graphics.c 62 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  26. static inline bool gs_obj_valid(const void *obj, const char *f,
  27. const char *name)
  28. {
  29. if (!obj) {
  30. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  31. return false;
  32. }
  33. return true;
  34. }
  35. static inline bool gs_valid(const char *f)
  36. {
  37. if (!thread_graphics) {
  38. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  39. f);
  40. return false;
  41. }
  42. return true;
  43. }
  44. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  45. #define gs_valid_p(func, param1) \
  46. (gs_valid(func) && ptr_valid(param1, func))
  47. #define gs_valid_p2(func, param1, param2) \
  48. (gs_valid(func) && ptr_valid(param1, func) \
  49. && ptr_valid(param2, func))
  50. #define gs_valid_p3(func, param1, param2, param3) \
  51. (gs_valid(func) && ptr_valid(param1, func) \
  52. && ptr_valid(param2, func) && ptr_valid(param3, func))
  53. #define IMMEDIATE_COUNT 512
  54. void gs_enum_adapters(
  55. bool (*callback)(void *param, const char *name, uint32_t id),
  56. void *param)
  57. {
  58. graphics_t *graphics = thread_graphics;
  59. if (!gs_valid_p("gs_enum_adapters", callback))
  60. return;
  61. if (graphics->exports.device_enum_adapters) {
  62. if (graphics->exports.device_enum_adapters(callback, param)) {
  63. return;
  64. }
  65. }
  66. /* If the subsystem does not currently support device enumeration of
  67. * adapters or fails to enumerate adapters, just set it to one adapter
  68. * named "Default" */
  69. callback(param, "Default", 0);
  70. }
  71. extern void gs_init_image_deps(void);
  72. extern void gs_free_image_deps(void);
  73. bool load_graphics_imports(struct gs_exports *exports, void *module,
  74. const char *module_name);
  75. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  76. {
  77. struct gs_vb_data *vbd;
  78. vbd = gs_vbdata_create();
  79. vbd->num = IMMEDIATE_COUNT;
  80. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  81. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  82. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  83. vbd->num_tex = 1;
  84. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  85. vbd->tvarray[0].width = 2;
  86. vbd->tvarray[0].array =
  87. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  88. graphics->immediate_vertbuffer = graphics->exports.
  89. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  90. if (!graphics->immediate_vertbuffer)
  91. return false;
  92. return true;
  93. }
  94. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  95. {
  96. struct gs_vb_data *vbd;
  97. vbd = gs_vbdata_create();
  98. vbd->num = 4;
  99. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  100. vbd->num_tex = 1;
  101. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  102. vbd->tvarray[0].width = 2;
  103. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  104. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  105. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  106. graphics->sprite_buffer = graphics->exports.
  107. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  108. if (!graphics->sprite_buffer)
  109. return false;
  110. return true;
  111. }
  112. static bool graphics_init(struct graphics_subsystem *graphics)
  113. {
  114. struct matrix4 top_mat;
  115. matrix4_identity(&top_mat);
  116. da_push_back(graphics->matrix_stack, &top_mat);
  117. graphics->exports.device_enter_context(graphics->device);
  118. if (!graphics_init_immediate_vb(graphics))
  119. return false;
  120. if (!graphics_init_sprite_vb(graphics))
  121. return false;
  122. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  123. return false;
  124. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  125. return false;
  126. graphics->exports.device_blend_function_separate(graphics->device,
  127. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  128. GS_BLEND_ONE, GS_BLEND_ONE);
  129. graphics->cur_blend_state.enabled = true;
  130. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  131. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  132. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  133. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  134. graphics->exports.device_leave_context(graphics->device);
  135. gs_init_image_deps();
  136. return true;
  137. }
  138. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  139. {
  140. int errcode = GS_ERROR_FAIL;
  141. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  142. pthread_mutex_init_value(&graphics->mutex);
  143. pthread_mutex_init_value(&graphics->effect_mutex);
  144. graphics->module = os_dlopen(module);
  145. if (!graphics->module) {
  146. errcode = GS_ERROR_MODULE_NOT_FOUND;
  147. goto error;
  148. }
  149. if (!load_graphics_imports(&graphics->exports, graphics->module,
  150. module))
  151. goto error;
  152. errcode = graphics->exports.device_create(&graphics->device, adapter);
  153. if (errcode != GS_SUCCESS)
  154. goto error;
  155. if (!graphics_init(graphics)) {
  156. errcode = GS_ERROR_FAIL;
  157. goto error;
  158. }
  159. *pgraphics = graphics;
  160. return errcode;
  161. error:
  162. gs_destroy(graphics);
  163. return errcode;
  164. }
  165. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  166. void gs_destroy(graphics_t *graphics)
  167. {
  168. if (!ptr_valid(graphics, "gs_destroy"))
  169. return;
  170. while (thread_graphics)
  171. gs_leave_context();
  172. if (graphics->device) {
  173. struct gs_effect *effect = graphics->first_effect;
  174. thread_graphics = graphics;
  175. graphics->exports.device_enter_context(graphics->device);
  176. while (effect) {
  177. struct gs_effect *next = effect->next;
  178. gs_effect_actually_destroy(effect);
  179. effect = next;
  180. }
  181. graphics->exports.gs_vertexbuffer_destroy(
  182. graphics->sprite_buffer);
  183. graphics->exports.gs_vertexbuffer_destroy(
  184. graphics->immediate_vertbuffer);
  185. graphics->exports.device_destroy(graphics->device);
  186. thread_graphics = NULL;
  187. }
  188. pthread_mutex_destroy(&graphics->mutex);
  189. pthread_mutex_destroy(&graphics->effect_mutex);
  190. da_free(graphics->matrix_stack);
  191. da_free(graphics->viewport_stack);
  192. da_free(graphics->blend_state_stack);
  193. if (graphics->module)
  194. os_dlclose(graphics->module);
  195. bfree(graphics);
  196. gs_free_image_deps();
  197. }
  198. void gs_enter_context(graphics_t *graphics)
  199. {
  200. if (!ptr_valid(graphics, "gs_enter_context"))
  201. return;
  202. bool is_current = thread_graphics == graphics;
  203. if (thread_graphics && !is_current) {
  204. while (thread_graphics)
  205. gs_leave_context();
  206. }
  207. if (!is_current) {
  208. pthread_mutex_lock(&graphics->mutex);
  209. graphics->exports.device_enter_context(graphics->device);
  210. thread_graphics = graphics;
  211. }
  212. os_atomic_inc_long(&graphics->ref);
  213. }
  214. void gs_leave_context(void)
  215. {
  216. if (gs_valid("gs_leave_context")) {
  217. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  218. graphics_t *graphics = thread_graphics;
  219. graphics->exports.device_leave_context(
  220. graphics->device);
  221. pthread_mutex_unlock(&graphics->mutex);
  222. thread_graphics = NULL;
  223. }
  224. }
  225. }
  226. graphics_t *gs_get_context(void)
  227. {
  228. return thread_graphics;
  229. }
  230. const char *gs_get_device_name(void)
  231. {
  232. return gs_valid("gs_get_device_name") ?
  233. thread_graphics->exports.device_get_name() : NULL;
  234. }
  235. int gs_get_device_type(void)
  236. {
  237. return gs_valid("gs_get_device_type") ?
