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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- Copyright (C) 2014 by Zachary Lund <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <graphics/matrix3.h>
- #include "gl-subsystem.h"
- /* Goofy Windows.h macros need to be removed */
- #ifdef near
- #undef near
- #endif
- #ifdef far
- #undef far
- #endif
- /* #define SHOW_ALL_GL_MESSAGES */
- #ifdef _DEBUG
- static void APIENTRY gl_debug_proc(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
- const GLchar *message, const GLvoid *data)
- {
- UNUSED_PARAMETER(id);
- UNUSED_PARAMETER(data);
- char *source_str, *type_str, *severity_str;
- /* frames can get a bit too much spam with irrelevant/insignificant opengl
- * debug messages */
- #ifndef SHOW_ALL_GL_MESSAGES
- if (type > GL_DEBUG_TYPE_PORTABILITY && severity != GL_DEBUG_SEVERITY_HIGH) {
- return;
- }
- #endif
- switch (source) {
- case GL_DEBUG_SOURCE_API:
- source_str = "API";
- break;
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- source_str = "Window System";
- break;
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- source_str = "Shader Compiler";
- break;
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- source_str = "Third Party";
- break;
- case GL_DEBUG_SOURCE_APPLICATION:
- source_str = "Application";
- break;
- case GL_DEBUG_SOURCE_OTHER:
- source_str = "Other";
- break;
- default:
- source_str = "Unknown";
- }
- switch (type) {
- case GL_DEBUG_TYPE_ERROR:
- type_str = "Error";
- break;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- type_str = "Deprecated Behavior";
- break;
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- type_str = "Undefined Behavior";
- break;
- case GL_DEBUG_TYPE_PORTABILITY:
- type_str = "Portability";
- break;
- case GL_DEBUG_TYPE_PERFORMANCE:
- type_str = "Performance";
- break;
- case GL_DEBUG_TYPE_OTHER:
- type_str = "Other";
- break;
- default:
- type_str = "Unknown";
- }
- switch (severity) {
- case GL_DEBUG_SEVERITY_HIGH:
- severity_str = "High";
- break;
- case GL_DEBUG_SEVERITY_MEDIUM:
- severity_str = "Medium";
- break;
- case GL_DEBUG_SEVERITY_LOW:
- severity_str = "Low";
- break;
- case GL_DEBUG_SEVERITY_NOTIFICATION:
- severity_str = "Notification";
- break;
- default:
- severity_str = "Unknown";
- }
- blog(LOG_DEBUG, "[%s][%s]{%s}: %.*s", source_str, type_str, severity_str, length, message);
- }
- static void gl_enable_debug()
- {
- if (GLAD_GL_VERSION_4_3) {
- glDebugMessageCallback(gl_debug_proc, NULL);
- gl_enable(GL_DEBUG_OUTPUT);
- } else if (GLAD_GL_ARB_debug_output) {
- glDebugMessageCallbackARB(gl_debug_proc, NULL);
- } else {
- blog(LOG_DEBUG, "Failed to set GL debug callback as it is "
- "not supported.");
- }
- }
- #else
- static void gl_enable_debug() {}
- #endif
- static bool gl_init_extensions(struct gs_device *device)
- {
- if (!GLAD_GL_VERSION_3_3) {
- blog(LOG_ERROR, "obs-studio requires OpenGL version 3.3 or higher.");
- return false;
- }
- gl_enable_debug();
- if (!GLAD_GL_EXT_texture_sRGB_decode) {
- blog(LOG_ERROR, "OpenGL extension EXT_texture_sRGB_decode "
- "is required.");
- return false;
- }
- gl_enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
- if (GLAD_GL_VERSION_4_3 || GLAD_GL_ARB_copy_image)
- device->copy_type = COPY_TYPE_ARB;
- else if (GLAD_GL_NV_copy_image)
- device->copy_type = COPY_TYPE_NV;
- else
- device->copy_type = COPY_TYPE_FBO_BLIT;
- return true;
- }
- static void clear_textures(struct gs_device *device)
- {
- GLenum i;
- for (i = 0; i < GS_MAX_TEXTURES; i++) {
- if (device->cur_textures[i]) {
- gl_active_texture(GL_TEXTURE0 + i);
- gl_bind_texture(device->cur_textures[i]->gl_target, 0);
- device->cur_textures[i] = NULL;
- }
- }
- }
- void convert_sampler_info(struct gs_sampler_state *sampler, const struct gs_sampler_info *info)
- {
- GLint max_anisotropy_max;
- convert_filter(info->filter, &sampler->min_filter, &sampler->mag_filter);
- sampler->address_u = convert_address_mode(info->address_u);
- sampler->address_v = convert_address_mode(info->address_v);
- sampler->address_w = convert_address_mode(info->address_w);
- sampler->max_anisotropy = info->max_anisotropy;
- max_anisotropy_max = 1;
- if (GLAD_GL_EXT_texture_filter_anisotropic) {
- glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy_max);
- gl_success("glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)");
- }
- if (1 <= sampler->max_anisotropy && sampler->max_anisotropy <= max_anisotropy_max)
- return;
- if (sampler->max_anisotropy < 1)
- sampler->max_anisotropy = 1;
- else if (sampler->max_anisotropy > max_anisotropy_max)
- sampler->max_anisotropy = max_anisotropy_max;
- vec4_from_rgba(&sampler->border_color, info->border_color);
- blog(LOG_DEBUG,
- "convert_sampler_info: 1 <= max_anisotropy <= "
- "%d violated, selected: %d, set: %d",
- max_anisotropy_max, info->max_anisotropy, sampler->max_anisotropy);
- }
- const char *device_get_name(void)
- {
- return "OpenGL";
- }
- int device_get_type(void)
- {
- return GS_DEVICE_OPENGL;
- }
- const char *device_preprocessor_name(void)
- {
- return "_OPENGL";
- }
- const char *gpu_get_driver_version(void)
- {
- return ((const char *)glGetString(GL_VERSION));
- }
- const char *gpu_get_renderer(void)
- {
- return ((const char *)glGetString(GL_RENDERER));
- }
- // Get the amount of dedicated GDDR memory, aka VRAM, in units of kilobytes.
