window-basic-preview.cpp 50 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <string>
  6. #include <graphics/vec4.h>
  7. #include <graphics/matrix4.h>
  8. #include "window-basic-preview.hpp"
  9. #include "window-basic-main.hpp"
  10. #include "obs-app.hpp"
  11. #include "platform.hpp"
  12. #define HANDLE_RADIUS 4.0f
  13. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  14. #if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
  15. #define SUPPORTS_FRACTIONAL_SCALING
  16. #endif
  17. /* TODO: make C++ math classes and clean up code here later */
  18. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  19. : OBSQTDisplay(parent, flags)
  20. {
  21. ResetScrollingOffset();
  22. setMouseTracking(true);
  23. }
  24. OBSBasicPreview::~OBSBasicPreview()
  25. {
  26. obs_enter_graphics();
  27. if (overflow)
  28. gs_texture_destroy(overflow);
  29. if (rectFill)
  30. gs_vertexbuffer_destroy(rectFill);
  31. obs_leave_graphics();
  32. }
  33. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  34. {
  35. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  36. #ifdef SUPPORTS_FRACTIONAL_SCALING
  37. float pixelRatio = main->devicePixelRatioF();
  38. #else
  39. float pixelRatio = main->devicePixelRatio();
  40. #endif
  41. float scale = pixelRatio / main->previewScale;
  42. vec2 pos;
  43. vec2_set(&pos,
  44. (float(event->x()) - main->previewX / pixelRatio) * scale,
  45. (float(event->y()) - main->previewY / pixelRatio) * scale);
  46. return pos;
  47. }
  48. struct SceneFindData {
  49. const vec2 &pos;
  50. OBSSceneItem item;
  51. bool selectBelow;
  52. obs_sceneitem_t *group = nullptr;
  53. SceneFindData(const SceneFindData &) = delete;
  54. SceneFindData(SceneFindData &&) = delete;
  55. SceneFindData &operator=(const SceneFindData &) = delete;
  56. SceneFindData &operator=(SceneFindData &&) = delete;
  57. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  58. : pos(pos_), selectBelow(selectBelow_)
  59. {
  60. }
  61. };
  62. struct SceneFindBoxData {
  63. const vec2 &startPos;
  64. const vec2 &pos;
  65. std::vector<obs_sceneitem_t *> sceneItems;
  66. SceneFindBoxData(const SceneFindData &) = delete;
  67. SceneFindBoxData(SceneFindData &&) = delete;
  68. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  69. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  70. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  71. : startPos(startPos_), pos(pos_)
  72. {
  73. }
  74. };
  75. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  76. {
  77. obs_source_t *source = obs_sceneitem_get_source(item);
  78. uint32_t flags = obs_source_get_output_flags(source);
  79. return (flags & OBS_SOURCE_VIDEO) != 0;
  80. }
  81. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  82. {
  83. using std::abs;
  84. return abs(a - b) <= epsilon;
  85. }
  86. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  87. void *param)
  88. {
  89. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  90. matrix4 transform;
  91. matrix4 invTransform;
  92. vec3 transformedPos;
  93. vec3 pos3;
  94. vec3 pos3_;
  95. if (!SceneItemHasVideo(item))
  96. return true;
  97. if (obs_sceneitem_locked(item))
  98. return true;
  99. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  100. obs_sceneitem_get_box_transform(item, &transform);
  101. matrix4_inv(&invTransform, &transform);
  102. vec3_transform(&transformedPos, &pos3, &invTransform);
  103. vec3_transform(&pos3_, &transformedPos, &transform);
  104. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  105. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  106. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  107. if (data->selectBelow && obs_sceneitem_selected(item)) {
  108. if (data->item)
  109. return false;
  110. else
  111. data->selectBelow = false;
  112. }
  113. data->item = item;
  114. }
  115. UNUSED_PARAMETER(scene);
  116. return true;
  117. }
  118. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  119. {
  120. vec3 result;
  121. vec3_set(&result, x, y, 0.0f);
  122. vec3_transform(&result, &result, &mat);
  123. return result;
  124. }
  125. static inline vec2 GetOBSScreenSize()
  126. {
  127. obs_video_info ovi;
  128. vec2 size;
  129. vec2_zero(&size);
  130. if (obs_get_video_info(&ovi)) {
  131. size.x = float(ovi.base_width);
  132. size.y = float(ovi.base_height);
  133. }
  134. return size;
  135. }
  136. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  137. {
  138. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  139. vec2 screenSize = GetOBSScreenSize();
  140. vec3 clampOffset;
  141. vec3_zero(&clampOffset);
  142. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  143. "SnappingEnabled");
  144. if (snap == false)
  145. return clampOffset;
  146. const bool screenSnap = config_get_bool(
  147. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  148. const bool centerSnap = config_get_bool(
  149. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  150. const float clampDist = config_get_double(GetGlobalConfig(),
  151. "BasicWindow",
  152. "SnapDistance") /
  153. main->previewScale;
  154. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  155. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  156. // Left screen edge.
  157. if (screenSnap && fabsf(tl.x) < clampDist)
  158. clampOffset.x = -tl.x;
  159. // Right screen edge.
  160. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  161. fabsf(screenSize.x - br.x) < clampDist)
  162. clampOffset.x = screenSize.x - br.x;
  163. // Horizontal center.
  164. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  165. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  166. clampOffset.x = screenSize.x / 2.0f - centerX;
  167. // Top screen edge.
  168. if (screenSnap && fabsf(tl.y) < clampDist)
  169. clampOffset.y = -tl.y;
  170. // Bottom screen edge.
  171. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  172. fabsf(screenSize.y - br.y) < clampDist)
  173. clampOffset.y = screenSize.y - br.y;
  174. // Vertical center.
