window-basic-preview.cpp 34 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. ResetScrollingOffset();
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. obs_sceneitem_t *group = nullptr;
  35. SceneFindData(const SceneFindData &) = delete;
  36. SceneFindData(SceneFindData &&) = delete;
  37. SceneFindData& operator=(const SceneFindData &) = delete;
  38. SceneFindData& operator=(SceneFindData &&) = delete;
  39. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  40. : pos (pos_),
  41. selectBelow (selectBelow_)
  42. {}
  43. };
  44. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  45. {
  46. obs_source_t *source = obs_sceneitem_get_source(item);
  47. uint32_t flags = obs_source_get_output_flags(source);
  48. return (flags & OBS_SOURCE_VIDEO) != 0;
  49. }
  50. static bool CloseFloat(float a, float b, float epsilon=0.01)
  51. {
  52. using std::abs;
  53. return abs(a-b) <= epsilon;
  54. }
  55. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  56. void *param)
  57. {
  58. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  59. matrix4 transform;
  60. matrix4 invTransform;
  61. vec3 transformedPos;
  62. vec3 pos3;
  63. vec3 pos3_;
  64. if (!SceneItemHasVideo(item))
  65. return true;
  66. if (obs_sceneitem_locked(item))
  67. return true;
  68. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  69. obs_sceneitem_get_box_transform(item, &transform);
  70. matrix4_inv(&invTransform, &transform);
  71. vec3_transform(&transformedPos, &pos3, &invTransform);
  72. vec3_transform(&pos3_, &transformedPos, &transform);
  73. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  74. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  75. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  76. if (data->selectBelow && obs_sceneitem_selected(item)) {
  77. if (data->item)
  78. return false;
  79. else
  80. data->selectBelow = false;
  81. }
  82. data->item = item;
  83. }
  84. UNUSED_PARAMETER(scene);
  85. return true;
  86. }
  87. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  88. {
  89. vec3 result;
  90. vec3_set(&result, x, y, 0.0f);
  91. vec3_transform(&result, &result, &mat);
  92. return result;
  93. }
  94. static inline vec2 GetOBSScreenSize()
  95. {
  96. obs_video_info ovi;
  97. vec2 size;
  98. vec2_zero(&size);
  99. if (obs_get_video_info(&ovi)) {
  100. size.x = float(ovi.base_width);
  101. size.y = float(ovi.base_height);
  102. }
  103. return size;
  104. }
  105. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  106. {
  107. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  108. vec2 screenSize = GetOBSScreenSize();
  109. vec3 clampOffset;
  110. vec3_zero(&clampOffset);
  111. const bool snap = config_get_bool(GetGlobalConfig(),
  112. "BasicWindow", "SnappingEnabled");
  113. if (snap == false)
  114. return clampOffset;
  115. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  116. "BasicWindow", "ScreenSnapping");
  117. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  118. "BasicWindow", "CenterSnapping");
  119. const float clampDist = config_get_double(GetGlobalConfig(),
  120. "BasicWindow", "SnapDistance") / main->previewScale;
  121. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  122. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  123. // Left screen edge.
  124. if (screenSnap &&
  125. fabsf(tl.x) < clampDist)
  126. clampOffset.x = -tl.x;
  127. // Right screen edge.
  128. if (screenSnap &&
  129. fabsf(clampOffset.x) < EPSILON &&
  130. fabsf(screenSize.x - br.x) < clampDist)
  131. clampOffset.x = screenSize.x - br.x;
  132. // Horizontal center.
  133. if (centerSnap &&
  134. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  135. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  136. clampOffset.x = screenSize.x / 2.0f - centerX;
  137. // Top screen edge.
  138. if (screenSnap &&
  139. fabsf(tl.y) < clampDist)
  140. clampOffset.y = -tl.y;
  141. // Bottom screen edge.
  142. if (screenSnap &&
  143. fabsf(clampOffset.y) < EPSILON &&
  144. fabsf(screenSize.y - br.y) < clampDist)
  145. clampOffset.y = screenSize.y - br.y;
  146. // Vertical center.