- uint64_t gpu_get_dmem(void)
- {
- GLint dmem = 0;
- glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dmem);
- /* GLint is signed, however it makes little sense to have "negative" amounts of GPU memory. Check on this, clamp to
- * 0 if so, and cast to an unsigned value explicitly.
- */
- if (dmem < 0) {
- dmem = 0;
- }
- return (uint64_t)dmem;
- }
- // Get the amount of CPU memory shared by the GPU, in units of kilobytes.
- uint64_t gpu_get_smem(void)
- {
- GLint dmem, total_mem = 0;
- glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dmem);
- glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &total_mem);
- /* GLint is signed, however it makes little sense to have "negative" amounts of GPU memory. Check on this, clamp to
- * 0 if so, and cast to an unsigned value explicitly.
- */
- if (dmem < 0) {
- dmem = 0;
- }
- if (total_mem < 0) {
- total_mem = 0;
- }
- return (uint64_t)total_mem - dmem;
- }
- int device_create(gs_device_t **p_device, uint32_t adapter)
- {
- struct gs_device *device = bzalloc(sizeof(struct gs_device));
- int errorcode = GS_ERROR_FAIL;
- blog(LOG_INFO, "---------------------------------");
- blog(LOG_INFO, "Initializing OpenGL...");
- device->plat = gl_platform_create(device, adapter);
- if (!device->plat)
- goto fail;
- const char *glVendor = (const char *)glGetString(GL_VENDOR);
- const char *glRenderer = (const char *)glGetString(GL_RENDERER);
- blog(LOG_INFO, "Loading up OpenGL on adapter %s %s", glVendor, glRenderer);
- if (!gl_init_extensions(device)) {
- errorcode = GS_ERROR_NOT_SUPPORTED;
- goto fail;
- }
- const char *glVersion = (const char *)glGetString(GL_VERSION);
- const char *glShadingLanguage = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
- blog(LOG_INFO,
- "OpenGL loaded successfully, version %s, shading "
- "language %s",
- glVersion, glShadingLanguage);
- gl_enable(GL_CULL_FACE);
- gl_gen_vertex_arrays(1, &device->empty_vao);
- struct gs_sampler_info raw_load_info;
- raw_load_info.filter = GS_FILTER_POINT;
- raw_load_info.address_u = GS_ADDRESS_BORDER;
- raw_load_info.address_v = GS_ADDRESS_BORDER;
- raw_load_info.address_w = GS_ADDRESS_BORDER;
- raw_load_info.max_anisotropy = 1;
- raw_load_info.border_color = 0;
- device->raw_load_sampler = device_samplerstate_create(device, &raw_load_info);
- gl_clear_context(device);
- device->cur_swap = NULL;
- #ifdef _WIN32
- blog(LOG_INFO, "Warning: The OpenGL renderer is currently in use. "
- "On windows, the OpenGL renderer can decrease "
- "capture performance due to the lack of specific "
- "features used to maximize capture performance. "
- "The Direct3D 11 renderer is recommended instead.");
- #endif
- *p_device = device;
- return GS_SUCCESS;
- fail:
- blog(LOG_ERROR, "device_create (GL) failed");
- bfree(device);
- *p_device = NULL;
- return errorcode;
- }
- void device_destroy(gs_device_t *device)
- {
- if (device) {
- while (device->first_program)
- gs_program_destroy(device->first_program);
- samplerstate_release(device->raw_load_sampler);
- gl_delete_vertex_arrays(1, &device->empty_vao);
- da_free(device->proj_stack);
- gl_platform_destroy(device->plat);
- bfree(device);
- }
- }
- gs_swapchain_t *device_swapchain_create(gs_device_t *device, const struct gs_init_data *info)
- {
- struct gs_swap_chain *swap = bzalloc(sizeof(struct gs_swap_chain));
- swap->device = device;
- swap->info = *info;
- swap->wi = gl_windowinfo_create(info);
- if (!swap->wi) {
- blog(LOG_ERROR, "device_swapchain_create (GL) failed");
- gs_swapchain_destroy(swap);
- return NULL;
- }
- if (!gl_platform_init_swapchain(swap)) {
- blog(LOG_ERROR, "gl_platform_init_swapchain failed");
- gs_swapchain_destroy(swap);
- return NULL;
- }
- return swap;
- }
- void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
- {
- /* GL automatically resizes the device, so it doesn't do much */
- if (device->cur_swap) {
- device->cur_swap->info.cx = cx;
- device->cur_swap->info.cy = cy;
- } else {
- blog(LOG_WARNING, "device_resize (GL): No active swap");
- }
- gl_update(device);
- }
- enum gs_color_space device_get_color_space(gs_device_t *device)
- {
- return device->cur_color_space;
- }
- void device_update_color_space(gs_device_t *device)
- {
- if (!device->cur_swap)
- blog(LOG_WARNING, "device_display_change (GL): No active swap");
- }
- void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
- {
- if (device->cur_swap) {
- *cx = device->cur_swap->info.cx;
- *cy = device->cur_swap->info.cy;
- } else {
- blog(LOG_WARNING, "device_get_size (GL): No active swap");
- *cx = 0;
- *cy = 0;
- }
- }
- uint32_t device_get_width(const gs_device_t *device)
- {
- if (device->cur_swap) {
- return device->cur_swap->info.cx;
- } else {
- blog(LOG_WARNING, "device_get_width (GL): No active swap");
