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- #include <stdint.h>
- #include <inttypes.h>
- #include <obs-module.h>
- #include <util/deque.h>
- #include <util/threading.h>
- #include <media-io/audio-resampler.h>
- #include "nvafx-load.h"
- #include <pthread.h>
- /* -------------------------------------------------------- */
- #define do_log(level, format, ...) \
- blog(level, "[NVIDIA Audio Effects: '%s'] " format, obs_source_get_name(ng->context), ##__VA_ARGS__)
- #define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
- #define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
- #ifdef _DEBUG
- #define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
- #else
- #define debug(format, ...)
- #endif
- /* -------------------------------------------------------- */
- #define S_NVAFX_INTENSITY "intensity"
- #define S_METHOD "method"
- #define S_METHOD_NVAFX_DENOISER NVAFX_EFFECT_DENOISER
- #define S_METHOD_NVAFX_DEREVERB NVAFX_EFFECT_DEREVERB
- #define S_METHOD_NVAFX_DEREVERB_DENOISER NVAFX_EFFECT_DEREVERB_DENOISER
- #define S_NVAFX_VAD "vad"
- #define MT_ obs_module_text
- #define TEXT_NVAFX_INTENSITY MT_("Nvafx.Intensity")
- #define TEXT_METHOD MT_("Nvafx.Method")
- #define TEXT_METHOD_NVAFX_DENOISER MT_("Nvafx.Method.Denoiser")
- #define TEXT_METHOD_NVAFX_DEREVERB MT_("Nvafx.Method.Dereverb")
- #define TEXT_METHOD_NVAFX_DEREVERB_DENOISER MT_("Nvafx.Method.DenoiserPlusDereverb")
- #define TEXT_METHOD_NVAFX_DEPRECATION MT_("Nvafx.OutdatedSDK")
- #define TEXT_NVAFX_VAD MT_("Nvafx.VAD")
- #define MAX_PREPROC_CHANNELS 8
- #define BUFFER_SIZE_MSEC 10
- /* NVAFX constants, these can't be changed */
- #define NVAFX_SAMPLE_RATE 48000
- /* The SDK does not explicitly set this as a constant though it relies on it.*/
- #define NVAFX_FRAME_SIZE 480
- #ifdef _MSC_VER
- #define ssize_t intptr_t
- #endif
- bool nvafx_new_sdk = false;
- struct nvidia_audio_data {
- obs_source_t *context;
- uint64_t last_timestamp;
- uint64_t latency;
- size_t frames;
- size_t channels;
- struct deque info_buffer;
- struct deque input_buffers[MAX_PREPROC_CHANNELS];
- struct deque output_buffers[MAX_PREPROC_CHANNELS];
- /* This bool is quite important but it is easy to get lost. So let's
- * explain how it's used. One big issue is that the NVIDIA FX takes
- * ages to load an FX; so its initialization is deferred to a separate
- * thread.
- * First stage (creation):
- * - use_nvafx is set to true at creation of the filter, IF the SDK dir
- * path is set.
- * - if initialization fails, the bool is set to false & the filter is
- * destroyed.
- * Later stages (running or updating of the FX):
- * - they are executed ONLY if initialization was successful;
- * - if at any step, there's an FX failure, the bool is updated to false
- * & the filter is destroyed.
- */
- bool use_nvafx;
- /* this tracks if the SDK is found */
- bool nvidia_sdk_dir_found;
- bool has_mono_src;
- volatile bool reinit_done;
- /* NVAFX handle, one per audio channel */
- NvAFX_Handle handle[MAX_PREPROC_CHANNELS];
- uint32_t sample_rate;
- float intensity_ratio;
- unsigned int num_samples_per_frame, num_channels;
- char *model;
- bool nvafx_initialized;
- const char *fx;
- char *sdk_path;
- /* Resampler */
- audio_resampler_t *nvafx_resampler;
- audio_resampler_t *nvafx_resampler_back;
- /* We load the DLL in a separate thread because its loading is very
- * long and unnecessarily blocks OBS initial loading.