  175. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  176. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  177. clampOffset.y = screenSize.y / 2.0f - centerY;
  178. return clampOffset;
  179. }
  180. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  181. {
  182. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  183. OBSScene scene = main->GetCurrentScene();
  184. if (!scene)
  185. return OBSSceneItem();
  186. SceneFindData data(pos, selectBelow);
  187. obs_scene_enum_items(scene, FindItemAtPos, &data);
  188. return data.item;
  189. }
  190. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  191. void *param)
  192. {
  193. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  194. matrix4 transform;
  195. vec3 transformedPos;
  196. vec3 pos3;
  197. if (!SceneItemHasVideo(item))
  198. return true;
  199. if (obs_sceneitem_is_group(item)) {
  200. data->group = item;
  201. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  202. data->group = nullptr;
  203. if (data->item) {
  204. return false;
  205. }
  206. }
  207. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  208. obs_sceneitem_get_box_transform(item, &transform);
  209. if (data->group) {
  210. matrix4 parent_transform;
  211. obs_sceneitem_get_draw_transform(data->group,
  212. &parent_transform);
  213. matrix4_mul(&transform, &transform, &parent_transform);
  214. }
  215. matrix4_inv(&transform, &transform);
  216. vec3_transform(&transformedPos, &pos3, &transform);
  217. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  218. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  219. if (obs_sceneitem_selected(item)) {
  220. data->item = item;
  221. return false;
  222. }
  223. }
  224. UNUSED_PARAMETER(scene);
  225. return true;
  226. }
  227. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  228. {
  229. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  230. OBSScene scene = main->GetCurrentScene();
  231. if (!scene)
  232. return false;
  233. SceneFindData data(pos, false);
  234. obs_scene_enum_items(scene, CheckItemSelected, &data);
  235. return !!data.item;
  236. }
  237. struct HandleFindData {
  238. const vec2 &pos;
  239. const float radius;
  240. matrix4 parent_xform;
  241. OBSSceneItem item;
  242. ItemHandle handle = ItemHandle::None;
  243. HandleFindData(const HandleFindData &) = delete;
  244. HandleFindData(HandleFindData &&) = delete;
  245. HandleFindData &operator=(const HandleFindData &) = delete;
  246. HandleFindData &operator=(HandleFindData &&) = delete;
  247. inline HandleFindData(const vec2 &pos_, float scale)
  248. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  249. {
  250. matrix4_identity(&parent_xform);
  251. }
  252. inline HandleFindData(const HandleFindData &hfd,
  253. obs_sceneitem_t *parent)
  254. : pos(hfd.pos),
  255. radius(hfd.radius),
  256. item(hfd.item),
  257. handle(hfd.handle)
  258. {
  259. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  260. }
  261. };
  262. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  263. void *param)
  264. {
  265. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  266. if (!obs_sceneitem_selected(item)) {
  267. if (obs_sceneitem_is_group(item)) {
  268. HandleFindData newData(data, item);
  269. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  270. &newData);
  271. data.item = newData.item;
  272. data.handle = newData.handle;
  273. }
  274. return true;
  275. }
  276. matrix4 transform;
  277. vec3 pos3;
  278. float closestHandle = data.radius;
  279. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  280. obs_sceneitem_get_box_transform(item, &transform);
  281. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  282. vec3 handlePos = GetTransformedPos(x, y, transform);
  283. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  284. float dist = vec3_dist(&handlePos, &pos3);
  285. if (dist < data.radius) {
  286. if (dist < closestHandle) {
  287. closestHandle = dist;
  288. data.handle = handle;
  289. data.item = item;
  290. }
  291. }
  292. };
  293. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  294. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  295. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  296. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  297. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  298. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  299. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  300. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  301. UNUSED_PARAMETER(scene);
  302. return true;
  303. }
  304. static vec2 GetItemSize(obs_sceneitem_t *item)
  305. {
  306. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  307. vec2 size;
  308. if (boundsType != OBS_BOUNDS_NONE) {
  309. obs_sceneitem_get_bounds(item, &size);
  310. } else {
  311. obs_source_t *source = obs_sceneitem_get_source(item);
  312. obs_sceneitem_crop crop;
  313. vec2 scale;
  314. obs_sceneitem_get_scale(item, &scale);
  315. obs_sceneitem_get_crop(item, &crop);
  316. size.x = float(obs_source_get_width(source) - crop.left -
  317. crop.right) *
  318. scale.x;
  319. size.y = float(obs_source_get_height(source) - crop.top -
  320. crop.bottom) *
  321. scale.y;
  322. }
  323. return size;
  324. }
  325. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  326. {
  327. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  328. OBSScene scene = main->GetCurrentScene();
  329. if (!scene)
  330. return;
  331. #ifdef SUPPORTS_FRACTIONAL_SCALING
  332. float scale = main->previewScale / main->devicePixelRatioF();
  333. #else
  334. float scale = main->previewScale / main->devicePixelRatio();
  335. #endif
  336. vec2 scaled_pos = pos;
  337. vec2_divf(&scaled_pos, &scaled_pos, scale);
  338. HandleFindData data(scaled_pos, scale);
  339. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  340. stretchItem = std::move(data.item);
  341. stretchHandle = data.handle;
  342. if (stretchHandle != ItemHandle::None) {
  343. matrix4 boxTransform;
  344. vec3 itemUL;
  345. float itemRot;
  346. stretchItemSize = GetItemSize(stretchItem);
  347. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  348. itemRot = obs_sceneitem_get_rot(stretchItem);
  349. vec3_from_vec4(&itemUL, &boxTransform.t);
  350. /* build the item space conversion matrices */
  351. matrix4_identity(&itemToScreen);
  352. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  353. 1.0f, RAD(itemRot));
  354. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  355. itemUL.y, 0.0f);
  356. matrix4_identity(&screenToItem);
  357. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  358. -itemUL.y, 0.0f);
  359. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  360. 1.0f, RAD(-itemRot));
  361. obs_sceneitem_get_crop(stretchItem, &startCrop);
  362. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  363. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  364. cropSize.x = float(obs_source_get_width(source) -
  365. startCrop.left - startCrop.right);
  366. cropSize.y = float(obs_source_get_height(source) -
  367. startCrop.top - startCrop.bottom);
  368. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  369. if (stretchGroup && !ignoreGroup) {
  370. obs_sceneitem_get_draw_transform(stretchGroup,
  371. &invGroupTransform);
  372. matrix4_inv(&invGroupTransform, &invGroupTransform);