- return 0;
- }
- }
- uint32_t device_get_height(const gs_device_t *device)
- {
- if (device->cur_swap) {
- return device->cur_swap->info.cy;
- } else {
- blog(LOG_WARNING, "device_get_height (GL): No active swap");
- return 0;
- }
- }
- gs_samplerstate_t *device_samplerstate_create(gs_device_t *device, const struct gs_sampler_info *info)
- {
- struct gs_sampler_state *sampler;
- sampler = bzalloc(sizeof(struct gs_sampler_state));
- sampler->device = device;
- sampler->ref = 1;
- convert_sampler_info(sampler, info);
- return sampler;
- }
- gs_timer_t *device_timer_create(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- struct gs_timer *timer;
- GLuint queries[2];
- glGenQueries(2, queries);
- if (!gl_success("glGenQueries"))
- return NULL;
- timer = bzalloc(sizeof(struct gs_timer));
- timer->queries[0] = queries[0];
- timer->queries[1] = queries[1];
- return timer;
- }
- gs_timer_range_t *device_timer_range_create(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- return NULL;
- }
- enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
- {
- return texture->type;
- }
- static void strip_mipmap_filter(GLint *filter)
- {
- switch (*filter) {
- case GL_NEAREST:
- case GL_LINEAR:
- return;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- *filter = GL_NEAREST;
- return;
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_LINEAR:
- *filter = GL_LINEAR;
- return;
- }
- *filter = GL_NEAREST;
- }
- static inline void apply_swizzle(struct gs_texture *tex)
- {
- if (tex->format == GS_A8) {
- gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R, GL_ONE);
- gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_G, GL_ONE);
- gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_B, GL_ONE);
- gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_A, GL_RED);
- }
- }
- static bool load_texture_sampler(gs_texture_t *tex, gs_samplerstate_t *ss)
- {
- bool success = true;
- GLint min_filter;
- if (tex->cur_sampler == ss)
- return true;
- if (tex->cur_sampler)
- samplerstate_release(tex->cur_sampler);
- tex->cur_sampler = ss;
- if (!ss)
- return true;
- samplerstate_addref(ss);
- min_filter = ss->min_filter;
- if (gs_texture_is_rect(tex))
- strip_mipmap_filter(&min_filter);
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER, min_filter))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAG_FILTER, ss->mag_filter))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_S, ss->address_u))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_T, ss->address_v))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_R, ss->address_w))
- success = false;
- if (ss->address_u == GL_CLAMP_TO_BORDER || ss->address_v == GL_CLAMP_TO_BORDER ||
- ss->address_w == GL_CLAMP_TO_BORDER) {
- if (!gl_tex_param_fv(tex->gl_target, GL_TEXTURE_BORDER_COLOR, ss->border_color.ptr))
- success = false;
- }
- if (GLAD_GL_EXT_texture_filter_anisotropic) {
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, ss->max_anisotropy))
- success = false;
- }
- apply_swizzle(tex);
- return success;
- }
- static inline struct gs_shader_param *get_texture_param(gs_device_t *device, int unit)
- {
- struct gs_shader *shader = device->cur_pixel_shader;
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct gs_shader_param *param = shader->params.array + i;
- if (param->type == GS_SHADER_PARAM_TEXTURE) {
- if (param->texture_id == unit)
- return param;
- }
- }
- return NULL;
- }
- static void device_load_texture_internal(gs_device_t *device, gs_texture_t *tex, int unit, GLint decode)
- {
- struct gs_shader_param *param;
- struct gs_sampler_state *sampler;
- struct gs_texture *cur_tex = device->cur_textures[unit];
- /* need a pixel shader to properly bind textures */
- if (!device->cur_pixel_shader)
- goto fail;
- if (cur_tex == tex)
- return;
- if (!gl_active_texture(GL_TEXTURE0 + unit))
- goto fail;
- /* the target for the previous text may not be the same as the
- * next texture, so unbind the previous texture first to be safe */
- if (cur_tex && (!tex || cur_tex->gl_target != tex->gl_target))
- gl_bind_texture(cur_tex->gl_target, 0);
- device->cur_textures[unit] = tex;
- param = get_texture_param(device, unit);
- if (!param)
- return;
- param->texture = tex;
- if (!tex)
- return;
- if (param->sampler_id != (size_t)-1)
- sampler = device->cur_samplers[param->sampler_id];
- else
- sampler = device->raw_load_sampler;
- if (!gl_bind_texture(tex->gl_target, tex->texture))
- goto fail;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_SRGB_DECODE_EXT, decode))
- goto fail;
- if (sampler && !load_texture_sampler(tex, sampler))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_load_texture (GL) failed");
- }
