obs-scene.c 9.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/math-defs.h"
  15. #include "obs-scene.h"
  16. static inline void signal_item_remove(struct obs_scene_item *item)
  17. {
  18. struct calldata params = {0};
  19. calldata_setptr(&params, "scene", item->parent);
  20. calldata_setptr(&params, "item", item);
  21. signal_handler_signal(item->parent->source->signals, "remove",
  22. &params);
  23. calldata_free(&params);
  24. }
  25. static const char *scene_getname(const char *locale)
  26. {
  27. /* TODO: locale lookup of display name */
  28. return "Scene";
  29. }
  30. static void *scene_create(obs_data_t settings, struct obs_source *source)
  31. {
  32. pthread_mutexattr_t attr;
  33. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  34. scene->source = source;
  35. scene->first_item = NULL;
  36. if (pthread_mutexattr_init(&attr) != 0)
  37. goto fail;
  38. if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
  39. goto fail;
  40. if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
  41. blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
  42. goto fail;
  43. }
  44. return scene;
  45. fail:
  46. pthread_mutexattr_destroy(&attr);
  47. bfree(scene);
  48. return NULL;
  49. }
  50. static void scene_destroy(void *data)
  51. {
  52. struct obs_scene *scene = data;
  53. struct obs_scene_item *item;
  54. pthread_mutex_lock(&scene->mutex);
  55. item = scene->first_item;
  56. while (item) {
  57. struct obs_scene_item *del_item = item;
  58. item = item->next;
  59. obs_sceneitem_remove(del_item);
  60. }
  61. pthread_mutex_unlock(&scene->mutex);
  62. pthread_mutex_destroy(&scene->mutex);
  63. bfree(scene);
  64. }
  65. static uint32_t scene_get_output_flags(void *data)
  66. {
  67. return SOURCE_VIDEO;
  68. }
  69. static inline void detach_sceneitem(struct obs_scene_item *item)
  70. {
  71. if (item->prev)
  72. item->prev->next = item->next;
  73. else
  74. item->parent->first_item = item->next;
  75. if (item->next)
  76. item->next->prev = item->prev;
  77. item->parent = NULL;
  78. }
  79. static inline void attach_sceneitem(struct obs_scene_item *item,
  80. struct obs_scene_item *prev)
  81. {
  82. item->prev = prev;
  83. if (prev) {
  84. item->next = prev->next;
  85. if (prev->next)
  86. prev->next->prev = item;
  87. prev->next = item;
  88. } else {
  89. item->next = item->parent->first_item;
  90. item->parent->first_item = item;
  91. }
  92. }
  93. static void scene_video_render(void *data)
  94. {
  95. struct obs_scene *scene = data;
  96. struct obs_scene_item *item;
  97. pthread_mutex_lock(&scene->mutex);
  98. item = scene->first_item;
  99. while (item) {
  100. if (obs_source_removed(item->source)) {
  101. struct obs_scene_item *del_item = item;
  102. item = item->next;
  103. obs_sceneitem_remove(del_item);
  104. continue;
  105. }
  106. gs_matrix_push();
  107. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  108. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  109. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  110. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  111. obs_source_video_render(item->source);
  112. gs_matrix_pop();
  113. item = item->next;
  114. }
  115. pthread_mutex_unlock(&scene->mutex);
  116. }
  117. static uint32_t scene_getsize(void *data)
  118. {
  119. return 0;
  120. }
  121. static const struct source_info scene_info =
  122. {
  123. .id = "scene",
  124. .getname = scene_getname,
  125. .create = scene_create,
  126. .destroy = scene_destroy,
  127. .get_output_flags = scene_get_output_flags,
  128. .video_render = scene_video_render,
  129. .getwidth = scene_getsize,
  130. .getheight = scene_getsize,
  131. };
  132. obs_scene_t obs_scene_create(const char *name)
  133. {
  134. struct obs_source *source = bzalloc(sizeof(struct obs_source));
  135. struct obs_scene *scene;
  136. if (!obs_source_init_handlers(source)) {
  137. bfree(source);
  138. return NULL;
  139. }
  140. source->settings = obs_data_create();
  141. scene = scene_create(source->settings, source);
  142. source->data = scene;
  143. assert(scene);
  144. if (!scene) {
  145. obs_data_release(source->settings);
  146. bfree(source);
  147. return NULL;
  148. }
  149. source->name = bstrdup(name);
  150. source->type = SOURCE_SCENE;
  151. scene->source = source;
  152. obs_source_init(source, &scene_info);
  153. memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
  154. return scene;
  155. }
  156. void obs_scene_addref(obs_scene_t scene)
  157. {
  158. if (scene)
  159. obs_source_addref(scene->source);
  160. }
  161. void obs_scene_release(obs_scene_t scene)
  162. {
  163. if (scene)
  164. obs_source_release(scene->source);
  165. }
  166. obs_source_t obs_scene_getsource(obs_scene_t scene)
  167. {
  168. return scene ? scene->source : NULL;
  169. }
  170. obs_scene_t obs_scene_fromsource(obs_source_t source)
  171. {