  373. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  374. }
  375. }
  376. }
  377. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  378. {
  379. if (!IsFixedScaling() || event->isAutoRepeat()) {
  380. OBSQTDisplay::keyPressEvent(event);
  381. return;
  382. }
  383. switch (event->key()) {
  384. case Qt::Key_Space:
  385. setCursor(Qt::OpenHandCursor);
  386. scrollMode = true;
  387. break;
  388. }
  389. OBSQTDisplay::keyPressEvent(event);
  390. }
  391. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  392. {
  393. if (event->isAutoRepeat()) {
  394. OBSQTDisplay::keyReleaseEvent(event);
  395. return;
  396. }
  397. switch (event->key()) {
  398. case Qt::Key_Space:
  399. scrollMode = false;
  400. setCursor(Qt::ArrowCursor);
  401. break;
  402. }
  403. OBSQTDisplay::keyReleaseEvent(event);
  404. }
  405. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  406. {
  407. if (scrollMode && IsFixedScaling()) {
  408. const int delta = event->angleDelta().y();
  409. if (delta != 0) {
  410. if (delta > 0)
  411. SetScalingLevel(scalingLevel + 1);
  412. else
  413. SetScalingLevel(scalingLevel - 1);
  414. emit DisplayResized();
  415. }
  416. }
  417. OBSQTDisplay::wheelEvent(event);
  418. }
  419. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  420. {
  421. if (scrollMode && IsFixedScaling() &&
  422. event->button() == Qt::LeftButton) {
  423. setCursor(Qt::ClosedHandCursor);
  424. scrollingFrom.x = event->x();
  425. scrollingFrom.y = event->y();
  426. return;
  427. }
  428. if (event->button() == Qt::RightButton) {
  429. scrollMode = false;
  430. setCursor(Qt::ArrowCursor);
  431. }
  432. if (locked) {
  433. OBSQTDisplay::mousePressEvent(event);
  434. return;
  435. }
  436. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  437. #ifdef SUPPORTS_FRACTIONAL_SCALING
  438. float pixelRatio = main->devicePixelRatioF();
  439. #else
  440. float pixelRatio = main->devicePixelRatio();
  441. #endif
  442. float x = float(event->x()) - main->previewX / pixelRatio;
  443. float y = float(event->y()) - main->previewY / pixelRatio;
  444. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  445. bool altDown = (modifiers & Qt::AltModifier);
  446. bool shiftDown = (modifiers & Qt::ShiftModifier);
  447. bool ctrlDown = (modifiers & Qt::ControlModifier);
  448. OBSQTDisplay::mousePressEvent(event);
  449. if (event->button() != Qt::LeftButton &&
  450. event->button() != Qt::RightButton)
  451. return;
  452. if (event->button() == Qt::LeftButton)
  453. mouseDown = true;
  454. {
  455. std::lock_guard<std::mutex> lock(selectMutex);
  456. selectedItems.clear();
  457. }
  458. if (altDown)
  459. cropping = true;
  460. if (altDown || shiftDown || ctrlDown) {
  461. vec2 s;
  462. SceneFindBoxData data(s, s);
  463. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  464. &data);
  465. std::lock_guard<std::mutex> lock(selectMutex);
  466. selectedItems = data.sceneItems;
  467. }
  468. vec2_set(&startPos, x, y);
  469. GetStretchHandleData(startPos, false);
  470. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  471. startPos.x = std::round(startPos.x);
  472. startPos.y = std::round(startPos.y);
  473. mouseOverItems = SelectedAtPos(startPos);
  474. vec2_zero(&lastMoveOffset);
  475. mousePos = startPos;
  476. }
  477. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  478. {
  479. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  480. unsetCursor();
  481. if (cursor().shape() != Qt::ArrowCursor)
  482. return;
  483. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  484. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  485. setCursor(Qt::SizeFDiagCursor);
  486. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  487. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  488. setCursor(Qt::SizeBDiagCursor);
  489. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  490. setCursor(Qt::SizeHorCursor);
  491. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  492. setCursor(Qt::SizeVerCursor);
  493. }
  494. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  495. {
  496. obs_sceneitem_t *selectedItem =
  497. reinterpret_cast<obs_sceneitem_t *>(param);
  498. if (obs_sceneitem_is_group(item))
  499. obs_sceneitem_group_enum_items(item, select_one, param);
  500. obs_sceneitem_select(item, (selectedItem == item));
  501. UNUSED_PARAMETER(scene);
  502. return true;
  503. }
  504. void OBSBasicPreview::DoSelect(const vec2 &pos)
  505. {
  506. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  507. OBSScene scene = main->GetCurrentScene();
  508. OBSSceneItem item = GetItemAtPos(pos, true);
  509. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  510. }
  511. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  512. {
  513. OBSSceneItem item = GetItemAtPos(pos, false);
  514. if (!item)
  515. return;
  516. bool selected = obs_sceneitem_selected(item);
  517. obs_sceneitem_select(item, !selected);
  518. }
  519. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  520. {
  521. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  522. if (modifiers & Qt::ControlModifier)
  523. DoCtrlSelect(pos);
  524. else
  525. DoSelect(pos);
  526. }
  527. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  528. {
  529. if (scrollMode)
  530. setCursor(Qt::OpenHandCursor);
  531. if (locked) {
  532. OBSQTDisplay::mouseReleaseEvent(event);
  533. return;
  534. }
  535. if (mouseDown) {
  536. vec2 pos = GetMouseEventPos(event);
  537. if (!mouseMoved)
  538. ProcessClick(pos);
  539. if (selectionBox) {
  540. Qt::KeyboardModifiers modifiers =
  541. QGuiApplication::keyboardModifiers();
  542. bool altDown = modifiers & Qt::AltModifier;
  543. bool shiftDown = modifiers & Qt::ShiftModifier;
  544. bool ctrlDown = modifiers & Qt::ControlModifier;
  545. std::lock_guard<std::mutex> lock(selectMutex);
  546. if (altDown || ctrlDown || shiftDown) {
  547. for (size_t i = 0; i < selectedItems.size();
  548. i++) {
  549. obs_sceneitem_select(selectedItems[i],
  550. true);
  551. }
  552. }
  553. for (size_t i = 0; i < hoveredPreviewItems.size();
  554. i++) {
  555. bool select = true;
  556. obs_sceneitem_t *item = hoveredPreviewItems[i];
  557. if (altDown) {
  558. select = false;
  559. } else if (ctrlDown) {
  560. select = !obs_sceneitem_selected(item);
  561. }
  562. obs_sceneitem_select(hoveredPreviewItems[i],
  563. select);
  564. }
  565. }
  566. if (stretchGroup) {
  567. obs_sceneitem_defer_group_resize_end(stretchGroup);
  568. }
  569. stretchItem = nullptr;
  570. stretchGroup = nullptr;
  571. mouseDown = false;
  572. mouseMoved = false;
  573. cropping = false;
  574. selectionBox = false;
  575. unsetCursor();
  576. OBSSceneItem item = GetItemAtPos(pos, true);
  577. std::lock_guard<std::mutex> lock(selectMutex);
  578. hoveredPreviewItems.clear();
  579. hoveredPreviewItems.push_back(item);
  580. selectedItems.clear();
  581. }
  582. }
  583. struct SelectedItemBounds {
  584. bool first = true;
  585. vec3 tl, br;
  586. };
  587. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  588. void *param)
  589. {
  590. SelectedItemBounds *data =
  591. reinterpret_cast<SelectedItemBounds *>(param);
  592. vec3 t[4];
  593. auto add_bounds = [data, &t]() {
  594. for (const vec3 &v : t) {
  595. if (data->first) {
