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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #ifndef GL_SHADER_PARSER_H
- #define GL_SHADER_PARSER_H
- /*
- * Parses shaders into GLSL. Shaders are almost identical to HLSL
- * model 5 so it requires quite a bit of tweaking to convert correctly.
- * Takes the parsed shader data, and builds a GLSL string out of it.
- */
- #include "util/dstr.h"
- #include "graphics/shader-parser.h"
- struct gl_parser_attrib {
- struct dstr name;
- const char *mapping;
- };
- static inline gl_parser_attrib_free(struct gl_parser_attrib *attr)
- {
- dstr_free(&attr->name);
- }
- struct gl_shader_parser {
- struct shader_parser parser;
- struct dstr gl_string;
-
- DARRAY(uint32_t) texture_samplers;
- DARRAY(struct gl_parser_attrib) attribs;
- };
- static inline void gl_shader_parser_init(struct gl_shader_parser *glsp)
- {
- shader_parser_init(&glsp->parser);
- dstr_init(&glsp->gl_string);
- da_init(glsp->texture_samplers);
- da_init(glsp->attribs);
- }
- static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->attribs.num; i++)
- gl_parser_attrib_free(glsp->attribs.array+i);
- da_free(glsp->attribs);
- da_free(glsp->texture_samplers);
- dstr_free(&glsp->gl_string);
- shader_parser_free(&glsp->parser);
- }
- extern bool gl_shader_parse(struct gl_shader_parser *glsp,
- const char *shader_str, const char *file);
- #endif
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