gl-vertexbuffer.c 6.3 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/vec3.h"
  15. #include "gl-subsystem.h"
  16. static bool init_vb(struct gs_vertex_buffer *vb)
  17. {
  18. GLenum usage = vb->dynamic ? GL_DYNAMIC_COPY : GL_STATIC_DRAW;
  19. size_t i;
  20. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
  21. vb->data->num * sizeof(struct vec3),
  22. vb->data->points, usage))
  23. return false;
  24. if (vb->data->normals) {
  25. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
  26. vb->data->num * sizeof(struct vec3),
  27. vb->data->normals, usage))
  28. return false;
  29. }
  30. if (vb->data->tangents) {
  31. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
  32. vb->data->num * sizeof(struct vec3),
  33. vb->data->tangents, usage))
  34. return false;
  35. }
  36. if (vb->data->colors) {
  37. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
  38. vb->data->num * sizeof(uint32_t),
  39. vb->data->colors, usage))
  40. return false;
  41. }
  42. da_reserve(vb->uv_buffers, vb->data->num_tex);
  43. da_reserve(vb->uv_sizes, vb->data->num_tex);
  44. for (i = 0; i < vb->data->num_tex; i++) {
  45. GLuint tex_buffer;
  46. struct tvertarray *tv = vb->data->tvarray+i;
  47. size_t size = vb->data->num * sizeof(float) * tv->width;
  48. if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
  49. tv->array, usage))
  50. return false;
  51. da_push_back(vb->uv_buffers, &tex_buffer);
  52. da_push_back(vb->uv_sizes, &tv->width);
  53. }
  54. if (!vb->dynamic) {
  55. vbdata_destroy(vb->data);
  56. vb->data = NULL;
  57. }
  58. return true;
  59. }
  60. vertbuffer_t device_create_vertexbuffer(device_t device,
  61. struct vb_data *data, uint32_t flags)
  62. {
  63. struct gs_vertex_buffer *vb = bmalloc(sizeof(struct gs_vertex_buffer));
  64. memset(vb, 0, sizeof(struct gs_vertex_buffer));
  65. vb->device = device;
  66. vb->data = data;
  67. vb->dynamic = flags & GS_DYNAMIC;
  68. if (!init_vb(vb)) {
  69. blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
  70. vertexbuffer_destroy(vb);
  71. return NULL;
  72. }
  73. return vb;
  74. }
  75. void vertexbuffer_destroy(vertbuffer_t vb)
  76. {
  77. if (vb) {
  78. if (vb->vertex_buffer)
  79. gl_delete_buffers(1, &vb->vertex_buffer);
  80. if (vb->normal_buffer)
  81. gl_delete_buffers(1, &vb->normal_buffer);
  82. if (vb->tangent_buffer)
  83. gl_delete_buffers(1, &vb->tangent_buffer);
  84. if (vb->color_buffer)
  85. gl_delete_buffers(1, &vb->color_buffer);
  86. if (vb->uv_buffers.num)
  87. gl_delete_buffers((GLsizei)vb->uv_buffers.num,
  88. vb->uv_buffers.array);
  89. da_free(vb->uv_sizes);
  90. da_free(vb->uv_buffers);
  91. vbdata_destroy(vb->data);
  92. bfree(vb);
  93. }
  94. }
  95. void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
  96. {
  97. size_t i;
  98. if (!vb->dynamic) {
  99. blog(LOG_ERROR, "vertex buffer is not dynamic");
  100. goto failed;
  101. }
  102. if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
  103. vb->data->points,
  104. vb->data->num * sizeof(struct vec3)))
  105. goto failed;
  106. if (vb->normal_buffer) {
  107. if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
  108. vb->data->normals,
  109. vb->data->num * sizeof(struct vec3)))
  110. goto failed;
  111. }
  112. if (vb->tangent_buffer) {
  113. if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
  114. vb->data->tangents,
  115. vb->data->num * sizeof(struct vec3)))
  116. goto failed;
  117. }
  118. if (vb->color_buffer) {
  119. if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
  120. vb->data->colors,
  121. vb->data->num * sizeof(uint32_t)))
  122. goto failed;
  123. }
  124. for (i = 0; i < vb->data->num_tex; i++) {
  125. GLuint buffer = vb->uv_buffers.array[i];
  126. struct tvertarray *tv = vb->data->tvarray+i;
  127. size_t size = vb->data->num * tv->width * sizeof(float);
  128. if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
  129. goto failed;
  130. }
  131. return;
  132. failed:
  133. blog(LOG_ERROR, "vertexbuffer_flush (GL) failed");
  134. }
  135. struct vb_data *vertexbuffer_getdata(vertbuffer_t vb)
  136. {
  137. return vb->data;
  138. }
  139. static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
  140. enum attrib_type type, size_t index, GLint *width,
  141. GLenum *gl_type)
  142. {
  143. *gl_type = GL_FLOAT;
  144. *width = 4;
  145. if (type == ATTRIB_POSITION) {
  146. return vb->vertex_buffer;
  147. } else if (type == ATTRIB_NORMAL) {
  148. return vb->normal_buffer;
  149. } else if (type == ATTRIB_TANGENT) {
  150. return vb->tangent_buffer;
  151. } else if (type == ATTRIB_COLOR) {
  152. *gl_type = GL_UNSIGNED_BYTE;
  153. return vb->color_buffer;
  154. } else if (type == ATTRIB_TEXCOORD) {
  155. if (vb->uv_buffers.num <= index)
  156. return 0;
  157. *width = (GLint)vb->uv_sizes.array[index];
  158. return vb->uv_buffers.array[index];
  159. }
  160. return 0;
  161. }
  162. static bool load_vb_buffer(struct gs_shader *shader,
  163. struct shader_attrib *attrib,
  164. struct gs_vertex_buffer *vb)
  165. {
  166. GLenum type;
  167. GLint width;
  168. GLuint buffer;
  169. bool success = true;
  170. buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
  171. if (!buffer) {
  172. blog(LOG_ERROR, "Vertex buffer does not have the required "
  173. "inputs for vertex shader");
  174. return false;
  175. }
  176. if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
  177. return false;
  178. glVertexAttribPointer(attrib->attrib, width, type, GL_TRUE, 0, 0);
  179. if (!gl_success("glVertexAttribPointer"))
  180. success = false;
  181. gl_bind_buffer(GL_ARRAY_BUFFER, 0);
  182. return success;
  183. }
  184. static inline bool load_vb_buffers(struct gs_shader *shader,
  185. struct gs_vertex_buffer *vb)
  186. {
  187. size_t i;
  188. for (i = 0; i < shader->attribs.num; i++) {
  189. struct shader_attrib *attrib = shader->attribs.array+i;
  190. if (!load_vb_buffer(shader, attrib, vb))
  191. return false;
  192. }
  193. return true;
  194. }
  195. void device_load_vertexbuffer(device_t device, vertbuffer_t vb)
  196. {
  197. if (device->cur_vertex_buffer == vb)
  198. return;
  199. device->cur_vertex_buffer = vb;
  200. if (!device->cur_vertex_shader)
  201. return;
  202. if (!load_vb_buffers(device->cur_vertex_shader, vb))
  203. blog(LOG_ERROR, "device_load_vertexbuffer (GL) failed");
  204. }