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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <assert.h>
- #include <graphics/vec2.h>
- #include <graphics/vec3.h>
- #include <graphics/vec4.h>
- #include <graphics/matrix3.h>
- #include <graphics/matrix4.h>
- #include "gl-subsystem.h"
- #include "gl-shaderparser.h"
- static inline void shader_param_free(struct gs_shader_param *param)
- {
- bfree(param->name);
- da_free(param->cur_value);
- da_free(param->def_value);
- }
- static inline void shader_attrib_free(struct shader_attrib *attrib)
- {
- bfree(attrib->name);
- }
- static void gl_get_shader_info(GLuint shader, const char *file, char **error_string)
- {
- char *errors;
- GLint info_len = 0;
- GLsizei chars_written = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
- if (!gl_success("glGetProgramiv") || !info_len)
- return;
- errors = bzalloc(info_len + 1);
- glGetShaderInfoLog(shader, info_len, &chars_written, errors);
- gl_success("glGetShaderInfoLog");
- blog(LOG_DEBUG, "Compiler warnings/errors for %s:\n%s", file, errors);
- if (error_string)
- *error_string = errors;
- else
- bfree(errors);
- }
- static bool gl_add_param(struct gs_shader *shader, struct shader_var *var, GLint *texture_id)
- {
- struct gs_shader_param param = {0};
- param.array_count = var->array_count;
- param.name = bstrdup(var->name);
- param.shader = shader;
- param.type = get_shader_param_type(var->type);
- if (param.type == GS_SHADER_PARAM_TEXTURE) {
- param.sampler_id = var->gl_sampler_id;
- param.texture_id = (*texture_id)++;
- } else {
- param.changed = true;
- }
- da_move(param.def_value, var->default_val);
- da_copy(param.cur_value, param.def_value);
- da_push_back(shader->params, ¶m);
- return true;
- }
- static inline bool gl_add_params(struct gs_shader *shader, struct gl_shader_parser *glsp)
- {
- size_t i;
- GLint tex_id = 0;
- for (i = 0; i < glsp->parser.params.num; i++)
- if (!gl_add_param(shader, glsp->parser.params.array + i, &tex_id))
- return false;
- shader->viewproj = gs_shader_get_param_by_name(shader, "ViewProj");
- shader->world = gs_shader_get_param_by_name(shader, "World");
- return true;
- }
- static inline void gl_add_sampler(struct gs_shader *shader, struct shader_sampler *sampler)
- {
- gs_samplerstate_t *new_sampler;
- struct gs_sampler_info info;
- shader_sampler_convert(sampler, &info);
- new_sampler = device_samplerstate_create(shader->device, &info);
- da_push_back(shader->samplers, &new_sampler);
- }
- static inline void gl_add_samplers(struct gs_shader *shader, struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.samplers.num; i++) {
- struct shader_sampler *sampler = glsp->parser.samplers.array + i;
- gl_add_sampler(shader, sampler);
- }
- }
- static void get_attrib_type(const char *mapping, enum attrib_type *type, size_t *index)
- {
- if (strcmp(mapping, "POSITION") == 0) {
- *type = ATTRIB_POSITION;
- } else if (strcmp(mapping, "NORMAL") == 0) {
- *type = ATTRIB_NORMAL;
- } else if (strcmp(mapping, "TANGENT") == 0) {
- *type = ATTRIB_TANGENT;
- } else if (strcmp(mapping, "COLOR") == 0) {
- *type = ATTRIB_COLOR;
- } else if (astrcmp_n(mapping, "TEXCOORD", 8) == 0) {
- *type = ATTRIB_TEXCOORD;
- *index = (*(mapping + 8)) - '0';
- return;
- } else if (strcmp(mapping, "TARGET") == 0) {
- *type = ATTRIB_TARGET;
- }
- *index = 0;
- }
- static inline bool gl_process_attrib(struct gs_shader *program, struct gl_parser_attrib *pa)
- {
- struct shader_attrib attrib = {0};
- /* don't parse output attributes */
- if (!pa->input)
- return true;
- get_attrib_type(pa->mapping, &attrib.type, &attrib.index);
- attrib.name = pa->name.array;
- pa->name.array = NULL;
- pa->name.len = 0;
- pa->name.capacity = 0;
- da_push_back(program->attribs, &attrib);
- return true;
- }
