graphics.h 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. };
  66. enum gs_zstencil_format {
  67. GS_ZS_NONE,
  68. GS_Z16,
  69. GS_Z24_S8,
  70. GS_Z32F,
  71. GS_Z32F_S8X24,
  72. };
  73. enum gs_index_type {
  74. GS_UNSIGNED_SHORT,
  75. GS_UNSIGNED_LONG,
  76. };
  77. enum gs_cull_mode {
  78. GS_BACK,
  79. GS_FRONT,
  80. GS_NEITHER,
  81. };
  82. enum gs_blend_type {
  83. GS_BLEND_ZERO,
  84. GS_BLEND_ONE,
  85. GS_BLEND_SRCCOLOR,
  86. GS_BLEND_INVSRCCOLOR,
  87. GS_BLEND_SRCALPHA,
  88. GS_BLEND_INVSRCALPHA,
  89. GS_BLEND_DSTCOLOR,
  90. GS_BLEND_INVDSTCOLOR,
  91. GS_BLEND_DSTALPHA,
  92. GS_BLEND_INVDSTALPHA,
  93. GS_BLEND_SRCALPHASAT,
  94. };
  95. enum gs_depth_test {
  96. GS_NEVER,
  97. GS_LESS,
  98. GS_LEQUAL,
  99. GS_EQUAL,
  100. GS_GEQUAL,
  101. GS_GREATER,
  102. GS_NOTEQUAL,
  103. GS_ALWAYS,
  104. };
  105. enum gs_stencil_side {
  106. GS_STENCIL_FRONT = 1,
  107. GS_STENCIL_BACK,
  108. GS_STENCIL_BOTH,
  109. };
  110. enum gs_stencil_op_type {
  111. GS_KEEP,
  112. GS_ZERO,
  113. GS_REPLACE,
  114. GS_INCR,
  115. GS_DECR,
  116. GS_INVERT,
  117. };
  118. enum gs_cube_sides {
  119. GS_POSITIVE_X,
  120. GS_NEGATIVE_X,
  121. GS_POSITIVE_Y,
  122. GS_NEGATIVE_Y,
  123. GS_POSITIVE_Z,
  124. GS_NEGATIVE_Z,
  125. };
  126. enum gs_sample_filter {
  127. GS_FILTER_POINT,
  128. GS_FILTER_LINEAR,
  129. GS_FILTER_ANISOTROPIC,
  130. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  131. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  132. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  133. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  134. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  135. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  136. };
  137. enum gs_address_mode {
  138. GS_ADDRESS_CLAMP,
  139. GS_ADDRESS_WRAP,
  140. GS_ADDRESS_MIRROR,
  141. GS_ADDRESS_BORDER,
  142. GS_ADDRESS_MIRRORONCE,
  143. };
  144. enum gs_texture_type {
  145. GS_TEXTURE_2D,
  146. GS_TEXTURE_3D,
  147. GS_TEXTURE_CUBE,
  148. };
  149. struct gs_device_loss {
  150. void (*device_loss_release)(void *data);
  151. void (*device_loss_rebuild)(void *device, void *data);
  152. void *data;
  153. };
  154. struct gs_monitor_info {
  155. int rotation_degrees;
  156. long x;
  157. long y;
  158. long cx;
  159. long cy;
  160. char *monitor_name;
  161. uint32_t flags;
  162. };
  163. struct gs_tvertarray {
  164. size_t width;
  165. void *array;
  166. };
  167. struct gs_vb_data {
  168. size_t num;
  169. struct vec3 *points;
  170. struct vec3 *normals;
  171. struct vec3 *tangents;
  172. uint32_t *colors;
  173. size_t num_tex;
  174. struct gs_tvertarray *tvarray;
  175. };
  176. static inline struct gs_vb_data *gs_vbdata_create(void)
  177. {
  178. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  179. }
  180. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  181. {
  182. uint32_t i;
  183. if (!data)
  184. return;
  185. bfree(data->points);
  186. bfree(data->normals);
  187. bfree(data->tangents);
  188. bfree(data->colors);
  189. for (i = 0; i < data->num_tex; i++)
  190. bfree(data->tvarray[i].array);
  191. bfree(data->tvarray);
  192. bfree(data);
  193. }
  194. struct gs_sampler_info {
  195. enum gs_sample_filter filter;
  196. enum gs_address_mode address_u;
  197. enum gs_address_mode address_v;
  198. enum gs_address_mode address_w;
  199. int max_anisotropy;
  200. uint32_t border_color;
  201. };
  202. struct gs_display_mode {
  203. uint32_t width;
  204. uint32_t height;
  205. uint32_t bits;
  206. uint32_t freq;
  207. };
  208. struct gs_rect {
  209. int x;
  210. int y;
  211. int cx;
  212. int cy;
  213. };
  214. /* wrapped opaque data types */
  215. struct gs_texture;
  216. struct gs_stage_surface;
  217. struct gs_zstencil_buffer;
  218. struct gs_vertex_buffer;
  219. struct gs_index_buffer;
  220. struct gs_sampler_state;
  221. struct gs_shader;
  222. struct gs_swap_chain;
  223. struct gs_timer;
  224. struct gs_texrender;
  225. struct gs_shader_param;
  226. struct gs_effect;
  227. struct gs_effect_technique;
  228. struct gs_effect_pass;
  229. struct gs_effect_param;
  230. struct gs_device;
  231. struct graphics_subsystem;
  232. typedef struct gs_texture gs_texture_t;
  233. typedef struct gs_stage_surface gs_stagesurf_t;
  234. typedef struct gs_zstencil_buffer gs_zstencil_t;
  235. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  236. typedef struct gs_index_buffer gs_indexbuffer_t;
