d3d11-subsystem.cpp 53 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <cinttypes>
  15. #include <util/base.h>
  16. #include <util/platform.h>
  17. #include <graphics/matrix3.h>
  18. #include "d3d11-subsystem.hpp"
  19. struct UnsupportedHWError : HRError {
  20. inline UnsupportedHWError(const char *str, HRESULT hr)
  21. : HRError(str, hr)
  22. {
  23. }
  24. };
  25. #ifdef _MSC_VER
  26. /* alignment warning - despite the fact that alignment is already fixed */
  27. #pragma warning (disable : 4316)
  28. #endif
  29. static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
  30. {
  31. if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
  32. HRESULT DeviceRemovedReason =
  33. device->device->GetDeviceRemovedReason();
  34. blog(LOG_ERROR, " Device Removed Reason: %08lX",
  35. DeviceRemovedReason);
  36. }
  37. }
  38. static const IID dxgiFactory2 =
  39. {0x50c83a1c, 0xe072, 0x4c48, {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0}};
  40. gs_obj::gs_obj(gs_device_t *device_, gs_type type) :
  41. device (device_),
  42. obj_type (type)
  43. {
  44. prev_next = &device->first_obj;
  45. next = device->first_obj;
  46. device->first_obj = this;
  47. if (next)
  48. next->prev_next = &next;
  49. }
  50. gs_obj::~gs_obj()
  51. {
  52. if (prev_next)
  53. *prev_next = next;
  54. if (next)
  55. next->prev_next = prev_next;
  56. }
  57. static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
  58. const gs_init_data *data)
  59. {
  60. memset(&desc, 0, sizeof(desc));
  61. desc.BufferCount = data->num_backbuffers;
  62. desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
  63. desc.BufferDesc.Width = data->cx;
  64. desc.BufferDesc.Height = data->cy;
  65. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  66. desc.OutputWindow = (HWND)data->window.hwnd;
  67. desc.SampleDesc.Count = 1;
  68. desc.Windowed = true;
  69. }
  70. void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
  71. {
  72. HRESULT hr;
  73. target.width = cx;
  74. target.height = cy;
  75. hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
  76. (void**)target.texture.Assign());
  77. if (FAILED(hr))
  78. throw HRError("Failed to get swap buffer texture", hr);
  79. hr = device->device->CreateRenderTargetView(target.texture, NULL,
  80. target.renderTarget[0].Assign());
  81. if (FAILED(hr))
  82. throw HRError("Failed to create swap render target view", hr);
  83. }
  84. void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
  85. {
  86. zs.width = cx;
  87. zs.height = cy;
  88. if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
  89. zs.InitBuffer();
  90. } else {
  91. zs.texture.Clear();
  92. zs.view.Clear();
  93. }
  94. }
  95. void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
  96. {
  97. RECT clientRect;
  98. HRESULT hr;
  99. target.texture.Clear();
  100. target.renderTarget[0].Clear();
  101. zs.texture.Clear();
  102. zs.view.Clear();
  103. initData.cx = cx;
  104. initData.cy = cy;
  105. if (cx == 0 || cy == 0) {
  106. GetClientRect(hwnd, &clientRect);
  107. if (cx == 0) cx = clientRect.right;
  108. if (cy == 0) cy = clientRect.bottom;
  109. }
  110. hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
  111. if (FAILED(hr))
  112. throw HRError("Failed to resize swap buffers", hr);
  113. InitTarget(cx, cy);
  114. InitZStencilBuffer(cx, cy);
  115. }
  116. void gs_swap_chain::Init()
  117. {
  118. target.device = device;
  119. target.isRenderTarget = true;
  120. target.format = initData.format;
  121. target.dxgiFormat = ConvertGSTextureFormat(initData.format);
  122. InitTarget(initData.cx, initData.cy);
  123. zs.device = device;
  124. zs.format = initData.zsformat;
  125. zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
  126. InitZStencilBuffer(initData.cx, initData.cy);
  127. }
  128. gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
  129. : gs_obj (device, gs_type::gs_swap_chain),
  130. numBuffers (data->num_backbuffers),
  131. hwnd ((HWND)data->window.hwnd),
  132. initData (*data)
  133. {
  134. HRESULT hr;
  135. make_swap_desc(swapDesc, data);
  136. hr = device->factory->CreateSwapChain(device->device, &swapDesc,
  137. swap.Assign());
  138. if (FAILED(hr))
  139. throw HRError("Failed to create swap chain", hr);
  140. /* Ignore Alt+Enter */
  141. device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
  142. Init();
  143. }
  144. void gs_device::InitCompiler()
  145. {
  146. char d3dcompiler[40] = {};
  147. int ver = 49;
  148. while (ver > 30) {
  149. sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
  150. HMODULE module = LoadLibraryA(d3dcompiler);
  151. if (module) {
  152. d3dCompile = (pD3DCompile)GetProcAddress(module,
  153. "D3DCompile");
  154. #ifdef DISASSEMBLE_SHADERS
  155. d3dDisassemble = (pD3DDisassemble)GetProcAddress(
  156. module, "D3DDisassemble");
  157. #endif
  158. if (d3dCompile) {
  159. return;
  160. }
  161. FreeLibrary(module);
  162. }
  163. ver--;
  164. }
  165. throw "Could not find any D3DCompiler libraries. Make sure you've "
  166. "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
  167. "DirectX components</a> that OBS Studio requires.";
  168. }
  169. void gs_device::InitFactory(uint32_t adapterIdx)
  170. {
  171. HRESULT hr;
  172. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  173. __uuidof(IDXGIFactory1);
  174. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  175. if (FAILED(hr))
  176. throw UnsupportedHWError("Failed to create DXGIFactory", hr);
  177. hr = factory->EnumAdapters1(adapterIdx, &adapter);
  178. if (FAILED(hr))
  179. throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
  180. }
  181. const static D3D_FEATURE_LEVEL featureLevels[] =
  182. {
  183. D3D_FEATURE_LEVEL_11_0,
  184. D3D_FEATURE_LEVEL_10_1,
  185. D3D_FEATURE_LEVEL_10_0,
  186. D3D_FEATURE_LEVEL_9_3,
  187. };
  188. void gs_device::InitDevice(uint32_t adapterIdx)
  189. {
  190. wstring adapterName;
  191. DXGI_ADAPTER_DESC desc;
  192. D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
  193. HRESULT hr = 0;
  194. adpIdx = adapterIdx;
  195. uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
  196. #ifdef _DEBUG
  197. //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
  198. #endif
  199. adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description :
  200. L"<unknown>";
  201. char *adapterNameUTF8;
  202. os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
  203. blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
  204. adapterNameUTF8, adapterIdx);
  205. bfree(adapterNameUTF8);
  206. hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN,
  207. NULL, createFlags, featureLevels,
  208. sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
  209. D3D11_SDK_VERSION, device.Assign(),
  210. &levelUsed, context.Assign());
  211. if (FAILED(hr))
  212. throw UnsupportedHWError("Failed to create device", hr);
  213. blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %u",
  214. (unsigned int)levelUsed);
  215. }
  216. static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
  217. const StencilSide &side)
  218. {
  219. desc.StencilFunc = ConvertGSDepthTest(side.test);
  220. desc.StencilFailOp = ConvertGSStencilOp(side.fail);
  221. desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
  222. desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
  223. }
  224. ID3D11DepthStencilState *gs_device::AddZStencilState()
  225. {
  226. HRESULT hr;
  227. D3D11_DEPTH_STENCIL_DESC dsd;
  228. ID3D11DepthStencilState *state;
  229. dsd.DepthEnable = zstencilState.depthEnabled;
  230. dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
  231. dsd.DepthWriteMask = zstencilState.depthWriteEnabled ?
  232. D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  233. dsd.StencilEnable = zstencilState.stencilEnabled;
  234. dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  235. dsd.StencilWriteMask = zstencilState.stencilWriteEnabled ?