  147. if (centerSnap &&
  148. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  149. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  150. clampOffset.y = screenSize.y / 2.0f - centerY;
  151. return clampOffset;
  152. }
  153. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  154. {
  155. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  156. OBSScene scene = main->GetCurrentScene();
  157. if (!scene)
  158. return OBSSceneItem();
  159. SceneFindData data(pos, selectBelow);
  160. obs_scene_enum_items(scene, FindItemAtPos, &data);
  161. return data.item;
  162. }
  163. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  164. void *param)
  165. {
  166. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  167. matrix4 transform;
  168. vec3 transformedPos;
  169. vec3 pos3;
  170. if (!SceneItemHasVideo(item))
  171. return true;
  172. if (obs_sceneitem_is_group(item)) {
  173. data->group = item;
  174. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  175. data->group = nullptr;
  176. if (data->item) {
  177. return false;
  178. }
  179. }
  180. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  181. obs_sceneitem_get_box_transform(item, &transform);
  182. if (data->group) {
  183. matrix4 parent_transform;
  184. obs_sceneitem_get_draw_transform(data->group, &parent_transform);
  185. matrix4_mul(&transform, &transform, &parent_transform);
  186. }
  187. matrix4_inv(&transform, &transform);
  188. vec3_transform(&transformedPos, &pos3, &transform);
  189. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  190. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  191. if (obs_sceneitem_selected(item)) {
  192. data->item = item;
  193. return false;
  194. }
  195. }
  196. UNUSED_PARAMETER(scene);
  197. return true;
  198. }
  199. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  200. {
  201. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  202. OBSScene scene = main->GetCurrentScene();
  203. if (!scene)
  204. return false;
  205. SceneFindData data(pos, false);
  206. obs_scene_enum_items(scene, CheckItemSelected, &data);
  207. return !!data.item;
  208. }
  209. struct HandleFindData {
  210. const vec2 &pos;
  211. const float radius;
  212. matrix4 parent_xform;
  213. OBSSceneItem item;
  214. ItemHandle handle = ItemHandle::None;
  215. HandleFindData(const HandleFindData &) = delete;
  216. HandleFindData(HandleFindData &&) = delete;
  217. HandleFindData& operator=(const HandleFindData &) = delete;
  218. HandleFindData& operator=(HandleFindData &&) = delete;
  219. inline HandleFindData(const vec2 &pos_, float scale)
  220. : pos (pos_),
  221. radius (HANDLE_SEL_RADIUS / scale)
  222. {
  223. matrix4_identity(&parent_xform);
  224. }
  225. inline HandleFindData(const HandleFindData &hfd,
  226. obs_sceneitem_t *parent)
  227. : pos (hfd.pos),
  228. radius (hfd.radius),
  229. item (hfd.item),
  230. handle (hfd.handle)
  231. {
  232. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  233. }
  234. };
  235. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  236. void *param)
  237. {
  238. HandleFindData &data = *reinterpret_cast<HandleFindData*>(param);
  239. if (!obs_sceneitem_selected(item)) {
  240. if (obs_sceneitem_is_group(item)) {
  241. HandleFindData newData(data, item);
  242. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  243. &newData);
  244. data.item = newData.item;
  245. data.handle = newData.handle;
  246. }
  247. return true;
  248. }
  249. matrix4 transform;
  250. vec3 pos3;
  251. float closestHandle = data.radius;
  252. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  253. obs_sceneitem_get_box_transform(item, &transform);
  254. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  255. {
  256. vec3 handlePos = GetTransformedPos(x, y, transform);
  257. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  258. float dist = vec3_dist(&handlePos, &pos3);
  259. if (dist < data.radius) {
  260. if (dist < closestHandle) {
  261. closestHandle = dist;
  262. data.handle = handle;
  263. data.item = item;
  264. }
  265. }
  266. };
  267. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  268. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  269. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  270. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  271. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  272. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  273. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  274. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  275. UNUSED_PARAMETER(scene);
  276. return true;
  277. }
  278. static vec2 GetItemSize(obs_sceneitem_t *item)
  279. {
  280. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  281. vec2 size;
  282. if (boundsType != OBS_BOUNDS_NONE) {