- * This bool is true once the thread which side loads the FX DLL is started */
- bool nvafx_loading;
- pthread_t nvafx_thread;
- pthread_mutex_t nvafx_mutex;
- /* PCM buffers */
- float *copy_buffers[MAX_PREPROC_CHANNELS];
- float *nvafx_segment_buffers[MAX_PREPROC_CHANNELS];
- /* output data */
- struct obs_audio_data output_audio;
- DARRAY(float) output_data;
- /* Optimization for Voice Audio Data (VAD) ; requires SDK >= 0.7.6 */
- bool vad;
- };
- static const char *nvidia_audio_name(void *unused)
- {
- UNUSED_PARAMETER(unused);
- return obs_module_text("Nvafx");
- }
- static void nvidia_audio_destroy(void *data)
- {
- struct nvidia_audio_data *ng = data;
- if (!ng)
- return;
- if (ng->nvidia_sdk_dir_found)
- pthread_mutex_lock(&ng->nvafx_mutex);
- if (nvafx_new_sdk)
- NvAFX_UninitializeLogger();
- for (size_t i = 0; i < ng->channels; i++) {
- if (ng->handle[0]) {
- if (NvAFX_DestroyEffect) {
- NvAFX_Status err = NvAFX_DestroyEffect(ng->handle[i]);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_Release() failed");
- }
- }
- }
- deque_free(&ng->input_buffers[i]);
- deque_free(&ng->output_buffers[i]);
- }
- bfree(ng->nvafx_segment_buffers[0]);
- if (ng->nvafx_resampler) {
- audio_resampler_destroy(ng->nvafx_resampler);
- audio_resampler_destroy(ng->nvafx_resampler_back);
- }
- bfree(ng->model);
- bfree(ng->sdk_path);
- bfree((void *)ng->fx);
- if (ng->nvidia_sdk_dir_found) {
- pthread_join(ng->nvafx_thread, NULL);
- pthread_mutex_unlock(&ng->nvafx_mutex);
- pthread_mutex_destroy(&ng->nvafx_mutex);
- }
- bfree(ng->copy_buffers[0]);
- deque_free(&ng->info_buffer);
- da_free(ng->output_data);
- bfree(ng);
- }
- bool nvidia_afx_initializer_mutex_initialized;
- pthread_mutex_t nvidia_afx_initializer_mutex;
- bool nvidia_afx_loaded = false;
- #ifdef _MSC_VER
- #pragma warning(push)
- #pragma warning(disable : 4706)
- #endif
- void release_afxlib(void)
- {
- NvAFX_GetEffectList = NULL;
- NvAFX_CreateEffect = NULL;
- NvAFX_CreateChainedEffect = NULL;
- NvAFX_DestroyEffect = NULL;
- NvAFX_SetU32 = NULL;
- NvAFX_SetU32List = NULL;
- NvAFX_SetString = NULL;
- NvAFX_SetStringList = NULL;
- NvAFX_SetFloat = NULL;
- NvAFX_SetFloatList = NULL;
- NvAFX_GetU32 = NULL;
- NvAFX_GetString = NULL;
- NvAFX_GetStringList = NULL;
- NvAFX_GetFloat = NULL;
- NvAFX_GetFloatList = NULL;
- NvAFX_Load = NULL;
- NvAFX_GetSupportedDevices = NULL;
- NvAFX_Run = NULL;
- NvAFX_Reset = NULL;
- if (nv_audiofx) {
- FreeLibrary(nv_audiofx);
- nv_audiofx = NULL;
- }
- cuCtxGetCurrent = NULL;
- cuCtxPopCurrent = NULL;
- cuInit = NULL;
- if (nv_cuda) {
- FreeLibrary(nv_cuda);
- nv_cuda = NULL;
- }
- }
- bool load_nvidia_afx(void)
- {
- unsigned int version = get_lib_version();
- uint8_t major = (version >> 24) & 0xff;
- uint8_t minor = (version >> 16) & 0x00ff;
- uint8_t build = (version >> 8) & 0x0000ff;
- uint8_t revision = (version >> 0) & 0x000000ff;
- if (version) {
- blog(LOG_INFO, "[NVIDIA Audio Effects:] version: %i.%i.%i.%i", major, minor, build, revision);
- if (version < MIN_AFX_SDK_VERSION) {
- blog(LOG_INFO,
- "[NVIDIA Audio Effects:]: SDK is outdated. Please update both audio & video SDK.\nRequired SDK versions, audio: %i.%i.%i; video: %i.%i.%i",
- (MIN_AFX_SDK_VERSION >> 24) & 0xff, (MIN_AFX_SDK_VERSION >> 16) & 0x00ff,
- (MIN_AFX_SDK_VERSION >> 8) & 0x0000ff, (MIN_VFX_SDK_VERSION >> 24) & 0xff,
- (MIN_VFX_SDK_VERSION >> 16) & 0x00ff, (MIN_VFX_SDK_VERSION >> 8) & 0x0000ff);
- }
- }
- if (!load_lib()) {
- blog(LOG_INFO,
- "[NVIDIA Audio Effects:] NVIDIA denoiser disabled, redistributable not found or could not be loaded.");
- return false;
- }
- nvidia_afx_initializer_mutex_initialized = pthread_mutex_init(&nvidia_afx_initializer_mutex, NULL) == 0;