- static inline bool gl_process_attribs(struct gs_shader *shader, struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->attribs.num; i++) {
- struct gl_parser_attrib *pa = glsp->attribs.array + i;
- if (!gl_process_attrib(shader, pa))
- return false;
- }
- return true;
- }
- static bool gl_shader_init(struct gs_shader *shader, struct gl_shader_parser *glsp, const char *file,
- char **error_string)
- {
- GLenum type = convert_shader_type(shader->type);
- int compiled = 0;
- bool success = true;
- shader->obj = glCreateShader(type);
- if (!gl_success("glCreateShader") || !shader->obj)
- return false;
- glShaderSource(shader->obj, 1, (const GLchar **)&glsp->gl_string.array, 0);
- if (!gl_success("glShaderSource"))
- return false;
- glCompileShader(shader->obj);
- if (!gl_success("glCompileShader"))
- return false;
- #if 0
- blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
- blog(LOG_DEBUG, " GL shader string for: %s", file);
- blog(LOG_DEBUG, "-----------------------------------");
- blog(LOG_DEBUG, "%s", glsp->gl_string.array);
- blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
- #endif
- glGetShaderiv(shader->obj, GL_COMPILE_STATUS, &compiled);
- if (!gl_success("glGetShaderiv"))
- return false;
- if (!compiled) {
- GLint infoLength = 0;
- glGetShaderiv(shader->obj, GL_INFO_LOG_LENGTH, &infoLength);
- char *infoLog = malloc(sizeof(char) * infoLength);
- if (infoLog) {
- GLsizei returnedLength = 0;
- glGetShaderInfoLog(shader->obj, infoLength, &returnedLength, infoLog);
- blog(LOG_ERROR, "Error compiling shader:\n%s\n", infoLog);
- free(infoLog);
- }
- success = false;
- }
- gl_get_shader_info(shader->obj, file, error_string);
- if (success)
- success = gl_add_params(shader, glsp);
- /* Only vertex shaders actually require input attributes */
- if (success && shader->type == GS_SHADER_VERTEX)
- success = gl_process_attribs(shader, glsp);
- if (success)
- gl_add_samplers(shader, glsp);
- return success;
- }
- static struct gs_shader *shader_create(gs_device_t *device, enum gs_shader_type type, const char *shader_str,
- const char *file, char **error_string)
- {
- struct gs_shader *shader = bzalloc(sizeof(struct gs_shader));
- struct gl_shader_parser glsp;
- bool success = true;
- shader->device = device;
- shader->type = type;
- gl_shader_parser_init(&glsp, type);
- if (!gl_shader_parse(&glsp, shader_str, file))
- success = false;
- else
- success = gl_shader_init(shader, &glsp, file, error_string);
- if (!success) {
- gs_shader_destroy(shader);
- shader = NULL;
- }
- gl_shader_parser_free(&glsp);
- return shader;
- }
- gs_shader_t *device_vertexshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string)
- {
- struct gs_shader *ptr;
- ptr = shader_create(device, GS_SHADER_VERTEX, shader, file, error_string);
- if (!ptr)
- blog(LOG_ERROR, "device_vertexshader_create (GL) failed");
- return ptr;
- }
- gs_shader_t *device_pixelshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string)
- {
- struct gs_shader *ptr;
- ptr = shader_create(device, GS_SHADER_PIXEL, shader, file, error_string);
- if (!ptr)
- blog(LOG_ERROR, "device_pixelshader_create (GL) failed");
- return ptr;
- }
- static void remove_program_references(struct gs_shader *shader)
- {
- struct gs_program *program = shader->device->first_program;
- while (program) {
- struct gs_program *next = program->next;
- bool destroy = false;
- if (shader->type == GS_SHADER_VERTEX && program->vertex_shader == shader)
- destroy = true;
- else if (shader->type == GS_SHADER_PIXEL && program->pixel_shader == shader)
- destroy = true;
- if (destroy)
- gs_program_destroy(program);
- program = next;
- }
- }
- void gs_shader_destroy(gs_shader_t *shader)
- {
- size_t i;
- if (!shader)
- return;
- remove_program_references(shader);
- for (i = 0; i < shader->attribs.num; i++)
- shader_attrib_free(shader->attribs.array + i);
