gl-texturecube.c 3.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static inline bool upload_texture_cube(struct gs_texture_cube *tex, const uint8_t **data)
  16. {
  17. uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->size * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. GLenum gl_type = get_gl_format_type(tex->base.format);
  22. bool success = true;
  23. uint32_t i;
  24. if (!num_levels)
  25. num_levels = gs_get_total_levels(tex->size, tex->size, 1);
  26. for (i = 0; i < 6; i++) {
  27. GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
  28. if (!gl_bind_texture(target, tex->base.texture))
  29. success = false;
  30. if (!gl_init_face(target, gl_type, num_levels, tex->base.gl_format, tex->base.gl_internal_format,
  31. compressed, tex->size, tex->size, tex_size, &data))
  32. success = false;
  33. if (!gl_bind_texture(target, 0))
  34. success = false;
  35. if (data)
  36. data++;
  37. }
  38. glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, num_levels);
  39. if (!gl_success("glTexParameteri"))
  40. success = false;
  41. return success;
  42. }
  43. gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size, enum gs_color_format color_format,
  44. uint32_t levels, const uint8_t **data, uint32_t flags)
  45. {
  46. struct gs_texture_cube *tex = bzalloc(sizeof(struct gs_texture_cube));
  47. tex->base.device = device;
  48. tex->base.type = GS_TEXTURE_CUBE;
  49. tex->base.format = color_format;
  50. tex->base.levels = levels;
  51. tex->base.gl_format = convert_gs_format(color_format);
  52. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  53. tex->base.gl_target = GL_TEXTURE_CUBE_MAP;
  54. tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
  55. tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
  56. tex->size = size;
  57. if (!gl_gen_textures(1, &tex->base.texture))
  58. goto fail;
  59. if (!upload_texture_cube(tex, data))
  60. goto fail;
  61. return (gs_texture_t *)tex;
  62. fail:
  63. gs_cubetexture_destroy((gs_texture_t *)tex);
  64. blog(LOG_ERROR, "device_cubetexture_create (GL) failed");
  65. return NULL;
  66. }
  67. void gs_cubetexture_destroy(gs_texture_t *tex)
  68. {
  69. if (!tex)
  70. return;
  71. if (tex->texture)
  72. gl_delete_textures(1, &tex->texture);
  73. if (tex->fbo)
  74. fbo_info_destroy(tex->fbo);
  75. bfree(tex);
  76. }
  77. static inline bool is_texture_cube(const gs_texture_t *tex, const char *func)
  78. {
  79. bool is_texcube = tex->type == GS_TEXTURE_CUBE;
  80. if (!is_texcube)
  81. blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func);
  82. return is_texcube;
  83. }
  84. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  85. {
  86. const struct gs_texture_cube *cube = (const struct gs_texture_cube *)cubetex;
  87. if (!is_texture_cube(cubetex, "gs_cubetexture_get_size"))
  88. return 0;
  89. return cube->size;
  90. }
  91. enum gs_color_format gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  92. {
  93. return cubetex->format;
  94. }