  238. thread_graphics->exports.device_get_type() : -1;
  239. }
  240. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  241. {
  242. return graphics->matrix_stack.array + graphics->cur_matrix;
  243. }
  244. void gs_matrix_push(void)
  245. {
  246. graphics_t *graphics = thread_graphics;
  247. if (!gs_valid("gs_matrix_push"))
  248. return;
  249. struct matrix4 mat, *top_mat = top_matrix(graphics);
  250. memcpy(&mat, top_mat, sizeof(struct matrix4));
  251. da_push_back(graphics->matrix_stack, &mat);
  252. graphics->cur_matrix++;
  253. }
  254. void gs_matrix_pop(void)
  255. {
  256. graphics_t *graphics = thread_graphics;
  257. if (!gs_valid("gs_matrix_pop"))
  258. return;
  259. if (graphics->cur_matrix == 0) {
  260. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  261. return;
  262. }
  263. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  264. graphics->cur_matrix--;
  265. }
  266. void gs_matrix_identity(void)
  267. {
  268. struct matrix4 *top_mat;
  269. if (!gs_valid("gs_matrix_identity"))
  270. return;
  271. top_mat = top_matrix(thread_graphics);
  272. if (top_mat)
  273. matrix4_identity(top_mat);
  274. }
  275. void gs_matrix_transpose(void)
  276. {
  277. struct matrix4 *top_mat;
  278. if (!gs_valid("gs_matrix_transpose"))
  279. return;
  280. top_mat = top_matrix(thread_graphics);
  281. if (top_mat)
  282. matrix4_transpose(top_mat, top_mat);
  283. }
  284. void gs_matrix_set(const struct matrix4 *matrix)
  285. {
  286. struct matrix4 *top_mat;
  287. if (!gs_valid("gs_matrix_set"))
  288. return;
  289. top_mat = top_matrix(thread_graphics);
  290. if (top_mat)
  291. matrix4_copy(top_mat, matrix);
  292. }
  293. void gs_matrix_get(struct matrix4 *dst)
  294. {
  295. struct matrix4 *top_mat;
  296. if (!gs_valid("gs_matrix_get"))
  297. return;
  298. top_mat = top_matrix(thread_graphics);
  299. if (top_mat)
  300. matrix4_copy(dst, top_mat);
  301. }
  302. void gs_matrix_mul(const struct matrix4 *matrix)
  303. {
  304. struct matrix4 *top_mat;
  305. if (!gs_valid("gs_matrix_mul"))
  306. return;
  307. top_mat = top_matrix(thread_graphics);
  308. if (top_mat)
  309. matrix4_mul(top_mat, matrix, top_mat);
  310. }
  311. void gs_matrix_rotquat(const struct quat *rot)
  312. {
  313. struct matrix4 *top_mat;
  314. if (!gs_valid("gs_matrix_rotquat"))
  315. return;
  316. top_mat = top_matrix(thread_graphics);
  317. if (top_mat)
  318. matrix4_rotate_i(top_mat, rot, top_mat);
  319. }
  320. void gs_matrix_rotaa(const struct axisang *rot)
  321. {
  322. struct matrix4 *top_mat;
  323. if (!gs_valid("gs_matrix_rotaa"))
  324. return;
  325. top_mat = top_matrix(thread_graphics);
  326. if (top_mat)
  327. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  328. }
  329. void gs_matrix_translate(const struct vec3 *pos)
  330. {
  331. struct matrix4 *top_mat;
  332. if (!gs_valid("gs_matrix_translate"))
  333. return;
  334. top_mat = top_matrix(thread_graphics);
  335. if (top_mat)
  336. matrix4_translate3v_i(top_mat, pos, top_mat);
  337. }
  338. void gs_matrix_scale(const struct vec3 *scale)
  339. {
  340. struct matrix4 *top_mat;
  341. if (!gs_valid("gs_matrix_scale"))
  342. return;
  343. top_mat = top_matrix(thread_graphics);
  344. if (top_mat)
  345. matrix4_scale_i(top_mat, scale, top_mat);
  346. }
  347. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  348. {
  349. struct matrix4 *top_mat;
  350. struct axisang aa;
  351. if (!gs_valid("gs_matrix_rotaa4f"))
  352. return;
  353. top_mat = top_matrix(thread_graphics);
  354. if (top_mat) {
  355. axisang_set(&aa, x, y, z, angle);
  356. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  357. }
  358. }
  359. void gs_matrix_translate3f(float x, float y, float z)
  360. {
  361. struct matrix4 *top_mat;
  362. struct vec3 p;
  363. if (!gs_valid("gs_matrix_translate3f"))
  364. return;
  365. top_mat = top_matrix(thread_graphics);
  366. if (top_mat) {
  367. vec3_set(&p, x, y, z);
  368. matrix4_translate3v_i(top_mat, &p, top_mat);
  369. }
  370. }
  371. void gs_matrix_scale3f(float x, float y, float z)
  372. {
  373. struct matrix4 *top_mat = top_matrix(thread_graphics);
  374. struct vec3 p;
  375. if (top_mat) {
  376. vec3_set(&p, x, y, z);
  377. matrix4_scale_i(top_mat, &p, top_mat);
  378. }
  379. }
  380. static inline void reset_immediate_arrays(graphics_t *graphics)
  381. {
  382. da_init(graphics->verts);
  383. da_init(graphics->norms);
  384. da_init(graphics->colors);
  385. for (size_t i = 0; i < 16; i++)
  386. da_init(graphics->texverts[i]);
  387. }
  388. void gs_render_start(bool b_new)
  389. {
  390. graphics_t *graphics = thread_graphics;
  391. if (!gs_valid("gs_render_start"))
  392. return;
  393. graphics->using_immediate = !b_new;
  394. reset_immediate_arrays(graphics);
  395. if (b_new) {
  396. graphics->vbd = gs_vbdata_create();
  397. } else {
  398. graphics->vbd = gs_vertexbuffer_get_data(
  399. graphics->immediate_vertbuffer);
  400. memset(graphics->vbd->colors, 0xFF,
  401. sizeof(uint32_t) * IMMEDIATE_COUNT);
  402. graphics->verts.array = graphics->vbd->points;
  403. graphics->norms.array = graphics->vbd->normals;
  404. graphics->colors.array = graphics->vbd->colors;
  405. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  406. graphics->verts.capacity = IMMEDIATE_COUNT;
  407. graphics->norms.capacity = IMMEDIATE_COUNT;
  408. graphics->colors.capacity = IMMEDIATE_COUNT;
  409. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  410. }
  411. }
  412. static inline size_t min_size(const size_t a, const size_t b)
  413. {
  414. return (a < b) ? a : b;
  415. }
  416. void gs_render_stop(enum gs_draw_mode mode)
  417. {
  418. graphics_t *graphics = thread_graphics;
  419. size_t i, num;
  420. if (!gs_valid("gs_render_stop"))
  421. return;
  422. num = graphics->verts.num;
  423. if (!num) {
  424. if (!graphics->using_immediate) {
  425. da_free(graphics->verts);
  426. da_free(graphics->norms);
  427. da_free(graphics->colors);
  428. for (i = 0; i < 16; i++)
  429. da_free(graphics->texverts[i]);
  430. gs_vbdata_destroy(graphics->vbd);
  431. }
  432. return;
  433. }
  434. if (graphics->norms.num &&
  435. (graphics->norms.num != graphics->verts.num)) {
  436. blog(LOG_ERROR, "gs_render_stop: normal count does "
  437. "not match vertex count");
  438. num = min_size(num, graphics->norms.num);
  439. }
  440. if (graphics->colors.num &&
  441. (graphics->colors.num != graphics->verts.num)) {
  442. blog(LOG_ERROR, "gs_render_stop: color count does "
  443. "not match vertex count");
  444. num = min_size(num, graphics->colors.num);
  445. }
  446. if (graphics->texverts[0].num &&
  447. (graphics->texverts[0].num != graphics->verts.num)) {
  448. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  449. "not match vertex count");
  450. num = min_size(num, graphics->texverts[0].num);
  451. }
  452. if (graphics->using_immediate) {
  453. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  454. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  455. gs_load_indexbuffer(NULL);
  456. gs_draw(mode, 0, (uint32_t)num);
  457. reset_immediate_arrays(graphics);
  458. } else {
  459. gs_vertbuffer_t *vb = gs_render_save();
  460. gs_load_vertexbuffer(vb);
  461. gs_load_indexbuffer(NULL);
  462. gs_draw(mode, 0, 0);
  463. gs_vertexbuffer_destroy(vb);
  464. }
  465. graphics->vbd = NULL;
  466. }
  467. gs_vertbuffer_t *gs_render_save(void)
  468. {
  469. graphics_t *graphics = thread_graphics;
  470. size_t num_tex, i;
  471. if (!gs_valid("gs_render_save"))
  472. return NULL;
  473. if (graphics->using_immediate)
  474. return NULL;
  475. if (!graphics->verts.num) {
  476. gs_vbdata_destroy(graphics->vbd);
  477. return NULL;
  478. }
  479. for (num_tex = 0; num_tex < 16; num_tex++)
  480. if (!graphics->texverts[num_tex].num)
  481. break;
  482. graphics->vbd->points = graphics->verts.array;
  483. graphics->vbd->normals = graphics->norms.array;
  484. graphics->vbd->colors = graphics->colors.array;
  485. graphics->vbd->num = graphics->verts.num;
  486. graphics->vbd->num_tex = num_tex;
  487. if (graphics->vbd->num_tex) {
  488. graphics->vbd->tvarray =
  489. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  490. for (i = 0; i < num_tex; i++) {
  491. graphics->vbd->tvarray[i].width = 2;
  492. graphics->vbd->tvarray[i].array =
  493. graphics->texverts[i].array;
  494. }
  495. }
  496. reset_immediate_arrays(graphics);
  497. return gs_vertexbuffer_create(graphics->vbd, 0);
  498. }
  499. void gs_vertex2f(float x, float y)
  500. {
  501. struct vec3 v3;
  502. if (!gs_valid("gs_verte"))
  503. return;
  504. vec3_set(&v3, x, y, 0.0f);
  505. gs_vertex3v(&v3);
  506. }
  507. void gs_vertex3f(float x, float y, float z)
  508. {
  509. struct vec3 v3;
  510. if (!gs_valid("gs_vertex3f"))
  511. return;
  512. vec3_set(&v3, x, y, z);
  513. gs_vertex3v(&v3);
  514. }
  515. void gs_normal3f(float x, float y, float z)
  516. {
  517. struct vec3 v3;
  518. if (!gs_valid("gs_normal3f"))
  519. return;
  520. vec3_set(&v3, x, y, z);