  596. vec3_copy(&data->tl, &v);
  597. vec3_copy(&data->br, &v);
  598. data->first = false;
  599. } else {
  600. vec3_min(&data->tl, &data->tl, &v);
  601. vec3_max(&data->br, &data->br, &v);
  602. }
  603. }
  604. };
  605. if (obs_sceneitem_is_group(item)) {
  606. SelectedItemBounds sib;
  607. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  608. if (!sib.first) {
  609. matrix4 xform;
  610. obs_sceneitem_get_draw_transform(item, &xform);
  611. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  612. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  613. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  614. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  615. vec3_transform(&t[0], &t[0], &xform);
  616. vec3_transform(&t[1], &t[1], &xform);
  617. vec3_transform(&t[2], &t[2], &xform);
  618. vec3_transform(&t[3], &t[3], &xform);
  619. add_bounds();
  620. }
  621. }
  622. if (!obs_sceneitem_selected(item))
  623. return true;
  624. matrix4 boxTransform;
  625. obs_sceneitem_get_box_transform(item, &boxTransform);
  626. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  627. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  628. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  629. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  630. add_bounds();
  631. UNUSED_PARAMETER(scene);
  632. return true;
  633. }
  634. struct OffsetData {
  635. float clampDist;
  636. vec3 tl, br, offset;
  637. };
  638. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  639. void *param)
  640. {
  641. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  642. if (obs_sceneitem_selected(item))
  643. return true;
  644. matrix4 boxTransform;
  645. obs_sceneitem_get_box_transform(item, &boxTransform);
  646. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  647. GetTransformedPos(1.0f, 0.0f, boxTransform),
  648. GetTransformedPos(0.0f, 1.0f, boxTransform),
  649. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  650. bool first = true;
  651. vec3 tl, br;
  652. vec3_zero(&tl);
  653. vec3_zero(&br);
  654. for (const vec3 &v : t) {
  655. if (first) {
  656. vec3_copy(&tl, &v);
  657. vec3_copy(&br, &v);
  658. first = false;
  659. } else {
  660. vec3_min(&tl, &tl, &v);
  661. vec3_max(&br, &br, &v);
  662. }
  663. }
  664. // Snap to other source edges
  665. #define EDGE_SNAP(l, r, x, y) \
  666. do { \
  667. double dist = fabsf(l.x - data->r.x); \
  668. if (dist < data->clampDist && \
  669. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  670. data->br.y > tl.y && \
  671. (fabsf(data->offset.x) > dist || \
  672. data->offset.x < EPSILON)) \
  673. data->offset.x = l.x - data->r.x; \
  674. } while (false)
  675. EDGE_SNAP(tl, br, x, y);
  676. EDGE_SNAP(tl, br, y, x);
  677. EDGE_SNAP(br, tl, x, y);
  678. EDGE_SNAP(br, tl, y, x);
  679. #undef EDGE_SNAP
  680. UNUSED_PARAMETER(scene);
  681. return true;
  682. }
  683. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  684. {
  685. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  686. OBSScene scene = main->GetCurrentScene();
  687. SelectedItemBounds data;
  688. obs_scene_enum_items(scene, AddItemBounds, &data);
  689. data.tl.x += offset.x;
  690. data.tl.y += offset.y;
  691. data.br.x += offset.x;
  692. data.br.y += offset.y;
  693. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  694. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  695. "SnappingEnabled");
  696. const bool sourcesSnap = config_get_bool(
  697. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  698. if (snap == false)
  699. return;
  700. if (sourcesSnap == false) {
  701. offset.x += snapOffset.x;
  702. offset.y += snapOffset.y;
  703. return;
  704. }
  705. const float clampDist = config_get_double(GetGlobalConfig(),
  706. "BasicWindow",
  707. "SnapDistance") /
  708. main->previewScale;
  709. OffsetData offsetData;
  710. offsetData.clampDist = clampDist;
  711. offsetData.tl = data.tl;
  712. offsetData.br = data.br;
  713. vec3_copy(&offsetData.offset, &snapOffset);
  714. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  715. if (fabsf(offsetData.offset.x) > EPSILON ||
  716. fabsf(offsetData.offset.y) > EPSILON) {
  717. offset.x += offsetData.offset.x;
  718. offset.y += offsetData.offset.y;
  719. } else {
  720. offset.x += snapOffset.x;
  721. offset.y += snapOffset.y;
  722. }
  723. }
  724. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  725. {
  726. if (obs_sceneitem_locked(item))
  727. return true;
  728. bool selected = obs_sceneitem_selected(item);
  729. vec2 *offset = reinterpret_cast<vec2 *>(param);
  730. if (obs_sceneitem_is_group(item) && !selected) {
  731. matrix4 transform;
  732. vec3 new_offset;
  733. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  734. obs_sceneitem_get_draw_transform(item, &transform);
  735. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  736. matrix4_inv(&transform, &transform);
  737. vec3_transform(&new_offset, &new_offset, &transform);
  738. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  739. }
  740. if (selected) {
  741. vec2 pos;
  742. obs_sceneitem_get_pos(item, &pos);
  743. vec2_add(&pos, &pos, offset);
  744. obs_sceneitem_set_pos(item, &pos);
  745. }
  746. UNUSED_PARAMETER(scene);
  747. return true;
  748. }
  749. void OBSBasicPreview::MoveItems(const vec2 &pos)
  750. {
  751. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  752. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  753. OBSScene scene = main->GetCurrentScene();
  754. vec2 offset, moveOffset;
  755. vec2_sub(&offset, &pos, &startPos);
  756. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  757. if (!(modifiers & Qt::ControlModifier))
  758. SnapItemMovement(moveOffset);
  759. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  760. obs_scene_enum_items(scene, move_items, &moveOffset);
  761. }
  762. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  763. float y3)
  764. {
  765. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  766. }
  767. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  768. float y2, float y3, float y4)
  769. {
  770. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  771. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  772. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  773. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  774. return (a != b) && (c != d);
  775. }
  776. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  777. float y2)
  778. {
  779. float x3, x4, y3, y4;
  780. x3 = transform.t.x;
  781. y3 = transform.t.y;
  782. x4 = x3 + transform.x.x;
  783. y4 = y3 + transform.x.y;
  784. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  785. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  786. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  787. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  788. return true;
  789. x4 = x3 + transform.y.x;
  790. y4 = y3 + transform.y.y;
  791. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  792. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  793. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  794. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  795. return true;
  796. x3 = transform.t.x + transform.x.x;
  797. y3 = transform.t.y + transform.x.y;
  798. x4 = x3 + transform.y.x;
  799. y4 = y3 + transform.y.y;