- #define LOAD_SYM_FROM_LIB(sym, lib, dll) \
- if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
- DWORD err = GetLastError(); \
- printf("[NVIDIA Audio Effects:]: Couldn't load " #sym " from " dll ": %lu (0x%lx)", err, err); \
- goto unload_everything; \
- }
- #define LOAD_SYM_FROM_LIB2(sym, lib, dll) \
- if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
- DWORD err = GetLastError(); \
- printf("[NVIDIA Audio Effects:]: Couldn't load " #sym " from " dll ": %lu (0x%lx)", err, err); \
- nvafx_new_sdk = false; \
- } else { \
- nvafx_new_sdk = true; \
- }
- #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_audiofx, "NVAudioEffects.dll")
- LOAD_SYM(NvAFX_GetEffectList);
- LOAD_SYM(NvAFX_CreateEffect);
- LOAD_SYM(NvAFX_CreateChainedEffect);
- LOAD_SYM(NvAFX_DestroyEffect);
- LOAD_SYM(NvAFX_SetU32);
- LOAD_SYM(NvAFX_SetU32List);
- LOAD_SYM(NvAFX_SetString);
- LOAD_SYM(NvAFX_SetStringList);
- LOAD_SYM(NvAFX_SetFloat);
- LOAD_SYM(NvAFX_SetFloatList);
- LOAD_SYM(NvAFX_GetU32);
- LOAD_SYM(NvAFX_GetString);
- LOAD_SYM(NvAFX_GetStringList);
- LOAD_SYM(NvAFX_GetFloat);
- LOAD_SYM(NvAFX_GetFloatList);
- LOAD_SYM(NvAFX_Load);
- LOAD_SYM(NvAFX_GetSupportedDevices);
- LOAD_SYM(NvAFX_Run);
- LOAD_SYM(NvAFX_Reset);
- #undef LOAD_SYM
- #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_cuda, "nvcuda.dll")
- LOAD_SYM(cuCtxGetCurrent);
- LOAD_SYM(cuCtxPopCurrent);
- LOAD_SYM(cuInit);
- #undef LOAD_SYM
- #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB2(sym, nv_audiofx, "NVAudioEffects.dll")
- LOAD_SYM(NvAFX_InitializeLogger);
- bool new_sdk = nvafx_new_sdk;
- LOAD_SYM(NvAFX_UninitializeLogger);
- if (!nvafx_new_sdk || !new_sdk) {
- blog(LOG_INFO, "[NVIDIA AUDIO FX]: SDK loaded but old redistributable detected. Please upgrade.");
- nvafx_new_sdk = false;
- }
- #undef LOAD_SYM
- NvAFX_Status err;
- CUresult cudaerr;
- NvAFX_Handle h = NULL;
- cudaerr = cuInit(0);
- if (cudaerr != CUDA_SUCCESS) {
- goto cuda_errors;
- }
- CUcontext old = {0};
- CUcontext curr = {0};
- cudaerr = cuCtxGetCurrent(&old);
- if (cudaerr != CUDA_SUCCESS) {
- goto cuda_errors;
- }
- err = NvAFX_CreateEffect(NVAFX_EFFECT_DENOISER, &h);
- cudaerr = cuCtxGetCurrent(&curr);
- if (cudaerr != CUDA_SUCCESS) {
- goto cuda_errors;
- }
- if (curr != old) {
- cudaerr = cuCtxPopCurrent(NULL);
- if (cudaerr != CUDA_SUCCESS)
- goto cuda_errors;
- }
- if (err != NVAFX_STATUS_SUCCESS) {
- if (err == NVAFX_STATUS_GPU_UNSUPPORTED) {
- blog(LOG_INFO, "[NVIDIA Audio Effects:] disabled: unsupported GPU");
- } else {
- blog(LOG_ERROR, "[NVIDIA Audio Effects:] disabled, error %i", err);
- }
- goto unload_everything;
- }
- err = NvAFX_DestroyEffect(h);
- if (err != NVAFX_STATUS_SUCCESS) {
- blog(LOG_ERROR, "[NVIDIA Audio Effects:]: disabled, error %i", err);
- goto unload_everything;
- }
- nvidia_afx_loaded = true;
- blog(LOG_INFO, "[NVIDIA Audio Effects:] enabled");
- return true;
- cuda_errors:
- blog(LOG_ERROR, "[NVIDIA Audio Effects:] disabled, CUDA error %i", cudaerr);
- unload_everything:
- release_afxlib();
- return false;
- }
- #ifdef _MSC_VER
- #pragma warning(pop)
- #endif
- void unload_nvidia_afx(void)
- {
- release_afxlib();
- if (nvidia_afx_initializer_mutex_initialized) {
- pthread_mutex_destroy(&nvidia_afx_initializer_mutex);
- nvidia_afx_initializer_mutex_initialized = false;
- }
- }
- static bool nvidia_audio_initialize_internal(void *data)
- {
- struct nvidia_audio_data *ng = data;
- NvAFX_Status err;
- if (!ng->handle[0]) {
- ng->sample_rate = NVAFX_SAMPLE_RATE;
- for (size_t i = 0; i < ng->channels; i++) {
- // Create FX
- CUcontext old = {0};
- CUcontext curr = {0};