  521. gs_normal3v(&v3);
  522. }
  523. static inline bool validvertsize(graphics_t *graphics, size_t num,
  524. const char *name)
  525. {
  526. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  527. blog(LOG_ERROR, "%s: tried to use over %u "
  528. "for immediate rendering",
  529. name, IMMEDIATE_COUNT);
  530. return false;
  531. }
  532. return true;
  533. }
  534. void gs_color(uint32_t color)
  535. {
  536. graphics_t *graphics = thread_graphics;
  537. if (!gs_valid("gs_color"))
  538. return;
  539. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  540. return;
  541. da_push_back(graphics->colors, &color);
  542. }
  543. void gs_texcoord(float x, float y, int unit)
  544. {
  545. struct vec2 v2;
  546. if (!gs_valid("gs_texcoord"))
  547. return;
  548. vec2_set(&v2, x, y);
  549. gs_texcoord2v(&v2, unit);
  550. }
  551. void gs_vertex2v(const struct vec2 *v)
  552. {
  553. struct vec3 v3;
  554. if (!gs_valid("gs_vertex2v"))
  555. return;
  556. vec3_set(&v3, v->x, v->y, 0.0f);
  557. gs_vertex3v(&v3);
  558. }
  559. void gs_vertex3v(const struct vec3 *v)
  560. {
  561. graphics_t *graphics = thread_graphics;
  562. if (!gs_valid("gs_vertex3v"))
  563. return;
  564. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  565. return;
  566. da_push_back(graphics->verts, v);
  567. }
  568. void gs_normal3v(const struct vec3 *v)
  569. {
  570. graphics_t *graphics = thread_graphics;
  571. if (!gs_valid("gs_normal3v"))
  572. return;
  573. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  574. return;
  575. da_push_back(graphics->norms, v);
  576. }
  577. void gs_color4v(const struct vec4 *v)
  578. {
  579. /* TODO */
  580. UNUSED_PARAMETER(v);
  581. }
  582. void gs_texcoord2v(const struct vec2 *v, int unit)
  583. {
  584. graphics_t *graphics = thread_graphics;
  585. if (!gs_valid("gs_texcoord2v"))
  586. return;
  587. if (!validvertsize(graphics, graphics->texverts[unit].num,
  588. "gs_texcoord"))
  589. return;
  590. da_push_back(graphics->texverts[unit], v);
  591. }
  592. input_t *gs_get_input(void)
  593. {
  594. /* TODO */
  595. return NULL;
  596. }
  597. gs_effect_t *gs_get_effect(void)
  598. {
  599. if (!gs_valid("gs_get_effect"))
  600. return NULL;
  601. return thread_graphics ? thread_graphics->cur_effect : NULL;
  602. }
  603. static inline struct gs_effect *find_cached_effect(const char *filename)
  604. {
  605. struct gs_effect *effect = thread_graphics->first_effect;
  606. while (effect) {
  607. if (strcmp(effect->effect_path, filename) == 0)
  608. break;
  609. effect = effect->next;
  610. }
  611. return effect;
  612. }
  613. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  614. {
  615. char *file_string;
  616. gs_effect_t *effect = NULL;
  617. if (!gs_valid_p("gs_effect_create_from_file", file))
  618. return NULL;
  619. effect = find_cached_effect(file);
  620. if (effect)
  621. return effect;
  622. file_string = os_quick_read_utf8_file(file);
  623. if (!file_string) {
  624. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  625. return NULL;
  626. }
  627. effect = gs_effect_create(file_string, file, error_string);
  628. bfree(file_string);
  629. return effect;
  630. }
  631. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  632. char **error_string)
  633. {
  634. if (!gs_valid_p("gs_effect_create", effect_string))
  635. return NULL;
  636. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  637. struct effect_parser parser;
  638. bool success;
  639. effect->graphics = thread_graphics;
  640. effect->effect_path = bstrdup(filename);
  641. ep_init(&parser);
  642. success = ep_parse(&parser, effect, effect_string, filename);
  643. if (!success) {
  644. if (error_string)
  645. *error_string = error_data_buildstring(
  646. &parser.cfp.error_list);
  647. gs_effect_destroy(effect);
  648. effect = NULL;
  649. }
  650. if (effect) {
  651. pthread_mutex_lock(&thread_graphics->effect_mutex);
  652. if (effect->effect_path) {
  653. effect->cached = true;
  654. effect->next = thread_graphics->first_effect;
  655. thread_graphics->first_effect = effect;
  656. }
  657. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  658. }
  659. ep_free(&parser);
  660. return effect;
  661. }
  662. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  663. char **error_string)
  664. {
  665. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  666. return NULL;
  667. char *file_string;
  668. gs_shader_t *shader = NULL;
  669. file_string = os_quick_read_utf8_file(file);
  670. if (!file_string) {
  671. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  672. file);
  673. return NULL;
  674. }
  675. shader = gs_vertexshader_create(file_string, file, error_string);
  676. bfree(file_string);
  677. return shader;
  678. }
  679. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  680. char **error_string)
  681. {
  682. char *file_string;
  683. gs_shader_t *shader = NULL;
  684. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  685. return NULL;
  686. file_string = os_quick_read_utf8_file(file);
  687. if (!file_string) {
  688. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  689. file);
  690. return NULL;
  691. }
  692. shader = gs_pixelshader_create(file_string, file, error_string);
  693. bfree(file_string);
  694. return shader;
  695. }
  696. gs_texture_t *gs_texture_create_from_file(const char *file)
  697. {
  698. enum gs_color_format format;
  699. uint32_t cx;
  700. uint32_t cy;
  701. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  702. gs_texture_t *tex = NULL;
  703. if (data) {
  704. tex = gs_texture_create(cx, cy, format, 1,
  705. (const uint8_t**)&data, 0);
  706. bfree(data);
  707. }
  708. return tex;
  709. }
  710. static inline void assign_sprite_rect(float *start, float *end, float size,
  711. bool flip)
  712. {
  713. if (!flip) {
  714. *start = 0.0f;
  715. *end = size;
  716. } else {
  717. *start = size;
  718. *end = 0.0f;
  719. }
  720. }
  721. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  722. {
  723. if (!flip) {
  724. *start = 0.0f;
  725. *end = 1.0f;
  726. } else {
  727. *start = 1.0f;
  728. *end = 0.0f;
  729. }
  730. }
  731. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  732. float start_u, float end_u, float start_v, float end_v)
  733. {
  734. struct vec2 *tvarray = data->tvarray[0].array;
  735. vec3_zero(data->points);
  736. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  737. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  738. vec3_set(data->points+3, fcx, fcy, 0.0f);
  739. vec2_set(tvarray, start_u, start_v);
  740. vec2_set(tvarray+1, end_u, start_v);
  741. vec2_set(tvarray+2, start_u, end_v);
  742. vec2_set(tvarray+3, end_u, end_v);
  743. }
  744. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  745. float fcy, uint32_t flip)
  746. {
  747. float start_u, end_u;
  748. float start_v, end_v;
  749. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  750. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  751. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  752. }
  753. static inline void build_subsprite_norm(struct gs_vb_data *data,
  754. float fsub_x, float fsub_y, float fsub_cx, float fsub_cy,
  755. float fcx, float fcy, uint32_t flip)
  756. {
  757. float start_u, end_u;
  758. float start_v, end_v;
  759. if ((flip & GS_FLIP_U) == 0) {
  760. start_u = fsub_x / fcx;
  761. end_u = (fsub_x + fsub_cx) / fcx;
  762. } else {
  763. start_u = (fsub_x + fsub_cx) / fcx;
  764. end_u = fsub_x / fcx;
  765. }
  766. if ((flip & GS_FLIP_V) == 0) {
  767. start_v = fsub_y / fcy;
  768. end_v = (fsub_y + fsub_cy) / fcy;
  769. } else {
  770. start_v = (fsub_y + fsub_cy) / fcy;
  771. end_v = fsub_y / fcy;
  772. }
  773. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  774. }
  775. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  776. float fcx, float fcy, uint32_t flip)
  777. {
  778. float start_u, end_u;
  779. float start_v, end_v;
  780. float width = (float)gs_texture_get_width(tex);
  781. float height = (float)gs_texture_get_height(tex);
  782. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  783. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  784. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  785. }
  786. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  787. uint32_t height)
  788. {
  789. graphics_t *graphics = thread_graphics;
  790. float fcx, fcy;
  791. struct gs_vb_data *data;
  792. if (tex) {
  793. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  794. blog(LOG_ERROR, "A sprite must be a 2D texture");
  795. return;
  796. }
  797. } else {
  798. if (!width || !height) {
  799. blog(LOG_ERROR, "A sprite cannot be drawn without "
  800. "a width/height");
  801. return;
  802. }
  803. }
  804. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  805. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  806. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  807. if (tex && gs_texture_is_rect(tex))
