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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #pragma once
- /*
- * Parses shaders into GLSL. Shaders are almost identical to HLSL
- * model 5 so it requires quite a bit of tweaking to convert correctly.
- * Takes the parsed shader data, and builds a GLSL string out of it.
- */
- #include <util/dstr.h>
- #include <graphics/shader-parser.h>
- struct gl_parser_attrib {
- struct dstr name;
- const char *mapping;
- bool input;
- };
- static inline void gl_parser_attrib_init(struct gl_parser_attrib *attr)
- {
- memset(attr, 0, sizeof(struct gl_parser_attrib));
- }
- static inline void gl_parser_attrib_free(struct gl_parser_attrib *attr)
- {
- dstr_free(&attr->name);
- }
- struct gl_shader_parser {
- enum gs_shader_type type;
- const char *input_prefix;
- const char *output_prefix;
- struct shader_parser parser;
- struct dstr gl_string;
- int sincos_counter;
- DARRAY(uint32_t) texture_samplers;
- DARRAY(struct gl_parser_attrib) attribs;
- };
- static inline void gl_shader_parser_init(struct gl_shader_parser *glsp, enum gs_shader_type type)
- {
- glsp->type = type;
- if (type == GS_SHADER_VERTEX) {
- glsp->input_prefix = "_input_attrib";
- glsp->output_prefix = "_vertex_shader_attrib";
- } else if (type == GS_SHADER_PIXEL) {
- glsp->input_prefix = "_vertex_shader_attrib";
- glsp->output_prefix = "_pixel_shader_attrib";
- }
- shader_parser_init(&glsp->parser);
- dstr_init(&glsp->gl_string);
- da_init(glsp->texture_samplers);
- da_init(glsp->attribs);
- glsp->sincos_counter = 1;
- }
- static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->attribs.num; i++)
- gl_parser_attrib_free(glsp->attribs.array + i);
- da_free(glsp->attribs);
- da_free(glsp->texture_samplers);
- dstr_free(&glsp->gl_string);
- shader_parser_free(&glsp->parser);
- }
- extern bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str, const char *file);
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