- if (cuCtxGetCurrent(&old) != CUDA_SUCCESS) {
- goto failure;
- }
- err = NvAFX_CreateEffect(ng->fx, &ng->handle[i]);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "%s FX creation failed, error %i", ng->fx, err);
- goto failure;
- }
- if (cuCtxGetCurrent(&curr) != CUDA_SUCCESS) {
- goto failure;
- }
- if (curr != old) {
- cuCtxPopCurrent(NULL);
- }
- // Set sample rate of FX
- err = NvAFX_SetU32(ng->handle[i], NVAFX_PARAM_INPUT_SAMPLE_RATE, ng->sample_rate);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_SetU32(Sample Rate: %u) failed, error %i", ng->sample_rate,
- err);
- goto failure;
- }
- // Set intensity of FX
- err = NvAFX_SetFloat(ng->handle[i], NVAFX_PARAM_INTENSITY_RATIO, ng->intensity_ratio);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_SetFloat(Intensity Ratio: %f) failed, error %i",
- ng->intensity_ratio, err);
- goto failure;
- }
- // Set VAD (Voice Audio Data)
- if (nvafx_new_sdk) {
- err = NvAFX_SetU32(ng->handle[i], NVAFX_PARAM_ENABLE_VAD, ng->vad);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_SetU32(VAD: %i) failed, error %i", ng->vad, err);
- goto failure;
- }
- }
- // Set AI models path
- err = NvAFX_SetString(ng->handle[i], NVAFX_PARAM_MODEL_PATH, ng->model);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_SetString() failed, error %i", err);
- goto failure;
- }
- // Load FX (this is a very long step, about 2 seconds)
- err = NvAFX_Load(ng->handle[i]);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_Load() failed with error %i", err);
- goto failure;
- }
- os_atomic_set_bool(&ng->reinit_done, true);
- }
- }
- return true;
- failure:
- ng->use_nvafx = false;
- return false;
- }
- static void *nvidia_audio_disable(void *data)
- {
- struct nvidia_audio_data *ng = data;
- obs_source_t *filter = ng->context;
- obs_source_set_enabled(filter, false);
- info("NVIDIA Audio FX disabled due to an internal error.");
- return NULL;
- }
- static void *nvidia_audio_initialize(void *data)
- {
- struct nvidia_audio_data *ng = data;
- NvAFX_Status err;
- if (!ng->use_nvafx && !nvidia_afx_loaded) {
- return NULL;
- }
- pthread_mutex_lock(&ng->nvafx_mutex);
- pthread_mutex_lock(&nvidia_afx_initializer_mutex);
- if (!nvidia_audio_initialize_internal(data)) {
- goto failure;
- }
- if (ng->use_nvafx) {
- err = NvAFX_GetU32(ng->handle[0], NVAFX_PARAM_NUM_INPUT_CHANNELS, &ng->num_channels);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_GetU32() failed to get the number of channels, error %i", err);
- goto failure;
- }
- if (ng->num_channels != 1) {
- do_log(LOG_ERROR, "The number of channels is not 1 in the sdk any more ==> update code");
- goto failure;
- }
- NvAFX_Status err = NvAFX_GetU32(ng->handle[0], NVAFX_PARAM_NUM_INPUT_SAMPLES_PER_FRAME,
- &ng->num_samples_per_frame);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_GetU32() failed to get the number of samples per frame, error %i",
- err);
- goto failure;
- }
- if (ng->num_samples_per_frame != NVAFX_FRAME_SIZE) {
- do_log(LOG_ERROR,
- "The number of samples per frame has changed from 480 (= 10 ms) ==> update code");
- goto failure;
- }
- }
- ng->nvafx_initialized = true;
- ng->nvafx_loading = false;
- pthread_mutex_unlock(&nvidia_afx_initializer_mutex);
- pthread_mutex_unlock(&ng->nvafx_mutex);
- return NULL;
- failure:
- ng->use_nvafx = false;
- pthread_mutex_unlock(&nvidia_afx_initializer_mutex);
- pthread_mutex_unlock(&ng->nvafx_mutex);
- nvidia_audio_disable(ng);
- return NULL;
- }
- static inline enum speaker_layout nv_convert_speaker_layout(uint8_t channels)
- {
- switch (channels) {
- case 0:
- return SPEAKERS_UNKNOWN;
- case 1:
- return SPEAKERS_MONO;
- case 2:
- return SPEAKERS_STEREO;
- case 3:
- return SPEAKERS_2POINT1;
- case 4:
- return SPEAKERS_4POINT0;
- case 5:
- return SPEAKERS_4POINT1;
- case 6:
- return SPEAKERS_5POINT1;
- case 8:
- return SPEAKERS_7POINT1;
- default:
- return SPEAKERS_UNKNOWN;
- }
- }
- static void set_nv_model(void *data, const char *method)
- {
- struct nvidia_audio_data *ng = data;
- const char *file;
- if (strcmp(NVAFX_EFFECT_DEREVERB, method) == 0)
- file = NVAFX_EFFECT_DEREVERB_MODEL;
- else if (strcmp(NVAFX_EFFECT_DEREVERB_DENOISER, method) == 0)
- file = NVAFX_EFFECT_DEREVERB_DENOISER_MODEL;
- else
- file = NVAFX_EFFECT_DENOISER_MODEL;
- size_t size = strlen(ng->sdk_path) + strlen(file) + 1;
- char *buffer = (char *)bmalloc(size);
- strcpy(buffer, ng->sdk_path);
- strcat(buffer, file);
- ng->model = buffer;
- }
- static void nvidia_audio_update(void *data, obs_data_t *s)
- {
- struct nvidia_audio_data *ng = data;
- if (!ng->use_nvafx)
- return;
- const char *method = obs_data_get_string(s, S_METHOD);
- ng->latency = 1000000000LL / (1000 / BUFFER_SIZE_MSEC);
- float intensity = (float)obs_data_get_double(s, S_NVAFX_INTENSITY);
- bool vad = obs_data_get_bool(s, S_NVAFX_VAD);
- /*-------------------------------------------------------------------*/
- /* STAGE 1 : the following is run only when the filter is created. */
- /* If the DLL hasn't been loaded & isn't loading, start the side loading. */
- if (!ng->nvafx_initialized && !ng->nvafx_loading) {
- ng->intensity_ratio = intensity;
- ng->vad = vad;
- ng->nvafx_loading = true;
- pthread_create(&ng->nvafx_thread, NULL, nvidia_audio_initialize, ng);
- }
- /*-------------------------------------------------------------------*/
- /* STAGE 2 : this is executed only after the FX has been initialized */
- if (ng->nvafx_initialized) {
- /* updating the intensity of the FX */
- if (intensity != ng->intensity_ratio && (strcmp(ng->fx, method) == 0)) {
- NvAFX_Status err;
- ng->intensity_ratio = intensity;
- pthread_mutex_lock(&ng->nvafx_mutex);
- for (size_t i = 0; i < ng->channels; i++) {
- err = NvAFX_SetFloat(ng->handle[i], NVAFX_PARAM_INTENSITY_RATIO, ng->intensity_ratio);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_SetFloat(Intensity Ratio: %f) failed, error %i",
- ng->intensity_ratio, err);
- nvidia_audio_disable(ng);
- }
- }
- pthread_mutex_unlock(&ng->nvafx_mutex);
- }
- /* updating for VAD toggled on or off */
- if (nvafx_new_sdk) {
- if (vad != ng->vad && (strcmp(ng->fx, method) == 0)) {
- NvAFX_Status err;
- ng->vad = vad;
- pthread_mutex_lock(&ng->nvafx_mutex);
- for (size_t i = 0; i < ng->channels; i++) {
- err = NvAFX_SetU32(ng->handle[i], NVAFX_PARAM_ENABLE_VAD, ng->vad);
- if (err != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "NvAFX_SetU32(VAD: %i) failed, error %i", ng->vad,
- err);
- nvidia_audio_disable(ng);
- }
- }
- pthread_mutex_unlock(&ng->nvafx_mutex);
- }
- }
- /* swapping to a new FX requires a reinitialization */
- if ((strcmp(ng->fx, method) != 0)) {
- pthread_mutex_lock(&ng->nvafx_mutex);
- bfree((void *)ng->fx);
- ng->fx = bstrdup(method);
- ng->intensity_ratio = intensity;
- ng->vad = vad;
- set_nv_model(ng, method);
- os_atomic_set_bool(&ng->reinit_done, false);
- for (int i = 0; i < (int)ng->channels; i++) {
- /* Destroy previous FX */
- if (NvAFX_DestroyEffect(ng->handle[i]) != NVAFX_STATUS_SUCCESS) {
- do_log(LOG_ERROR, "FX failed to be destroyed.");
- nvidia_audio_disable(ng);
- } else {
- ng->handle[i] = NULL;
- }
- }
- if (!nvidia_audio_initialize_internal(data))
- nvidia_audio_disable(ng);
- pthread_mutex_unlock(&ng->nvafx_mutex);
- }
- }
- }
- static void nvafx_logger_callback(void *data, const char *msg)
- {