  808. build_sprite_rect(data, tex, fcx, fcy, flip);
  809. else
  810. build_sprite_norm(data, fcx, fcy, flip);
  811. gs_vertexbuffer_flush(graphics->sprite_buffer);
  812. gs_load_vertexbuffer(graphics->sprite_buffer);
  813. gs_load_indexbuffer(NULL);
  814. gs_draw(GS_TRISTRIP, 0, 0);
  815. }
  816. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  817. uint32_t sub_x, uint32_t sub_y,
  818. uint32_t sub_cx, uint32_t sub_cy)
  819. {
  820. graphics_t *graphics = thread_graphics;
  821. float fcx, fcy;
  822. struct gs_vb_data *data;
  823. if (tex) {
  824. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  825. blog(LOG_ERROR, "A sprite must be a 2D texture");
  826. return;
  827. }
  828. }
  829. fcx = (float)gs_texture_get_width(tex);
  830. fcy = (float)gs_texture_get_height(tex);
  831. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  832. build_subsprite_norm(data,
  833. (float)sub_x, (float)sub_y,
  834. (float)sub_cx, (float)sub_cy,
  835. fcx, fcy, flip);
  836. gs_vertexbuffer_flush(graphics->sprite_buffer);
  837. gs_load_vertexbuffer(graphics->sprite_buffer);
  838. gs_load_indexbuffer(NULL);
  839. gs_draw(GS_TRISTRIP, 0, 0);
  840. }
  841. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  842. float left, float right, float top, float bottom, float znear)
  843. {
  844. /* TODO */
  845. UNUSED_PARAMETER(cubetex);
  846. UNUSED_PARAMETER(rot);
  847. UNUSED_PARAMETER(left);
  848. UNUSED_PARAMETER(right);
  849. UNUSED_PARAMETER(top);
  850. UNUSED_PARAMETER(bottom);
  851. UNUSED_PARAMETER(znear);
  852. }
  853. void gs_reset_viewport(void)
  854. {
  855. uint32_t cx, cy;
  856. if (!gs_valid("gs_reset_viewport"))
  857. return;
  858. gs_get_size(&cx, &cy);
  859. gs_set_viewport(0, 0, (int)cx, (int)cy);
  860. }
  861. void gs_set_2d_mode(void)
  862. {
  863. uint32_t cx, cy;
  864. if (!gs_valid("gs_set_2d_mode"))
  865. return;
  866. gs_get_size(&cx, &cy);
  867. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  868. }
  869. void gs_set_3d_mode(double fovy, double znear, double zvar)
  870. {
  871. /* TODO */
  872. UNUSED_PARAMETER(fovy);
  873. UNUSED_PARAMETER(znear);
  874. UNUSED_PARAMETER(zvar);
  875. }
  876. void gs_viewport_push(void)
  877. {
  878. if (!gs_valid("gs_viewport_push"))
  879. return;
  880. struct gs_rect *rect = da_push_back_new(
  881. thread_graphics->viewport_stack);
  882. gs_get_viewport(rect);
  883. }
  884. void gs_viewport_pop(void)
  885. {
  886. struct gs_rect *rect;
  887. if (!gs_valid("gs_viewport_pop"))
  888. return;
  889. if (!thread_graphics->viewport_stack.num)
  890. return;
  891. rect = da_end(thread_graphics->viewport_stack);
  892. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  893. da_pop_back(thread_graphics->viewport_stack);
  894. }
  895. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  896. uint32_t linesize, bool flip)
  897. {
  898. uint8_t *ptr;
  899. uint32_t linesize_out;
  900. uint32_t row_copy;
  901. int32_t height;
  902. int32_t y;
  903. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  904. return;
  905. height = (int32_t)gs_texture_get_height(tex);
  906. if (!gs_texture_map(tex, &ptr, &linesize_out))
  907. return;
  908. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  909. if (flip) {
  910. for (y = height-1; y >= 0; y--)
  911. memcpy(ptr + (uint32_t)y * linesize_out,
  912. data + (uint32_t)(height - y - 1) * linesize,
  913. row_copy);
  914. } else if (linesize == linesize_out) {
  915. memcpy(ptr, data, row_copy * height);
  916. } else {
  917. for (y = 0; y < height; y++)
  918. memcpy(ptr + (uint32_t)y * linesize_out,
  919. data + (uint32_t)y * linesize,
  920. row_copy);
  921. }
  922. gs_texture_unmap(tex);
  923. }
  924. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  925. const void *data, uint32_t linesize, bool invert)
  926. {
  927. /* TODO */
  928. UNUSED_PARAMETER(cubetex);
  929. UNUSED_PARAMETER(side);
  930. UNUSED_PARAMETER(data);
  931. UNUSED_PARAMETER(linesize);
  932. UNUSED_PARAMETER(invert);
  933. }
  934. void gs_perspective(float angle, float aspect, float near, float far)
  935. {
  936. graphics_t *graphics = thread_graphics;
  937. float xmin, xmax, ymin, ymax;
  938. if (!gs_valid("gs_perspective"))
  939. return;
  940. ymax = near * tanf(RAD(angle)*0.5f);
  941. ymin = -ymax;
  942. xmin = ymin * aspect;
  943. xmax = ymax * aspect;
  944. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  945. ymin, ymax, near, far);
  946. }
  947. void gs_blend_state_push(void)
  948. {
  949. graphics_t *graphics = thread_graphics;
  950. if (!gs_valid("gs_blend_state_push"))
  951. return;
  952. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  953. }
  954. void gs_blend_state_pop(void)
  955. {
  956. graphics_t *graphics = thread_graphics;
  957. struct blend_state *state;
  958. if (!gs_valid("gs_blend_state_pop"))
  959. return;
  960. state = da_end(graphics->blend_state_stack);
  961. if (!state)
  962. return;
  963. gs_enable_blending(state->enabled);
  964. gs_blend_function_separate(state->src_c, state->dest_c,
  965. state->src_a, state->dest_a);
  966. da_pop_back(graphics->blend_state_stack);
  967. }
  968. void gs_reset_blend_state(void)
  969. {
  970. graphics_t *graphics = thread_graphics;
  971. if (!gs_valid("gs_preprocessor_name"))
  972. return;
  973. if (!graphics->cur_blend_state.enabled)
  974. gs_enable_blending(true);
  975. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  976. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  977. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  978. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  979. gs_blend_function_separate(
  980. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  981. GS_BLEND_ONE, GS_BLEND_ONE);
  982. }
  983. /* ------------------------------------------------------------------------- */
  984. const char *gs_preprocessor_name(void)
  985. {
  986. graphics_t *graphics = thread_graphics;
  987. if (!gs_valid("gs_preprocessor_name"))
  988. return NULL;
  989. return graphics->exports.device_preprocessor_name();
  990. }
  991. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  992. {
  993. struct gs_init_data new_data = *data;
  994. graphics_t *graphics = thread_graphics;
  995. if (!gs_valid_p("gs_swapchain_create", data))
  996. return NULL;
  997. if (new_data.num_backbuffers == 0)
  998. new_data.num_backbuffers = 1;
  999. return graphics->exports.device_swapchain_create(graphics->device,
  1000. &new_data);
  1001. }
  1002. void gs_resize(uint32_t x, uint32_t y)
  1003. {
  1004. graphics_t *graphics = thread_graphics;
  1005. if (!gs_valid("gs_resize"))
  1006. return;
  1007. graphics->exports.device_resize(graphics->device, x, y);
  1008. }
  1009. void gs_get_size(uint32_t *x, uint32_t *y)
  1010. {
  1011. graphics_t *graphics = thread_graphics;
  1012. if (!gs_valid("gs_get_size"))
  1013. return;
  1014. graphics->exports.device_get_size(graphics->device, x, y);
  1015. }
  1016. uint32_t gs_get_width(void)
  1017. {
  1018. graphics_t *graphics = thread_graphics;
  1019. if (!gs_valid("gs_get_width"))
  1020. return 0;
  1021. return graphics->exports.device_get_width(graphics->device);
  1022. }
  1023. uint32_t gs_get_height(void)
  1024. {
  1025. graphics_t *graphics = thread_graphics;
  1026. if (!gs_valid("gs_get_height"))
  1027. return 0;
  1028. return graphics->exports.device_get_height(graphics->device);
  1029. }
  1030. static inline bool is_pow2(uint32_t size)
  1031. {
  1032. return size >= 2 && (size & (size-1)) == 0;
  1033. }
  1034. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1035. enum gs_color_format color_format, uint32_t levels,
  1036. const uint8_t **data, uint32_t flags)
  1037. {
  1038. graphics_t *graphics = thread_graphics;
  1039. bool pow2tex = is_pow2(width) && is_pow2(height);
  1040. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1041. if (!gs_valid("gs_texture_create"))
  1042. return NULL;
  1043. if (uses_mipmaps && !pow2tex) {
  1044. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1045. "non-power-of-two texture. Disabling "
  1046. "mipmaps for this texture.");
  1047. uses_mipmaps = false;
  1048. flags &= ~GS_BUILD_MIPMAPS;
  1049. levels = 1;
  1050. }
  1051. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1052. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1053. "Disabling mipmaps for this texture.");
  1054. flags &= ~GS_BUILD_MIPMAPS;
  1055. levels = 1;
  1056. }
  1057. return graphics->exports.device_texture_create(graphics->device,
  1058. width, height, color_format, levels, data, flags);
  1059. }
  1060. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1061. enum gs_color_format color_format, uint32_t levels,
  1062. const uint8_t **data, uint32_t flags)
  1063. {
  1064. graphics_t *graphics = thread_graphics;
  1065. bool pow2tex = is_pow2(size);
  1066. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1067. if (!gs_valid("gs_cubetexture_create"))
  1068. return NULL;
  1069. if (uses_mipmaps && !pow2tex) {
