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- #include <obs-module.h>
- #include <util/threading.h>
- #include <dxgi.h>
- #include <d3d11.h>
- #include <d3d11_1.h>
- #include "nvvfx-load.h"
- /* -------------------------------------------------------- */
- #define do_log(level, format, ...) \
- blog(level, \
- "[NVIDIA RTX AI Greenscreen (Background removal): '%s'] " format, \
- obs_source_get_name(filter->context), ##__VA_ARGS__)
- #define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
- #define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
- #define error(format, ...) do_log(LOG_ERROR, format, ##__VA_ARGS__)
- #ifdef _DEBUG
- #define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
- #else
- #define debug(format, ...)
- #endif
- /* -------------------------------------------------------- */
- #define S_MODE "mode"
- #define S_MODE_QUALITY 0
- #define S_MODE_PERF 1
- #define S_THRESHOLDFX "threshold"
- #define S_THRESHOLDFX_DEFAULT 1.0
- #define MT_ obs_module_text
- #define TEXT_MODE MT_("Greenscreen.Mode")
- #define TEXT_MODE_QUALITY MT_("Greenscreen.Quality")
- #define TEXT_MODE_PERF MT_("Greenscreen.Performance")
- #define TEXT_MODE_THRESHOLD MT_("Greenscreen.Threshold")
- bool nvvfx_loaded = false;
- struct nv_greenscreen_data {
- obs_source_t *context;
- bool images_allocated;
- bool initial_render;
- bool processing_stop;
- bool processed_frame;
- bool target_valid;
- volatile bool got_new_frame;
- /* RTX SDK vars */
- NvVFX_Handle handle;
- CUstream stream; // CUDA stream
- int mode; // 0 = quality, 1 = performance
- NvCVImage *src_img; // src img in obs format (RGBA ?) on GPU
- NvCVImage *BGR_src_img; // src img in BGR on GPU
- NvCVImage *A_dst_img; // mask img on GPU
- NvCVImage *dst_img; // mask texture
- NvCVImage *stage; // planar stage img used for transfer to texture
- /* alpha mask effect */
- gs_effect_t *effect;
- gs_texrender_t *render;
- gs_texture_t *alpha_texture;
- uint32_t width; // width of texture
- uint32_t height; // height of texture
- gs_eparam_t *mask_param;
- gs_texture_t *src_texture;
- gs_eparam_t *src_param;
- gs_eparam_t *threshold_param;
- double threshold;
- };
- static const char *nv_greenscreen_filter_name(void *unused)
- {
- UNUSED_PARAMETER(unused);
- return obs_module_text("NvidiaGreenscreenFilter");
- }
- static void nv_greenscreen_filter_update(void *data, obs_data_t *settings)
- {
- struct nv_greenscreen_data *filter = (struct nv_greenscreen_data *)data;
- NvCV_Status vfxErr;
- int mode = (int)obs_data_get_int(settings, S_MODE);
- if (filter->mode != mode) {
- filter->mode = mode;
- vfxErr = NvVFX_SetU32(filter->handle, NVVFX_MODE, mode);
- vfxErr = NvVFX_Load(filter->handle);
- if (NVCV_SUCCESS != vfxErr)
- error("Error loading AI Greenscreen FX %i", vfxErr);
- }
- filter->threshold =
- (double)obs_data_get_double(settings, S_THRESHOLDFX);
- }
- static void nv_greenscreen_filter_actual_destroy(void *data)
- {
- struct nv_greenscreen_data *filter = (struct nv_greenscreen_data *)data;
- if (!nvvfx_loaded) {
- bfree(filter);
- return;
- }
- filter->processing_stop = true;
- if (filter->images_allocated) {
