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- project(libobs-d3d11)
- include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
- add_definitions(-DLIBOBS_EXPORTS)
- if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR
- "${GPU_PRIORITY_VAL}" STREQUAL "0")
- set(USE_GPU_PRIORITY FALSE)
- set(GPU_PRIORITY_VAL "0")
- else()
- set(USE_GPU_PRIORITY TRUE)
- endif()
- configure_file(
- "${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in"
- "${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h")
- include_directories(${CMAKE_CURRENT_BINARY_DIR})
- set(libobs-d3d11_SOURCES
- d3d11-indexbuffer.cpp
- d3d11-samplerstate.cpp
- d3d11-shader.cpp
- d3d11-shaderprocessor.cpp
- d3d11-stagesurf.cpp
- d3d11-subsystem.cpp
- d3d11-texture2d.cpp
- d3d11-texture3d.cpp
- d3d11-vertexbuffer.cpp
- d3d11-duplicator.cpp
- d3d11-rebuild.cpp
- d3d11-zstencilbuffer.cpp)
- set(libobs-d3d11_HEADERS
- ${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h
- intel-nv12-support.hpp
- d3d11-shaderprocessor.hpp
- d3d11-subsystem.hpp)
- add_library(libobs-d3d11 MODULE
- ${libobs-d3d11_SOURCES}
- ${libobs-d3d11_HEADERS})
- set_target_properties(libobs-d3d11
- PROPERTIES
- OUTPUT_NAME libobs-d3d11
- PREFIX "")
- target_link_libraries(libobs-d3d11
- libobs
- d3d9
- d3d11
- dxgi)
- install_obs_core(libobs-d3d11)
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