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- #pragma once
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <obs.h>
- #define NUM_TEXTURES 2
- struct dc_capture {
- int cur_tex;
- texture_t textures[NUM_TEXTURES];
- bool textures_written[NUM_TEXTURES];
- int x, y;
- uint32_t width;
- uint32_t height;
- int num_textures;
- bool compatibility;
- HDC hdc;
- HBITMAP bmp, old_bmp;
- BYTE *bits;
- bool capture_cursor;
- bool cursor_captured;
- CURSORINFO ci;
- bool valid;
- };
- extern void dc_capture_init(struct dc_capture *capture, int x, int y,
- uint32_t width, uint32_t height, bool cursor,
- bool compatibility);
- extern void dc_capture_free(struct dc_capture *capture);
- extern void dc_capture_capture(struct dc_capture *capture, HWND window);
- extern void dc_capture_render(struct dc_capture *capture, effect_t effect);
- extern effect_t create_opaque_effect(void);
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