- obs_enter_graphics();
- gs_texture_destroy(filter->alpha_texture);
- gs_texrender_destroy(filter->render);
- obs_leave_graphics();
- NvCVImage_Destroy(filter->src_img);
- NvCVImage_Destroy(filter->BGR_src_img);
- NvCVImage_Destroy(filter->A_dst_img);
- NvCVImage_Destroy(filter->dst_img);
- NvCVImage_Destroy(filter->stage);
- }
- if (filter->stream) {
- NvVFX_CudaStreamDestroy(filter->stream);
- }
- if (filter->handle) {
- NvVFX_DestroyEffect(filter->handle);
- }
- if (filter->effect) {
- obs_enter_graphics();
- gs_effect_destroy(filter->effect);
- obs_leave_graphics();
- }
- bfree(filter);
- }
- static void nv_greenscreen_filter_destroy(void *data)
- {
- obs_queue_task(OBS_TASK_GRAPHICS, nv_greenscreen_filter_actual_destroy,
- data, false);
- }
- static void init_images_greenscreen(struct nv_greenscreen_data *filter)
- {
- NvCV_Status vfxErr;
- uint32_t width = filter->width;
- uint32_t height = filter->height;
- /* 1. create alpha texture */
- obs_enter_graphics();
- if (filter->alpha_texture) {
- gs_texture_destroy(filter->alpha_texture);
- }
- filter->alpha_texture =
- gs_texture_create(width, height, GS_A8, 1, NULL, 0);
- if (filter->alpha_texture == NULL) {
- error("Alpha texture couldn't be created");
- goto fail;
- }
- struct ID3D11Texture2D *d11texture =
- (struct ID3D11Texture2D *)gs_texture_get_obj(
- filter->alpha_texture);
- obs_leave_graphics();
- /* 2. Create NvCVImage which will hold final alpha texture. */
- if (NvCVImage_Create(width, height, NVCV_A, NVCV_U8, NVCV_CHUNKY,
- NVCV_GPU, 1, &filter->dst_img) != NVCV_SUCCESS) {
- goto fail;
- }
- vfxErr = NvCVImage_InitFromD3D11Texture(filter->dst_img, d11texture);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error passing dst ID3D11Texture to img; error %i: %s",
- vfxErr, errString);
- goto fail;
- }
- /* 3. create texrender */
- obs_enter_graphics();
- if (filter->render)
- gs_texrender_destroy(filter->render);
- filter->render = gs_texrender_create(GS_BGRA_UNORM, GS_ZS_NONE);
- obs_leave_graphics();
- if (!filter->render) {
- error("Failed to create a texture renderer", vfxErr);
- goto fail;
- }
- /* 4. Create and allocate BGR NvCVImage (fx src). */
- if (NvCVImage_Create(width, height, NVCV_BGR, NVCV_U8, NVCV_CHUNKY,
- NVCV_GPU, 1,
- &filter->BGR_src_img) != NVCV_SUCCESS) {
- goto fail;
- }
- if (NvCVImage_Alloc(filter->BGR_src_img, width, height, NVCV_BGR,
- NVCV_U8, NVCV_CHUNKY, NVCV_GPU,
- 1) != NVCV_SUCCESS) {
- goto fail;
- }
- /* 5. Create and allocate Alpha NvCVimage (fx dst). */
- if (NvCVImage_Create(width, height, NVCV_A, NVCV_U8, NVCV_CHUNKY,
- NVCV_GPU, 1, &filter->A_dst_img) != NVCV_SUCCESS) {
- goto fail;
- }
- if (NvCVImage_Alloc(filter->A_dst_img, width, height, NVCV_A, NVCV_U8,
- NVCV_CHUNKY, NVCV_GPU, 1) != NVCV_SUCCESS) {
- goto fail;
- }
- /* 6. Create stage NvCVImage which will be used as buffer for transfer */
- if (NvCVImage_Create(width, height, NVCV_RGBA, NVCV_U8, NVCV_PLANAR,
- NVCV_GPU, 1, &filter->stage) != NVCV_SUCCESS) {
- goto fail;
- }
- if (NvCVImage_Alloc(filter->stage, width, height, NVCV_RGBA, NVCV_U8,
- NVCV_PLANAR, NVCV_GPU, 1) != NVCV_SUCCESS) {