  800. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  801. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  802. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  803. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  804. return true;
  805. x3 = transform.t.x + transform.y.x;
  806. y3 = transform.t.y + transform.y.y;
  807. x4 = x3 + transform.x.x;
  808. y4 = y3 + transform.x.y;
  809. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  810. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  811. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  812. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  813. return true;
  814. return false;
  815. }
  816. #undef PI
  817. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  818. void *param)
  819. {
  820. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  821. if (obs_sceneitem_selected(item))
  822. data->sceneItems.push_back(item);
  823. UNUSED_PARAMETER(scene);
  824. return true;
  825. }
  826. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  827. void *param)
  828. {
  829. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  830. matrix4 transform;
  831. matrix4 invTransform;
  832. vec3 transformedPos;
  833. vec3 pos3;
  834. vec3 pos3_;
  835. float x1 = std::min(data->startPos.x, data->pos.x);
  836. float x2 = std::max(data->startPos.x, data->pos.x);
  837. float y1 = std::min(data->startPos.y, data->pos.y);
  838. float y2 = std::max(data->startPos.y, data->pos.y);
  839. if (!SceneItemHasVideo(item))
  840. return true;
  841. if (obs_sceneitem_locked(item))
  842. return true;
  843. if (!obs_sceneitem_visible(item))
  844. return true;
  845. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  846. obs_sceneitem_get_box_transform(item, &transform);
  847. matrix4_inv(&invTransform, &transform);
  848. vec3_transform(&transformedPos, &pos3, &invTransform);
  849. vec3_transform(&pos3_, &transformedPos, &transform);
  850. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  851. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  852. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  853. data->sceneItems.push_back(item);
  854. return true;
  855. }
  856. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  857. transform.t.y < y2) {
  858. data->sceneItems.push_back(item);
  859. return true;
  860. }
  861. if (transform.t.x + transform.x.x > x1 &&
  862. transform.t.x + transform.x.x < x2 &&
  863. transform.t.y + transform.x.y > y1 &&
  864. transform.t.y + transform.x.y < y2) {
  865. data->sceneItems.push_back(item);
  866. return true;
  867. }
  868. if (transform.t.x + transform.y.x > x1 &&
  869. transform.t.x + transform.y.x < x2 &&
  870. transform.t.y + transform.y.y > y1 &&
  871. transform.t.y + transform.y.y < y2) {
  872. data->sceneItems.push_back(item);
  873. return true;
  874. }
  875. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  876. transform.t.x + transform.x.x + transform.y.x < x2 &&
  877. transform.t.y + transform.x.y + transform.y.y > y1 &&
  878. transform.t.y + transform.x.y + transform.y.y < y2) {
  879. data->sceneItems.push_back(item);
  880. return true;
  881. }
  882. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  883. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  884. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  885. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  886. data->sceneItems.push_back(item);
  887. return true;
  888. }
  889. if (IntersectBox(transform, x1, x2, y1, y2)) {
  890. data->sceneItems.push_back(item);
  891. return true;
  892. }
  893. UNUSED_PARAMETER(scene);
  894. return true;
  895. }
  896. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  897. {
  898. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  899. OBSScene scene = main->GetCurrentScene();
  900. if (!scene)
  901. return;
  902. if (cursor().shape() != Qt::CrossCursor)
  903. setCursor(Qt::CrossCursor);
  904. SceneFindBoxData data(startPos, pos);
  905. obs_scene_enum_items(scene, FindItemsInBox, &data);
  906. std::lock_guard<std::mutex> lock(selectMutex);
  907. hoveredPreviewItems = data.sceneItems;
  908. }
  909. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  910. {
  911. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  912. vec3 pos;
  913. vec3_zero(&pos);
  914. if (alignment & OBS_ALIGN_LEFT)
  915. pos.x = tl.x;
  916. else if (alignment & OBS_ALIGN_RIGHT)
  917. pos.x = br.x;
  918. else
  919. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  920. if (alignment & OBS_ALIGN_TOP)
  921. pos.y = tl.y;
  922. else if (alignment & OBS_ALIGN_BOTTOM)
  923. pos.y = br.y;
  924. else
  925. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  926. return pos;
  927. }
  928. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  929. const vec2 &baseSize)
  930. {
  931. float baseAspect = baseSize.x / baseSize.y;
  932. float aspect = size.x / size.y;
  933. uint32_t stretchFlags = (uint32_t)stretchHandle;
  934. if (stretchHandle == ItemHandle::TopLeft ||
  935. stretchHandle == ItemHandle::TopRight ||
  936. stretchHandle == ItemHandle::BottomLeft ||
  937. stretchHandle == ItemHandle::BottomRight) {
  938. if (aspect < baseAspect) {
  939. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  940. (size.y <= 0.0f && size.x <= 0.0f))
  941. size.x = size.y * baseAspect;
  942. else
  943. size.x = size.y * baseAspect * -1.0f;
  944. } else {
  945. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  946. (size.y <= 0.0f && size.x <= 0.0f))
  947. size.y = size.x / baseAspect;
  948. else
  949. size.y = size.x / baseAspect * -1.0f;
  950. }
  951. } else if (stretchHandle == ItemHandle::TopCenter ||
  952. stretchHandle == ItemHandle::BottomCenter) {
  953. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  954. (size.y <= 0.0f && size.x <= 0.0f))
  955. size.x = size.y * baseAspect;
  956. else
  957. size.x = size.y * baseAspect * -1.0f;
  958. } else if (stretchHandle == ItemHandle::CenterLeft ||
  959. stretchHandle == ItemHandle::CenterRight) {
  960. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  961. (size.y <= 0.0f && size.x <= 0.0f))
  962. size.y = size.x / baseAspect;
  963. else
  964. size.y = size.x / baseAspect * -1.0f;
  965. }
  966. size.x = std::round(size.x);
  967. size.y = std::round(size.y);
  968. if (stretchFlags & ITEM_LEFT)
  969. tl.x = br.x - size.x;
  970. else if (stretchFlags & ITEM_RIGHT)
  971. br.x = tl.x + size.x;
  972. if (stretchFlags & ITEM_TOP)
  973. tl.y = br.y - size.y;
  974. else if (stretchFlags & ITEM_BOTTOM)
  975. br.y = tl.y + size.y;
  976. }
  977. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  978. {
  979. uint32_t stretchFlags = (uint32_t)stretchHandle;
  980. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  981. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  982. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  983. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  984. vec3 boundingTL;
  985. vec3 boundingBR;
  986. vec3_copy(&boundingTL, &newTL);
  987. vec3_min(&boundingTL, &boundingTL, &newTR);
  988. vec3_min(&boundingTL, &boundingTL, &newBL);
  989. vec3_min(&boundingTL, &boundingTL, &newBR);
  990. vec3_copy(&boundingBR, &newTL);
  991. vec3_max(&boundingBR, &boundingBR, &newTR);
  992. vec3_max(&boundingBR, &boundingBR, &newBL);