  1070. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1071. "non-power-of-two texture. Disabling "
  1072. "mipmaps for this texture.");
  1073. uses_mipmaps = false;
  1074. flags &= ~GS_BUILD_MIPMAPS;
  1075. levels = 1;
  1076. }
  1077. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1078. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1079. "Disabling mipmaps for this texture.");
  1080. flags &= ~GS_BUILD_MIPMAPS;
  1081. levels = 1;
  1082. data = NULL;
  1083. }
  1084. return graphics->exports.device_cubetexture_create(graphics->device,
  1085. size, color_format, levels, data, flags);
  1086. }
  1087. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1088. uint32_t depth, enum gs_color_format color_format,
  1089. uint32_t levels, const uint8_t **data, uint32_t flags)
  1090. {
  1091. graphics_t *graphics = thread_graphics;
  1092. if (!gs_valid("gs_voltexture_create"))
  1093. return NULL;
  1094. return graphics->exports.device_voltexture_create(graphics->device,
  1095. width, height, depth, color_format, levels, data,
  1096. flags);
  1097. }
  1098. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1099. enum gs_zstencil_format format)
  1100. {
  1101. graphics_t *graphics = thread_graphics;
  1102. if (!gs_valid("gs_zstencil_create"))
  1103. return NULL;
  1104. return graphics->exports.device_zstencil_create(graphics->device,
  1105. width, height, format);
  1106. }
  1107. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1108. enum gs_color_format color_format)
  1109. {
  1110. graphics_t *graphics = thread_graphics;
  1111. if (!gs_valid("gs_stagesurface_create"))
  1112. return NULL;
  1113. return graphics->exports.device_stagesurface_create(graphics->device,
  1114. width, height, color_format);
  1115. }
  1116. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1117. {
  1118. graphics_t *graphics = thread_graphics;
  1119. if (!gs_valid_p("gs_samplerstate_create", info))
  1120. return NULL;
  1121. return graphics->exports.device_samplerstate_create(graphics->device,
  1122. info);
  1123. }
  1124. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1125. char **error_string)
  1126. {
  1127. graphics_t *graphics = thread_graphics;
  1128. if (!gs_valid_p("gs_vertexshader_create", shader))
  1129. return NULL;
  1130. return graphics->exports.device_vertexshader_create(graphics->device,
  1131. shader, file, error_string);
  1132. }
  1133. gs_shader_t *gs_pixelshader_create(const char *shader,
  1134. const char *file, char **error_string)
  1135. {
  1136. graphics_t *graphics = thread_graphics;
  1137. if (!gs_valid_p("gs_pixelshader_create", shader))
  1138. return NULL;
  1139. return graphics->exports.device_pixelshader_create(graphics->device,
  1140. shader, file, error_string);
  1141. }
  1142. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  1143. uint32_t flags)
  1144. {
  1145. graphics_t *graphics = thread_graphics;
  1146. if (!gs_valid("gs_vertexbuffer_create"))
  1147. return NULL;
  1148. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1149. struct gs_vb_data *new_data = gs_vbdata_create();
  1150. new_data->num = data->num;
  1151. #define DUP_VAL(val) \
  1152. do { \
  1153. if (data->val) \
  1154. new_data->val = bmemdup(data->val, \
  1155. sizeof(*data->val) * \
  1156. data->num); \
  1157. } while (false)
  1158. DUP_VAL(points);
  1159. DUP_VAL(normals);
  1160. DUP_VAL(tangents);
  1161. DUP_VAL(colors);
  1162. #undef DUP_VAL
  1163. if (data->tvarray && data->num_tex) {
  1164. new_data->num_tex = data->num_tex;
  1165. new_data->tvarray = bzalloc(
  1166. sizeof(struct gs_tvertarray) *
  1167. data->num_tex);
  1168. for (size_t i = 0; i < data->num_tex; i++) {
  1169. struct gs_tvertarray *tv = &data->tvarray[i];
  1170. struct gs_tvertarray *new_tv =
  1171. &new_data->tvarray[i];
  1172. size_t size = tv->width * sizeof(float);
  1173. new_tv->width = tv->width;
  1174. new_tv->array = bmemdup(tv->array,
  1175. size * data->num);
  1176. }
  1177. }
  1178. data = new_data;
  1179. }
  1180. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1181. data, flags);
  1182. }
  1183. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  1184. void *indices, size_t num, uint32_t flags)
  1185. {
  1186. graphics_t *graphics = thread_graphics;
  1187. if (!gs_valid("gs_indexbuffer_create"))
  1188. return NULL;
  1189. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1190. size_t size = type == GS_UNSIGNED_SHORT
  1191. ? sizeof(unsigned short)
  1192. : sizeof(unsigned long);
  1193. indices = bmemdup(indices, size * num);
  1194. }
  1195. return graphics->exports.device_indexbuffer_create(graphics->device,
  1196. type, indices, num, flags);
  1197. }
  1198. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1199. {
  1200. graphics_t *graphics = thread_graphics;
  1201. if (!gs_valid_p("gs_get_texture_type", texture))
  1202. return GS_TEXTURE_2D;
  1203. return graphics->exports.device_get_texture_type(texture);
  1204. }
  1205. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1206. {
  1207. graphics_t *graphics = thread_graphics;
  1208. if (!gs_valid("gs_load_vertexbuffer"))
  1209. return;
  1210. graphics->exports.device_load_vertexbuffer(graphics->device,
  1211. vertbuffer);
  1212. }
  1213. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1214. {
  1215. graphics_t *graphics = thread_graphics;
  1216. if (!gs_valid("gs_load_indexbuffer"))
  1217. return;
  1218. graphics->exports.device_load_indexbuffer(graphics->device,
  1219. indexbuffer);
  1220. }
  1221. void gs_load_texture(gs_texture_t *tex, int unit)
  1222. {
  1223. graphics_t *graphics = thread_graphics;
  1224. if (!gs_valid("gs_load_texture"))
  1225. return;
  1226. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1227. }
  1228. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1229. {
  1230. graphics_t *graphics = thread_graphics;
  1231. if (!gs_valid("gs_load_samplerstate"))
  1232. return;
  1233. graphics->exports.device_load_samplerstate(graphics->device,
  1234. samplerstate, unit);
  1235. }
  1236. void gs_load_vertexshader(gs_shader_t *vertshader)
  1237. {
  1238. graphics_t *graphics = thread_graphics;
  1239. if (!gs_valid("gs_load_vertexshader"))
  1240. return;
  1241. graphics->exports.device_load_vertexshader(graphics->device,
  1242. vertshader);
  1243. }
  1244. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1245. {
  1246. graphics_t *graphics = thread_graphics;
  1247. if (!gs_valid("gs_load_pixelshader"))
  1248. return;
  1249. graphics->exports.device_load_pixelshader(graphics->device,
  1250. pixelshader);
  1251. }
  1252. void gs_load_default_samplerstate(bool b_3d, int unit)
  1253. {
  1254. graphics_t *graphics = thread_graphics;
  1255. if (!gs_valid("gs_load_default_samplerstate"))
  1256. return;
  1257. graphics->exports.device_load_default_samplerstate(graphics->device,
  1258. b_3d, unit);
  1259. }
  1260. gs_shader_t *gs_get_vertex_shader(void)
  1261. {
  1262. graphics_t *graphics = thread_graphics;
  1263. if (!gs_valid("gs_get_vertex_shader"))
  1264. return NULL;
  1265. return graphics->exports.device_get_vertex_shader(graphics->device);
  1266. }
  1267. gs_shader_t *gs_get_pixel_shader(void)
  1268. {
  1269. graphics_t *graphics = thread_graphics;
  1270. if (!gs_valid("gs_get_pixel_shader"))
  1271. return NULL;
  1272. return graphics->exports.device_get_pixel_shader(graphics->device);
  1273. }
  1274. gs_texture_t *gs_get_render_target(void)
  1275. {
  1276. graphics_t *graphics = thread_graphics;
  1277. if (!gs_valid("gs_get_render_target"))
  1278. return NULL;
  1279. return graphics->exports.device_get_render_target(graphics->device);
  1280. }
  1281. gs_zstencil_t *gs_get_zstencil_target(void)
  1282. {
  1283. graphics_t *graphics = thread_graphics;
  1284. if (!gs_valid("gs_get_zstencil_target"))
  1285. return NULL;
  1286. return graphics->exports.device_get_zstencil_target(graphics->device);
  1287. }
  1288. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1289. {
  1290. graphics_t *graphics = thread_graphics;
  1291. if (!gs_valid("gs_set_render_target"))
  1292. return;
  1293. graphics->exports.device_set_render_target(graphics->device, tex,
  1294. zstencil);
  1295. }
  1296. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1297. gs_zstencil_t *zstencil)
  1298. {
  1299. graphics_t *graphics = thread_graphics;
  1300. if (!gs_valid("gs_set_cube_render_target"))
  1301. return;
  1302. graphics->exports.device_set_cube_render_target(graphics->device,
  1303. cubetex, side, zstencil);
  1304. }
  1305. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1306. {
  1307. graphics_t *graphics = thread_graphics;
  1308. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1309. return;
  1310. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1311. }
  1312. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1313. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1314. uint32_t src_w, uint32_t src_h)
  1315. {
  1316. graphics_t *graphics = thread_graphics;