- void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
- {
- device_load_texture_internal(device, tex, unit, GL_SKIP_DECODE_EXT);
- }
- void device_load_texture_srgb(gs_device_t *device, gs_texture_t *tex, int unit)
- {
- device_load_texture_internal(device, tex, unit, GL_DECODE_EXT);
- }
- static bool load_sampler_on_textures(gs_device_t *device, gs_samplerstate_t *ss, int sampler_unit)
- {
- struct gs_shader *shader = device->cur_pixel_shader;
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct gs_shader_param *param = shader->params.array + i;
- if (param->type == GS_SHADER_PARAM_TEXTURE && param->sampler_id == (uint32_t)sampler_unit &&
- param->texture) {
- if (!gl_active_texture(GL_TEXTURE0 + param->texture_id))
- return false;
- if (!load_texture_sampler(param->texture, ss))
- return false;
- }
- }
- return true;
- }
- void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *ss, int unit)
- {
- /* need a pixel shader to properly bind samplers */
- if (!device->cur_pixel_shader)
- ss = NULL;
- if (device->cur_samplers[unit] == ss)
- return;
- device->cur_samplers[unit] = ss;
- if (!ss)
- return;
- if (!load_sampler_on_textures(device, ss, unit))
- blog(LOG_ERROR, "device_load_samplerstate (GL) failed");
- return;
- }
- void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
- {
- if (device->cur_vertex_shader == vertshader)
- return;
- if (vertshader && vertshader->type != GS_SHADER_VERTEX) {
- blog(LOG_ERROR, "Specified shader is not a vertex shader");
- blog(LOG_ERROR, "device_load_vertexshader (GL) failed");
- return;
- }
- device->cur_vertex_shader = vertshader;
- }
- static void load_default_pixelshader_samplers(struct gs_device *device, struct gs_shader *ps)
- {
- size_t i;
- if (!ps)
- return;
- for (i = 0; i < ps->samplers.num; i++) {
- struct gs_sampler_state *ss = ps->samplers.array[i];
- device->cur_samplers[i] = ss;
- }
- for (; i < GS_MAX_TEXTURES; i++)
- device->cur_samplers[i] = NULL;
- }
- void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
- {
- if (device->cur_pixel_shader == pixelshader)
- return;
- if (pixelshader && pixelshader->type != GS_SHADER_PIXEL) {
- blog(LOG_ERROR, "Specified shader is not a pixel shader");
- goto fail;
- }
- device->cur_pixel_shader = pixelshader;
- clear_textures(device);
- if (pixelshader)
- load_default_pixelshader_samplers(device, pixelshader);
- return;
- fail:
- blog(LOG_ERROR, "device_load_pixelshader (GL) failed");
- }
- void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
- {
- /* TODO */
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(b_3d);
- UNUSED_PARAMETER(unit);
- }
- gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
- {
- return device->cur_vertex_shader;
- }
- gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
- {
- return device->cur_pixel_shader;
- }
- gs_texture_t *device_get_render_target(const gs_device_t *device)
- {
- return device->cur_render_target;
- }
- gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
- {
- return device->cur_zstencil_buffer;
- }
- static bool get_tex_dimensions(gs_texture_t *tex, uint32_t *width, uint32_t *height)
- {
- if (tex->type == GS_TEXTURE_2D) {
- struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
- *width = tex2d->width;
- *height = tex2d->height;
- return true;
- } else if (tex->type == GS_TEXTURE_CUBE) {
- struct gs_texture_cube *cube = (struct gs_texture_cube *)tex;
- *width = cube->size;
- *height = cube->size;
- return true;
- }
- blog(LOG_ERROR, "Texture must be 2D or cubemap");
- return false;
- }
- /*
- * This automatically manages FBOs so that render targets are always given
- * an FBO that matches their width/height/format to maximize optimization
- */
- struct fbo_info *get_fbo(gs_texture_t *tex, uint32_t width, uint32_t height)
- {
- if (tex->fbo && tex->fbo->width == width && tex->fbo->height == height && tex->fbo->format == tex->format)
- return tex->fbo;
- GLuint fbo;
- glGenFramebuffers(1, &fbo);
- if (!gl_success("glGenFramebuffers"))
- return NULL;
- tex->fbo = bmalloc(sizeof(struct fbo_info));
- tex->fbo->fbo = fbo;
- tex->fbo->width = width;
- tex->fbo->height = height;
- tex->fbo->format = tex->format;
- tex->fbo->cur_render_target = NULL;
- tex->fbo->cur_render_side = 0;
- tex->fbo->cur_zstencil_buffer = NULL;
- return tex->fbo;
- }
- static inline struct fbo_info *get_fbo_by_tex(gs_texture_t *tex)
- {
- uint32_t width, height;
- if (!get_tex_dimensions(tex, &width, &height))
- return NULL;
- return get_fbo(tex, width, height);
- }
- static bool set_current_fbo(gs_device_t *device, struct fbo_info *fbo)
- {
- if (device->cur_fbo != fbo) {
- GLuint fbo_obj = fbo ? fbo->fbo : 0;
- if (!gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, fbo_obj))
- return false;
- if (device->cur_fbo) {