  283. obs_sceneitem_get_bounds(item, &size);
  284. } else {
  285. obs_source_t *source = obs_sceneitem_get_source(item);
  286. obs_sceneitem_crop crop;
  287. vec2 scale;
  288. obs_sceneitem_get_scale(item, &scale);
  289. obs_sceneitem_get_crop(item, &crop);
  290. size.x = float(obs_source_get_width(source) -
  291. crop.left - crop.right) * scale.x;
  292. size.y = float(obs_source_get_height(source) -
  293. crop.top - crop.bottom) * scale.y;
  294. }
  295. return size;
  296. }
  297. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  298. {
  299. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  300. OBSScene scene = main->GetCurrentScene();
  301. if (!scene)
  302. return;
  303. float scale = main->previewScale / main->devicePixelRatio();
  304. vec2 scaled_pos = pos;
  305. vec2_divf(&scaled_pos, &scaled_pos, scale);
  306. HandleFindData data(scaled_pos, scale);
  307. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  308. stretchItem = std::move(data.item);
  309. stretchHandle = data.handle;
  310. if (stretchHandle != ItemHandle::None) {
  311. matrix4 boxTransform;
  312. vec3 itemUL;
  313. float itemRot;
  314. stretchItemSize = GetItemSize(stretchItem);
  315. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  316. itemRot = obs_sceneitem_get_rot(stretchItem);
  317. vec3_from_vec4(&itemUL, &boxTransform.t);
  318. /* build the item space conversion matrices */
  319. matrix4_identity(&itemToScreen);
  320. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  321. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  322. matrix4_translate3f(&itemToScreen, &itemToScreen,
  323. itemUL.x, itemUL.y, 0.0f);
  324. matrix4_identity(&screenToItem);
  325. matrix4_translate3f(&screenToItem, &screenToItem,
  326. -itemUL.x, -itemUL.y, 0.0f);
  327. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  328. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  329. obs_sceneitem_get_crop(stretchItem, &startCrop);
  330. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  331. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  332. cropSize.x = float(obs_source_get_width(source) -
  333. startCrop.left - startCrop.right);
  334. cropSize.y = float(obs_source_get_height(source) -
  335. startCrop.top - startCrop.bottom);
  336. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  337. if (stretchGroup) {
  338. obs_sceneitem_get_draw_transform(stretchGroup,
  339. &invGroupTransform);
  340. matrix4_inv(&invGroupTransform,
  341. &invGroupTransform);
  342. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  343. }
  344. }
  345. }
  346. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  347. {
  348. if (!IsFixedScaling() || event->isAutoRepeat()) {
  349. OBSQTDisplay::keyPressEvent(event);
  350. return;
  351. }
  352. switch (event->key()) {
  353. case Qt::Key_Space:
  354. setCursor(Qt::OpenHandCursor);
  355. scrollMode = true;
  356. break;
  357. }
  358. OBSQTDisplay::keyPressEvent(event);
  359. }
  360. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  361. {
  362. if (event->isAutoRepeat()) {
  363. OBSQTDisplay::keyReleaseEvent(event);
  364. return;
  365. }
  366. switch (event->key()) {
  367. case Qt::Key_Space:
  368. scrollMode = false;
  369. setCursor(Qt::ArrowCursor);
  370. break;
  371. }
  372. OBSQTDisplay::keyReleaseEvent(event);
  373. }
  374. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  375. {
  376. if (scrollMode && IsFixedScaling()
  377. && event->orientation() == Qt::Vertical) {
  378. if (event->delta() > 0)
  379. SetScalingLevel(scalingLevel + 1);
  380. else if (event->delta() < 0)
  381. SetScalingLevel(scalingLevel - 1);
  382. emit DisplayResized();
  383. }
  384. OBSQTDisplay::wheelEvent(event);
  385. }
  386. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  387. {
  388. if (scrollMode && IsFixedScaling() &&
  389. event->button() == Qt::LeftButton) {
  390. setCursor(Qt::ClosedHandCursor);
  391. scrollingFrom.x = event->x();
  392. scrollingFrom.y = event->y();
  393. return;
  394. }
  395. if (event->button() == Qt::RightButton) {
  396. scrollMode = false;
  397. setCursor(Qt::ArrowCursor);
  398. }
  399. if (locked) {
  400. OBSQTDisplay::mousePressEvent(event);
  401. return;
  402. }
  403. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  404. float pixelRatio = main->devicePixelRatio();
  405. float x = float(event->x()) - main->previewX / pixelRatio;
  406. float y = float(event->y()) - main->previewY / pixelRatio;
  407. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  408. bool altDown = (modifiers & Qt::AltModifier);
  409. OBSQTDisplay::mousePressEvent(event);
  410. if (event->button() != Qt::LeftButton &&
  411. event->button() != Qt::RightButton)
  412. return;
  413. if (event->button() == Qt::LeftButton)
  414. mouseDown = true;
  415. if (altDown)
  416. cropping = true;