  1317. if (!gs_valid_p("gs_copy_texture_region", dst))
  1318. return;
  1319. graphics->exports.device_copy_texture_region(graphics->device,
  1320. dst, dst_x, dst_y,
  1321. src, src_x, src_y, src_w, src_h);
  1322. }
  1323. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1324. {
  1325. graphics_t *graphics = thread_graphics;
  1326. if (!gs_valid("gs_stage_texture"))
  1327. return;
  1328. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1329. }
  1330. void gs_begin_scene(void)
  1331. {
  1332. graphics_t *graphics = thread_graphics;
  1333. if (!gs_valid("gs_begin_scene"))
  1334. return;
  1335. graphics->exports.device_begin_scene(graphics->device);
  1336. }
  1337. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1338. uint32_t num_verts)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!gs_valid("gs_draw"))
  1342. return;
  1343. graphics->exports.device_draw(graphics->device, draw_mode,
  1344. start_vert, num_verts);
  1345. }
  1346. void gs_end_scene(void)
  1347. {
  1348. graphics_t *graphics = thread_graphics;
  1349. if (!gs_valid("gs_end_scene"))
  1350. return;
  1351. graphics->exports.device_end_scene(graphics->device);
  1352. }
  1353. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1354. {
  1355. graphics_t *graphics = thread_graphics;
  1356. if (!gs_valid("gs_load_swapchain"))
  1357. return;
  1358. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1359. }
  1360. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1361. uint8_t stencil)
  1362. {
  1363. graphics_t *graphics = thread_graphics;
  1364. if (!gs_valid("gs_clear"))
  1365. return;
  1366. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1367. depth, stencil);
  1368. }
  1369. void gs_present(void)
  1370. {
  1371. graphics_t *graphics = thread_graphics;
  1372. if (!gs_valid("gs_present"))
  1373. return;
  1374. graphics->exports.device_present(graphics->device);
  1375. }
  1376. void gs_flush(void)
  1377. {
  1378. graphics_t *graphics = thread_graphics;
  1379. if (!gs_valid("gs_flush"))
  1380. return;
  1381. graphics->exports.device_flush(graphics->device);
  1382. }
  1383. void gs_set_cull_mode(enum gs_cull_mode mode)
  1384. {
  1385. graphics_t *graphics = thread_graphics;
  1386. if (!gs_valid("gs_set_cull_mode"))
  1387. return;
  1388. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1389. }
  1390. enum gs_cull_mode gs_get_cull_mode(void)
  1391. {
  1392. graphics_t *graphics = thread_graphics;
  1393. if (!gs_valid("gs_get_cull_mode"))
  1394. return GS_NEITHER;
  1395. return graphics->exports.device_get_cull_mode(graphics->device);
  1396. }
  1397. void gs_enable_blending(bool enable)
  1398. {
  1399. graphics_t *graphics = thread_graphics;
  1400. if (!gs_valid("gs_enable_blending"))
  1401. return;
  1402. graphics->cur_blend_state.enabled = enable;
  1403. graphics->exports.device_enable_blending(graphics->device, enable);
  1404. }
  1405. void gs_enable_depth_test(bool enable)
  1406. {
  1407. graphics_t *graphics = thread_graphics;
  1408. if (!gs_valid("gs_enable_depth_test"))
  1409. return;
  1410. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1411. }
  1412. void gs_enable_stencil_test(bool enable)
  1413. {
  1414. graphics_t *graphics = thread_graphics;
  1415. if (!gs_valid("gs_enable_stencil_test"))
  1416. return;
  1417. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1418. }
  1419. void gs_enable_stencil_write(bool enable)
  1420. {
  1421. graphics_t *graphics = thread_graphics;
  1422. if (!gs_valid("gs_enable_stencil_write"))
  1423. return;
  1424. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1425. }
  1426. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1427. {
  1428. graphics_t *graphics = thread_graphics;
  1429. if (!gs_valid("gs_enable_color"))
  1430. return;
  1431. graphics->exports.device_enable_color(graphics->device, red, green,
  1432. blue, alpha);
  1433. }
  1434. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1435. {
  1436. graphics_t *graphics = thread_graphics;
  1437. if (!gs_valid("gs_blend_function"))
  1438. return;
  1439. graphics->cur_blend_state.src_c = src;
  1440. graphics->cur_blend_state.dest_c = dest;
  1441. graphics->cur_blend_state.src_a = src;
  1442. graphics->cur_blend_state.dest_a = dest;
  1443. graphics->exports.device_blend_function(graphics->device, src, dest);
  1444. }
  1445. void gs_blend_function_separate(
  1446. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1447. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1448. {
  1449. graphics_t *graphics = thread_graphics;
  1450. if (!gs_valid("gs_blend_function_separate"))
  1451. return;
  1452. graphics->cur_blend_state.src_c = src_c;
  1453. graphics->cur_blend_state.dest_c = dest_c;
  1454. graphics->cur_blend_state.src_a = src_a;
  1455. graphics->cur_blend_state.dest_a = dest_a;
  1456. graphics->exports.device_blend_function_separate(graphics->device,
  1457. src_c, dest_c, src_a, dest_a);
  1458. }
  1459. void gs_depth_function(enum gs_depth_test test)
  1460. {
  1461. graphics_t *graphics = thread_graphics;
  1462. if (!gs_valid("gs_depth_function"))
  1463. return;
  1464. graphics->exports.device_depth_function(graphics->device, test);
  1465. }
  1466. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1467. {
  1468. graphics_t *graphics = thread_graphics;
  1469. if (!gs_valid("gs_stencil_function"))
  1470. return;
  1471. graphics->exports.device_stencil_function(graphics->device, side, test);
  1472. }
  1473. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1474. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1475. {
  1476. graphics_t *graphics = thread_graphics;
  1477. if (!gs_valid("gs_stencil_op"))
  1478. return;
  1479. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1480. zpass);
  1481. }
  1482. void gs_set_viewport(int x, int y, int width, int height)
  1483. {
  1484. graphics_t *graphics = thread_graphics;
  1485. if (!gs_valid("gs_set_viewport"))
  1486. return;
  1487. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1488. height);
  1489. }
  1490. void gs_get_viewport(struct gs_rect *rect)
  1491. {
  1492. graphics_t *graphics = thread_graphics;
  1493. if (!gs_valid_p("gs_get_viewport", rect))
  1494. return;
  1495. graphics->exports.device_get_viewport(graphics->device, rect);
  1496. }
  1497. void gs_set_scissor_rect(const struct gs_rect *rect)
  1498. {
  1499. graphics_t *graphics = thread_graphics;
  1500. if (!gs_valid("gs_set_scissor_rect"))
  1501. return;
  1502. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1503. }
  1504. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1505. float zfar)
  1506. {
  1507. graphics_t *graphics = thread_graphics;
  1508. if (!gs_valid("gs_ortho"))
  1509. return;
  1510. graphics->exports.device_ortho(graphics->device, left, right, top,
  1511. bottom, znear, zfar);
  1512. }
  1513. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1514. float zfar)
  1515. {
  1516. graphics_t *graphics = thread_graphics;
  1517. if (!gs_valid("gs_frustum"))
  1518. return;
  1519. graphics->exports.device_frustum(graphics->device, left, right, top,
  1520. bottom, znear, zfar);
  1521. }
  1522. void gs_projection_push(void)
  1523. {
  1524. graphics_t *graphics = thread_graphics;
  1525. if (!gs_valid("gs_projection_push"))
  1526. return;
  1527. graphics->exports.device_projection_push(graphics->device);
  1528. }
  1529. void gs_projection_pop(void)
  1530. {
  1531. graphics_t *graphics = thread_graphics;
  1532. if (!gs_valid("gs_projection_pop"))
  1533. return;
  1534. graphics->exports.device_projection_pop(graphics->device);
  1535. }
  1536. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1537. {
  1538. graphics_t *graphics = thread_graphics;
  1539. if (!gs_valid("gs_swapchain_destroy"))
  1540. return;
  1541. if (!swapchain)
  1542. return;
  1543. graphics->exports.gs_swapchain_destroy(swapchain);
  1544. }
  1545. void gs_shader_destroy(gs_shader_t *shader)
  1546. {
  1547. graphics_t *graphics = thread_graphics;
  1548. if (!gs_valid("gs_shader_destroy"))
  1549. return;
  1550. if (!shader)
  1551. return;
  1552. graphics->exports.gs_shader_destroy(shader);
  1553. }
  1554. int gs_shader_get_num_params(const gs_shader_t *shader)
  1555. {
  1556. graphics_t *graphics = thread_graphics;
  1557. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1558. return 0;
  1559. return graphics->exports.gs_shader_get_num_params(shader);
  1560. }
  1561. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1562. {
  1563. graphics_t *graphics = thread_graphics;
  1564. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1565. return NULL;
  1566. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1567. }
  1568. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1569. {
  1570. graphics_t *graphics = thread_graphics;
  1571. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1572. return NULL;
  1573. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1574. }
  1575. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1576. {