- UNUSED_PARAMETER(data);
- blog(LOG_ERROR, "[NVIDIA Audio Effects: Error - '%s'] ", msg);
- }
- static void *nvidia_audio_create(obs_data_t *settings, obs_source_t *filter)
- {
- struct nvidia_audio_data *ng = bzalloc(sizeof(struct nvidia_audio_data));
- ng->context = filter;
- char sdk_path[MAX_PATH];
- /* find SDK */
- if (!nvafx_get_sdk_path(sdk_path, sizeof(sdk_path))) {
- ng->nvidia_sdk_dir_found = false;
- do_log(LOG_ERROR, "NVAFX redist is not installed.");
- nvidia_audio_destroy(ng);
- return NULL;
- } else {
- size_t size = sizeof(sdk_path) + 1;
- ng->sdk_path = bmalloc(size);
- strcpy(ng->sdk_path, sdk_path);
- ng->nvidia_sdk_dir_found = true;
- ng->nvafx_initialized = false;
- ng->nvafx_loading = false;
- ng->fx = NULL;
- pthread_mutex_init(&ng->nvafx_mutex, NULL);
- info("NVAFX SDK redist path was found here %s", sdk_path);
- // set FX
- const char *method = obs_data_get_string(settings, S_METHOD);
- set_nv_model(ng, method);
- ng->fx = bstrdup(method);
- ng->use_nvafx = true;
- }
- /* Process 10 millisecond segments to keep latency low. */
- /* At 48kHz, NVAFX processes 480 samples which corresponds to 10 ms.*/
- uint32_t sample_rate = audio_output_get_sample_rate(obs_get_audio());
- size_t channels = audio_output_get_channels(obs_get_audio());
- size_t frames = (size_t)sample_rate / (1000 / BUFFER_SIZE_MSEC);
- ng->frames = frames;
- ng->channels = channels;
- /* allocate buffers */
- ng->copy_buffers[0] = bmalloc(frames * channels * sizeof(float));
- ng->nvafx_segment_buffers[0] = bmalloc(NVAFX_FRAME_SIZE * channels * sizeof(float));
- for (size_t c = 1; c < channels; ++c) {
- ng->copy_buffers[c] = ng->copy_buffers[c - 1] + frames;
- ng->nvafx_segment_buffers[c] = ng->nvafx_segment_buffers[c - 1] + NVAFX_FRAME_SIZE;
- }
- /* reserve circular buffers */
- for (size_t i = 0; i < channels; i++) {
- deque_reserve(&ng->input_buffers[i], frames * sizeof(float));
- deque_reserve(&ng->output_buffers[i], frames * sizeof(float));
- }
- /* create resampler if the source is not at 48 kHz */
- if (sample_rate == NVAFX_SAMPLE_RATE) {
- ng->nvafx_resampler = NULL;
- ng->nvafx_resampler_back = NULL;
- } else {
- struct resample_info src, dst;
- src.samples_per_sec = sample_rate;
- src.format = AUDIO_FORMAT_FLOAT_PLANAR;
- src.speakers = nv_convert_speaker_layout((uint8_t)channels);
- dst.samples_per_sec = NVAFX_SAMPLE_RATE;
- dst.format = AUDIO_FORMAT_FLOAT_PLANAR;
- dst.speakers = nv_convert_speaker_layout((uint8_t)channels);
- ng->nvafx_resampler = audio_resampler_create(&dst, &src);
- ng->nvafx_resampler_back = audio_resampler_create(&src, &dst);
- }
- /* VAD */
- ng->vad = 1;
- nvidia_audio_update(ng, settings);
- /* Setup NVIDIA logger */
- if (nvafx_new_sdk) {
- NvAFX_Status err = NvAFX_InitializeLogger(NVAFX_LOG_LEVEL_ERROR, LOG_TARGET_CALLBACK, NULL,
- &nvafx_logger_callback, ng);
- if (err != NVAFX_STATUS_SUCCESS) {
- warn("NvAFX logger failed to initialize.");
- }
- }
- return ng;
- }
- static inline void process_fx(struct nvidia_audio_data *ng)
- {
- /* Resample if necessary */
- if (ng->nvafx_resampler) {
- float *output[MAX_PREPROC_CHANNELS];
- uint32_t out_frames;
- uint64_t ts_offset;
- audio_resampler_resample(ng->nvafx_resampler, (uint8_t **)output, &out_frames, &ts_offset,
- (const uint8_t **)ng->copy_buffers, (uint32_t)ng->frames);
- for (size_t i = 0; i < ng->channels; i++) {
- for (ssize_t j = 0, k = (ssize_t)out_frames - NVAFX_FRAME_SIZE; j < NVAFX_FRAME_SIZE;
- ++j, ++k) {
- if (k >= 0) {
- ng->nvafx_segment_buffers[i][j] = output[i][k];
- } else {
- ng->nvafx_segment_buffers[i][j] = 0;
- }
- }
- }
- } else {
- for (size_t i = 0; i < ng->channels; i++) {