- for (i = 0; i < shader->samplers.num; i++)
- gs_samplerstate_destroy(shader->samplers.array[i]);
- for (i = 0; i < shader->params.num; i++)
- shader_param_free(shader->params.array + i);
- if (shader->obj) {
- glDeleteShader(shader->obj);
- gl_success("glDeleteShader");
- }
- da_free(shader->samplers);
- da_free(shader->params);
- da_free(shader->attribs);
- bfree(shader);
- }
- int gs_shader_get_num_params(const gs_shader_t *shader)
- {
- return (int)shader->params.num;
- }
- gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
- {
- assert(param < shader->params.num);
- return shader->params.array + param;
- }
- gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
- {
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct gs_shader_param *param = shader->params.array + i;
- if (strcmp(param->name, name) == 0)
- return param;
- }
- return NULL;
- }
- gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
- {
- return shader->viewproj;
- }
- gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
- {
- return shader->world;
- }
- void gs_shader_get_param_info(const gs_sparam_t *param, struct gs_shader_param_info *info)
- {
- info->type = param->type;
- info->name = param->name;
- }
- void gs_shader_set_bool(gs_sparam_t *param, bool val)
- {
- int int_val = val;
- da_copy_array(param->cur_value, &int_val, sizeof(int_val));
- }
- void gs_shader_set_float(gs_sparam_t *param, float val)
- {
- da_copy_array(param->cur_value, &val, sizeof(val));
- }
- void gs_shader_set_int(gs_sparam_t *param, int val)
- {
- da_copy_array(param->cur_value, &val, sizeof(val));
- }
- void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
- {
- struct matrix4 mat;
- matrix4_from_matrix3(&mat, val);
- da_copy_array(param->cur_value, &mat, sizeof(mat));
- }
- void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
- {
- da_copy_array(param->cur_value, val, sizeof(*val));
- }
- void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
- {
- da_copy_array(param->cur_value, val->ptr, sizeof(*val));
- }
- void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
- {
- da_copy_array(param->cur_value, val->ptr, sizeof(*val));
- }
- void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
- {
- da_copy_array(param->cur_value, val->ptr, sizeof(*val));
- }
- void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
- {
- param->texture = val;
- }
- static inline bool validate_param(struct program_param *pp, size_t expected_size)
- {
- if (pp->param->cur_value.num != expected_size) {
- blog(LOG_ERROR,
- "Parameter '%s' set to invalid size %u, "
- "expected %u",
- pp->param->name, (unsigned int)pp->param->cur_value.num, (unsigned int)expected_size);
- return false;
- }
- return true;
- }
- static void program_set_param_data(struct gs_program *program, struct program_param *pp)
- {
- void *array = pp->param->cur_value.array;
- if (pp->param->type == GS_SHADER_PARAM_BOOL || pp->param->type == GS_SHADER_PARAM_INT) {
- if (validate_param(pp, sizeof(int))) {
- glUniform1iv(pp->obj, 1, (int *)array);
- gl_success("glUniform1iv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_INT2) {
- if (validate_param(pp, sizeof(int) * 2)) {
- glUniform2iv(pp->obj, 1, (int *)array);
- gl_success("glUniform2iv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_INT3) {
- if (validate_param(pp, sizeof(int) * 3)) {
- glUniform3iv(pp->obj, 1, (int *)array);
- gl_success("glUniform3iv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_INT4) {
- if (validate_param(pp, sizeof(int) * 4)) {
- glUniform4iv(pp->obj, 1, (int *)array);
- gl_success("glUniform4iv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_FLOAT) {
- if (validate_param(pp, sizeof(float))) {
- glUniform1fv(pp->obj, 1, (float *)array);
- gl_success("glUniform1fv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_VEC2) {