  417. vec2_set(&startPos, x, y);
  418. GetStretchHandleData(startPos);
  419. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  420. startPos.x = std::round(startPos.x);
  421. startPos.y = std::round(startPos.y);
  422. mouseOverItems = SelectedAtPos(startPos);
  423. vec2_zero(&lastMoveOffset);
  424. }
  425. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  426. {
  427. obs_sceneitem_t *selectedItem =
  428. reinterpret_cast<obs_sceneitem_t*>(param);
  429. if (obs_sceneitem_is_group(item))
  430. obs_sceneitem_group_enum_items(item, select_one, param);
  431. obs_sceneitem_select(item, (selectedItem == item));
  432. UNUSED_PARAMETER(scene);
  433. return true;
  434. }
  435. void OBSBasicPreview::DoSelect(const vec2 &pos)
  436. {
  437. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  438. OBSScene scene = main->GetCurrentScene();
  439. OBSSceneItem item = GetItemAtPos(pos, true);
  440. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  441. }
  442. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  443. {
  444. OBSSceneItem item = GetItemAtPos(pos, false);
  445. if (!item)
  446. return;
  447. bool selected = obs_sceneitem_selected(item);
  448. obs_sceneitem_select(item, !selected);
  449. }
  450. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  451. {
  452. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  453. if (modifiers & Qt::ControlModifier)
  454. DoCtrlSelect(pos);
  455. else
  456. DoSelect(pos);
  457. }
  458. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  459. {
  460. if (scrollMode)
  461. setCursor(Qt::OpenHandCursor);
  462. if (locked) {
  463. OBSQTDisplay::mouseReleaseEvent(event);
  464. return;
  465. }
  466. if (mouseDown) {
  467. vec2 pos = GetMouseEventPos(event);
  468. if (!mouseMoved)
  469. ProcessClick(pos);
  470. if (stretchGroup) {
  471. obs_sceneitem_defer_group_resize_end(stretchGroup);
  472. }
  473. stretchItem = nullptr;
  474. stretchGroup = nullptr;
  475. mouseDown = false;
  476. mouseMoved = false;
  477. cropping = false;
  478. }
  479. }
  480. struct SelectedItemBounds {
  481. bool first = true;
  482. vec3 tl, br;
  483. };
  484. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  485. void *param)
  486. {
  487. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  488. vec3 t[4];
  489. auto add_bounds = [data, &t] ()
  490. {
  491. for (const vec3 &v : t) {
  492. if (data->first) {
  493. vec3_copy(&data->tl, &v);
  494. vec3_copy(&data->br, &v);
  495. data->first = false;
  496. } else {
  497. vec3_min(&data->tl, &data->tl, &v);
  498. vec3_max(&data->br, &data->br, &v);
  499. }
  500. }
  501. };
  502. if (obs_sceneitem_is_group(item)) {
  503. SelectedItemBounds sib;
  504. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  505. if (!sib.first) {
  506. matrix4 xform;
  507. obs_sceneitem_get_draw_transform(item, &xform);
  508. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  509. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  510. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  511. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  512. vec3_transform(&t[0], &t[0], &xform);
  513. vec3_transform(&t[1], &t[1], &xform);
  514. vec3_transform(&t[2], &t[2], &xform);
  515. vec3_transform(&t[3], &t[3], &xform);
  516. add_bounds();
  517. }
  518. }
  519. if (!obs_sceneitem_selected(item))
  520. return true;
  521. matrix4 boxTransform;
  522. obs_sceneitem_get_box_transform(item, &boxTransform);
  523. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  524. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  525. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  526. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  527. add_bounds();
  528. UNUSED_PARAMETER(scene);
  529. return true;
  530. }
  531. struct OffsetData {
  532. float clampDist;
  533. vec3 tl, br, offset;
  534. };
  535. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  536. void *param)
  537. {
  538. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  539. if (obs_sceneitem_selected(item))
  540. return true;
  541. matrix4 boxTransform;
  542. obs_sceneitem_get_box_transform(item, &boxTransform);
  543. vec3 t[4] = {
  544. GetTransformedPos(0.0f, 0.0f, boxTransform),
  545. GetTransformedPos(1.0f, 0.0f, boxTransform),
  546. GetTransformedPos(0.0f, 1.0f, boxTransform),
  547. GetTransformedPos(1.0f, 1.0f, boxTransform)
  548. };
  549. bool first = true;
  550. vec3 tl, br;
  551. vec3_zero(&tl);
  552. vec3_zero(&br);
  553. for (const vec3 &v : t) {
  554. if (first) {
  555. vec3_copy(&tl, &v);
  556. vec3_copy(&br, &v);
  557. first = false;
  558. } else {
  559. vec3_min(&tl, &tl, &v);
  560. vec3_max(&br, &br, &v);
  561. }
  562. }
  563. // Snap to other source edges
  564. #define EDGE_SNAP(l, r, x, y) \
  565. do { \