  237. typedef struct gs_sampler_state gs_samplerstate_t;
  238. typedef struct gs_swap_chain gs_swapchain_t;
  239. typedef struct gs_timer gs_timer_t;
  240. typedef struct gs_timer_range gs_timer_range_t;
  241. typedef struct gs_texture_render gs_texrender_t;
  242. typedef struct gs_shader gs_shader_t;
  243. typedef struct gs_shader_param gs_sparam_t;
  244. typedef struct gs_effect gs_effect_t;
  245. typedef struct gs_effect_technique gs_technique_t;
  246. typedef struct gs_effect_pass gs_epass_t;
  247. typedef struct gs_effect_param gs_eparam_t;
  248. typedef struct gs_device gs_device_t;
  249. typedef struct graphics_subsystem graphics_t;
  250. /* ---------------------------------------------------
  251. * shader functions
  252. * --------------------------------------------------- */
  253. enum gs_shader_param_type {
  254. GS_SHADER_PARAM_UNKNOWN,
  255. GS_SHADER_PARAM_BOOL,
  256. GS_SHADER_PARAM_FLOAT,
  257. GS_SHADER_PARAM_INT,
  258. GS_SHADER_PARAM_STRING,
  259. GS_SHADER_PARAM_VEC2,
  260. GS_SHADER_PARAM_VEC3,
  261. GS_SHADER_PARAM_VEC4,
  262. GS_SHADER_PARAM_INT2,
  263. GS_SHADER_PARAM_INT3,
  264. GS_SHADER_PARAM_INT4,
  265. GS_SHADER_PARAM_MATRIX4X4,
  266. GS_SHADER_PARAM_TEXTURE,
  267. };
  268. #ifndef SWIG
  269. struct gs_shader_param_info {
  270. enum gs_shader_param_type type;
  271. const char *name;
  272. };
  273. enum gs_shader_type {
  274. GS_SHADER_VERTEX,
  275. GS_SHADER_PIXEL,
  276. };
  277. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  278. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  279. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  280. uint32_t param);
  281. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  282. const char *name);
  283. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  284. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  285. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  286. struct gs_shader_param_info *info);
  287. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  288. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  289. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  290. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  291. const struct matrix3 *val);
  292. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  293. const struct matrix4 *val);
  294. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  295. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  296. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  297. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  298. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  299. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  300. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  301. gs_samplerstate_t *sampler);
  302. #endif
  303. /* ---------------------------------------------------
  304. * effect functions
  305. * --------------------------------------------------- */
  306. /*enum gs_effect_property_type {
  307. GS_EFFECT_NONE,
  308. GS_EFFECT_BOOL,
  309. GS_EFFECT_FLOAT,
  310. GS_EFFECT_COLOR,
  311. GS_EFFECT_TEXTURE
  312. };*/
  313. #ifndef SWIG
  314. struct gs_effect_param_info {
  315. const char *name;
  316. enum gs_shader_param_type type;
  317. /* const char *full_name;
  318. enum gs_effect_property_type prop_type;
  319. float min, max, inc, mul; */
  320. };
  321. #endif
  322. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  323. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  324. const char *name);
  325. EXPORT gs_technique_t *
  326. gs_effect_get_current_technique(const gs_effect_t *effect);
  327. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  328. EXPORT void gs_technique_end(gs_technique_t *technique);
  329. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  330. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  331. const char *name);
  332. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  333. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  334. size_t pass);
  335. EXPORT gs_epass_t *
  336. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  337. const char *name);
  338. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  339. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  340. size_t param);
  341. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  342. const char *name);
  343. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  344. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  345. size_t annotation);