  236. D3D11_DEFAULT_STENCIL_WRITE_MASK : 0;
  237. ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
  238. ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
  239. SavedZStencilState savedState(zstencilState, dsd);
  240. hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
  241. if (FAILED(hr))
  242. throw HRError("Failed to create depth stencil state", hr);
  243. state = savedState.state;
  244. zstencilStates.push_back(savedState);
  245. return state;
  246. }
  247. ID3D11RasterizerState *gs_device::AddRasterState()
  248. {
  249. HRESULT hr;
  250. D3D11_RASTERIZER_DESC rd;
  251. ID3D11RasterizerState *state;
  252. memset(&rd, 0, sizeof(rd));
  253. /* use CCW to convert to a right-handed coordinate system */
  254. rd.FrontCounterClockwise = true;
  255. rd.FillMode = D3D11_FILL_SOLID;
  256. rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
  257. rd.DepthClipEnable = true;
  258. rd.ScissorEnable = rasterState.scissorEnabled;
  259. SavedRasterState savedState(rasterState, rd);
  260. hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
  261. if (FAILED(hr))
  262. throw HRError("Failed to create rasterizer state", hr);
  263. state = savedState.state;
  264. rasterStates.push_back(savedState);
  265. return state;
  266. }
  267. ID3D11BlendState *gs_device::AddBlendState()
  268. {
  269. HRESULT hr;
  270. D3D11_BLEND_DESC bd;
  271. ID3D11BlendState *state;
  272. memset(&bd, 0, sizeof(bd));
  273. for (int i = 0; i < 8; i++) {
  274. bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
  275. bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
  276. bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
  277. bd.RenderTarget[i].SrcBlend =
  278. ConvertGSBlendType(blendState.srcFactorC);
  279. bd.RenderTarget[i].DestBlend =
  280. ConvertGSBlendType(blendState.destFactorC);
  281. bd.RenderTarget[i].SrcBlendAlpha =
  282. ConvertGSBlendType(blendState.srcFactorA);
  283. bd.RenderTarget[i].DestBlendAlpha =
  284. ConvertGSBlendType(blendState.destFactorA);
  285. bd.RenderTarget[i].RenderTargetWriteMask =
  286. (blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED : 0) |
  287. (blendState.greenEnabled ? D3D11_COLOR_WRITE_ENABLE_GREEN : 0) |
  288. (blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE : 0) |
  289. (blendState.alphaEnabled ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0) ;
  290. }
  291. SavedBlendState savedState(blendState, bd);
  292. hr = device->CreateBlendState(&bd, savedState.state.Assign());
  293. if (FAILED(hr))
  294. throw HRError("Failed to create blend state", hr);
  295. state = savedState.state;
  296. blendStates.push_back(savedState);
  297. return state;
  298. }
  299. void gs_device::UpdateZStencilState()
  300. {
  301. ID3D11DepthStencilState *state = NULL;
  302. if (!zstencilStateChanged)
  303. return;
  304. for (size_t i = 0; i < zstencilStates.size(); i++) {
  305. SavedZStencilState &s = zstencilStates[i];
  306. if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
  307. state = s.state;
  308. break;
  309. }
  310. }
  311. if (!state)
  312. state = AddZStencilState();
  313. if (state != curDepthStencilState) {
  314. context->OMSetDepthStencilState(state, 0);
  315. curDepthStencilState = state;
  316. }
  317. zstencilStateChanged = false;
  318. }
  319. void gs_device::UpdateRasterState()
  320. {
  321. ID3D11RasterizerState *state = NULL;
  322. if (!rasterStateChanged)
  323. return;
  324. for (size_t i = 0; i < rasterStates.size(); i++) {
  325. SavedRasterState &s = rasterStates[i];
  326. if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
  327. state = s.state;
  328. break;
  329. }
  330. }
  331. if (!state)
  332. state = AddRasterState();
  333. if (state != curRasterState) {
  334. context->RSSetState(state);
  335. curRasterState = state;
  336. }
  337. rasterStateChanged = false;
  338. }
  339. void gs_device::UpdateBlendState()
  340. {
  341. ID3D11BlendState *state = NULL;
  342. if (!blendStateChanged)
  343. return;
  344. for (size_t i = 0; i < blendStates.size(); i++) {
  345. SavedBlendState &s = blendStates[i];
  346. if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
  347. state = s.state;
  348. break;
  349. }
  350. }
  351. if (!state)
  352. state = AddBlendState();
  353. if (state != curBlendState) {
  354. float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  355. context->OMSetBlendState(state, f, 0xFFFFFFFF);
  356. curBlendState = state;
  357. }
  358. blendStateChanged = false;
  359. }
  360. void gs_device::UpdateViewProjMatrix()
  361. {
  362. gs_matrix_get(&curViewMatrix);
  363. /* negate Z col of the view matrix for right-handed coordinate system */
  364. curViewMatrix.x.z = -curViewMatrix.x.z;
  365. curViewMatrix.y.z = -curViewMatrix.y.z;
  366. curViewMatrix.z.z = -curViewMatrix.z.z;
  367. curViewMatrix.t.z = -curViewMatrix.t.z;
  368. matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
  369. matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
  370. if (curVertexShader->viewProj)
  371. gs_shader_set_matrix4(curVertexShader->viewProj,
  372. &curViewProjMatrix);
  373. }
  374. gs_device::gs_device(uint32_t adapterIdx)
  375. : curToplogy (D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
  376. {
  377. matrix4_identity(&curProjMatrix);
  378. matrix4_identity(&curViewMatrix);
  379. matrix4_identity(&curViewProjMatrix);
  380. memset(&viewport, 0, sizeof(viewport));
  381. for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
  382. curTextures[i] = NULL;
  383. curSamplers[i] = NULL;
  384. }
  385. InitCompiler();
  386. InitFactory(adapterIdx);
  387. InitDevice(adapterIdx);
  388. device_set_render_target(this, NULL, NULL);
  389. }
  390. gs_device::~gs_device()
  391. {
  392. context->ClearState();
  393. }
  394. const char *device_get_name(void)
  395. {
  396. return "Direct3D 11";
  397. }
  398. int device_get_type(void)
  399. {
  400. return GS_DEVICE_DIRECT3D_11;
  401. }
  402. const char *device_preprocessor_name(void)
  403. {
  404. return "_D3D11";
  405. }
  406. static inline void EnumD3DAdapters(
  407. bool (*callback)(void*, const char*, uint32_t),
  408. void *param)
  409. {
  410. ComPtr<IDXGIFactory1> factory;
  411. ComPtr<IDXGIAdapter1> adapter;
  412. HRESULT hr;
  413. UINT i = 0;
  414. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  415. __uuidof(IDXGIFactory1);
  416. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  417. if (FAILED(hr))
  418. throw HRError("Failed to create DXGIFactory", hr);
  419. while (factory->EnumAdapters1(i++, adapter.Assign()) == S_OK) {
  420. DXGI_ADAPTER_DESC desc;
  421. char name[512] = "";
  422. hr = adapter->GetDesc(&desc);
  423. if (FAILED(hr))
  424. continue;
  425. /* ignore Microsoft's 'basic' renderer' */
  426. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  427. continue;
  428. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  429. if (!callback(param, name, i - 1))
  430. break;
  431. }
  432. }
  433. bool device_enum_adapters(
  434. bool (*callback)(void *param, const char *name, uint32_t id),
  435. void *param)
  436. {
  437. try {
  438. EnumD3DAdapters(callback, param);
  439. return true;
  440. } catch (HRError error) {
  441. blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
  442. error.str, error.hr);
  443. return false;
  444. }
  445. }
  446. static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
  447. {
  448. UINT i = 0;
  449. ComPtr<IDXGIOutput> output;
  450. while (adapter->EnumOutputs(i++, &output) == S_OK) {
  451. DXGI_OUTPUT_DESC desc;
  452. if (FAILED(output->GetDesc(&desc)))
  453. continue;
  454. RECT rect = desc.DesktopCoordinates;
  455. blog(LOG_INFO, "\t output %u: "
  456. "pos={%d, %d}, "
  457. "size={%d, %d}, "
  458. "attached=%s",
  459. i,
  460. rect.left, rect.top,
  461. rect.right - rect.left, rect.bottom - rect.top,
  462. desc.AttachedToDesktop ? "true" : "false");
  463. }
  464. }
  465. static inline void LogD3DAdapters()
  466. {
  467. ComPtr<IDXGIFactory1> factory;
  468. ComPtr<IDXGIAdapter1> adapter;
