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bounds.h 4.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "math-defs.h"
  16. #include "vec3.h"
  17. /*
  18. * Axis Aligned Bounding Box
  19. */
  20. #ifdef __cplusplus
  21. extern "C" {
  22. #endif
  23. #define BOUNDS_OUTSIDE 1
  24. #define BOUNDS_INSIDE 2
  25. #define BOUNDS_PARTIAL 3
  26. struct bounds {
  27. struct vec3 min, max;
  28. };
  29. static inline void bounds_zero(struct bounds *dst)
  30. {
  31. vec3_zero(&dst->min);
  32. vec3_zero(&dst->max);
  33. }
  34. static inline void bounds_copy(struct bounds *dst, const struct bounds *b)
  35. {
  36. vec3_copy(&dst->min, &b->min);
  37. vec3_copy(&dst->max, &b->max);
  38. }
  39. EXPORT void bounds_move(struct bounds *dst, const struct bounds *b, const struct vec3 *v);
  40. EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b, const struct vec3 *v);
  41. EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1, const struct bounds *b2);
  42. EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b, const struct vec3 *v);
  43. EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b, unsigned int i);
  44. EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
  45. /**
  46. * Note: transforms as OBB, then converts back to AABB, which can result in
  47. * the actual size becoming larger than it originally was.
  48. */
  49. EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b, const struct matrix4 *m);
  50. EXPORT void bounds_transform3x4(struct bounds *dst, const struct bounds *b, const struct matrix3 *m);
  51. EXPORT bool bounds_intersection_ray(const struct bounds *b, const struct vec3 *orig, const struct vec3 *dir, float *t);
  52. EXPORT bool bounds_intersection_line(const struct bounds *b, const struct vec3 *p1, const struct vec3 *p2, float *t);
  53. EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p);
  54. EXPORT bool bounds_under_plane(const struct bounds *b, const struct plane *p);
  55. static inline bool bounds_inside(const struct bounds *b, const struct bounds *test)
  56. {
  57. return test->min.x >= b->min.x && test->min.y >= b->min.y && test->min.z >= b->min.z &&
  58. test->max.x <= b->max.x && test->max.y <= b->max.y && test->max.z <= b->max.z;
  59. }
  60. static inline bool bounds_vec3_inside(const struct bounds *b, const struct vec3 *v)
  61. {
  62. return v->x >= (b->min.x - EPSILON) && v->x <= (b->max.x + EPSILON) && v->y >= (b->min.y - EPSILON) &&
  63. v->y <= (b->max.y + EPSILON) && v->z >= (b->min.z - EPSILON) && v->z <= (b->max.z + EPSILON);
  64. }
  65. EXPORT bool bounds_intersects(const struct bounds *b, const struct bounds *test, float epsilon);
  66. EXPORT bool bounds_intersects_obb(const struct bounds *b, const struct bounds *test, const struct matrix4 *m,
  67. float epsilon);
  68. EXPORT bool bounds_intersects_obb3x4(const struct bounds *b, const struct bounds *test, const struct matrix3 *m,
  69. float epsilon);
  70. static inline bool bounds_intersects_ray(const struct bounds *b, const struct vec3 *orig, const struct vec3 *dir)
  71. {
  72. float t;
  73. return bounds_intersection_ray(b, orig, dir, &t);
  74. }
  75. static inline bool bounds_intersects_line(const struct bounds *b, const struct vec3 *p1, const struct vec3 *p2)
  76. {
  77. float t;
  78. return bounds_intersection_line(b, p1, p2, &t);
  79. }
  80. EXPORT float bounds_min_dist(const struct bounds *b, const struct plane *p);
  81. #ifdef __cplusplus
  82. }
  83. #endif