- if (validate_param(pp, sizeof(struct vec2))) {
- glUniform2fv(pp->obj, 1, (float *)array);
- gl_success("glUniform2fv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_VEC3) {
- if (validate_param(pp, sizeof(float) * 3)) {
- glUniform3fv(pp->obj, 1, (float *)array);
- gl_success("glUniform3fv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_VEC4) {
- if (validate_param(pp, sizeof(struct vec4))) {
- glUniform4fv(pp->obj, 1, (float *)array);
- gl_success("glUniform4fv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_MATRIX4X4) {
- if (validate_param(pp, sizeof(struct matrix4))) {
- glUniformMatrix4fv(pp->obj, 1, false, (float *)array);
- gl_success("glUniformMatrix4fv");
- }
- } else if (pp->param->type == GS_SHADER_PARAM_TEXTURE) {
- if (pp->param->next_sampler) {
- program->device->cur_samplers[pp->param->sampler_id] = pp->param->next_sampler;
- pp->param->next_sampler = NULL;
- }
- glUniform1i(pp->obj, pp->param->texture_id);
- if (pp->param->srgb)
- device_load_texture_srgb(program->device, pp->param->texture, pp->param->texture_id);
- else
- device_load_texture(program->device, pp->param->texture, pp->param->texture_id);
- }
- }
- void program_update_params(struct gs_program *program)
- {
- for (size_t i = 0; i < program->params.num; i++) {
- struct program_param *pp = program->params.array + i;
- program_set_param_data(program, pp);
- }
- }
- static void print_link_errors(GLuint program)
- {
- char *errors = NULL;
- GLint info_len = 0;
- GLsizei chars_written = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_len);
- if (!gl_success("glGetProgramiv") || !info_len)
- return;
- errors = calloc(1, info_len + 1);
- glGetProgramInfoLog(program, info_len, &chars_written, errors);
- gl_success("glGetShaderInfoLog");
- blog(LOG_DEBUG, "Linker warnings/errors:\n%s", errors);
- free(errors);
- }
- static bool assign_program_attrib(struct gs_program *program, struct shader_attrib *attrib)
- {
- GLint attrib_obj = glGetAttribLocation(program->obj, attrib->name);
- if (!gl_success("glGetAttribLocation"))
- return false;
- if (attrib_obj == -1) {
- blog(LOG_ERROR,
- "glGetAttribLocation: Could not find "
- "attribute '%s'",
- attrib->name);
- return false;
- }
- da_push_back(program->attribs, &attrib_obj);
- return true;
- }
- static inline bool assign_program_attribs(struct gs_program *program)
- {
- struct gs_shader *shader = program->vertex_shader;
- for (size_t i = 0; i < shader->attribs.num; i++) {
- struct shader_attrib *attrib = shader->attribs.array + i;
- if (!assign_program_attrib(program, attrib))
- return false;
- }
- return true;
- }
- static bool assign_program_param(struct gs_program *program, struct gs_shader_param *param)
- {
- struct program_param info;
- info.obj = glGetUniformLocation(program->obj, param->name);
- if (!gl_success("glGetUniformLocation"))
- return false;
- if (info.obj == -1) {
- return true;
- }
- info.param = param;
- da_push_back(program->params, &info);
- return true;
- }
- static inline bool assign_program_shader_params(struct gs_program *program, struct gs_shader *shader)
- {
- for (size_t i = 0; i < shader->params.num; i++) {
- struct gs_shader_param *param = shader->params.array + i;
- if (!assign_program_param(program, param))
- return false;
- }
- return true;
- }
- static inline bool assign_program_params(struct gs_program *program)
- {
- if (!assign_program_shader_params(program, program->vertex_shader))
- return false;
- if (!assign_program_shader_params(program, program->pixel_shader))
- return false;
- return true;
- }
- struct gs_program *gs_program_create(struct gs_device *device)
- {
- struct gs_program *program = bzalloc(sizeof(*program));
- int linked = false;
- program->device = device;
- program->vertex_shader = device->cur_vertex_shader;