  566. double dist = fabsf(l.x - data->r.x); \
  567. if (dist < data->clampDist && \
  568. fabsf(data->offset.x) < EPSILON && \
  569. data->tl.y < br.y && \
  570. data->br.y > tl.y && \
  571. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  572. data->offset.x = l.x - data->r.x; \
  573. } while (false)
  574. EDGE_SNAP(tl, br, x, y);
  575. EDGE_SNAP(tl, br, y, x);
  576. EDGE_SNAP(br, tl, x, y);
  577. EDGE_SNAP(br, tl, y, x);
  578. #undef EDGE_SNAP
  579. UNUSED_PARAMETER(scene);
  580. return true;
  581. }
  582. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  583. {
  584. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  585. OBSScene scene = main->GetCurrentScene();
  586. SelectedItemBounds data;
  587. obs_scene_enum_items(scene, AddItemBounds, &data);
  588. data.tl.x += offset.x;
  589. data.tl.y += offset.y;
  590. data.br.x += offset.x;
  591. data.br.y += offset.y;
  592. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  593. const bool snap = config_get_bool(GetGlobalConfig(),
  594. "BasicWindow", "SnappingEnabled");
  595. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  596. "BasicWindow", "SourceSnapping");
  597. if (snap == false)
  598. return;
  599. if (sourcesSnap == false) {
  600. offset.x += snapOffset.x;
  601. offset.y += snapOffset.y;
  602. return;
  603. }
  604. const float clampDist = config_get_double(GetGlobalConfig(),
  605. "BasicWindow", "SnapDistance") / main->previewScale;
  606. OffsetData offsetData;
  607. offsetData.clampDist = clampDist;
  608. offsetData.tl = data.tl;
  609. offsetData.br = data.br;
  610. vec3_copy(&offsetData.offset, &snapOffset);
  611. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  612. if (fabsf(offsetData.offset.x) > EPSILON ||
  613. fabsf(offsetData.offset.y) > EPSILON) {
  614. offset.x += offsetData.offset.x;
  615. offset.y += offsetData.offset.y;
  616. } else {
  617. offset.x += snapOffset.x;
  618. offset.y += snapOffset.y;
  619. }
  620. }
  621. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  622. {
  623. if (obs_sceneitem_locked(item))
  624. return true;
  625. bool selected = obs_sceneitem_selected(item);
  626. vec2 *offset = reinterpret_cast<vec2*>(param);
  627. if (obs_sceneitem_is_group(item) && !selected) {
  628. matrix4 transform;
  629. vec3 new_offset;
  630. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  631. obs_sceneitem_get_draw_transform(item, &transform);
  632. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  633. matrix4_inv(&transform, &transform);
  634. vec3_transform(&new_offset, &new_offset, &transform);
  635. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  636. }
  637. if (selected) {
  638. vec2 pos;
  639. obs_sceneitem_get_pos(item, &pos);
  640. vec2_add(&pos, &pos, offset);
  641. obs_sceneitem_set_pos(item, &pos);
  642. }
  643. UNUSED_PARAMETER(scene);
  644. return true;
  645. }
  646. void OBSBasicPreview::MoveItems(const vec2 &pos)
  647. {
  648. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  649. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  650. OBSScene scene = main->GetCurrentScene();
  651. vec2 offset, moveOffset;
  652. vec2_sub(&offset, &pos, &startPos);
  653. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  654. if (!(modifiers & Qt::ControlModifier))
  655. SnapItemMovement(moveOffset);
  656. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  657. obs_scene_enum_items(scene, move_items, &moveOffset);
  658. }
  659. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  660. {
  661. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  662. vec3 pos;
  663. vec3_zero(&pos);
  664. if (alignment & OBS_ALIGN_LEFT)
  665. pos.x = tl.x;
  666. else if (alignment & OBS_ALIGN_RIGHT)
  667. pos.x = br.x;
  668. else
  669. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  670. if (alignment & OBS_ALIGN_TOP)
  671. pos.y = tl.y;
  672. else if (alignment & OBS_ALIGN_BOTTOM)
  673. pos.y = br.y;
  674. else
  675. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  676. return pos;
  677. }
  678. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  679. const vec2 &baseSize)
  680. {
  681. float baseAspect = baseSize.x / baseSize.y;
  682. float aspect = size.x / size.y;
  683. uint32_t stretchFlags = (uint32_t)stretchHandle;
  684. if (stretchHandle == ItemHandle::TopLeft ||
  685. stretchHandle == ItemHandle::TopRight ||
  686. stretchHandle == ItemHandle::BottomLeft ||
  687. stretchHandle == ItemHandle::BottomRight) {
  688. if (aspect < baseAspect) {
  689. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  690. (size.y <= 0.0f && size.x <= 0.0f))
  691. size.x = size.y * baseAspect;
  692. else
  693. size.x = size.y * baseAspect * -1.0f;
  694. } else {
  695. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  696. (size.y <= 0.0f && size.x <= 0.0f))