  469. HRESULT hr;
  470. UINT i = 0;
  471. blog(LOG_INFO, "Available Video Adapters: ");
  472. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  473. __uuidof(IDXGIFactory1);
  474. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  475. if (FAILED(hr))
  476. throw HRError("Failed to create DXGIFactory", hr);
  477. while (factory->EnumAdapters1(i++, adapter.Assign()) == S_OK) {
  478. DXGI_ADAPTER_DESC desc;
  479. char name[512] = "";
  480. hr = adapter->GetDesc(&desc);
  481. if (FAILED(hr))
  482. continue;
  483. /* ignore Microsoft's 'basic' renderer' */
  484. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  485. continue;
  486. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  487. blog(LOG_INFO, "\tAdapter %u: %s", i, name);
  488. blog(LOG_INFO, "\t Dedicated VRAM: %u",
  489. desc.DedicatedVideoMemory);
  490. blog(LOG_INFO, "\t Shared VRAM: %u",
  491. desc.SharedSystemMemory);
  492. LogAdapterMonitors(adapter);
  493. }
  494. }
  495. int device_create(gs_device_t **p_device, uint32_t adapter)
  496. {
  497. gs_device *device = NULL;
  498. int errorcode = GS_SUCCESS;
  499. try {
  500. blog(LOG_INFO, "---------------------------------");
  501. blog(LOG_INFO, "Initializing D3D11...");
  502. LogD3DAdapters();
  503. device = new gs_device(adapter);
  504. } catch (UnsupportedHWError error) {
  505. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  506. error.hr);
  507. errorcode = GS_ERROR_NOT_SUPPORTED;
  508. } catch (HRError error) {
  509. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  510. error.hr);
  511. errorcode = GS_ERROR_FAIL;
  512. }
  513. *p_device = device;
  514. return errorcode;
  515. }
  516. void device_destroy(gs_device_t *device)
  517. {
  518. delete device;
  519. }
  520. void device_enter_context(gs_device_t *device)
  521. {
  522. /* does nothing */
  523. UNUSED_PARAMETER(device);
  524. }
  525. void device_leave_context(gs_device_t *device)
  526. {
  527. /* does nothing */
  528. UNUSED_PARAMETER(device);
  529. }
  530. gs_swapchain_t *device_swapchain_create(gs_device_t *device,
  531. const struct gs_init_data *data)
  532. {
  533. gs_swap_chain *swap = NULL;
  534. try {
  535. swap = new gs_swap_chain(device, data);
  536. } catch (HRError error) {
  537. blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
  538. error.str, error.hr);
  539. LogD3D11ErrorDetails(error, device);
  540. }
  541. return swap;
  542. }
  543. void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
  544. {
  545. if (!device->curSwapChain) {
  546. blog(LOG_WARNING, "device_resize (D3D11): No active swap");
  547. return;
  548. }
  549. try {
  550. ID3D11RenderTargetView *renderView = NULL;
  551. ID3D11DepthStencilView *depthView = NULL;
  552. int i = device->curRenderSide;
  553. device->context->OMSetRenderTargets(1, &renderView, depthView);
  554. device->curSwapChain->Resize(cx, cy);
  555. if (device->curRenderTarget)
  556. renderView = device->curRenderTarget->renderTarget[i];
  557. if (device->curZStencilBuffer)
  558. depthView = device->curZStencilBuffer->view;
  559. device->context->OMSetRenderTargets(1, &renderView, depthView);
  560. } catch (HRError error) {
  561. blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)",
  562. error.str, error.hr);
  563. LogD3D11ErrorDetails(error, device);
  564. }
  565. }
  566. void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
  567. {
  568. if (device->curSwapChain) {
  569. *cx = device->curSwapChain->target.width;
  570. *cy = device->curSwapChain->target.height;
  571. } else {
  572. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  573. *cx = 0;
  574. *cy = 0;
  575. }
  576. }
  577. uint32_t device_get_width(const gs_device_t *device)
  578. {
  579. if (device->curSwapChain) {
  580. return device->curSwapChain->target.width;
  581. } else {
  582. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  583. return 0;
  584. }
  585. }
  586. uint32_t device_get_height(const gs_device_t *device)
  587. {
  588. if (device->curSwapChain) {
  589. return device->curSwapChain->target.height;
  590. } else {
  591. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  592. return 0;
  593. }
  594. }
  595. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  596. uint32_t height, enum gs_color_format color_format,
  597. uint32_t levels, const uint8_t **data, uint32_t flags)
  598. {
  599. gs_texture *texture = NULL;
  600. try {
  601. texture = new gs_texture_2d(device, width, height, color_format,
  602. levels, data, flags, GS_TEXTURE_2D, false);
  603. } catch (HRError error) {
  604. blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
  605. error.str, error.hr);
  606. LogD3D11ErrorDetails(error, device);
  607. } catch (const char *error) {
  608. blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
  609. }
  610. return texture;
  611. }
  612. gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
  613. enum gs_color_format color_format, uint32_t levels,
  614. const uint8_t **data, uint32_t flags)
  615. {
  616. gs_texture *texture = NULL;
  617. try {
  618. texture = new gs_texture_2d(device, size, size, color_format,
  619. levels, data, flags, GS_TEXTURE_CUBE, false);
  620. } catch (HRError error) {
  621. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s "
  622. "(%08lX)",
  623. error.str, error.hr);
  624. LogD3D11ErrorDetails(error, device);
  625. } catch (const char *error) {
  626. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s",
  627. error);
  628. }
  629. return texture;
  630. }
  631. gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
  632. uint32_t height, uint32_t depth,
  633. enum gs_color_format color_format, uint32_t levels,
  634. const uint8_t **data, uint32_t flags)
  635. {
  636. /* TODO */
  637. UNUSED_PARAMETER(device);
  638. UNUSED_PARAMETER(width);
  639. UNUSED_PARAMETER(height);
  640. UNUSED_PARAMETER(depth);
  641. UNUSED_PARAMETER(color_format);
  642. UNUSED_PARAMETER(levels);
  643. UNUSED_PARAMETER(data);
  644. UNUSED_PARAMETER(flags);
  645. return NULL;
  646. }
  647. gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
  648. uint32_t height, enum gs_zstencil_format format)
  649. {
  650. gs_zstencil_buffer *zstencil = NULL;
  651. try {
  652. zstencil = new gs_zstencil_buffer(device, width, height,
  653. format);
  654. } catch (HRError error) {
  655. blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
  656. error.str, error.hr);
  657. LogD3D11ErrorDetails(error, device);
  658. }
  659. return zstencil;
  660. }
  661. gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
  662. uint32_t height, enum gs_color_format color_format)
  663. {
  664. gs_stage_surface *surf = NULL;
  665. try {
  666. surf = new gs_stage_surface(device, width, height,
  667. color_format);
  668. } catch (HRError error) {
  669. blog(LOG_ERROR, "device_stagesurface_create (D3D11): %s "
  670. "(%08lX)",
  671. error.str, error.hr);
  672. LogD3D11ErrorDetails(error, device);
  673. }
  674. return surf;
  675. }
  676. gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
  677. const struct gs_sampler_info *info)
  678. {
  679. gs_sampler_state *ss = NULL;
  680. try {
  681. ss = new gs_sampler_state(device, info);
  682. } catch (HRError error) {
  683. blog(LOG_ERROR, "device_samplerstate_create (D3D11): %s "
  684. "(%08lX)",
  685. error.str, error.hr);
  686. LogD3D11ErrorDetails(error, device);
  687. }
  688. return ss;
  689. }
  690. gs_shader_t *device_vertexshader_create(gs_device_t *device,
  691. const char *shader_string, const char *file,
  692. char **error_string)
  693. {
  694. gs_vertex_shader *shader = NULL;
  695. try {
  696. shader = new gs_vertex_shader(device, file, shader_string);
  697. } catch (HRError error) {
  698. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s "
  699. "(%08lX)",
  700. error.str, error.hr);
  701. LogD3D11ErrorDetails(error, device);
  702. } catch (ShaderError error) {
  703. const char *buf = (const char*)error.errors->GetBufferPointer();
  704. if (error_string)
  705. *error_string = bstrdup(buf);