- for (size_t j = 0; j < NVAFX_FRAME_SIZE; ++j) {
- ng->nvafx_segment_buffers[i][j] = ng->copy_buffers[i][j];
- }
- }
- }
- /* Execute */
- size_t runs = ng->has_mono_src ? 1 : ng->channels;
- if (ng->reinit_done) {
- pthread_mutex_lock(&ng->nvafx_mutex);
- for (size_t i = 0; i < runs; i++) {
- NvAFX_Status err = NvAFX_Run(ng->handle[i], &ng->nvafx_segment_buffers[i],
- &ng->nvafx_segment_buffers[i], ng->num_samples_per_frame,
- ng->num_channels);
- if (err != NVAFX_STATUS_SUCCESS) {
- if (err == NVAFX_STATUS_FAILED) {
- do_log(LOG_DEBUG,
- "NvAFX_Run() failed, error NVAFX_STATUS_FAILED.\n"
- "This can occur when changing the FX and is not consequential.");
- // stop all processing; this will be reset at new init
- os_atomic_set_bool(&ng->reinit_done, false);
- } else {
- do_log(LOG_ERROR, "NvAFX_Run() failed, error %i.\n", err);
- }
- }
- }
- pthread_mutex_unlock(&ng->nvafx_mutex);
- }
- if (ng->has_mono_src) {
- memcpy(ng->nvafx_segment_buffers[1], ng->nvafx_segment_buffers[0], NVAFX_FRAME_SIZE * sizeof(float));
- }
- /* Revert signal level adjustment, resample back if necessary */
- if (ng->nvafx_resampler) {
- float *output[MAX_PREPROC_CHANNELS];
- uint32_t out_frames;
- uint64_t ts_offset;
- audio_resampler_resample(ng->nvafx_resampler_back, (uint8_t **)output, &out_frames, &ts_offset,
- (const uint8_t **)ng->nvafx_segment_buffers, NVAFX_FRAME_SIZE);
- for (size_t i = 0; i < ng->channels; i++) {
- for (ssize_t j = 0, k = (ssize_t)out_frames - ng->frames; j < (ssize_t)ng->frames; ++j, ++k) {
- if (k >= 0) {
- ng->copy_buffers[i][j] = output[i][k];
- } else {
- ng->copy_buffers[i][j] = 0;
- }
- }
- }
- } else {
- for (size_t i = 0; i < ng->channels; i++) {
- for (size_t j = 0; j < NVAFX_FRAME_SIZE; ++j) {
- ng->copy_buffers[i][j] = ng->nvafx_segment_buffers[i][j];
- }
- }
- }
- }
- static inline void process(struct nvidia_audio_data *ng)
- {
- /* Pop from input deque */
- for (size_t i = 0; i < ng->channels; i++)
- deque_pop_front(&ng->input_buffers[i], ng->copy_buffers[i], ng->frames * sizeof(float));
- if (ng->use_nvafx && nvidia_afx_loaded && ng->nvafx_initialized) {
- process_fx(ng);
- }
- /* Push to output deque */
- for (size_t i = 0; i < ng->channels; i++)
- deque_push_back(&ng->output_buffers[i], ng->copy_buffers[i], ng->frames * sizeof(float));
- }
- struct nv_audio_info {
- uint32_t frames;
- uint64_t timestamp;
- };
- static inline void clear_deque(struct deque *buf)
- {
- deque_pop_front(buf, NULL, buf->size);
- }
- static void reset_data(struct nvidia_audio_data *ng)
- {
- for (size_t i = 0; i < ng->channels; i++) {
- clear_deque(&ng->input_buffers[i]);
- clear_deque(&ng->output_buffers[i]);
- }
- clear_deque(&ng->info_buffer);
- }
- static struct obs_audio_data *nvidia_audio_filter_audio(void *data, struct obs_audio_data *audio)
- {
- struct nvidia_audio_data *ng = data;
- struct nv_audio_info info;
- size_t segment_size = ng->frames * sizeof(float);
- size_t out_size;
- obs_source_t *parent = obs_filter_get_parent(ng->context);
- if (!parent)
- return NULL;
- enum speaker_layout layout = obs_source_get_speaker_layout(parent);
- ng->has_mono_src = layout == SPEAKERS_MONO && ng->channels == 2;
- /* -----------------------------------------------
- * If timestamp has dramatically changed, consider it a new stream of
- * audio data. Clear all circular buffers to prevent old audio data
- * from being processed as part of the new data. */
- if (ng->last_timestamp) {
- int64_t diff = llabs((int64_t)ng->last_timestamp - (int64_t)audio->timestamp);
- if (diff > 1000000000LL)
- reset_data(ng);
- }
- ng->last_timestamp = audio->timestamp;
- /* -----------------------------------------------