  697. size.y = size.x / baseAspect;
  698. else
  699. size.y = size.x / baseAspect * -1.0f;
  700. }
  701. } else if (stretchHandle == ItemHandle::TopCenter ||
  702. stretchHandle == ItemHandle::BottomCenter) {
  703. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  704. (size.y <= 0.0f && size.x <= 0.0f))
  705. size.x = size.y * baseAspect;
  706. else
  707. size.x = size.y * baseAspect * -1.0f;
  708. } else if (stretchHandle == ItemHandle::CenterLeft ||
  709. stretchHandle == ItemHandle::CenterRight) {
  710. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  711. (size.y <= 0.0f && size.x <= 0.0f))
  712. size.y = size.x / baseAspect;
  713. else
  714. size.y = size.x / baseAspect * -1.0f;
  715. }
  716. size.x = std::round(size.x);
  717. size.y = std::round(size.y);
  718. if (stretchFlags & ITEM_LEFT)
  719. tl.x = br.x - size.x;
  720. else if (stretchFlags & ITEM_RIGHT)
  721. br.x = tl.x + size.x;
  722. if (stretchFlags & ITEM_TOP)
  723. tl.y = br.y - size.y;
  724. else if (stretchFlags & ITEM_BOTTOM)
  725. br.y = tl.y + size.y;
  726. }
  727. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  728. {
  729. uint32_t stretchFlags = (uint32_t)stretchHandle;
  730. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  731. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  732. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  733. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  734. vec3 boundingTL;
  735. vec3 boundingBR;
  736. vec3_copy(&boundingTL, &newTL);
  737. vec3_min(&boundingTL, &boundingTL, &newTR);
  738. vec3_min(&boundingTL, &boundingTL, &newBL);
  739. vec3_min(&boundingTL, &boundingTL, &newBR);
  740. vec3_copy(&boundingBR, &newTL);
  741. vec3_max(&boundingBR, &boundingBR, &newTR);
  742. vec3_max(&boundingBR, &boundingBR, &newBL);
  743. vec3_max(&boundingBR, &boundingBR, &newBR);
  744. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  745. vec3_add(&offset, &offset, &newTL);
  746. vec3_transform(&offset, &offset, &screenToItem);
  747. vec3_sub(&offset, &offset, &tl);
  748. if (stretchFlags & ITEM_LEFT)
  749. tl.x += offset.x;
  750. else if (stretchFlags & ITEM_RIGHT)
  751. br.x += offset.x;
  752. if (stretchFlags & ITEM_TOP)
  753. tl.y += offset.y;
  754. else if (stretchFlags & ITEM_BOTTOM)
  755. br.y += offset.y;
  756. }
  757. static float maxfunc(float x, float y)
  758. {
  759. return x > y ? x : y;
  760. }
  761. static float minfunc(float x, float y)
  762. {
  763. return x < y ? x : y;
  764. }
  765. void OBSBasicPreview::CropItem(const vec2 &pos)
  766. {
  767. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  768. uint32_t stretchFlags = (uint32_t)stretchHandle;
  769. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  770. vec3 tl, br, pos3;
  771. vec3_zero(&tl);
  772. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  773. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  774. vec3_transform(&pos3, &pos3, &screenToItem);
  775. obs_sceneitem_crop crop = startCrop;
  776. vec2 scale;
  777. obs_sceneitem_get_scale(stretchItem, &scale);
  778. vec2 max_tl;
  779. vec2 max_br;
  780. vec2_set(&max_tl,
  781. float(-crop.left) * scale.x,
  782. float(-crop.top) * scale.y);
  783. vec2_set(&max_br,
  784. stretchItemSize.x + crop.right * scale.x,
  785. stretchItemSize.y + crop.bottom * scale.y);
  786. typedef std::function<float (float, float)> minmax_func_t;
  787. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  788. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  789. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  790. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  791. pos3.x = min_x(pos3.x, max_br.x);
  792. pos3.x = max_x(pos3.x, max_tl.x);
  793. pos3.y = min_y(pos3.y, max_br.y);
  794. pos3.y = max_y(pos3.y, max_tl.y);
  795. if (stretchFlags & ITEM_LEFT) {
  796. float maxX = stretchItemSize.x - (2.0 * scale.x);
  797. pos3.x = tl.x = min_x(pos3.x, maxX);
  798. } else if (stretchFlags & ITEM_RIGHT) {
  799. float minX = (2.0 * scale.x);
  800. pos3.x = br.x = max_x(pos3.x, minX);
  801. }
  802. if (stretchFlags & ITEM_TOP) {
  803. float maxY = stretchItemSize.y - (2.0 * scale.y);
  804. pos3.y = tl.y = min_y(pos3.y, maxY);
  805. } else if (stretchFlags & ITEM_BOTTOM) {
  806. float minY = (2.0 * scale.y);
  807. pos3.y = br.y = max_y(pos3.y, minY);
  808. }
  809. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  810. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  811. vec3 newPos;
  812. vec3_zero(&newPos);
  813. uint32_t align_x = (align & ALIGN_X);
  814. uint32_t align_y = (align & ALIGN_Y);
  815. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  816. newPos.x = pos3.x;
  817. else if (align & ITEM_RIGHT)
  818. newPos.x = stretchItemSize.x;
  819. else if (!(align & ITEM_LEFT))
  820. newPos.x = stretchItemSize.x * 0.5f;