  1577. graphics_t *graphics = thread_graphics;
  1578. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1579. return NULL;
  1580. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1581. }
  1582. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1583. {
  1584. graphics_t *graphics = thread_graphics;
  1585. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1586. return NULL;
  1587. return graphics->exports.gs_shader_get_world_matrix(shader);
  1588. }
  1589. void gs_shader_get_param_info(const gs_sparam_t *param,
  1590. struct gs_shader_param_info *info)
  1591. {
  1592. graphics_t *graphics = thread_graphics;
  1593. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1594. return;
  1595. graphics->exports.gs_shader_get_param_info(param, info);
  1596. }
  1597. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1598. {
  1599. graphics_t *graphics = thread_graphics;
  1600. if (!gs_valid_p("gs_shader_set_bool", param))
  1601. return;
  1602. graphics->exports.gs_shader_set_bool(param, val);
  1603. }
  1604. void gs_shader_set_float(gs_sparam_t *param, float val)
  1605. {
  1606. graphics_t *graphics = thread_graphics;
  1607. if (!gs_valid_p("gs_shader_set_float", param))
  1608. return;
  1609. graphics->exports.gs_shader_set_float(param, val);
  1610. }
  1611. void gs_shader_set_int(gs_sparam_t *param, int val)
  1612. {
  1613. graphics_t *graphics = thread_graphics;
  1614. if (!gs_valid_p("gs_shader_set_int", param))
  1615. return;
  1616. graphics->exports.gs_shader_set_int(param, val);
  1617. }
  1618. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1619. {
  1620. graphics_t *graphics = thread_graphics;
  1621. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1622. return;
  1623. graphics->exports.gs_shader_set_matrix3(param, val);
  1624. }
  1625. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1626. {
  1627. graphics_t *graphics = thread_graphics;
  1628. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1629. return;
  1630. graphics->exports.gs_shader_set_matrix4(param, val);
  1631. }
  1632. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1633. {
  1634. graphics_t *graphics = thread_graphics;
  1635. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1636. return;
  1637. graphics->exports.gs_shader_set_vec2(param, val);
  1638. }
  1639. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1640. {
  1641. graphics_t *graphics = thread_graphics;
  1642. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1643. return;
  1644. graphics->exports.gs_shader_set_vec3(param, val);
  1645. }
  1646. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1647. {
  1648. graphics_t *graphics = thread_graphics;
  1649. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1650. return;
  1651. graphics->exports.gs_shader_set_vec4(param, val);
  1652. }
  1653. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1654. {
  1655. graphics_t *graphics = thread_graphics;
  1656. if (!gs_valid_p("gs_shader_set_texture", param))
  1657. return;
  1658. graphics->exports.gs_shader_set_texture(param, val);
  1659. }
  1660. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1661. {
  1662. graphics_t *graphics = thread_graphics;
  1663. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1664. return;
  1665. graphics->exports.gs_shader_set_val(param, val, size);
  1666. }
  1667. void gs_shader_set_default(gs_sparam_t *param)
  1668. {
  1669. graphics_t *graphics = thread_graphics;
  1670. if (!gs_valid_p("gs_shader_set_default", param))
  1671. return;
  1672. graphics->exports.gs_shader_set_default(param);
  1673. }
  1674. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1675. {
  1676. graphics_t *graphics = thread_graphics;
  1677. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1678. return;
  1679. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1680. }
  1681. void gs_texture_destroy(gs_texture_t *tex)
  1682. {
  1683. graphics_t *graphics = thread_graphics;
  1684. if (!gs_valid("gs_texture_destroy"))
  1685. return;
  1686. if (!tex)
  1687. return;
  1688. graphics->exports.gs_texture_destroy(tex);
  1689. }
  1690. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1691. {
  1692. graphics_t *graphics = thread_graphics;
  1693. if (!gs_valid_p("gs_texture_get_width", tex))
  1694. return 0;
  1695. return graphics->exports.gs_texture_get_width(tex);
  1696. }
  1697. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1698. {
  1699. graphics_t *graphics = thread_graphics;
  1700. if (!gs_valid_p("gs_texture_get_height", tex))
  1701. return 0;
  1702. return graphics->exports.gs_texture_get_height(tex);
  1703. }
  1704. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1705. {
  1706. graphics_t *graphics = thread_graphics;
  1707. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1708. return GS_UNKNOWN;
  1709. return graphics->exports.gs_texture_get_color_format(tex);
  1710. }
  1711. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1712. {
  1713. graphics_t *graphics = thread_graphics;
  1714. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1715. return false;
  1716. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1717. }
  1718. void gs_texture_unmap(gs_texture_t *tex)
  1719. {
  1720. graphics_t *graphics = thread_graphics;
  1721. if (!gs_valid_p("gs_texture_unmap", tex))
  1722. return;
  1723. graphics->exports.gs_texture_unmap(tex);
  1724. }
  1725. bool gs_texture_is_rect(const gs_texture_t *tex)
  1726. {
  1727. graphics_t *graphics = thread_graphics;
  1728. if (!gs_valid_p("gs_texture_is_rect", tex))
  1729. return false;
  1730. if (graphics->exports.gs_texture_is_rect)
  1731. return graphics->exports.gs_texture_is_rect(tex);
  1732. else
  1733. return false;
  1734. }
  1735. void *gs_texture_get_obj(gs_texture_t *tex)
  1736. {
  1737. graphics_t *graphics = thread_graphics;
  1738. if (!gs_valid_p("gs_texture_get_obj", tex))
  1739. return NULL;
  1740. return graphics->exports.gs_texture_get_obj(tex);
  1741. }
  1742. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1743. {
  1744. graphics_t *graphics = thread_graphics;
  1745. if (!gs_valid("gs_cubetexture_destroy"))
  1746. return;
  1747. if (!cubetex)
  1748. return;
  1749. graphics->exports.gs_cubetexture_destroy(cubetex);
  1750. }
  1751. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1752. {
  1753. graphics_t *graphics = thread_graphics;
  1754. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1755. return 0;
  1756. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1757. }
  1758. enum gs_color_format gs_cubetexture_get_color_format(
  1759. const gs_texture_t *cubetex)
  1760. {
  1761. graphics_t *graphics = thread_graphics;
  1762. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1763. return GS_UNKNOWN;
  1764. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1765. }
  1766. void gs_voltexture_destroy(gs_texture_t *voltex)
  1767. {
  1768. graphics_t *graphics = thread_graphics;
  1769. if (!gs_valid("gs_voltexture_destroy"))
  1770. return;
  1771. if (!voltex)
  1772. return;
  1773. graphics->exports.gs_voltexture_destroy(voltex);
  1774. }
  1775. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1776. {
  1777. graphics_t *graphics = thread_graphics;
  1778. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1779. return 0;
  1780. return graphics->exports.gs_voltexture_get_width(voltex);
  1781. }
  1782. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1783. {
  1784. graphics_t *graphics = thread_graphics;
  1785. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1786. return 0;
  1787. return graphics->exports.gs_voltexture_get_height(voltex);
  1788. }
  1789. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1790. {
  1791. graphics_t *graphics = thread_graphics;
  1792. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1793. return 0;
  1794. return graphics->exports.gs_voltexture_get_depth(voltex);
  1795. }
  1796. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1797. {
  1798. graphics_t *graphics = thread_graphics;
  1799. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1800. return GS_UNKNOWN;
  1801. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1802. }
  1803. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1804. {
  1805. graphics_t *graphics = thread_graphics;
  1806. if (!gs_valid("gs_stagesurface_destroy"))
  1807. return;
  1808. if (!stagesurf)
  1809. return;
  1810. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1811. }
  1812. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1813. {
  1814. graphics_t *graphics = thread_graphics;
  1815. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1816. return 0;
  1817. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1818. }
  1819. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1820. {
  1821. graphics_t *graphics = thread_graphics;
  1822. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1823. return 0;
  1824. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1825. }
  1826. enum gs_color_format gs_stagesurface_get_color_format(