  993. vec3_max(&boundingBR, &boundingBR, &newBR);
  994. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  995. vec3_add(&offset, &offset, &newTL);
  996. vec3_transform(&offset, &offset, &screenToItem);
  997. vec3_sub(&offset, &offset, &tl);
  998. if (stretchFlags & ITEM_LEFT)
  999. tl.x += offset.x;
  1000. else if (stretchFlags & ITEM_RIGHT)
  1001. br.x += offset.x;
  1002. if (stretchFlags & ITEM_TOP)
  1003. tl.y += offset.y;
  1004. else if (stretchFlags & ITEM_BOTTOM)
  1005. br.y += offset.y;
  1006. }
  1007. static float maxfunc(float x, float y)
  1008. {
  1009. return x > y ? x : y;
  1010. }
  1011. static float minfunc(float x, float y)
  1012. {
  1013. return x < y ? x : y;
  1014. }
  1015. void OBSBasicPreview::CropItem(const vec2 &pos)
  1016. {
  1017. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1018. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1019. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1020. vec3 tl, br, pos3;
  1021. vec3_zero(&tl);
  1022. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1023. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1024. vec3_transform(&pos3, &pos3, &screenToItem);
  1025. obs_sceneitem_crop crop = startCrop;
  1026. vec2 scale;
  1027. obs_sceneitem_get_scale(stretchItem, &scale);
  1028. vec2 max_tl;
  1029. vec2 max_br;
  1030. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1031. float(-crop.top) * scale.y);
  1032. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1033. stretchItemSize.y + crop.bottom * scale.y);
  1034. typedef std::function<float(float, float)> minmax_func_t;
  1035. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1036. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1037. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1038. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1039. pos3.x = min_x(pos3.x, max_br.x);
  1040. pos3.x = max_x(pos3.x, max_tl.x);
  1041. pos3.y = min_y(pos3.y, max_br.y);
  1042. pos3.y = max_y(pos3.y, max_tl.y);
  1043. if (stretchFlags & ITEM_LEFT) {
  1044. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1045. pos3.x = tl.x = min_x(pos3.x, maxX);
  1046. } else if (stretchFlags & ITEM_RIGHT) {
  1047. float minX = (2.0 * scale.x);
  1048. pos3.x = br.x = max_x(pos3.x, minX);
  1049. }
  1050. if (stretchFlags & ITEM_TOP) {
  1051. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1052. pos3.y = tl.y = min_y(pos3.y, maxY);
  1053. } else if (stretchFlags & ITEM_BOTTOM) {
  1054. float minY = (2.0 * scale.y);
  1055. pos3.y = br.y = max_y(pos3.y, minY);
  1056. }
  1057. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1058. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1059. vec3 newPos;
  1060. vec3_zero(&newPos);
  1061. uint32_t align_x = (align & ALIGN_X);
  1062. uint32_t align_y = (align & ALIGN_Y);
  1063. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1064. newPos.x = pos3.x;
  1065. else if (align & ITEM_RIGHT)
  1066. newPos.x = stretchItemSize.x;
  1067. else if (!(align & ITEM_LEFT))
  1068. newPos.x = stretchItemSize.x * 0.5f;
  1069. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1070. newPos.y = pos3.y;
  1071. else if (align & ITEM_BOTTOM)
  1072. newPos.y = stretchItemSize.y;
  1073. else if (!(align & ITEM_TOP))
  1074. newPos.y = stretchItemSize.y * 0.5f;
  1075. #undef ALIGN_X
  1076. #undef ALIGN_Y
  1077. crop = startCrop;
  1078. if (stretchFlags & ITEM_LEFT)
  1079. crop.left += int(std::round(tl.x / scale.x));
  1080. else if (stretchFlags & ITEM_RIGHT)
  1081. crop.right +=
  1082. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1083. if (stretchFlags & ITEM_TOP)
  1084. crop.top += int(std::round(tl.y / scale.y));
  1085. else if (stretchFlags & ITEM_BOTTOM)
  1086. crop.bottom +=
  1087. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1088. vec3_transform(&newPos, &newPos, &itemToScreen);
  1089. newPos.x = std::round(newPos.x);
  1090. newPos.y = std::round(newPos.y);
  1091. #if 0
  1092. vec3 curPos;
  1093. vec3_zero(&curPos);
  1094. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1095. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1096. int(curPos.x), int(curPos.y),
  1097. int(newPos.x), int(newPos.y));
  1098. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1099. crop.left, crop.top,
  1100. crop.right, crop.bottom);
  1101. #endif
  1102. obs_sceneitem_defer_update_begin(stretchItem);
  1103. obs_sceneitem_set_crop(stretchItem, &crop);
  1104. if (boundsType == OBS_BOUNDS_NONE)
  1105. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1106. obs_sceneitem_defer_update_end(stretchItem);
  1107. }
  1108. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1109. {
  1110. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1111. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1112. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1113. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1114. vec3 tl, br, pos3;
  1115. vec3_zero(&tl);
  1116. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1117. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1118. vec3_transform(&pos3, &pos3, &screenToItem);
  1119. if (stretchFlags & ITEM_LEFT)
  1120. tl.x = pos3.x;
  1121. else if (stretchFlags & ITEM_RIGHT)
  1122. br.x = pos3.x;
  1123. if (stretchFlags & ITEM_TOP)
  1124. tl.y = pos3.y;
  1125. else if (stretchFlags & ITEM_BOTTOM)
  1126. br.y = pos3.y;
  1127. if (!(modifiers & Qt::ControlModifier))
  1128. SnapStretchingToScreen(tl, br);
  1129. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1130. vec2 baseSize;
  1131. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1132. float(obs_source_get_height(source)));
  1133. vec2 size;
  1134. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1135. if (boundsType != OBS_BOUNDS_NONE) {
  1136. if (shiftDown)
  1137. ClampAspect(tl, br, size, baseSize);
  1138. if (tl.x > br.x)
  1139. std::swap(tl.x, br.x);
  1140. if (tl.y > br.y)
  1141. std::swap(tl.y, br.y);
  1142. vec2_abs(&size, &size);
  1143. obs_sceneitem_set_bounds(stretchItem, &size);
  1144. } else {
  1145. obs_sceneitem_crop crop;
  1146. obs_sceneitem_get_crop(stretchItem, &crop);
  1147. baseSize.x -= float(crop.left + crop.right);
  1148. baseSize.y -= float(crop.top + crop.bottom);
  1149. if (!shiftDown)
  1150. ClampAspect(tl, br, size, baseSize);
  1151. vec2_div(&size, &size, &baseSize);
  1152. obs_sceneitem_set_scale(stretchItem, &size);
  1153. }
  1154. pos3 = CalculateStretchPos(tl, br);
  1155. vec3_transform(&pos3, &pos3, &itemToScreen);
  1156. vec2 newPos;
  1157. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1158. obs_sceneitem_set_pos(stretchItem, &newPos);
  1159. }
  1160. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1161. {
  1162. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1163. scrollingOffset.x += event->x() - scrollingFrom.x;
  1164. scrollingOffset.y += event->y() - scrollingFrom.y;
  1165. scrollingFrom.x = event->x();
  1166. scrollingFrom.y = event->y();
  1167. emit DisplayResized();
  1168. return;
  1169. }
  1170. if (locked)
  1171. return;
  1172. bool updateCursor = false;
  1173. if (mouseDown) {
  1174. vec2 pos = GetMouseEventPos(event);
  1175. if (!mouseMoved && !mouseOverItems &&
  1176. stretchHandle == ItemHandle::None) {
  1177. ProcessClick(startPos);
  1178. mouseOverItems = SelectedAtPos(startPos);
  1179. }
  1180. pos.x = std::round(pos.x);
