gl-exports.h 8.9 KB

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  1. #ifndef GS_GLEXPORTS
  2. #define GS_GLEXPORTS
  3. #include "util/c99defs.h"
  4. EXPORT device_t device_create(struct gs_init_data *data);
  5. EXPORT void device_destroy(device_t device);
  6. EXPORT swapchain_t device_create_swapchain(device_t device,
  7. struct gs_init_data *data);
  8. EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
  9. EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
  10. EXPORT uint32_t device_getwidth(device_t device);
  11. EXPORT uint32_t device_getheight(device_t device);
  12. EXPORT texture_t device_create_texture(device_t device, uint32_t width,
  13. uint32_t height, enum gs_color_format color_format, void *data,
  14. uint32_t flags);
  15. EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
  16. enum gs_color_format color_format, void *data[6],
  17. uint32_t flags);
  18. EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
  19. uint32_t height, uint32_t depth,
  20. enum gs_color_format color_format, void *data, uint32_t flags);
  21. EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
  22. uint32_t height, enum gs_zstencil_format format);
  23. EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
  24. uint32_t height, enum gs_color_format color_format);
  25. EXPORT samplerstate_t device_create_samplerstate(device_t device,
  26. struct gs_sampler_info *info);
  27. EXPORT shader_t device_create_vertexshader(device_t device,
  28. const char *shader, const char *file,
  29. char **error_string);
  30. EXPORT shader_t device_create_pixelshader(device_t device,
  31. const char *shader, const char *file,
  32. char **error_string);
  33. EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
  34. struct vb_data *data, uint32_t flags);
  35. EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
  36. enum gs_index_type type, void *indices, size_t num,
  37. uint32_t flags);
  38. EXPORT enum gs_texture_type device_gettexturetype(device_t device,
  39. texture_t texture);
  40. EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
  41. EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
  42. EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
  43. EXPORT void device_load_cubetexture(device_t device, texture_t cubetex,
  44. int unit);
  45. EXPORT void device_load_volumetexture(device_t device, texture_t voltex,
  46. int unit);
  47. EXPORT void device_load_samplerstate(device_t device,
  48. samplerstate_t samplerstate, int unit);
  49. EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
  50. EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
  51. EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
  52. int unit);
  53. EXPORT shader_t device_getvertexshader(device_t device);
  54. EXPORT shader_t device_getpixelshader(device_t device);
  55. EXPORT texture_t device_getrendertarget(device_t device);
  56. EXPORT zstencil_t device_getzstenciltarget(device_t device);
  57. EXPORT void device_setrendertarget(device_t device, texture_t tex,
  58. zstencil_t zstencil);
  59. EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
  60. int side, zstencil_t zstencil);
  61. EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
  62. EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
  63. texture_t src);
  64. EXPORT void device_beginscene(device_t device);
  65. EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
  66. uint32_t start_vert, uint32_t num_verts);
  67. EXPORT void device_endscene(device_t device);
  68. EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
  69. EXPORT void device_clear(device_t device, uint32_t clear_flags,
  70. struct vec4 *color, float depth, uint8_t stencil);
  71. EXPORT void device_present(device_t device);
  72. EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
  73. EXPORT enum gs_cull_mode device_getcullmode(device_t device);
  74. EXPORT void device_enable_blending(device_t device, bool enable);
  75. EXPORT void device_enable_depthtest(device_t device, bool enable);
  76. EXPORT void device_enable_stenciltest(device_t device, bool enable);
  77. EXPORT void device_enable_stencilwrite(device_t device, bool enable);
  78. EXPORT void device_enable_color(device_t device, bool red, bool blue,
  79. bool green, bool alpha);
  80. EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
  81. enum gs_blend_type dest);
  82. EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
  83. EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
  84. enum gs_depth_test test);
  85. EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
  86. enum gs_stencil_op fail, enum gs_stencil_op zfail,
  87. enum gs_stencil_op zpass);
  88. EXPORT void device_enable_fullscreen(device_t device, bool enable);
  89. EXPORT int device_fullscreen_enabled(device_t device);
  90. EXPORT void device_setdisplaymode(device_t device,
  91. const struct gs_display_mode *mode);
  92. EXPORT void device_getdisplaymode(device_t device,
  93. struct gs_display_mode *mode);
  94. EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
  95. float contrast);
  96. EXPORT void device_setviewport(device_t device, int x, int y, int width,
  97. int height);
  98. EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
  99. EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
  100. EXPORT void device_ortho(device_t device, float left, float right,
  101. float top, float bottom, float znear, float zfar);
  102. EXPORT void device_frustum(device_t device, float left, float right,
  103. float top, float bottom, float znear, float zfar);
  104. EXPORT void device_perspective(device_t device, float fovy, float aspect,
  105. float znear, float zfar);
  106. EXPORT void device_set_view_matrix(device_t device, struct matrix3 *mat);
  107. EXPORT void device_projection_push(device_t device);
  108. EXPORT void device_projection_pop(device_t device);
  109. EXPORT void swapchain_destroy(swapchain_t swapchain);
  110. EXPORT void texture_destroy(texture_t tex);
  111. EXPORT uint32_t texture_getwidth(texture_t tex);
  112. EXPORT uint32_t texture_getheight(texture_t tex);
  113. EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
  114. EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
  115. EXPORT void texture_unmap(texture_t tex);
  116. EXPORT void cubetexture_destroy(texture_t cubetex);
  117. EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
  118. EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
  119. EXPORT void volumetexture_destroy(texture_t voltex);
  120. EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
  121. EXPORT uint32_t volumetexture_getheight(texture_t voltex);
  122. EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
  123. EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
  124. EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
  125. EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
  126. EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
  127. EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
  128. EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
  129. uint32_t *byte_width);
  130. EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
  131. EXPORT void zstencil_destroy(zstencil_t zstencil);
  132. EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
  133. EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
  134. EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
  135. EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
  136. EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
  137. EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
  138. EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
  139. EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
  140. EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
  141. EXPORT void shader_destroy(shader_t shader);
  142. EXPORT int shader_numparams(shader_t shader);
  143. EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
  144. EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
  145. EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
  146. struct shader_param_info *info);
  147. EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
  148. EXPORT sparam_t shader_getworldmatrix(shader_t shader);
  149. EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
  150. EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
  151. EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
  152. EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
  153. const struct matrix3 *val);
  154. EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
  155. const struct matrix4 *val);
  156. EXPORT void shader_setvec2(shader_t shader, sparam_t param,
  157. const struct vec2 *val);
  158. EXPORT void shader_setvec3(shader_t shader, sparam_t param,
  159. const struct vec3 *val);
  160. EXPORT void shader_setvec4(shader_t shader, sparam_t param,
  161. const struct vec4 *val);
  162. EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
  163. EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
  164. size_t size);
  165. EXPORT void shader_setdefault(shader_t shader, sparam_t param);
  166. #endif