser_attrib) attribs;
  36. };
  37. static inline void gl_shader_parser_init(struct gl_shader_parser *glsp)
  38. {
  39. shader_parser_init(&glsp->parser);
  40. dstr_init(&glsp->gl_string);
  41. da_init(glsp->texture_samplers);
  42. da_init(glsp->attribs);
  43. }
  44. static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
  45. {
  46. size_t i;
  47. for (i = 0; i < glsp->attribs.num; i++)
  48. gl_parser_attrib_free(glsp->attribs.array+i);
  49. da_free(glsp->attribs);
  50. da_free(glsp->texture_samplers);
  51. dstr_free(&glsp->gl_string);
  52. shader_parser_free(&glsp->parser);
  53. }
  54. extern bool gl_shader_parse(struct gl_shader_parser *glsp,
  55. const char *shader_str, const char *file);
  56. #endif