- goto fail;
- }
- /* 7. Set input & output images for nv FX. */
- if (NvVFX_SetImage(filter->handle, NVVFX_INPUT_IMAGE,
- filter->BGR_src_img) != NVCV_SUCCESS) {
- goto fail;
- }
- if (NvVFX_SetImage(filter->handle, NVVFX_OUTPUT_IMAGE,
- filter->A_dst_img) != NVCV_SUCCESS) {
- goto fail;
- }
- filter->images_allocated = true;
- return;
- fail:
- error("Error during allocation of images");
- filter->processing_stop = true;
- return;
- }
- static bool process_texture_greenscreen(struct nv_greenscreen_data *filter)
- {
- gs_texrender_t *render = filter->render;
- NvCV_Status vfxErr;
- /* 1. Map src img holding texture. */
- vfxErr = NvCVImage_MapResource(filter->src_img, filter->stream);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error mapping resource for source texture; error %i : %s",
- vfxErr, errString);
- goto fail;
- }
- /* 2. Convert to BGR. */
- vfxErr = NvCVImage_Transfer(filter->src_img, filter->BGR_src_img, 1.0f,
- filter->stream, filter->stage);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error converting src to BGR img; error %i: %s", vfxErr,
- errString);
- goto fail;
- }
- vfxErr = NvCVImage_UnmapResource(filter->src_img, filter->stream);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error unmapping resource for src texture; error %i: %s",
- vfxErr, errString);
- goto fail;
- }
- /* 3. run RTX fx */
- vfxErr = NvVFX_Run(filter->handle, 1);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error running the FX; error %i: %s", vfxErr, errString);
- goto fail;
- }
- /* 4. Map dst texture before transfer from dst img provided by FX */
- vfxErr = NvCVImage_MapResource(filter->dst_img, filter->stream);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error mapping resource for dst texture; error %i: %s",
- vfxErr, errString);
- goto fail;
- }
- vfxErr = NvCVImage_Transfer(filter->A_dst_img, filter->dst_img, 1.0f,
- filter->stream, filter->stage);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error transferring mask to alpha texture; error %i: %s ",
- vfxErr, errString);
- goto fail;
- }
- vfxErr = NvCVImage_UnmapResource(filter->dst_img, filter->stream);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error unmapping resource for dst texture; error %i: %s",
- vfxErr, errString);
- goto fail;
- }
- return true;
- fail:
- filter->processing_stop = true;
- return false;
- }
- static void *nv_greenscreen_filter_create(obs_data_t *settings,
- obs_source_t *context)
- {
- struct nv_greenscreen_data *filter =
- (struct nv_greenscreen_data *)bzalloc(sizeof(*filter));
- if (!nvvfx_loaded) {
- nv_greenscreen_filter_destroy(filter);
- return NULL;
- }
- NvCV_Status vfxErr;
- filter->context = context;
- filter->mode = -1; // should be 0 or 1; -1 triggers an update
- filter->images_allocated = false;
- filter->processed_frame = true; // start processing when false
- filter->width = 0;
- filter->height = 0;
- filter->initial_render = false;
- filter->processing_stop = false;
- /* 1. Create FX */
- vfxErr = NvVFX_CreateEffect(NVVFX_FX_GREEN_SCREEN, &filter->handle);
- if (NVCV_SUCCESS != vfxErr) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error creating AI Greenscreen FX; error %i: %s", vfxErr,