- device->cur_fbo->cur_render_target = NULL;
- device->cur_fbo->cur_zstencil_buffer = NULL;
- }
- }
- device->cur_fbo = fbo;
- return true;
- }
- static bool attach_rendertarget(struct fbo_info *fbo, gs_texture_t *tex, int side)
- {
- if (fbo->cur_render_target == tex)
- return true;
- fbo->cur_render_target = tex;
- if (tex->type == GS_TEXTURE_2D) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex->texture, 0);
- } else if (tex->type == GS_TEXTURE_CUBE) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + side,
- tex->texture, 0);
- } else {
- return false;
- }
- return gl_success("glFramebufferTexture2D");
- }
- static bool attach_zstencil(struct fbo_info *fbo, gs_zstencil_t *zs)
- {
- GLuint zsbuffer = 0;
- GLenum zs_attachment = GL_DEPTH_STENCIL_ATTACHMENT;
- if (fbo->cur_zstencil_buffer == zs)
- return true;
- fbo->cur_zstencil_buffer = zs;
- if (zs) {
- zsbuffer = zs->buffer;
- zs_attachment = zs->attachment;
- }
- glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, zs_attachment, GL_RENDERBUFFER, zsbuffer);
- if (!gl_success("glFramebufferRenderbuffer"))
- return false;
- return true;
- }
- static bool set_target(gs_device_t *device, gs_texture_t *tex, int side, gs_zstencil_t *zs, enum gs_color_space space)
- {
- device->cur_color_space = space;
- if (device->cur_render_target == tex && device->cur_zstencil_buffer == zs && device->cur_render_side == side)
- return true;
- device->cur_render_target = tex;
- device->cur_render_side = side;
- device->cur_zstencil_buffer = zs;
- if (!tex)
- return set_current_fbo(device, NULL);
- struct fbo_info *const fbo = get_fbo_by_tex(tex);
- if (!fbo)
- return false;
- set_current_fbo(device, fbo);
- if (!attach_rendertarget(fbo, tex, side))
- return false;
- if (!attach_zstencil(fbo, zs))
- return false;
- return true;
- }
- void device_set_render_target(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil)
- {
- if (tex) {
- if (tex->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "Texture is not a 2D texture");
- goto fail;
- }
- if (!tex->is_render_target) {
- blog(LOG_ERROR, "Texture is not a render target");
- goto fail;
- }
- }
- if (!set_target(device, tex, 0, zstencil, GS_CS_SRGB))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_set_render_target (GL) failed");
- }
- void device_set_render_target_with_color_space(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil,
- enum gs_color_space space)
- {
- if (tex) {
- if (tex->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "Texture is not a 2D texture");
- goto fail;
- }
- if (!tex->is_render_target) {
- blog(LOG_ERROR, "Texture is not a render target");
- goto fail;
- }
- }
- if (!set_target(device, tex, 0, zstencil, space))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_set_render_target_with_color_space (GL) failed");
- }
- void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
- {
- if (cubetex) {
- if (cubetex->type != GS_TEXTURE_CUBE) {
- blog(LOG_ERROR, "Texture is not a cube texture");
- goto fail;
- }
- if (!cubetex->is_render_target) {
- blog(LOG_ERROR, "Texture is not a render target");
- goto fail;
- }
- }
- if (!set_target(device, cubetex, side, zstencil, GS_CS_SRGB))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_set_cube_render_target (GL) failed");
- }
- void device_enable_framebuffer_srgb(gs_device_t *device, bool enable)
- {
- UNUSED_PARAMETER(device);
- if (enable)
- gl_enable(GL_FRAMEBUFFER_SRGB);
- else
- gl_disable(GL_FRAMEBUFFER_SRGB);
- }
- bool device_framebuffer_srgb_enabled(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- const GLboolean enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
- gl_success("glIsEnabled");
- return enabled == GL_TRUE;
- }
- void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
- gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h)
- {
- struct gs_texture_2d *src2d = (struct gs_texture_2d *)src;
- struct gs_texture_2d *dst2d = (struct gs_texture_2d *)dst;
- if (!src) {
- blog(LOG_ERROR, "Source texture is NULL");
- goto fail;
- }
- if (!dst) {
- blog(LOG_ERROR, "Destination texture is NULL");
- goto fail;
- }
- if (dst->type != GS_TEXTURE_2D || src->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "Source and destination textures must be 2D "
- "textures");
- goto fail;
- }
- if (gs_generalize_format(dst->format) != gs_generalize_format(src->format)) {
- blog(LOG_ERROR, "Source and destination formats do not match");
- goto fail;
- }
- uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w : (src2d->width - src_x);
- uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h : (src2d->height - src_y);
- if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
- blog(LOG_ERROR, "Destination texture region is not big "