  346. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  347. const char *name);
  348. /** Helper function to simplify effect usage. Use with a while loop that
  349. * contains drawing functions. Automatically handles techniques, passes, and
  350. * unloading. */
  351. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  352. /** used internally */
  353. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  354. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  355. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  356. #ifndef SWIG
  357. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  358. struct gs_effect_param_info *info);
  359. #endif
  360. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  361. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  362. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  363. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  364. const struct matrix4 *val);
  365. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  366. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  367. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  368. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  369. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  370. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  371. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  372. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  373. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  374. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  375. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  376. gs_samplerstate_t *sampler);
  377. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  378. /* ---------------------------------------------------
  379. * texture render helper functions
  380. * --------------------------------------------------- */
  381. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  382. enum gs_zstencil_format zsformat);
  383. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  384. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  385. uint32_t cy);
  386. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  387. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  388. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  389. /* ---------------------------------------------------
  390. * graphics subsystem
  391. * --------------------------------------------------- */
  392. #define GS_BUILD_MIPMAPS (1 << 0)
  393. #define GS_DYNAMIC (1 << 1)
  394. #define GS_RENDER_TARGET (1 << 2)
  395. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  396. #define GS_DUP_BUFFER \
  397. (1 << 4) /**<< do not pass buffer ownership when
  398. * creating a vertex/index buffer */
  399. #define GS_SHARED_TEX (1 << 5)
  400. #define GS_SHARED_KM_TEX (1 << 6)
  401. /* ---------------- */
  402. /* global functions */
  403. #define GS_SUCCESS 0
  404. #define GS_ERROR_FAIL -1
  405. #define GS_ERROR_MODULE_NOT_FOUND -2
  406. #define GS_ERROR_NOT_SUPPORTED -3
  407. struct gs_window {
  408. #if defined(_WIN32)
  409. void *hwnd;
  410. #elif defined(__APPLE__)
  411. __unsafe_unretained id view;
  412. #elif defined(__linux__) || defined(__FreeBSD__)
  413. /* I'm not sure how portable defining id to uint32_t is. */
  414. uint32_t id;
  415. void *display;
  416. #endif
  417. };
  418. struct gs_init_data {
  419. struct gs_window window;
  420. uint32_t cx, cy;
  421. uint32_t num_backbuffers;
  422. enum gs_color_format format;
  423. enum gs_zstencil_format zsformat;
  424. uint32_t adapter;
  425. };
  426. #define GS_DEVICE_OPENGL 1
  427. #define GS_DEVICE_DIRECT3D_11 2
  428. EXPORT const char *gs_get_device_name(void);
  429. EXPORT int gs_get_device_type(void);
  430. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  431. uint32_t id),
  432. void *param);
  433. EXPORT int gs_create(graphics_t **graphics, const char *module,
  434. uint32_t adapter);
  435. EXPORT void gs_destroy(graphics_t *graphics);
  436. EXPORT void gs_enter_context(graphics_t *graphics);
  437. EXPORT void gs_leave_context(void);
  438. EXPORT graphics_t *gs_get_context(void);
  439. EXPORT void *gs_get_device_obj(void);
  440. EXPORT void gs_matrix_push(void);
  441. EXPORT void gs_matrix_pop(void);
  442. EXPORT void gs_matrix_identity(void);
  443. EXPORT void gs_matrix_transpose(void);
  444. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  445. EXPORT void gs_matrix_get(struct matrix4 *dst);