- errString);
- nv_greenscreen_filter_destroy(filter);
- return NULL;
- }
- /* 2. Set models path & initialize CudaStream */
- char buffer[MAX_PATH];
- char modelDir[MAX_PATH];
- nvvfx_get_sdk_path(buffer, MAX_PATH);
- size_t max_len = sizeof(buffer) / sizeof(char);
- snprintf(modelDir, max_len, "%s\\models", buffer);
- vfxErr = NvVFX_SetString(filter->handle, NVVFX_MODEL_DIRECTORY,
- modelDir);
- vfxErr = NvVFX_CudaStreamCreate(&filter->stream);
- if (NVCV_SUCCESS != vfxErr) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error creating CUDA Stream; error %i: %s", vfxErr,
- errString);
- nv_greenscreen_filter_destroy(filter);
- return NULL;
- }
- vfxErr = NvVFX_SetCudaStream(filter->handle, NVVFX_CUDA_STREAM,
- filter->stream);
- if (NVCV_SUCCESS != vfxErr) {
- const char *errString = NvCV_GetErrorStringFromCode(vfxErr);
- error("Error setting CUDA Stream %i", vfxErr);
- nv_greenscreen_filter_destroy(filter);
- return NULL;
- }
- /* log sdk version */
- unsigned int version;
- if (NvVFX_GetVersion(&version) == NVCV_SUCCESS) {
- uint8_t major = (version >> 24) & 0xff;
- uint8_t minor = (version >> 16) & 0x00ff;
- uint8_t build = (version >> 8) & 0x0000ff;
- info("RTX VIDEO FX version: %i.%i.%i", major, minor, build);
- }
- /* 3. Load alpha mask effect. */
- char *effect_path = obs_module_file("rtx_greenscreen.effect");
- obs_enter_graphics();
- filter->effect = gs_effect_create_from_file(effect_path, NULL);
- bfree(effect_path);
- if (filter->effect) {
- filter->mask_param =
- gs_effect_get_param_by_name(filter->effect, "mask");
- filter->src_param =
- gs_effect_get_param_by_name(filter->effect, "image");
- filter->threshold_param = gs_effect_get_param_by_name(
- filter->effect, "threshold");
- }
- obs_leave_graphics();
- if (!filter->effect) {
- nv_greenscreen_filter_destroy(filter);
- return NULL;
- }
- /*---------------------------------------- */
- nv_greenscreen_filter_update(filter, settings);
- return filter;
- }
- static obs_properties_t *nv_greenscreen_filter_properties(void *data)
- {
- obs_properties_t *props = obs_properties_create();
- obs_property_t *mode = obs_properties_add_list(props, S_MODE, TEXT_MODE,
- OBS_COMBO_TYPE_LIST,
- OBS_COMBO_FORMAT_INT);
- obs_property_list_add_int(mode, TEXT_MODE_QUALITY, S_MODE_QUALITY);
- obs_property_list_add_int(mode, TEXT_MODE_PERF, S_MODE_PERF);
- obs_property_t *threshold = obs_properties_add_float_slider(
- props, S_THRESHOLDFX, TEXT_MODE_THRESHOLD, 0, 1, 0.05);
- UNUSED_PARAMETER(data);
- return props;
- }
- static void nv_greenscreen_filter_defaults(obs_data_t *settings)
- {
- obs_data_set_default_int(settings, S_MODE, S_MODE_QUALITY);
- obs_data_set_default_double(settings, S_THRESHOLDFX,
- S_THRESHOLDFX_DEFAULT);
- }
- static struct obs_source_frame *
- nv_greenscreen_filter_video(void *data, struct obs_source_frame *frame)
- {
- struct nv_greenscreen_data *filter = (struct nv_greenscreen_data *)data;
- os_atomic_set_bool(&filter->got_new_frame, true);
- return frame;
- }
- static void nv_greenscreen_filter_tick(void *data, float t)
- {