  172. if (source->type != SOURCE_SCENE)
  173. return NULL;
  174. return source->data;
  175. }
  176. obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
  177. {
  178. struct obs_scene_item *item;
  179. pthread_mutex_lock(&scene->mutex);
  180. item = scene->first_item;
  181. while (item) {
  182. if (strcmp(item->source->name, name) == 0)
  183. break;
  184. item = item->next;
  185. }
  186. pthread_mutex_unlock(&scene->mutex);
  187. return item;
  188. }
  189. void obs_scene_enum_items(obs_scene_t scene,
  190. bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
  191. void *param)
  192. {
  193. struct obs_scene_item *item;
  194. pthread_mutex_lock(&scene->mutex);
  195. item = scene->first_item;
  196. while (item) {
  197. struct obs_scene_item *next = item->next;
  198. obs_sceneitem_addref(item);
  199. if (!callback(scene, item, param))
  200. break;
  201. obs_sceneitem_release(item);
  202. item = next;
  203. }
  204. pthread_mutex_unlock(&scene->mutex);
  205. }
  206. obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
  207. {
  208. struct obs_scene_item *last;
  209. struct obs_scene_item *item = bzalloc(sizeof(struct obs_scene_item));
  210. struct calldata params = {0};
  211. item->source = source;
  212. item->visible = true;
  213. item->parent = scene;
  214. item->ref = 1;
  215. vec2_set(&item->scale, 1.0f, 1.0f);
  216. if (source)
  217. obs_source_addref(source);
  218. pthread_mutex_lock(&scene->mutex);
  219. last = scene->first_item;
  220. if (!last) {
  221. scene->first_item = item;
  222. } else {
  223. while (last->next)
  224. last = last->next;
  225. last->next = item;
  226. item->prev = last;
  227. }
  228. pthread_mutex_unlock(&scene->mutex);
  229. calldata_setptr(&params, "scene", scene);
  230. calldata_setptr(&params, "item", item);
  231. signal_handler_signal(scene->source->signals, "add", &params);
  232. calldata_free(&params);
  233. return item;
  234. }
  235. static void obs_sceneitem_destroy(obs_sceneitem_t item)
  236. {
  237. if (item) {
  238. if (item->source)
  239. obs_source_release(item->source);
  240. bfree(item);
  241. }
  242. }
  243. void obs_sceneitem_addref(obs_sceneitem_t item)
  244. {
  245. if (item)
  246. ++item->ref;
  247. }
  248. void obs_sceneitem_release(obs_sceneitem_t item)
  249. {
  250. if (!item)
  251. return;
  252. if (--item->ref == 0)
  253. obs_sceneitem_destroy(item);
  254. }
  255. void obs_sceneitem_remove(obs_sceneitem_t item)
  256. {
  257. obs_scene_t scene;
  258. if (!item)
  259. return;
  260. scene = item->parent;
  261. if (scene)
  262. pthread_mutex_lock(&scene->mutex);
  263. if (item->removed) {
  264. if (scene)
  265. pthread_mutex_unlock(&scene->mutex);
  266. return;
  267. }
  268. item->removed = true;
  269. signal_item_remove(item);
  270. detach_sceneitem(item);
  271. if (scene)
  272. pthread_mutex_unlock(&scene->mutex);
  273. obs_sceneitem_release(item);
  274. }
  275. obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
  276. {
  277. return item->parent;
  278. }
  279. obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
  280. {
  281. return item->source;
  282. }
  283. void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
  284. {
  285. vec2_copy(&item->pos, pos);
  286. }
  287. void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
  288. {
  289. item->rot = rot;
  290. }
  291. void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
  292. {
  293. vec2_copy(&item->origin, origin);
  294. }
  295. void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
  296. {
  297. vec2_copy(&item->scale, scale);
  298. }
  299. void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
  300. {
  301. struct obs_scene *scene = item->parent;
  302. pthread_mutex_lock(&scene->mutex);
  303. obs_scene_addref(scene);
  304. detach_sceneitem(item);
  305. if (movement == ORDER_MOVE_UP) {
  306. attach_sceneitem(item, item->prev);
  307. } else if (movement == ORDER_MOVE_DOWN) {
  308. attach_sceneitem(item, item->next);
  309. } else if (movement == ORDER_MOVE_TOP) {
  310. struct obs_scene_item *last = item->next;
  311. if (!last) {
  312. last = item->prev;
  313. } else {
  314. while (last->next)
  315. last = last->next;
  316. }
  317. attach_sceneitem(item, last);
  318. } else if (movement == ORDER_MOVE_BOTTOM) {
  319. attach_sceneitem(item, NULL);
  320. }
  321. obs_scene_release(scene);
  322. pthread_mutex_unlock(&scene->mutex);
  323. }
  324. void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
  325. {
  326. vec2_copy(pos, &item->pos);
  327. }
  328. float obs_sceneitem_getrot(obs_sceneitem_t item)
  329. {
  330. return item->rot;
  331. }
  332. void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
  333. {
  334. vec2_copy(origin, &item->origin);
  335. }
  336. void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
  337. {
  338. vec2_copy(scale, &item->scale);
  339. }