  446. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  447. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  448. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  449. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  450. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  451. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  452. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  453. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  454. EXPORT void gs_render_start(bool b_new);
  455. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  456. EXPORT gs_vertbuffer_t *gs_render_save(void);
  457. EXPORT void gs_vertex2f(float x, float y);
  458. EXPORT void gs_vertex3f(float x, float y, float z);
  459. EXPORT void gs_normal3f(float x, float y, float z);
  460. EXPORT void gs_color(uint32_t color);
  461. EXPORT void gs_texcoord(float x, float y, int unit);
  462. EXPORT void gs_vertex2v(const struct vec2 *v);
  463. EXPORT void gs_vertex3v(const struct vec3 *v);
  464. EXPORT void gs_normal3v(const struct vec3 *v);
  465. EXPORT void gs_color4v(const struct vec4 *v);
  466. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  467. EXPORT input_t *gs_get_input(void);
  468. EXPORT gs_effect_t *gs_get_effect(void);
  469. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  470. char **error_string);
  471. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  472. const char *filename, char **error_string);
  473. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  474. char **error_string);
  475. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  476. char **error_string);
  477. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  478. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  479. enum gs_color_format *format,
  480. uint32_t *cx, uint32_t *cy);
  481. #define GS_FLIP_U (1 << 0)
  482. #define GS_FLIP_V (1 << 1)
  483. /**
  484. * Draws a 2D sprite
  485. *
  486. * If width or height is 0, the width or height of the texture will be used.
  487. * The flip value specifies whether the texture should be flipped on the U or V
  488. * axis with GS_FLIP_U and GS_FLIP_V.
  489. */
  490. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  491. uint32_t height);
  492. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  493. uint32_t x, uint32_t y, uint32_t cx,
  494. uint32_t cy);
  495. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  496. float left, float right, float top,
  497. float bottom, float znear);
  498. /** sets the viewport to current swap chain size */
  499. EXPORT void gs_reset_viewport(void);
  500. /** sets default screen-sized orthographic mode */
  501. EXPORT void gs_set_2d_mode(void);
  502. /** sets default screen-sized perspective mode */
  503. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  504. EXPORT void gs_viewport_push(void);
  505. EXPORT void gs_viewport_pop(void);
  506. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  507. uint32_t linesize, bool invert);
  508. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  509. const void *data, uint32_t linesize,
  510. bool invert);
  511. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  512. EXPORT void gs_blend_state_push(void);
  513. EXPORT void gs_blend_state_pop(void);
  514. EXPORT void gs_reset_blend_state(void);
  515. /* -------------------------- */
  516. /* library-specific functions */
  517. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  518. EXPORT void gs_resize(uint32_t x, uint32_t y);
  519. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  520. EXPORT uint32_t gs_get_width(void);
  521. EXPORT uint32_t gs_get_height(void);
  522. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  523. enum gs_color_format color_format,
  524. uint32_t levels, const uint8_t **data,
  525. uint32_t flags);
  526. EXPORT gs_texture_t *
  527. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  528. uint32_t levels, const uint8_t **data, uint32_t flags);
  529. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  530. uint32_t depth,
  531. enum gs_color_format color_format,
  532. uint32_t levels, const uint8_t **data,
  533. uint32_t flags);
  534. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  535. enum gs_zstencil_format format);
  536. EXPORT gs_stagesurf_t *
  537. gs_stagesurface_create(uint32_t width, uint32_t height,
  538. enum gs_color_format color_format);
  539. EXPORT gs_samplerstate_t *