  821. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  822. newPos.y = pos3.y;
  823. else if (align & ITEM_BOTTOM)
  824. newPos.y = stretchItemSize.y;
  825. else if (!(align & ITEM_TOP))
  826. newPos.y = stretchItemSize.y * 0.5f;
  827. #undef ALIGN_X
  828. #undef ALIGN_Y
  829. crop = startCrop;
  830. if (stretchFlags & ITEM_LEFT)
  831. crop.left += int(std::round(tl.x / scale.x));
  832. else if (stretchFlags & ITEM_RIGHT)
  833. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  834. if (stretchFlags & ITEM_TOP)
  835. crop.top += int(std::round(tl.y / scale.y));
  836. else if (stretchFlags & ITEM_BOTTOM)
  837. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  838. vec3_transform(&newPos, &newPos, &itemToScreen);
  839. newPos.x = std::round(newPos.x);
  840. newPos.y = std::round(newPos.y);
  841. #if 0
  842. vec3 curPos;
  843. vec3_zero(&curPos);
  844. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  845. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  846. int(curPos.x), int(curPos.y),
  847. int(newPos.x), int(newPos.y));
  848. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  849. crop.left, crop.top,
  850. crop.right, crop.bottom);
  851. #endif
  852. obs_sceneitem_defer_update_begin(stretchItem);
  853. obs_sceneitem_set_crop(stretchItem, &crop);
  854. if (boundsType == OBS_BOUNDS_NONE)
  855. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  856. obs_sceneitem_defer_update_end(stretchItem);
  857. }
  858. void OBSBasicPreview::StretchItem(const vec2 &pos)
  859. {
  860. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  861. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  862. uint32_t stretchFlags = (uint32_t)stretchHandle;
  863. bool shiftDown = (modifiers & Qt::ShiftModifier);
  864. vec3 tl, br, pos3;
  865. vec3_zero(&tl);
  866. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  867. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  868. vec3_transform(&pos3, &pos3, &screenToItem);
  869. if (stretchFlags & ITEM_LEFT)
  870. tl.x = pos3.x;
  871. else if (stretchFlags & ITEM_RIGHT)
  872. br.x = pos3.x;
  873. if (stretchFlags & ITEM_TOP)
  874. tl.y = pos3.y;
  875. else if (stretchFlags & ITEM_BOTTOM)
  876. br.y = pos3.y;
  877. if (!(modifiers & Qt::ControlModifier))
  878. SnapStretchingToScreen(tl, br);
  879. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  880. vec2 baseSize;
  881. vec2_set(&baseSize,
  882. float(obs_source_get_width(source)),
  883. float(obs_source_get_height(source)));
  884. vec2 size;
  885. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  886. if (boundsType != OBS_BOUNDS_NONE) {
  887. if (shiftDown)
  888. ClampAspect(tl, br, size, baseSize);
  889. if (tl.x > br.x) std::swap(tl.x, br.x);
  890. if (tl.y > br.y) std::swap(tl.y, br.y);
  891. vec2_abs(&size, &size);
  892. obs_sceneitem_set_bounds(stretchItem, &size);
  893. } else {
  894. obs_sceneitem_crop crop;
  895. obs_sceneitem_get_crop(stretchItem, &crop);
  896. baseSize.x -= float(crop.left + crop.right);
  897. baseSize.y -= float(crop.top + crop.bottom);
  898. if (!shiftDown)
  899. ClampAspect(tl, br, size, baseSize);
  900. vec2_div(&size, &size, &baseSize);
  901. obs_sceneitem_set_scale(stretchItem, &size);
  902. }
  903. pos3 = CalculateStretchPos(tl, br);
  904. vec3_transform(&pos3, &pos3, &itemToScreen);
  905. vec2 newPos;
  906. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  907. obs_sceneitem_set_pos(stretchItem, &newPos);
  908. }
  909. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  910. {
  911. if (scrollMode && event->buttons() == Qt::LeftButton) {
  912. scrollingOffset.x += event->x() - scrollingFrom.x;
  913. scrollingOffset.y += event->y() - scrollingFrom.y;
  914. scrollingFrom.x = event->x();
  915. scrollingFrom.y = event->y();
  916. emit DisplayResized();
  917. return;
  918. }
  919. if (locked)
  920. return;
  921. if (mouseDown) {
  922. vec2 pos = GetMouseEventPos(event);
  923. if (!mouseMoved && !mouseOverItems &&
  924. stretchHandle == ItemHandle::None) {
  925. ProcessClick(startPos);
  926. mouseOverItems = SelectedAtPos(startPos);
  927. }
  928. pos.x = std::round(pos.x);
  929. pos.y = std::round(pos.y);
  930. if (stretchHandle != ItemHandle::None) {
  931. OBSBasic *main = reinterpret_cast<OBSBasic*>(
  932. App()->GetMainWindow());
  933. OBSScene scene = main->GetCurrentScene();
  934. obs_sceneitem_t *group = obs_sceneitem_get_group(
  935. scene, stretchItem);
  936. if (group) {
  937. vec3 group_pos;
  938. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  939. vec3_transform(&group_pos, &group_pos,
  940. &invGroupTransform);
  941. pos.x = group_pos.x;
  942. pos.y = group_pos.y;
  943. }
  944. if (cropping)
  945. CropItem(pos);
  946. else
  947. StretchItem(pos);
  948. } else if (mouseOverItems) {
