CMakeLists.txt 1.2 KB

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  1. project(libobs-d3d11)
  2. include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
  3. add_definitions(-DLIBOBS_EXPORTS)
  4. if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR
  5. "${GPU_PRIORITY_VAL}" STREQUAL "0")
  6. set(USE_GPU_PRIORITY FALSE)
  7. set(GPU_PRIORITY_VAL "0")
  8. else()
  9. set(USE_GPU_PRIORITY TRUE)
  10. endif()
  11. configure_file(
  12. "${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in"
  13. "${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h")
  14. include_directories(${CMAKE_CURRENT_BINARY_DIR})
  15. set(libobs-d3d11_SOURCES
  16. d3d11-indexbuffer.cpp
  17. d3d11-samplerstate.cpp
  18. d3d11-shader.cpp
  19. d3d11-shaderprocessor.cpp
  20. d3d11-stagesurf.cpp
  21. d3d11-subsystem.cpp
  22. d3d11-texture2d.cpp
  23. d3d11-texture3d.cpp
  24. d3d11-vertexbuffer.cpp
  25. d3d11-duplicator.cpp
  26. d3d11-rebuild.cpp
  27. d3d11-zstencilbuffer.cpp)
  28. set(libobs-d3d11_HEADERS
  29. ${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h
  30. intel-nv12-support.hpp
  31. d3d11-shaderprocessor.hpp
  32. d3d11-subsystem.hpp)
  33. add_library(libobs-d3d11 MODULE
  34. ${libobs-d3d11_SOURCES}
  35. ${libobs-d3d11_HEADERS})
  36. set_target_properties(libobs-d3d11
  37. PROPERTIES
  38. OUTPUT_NAME libobs-d3d11
  39. PREFIX "")
  40. target_link_libraries(libobs-d3d11
  41. libobs
  42. d3d9
  43. d3d11
  44. dxgi)
  45. install_obs_core(libobs-d3d11)