- program->pixel_shader = device->cur_pixel_shader;
- program->obj = glCreateProgram();
- if (!gl_success("glCreateProgram"))
- goto error_detach_neither;
- glAttachShader(program->obj, program->vertex_shader->obj);
- if (!gl_success("glAttachShader (vertex)"))
- goto error_detach_neither;
- glAttachShader(program->obj, program->pixel_shader->obj);
- if (!gl_success("glAttachShader (pixel)"))
- goto error_detach_vertex;
- glLinkProgram(program->obj);
- if (!gl_success("glLinkProgram"))
- goto error;
- glGetProgramiv(program->obj, GL_LINK_STATUS, &linked);
- if (!gl_success("glGetProgramiv"))
- goto error;
- if (linked == GL_FALSE) {
- print_link_errors(program->obj);
- goto error;
- }
- if (!assign_program_attribs(program))
- goto error;
- if (!assign_program_params(program))
- goto error;
- glDetachShader(program->obj, program->vertex_shader->obj);
- gl_success("glDetachShader (vertex)");
- glDetachShader(program->obj, program->pixel_shader->obj);
- gl_success("glDetachShader (pixel)");
- program->next = device->first_program;
- program->prev_next = &device->first_program;
- device->first_program = program;
- if (program->next)
- program->next->prev_next = &program->next;
- return program;
- error:
- glDetachShader(program->obj, program->pixel_shader->obj);
- gl_success("glDetachShader (pixel)");
- error_detach_vertex:
- glDetachShader(program->obj, program->vertex_shader->obj);
- gl_success("glDetachShader (vertex)");
- error_detach_neither:
- gs_program_destroy(program);
- return NULL;
- }
- void gs_program_destroy(struct gs_program *program)
- {
- if (!program)
- return;
- if (program->device->cur_program == program) {
- program->device->cur_program = 0;
- glUseProgram(0);
- gl_success("glUseProgram (zero)");
- }
- da_free(program->attribs);
- da_free(program->params);
- if (program->next)
- program->next->prev_next = program->prev_next;
- if (program->prev_next)
- *program->prev_next = program->next;
- glDeleteProgram(program->obj);
- gl_success("glDeleteProgram");
- bfree(program);
- }
- void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
- {
- int count = param->array_count;
- size_t expected_size = 0;
- if (!count)
- count = 1;
- switch (param->type) {
- case GS_SHADER_PARAM_FLOAT:
- expected_size = sizeof(float);
- break;
- case GS_SHADER_PARAM_BOOL:
- case GS_SHADER_PARAM_INT:
- expected_size = sizeof(int);
- break;
- case GS_SHADER_PARAM_INT2:
- expected_size = sizeof(int) * 2;
- break;
- case GS_SHADER_PARAM_INT3:
- expected_size = sizeof(int) * 3;
- break;
- case GS_SHADER_PARAM_INT4:
- expected_size = sizeof(int) * 4;
- break;
- case GS_SHADER_PARAM_VEC2:
- expected_size = sizeof(float) * 2;
- break;
- case GS_SHADER_PARAM_VEC3:
- expected_size = sizeof(float) * 3;
- break;
- case GS_SHADER_PARAM_VEC4:
- expected_size = sizeof(float) * 4;
- break;
- case GS_SHADER_PARAM_MATRIX4X4:
- expected_size = sizeof(float) * 4 * 4;
- break;
- case GS_SHADER_PARAM_TEXTURE:
- expected_size = sizeof(struct gs_shader_texture);
- break;
- default:
- expected_size = 0;
- }
- expected_size *= count;
- if (!expected_size)
- return;
- if (expected_size != size) {
- blog(LOG_ERROR, "gs_shader_set_val (GL): Size of shader "
- "param does not match the size of the input");
- return;
- }
- if (param->type == GS_SHADER_PARAM_TEXTURE) {
- struct gs_shader_texture shader_tex;
- memcpy(&shader_tex, val, sizeof(shader_tex));
- gs_shader_set_texture(param, shader_tex.tex);
- param->srgb = shader_tex.srgb;
- } else {
- da_copy_array(param->cur_value, val, size);
- }
- }
- void gs_shader_set_default(gs_sparam_t *param)
- {
- gs_shader_set_val(param, param->def_value.array, param->def_value.num);
- }
- void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
- {
- param->next_sampler = sampler;
- }
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