  706. blog(LOG_ERROR, "device_vertexshader_create (D3D11): "
  707. "Compile warnings/errors for %s:\n%s",
  708. file, buf);
  709. } catch (const char *error) {
  710. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
  711. error);
  712. }
  713. return shader;
  714. }
  715. gs_shader_t *device_pixelshader_create(gs_device_t *device,
  716. const char *shader_string, const char *file,
  717. char **error_string)
  718. {
  719. gs_pixel_shader *shader = NULL;
  720. try {
  721. shader = new gs_pixel_shader(device, file, shader_string);
  722. } catch (HRError error) {
  723. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s "
  724. "(%08lX)",
  725. error.str, error.hr);
  726. LogD3D11ErrorDetails(error, device);
  727. } catch (ShaderError error) {
  728. const char *buf = (const char*)error.errors->GetBufferPointer();
  729. if (error_string)
  730. *error_string = bstrdup(buf);
  731. blog(LOG_ERROR, "device_pixelshader_create (D3D11): "
  732. "Compiler warnings/errors for %s:\n%s",
  733. file, buf);
  734. } catch (const char *error) {
  735. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s",
  736. error);
  737. }
  738. return shader;
  739. }
  740. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  741. struct gs_vb_data *data, uint32_t flags)
  742. {
  743. gs_vertex_buffer *buffer = NULL;
  744. try {
  745. buffer = new gs_vertex_buffer(device, data, flags);
  746. } catch (HRError error) {
  747. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s "
  748. "(%08lX)",
  749. error.str, error.hr);
  750. LogD3D11ErrorDetails(error, device);
  751. } catch (const char *error) {
  752. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
  753. error);
  754. }
  755. return buffer;
  756. }
  757. gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
  758. enum gs_index_type type, void *indices, size_t num,
  759. uint32_t flags)
  760. {
  761. gs_index_buffer *buffer = NULL;
  762. try {
  763. buffer = new gs_index_buffer(device, type, indices, num, flags);
  764. } catch (HRError error) {
  765. blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
  766. error.str, error.hr);
  767. LogD3D11ErrorDetails(error, device);
  768. }
  769. return buffer;
  770. }
  771. enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
  772. {
  773. return texture->type;
  774. }
  775. void gs_device::LoadVertexBufferData()
  776. {
  777. if (curVertexBuffer == lastVertexBuffer &&
  778. curVertexShader == lastVertexShader)
  779. return;
  780. vector<ID3D11Buffer*> buffers;
  781. vector<uint32_t> strides;
  782. vector<uint32_t> offsets;
  783. if (curVertexBuffer && curVertexShader) {
  784. curVertexBuffer->MakeBufferList(curVertexShader,
  785. buffers, strides);
  786. } else {
  787. size_t buffersToClear = curVertexShader
  788. ? curVertexShader->NumBuffersExpected() : 0;
  789. buffers.resize(buffersToClear);
  790. strides.resize(buffersToClear);
  791. }
  792. offsets.resize(buffers.size());
  793. context->IASetVertexBuffers(0, (UINT)buffers.size(),
  794. buffers.data(), strides.data(), offsets.data());
  795. lastVertexBuffer = curVertexBuffer;
  796. lastVertexShader = curVertexShader;
  797. }
  798. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
  799. {
  800. if (device->curVertexBuffer == vertbuffer)
  801. return;
  802. device->curVertexBuffer = vertbuffer;
  803. }
  804. void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
  805. {
  806. DXGI_FORMAT format;
  807. ID3D11Buffer *buffer;
  808. if (device->curIndexBuffer == indexbuffer)
  809. return;
  810. if (indexbuffer) {
  811. switch (indexbuffer->indexSize) {
  812. case 2: format = DXGI_FORMAT_R16_UINT; break;
  813. default:
  814. case 4: format = DXGI_FORMAT_R32_UINT; break;
  815. }
  816. buffer = indexbuffer->indexBuffer;
  817. } else {
  818. buffer = NULL;
  819. format = DXGI_FORMAT_R32_UINT;
  820. }
  821. device->curIndexBuffer = indexbuffer;
  822. device->context->IASetIndexBuffer(buffer, format, 0);
  823. }
  824. void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
  825. {
  826. ID3D11ShaderResourceView *view = NULL;
  827. if (device->curTextures[unit] == tex)
  828. return;
  829. if (tex)
  830. view = tex->shaderRes;
  831. device->curTextures[unit] = tex;
  832. device->context->PSSetShaderResources(unit, 1, &view);
  833. }
  834. void device_load_samplerstate(gs_device_t *device,
  835. gs_samplerstate_t *samplerstate, int unit)
  836. {
  837. ID3D11SamplerState *state = NULL;
  838. if (device->curSamplers[unit] == samplerstate)
  839. return;
  840. if (samplerstate)
  841. state = samplerstate->state;
  842. device->curSamplers[unit] = samplerstate;
  843. device->context->PSSetSamplers(unit, 1, &state);
  844. }
  845. void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
  846. {
  847. ID3D11VertexShader *shader = NULL;
  848. ID3D11InputLayout *layout = NULL;
  849. ID3D11Buffer *constants = NULL;
  850. if (device->curVertexShader == vertshader)
  851. return;
  852. gs_vertex_shader *vs = static_cast<gs_vertex_shader*>(vertshader);
  853. if (vertshader) {
  854. if (vertshader->type != GS_SHADER_VERTEX) {
  855. blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
  856. "Specified shader is not a vertex "
  857. "shader");
  858. return;
  859. }
  860. shader = vs->shader;
  861. layout = vs->layout;
  862. constants = vs->constants;
  863. }
  864. device->curVertexShader = vs;
  865. device->context->VSSetShader(shader, NULL, 0);
  866. device->context->IASetInputLayout(layout);
  867. device->context->VSSetConstantBuffers(0, 1, &constants);
  868. }
  869. static inline void clear_textures(gs_device_t *device)
  870. {
  871. ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
  872. memset(views, 0, sizeof(views));
  873. memset(device->curTextures, 0, sizeof(device->curTextures));
  874. device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
  875. }
  876. void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
  877. {
  878. ID3D11PixelShader *shader = NULL;
  879. ID3D11Buffer *constants = NULL;
  880. ID3D11SamplerState *states[GS_MAX_TEXTURES];
  881. if (device->curPixelShader == pixelshader)
  882. return;
  883. gs_pixel_shader *ps = static_cast<gs_pixel_shader*>(pixelshader);
  884. if (pixelshader) {
  885. if (pixelshader->type != GS_SHADER_PIXEL) {
  886. blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
  887. "Specified shader is not a pixel "
  888. "shader");
  889. return;
  890. }
  891. shader = ps->shader;
  892. constants = ps->constants;
  893. ps->GetSamplerStates(states);
  894. } else {
  895. memset(states, 0, sizeof(states));
  896. }
  897. clear_textures(device);
  898. device->curPixelShader = ps;
  899. device->context->PSSetShader(shader, NULL, 0);
  900. device->context->PSSetConstantBuffers(0, 1, &constants);
  901. device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
  902. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  903. if (device->curSamplers[i] &&
  904. device->curSamplers[i]->state != states[i])
  905. device->curSamplers[i] = nullptr;
  906. }
  907. void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
  908. {
  909. /* TODO */
  910. UNUSED_PARAMETER(device);
  911. UNUSED_PARAMETER(b_3d);
  912. UNUSED_PARAMETER(unit);
  913. }
  914. gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
  915. {
  916. return device->curVertexShader;
  917. }
  918. gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
  919. {
  920. return device->curPixelShader;
  921. }
  922. gs_texture_t *device_get_render_target(const gs_device_t *device)
  923. {
  924. if (device->curRenderTarget == &device->curSwapChain->target)
  925. return NULL;
  926. return device->curRenderTarget;
  927. }
  928. gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
  929. {
  930. if (device->curZStencilBuffer == &device->curSwapChain->zs)
  931. return NULL;
  932. return device->curZStencilBuffer;
  933. }
  934. void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
  935. gs_zstencil_t *zstencil)
  936. {
  937. if (device->curSwapChain) {