- "enough to hold the source region");
- goto fail;
- }
- if (!gl_copy_texture(device, dst, dst_x, dst_y, src, src_x, src_y, nw, nh))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_copy_texture (GL) failed");
- }
- void device_copy_texture(gs_device_t *device, gs_texture_t *dst, gs_texture_t *src)
- {
- device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
- }
- void device_begin_frame(gs_device_t *device)
- {
- /* does nothing */
- UNUSED_PARAMETER(device);
- }
- void device_begin_scene(gs_device_t *device)
- {
- clear_textures(device);
- }
- static inline bool can_render(const gs_device_t *device, uint32_t num_verts)
- {
- if (!device->cur_vertex_shader) {
- blog(LOG_ERROR, "No vertex shader specified");
- return false;
- }
- if (!device->cur_pixel_shader) {
- blog(LOG_ERROR, "No pixel shader specified");
- return false;
- }
- if (!device->cur_vertex_buffer && (num_verts == 0)) {
- blog(LOG_ERROR, "No vertex buffer specified");
- return false;
- }
- if (!device->cur_swap && !device->cur_render_target) {
- blog(LOG_ERROR, "No active swap chain or render target");
- return false;
- }
- return true;
- }
- static void update_viewproj_matrix(struct gs_device *device)
- {
- struct gs_shader *vs = device->cur_vertex_shader;
- struct matrix4 cur_proj;
- gs_matrix_get(&device->cur_view);
- matrix4_copy(&cur_proj, &device->cur_proj);
- if (device->cur_fbo) {
- cur_proj.x.y = -cur_proj.x.y;
- cur_proj.y.y = -cur_proj.y.y;
- cur_proj.z.y = -cur_proj.z.y;
- cur_proj.t.y = -cur_proj.t.y;
- glFrontFace(GL_CW);
- } else {
- glFrontFace(GL_CCW);
- }
- gl_success("glFrontFace");
- matrix4_mul(&device->cur_viewproj, &device->cur_view, &cur_proj);
- matrix4_transpose(&device->cur_viewproj, &device->cur_viewproj);
- if (vs->viewproj)
- gs_shader_set_matrix4(vs->viewproj, &device->cur_viewproj);
- }
- static inline struct gs_program *find_program(const struct gs_device *device)
- {
- struct gs_program *program = device->first_program;
- while (program) {
- if (program->vertex_shader == device->cur_vertex_shader &&
- program->pixel_shader == device->cur_pixel_shader)
- return program;
- program = program->next;
- }
- return NULL;
- }
- static inline struct gs_program *get_shader_program(struct gs_device *device)
- {
- struct gs_program *program = find_program(device);
- if (!program)
- program = gs_program_create(device);
- return program;
- }
- void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
- {
- struct gs_vertex_buffer *vb = device->cur_vertex_buffer;
- struct gs_index_buffer *ib = device->cur_index_buffer;
- GLenum topology = convert_gs_topology(draw_mode);
- gs_effect_t *effect = gs_get_effect();
- struct gs_program *program;
- if (!can_render(device, num_verts))
- goto fail;
- if (effect)
- gs_effect_update_params(effect);
- program = get_shader_program(device);
- if (!program)
- goto fail;
- if (vb)
- load_vb_buffers(program, vb, ib);
- else
- gl_bind_vertex_array(device->empty_vao);
- if (program != device->cur_program && device->cur_program) {
- glUseProgram(0);
- gl_success("glUseProgram (zero)");
- }
- if (program != device->cur_program) {
- device->cur_program = program;
- glUseProgram(program->obj);
- if (!gl_success("glUseProgram"))
- goto fail;
- }
- update_viewproj_matrix(device);
- program_update_params(program);
- if (ib) {
- if (num_verts == 0)
- num_verts = (uint32_t)device->cur_index_buffer->num;
- glDrawElements(topology, num_verts, ib->gl_type, (const GLvoid *)(start_vert * ib->width));
- if (!gl_success("glDrawElements"))
- goto fail;
- } else {
- if (num_verts == 0)
- num_verts = (uint32_t)device->cur_vertex_buffer->num;
- glDrawArrays(topology, start_vert, num_verts);
- if (!gl_success("glDrawArrays"))
- goto fail;
- }
- return;
- fail:
- blog(LOG_ERROR, "device_draw (GL) failed");
- }
- void device_end_scene(gs_device_t *device)
- {
- /* does nothing */
- UNUSED_PARAMETER(device);
- }
- void device_clear(gs_device_t *device, uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
- {
- GLbitfield gl_flags = 0;
- if (clear_flags & GS_CLEAR_COLOR) {
- glClearColor(color->x, color->y, color->z, color->w);
- gl_flags |= GL_COLOR_BUFFER_BIT;
- }
- if (clear_flags & GS_CLEAR_DEPTH) {
- glClearDepth(depth);
- gl_flags |= GL_DEPTH_BUFFER_BIT;
- }
- if (clear_flags & GS_CLEAR_STENCIL) {
- glClearStencil(stencil);
- gl_flags |= GL_STENCIL_BUFFER_BIT;
- }
- glClear(gl_flags);
- if (!gl_success("glClear"))
- blog(LOG_ERROR, "device_clear (GL) failed");
- UNUSED_PARAMETER(device);
- }
- void device_flush(gs_device_t *device)
- {
- #ifdef __APPLE__
- if (!device->cur_swap)
- glFlush();
- #else
- glFlush();
- UNUSED_PARAMETER(device);
- #endif
- }
- void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