  1181. pos.y = std::round(pos.y);
  1182. if (stretchHandle != ItemHandle::None) {
  1183. selectionBox = false;
  1184. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1185. App()->GetMainWindow());
  1186. OBSScene scene = main->GetCurrentScene();
  1187. obs_sceneitem_t *group =
  1188. obs_sceneitem_get_group(scene, stretchItem);
  1189. if (group) {
  1190. vec3 group_pos;
  1191. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1192. vec3_transform(&group_pos, &group_pos,
  1193. &invGroupTransform);
  1194. pos.x = group_pos.x;
  1195. pos.y = group_pos.y;
  1196. }
  1197. if (cropping)
  1198. CropItem(pos);
  1199. else
  1200. StretchItem(pos);
  1201. } else if (mouseOverItems) {
  1202. if (cursor().shape() != Qt::SizeAllCursor)
  1203. setCursor(Qt::SizeAllCursor);
  1204. selectionBox = false;
  1205. MoveItems(pos);
  1206. } else {
  1207. selectionBox = true;
  1208. if (!mouseMoved)
  1209. DoSelect(startPos);
  1210. BoxItems(startPos, pos);
  1211. }
  1212. mouseMoved = true;
  1213. mousePos = pos;
  1214. } else {
  1215. vec2 pos = GetMouseEventPos(event);
  1216. OBSSceneItem item = GetItemAtPos(pos, true);
  1217. std::lock_guard<std::mutex> lock(selectMutex);
  1218. hoveredPreviewItems.clear();
  1219. hoveredPreviewItems.push_back(item);
  1220. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1221. mousePos = pos;
  1222. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1223. App()->GetMainWindow());
  1224. #ifdef SUPPORTS_FRACTIONAL_SCALING
  1225. float scale = main->devicePixelRatioF();
  1226. #else
  1227. float scale = main->devicePixelRatio();
  1228. #endif
  1229. float x = float(event->x()) - main->previewX / scale;
  1230. float y = float(event->y()) - main->previewY / scale;
  1231. vec2_set(&startPos, x, y);
  1232. updateCursor = true;
  1233. }
  1234. }
  1235. if (updateCursor) {
  1236. GetStretchHandleData(startPos, true);
  1237. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1238. UpdateCursor(stretchFlags);
  1239. }
  1240. }
  1241. void OBSBasicPreview::leaveEvent(QEvent *)
  1242. {
  1243. std::lock_guard<std::mutex> lock(selectMutex);
  1244. if (!selectionBox)
  1245. hoveredPreviewItems.clear();
  1246. }
  1247. static void DrawSquareAtPos(float x, float y)
  1248. {
  1249. struct vec3 pos;
  1250. vec3_set(&pos, x, y, 0.0f);
  1251. struct matrix4 matrix;
  1252. gs_matrix_get(&matrix);
  1253. vec3_transform(&pos, &pos, &matrix);
  1254. gs_matrix_push();
  1255. gs_matrix_identity();
  1256. gs_matrix_translate(&pos);
  1257. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1258. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1259. gs_draw(GS_TRISTRIP, 0, 0);
  1260. gs_matrix_pop();
  1261. }
  1262. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1263. vec2 scale)
  1264. {
  1265. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1266. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1267. gs_render_start(true);
  1268. gs_vertex2f(x1, y1);
  1269. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1270. y1 + (ySide * (thickness / scale.y)));
  1271. gs_vertex2f(x2, y2);
  1272. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1273. y2 + (ySide * (thickness / scale.y)));
  1274. gs_vertbuffer_t *line = gs_render_save();
  1275. gs_load_vertexbuffer(line);
  1276. gs_draw(GS_TRISTRIP, 0, 0);
  1277. gs_vertexbuffer_destroy(line);
  1278. }
  1279. static void DrawRect(float thickness, vec2 scale)
  1280. {
  1281. gs_render_start(true);
  1282. gs_vertex2f(0.0f, 0.0f);
  1283. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1284. gs_vertex2f(0.0f, 1.0f);
  1285. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1286. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1287. gs_vertex2f(1.0f, 1.0f);
  1288. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1289. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1290. gs_vertex2f(1.0f, 0.0f);
  1291. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1292. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1293. gs_vertex2f(0.0f, 0.0f);
  1294. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1295. gs_vertbuffer_t *rect = gs_render_save();
  1296. gs_load_vertexbuffer(rect);
  1297. gs_draw(GS_TRISTRIP, 0, 0);
  1298. gs_vertexbuffer_destroy(rect);
  1299. }
  1300. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1301. {
  1302. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1303. crop->bottom > 0;
  1304. }
  1305. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1306. obs_sceneitem_t *item, void *param)
  1307. {
  1308. if (obs_sceneitem_locked(item))
  1309. return true;
  1310. if (!SceneItemHasVideo(item))
  1311. return true;
  1312. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1313. "OverflowSelectionHidden");
  1314. if (!select && !obs_sceneitem_visible(item))
  1315. return true;
  1316. if (obs_sceneitem_is_group(item)) {
  1317. matrix4 mat;
  1318. obs_sceneitem_get_draw_transform(item, &mat);
  1319. gs_matrix_push();
  1320. gs_matrix_mul(&mat);
  1321. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1322. param);
  1323. gs_matrix_pop();
  1324. }
  1325. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1326. "OverflowAlwaysVisible");
  1327. if (!always && !obs_sceneitem_selected(item))
  1328. return true;
  1329. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1330. matrix4 boxTransform;
  1331. matrix4 invBoxTransform;
  1332. obs_sceneitem_get_box_transform(item, &boxTransform);
  1333. matrix4_inv(&invBoxTransform, &boxTransform);
  1334. vec3 bounds[] = {
  1335. {{{0.f, 0.f, 0.f}}},
  1336. {{{1.f, 0.f, 0.f}}},
  1337. {{{0.f, 1.f, 0.f}}},
  1338. {{{1.f, 1.f, 0.f}}},
  1339. };
  1340. bool visible = std::all_of(
  1341. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1342. vec3 pos;
  1343. vec3_transform(&pos, &b, &boxTransform);
  1344. vec3_transform(&pos, &pos, &invBoxTransform);
  1345. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1346. });
  1347. if (!visible)
  1348. return true;
  1349. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1350. obs_transform_info info;
  1351. obs_sceneitem_get_info(item, &info);
  1352. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1353. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1354. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1355. vec2 s;
  1356. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1357. gs_effect_set_vec2(scale, &s);
  1358. gs_effect_set_texture(image, prev->overflow);
  1359. gs_matrix_push();
  1360. gs_matrix_mul(&boxTransform);
  1361. obs_sceneitem_crop crop;
  1362. obs_sceneitem_get_crop(item, &crop);
  1363. while (gs_effect_loop(solid, "Draw")) {
  1364. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1365. }
  1366. gs_matrix_pop();
  1367. GS_DEBUG_MARKER_END();
  1368. UNUSED_PARAMETER(scene);
  1369. return true;
  1370. }
  1371. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1372. obs_sceneitem_t *item, void *param)
  1373. {
  1374. if (obs_sceneitem_locked(item))
  1375. return true;
  1376. if (!SceneItemHasVideo(item))
  1377. return true;
  1378. if (obs_sceneitem_is_group(item)) {
  1379. matrix4 mat;
  1380. obs_sceneitem_get_draw_transform(item, &mat);
  1381. gs_matrix_push();
  1382. gs_matrix_mul(&mat);
  1383. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1384. gs_matrix_pop();
