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- /******************************************************************************
- Copyright (C) 2019 by Jason Francis <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-nix.h"
- #include "gl-x11-egl.h"
- #ifdef ENABLE_WAYLAND
- #include "gl-wayland-egl.h"
- #endif
- static const struct gl_winsys_vtable *gl_vtable = NULL;
- static void init_winsys(void)
- {
- assert(gl_vtable == NULL);
- enum obs_nix_platform_type platform = obs_get_nix_platform();
- if (platform == OBS_NIX_PLATFORM_X11_EGL)
- gl_vtable = gl_x11_egl_get_winsys_vtable();
- #ifdef ENABLE_WAYLAND
- if (platform == OBS_NIX_PLATFORM_WAYLAND) {
- gl_vtable = gl_wayland_egl_get_winsys_vtable();
- blog(LOG_INFO, "Using EGL/Wayland");
- }
- #endif
- assert(gl_vtable != NULL);
- }
- extern struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
- {
- return gl_vtable->windowinfo_create(info);
- }
- extern void gl_windowinfo_destroy(struct gl_windowinfo *info)
- {
- gl_vtable->windowinfo_destroy(info);
- }
- extern struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
- {
- init_winsys();
- return gl_vtable->platform_create(device, adapter);
- }
- extern void gl_platform_destroy(struct gl_platform *plat)
- {
- gl_vtable->platform_destroy(plat);
- gl_vtable = NULL;
- }
- extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
- {
- return gl_vtable->platform_init_swapchain(swap);
- }
- extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
- {
- gl_vtable->platform_cleanup_swapchain(swap);
- }
- extern void device_enter_context(gs_device_t *device)
- {
- gl_vtable->device_enter_context(device);
- }
- extern void device_leave_context(gs_device_t *device)
- {
- device->cur_render_target = NULL;
- device->cur_zstencil_buffer = NULL;
- device->cur_vertex_buffer = NULL;
- device->cur_index_buffer = NULL;
- device->cur_swap = NULL;
- device->cur_fbo = NULL;
- gl_vtable->device_leave_context(device);
- }
- extern bool device_enum_adapters(gs_device_t *device, bool (*callback)(void *param, const char *name, uint32_t id),
- void *param)
- {
- return gl_vtable->device_enum_adapters(device, callback, param);
- }
- extern void *device_get_device_obj(gs_device_t *device)
- {
- return gl_vtable->device_get_device_obj(device);
- }
- extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width, uint32_t *height)
- {
- gl_vtable->getclientsize(swap, width, height);
- }
- extern void gl_clear_context(gs_device_t *device)
- {
- gl_vtable->clear_context(device);
- }
- extern void gl_update(gs_device_t *device)
- {
- gl_vtable->update(device);
- }
- extern void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
- {
- gl_vtable->device_load_swapchain(device, swap);
- }
- extern bool device_is_present_ready(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- return true;
- }
- extern void device_present(gs_device_t *device)
- {
- gl_vtable->device_present(device);
- }
- extern bool device_is_monitor_hdr(gs_device_t *device, void *monitor)
- {
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(monitor);
- return false;
- }
- extern struct gs_texture *device_texture_create_from_dmabuf(gs_device_t *device, unsigned int width,
- unsigned int height, uint32_t drm_format,
- enum gs_color_format color_format, uint32_t n_planes,
- const int *fds, const uint32_t *strides,
- const uint32_t *offsets, const uint64_t *modifiers)
- {
- return gl_vtable->device_texture_create_from_dmabuf(device, width, height, drm_format, color_format, n_planes,
- fds, strides, offsets, modifiers);
- }
- extern bool device_query_dmabuf_capabilities(gs_device_t *device, enum gs_dmabuf_flags *dmabuf_flags,
- uint32_t **drm_formats, size_t *n_formats)
- {
- return gl_vtable->device_query_dmabuf_capabilities(device, dmabuf_flags, drm_formats, n_formats);
- }
- extern bool device_query_dmabuf_modifiers_for_format(gs_device_t *device, uint32_t drm_format, uint64_t **modifiers,
- size_t *n_modifiers)
- {
- return gl_vtable->device_query_dmabuf_modifiers_for_format(device, drm_format, modifiers, n_modifiers);
- }
- struct gs_texture *device_texture_create_from_pixmap(gs_device_t *device, uint32_t width, uint32_t height,
- enum gs_color_format color_format, uint32_t target, void *pixmap)
- {
- return gl_vtable->device_texture_create_from_pixmap(device, width, height, color_format, target, pixmap);
- }
- bool device_query_sync_capabilities(gs_device_t *device)
- {
- return gl_vtable->device_query_sync_capabilities(device);
- }
- gs_sync_t *device_sync_create(gs_device_t *device)
- {
- return gl_vtable->device_sync_create(device);
- }
- gs_sync_t *device_sync_create_from_syncobj_timeline_point(gs_device_t *device, int syncobj_fd, uint64_t timeline_point)
- {
- return gl_vtable->device_sync_create_from_syncobj_timeline_point(device, syncobj_fd, timeline_point);
- }
- void device_sync_destroy(gs_device_t *device, gs_sync_t *sync)
- {
- return gl_vtable->device_sync_destroy(device, sync);
- }
- bool device_sync_export_syncobj_timeline_point(gs_device_t *device, gs_sync_t *sync, int syncobj_fd,
- uint64_t timeline_point)
- {
- return gl_vtable->device_sync_export_syncobj_timeline_point(device, sync, syncobj_fd, timeline_point);
- }
- bool device_sync_signal_syncobj_timeline_point(gs_device_t *device, int syncobj_fd, uint64_t timeline_point)
- {
- return gl_vtable->device_sync_signal_syncobj_timeline_point(device, syncobj_fd, timeline_point);
- }
- bool device_sync_wait(gs_device_t *device, gs_sync_t *sync)
- {
- return gl_vtable->device_sync_wait(device, sync);
- }
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