  938. if (!tex)
  939. tex = &device->curSwapChain->target;
  940. if (!zstencil)
  941. zstencil = &device->curSwapChain->zs;
  942. }
  943. if (device->curRenderTarget == tex &&
  944. device->curZStencilBuffer == zstencil)
  945. return;
  946. if (tex && tex->type != GS_TEXTURE_2D) {
  947. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  948. "texture is not a 2D texture");
  949. return;
  950. }
  951. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  952. if (tex2d && !tex2d->renderTarget[0]) {
  953. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  954. "texture is not a render target");
  955. return;
  956. }
  957. ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0] : nullptr;
  958. device->curRenderTarget = tex2d;
  959. device->curRenderSide = 0;
  960. device->curZStencilBuffer = zstencil;
  961. device->context->OMSetRenderTargets(1, &rt,
  962. zstencil ? zstencil->view : nullptr);
  963. }
  964. void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
  965. int side, gs_zstencil_t *zstencil)
  966. {
  967. if (device->curSwapChain) {
  968. if (!tex) {
  969. tex = &device->curSwapChain->target;
  970. side = 0;
  971. }
  972. if (!zstencil)
  973. zstencil = &device->curSwapChain->zs;
  974. }
  975. if (device->curRenderTarget == tex &&
  976. device->curRenderSide == side &&
  977. device->curZStencilBuffer == zstencil)
  978. return;
  979. if (tex->type != GS_TEXTURE_CUBE) {
  980. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  981. "texture is not a cube texture");
  982. return;
  983. }
  984. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  985. if (!tex2d->renderTarget[side]) {
  986. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  987. "texture is not a render target");
  988. return;
  989. }
  990. ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
  991. device->curRenderTarget = tex2d;
  992. device->curRenderSide = side;
  993. device->curZStencilBuffer = zstencil;
  994. device->context->OMSetRenderTargets(1, &rt, zstencil->view);
  995. }
  996. inline void gs_device::CopyTex(ID3D11Texture2D *dst,
  997. uint32_t dst_x, uint32_t dst_y,
  998. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  999. uint32_t src_w, uint32_t src_h)
  1000. {
  1001. if (src->type != GS_TEXTURE_2D)
  1002. throw "Source texture must be a 2D texture";
  1003. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(src);
  1004. if (dst_x == 0 && dst_y == 0 &&
  1005. src_x == 0 && src_y == 0 &&
  1006. src_w == 0 && src_h == 0) {
  1007. context->CopyResource(dst, tex2d->texture);
  1008. } else {
  1009. D3D11_BOX sbox;
  1010. sbox.left = src_x;
  1011. if (src_w > 0)
  1012. sbox.right = src_x + src_w;
  1013. else
  1014. sbox.right = tex2d->width - 1;
  1015. sbox.top = src_y;
  1016. if (src_h > 0)
  1017. sbox.bottom = src_y + src_h;
  1018. else
  1019. sbox.bottom = tex2d->height - 1;
  1020. sbox.front = 0;
  1021. sbox.back = 1;
  1022. context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
  1023. tex2d->texture, 0, &sbox);
  1024. }
  1025. }
  1026. void device_copy_texture_region(gs_device_t *device,
  1027. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1028. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1029. uint32_t src_w, uint32_t src_h)
  1030. {
  1031. try {
  1032. gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
  1033. gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
  1034. if (!src)
  1035. throw "Source texture is NULL";
  1036. if (!dst)
  1037. throw "Destination texture is NULL";
  1038. if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
  1039. throw "Source and destination textures must be a 2D "
  1040. "textures";
  1041. if (dst->format != src->format)
  1042. throw "Source and destination formats do not match";
  1043. /* apparently casting to the same type that the variable
  1044. * already exists as is supposed to prevent some warning
  1045. * when used with the conditional operator? */
  1046. uint32_t copyWidth = (uint32_t)src_w ?
  1047. (uint32_t)src_w : (src2d->width - src_x);
  1048. uint32_t copyHeight = (uint32_t)src_h ?
  1049. (uint32_t)src_h : (src2d->height - src_y);
  1050. uint32_t dstWidth = dst2d->width - dst_x;
  1051. uint32_t dstHeight = dst2d->height - dst_y;
  1052. if (dstWidth < copyWidth || dstHeight < copyHeight)
  1053. throw "Destination texture region is not big "
  1054. "enough to hold the source region";
  1055. if (dst_x == 0 && dst_y == 0 &&
  1056. src_x == 0 && src_y == 0 &&
  1057. src_w == 0 && src_h == 0) {
  1058. copyWidth = 0;
  1059. copyHeight = 0;
  1060. }
  1061. device->CopyTex(dst2d->texture, dst_x, dst_y,
  1062. src, src_x, src_y, copyWidth, copyHeight);
  1063. } catch(const char *error) {
  1064. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1065. }
  1066. }
  1067. void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
  1068. gs_texture_t *src)
  1069. {
  1070. device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
  1071. }
  1072. void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
  1073. gs_texture_t *src)
  1074. {
  1075. try {
  1076. gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
  1077. if (!src)
  1078. throw "Source texture is NULL";
  1079. if (src->type != GS_TEXTURE_2D)
  1080. throw "Source texture must be a 2D texture";
  1081. if (!dst)
  1082. throw "Destination surface is NULL";
  1083. if (dst->format != src->format)
  1084. throw "Source and destination formats do not match";
  1085. if (dst->width != src2d->width ||
  1086. dst->height != src2d->height)
  1087. throw "Source and destination must have the same "
  1088. "dimensions";
  1089. device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
  1090. } catch (const char *error) {
  1091. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1092. }
  1093. }
  1094. void device_begin_scene(gs_device_t *device)
  1095. {
  1096. clear_textures(device);
  1097. }
  1098. void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
  1099. uint32_t start_vert, uint32_t num_verts)
  1100. {
  1101. try {
  1102. if (!device->curVertexShader)
  1103. throw "No vertex shader specified";
  1104. if (!device->curPixelShader)
  1105. throw "No pixel shader specified";
  1106. if (!device->curVertexBuffer)
  1107. throw "No vertex buffer specified";
  1108. if (!device->curSwapChain && !device->curRenderTarget)
  1109. throw "No render target or swap chain to render to";
  1110. gs_effect_t *effect = gs_get_effect();
  1111. if (effect)
  1112. gs_effect_update_params(effect);
  1113. device->LoadVertexBufferData();
  1114. device->UpdateBlendState();
  1115. device->UpdateRasterState();
  1116. device->UpdateZStencilState();
  1117. device->UpdateViewProjMatrix();
  1118. device->curVertexShader->UploadParams();
  1119. device->curPixelShader->UploadParams();
  1120. } catch (const char *error) {
  1121. blog(LOG_ERROR, "device_draw (D3D11): %s", error);
  1122. return;
  1123. } catch (HRError error) {
  1124. blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
  1125. error.hr);
  1126. LogD3D11ErrorDetails(error, device);
  1127. return;
  1128. }
  1129. D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
  1130. if (device->curToplogy != newTopology) {
  1131. device->context->IASetPrimitiveTopology(newTopology);
  1132. device->curToplogy = newTopology;
  1133. }
  1134. if (device->curIndexBuffer) {
  1135. if (num_verts == 0)
  1136. num_verts = (uint32_t)device->curIndexBuffer->num;
  1137. device->context->DrawIndexed(num_verts, start_vert, 0);
  1138. } else {
  1139. if (num_verts == 0)
  1140. num_verts = (uint32_t)device->curVertexBuffer->numVerts;
  1141. device->context->Draw(num_verts, start_vert);
  1142. }
  1143. }
  1144. void device_end_scene(gs_device_t *device)
  1145. {
  1146. /* does nothing in D3D11 */
  1147. UNUSED_PARAMETER(device);
  1148. }
  1149. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
  1150. {
  1151. gs_texture_t *target = device->curRenderTarget;
  1152. gs_zstencil_t *zs = device->curZStencilBuffer;
  1153. bool is_cube = device->curRenderTarget ?