- UNUSED_PARAMETER(t);
- struct nv_greenscreen_data *filter = (struct nv_greenscreen_data *)data;
- if (filter->processing_stop) {
- return;
- }
- if (!obs_filter_get_target(filter->context)) {
- return;
- }
- obs_source_t *target = obs_filter_get_target(filter->context);
- uint32_t cx;
- uint32_t cy;
- filter->target_valid = true;
- cx = obs_source_get_base_width(target);
- cy = obs_source_get_base_height(target);
- // initially the sizes are 0
- if (!cx && !cy) {
- filter->target_valid = false;
- return;
- }
- /* minimum size supported by SDK is (512,288) */
- filter->target_valid = cx >= 512 && cy >= 288;
- if (!filter->target_valid) {
- error("Size must be larger than (512,288)");
- return;
- }
- if (cx != filter->width && cy != filter->height) {
- filter->images_allocated = false;
- filter->width = cx;
- filter->height = cy;
- }
- if (!filter->images_allocated) {
- init_images_greenscreen(filter);
- filter->initial_render = 0;
- }
- filter->processed_frame = false;
- }
- static void draw_greenscreen(struct nv_greenscreen_data *filter)
- {
- /* Render alpha mask */
- if (!obs_source_process_filter_begin(filter->context, GS_BGRA_UNORM,
- OBS_ALLOW_DIRECT_RENDERING)) {
- return;
- }
- gs_effect_set_texture(filter->mask_param, filter->alpha_texture);
- gs_effect_set_texture(filter->src_param, filter->src_texture);
- gs_effect_set_float(filter->threshold_param, (float)filter->threshold);
- while (gs_effect_loop(filter->effect, "Draw")) {
- gs_draw_sprite(NULL, 0, filter->width, filter->height);
- }
- obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
- }
- static void draw_greenscreen_srgb(struct nv_greenscreen_data *filter)
- {
- /* Render alpha mask */
- if (!obs_source_process_filter_begin(filter->context, GS_BGRA_UNORM,
- OBS_ALLOW_DIRECT_RENDERING)) {
- return;
- }
- const bool previous = gs_framebuffer_srgb_enabled();
- gs_enable_framebuffer_srgb(true);
- gs_effect_set_texture_srgb(filter->mask_param, filter->alpha_texture);
- gs_effect_set_texture_srgb(filter->src_param, filter->src_texture);
- gs_effect_set_float(filter->threshold_param, (float)filter->threshold);
- while (gs_effect_loop(filter->effect, "Draw")) {
- gs_draw_sprite(NULL, 0, filter->width, filter->height);
- }
- gs_enable_framebuffer_srgb(previous);
- obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
- }
- static void nv_greenscreen_filter_render(void *data, gs_effect_t *effect)
- {
- NvCV_Status vfxErr;
- bool ret;
- struct nv_greenscreen_data *filter = (struct nv_greenscreen_data *)data;
- if (filter->processing_stop)
- return;
- obs_source_t *target = obs_filter_get_target(filter->context);
- obs_source_t *parent = obs_filter_get_parent(filter->context);
- gs_texrender_t *render;
- /* Skip if processing of a frame hasn't yet started */
- if (!filter->target_valid || !target || !parent ||
- filter->processed_frame) {
- obs_source_skip_video_filter(filter->context);
- return;
- }
- /* 1. Render to retrieve texture. */
- render = filter->render;
- if (!render) {
- obs_source_skip_video_filter(filter->context);
- return;
- }
- uint32_t target_flags = obs_source_get_output_flags(target);