  540. gs_samplerstate_create(const struct gs_sampler_info *info);
  541. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  542. char **error_string);
  543. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  544. char **error_string);
  545. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  546. uint32_t flags);
  547. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  548. void *indices, size_t num,
  549. uint32_t flags);
  550. EXPORT gs_timer_t *gs_timer_create();
  551. EXPORT gs_timer_range_t *gs_timer_range_create();
  552. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  553. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  554. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  555. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  556. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  557. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  558. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  559. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  560. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  561. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  562. EXPORT gs_texture_t *gs_get_render_target(void);
  563. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  564. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  565. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  566. gs_zstencil_t *zstencil);
  567. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  568. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  569. uint32_t dst_y, gs_texture_t *src,
  570. uint32_t src_x, uint32_t src_y,
  571. uint32_t src_w, uint32_t src_h);
  572. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  573. EXPORT void gs_begin_frame(void);
  574. EXPORT void gs_begin_scene(void);
  575. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  576. uint32_t num_verts);
  577. EXPORT void gs_end_scene(void);
  578. #define GS_CLEAR_COLOR (1 << 0)
  579. #define GS_CLEAR_DEPTH (1 << 1)
  580. #define GS_CLEAR_STENCIL (1 << 2)
  581. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  582. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  583. float depth, uint8_t stencil);
  584. EXPORT void gs_present(void);
  585. EXPORT void gs_flush(void);
  586. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  587. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  588. EXPORT void gs_enable_blending(bool enable);
  589. EXPORT void gs_enable_depth_test(bool enable);
  590. EXPORT void gs_enable_stencil_test(bool enable);
  591. EXPORT void gs_enable_stencil_write(bool enable);
  592. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  593. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  594. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  595. enum gs_blend_type dest_c,
  596. enum gs_blend_type src_a,
  597. enum gs_blend_type dest_a);
  598. EXPORT void gs_depth_function(enum gs_depth_test test);
  599. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  600. enum gs_depth_test test);
  601. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  602. enum gs_stencil_op_type fail,
  603. enum gs_stencil_op_type zfail,
  604. enum gs_stencil_op_type zpass);
  605. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  606. EXPORT void gs_get_viewport(struct gs_rect *rect);
  607. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  608. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  609. float znear, float zfar);
  610. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  611. float znear, float zfar);
  612. EXPORT void gs_projection_push(void);
  613. EXPORT void gs_projection_pop(void);
  614. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  615. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  616. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  617. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  618. EXPORT enum gs_color_format
  619. gs_texture_get_color_format(const gs_texture_t *tex);
  620. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  621. uint32_t *linesize);
  622. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  623. /** special-case function (GL only) - specifies whether the texture is a
  624. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  625. * coordinates, doesn't support mipmapping, and requires address clamping */
  626. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  627. /**
  628. * Gets a pointer to the context-specific object associated with the texture.