  1154. (device->curRenderTarget->type == GS_TEXTURE_CUBE) : false;
  1155. if (device->curSwapChain) {
  1156. if (target == &device->curSwapChain->target)
  1157. target = NULL;
  1158. if (zs == &device->curSwapChain->zs)
  1159. zs = NULL;
  1160. }
  1161. device->curSwapChain = swapchain;
  1162. if (is_cube)
  1163. device_set_cube_render_target(device, target,
  1164. device->curRenderSide, zs);
  1165. else
  1166. device_set_render_target(device, target, zs);
  1167. }
  1168. void device_clear(gs_device_t *device, uint32_t clear_flags,
  1169. const struct vec4 *color, float depth, uint8_t stencil)
  1170. {
  1171. int side = device->curRenderSide;
  1172. if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
  1173. device->context->ClearRenderTargetView(
  1174. device->curRenderTarget->renderTarget[side],
  1175. color->ptr);
  1176. if (device->curZStencilBuffer) {
  1177. uint32_t flags = 0;
  1178. if ((clear_flags & GS_CLEAR_DEPTH) != 0)
  1179. flags |= D3D11_CLEAR_DEPTH;
  1180. if ((clear_flags & GS_CLEAR_STENCIL) != 0)
  1181. flags |= D3D11_CLEAR_STENCIL;
  1182. if (flags && device->curZStencilBuffer->view)
  1183. device->context->ClearDepthStencilView(
  1184. device->curZStencilBuffer->view,
  1185. flags, depth, stencil);
  1186. }
  1187. }
  1188. void device_present(gs_device_t *device)
  1189. {
  1190. HRESULT hr;
  1191. if (device->curSwapChain) {
  1192. hr = device->curSwapChain->swap->Present(0, 0);
  1193. if (hr == DXGI_ERROR_DEVICE_REMOVED ||
  1194. hr == DXGI_ERROR_DEVICE_RESET) {
  1195. device->RebuildDevice();
  1196. }
  1197. } else {
  1198. blog(LOG_WARNING, "device_present (D3D11): No active swap");
  1199. }
  1200. }
  1201. extern "C" void reset_duplicators(void);
  1202. void device_flush(gs_device_t *device)
  1203. {
  1204. device->context->Flush();
  1205. reset_duplicators();
  1206. }
  1207. void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
  1208. {
  1209. if (mode == device->rasterState.cullMode)
  1210. return;
  1211. device->rasterState.cullMode = mode;
  1212. device->rasterStateChanged = true;
  1213. }
  1214. enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
  1215. {
  1216. return device->rasterState.cullMode;
  1217. }
  1218. void device_enable_blending(gs_device_t *device, bool enable)
  1219. {
  1220. if (enable == device->blendState.blendEnabled)
  1221. return;
  1222. device->blendState.blendEnabled = enable;
  1223. device->blendStateChanged = true;
  1224. }
  1225. void device_enable_depth_test(gs_device_t *device, bool enable)
  1226. {
  1227. if (enable == device->zstencilState.depthEnabled)
  1228. return;
  1229. device->zstencilState.depthEnabled = enable;
  1230. device->zstencilStateChanged = true;
  1231. }
  1232. void device_enable_stencil_test(gs_device_t *device, bool enable)
  1233. {
  1234. if (enable == device->zstencilState.stencilEnabled)
  1235. return;
  1236. device->zstencilState.stencilEnabled = enable;
  1237. device->zstencilStateChanged = true;
  1238. }
  1239. void device_enable_stencil_write(gs_device_t *device, bool enable)
  1240. {
  1241. if (enable == device->zstencilState.stencilWriteEnabled)
  1242. return;
  1243. device->zstencilState.stencilWriteEnabled = enable;
  1244. device->zstencilStateChanged = true;
  1245. }
  1246. void device_enable_color(gs_device_t *device, bool red, bool green,
  1247. bool blue, bool alpha)
  1248. {
  1249. if (device->blendState.redEnabled == red &&
  1250. device->blendState.greenEnabled == green &&
  1251. device->blendState.blueEnabled == blue &&
  1252. device->blendState.alphaEnabled == alpha)
  1253. return;
  1254. device->blendState.redEnabled = red;
  1255. device->blendState.greenEnabled = green;
  1256. device->blendState.blueEnabled = blue;
  1257. device->blendState.alphaEnabled = alpha;
  1258. device->blendStateChanged = true;
  1259. }
  1260. void device_blend_function(gs_device_t *device, enum gs_blend_type src,
  1261. enum gs_blend_type dest)
  1262. {
  1263. if (device->blendState.srcFactorC == src &&
  1264. device->blendState.destFactorC == dest &&
  1265. device->blendState.srcFactorA == src &&
  1266. device->blendState.destFactorA == dest)
  1267. return;
  1268. device->blendState.srcFactorC = src;
  1269. device->blendState.destFactorC= dest;
  1270. device->blendState.srcFactorA = src;
  1271. device->blendState.destFactorA= dest;
  1272. device->blendStateChanged = true;
  1273. }
  1274. void device_blend_function_separate(gs_device_t *device,
  1275. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1276. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1277. {
  1278. if (device->blendState.srcFactorC == src_c &&
  1279. device->blendState.destFactorC == dest_c &&
  1280. device->blendState.srcFactorA == src_a &&
  1281. device->blendState.destFactorA == dest_a)
  1282. return;
  1283. device->blendState.srcFactorC = src_c;
  1284. device->blendState.destFactorC = dest_c;
  1285. device->blendState.srcFactorA = src_a;
  1286. device->blendState.destFactorA = dest_a;
  1287. device->blendStateChanged = true;
  1288. }
  1289. void device_depth_function(gs_device_t *device, enum gs_depth_test test)
  1290. {
  1291. if (device->zstencilState.depthFunc == test)
  1292. return;
  1293. device->zstencilState.depthFunc = test;
  1294. device->zstencilStateChanged = true;
  1295. }
  1296. static inline void update_stencilside_test(gs_device_t *device,
  1297. StencilSide &side, gs_depth_test test)
  1298. {
  1299. if (side.test == test)
  1300. return;
  1301. side.test = test;
  1302. device->zstencilStateChanged = true;
  1303. }
  1304. void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
  1305. enum gs_depth_test test)
  1306. {
  1307. int sideVal = (int)side;
  1308. if (sideVal & GS_STENCIL_FRONT)
  1309. update_stencilside_test(device,
  1310. device->zstencilState.stencilFront, test);
  1311. if (sideVal & GS_STENCIL_BACK)
  1312. update_stencilside_test(device,
  1313. device->zstencilState.stencilBack, test);
  1314. }
  1315. static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
  1316. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1317. enum gs_stencil_op_type zpass)
  1318. {
  1319. if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
  1320. return;
  1321. side.fail = fail;
  1322. side.zfail = zfail;
  1323. side.zpass = zpass;
  1324. device->zstencilStateChanged = true;
  1325. }
  1326. void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
  1327. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1328. enum gs_stencil_op_type zpass)
  1329. {
  1330. int sideVal = (int)side;
  1331. if (sideVal & GS_STENCIL_FRONT)
  1332. update_stencilside_op(device,
  1333. device->zstencilState.stencilFront,
  1334. fail, zfail, zpass);
  1335. if (sideVal & GS_STENCIL_BACK)
  1336. update_stencilside_op(device,
  1337. device->zstencilState.stencilBack,
  1338. fail, zfail, zpass);
  1339. }
  1340. void device_set_viewport(gs_device_t *device, int x, int y, int width,
  1341. int height)
  1342. {
  1343. D3D11_VIEWPORT vp;
  1344. memset(&vp, 0, sizeof(vp));
  1345. vp.MaxDepth = 1.0f;