- {
- if (device->cur_cull_mode == mode)
- return;
- if (device->cur_cull_mode == GS_NEITHER)
- gl_enable(GL_CULL_FACE);
- device->cur_cull_mode = mode;
- if (mode == GS_BACK)
- gl_cull_face(GL_BACK);
- else if (mode == GS_FRONT)
- gl_cull_face(GL_FRONT);
- else
- gl_disable(GL_CULL_FACE);
- }
- enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
- {
- return device->cur_cull_mode;
- }
- void device_enable_blending(gs_device_t *device, bool enable)
- {
- if (enable)
- gl_enable(GL_BLEND);
- else
- gl_disable(GL_BLEND);
- UNUSED_PARAMETER(device);
- }
- void device_enable_depth_test(gs_device_t *device, bool enable)
- {
- if (enable)
- gl_enable(GL_DEPTH_TEST);
- else
- gl_disable(GL_DEPTH_TEST);
- UNUSED_PARAMETER(device);
- }
- void device_enable_stencil_test(gs_device_t *device, bool enable)
- {
- if (enable)
- gl_enable(GL_STENCIL_TEST);
- else
- gl_disable(GL_STENCIL_TEST);
- UNUSED_PARAMETER(device);
- }
- void device_enable_stencil_write(gs_device_t *device, bool enable)
- {
- if (enable)
- glStencilMask(0xFFFFFFFF);
- else
- glStencilMask(0);
- UNUSED_PARAMETER(device);
- }
- void device_enable_color(gs_device_t *device, bool red, bool green, bool blue, bool alpha)
- {
- glColorMask(red, green, blue, alpha);
- UNUSED_PARAMETER(device);
- }
- void device_blend_function(gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest)
- {
- GLenum gl_src = convert_gs_blend_type(src);
- GLenum gl_dst = convert_gs_blend_type(dest);
- glBlendFunc(gl_src, gl_dst);
- if (!gl_success("glBlendFunc"))
- blog(LOG_ERROR, "device_blend_function (GL) failed");
- UNUSED_PARAMETER(device);
- }
- void device_blend_function_separate(gs_device_t *device, enum gs_blend_type src_c, enum gs_blend_type dest_c,
- enum gs_blend_type src_a, enum gs_blend_type dest_a)
- {
- GLenum gl_src_c = convert_gs_blend_type(src_c);
- GLenum gl_dst_c = convert_gs_blend_type(dest_c);
- GLenum gl_src_a = convert_gs_blend_type(src_a);
- GLenum gl_dst_a = convert_gs_blend_type(dest_a);
- glBlendFuncSeparate(gl_src_c, gl_dst_c, gl_src_a, gl_dst_a);
- if (!gl_success("glBlendFuncSeparate"))
- blog(LOG_ERROR, "device_blend_function_separate (GL) failed");
- UNUSED_PARAMETER(device);
- }
- void device_blend_op(gs_device_t *device, enum gs_blend_op_type op)
- {
- GLenum gl_blend_op = convert_gs_blend_op_type(op);
- glBlendEquation(gl_blend_op);
- if (!gl_success("glBlendEquation"))
- blog(LOG_ERROR, "device_blend_op (GL) failed");
- UNUSED_PARAMETER(device);
- }
- void device_depth_function(gs_device_t *device, enum gs_depth_test test)
- {
- GLenum gl_test = convert_gs_depth_test(test);
- glDepthFunc(gl_test);
- if (!gl_success("glDepthFunc"))
- blog(LOG_ERROR, "device_depth_function (GL) failed");
- UNUSED_PARAMETER(device);
- }
- void device_stencil_function(gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test)
- {
- GLenum gl_side = convert_gs_stencil_side(side);
- GLenum gl_test = convert_gs_depth_test(test);
- glStencilFuncSeparate(gl_side, gl_test, 0, 0xFFFFFFFF);
- if (!gl_success("glStencilFuncSeparate"))
- blog(LOG_ERROR, "device_stencil_function (GL) failed");
- UNUSED_PARAMETER(device);
- }
- void device_stencil_op(gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail,
- enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
- {
- GLenum gl_side = convert_gs_stencil_side(side);
- GLenum gl_fail = convert_gs_stencil_op(fail);
- GLenum gl_zfail = convert_gs_stencil_op(zfail);
- GLenum gl_zpass = convert_gs_stencil_op(zpass);
- glStencilOpSeparate(gl_side, gl_fail, gl_zfail, gl_zpass);
- if (!gl_success("glStencilOpSeparate"))
- blog(LOG_ERROR, "device_stencil_op (GL) failed");
- UNUSED_PARAMETER(device);
- }
- static inline uint32_t get_target_height(const struct gs_device *device)
- {
- if (!device->cur_render_target)
- return device_get_height(device);
- if (device->cur_render_target->type == GS_TEXTURE_2D)
- return gs_texture_get_height(device->cur_render_target);
- else /* cube map */
- return gs_cubetexture_get_size(device->cur_render_target);
- }
- void device_set_viewport(gs_device_t *device, int x, int y, int width, int height)
- {
- uint32_t base_height = 0;
- /* GL uses bottom-up coordinates for viewports. We want top-down */
- if (device->cur_render_target) {
- base_height = get_target_height(device);
- } else if (device->cur_swap) {
- uint32_t dw;
- gl_getclientsize(device->cur_swap, &dw, &base_height);
- }
- GLint gl_y = y;
- if (base_height && !device->cur_fbo)
- gl_y = base_height - y - height;
- glViewport(x, gl_y, width, height);
- if (!gl_success("glViewport"))
- blog(LOG_ERROR, "device_set_viewport (GL) failed");
- device->cur_viewport.x = x;
- device->cur_viewport.y = y;
- device->cur_viewport.cx = width;
- device->cur_viewport.cy = height;