  1385. }
  1386. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1387. OBSBasic *main = OBSBasic::Get();
  1388. bool hovered = false;
  1389. {
  1390. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1391. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1392. if (prev->hoveredPreviewItems[i] == item) {
  1393. hovered = true;
  1394. break;
  1395. }
  1396. }
  1397. }
  1398. bool selected = obs_sceneitem_selected(item);
  1399. if (!selected && !hovered)
  1400. return true;
  1401. matrix4 boxTransform;
  1402. matrix4 invBoxTransform;
  1403. obs_sceneitem_get_box_transform(item, &boxTransform);
  1404. matrix4_inv(&invBoxTransform, &boxTransform);
  1405. vec3 bounds[] = {
  1406. {{{0.f, 0.f, 0.f}}},
  1407. {{{1.f, 0.f, 0.f}}},
  1408. {{{0.f, 1.f, 0.f}}},
  1409. {{{1.f, 1.f, 0.f}}},
  1410. };
  1411. vec4 red;
  1412. vec4 green;
  1413. vec4 blue;
  1414. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1415. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1416. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1417. bool visible = std::all_of(
  1418. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1419. vec3 pos;
  1420. vec3_transform(&pos, &b, &boxTransform);
  1421. vec3_transform(&pos, &pos, &invBoxTransform);
  1422. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1423. });
  1424. if (!visible)
  1425. return true;
  1426. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1427. matrix4 curTransform;
  1428. vec2 boxScale;
  1429. gs_matrix_get(&curTransform);
  1430. obs_sceneitem_get_box_scale(item, &boxScale);
  1431. boxScale.x *= curTransform.x.x;
  1432. boxScale.y *= curTransform.y.y;
  1433. obs_transform_info info;
  1434. obs_sceneitem_get_info(item, &info);
  1435. gs_matrix_push();
  1436. gs_matrix_mul(&boxTransform);
  1437. obs_sceneitem_crop crop;
  1438. obs_sceneitem_get_crop(item, &crop);
  1439. gs_effect_t *eff = gs_get_effect();
  1440. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1441. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1442. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1443. if (hovered && !selected) \
  1444. gs_effect_set_vec4(colParam, &blue); \
  1445. else if (crop.side > 0) \
  1446. gs_effect_set_vec4(colParam, &green); \
  1447. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1448. gs_effect_set_vec4(colParam, &red);
  1449. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1450. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1451. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1452. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1453. #undef DRAW_SIDE
  1454. } else {
  1455. if (!selected) {
  1456. gs_effect_set_vec4(colParam, &blue);
  1457. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1458. } else {
  1459. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1460. }
  1461. }
  1462. gs_load_vertexbuffer(main->box);
  1463. gs_effect_set_vec4(colParam, &red);
  1464. if (selected) {
  1465. DrawSquareAtPos(0.0f, 0.0f);
  1466. DrawSquareAtPos(0.0f, 1.0f);
  1467. DrawSquareAtPos(1.0f, 0.0f);
  1468. DrawSquareAtPos(1.0f, 1.0f);
  1469. DrawSquareAtPos(0.5f, 0.0f);
  1470. DrawSquareAtPos(0.0f, 0.5f);
  1471. DrawSquareAtPos(0.5f, 1.0f);
  1472. DrawSquareAtPos(1.0f, 0.5f);
  1473. }
  1474. gs_matrix_pop();
  1475. GS_DEBUG_MARKER_END();
  1476. UNUSED_PARAMETER(scene);
  1477. UNUSED_PARAMETER(param);
  1478. return true;
  1479. }
  1480. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1481. gs_vertbuffer_t *rectFill)
  1482. {
  1483. x1 = std::round(x1);
  1484. x2 = std::round(x2);
  1485. y1 = std::round(y1);
  1486. y2 = std::round(y2);
  1487. gs_effect_t *eff = gs_get_effect();
  1488. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1489. vec4 fillColor;
  1490. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1491. vec4 borderColor;
  1492. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1493. vec2 scale;
  1494. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1495. gs_matrix_push();
  1496. gs_matrix_identity();
  1497. gs_matrix_translate3f(x1, y1, 0.0f);
  1498. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1499. gs_effect_set_vec4(colParam, &fillColor);
  1500. gs_load_vertexbuffer(rectFill);
  1501. gs_draw(GS_TRISTRIP, 0, 0);
  1502. gs_effect_set_vec4(colParam, &borderColor);
  1503. DrawRect(HANDLE_RADIUS / 2, scale);
  1504. gs_matrix_pop();
  1505. return true;
  1506. }
  1507. void OBSBasicPreview::DrawOverflow()
  1508. {
  1509. if (locked)
  1510. return;
  1511. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1512. "OverflowHidden");
  1513. if (hidden)
  1514. return;
  1515. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1516. if (!overflow) {
  1517. std::string path;
  1518. GetDataFilePath("images/overflow.png", path);
  1519. overflow = gs_texture_create_from_file(path.c_str());
  1520. }
  1521. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1522. OBSScene scene = main->GetCurrentScene();
  1523. if (scene) {
  1524. gs_matrix_push();
  1525. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1526. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1527. gs_matrix_pop();
  1528. }
  1529. gs_load_vertexbuffer(nullptr);
  1530. GS_DEBUG_MARKER_END();
  1531. }
  1532. void OBSBasicPreview::DrawSceneEditing()
  1533. {
  1534. if (locked)
  1535. return;
  1536. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1537. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1538. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1539. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1540. vec4 color;
  1541. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1542. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1543. gs_technique_begin(tech);
  1544. gs_technique_begin_pass(tech, 0);
  1545. OBSScene scene = main->GetCurrentScene();
  1546. if (scene) {
  1547. gs_matrix_push();
  1548. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1549. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1550. gs_matrix_pop();
  1551. }
  1552. if (selectionBox) {
  1553. if (!rectFill) {
  1554. gs_render_start(true);
  1555. gs_vertex2f(0.0f, 0.0f);
  1556. gs_vertex2f(1.0f, 0.0f);
  1557. gs_vertex2f(0.0f, 1.0f);
  1558. gs_vertex2f(1.0f, 1.0f);
  1559. rectFill = gs_render_save();
  1560. }
  1561. DrawSelectionBox(startPos.x * main->previewScale,
  1562. startPos.y * main->previewScale,
  1563. mousePos.x * main->previewScale,
  1564. mousePos.y * main->previewScale, rectFill);
  1565. }
  1566. gs_load_vertexbuffer(nullptr);
  1567. gs_technique_end_pass(tech);
  1568. gs_technique_end(tech);
  1569. GS_DEBUG_MARKER_END();
  1570. }
  1571. void OBSBasicPreview::ResetScrollingOffset()
  1572. {
  1573. vec2_zero(&scrollingOffset);
  1574. }
  1575. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1576. {
  1577. float newScalingAmountVal =
  1578. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1579. scalingLevel = newScalingLevelVal;
  1580. SetScalingAmount(newScalingAmountVal);
  1581. }
  1582. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1583. {
  1584. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1585. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1586. scalingAmount = newScalingAmountVal;
  1587. }
  1588. OBSBasicPreview *OBSBasicPreview::Get()
  1589. {
  1590. return OBSBasic::Get()->ui->preview;
  1591. }