  1346. vp.TopLeftX = (float)x;
  1347. vp.TopLeftY = (float)y;
  1348. vp.Width = (float)width;
  1349. vp.Height = (float)height;
  1350. device->context->RSSetViewports(1, &vp);
  1351. device->viewport.x = x;
  1352. device->viewport.y = y;
  1353. device->viewport.cx = width;
  1354. device->viewport.cy = height;
  1355. }
  1356. void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
  1357. {
  1358. memcpy(rect, &device->viewport, sizeof(gs_rect));
  1359. }
  1360. void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
  1361. {
  1362. D3D11_RECT d3drect;
  1363. device->rasterState.scissorEnabled = (rect != NULL);
  1364. if (rect != NULL) {
  1365. d3drect.left = rect->x;
  1366. d3drect.top = rect->y;
  1367. d3drect.right = rect->x + rect->cx;
  1368. d3drect.bottom = rect->y + rect->cy;
  1369. device->context->RSSetScissorRects(1, &d3drect);
  1370. }
  1371. device->rasterStateChanged = true;
  1372. }
  1373. void device_ortho(gs_device_t *device, float left, float right, float top,
  1374. float bottom, float zNear, float zFar)
  1375. {
  1376. matrix4 *dst = &device->curProjMatrix;
  1377. float rml = right-left;
  1378. float bmt = bottom-top;
  1379. float fmn = zFar-zNear;
  1380. vec4_zero(&dst->x);
  1381. vec4_zero(&dst->y);
  1382. vec4_zero(&dst->z);
  1383. vec4_zero(&dst->t);
  1384. dst->x.x = 2.0f / rml;
  1385. dst->t.x = (left+right) / -rml;
  1386. dst->y.y = 2.0f / -bmt;
  1387. dst->t.y = (bottom+top) / bmt;
  1388. dst->z.z = 1.0f / fmn;
  1389. dst->t.z = zNear / -fmn;
  1390. dst->t.w = 1.0f;
  1391. }
  1392. void device_frustum(gs_device_t *device, float left, float right, float top,
  1393. float bottom, float zNear, float zFar)
  1394. {
  1395. matrix4 *dst = &device->curProjMatrix;
  1396. float rml = right-left;
  1397. float bmt = bottom-top;
  1398. float fmn = zFar-zNear;
  1399. float nearx2 = 2.0f*zNear;
  1400. vec4_zero(&dst->x);
  1401. vec4_zero(&dst->y);
  1402. vec4_zero(&dst->z);
  1403. vec4_zero(&dst->t);
  1404. dst->x.x = nearx2 / rml;
  1405. dst->z.x = (left+right) / -rml;
  1406. dst->y.y = nearx2 / -bmt;
  1407. dst->z.y = (bottom+top) / bmt;
  1408. dst->z.z = zFar / fmn;
  1409. dst->t.z = (zNear*zFar) / -fmn;
  1410. dst->z.w = 1.0f;
  1411. }
  1412. void device_projection_push(gs_device_t *device)
  1413. {
  1414. mat4float mat;
  1415. memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
  1416. device->projStack.push_back(mat);
  1417. }
  1418. void device_projection_pop(gs_device_t *device)
  1419. {
  1420. if (!device->projStack.size())
  1421. return;
  1422. mat4float *mat = device->projStack.data();
  1423. size_t end = device->projStack.size()-1;
  1424. /* XXX - does anyone know a better way of doing this? */
  1425. memcpy(&device->curProjMatrix, mat+end, sizeof(matrix4));
  1426. device->projStack.pop_back();
  1427. }
  1428. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1429. {
  1430. if (swapchain->device->curSwapChain == swapchain)
  1431. device_load_swapchain(swapchain->device, nullptr);
  1432. delete swapchain;
  1433. }
  1434. void gs_texture_destroy(gs_texture_t *tex)
  1435. {
  1436. delete tex;
  1437. }
  1438. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1439. {
  1440. if (tex->type != GS_TEXTURE_2D)
  1441. return 0;
  1442. return static_cast<const gs_texture_2d*>(tex)->width;
  1443. }
  1444. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1445. {
  1446. if (tex->type != GS_TEXTURE_2D)
  1447. return 0;
  1448. return static_cast<const gs_texture_2d*>(tex)->height;
  1449. }
  1450. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1451. {
  1452. if (tex->type != GS_TEXTURE_2D)
  1453. return GS_UNKNOWN;
  1454. return static_cast<const gs_texture_2d*>(tex)->format;
  1455. }
  1456. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1457. {
  1458. HRESULT hr;
  1459. if (tex->type != GS_TEXTURE_2D)
  1460. return false;
  1461. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1462. D3D11_MAPPED_SUBRESOURCE map;
  1463. hr = tex2d->device->context->Map(tex2d->texture, 0,
  1464. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1465. if (FAILED(hr))
  1466. return false;
  1467. *ptr = (uint8_t*)map.pData;
  1468. *linesize = map.RowPitch;
  1469. return true;
  1470. }
  1471. void gs_texture_unmap(gs_texture_t *tex)
  1472. {
  1473. if (tex->type != GS_TEXTURE_2D)
  1474. return;
  1475. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1476. tex2d->device->context->Unmap(tex2d->texture, 0);
  1477. }
  1478. void *gs_texture_get_obj(gs_texture_t *tex)
  1479. {
  1480. if (tex->type != GS_TEXTURE_2D)
  1481. return nullptr;
  1482. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1483. return tex2d->texture.Get();
  1484. }
  1485. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1486. {
  1487. delete cubetex;
  1488. }
  1489. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1490. {
  1491. if (cubetex->type != GS_TEXTURE_CUBE)
  1492. return 0;
  1493. const gs_texture_2d *tex = static_cast<const gs_texture_2d*>(cubetex);
  1494. return tex->width;
  1495. }
  1496. enum gs_color_format gs_cubetexture_get_color_format(
  1497. const gs_texture_t *cubetex)
  1498. {
  1499. if (cubetex->type != GS_TEXTURE_CUBE)
  1500. return GS_UNKNOWN;
  1501. const gs_texture_2d *tex = static_cast<const gs_texture_2d*>(cubetex);
  1502. return tex->format;
  1503. }
  1504. void gs_voltexture_destroy(gs_texture_t *voltex)
  1505. {
  1506. delete voltex;
  1507. }
  1508. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1509. {
  1510. /* TODO */
  1511. UNUSED_PARAMETER(voltex);
  1512. return 0;
  1513. }
  1514. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1515. {
  1516. /* TODO */
  1517. UNUSED_PARAMETER(voltex);
  1518. return 0;
  1519. }
  1520. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1521. {
  1522. /* TODO */
  1523. UNUSED_PARAMETER(voltex);
  1524. return 0;
  1525. }
  1526. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1527. {
  1528. /* TODO */
  1529. UNUSED_PARAMETER(voltex);
  1530. return GS_UNKNOWN;
  1531. }
  1532. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1533. {
  1534. delete stagesurf;
  1535. }
  1536. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1537. {
  1538. return stagesurf->width;
  1539. }
  1540. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1541. {
  1542. return stagesurf->height;
  1543. }
  1544. enum gs_color_format gs_stagesurface_get_color_format(
  1545. const gs_stagesurf_t *stagesurf)
  1546. {
  1547. return stagesurf->format;
  1548. }
  1549. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1550. uint32_t *linesize)
  1551. {
  1552. D3D11_MAPPED_SUBRESOURCE map;
  1553. if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
  1554. D3D11_MAP_READ, 0, &map)))
  1555. return false;
  1556. *data = (uint8_t*)map.pData;
  1557. *linesize = map.RowPitch;
  1558. return true;
  1559. }
  1560. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1561. {
  1562. stagesurf->device->context->Unmap(stagesurf->texture, 0);
  1563. }
  1564. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1565. {