- }
- void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
- {
- *rect = device->cur_viewport;
- }
- void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
- {
- UNUSED_PARAMETER(device);
- if (rect != NULL) {
- glScissor(rect->x, rect->y, rect->cx, rect->cy);
- if (gl_success("glScissor") && gl_enable(GL_SCISSOR_TEST))
- return;
- } else if (gl_disable(GL_SCISSOR_TEST)) {
- return;
- }
- blog(LOG_ERROR, "device_set_scissor_rect (GL) failed");
- }
- void device_ortho(gs_device_t *device, float left, float right, float top, float bottom, float near, float far)
- {
- struct matrix4 *dst = &device->cur_proj;
- float rml = right - left;
- float bmt = bottom - top;
- float fmn = far - near;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = 2.0f / rml;
- dst->t.x = (left + right) / -rml;
- dst->y.y = 2.0f / -bmt;
- dst->t.y = (bottom + top) / bmt;
- dst->z.z = -2.0f / fmn;
- dst->t.z = (far + near) / -fmn;
- dst->t.w = 1.0f;
- }
- void device_frustum(gs_device_t *device, float left, float right, float top, float bottom, float near, float far)
- {
- struct matrix4 *dst = &device->cur_proj;
- float rml = right - left;
- float tmb = top - bottom;
- float nmf = near - far;
- float nearx2 = 2.0f * near;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = nearx2 / rml;
- dst->z.x = (left + right) / rml;
- dst->y.y = nearx2 / tmb;
- dst->z.y = (bottom + top) / tmb;
- dst->z.z = (far + near) / nmf;
- dst->t.z = 2.0f * (near * far) / nmf;
- dst->z.w = -1.0f;
- }
- void device_projection_push(gs_device_t *device)
- {
- da_push_back(device->proj_stack, &device->cur_proj);
- }
- void device_projection_pop(gs_device_t *device)
- {
- struct matrix4 *end;
- if (!device->proj_stack.num)
- return;
- end = da_end(device->proj_stack);
- device->cur_proj = *end;
- da_pop_back(device->proj_stack);
- }
- void device_debug_marker_begin(gs_device_t *device, const char *markername, const float color[4])
- {
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(color);
- glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 0, -1, markername);
- }
- void device_debug_marker_end(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- glPopDebugGroupKHR();
- }
- void gs_swapchain_destroy(gs_swapchain_t *swapchain)
- {
- if (!swapchain)
- return;
- if (swapchain->device->cur_swap == swapchain)
- device_load_swapchain(swapchain->device, NULL);
- gl_platform_cleanup_swapchain(swapchain);
- gl_windowinfo_destroy(swapchain->wi);
- bfree(swapchain);
- }
- bool device_nv12_available(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- #ifdef _WIN32
- return false;
- #else
- return true; // always a split R8,R8G8 texture.
- #endif
- }
- bool device_p010_available(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- #ifdef _WIN32
- return false;
- #else
- return true; // always a split R16,R16G16 texture.
- #endif
- }
- uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return 0;
- }
- enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
- {
- /* TODO */
- UNUSED_PARAMETER(voltex);
- return GS_UNKNOWN;
- }
- void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
- {
- if (!samplerstate)
- return;
- if (samplerstate->device)
- for (int i = 0; i < GS_MAX_TEXTURES; i++)
- if (samplerstate->device->cur_samplers[i] == samplerstate)
- samplerstate->device->cur_samplers[i] = NULL;
- samplerstate_release(samplerstate);
- }
- void gs_timer_destroy(gs_timer_t *timer)
- {
- if (!timer)
- return;
- glDeleteQueries(2, timer->queries);
- gl_success("glDeleteQueries");
- bfree(timer);
- }
- void gs_timer_begin(gs_timer_t *timer)
- {
- glQueryCounter(timer->queries[0], GL_TIMESTAMP);
- gl_success("glQueryCounter");
- }
- void gs_timer_end(gs_timer_t *timer)
- {
- glQueryCounter(timer->queries[1], GL_TIMESTAMP);
- gl_success("glQueryCounter");
- }
- bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
- {
- GLint available = 0;
- glGetQueryObjectiv(timer->queries[1], GL_QUERY_RESULT_AVAILABLE, &available);
- GLuint64 begin, end;
- glGetQueryObjectui64v(timer->queries[0], GL_QUERY_RESULT, &begin);
- gl_success("glGetQueryObjectui64v");
- glGetQueryObjectui64v(timer->queries[1], GL_QUERY_RESULT, &end);
- gl_success("glGetQueryObjectui64v");
- *ticks = end - begin;
- return true;
- }
- void gs_timer_range_destroy(gs_timer_range_t *range)
- {
- UNUSED_PARAMETER(range);
- }
- void gs_timer_range_begin(gs_timer_range_t *range)
- {
- UNUSED_PARAMETER(range);
- }
- void gs_timer_range_end(gs_timer_range_t *range)
- {
- UNUSED_PARAMETER(range);
- }
- bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency)
- {
- UNUSED_PARAMETER(range);
- *disjoint = false;
- *frequency = 1000000000;
- return true;
- }
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