  1827. const gs_stagesurf_t *stagesurf)
  1828. {
  1829. graphics_t *graphics = thread_graphics;
  1830. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1831. return GS_UNKNOWN;
  1832. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1833. }
  1834. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1835. uint32_t *linesize)
  1836. {
  1837. graphics_t *graphics = thread_graphics;
  1838. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1839. return 0;
  1840. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1841. }
  1842. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1843. {
  1844. graphics_t *graphics = thread_graphics;
  1845. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1846. return;
  1847. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1848. }
  1849. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1850. {
  1851. if (!gs_valid("gs_zstencil_destroy"))
  1852. return;
  1853. if (!zstencil)
  1854. return;
  1855. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1856. }
  1857. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1858. {
  1859. if (!gs_valid("gs_samplerstate_destroy"))
  1860. return;
  1861. if (!samplerstate)
  1862. return;
  1863. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1864. }
  1865. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1866. {
  1867. graphics_t *graphics = thread_graphics;
  1868. if (!gs_valid("gs_vertexbuffer_destroy"))
  1869. return;
  1870. if (!vertbuffer)
  1871. return;
  1872. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1873. }
  1874. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1875. {
  1876. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1877. return;
  1878. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1879. }
  1880. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1881. const struct gs_vb_data *data)
  1882. {
  1883. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1884. return;
  1885. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer,
  1886. data);
  1887. }
  1888. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1889. {
  1890. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1891. return NULL;
  1892. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1893. }
  1894. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1895. {
  1896. graphics_t *graphics = thread_graphics;
  1897. if (!gs_valid("gs_indexbuffer_destroy"))
  1898. return;
  1899. if (!indexbuffer)
  1900. return;
  1901. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1902. }
  1903. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1904. {
  1905. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1906. return;
  1907. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1908. }
  1909. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1910. const void *data)
  1911. {
  1912. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1913. return;
  1914. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1915. }
  1916. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1917. {
  1918. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1919. return NULL;
  1920. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1921. }
  1922. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1923. {
  1924. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1925. return 0;
  1926. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1927. indexbuffer);
  1928. }
  1929. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1930. {
  1931. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1932. return (enum gs_index_type)0;
  1933. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1934. }
  1935. #ifdef __APPLE__
  1936. /** Platform specific functions */
  1937. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1938. {
  1939. graphics_t *graphics = thread_graphics;
  1940. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  1941. return NULL;
  1942. if (!graphics->exports.device_texture_create_from_iosurface)
  1943. return NULL;
  1944. return graphics->exports.device_texture_create_from_iosurface(
  1945. graphics->device, iosurf);
  1946. }
  1947. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1948. {
  1949. graphics_t *graphics = thread_graphics;
  1950. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  1951. return false;
  1952. if (!graphics->exports.gs_texture_rebind_iosurface)
  1953. return false;
  1954. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1955. }
  1956. #elif _WIN32
  1957. bool gs_gdi_texture_available(void)
  1958. {
  1959. if (!gs_valid("gs_gdi_texture_available"))
  1960. return false;
  1961. return thread_graphics->exports.device_gdi_texture_available();
  1962. }
  1963. bool gs_shared_texture_available(void)
  1964. {
  1965. if (!gs_valid("gs_shared_texture_available"))
  1966. return false;
  1967. return thread_graphics->exports.device_shared_texture_available();
  1968. }
  1969. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1970. struct gs_monitor_info *monitor_info)
  1971. {
  1972. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  1973. return false;
  1974. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1975. return false;
  1976. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1977. thread_graphics->device, monitor_idx,
  1978. monitor_info);
  1979. }
  1980. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1981. {
  1982. if (!gs_valid("gs_duplicator_create"))
  1983. return NULL;
  1984. if (!thread_graphics->exports.device_duplicator_create)
  1985. return NULL;
  1986. return thread_graphics->exports.device_duplicator_create(
  1987. thread_graphics->device, monitor_idx);
  1988. }
  1989. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1990. {
  1991. if (!gs_valid("gs_duplicator_destroy"))
  1992. return;
  1993. if (!duplicator)
  1994. return;
  1995. if (!thread_graphics->exports.gs_duplicator_destroy)
  1996. return;
  1997. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1998. }
  1999. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2000. {
  2001. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2002. return false;
  2003. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2004. return false;
  2005. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2006. }
  2007. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2008. {
  2009. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2010. return NULL;
  2011. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2012. return NULL;
  2013. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2014. }
  2015. /** creates a windows GDI-lockable texture */
  2016. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2017. {
  2018. graphics_t *graphics = thread_graphics;
  2019. if (!gs_valid("gs_texture_create_gdi"))
  2020. return NULL;
  2021. if (graphics->exports.device_texture_create_gdi)
  2022. return graphics->exports.device_texture_create_gdi(
  2023. graphics->device, width, height);
  2024. return NULL;
  2025. }
  2026. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2027. {
  2028. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2029. return NULL;
  2030. if (thread_graphics->exports.gs_texture_get_dc)
  2031. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2032. return NULL;
  2033. }
  2034. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2035. {
  2036. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2037. return;
  2038. if (thread_graphics->exports.gs_texture_release_dc)
  2039. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2040. }
  2041. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2042. {
  2043. graphics_t *graphics = thread_graphics;
  2044. if (!gs_valid("gs_texture_open_shared"))
  2045. return NULL;
  2046. if (graphics->exports.device_texture_open_shared)
  2047. return graphics->exports.device_texture_open_shared(
  2048. graphics->device, handle);
  2049. return NULL;
  2050. }
  2051. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2052. {
  2053. graphics_t *graphics = thread_graphics;
  2054. if (!gs_valid("gs_texture_get_shared_handle"))
  2055. return GS_INVALID_HANDLE;
  2056. if (graphics->exports.device_texture_get_shared_handle)
  2057. return graphics->exports.device_texture_get_shared_handle(tex);
  2058. return GS_INVALID_HANDLE;
  2059. }
  2060. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2061. {
  2062. graphics_t *graphics = thread_graphics;
  2063. if (!gs_valid("gs_texture_acquire_sync"))
  2064. return -1;
  2065. if (graphics->exports.device_texture_acquire_sync)
  2066. return graphics->exports.device_texture_acquire_sync(tex,
  2067. key, ms);
  2068. return -1;
  2069. }
  2070. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2071. {
  2072. graphics_t *graphics = thread_graphics;
  2073. if (!gs_valid("gs_texture_release_sync"))
  2074. return -1;
  2075. if (graphics->exports.device_texture_release_sync)
  2076. return graphics->exports.device_texture_release_sync(tex, key);
  2077. return -1;
  2078. }
  2079. #endif