- * push audio packet info (timestamp/frame count) to info deque */
- info.frames = audio->frames;
- info.timestamp = audio->timestamp;
- deque_push_back(&ng->info_buffer, &info, sizeof(info));
- /* -----------------------------------------------
- * push back current audio data to input deque */
- for (size_t i = 0; i < ng->channels; i++)
- deque_push_back(&ng->input_buffers[i], audio->data[i], audio->frames * sizeof(float));
- /* -----------------------------------------------
- * pop/process each 10ms segments, push back to output deque */
- while (ng->input_buffers[0].size >= segment_size)
- process(ng);
- /* -----------------------------------------------
- * peek front of info deque, check to see if we have enough to
- * pop the expected packet size, if not, return null */
- memset(&info, 0, sizeof(info));
- deque_peek_front(&ng->info_buffer, &info, sizeof(info));
- out_size = info.frames * sizeof(float);
- if (ng->output_buffers[0].size < out_size)
- return NULL;
- /* -----------------------------------------------
- * if there's enough audio data buffered in the output deque,
- * pop and return a packet */
- deque_pop_front(&ng->info_buffer, NULL, sizeof(info));
- da_resize(ng->output_data, out_size * ng->channels);
- for (size_t i = 0; i < ng->channels; i++) {
- ng->output_audio.data[i] = (uint8_t *)&ng->output_data.array[i * out_size];
- deque_pop_front(&ng->output_buffers[i], ng->output_audio.data[i], out_size);
- }
- ng->output_audio.frames = info.frames;
- ng->output_audio.timestamp = info.timestamp - ng->latency;
- return &ng->output_audio;
- }
- static void nvidia_audio_defaults(obs_data_t *s)
- {
- obs_data_set_default_double(s, S_NVAFX_INTENSITY, 1.0);
- obs_data_set_default_string(s, S_METHOD, S_METHOD_NVAFX_DENOISER);
- if (nvafx_new_sdk)
- obs_data_set_default_bool(s, S_NVAFX_VAD, 1);
- }
- static obs_properties_t *nvidia_audio_properties(void *data)
- {
- obs_properties_t *ppts = obs_properties_create();
- struct nvidia_audio_data *ng = (struct nvidia_audio_data *)data;
- obs_property_t *method =
- obs_properties_add_list(ppts, S_METHOD, TEXT_METHOD, OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
- if (ng->nvidia_sdk_dir_found) {
- obs_property_list_add_string(method, TEXT_METHOD_NVAFX_DENOISER, S_METHOD_NVAFX_DENOISER);
- obs_property_list_add_string(method, TEXT_METHOD_NVAFX_DEREVERB, S_METHOD_NVAFX_DEREVERB);
- obs_property_list_add_string(method, TEXT_METHOD_NVAFX_DEREVERB_DENOISER,
- S_METHOD_NVAFX_DEREVERB_DENOISER);
- obs_property_t *slider = obs_properties_add_float_slider(ppts, S_NVAFX_INTENSITY, TEXT_NVAFX_INTENSITY,
- 0.0f, 1.0f, 0.01f);
- obs_property_t *vad = obs_properties_add_bool(ppts, S_NVAFX_VAD, TEXT_NVAFX_VAD);
- if (!nvafx_new_sdk)
- obs_property_set_visible(vad, 0);
- unsigned int version = get_lib_version();
- obs_property_t *warning = obs_properties_add_text(ppts, "deprecation", NULL, OBS_TEXT_INFO);
- if (version && version < MIN_AFX_SDK_VERSION) {
- obs_property_text_set_info_type(warning, OBS_TEXT_INFO_WARNING);
- obs_property_set_long_description(warning, TEXT_METHOD_NVAFX_DEPRECATION);
- } else {
- obs_property_set_visible(warning, 0);
- }
- }
- return ppts;
- }
- struct obs_source_info nvidia_audiofx_filter = {
- .id = "nvidia_audiofx_filter",
- .type = OBS_SOURCE_TYPE_FILTER,
- .output_flags = OBS_SOURCE_AUDIO,
- .get_name = nvidia_audio_name,
- .create = nvidia_audio_create,
- .destroy = nvidia_audio_destroy,
- .update = nvidia_audio_update,
- .filter_audio = nvidia_audio_filter_audio,
- .get_defaults = nvidia_audio_defaults,
- .get_properties = nvidia_audio_properties,
- };
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