- uint32_t parent_flags = obs_source_get_output_flags(parent);
- bool custom_draw = (target_flags & OBS_SOURCE_CUSTOM_DRAW) != 0;
- bool async = (target_flags & OBS_SOURCE_ASYNC) != 0;
- bool srgb_draw = (parent_flags & OBS_SOURCE_SRGB) != 0;
- gs_texrender_reset(render);
- gs_blend_state_push();
- gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
- if (gs_texrender_begin(render, filter->width, filter->height)) {
- struct vec4 clear_color;
- vec4_zero(&clear_color);
- gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
- gs_ortho(0.0f, (float)filter->width, 0.0f,
- (float)filter->height, -100.0f, 100.0f);
- if (target == parent && !custom_draw && !async)
- obs_source_default_render(target);
- else
- obs_source_video_render(target);
- gs_texrender_end(render);
- }
- gs_blend_state_pop();
- /* 2. Initialize src_texture (only at startup or reset) */
- if (!filter->initial_render) {
- obs_enter_graphics();
- filter->src_texture = gs_texrender_get_texture(filter->render);
- struct ID3D11Texture2D *d11texture2 =
- (struct ID3D11Texture2D *)gs_texture_get_obj(
- filter->src_texture);
- obs_leave_graphics();
- if (!d11texture2) {
- error("Couldn't retrieve d3d11texture2d.");
- return;
- }
- vfxErr = NvCVImage_Create(filter->width, filter->height,
- NVCV_BGRA, NVCV_U8, NVCV_CHUNKY,
- NVCV_GPU, 1, &filter->src_img);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString =
- NvCV_GetErrorStringFromCode(vfxErr);
- error("Error creating src img; error %i: %s", vfxErr,
- errString);
- filter->processing_stop = true;
- return;
- }
- vfxErr = NvCVImage_InitFromD3D11Texture(filter->src_img,
- d11texture2);
- if (vfxErr != NVCV_SUCCESS) {
- const char *errString =
- NvCV_GetErrorStringFromCode(vfxErr);
- error("Error passing src ID3D11Texture to img; error %i: %s",
- vfxErr, errString);
- filter->processing_stop = true;
- return;
- }
- filter->initial_render = true;
- }
- /* 3. Process FX (outputs a mask) & draw. */
- if (filter->initial_render && filter->images_allocated) {
- ret = true;
- if (filter->got_new_frame) {
- ret = process_texture_greenscreen(filter);
- os_atomic_set_bool(&filter->got_new_frame, false);
- }
- if (ret) {
- if (!srgb_draw)
- draw_greenscreen(filter);
- else
- draw_greenscreen_srgb(filter);
- filter->processed_frame = true;
- }
- } else {
- obs_source_skip_video_filter(filter->context);
- return;
- }
- UNUSED_PARAMETER(effect);
- }
- bool load_nvvfx(void)
- {
- if (!load_nv_vfx_libs()) {
- blog(LOG_INFO,
- "[NVIDIA RTX VIDEO FX]: FX disabled, redistributable not found.");
- return false;
- }
- #define LOAD_SYM_FROM_LIB(sym, lib, dll) \
- if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
- DWORD err = GetLastError(); \
- printf("[NVIDIA RTX VIDEO FX]: Couldn't load " #sym \
- " from " dll ": %lu (0x%lx)", \
- err, err); \
- release_nv_vfx(); \
- goto unload_everything; \
- }
- #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_videofx, "NVVideoEffects.dll")
- LOAD_SYM(NvVFX_GetVersion);
- LOAD_SYM(NvVFX_CreateEffect);
- LOAD_SYM(NvVFX_DestroyEffect);
- LOAD_SYM(NvVFX_SetU32);
- LOAD_SYM(NvVFX_SetS32);
- LOAD_SYM(NvVFX_SetF32);
- LOAD_SYM(NvVFX_SetF64);