  949. MoveItems(pos);
  950. }
  951. mouseMoved = true;
  952. }
  953. }
  954. static void DrawCircleAtPos(float x, float y)
  955. {
  956. struct vec3 pos;
  957. vec3_set(&pos, x, y, 0.0f);
  958. struct matrix4 matrix;
  959. gs_matrix_get(&matrix);
  960. vec3_transform(&pos, &pos, &matrix);
  961. gs_matrix_push();
  962. gs_matrix_identity();
  963. gs_matrix_translate(&pos);
  964. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  965. gs_draw(GS_LINESTRIP, 0, 0);
  966. gs_matrix_pop();
  967. }
  968. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  969. {
  970. return crop->left > 0 ||
  971. crop->top > 0 ||
  972. crop->right > 0 ||
  973. crop->bottom > 0;
  974. }
  975. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  976. obs_sceneitem_t *item, void *param)
  977. {
  978. if (obs_sceneitem_locked(item))
  979. return true;
  980. if (!SceneItemHasVideo(item))
  981. return true;
  982. if (obs_sceneitem_is_group(item)) {
  983. matrix4 mat;
  984. obs_sceneitem_get_draw_transform(item, &mat);
  985. gs_matrix_push();
  986. gs_matrix_mul(&mat);
  987. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  988. gs_matrix_pop();
  989. }
  990. if (!obs_sceneitem_selected(item))
  991. return true;
  992. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  993. matrix4 boxTransform;
  994. matrix4 invBoxTransform;
  995. obs_sceneitem_get_box_transform(item, &boxTransform);
  996. matrix4_inv(&invBoxTransform, &boxTransform);
  997. vec3 bounds[] = {
  998. {{{0.f, 0.f, 0.f}}},
  999. {{{1.f, 0.f, 0.f}}},
  1000. {{{0.f, 1.f, 0.f}}},
  1001. {{{1.f, 1.f, 0.f}}},
  1002. };
  1003. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  1004. [&](const vec3 &b)
  1005. {
  1006. vec3 pos;
  1007. vec3_transform(&pos, &b, &boxTransform);
  1008. vec3_transform(&pos, &pos, &invBoxTransform);
  1009. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1010. });
  1011. if (!visible)
  1012. return true;
  1013. obs_transform_info info;
  1014. obs_sceneitem_get_info(item, &info);
  1015. gs_load_vertexbuffer(main->circle);
  1016. gs_matrix_push();
  1017. gs_matrix_mul(&boxTransform);
  1018. DrawCircleAtPos(0.0f, 0.0f);
  1019. DrawCircleAtPos(0.0f, 1.0f);
  1020. DrawCircleAtPos(1.0f, 0.0f);
  1021. DrawCircleAtPos(1.0f, 1.0f);
  1022. DrawCircleAtPos(0.5f, 0.0f);
  1023. DrawCircleAtPos(0.0f, 0.5f);
  1024. DrawCircleAtPos(0.5f, 1.0f);
  1025. DrawCircleAtPos(1.0f, 0.5f);
  1026. obs_sceneitem_crop crop;
  1027. obs_sceneitem_get_crop(item, &crop);
  1028. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1029. vec4 color;
  1030. gs_effect_t *eff = gs_get_effect();
  1031. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  1032. #define DRAW_SIDE(side, vb) \
  1033. if (crop.side > 0) \
  1034. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  1035. else \
  1036. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  1037. gs_effect_set_vec4(param, &color); \
  1038. gs_load_vertexbuffer(main->vb); \
  1039. gs_draw(GS_LINESTRIP, 0, 0);
  1040. DRAW_SIDE(left, boxLeft);
  1041. DRAW_SIDE(top, boxTop);
  1042. DRAW_SIDE(right, boxRight);
  1043. DRAW_SIDE(bottom, boxBottom);
  1044. #undef DRAW_SIDE
  1045. } else {
  1046. gs_load_vertexbuffer(main->box);
  1047. gs_draw(GS_LINESTRIP, 0, 0);
  1048. }
  1049. gs_matrix_pop();
  1050. UNUSED_PARAMETER(scene);
  1051. UNUSED_PARAMETER(param);
  1052. return true;
  1053. }
  1054. void OBSBasicPreview::DrawSceneEditing()
  1055. {
  1056. if (locked)
  1057. return;
  1058. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  1059. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1060. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1061. vec4 color;
  1062. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1063. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1064. gs_technique_begin(tech);
  1065. gs_technique_begin_pass(tech, 0);
  1066. OBSScene scene = main->GetCurrentScene();
  1067. if (scene) {
  1068. gs_matrix_push();
  1069. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1070. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1071. gs_matrix_pop();
  1072. }
  1073. gs_load_vertexbuffer(nullptr);
  1074. gs_technique_end_pass(tech);
  1075. gs_technique_end(tech);
  1076. }
  1077. void OBSBasicPreview::ResetScrollingOffset()
  1078. {
  1079. vec2_zero(&scrollingOffset);
  1080. }
  1081. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal) {
  1082. float newScalingAmountVal = pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1083. scalingLevel = newScalingLevelVal;
  1084. SetScalingAmount(newScalingAmountVal);
  1085. }
  1086. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal) {
  1087. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1088. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1089. scalingAmount = newScalingAmountVal;
  1090. }