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- uniform float4x4 ViewProj;
- uniform float4 color = {1.0, 1.0, 1.0, 1.0};
- uniform float2 size;
- uniform float2 count_inv;
- struct VertInOut {
- float4 pos : POSITION;
- float2 uv : TEXCOORD0;
- };
- VertInOut VSStripedLine(VertInOut vert_in)
- {
- VertInOut vert_out;
- vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
- vert_out.uv = vert_in.uv;
- return vert_out;
- }
- float4 PSStripedLine(VertInOut vert_in) : TARGET
- {
- float2 multiplier = floor(fmod(vert_in.uv * size * count_inv, float2(2.0, 2.0)));
- if (size.x == 0.0) {
- multiplier.x = 1.0;
- } else {
- multiplier.y = 1.0;
- }
- return color * multiplier.xxxx * multiplier.yyyy;
- }
- technique StripedLine
- {
- pass
- {
- vertex_shader = VSStripedLine(vert_in);
- pixel_shader = PSStripedLine(vert_in);
- }
- }
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