- LOAD_SYM(NvVFX_SetU64);
- LOAD_SYM(NvVFX_SetObject);
- LOAD_SYM(NvVFX_SetCudaStream);
- LOAD_SYM(NvVFX_SetImage);
- LOAD_SYM(NvVFX_SetString);
- LOAD_SYM(NvVFX_GetU32);
- LOAD_SYM(NvVFX_GetS32);
- LOAD_SYM(NvVFX_GetF32);
- LOAD_SYM(NvVFX_GetF64);
- LOAD_SYM(NvVFX_GetU64);
- LOAD_SYM(NvVFX_GetObject);
- LOAD_SYM(NvVFX_GetCudaStream);
- LOAD_SYM(NvVFX_GetImage);
- LOAD_SYM(NvVFX_GetString);
- LOAD_SYM(NvVFX_Run);
- LOAD_SYM(NvVFX_Load);
- LOAD_SYM(NvVFX_CudaStreamCreate);
- LOAD_SYM(NvVFX_CudaStreamDestroy);
- #undef LOAD_SYM
- #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_cvimage, "NVCVImage.dll")
- LOAD_SYM(NvCV_GetErrorStringFromCode);
- LOAD_SYM(NvCVImage_Init);
- LOAD_SYM(NvCVImage_InitView);
- LOAD_SYM(NvCVImage_Alloc);
- LOAD_SYM(NvCVImage_Realloc);
- LOAD_SYM(NvCVImage_Dealloc);
- LOAD_SYM(NvCVImage_Create);
- LOAD_SYM(NvCVImage_Destroy);
- LOAD_SYM(NvCVImage_ComponentOffsets);
- LOAD_SYM(NvCVImage_Transfer);
- LOAD_SYM(NvCVImage_TransferRect);
- LOAD_SYM(NvCVImage_TransferFromYUV);
- LOAD_SYM(NvCVImage_TransferToYUV);
- LOAD_SYM(NvCVImage_MapResource);
- LOAD_SYM(NvCVImage_UnmapResource);
- LOAD_SYM(NvCVImage_Composite);
- LOAD_SYM(NvCVImage_CompositeRect);
- LOAD_SYM(NvCVImage_CompositeOverConstant);
- LOAD_SYM(NvCVImage_FlipY);
- LOAD_SYM(NvCVImage_GetYUVPointers);
- LOAD_SYM(NvCVImage_InitFromD3D11Texture);
- LOAD_SYM(NvCVImage_ToD3DFormat);
- LOAD_SYM(NvCVImage_FromD3DFormat);
- LOAD_SYM(NvCVImage_ToD3DColorSpace);
- LOAD_SYM(NvCVImage_FromD3DColorSpace);
- #undef LOAD_SYM
- #define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_cudart, "cudart64_110.dll")
- LOAD_SYM(cudaMalloc);
- LOAD_SYM(cudaStreamSynchronize);
- LOAD_SYM(cudaFree);
- LOAD_SYM(cudaMemcpy);
- LOAD_SYM(cudaMemsetAsync);
- #undef LOAD_SYM
- int err;
- NvVFX_Handle h = NULL;
- /* load the effect to check if the GPU is supported */
- err = NvVFX_CreateEffect(NVVFX_FX_GREEN_SCREEN, &h);
- if (err != NVCV_SUCCESS) {
- if (err == NVCV_ERR_UNSUPPORTEDGPU) {
- blog(LOG_INFO,
- "[NVIDIA RTX VIDEO FX]: disabled, unsupported GPU");
- } else {
- blog(LOG_ERROR,
- "[NVIDIA RTX VIDEO FX]: disabled, error %i", err);
- }
- goto unload_everything;
- }
- NvVFX_DestroyEffect(h);
- nvvfx_loaded = true;
- blog(LOG_INFO, "[NVIDIA RTX VIDEO FX]: enabled, redistributable found");
- return true;
- unload_everything:
- nvvfx_loaded = false;
- release_nv_vfx();
- return false;
- }
- #ifdef LIBNVVFX_ENABLED
- void unload_nvvfx(void)
- {
- release_nv_vfx();
- }
- #endif
- struct obs_source_info nvidia_greenscreen_filter_info = {
- .id = "nv_greenscreen_filter",
- .type = OBS_SOURCE_TYPE_FILTER,
- .output_flags = OBS_SOURCE_VIDEO,
- .get_name = nv_greenscreen_filter_name,
- .create = nv_greenscreen_filter_create,
- .destroy = nv_greenscreen_filter_destroy,
- .get_defaults = nv_greenscreen_filter_defaults,
- .get_properties = nv_greenscreen_filter_properties,
- .update = nv_greenscreen_filter_update,
- .filter_video = nv_greenscreen_filter_video,
- .video_render = nv_greenscreen_filter_render,
- .video_tick = nv_greenscreen_filter_tick,
- };
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