  629. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  630. */
  631. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  632. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  633. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  634. EXPORT enum gs_color_format
  635. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  636. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  637. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  638. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  639. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  640. EXPORT enum gs_color_format
  641. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  642. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  643. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  644. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  645. EXPORT enum gs_color_format
  646. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  647. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  648. uint32_t *linesize);
  649. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  650. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  651. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  652. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  653. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  654. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  655. const struct gs_vb_data *data);
  656. EXPORT struct gs_vb_data *
  657. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  658. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  659. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  660. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  661. const void *data);
  662. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  663. EXPORT size_t
  664. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  665. EXPORT enum gs_index_type
  666. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  667. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  668. EXPORT void gs_timer_begin(gs_timer_t *timer);
  669. EXPORT void gs_timer_end(gs_timer_t *timer);
  670. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  671. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  672. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  673. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  674. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  675. uint64_t *frequency);
  676. EXPORT bool gs_nv12_available(void);
  677. #define GS_USE_DEBUG_MARKERS 0
  678. #if GS_USE_DEBUG_MARKERS
  679. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  680. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  681. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  682. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  683. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  684. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  685. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  686. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  687. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  688. gs_debug_marker_begin(color, markername)
  689. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  690. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  691. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  692. #else
  693. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  694. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  695. #define GS_DEBUG_MARKER_END() ((void)0)
  696. #endif
  697. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  698. EXPORT void gs_debug_marker_begin_format(const float color[4],
  699. const char *format, ...);
  700. EXPORT void gs_debug_marker_end(void);
  701. #ifdef __APPLE__
  702. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  703. * from shared surface resources */
  704. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  705. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  706. #elif _WIN32
  707. EXPORT bool gs_gdi_texture_available(void);
  708. EXPORT bool gs_shared_texture_available(void);
  709. struct gs_duplicator;
  710. typedef struct gs_duplicator gs_duplicator_t;
  711. /**
  712. * Gets information about the monitor at the specific index, returns false
  713. * when there is no monitor at the specified index
  714. */
  715. EXPORT bool
  716. gs_get_duplicator_monitor_info(int monitor_idx,
  717. struct gs_monitor_info *monitor_info);
  718. /** creates a windows 8+ output duplicator (monitor capture) */
  719. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  720. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  721. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  722. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  723. /** creates a windows GDI-lockable texture */
  724. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  725. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  726. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  727. /** creates a windows shared texture from a texture handle */
  728. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  729. #define GS_INVALID_HANDLE (uint32_t) - 1
  730. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  731. #define GS_WAIT_INFINITE (uint32_t) - 1
  732. /**
  733. * acquires a lock on a keyed mutex texture.
  734. * returns -1 on generic failure, ETIMEDOUT if timed out
  735. */
  736. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  737. uint32_t ms);
  738. /**
  739. * releases a lock on a keyed mutex texture to another device.
  740. * return 0 on success, -1 on error
  741. */
  742. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  743. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  744. uint32_t width, uint32_t height,
  745. uint32_t flags);
  746. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  747. uint32_t height);
  748. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  749. EXPORT void gs_unregister_loss_callbacks(void *data);
  750. #endif
  751. /* inline functions used by modules */
  752. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  753. {
  754. switch (format) {
  755. case GS_A8:
  756. return 8;
  757. case GS_R8:
  758. return 8;
  759. case GS_RGBA:
  760. return 32;
  761. case GS_BGRX:
  762. return 32;
  763. case GS_BGRA:
  764. return 32;
  765. case GS_R10G10B10A2:
  766. return 32;
  767. case GS_RGBA16:
  768. return 64;
  769. case GS_R16:
  770. return 16;
  771. case GS_RGBA16F:
  772. return 64;
  773. case GS_RGBA32F:
  774. return 128;
  775. case GS_RG16F:
  776. return 32;
  777. case GS_RG32F:
  778. return 64;
  779. case GS_R16F:
  780. return 16;
  781. case GS_R32F:
  782. return 32;
  783. case GS_DXT1:
  784. return 4;
  785. case GS_DXT3:
  786. return 8;
  787. case GS_DXT5:
  788. return 8;
  789. case GS_R8G8:
  790. return 16;
  791. case GS_UNKNOWN:
  792. return 0;
  793. }
  794. return 0;
  795. }
  796. static inline bool gs_is_compressed_format(enum gs_color_format format)
  797. {
  798. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  799. }
  800. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
  801. uint32_t depth)
  802. {
  803. uint32_t size = width > height ? width : height;
  804. size = size > depth ? size : depth;
  805. uint32_t num_levels = 1;
  806. while (size > 1) {
  807. size /= 2;
  808. num_levels++;
  809. }
  810. return num_levels;
  811. }
  812. #ifdef __cplusplus
  813. }
  814. #endif