  1566. delete zstencil;
  1567. }
  1568. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1569. {
  1570. if (!samplerstate)
  1571. return;
  1572. if (samplerstate->device)
  1573. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1574. if (samplerstate->device->curSamplers[i] ==
  1575. samplerstate)
  1576. samplerstate->device->curSamplers[i] = nullptr;
  1577. delete samplerstate;
  1578. }
  1579. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1580. {
  1581. if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
  1582. vertbuffer->device->lastVertexBuffer = nullptr;
  1583. delete vertbuffer;
  1584. }
  1585. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
  1586. const gs_vb_data *data)
  1587. {
  1588. size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
  1589. ? data->num_tex
  1590. : vertbuffer->uvBuffers.size();
  1591. if (!vertbuffer->dynamic) {
  1592. blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
  1593. "not dynamic");
  1594. return;
  1595. }
  1596. if (data->points)
  1597. vertbuffer->FlushBuffer(vertbuffer->vertexBuffer,
  1598. data->points, sizeof(vec3));
  1599. if (vertbuffer->normalBuffer && data->normals)
  1600. vertbuffer->FlushBuffer(vertbuffer->normalBuffer,
  1601. data->normals, sizeof(vec3));
  1602. if (vertbuffer->tangentBuffer && data->tangents)
  1603. vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
  1604. data->tangents, sizeof(vec3));
  1605. if (vertbuffer->colorBuffer && data->colors)
  1606. vertbuffer->FlushBuffer(vertbuffer->colorBuffer,
  1607. data->colors, sizeof(uint32_t));
  1608. for (size_t i = 0; i < num_tex; i++) {
  1609. gs_tvertarray &tv = data->tvarray[i];
  1610. vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i],
  1611. tv.array, tv.width*sizeof(float));
  1612. }
  1613. }
  1614. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1615. {
  1616. gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
  1617. }
  1618. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1619. const gs_vb_data *data)
  1620. {
  1621. gs_vertexbuffer_flush_internal(vertbuffer, data);
  1622. }
  1623. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1624. {
  1625. return vertbuffer->vbd.data;
  1626. }
  1627. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1628. {
  1629. delete indexbuffer;
  1630. }
  1631. static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
  1632. const void *data)
  1633. {
  1634. HRESULT hr;
  1635. if (!indexbuffer->dynamic)
  1636. return;
  1637. D3D11_MAPPED_SUBRESOURCE map;
  1638. hr = indexbuffer->device->context->Map(indexbuffer->indexBuffer, 0,
  1639. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1640. if (FAILED(hr))
  1641. return;
  1642. memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
  1643. indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
  1644. }
  1645. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1646. {
  1647. gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
  1648. }
  1649. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1650. const void *data)
  1651. {
  1652. gs_indexbuffer_flush_internal(indexbuffer, data);
  1653. }
  1654. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1655. {
  1656. return indexbuffer->indices.data;
  1657. }
  1658. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1659. {
  1660. return indexbuffer->num;
  1661. }
  1662. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1663. {
  1664. return indexbuffer->type;
  1665. }
  1666. extern "C" EXPORT bool device_gdi_texture_available(void)
  1667. {
  1668. return true;
  1669. }
  1670. extern "C" EXPORT bool device_shared_texture_available(void)
  1671. {
  1672. return true;
  1673. }
  1674. extern "C" EXPORT gs_texture_t *device_texture_create_gdi(gs_device_t *device,
  1675. uint32_t width, uint32_t height)
  1676. {
  1677. gs_texture *texture = nullptr;
  1678. try {
  1679. texture = new gs_texture_2d(device, width, height, GS_BGRA,
  1680. 1, nullptr, GS_RENDER_TARGET, GS_TEXTURE_2D,
  1681. true);
  1682. } catch (HRError error) {
  1683. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
  1684. error.str, error.hr);
  1685. LogD3D11ErrorDetails(error, device);
  1686. } catch (const char *error) {
  1687. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
  1688. }
  1689. return texture;
  1690. }
  1691. static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
  1692. {
  1693. if (!tex2d->isGDICompatible) {
  1694. blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
  1695. func);
  1696. return false;
  1697. }
  1698. return true;
  1699. }
  1700. extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
  1701. {
  1702. HDC hDC = nullptr;
  1703. if (tex->type != GS_TEXTURE_2D)
  1704. return nullptr;
  1705. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1706. if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
  1707. return nullptr;
  1708. if (!tex2d->gdiSurface)
  1709. return nullptr;
  1710. tex2d->gdiSurface->GetDC(true, &hDC);
  1711. return hDC;
  1712. }
  1713. extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
  1714. {
  1715. if (tex->type != GS_TEXTURE_2D)
  1716. return;
  1717. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1718. if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
  1719. return;
  1720. tex2d->gdiSurface->ReleaseDC(nullptr);
  1721. }
  1722. extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
  1723. uint32_t handle)
  1724. {
  1725. gs_texture *texture = nullptr;
  1726. try {
  1727. texture = new gs_texture_2d(device, handle);
  1728. } catch (HRError error) {
  1729. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
  1730. error.str, error.hr);
  1731. LogD3D11ErrorDetails(error, device);
  1732. } catch (const char *error) {
  1733. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
  1734. }
  1735. return texture;
  1736. }
  1737. extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
  1738. {
  1739. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  1740. if (tex->type != GS_TEXTURE_2D)
  1741. return GS_INVALID_HANDLE;
  1742. return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
  1743. }
  1744. extern "C" EXPORT int device_texture_acquire_sync(gs_texture_t *tex,
  1745. uint64_t key, uint32_t ms)
  1746. {
  1747. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  1748. if (tex->type != GS_TEXTURE_2D)
  1749. return -1;
  1750. ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
  1751. if (!keyedMutex)
  1752. return -1;
  1753. HRESULT hr = keyedMutex->AcquireSync(key, ms);
  1754. if (hr == S_OK)
  1755. return 0;
  1756. else if (hr == WAIT_TIMEOUT)
  1757. return ETIMEDOUT;
  1758. return -1;
  1759. }
  1760. extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
  1761. uint64_t key)
  1762. {
  1763. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  1764. if (tex->type != GS_TEXTURE_2D)
  1765. return -1;
  1766. ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
  1767. if (!keyedMutex)
  1768. return -1;
  1769. HRESULT hr = keyedMutex->ReleaseSync(key);
  1770. return hr == S_OK ? 0 : -1;
  1771. }