gl-capture.c 22 KB

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  1. #ifdef _MSC_VER
  2. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  3. #pragma warning(disable : 4054) /* function pointer to data pointer */
  4. #endif
  5. #include <windows.h>
  6. #define COBJMACROS
  7. #include <dxgi.h>
  8. #include <d3d11.h>
  9. #include "gl-decs.h"
  10. #include "graphics-hook.h"
  11. #include "../funchook.h"
  12. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  13. static const GUID GUID_IDXGIFactory1 =
  14. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  15. static const GUID GUID_IDXGIResource =
  16. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  17. static struct func_hook swap_buffers;
  18. static struct func_hook wgl_swap_layer_buffers;
  19. static struct func_hook wgl_swap_buffers;
  20. static struct func_hook wgl_delete_context;
  21. static bool darkest_dungeon_fix = false;
  22. struct gl_data {
  23. HDC hdc;
  24. uint32_t base_cx;
  25. uint32_t base_cy;
  26. uint32_t cx;
  27. uint32_t cy;
  28. DXGI_FORMAT format;
  29. GLuint fbo;
  30. bool using_shtex;
  31. bool using_scale;
  32. bool shmem_fallback;
  33. union {
  34. /* shared texture */
  35. struct {
  36. struct shtex_data *shtex_info;
  37. ID3D11Device *d3d11_device;
  38. ID3D11DeviceContext *d3d11_context;
  39. ID3D11Texture2D *d3d11_tex;
  40. IDXGISwapChain *dxgi_swap;
  41. HANDLE gl_device;
  42. HANDLE gl_dxobj;
  43. HANDLE handle;
  44. HWND hwnd;
  45. GLuint texture;
  46. };
  47. /* shared memory */
  48. struct {
  49. struct shmem_data *shmem_info;
  50. int cur_tex;
  51. int copy_wait;
  52. GLuint pbos[NUM_BUFFERS];
  53. GLuint textures[NUM_BUFFERS];
  54. bool texture_ready[NUM_BUFFERS];
  55. bool texture_mapped[NUM_BUFFERS];
  56. };
  57. };
  58. };
  59. static HMODULE gl = NULL;
  60. static bool nv_capture_available = false;
  61. static struct gl_data data = {0};
  62. static inline bool gl_error(const char *func, const char *str)
  63. {
  64. GLenum error = glGetError();
  65. if (error != 0) {
  66. hlog("%s: %s: %lu", func, str, error);
  67. return true;
  68. }
  69. return false;
  70. }
  71. static void gl_free(void)
  72. {
  73. capture_free();
  74. if (data.using_shtex) {
  75. if (data.gl_dxobj)
  76. jimglDXUnregisterObjectNV(data.gl_device,
  77. data.gl_dxobj);
  78. if (data.gl_device)
  79. jimglDXCloseDeviceNV(data.gl_device);
  80. if (data.texture)
  81. glDeleteTextures(1, &data.texture);
  82. if (data.d3d11_tex)
  83. ID3D11Resource_Release(data.d3d11_tex);
  84. if (data.d3d11_context)
  85. ID3D11DeviceContext_Release(data.d3d11_context);
  86. if (data.d3d11_device)
  87. ID3D11Device_Release(data.d3d11_device);
  88. if (data.dxgi_swap)
  89. IDXGISwapChain_Release(data.dxgi_swap);
  90. if (data.hwnd)
  91. DestroyWindow(data.hwnd);
  92. } else {
  93. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  94. if (data.pbos[i]) {
  95. if (data.texture_mapped[i]) {
  96. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  97. data.pbos[i]);
  98. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  99. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  100. }
  101. glDeleteBuffers(1, &data.pbos[i]);
  102. }
  103. if (data.textures[i])
  104. glDeleteTextures(1, &data.textures[i]);
  105. }
  106. }
  107. if (data.fbo)
  108. glDeleteFramebuffers(1, &data.fbo);
  109. gl_error("gl_free", "GL error occurred on free");
  110. memset(&data, 0, sizeof(data));
  111. hlog("------------------ gl capture freed ------------------");
  112. }
  113. static inline void *base_get_proc(const char *name)
  114. {
  115. return (void*)GetProcAddress(gl, name);
  116. }
  117. static inline void *wgl_get_proc(const char *name)
  118. {
  119. return (void*)jimglGetProcAddress(name);
  120. }
  121. static inline void *get_proc(const char *name)
  122. {
  123. void *func = wgl_get_proc(name);
  124. if (!func)
  125. func = base_get_proc(name);
  126. return func;
  127. }
  128. static void init_nv_functions(void)
  129. {
  130. jimglDXSetResourceShareHandleNV =
  131. get_proc("wglDXSetResourceShareHandleNV");
  132. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  133. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  134. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  135. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  136. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  137. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  138. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  139. nv_capture_available =
  140. !!jimglDXSetResourceShareHandleNV &&
  141. !!jimglDXOpenDeviceNV &&
  142. !!jimglDXCloseDeviceNV &&
  143. !!jimglDXRegisterObjectNV &&
  144. !!jimglDXUnregisterObjectNV &&
  145. !!jimglDXObjectAccessNV &&
  146. !!jimglDXLockObjectsNV &&
  147. !!jimglDXUnlockObjectsNV;
  148. if (nv_capture_available)
  149. hlog("Shared-texture OpenGL capture available");
  150. }
  151. #define GET_PROC(cur_func, ptr, func) \
  152. do { \
  153. ptr = get_proc(#func); \
  154. if (!ptr) { \
  155. hlog("%s: failed to get function '%s'", #cur_func, \
  156. #func); \
  157. success = false; \
  158. } \
  159. } while (false)
  160. static bool init_gl_functions(void)
  161. {
  162. bool success = true;
  163. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  164. if (!jimglGetProcAddress) {
  165. hlog("init_gl_functions: failed to get wglGetProcAddress");
  166. return false;
  167. }
  168. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  169. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  170. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  171. wglGetCurrentContext);
  172. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  173. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  174. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  175. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  176. GET_PROC(init_gl_functions, glGetError, glGetError);
  177. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  178. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  179. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  180. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  181. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  182. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  183. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  184. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  185. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  186. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  187. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  188. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  189. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  190. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  191. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  192. glFramebufferTexture2D);
  193. init_nv_functions();
  194. return success;
  195. }
  196. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  197. {
  198. HWND hwnd = WindowFromDC(hdc);
  199. RECT rc = {0};
  200. if (darkest_dungeon_fix) {
  201. *cx = 1920;
  202. *cy = 1080;
  203. } else {
  204. GetClientRect(hwnd, &rc);
  205. *cx = rc.right;
  206. *cy = rc.bottom;
  207. }
  208. }
  209. static inline bool gl_shtex_init_window(void)
  210. {
  211. data.hwnd = CreateWindowExW(0, DUMMY_WINDOW_CLASS_NAME,
  212. L"Dummy GL window, ignore",
  213. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
  214. 0, 0, 2, 2, NULL, NULL, GetModuleHandle(NULL), NULL);
  215. if (!data.hwnd) {
  216. hlog("gl_shtex_init_window: failed to create window: %d",
  217. GetLastError());
  218. return false;
  219. }
  220. return true;
  221. }
  222. typedef HRESULT (WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  223. static const D3D_FEATURE_LEVEL feature_levels[] =
  224. {
  225. D3D_FEATURE_LEVEL_11_0,
  226. D3D_FEATURE_LEVEL_10_1,
  227. D3D_FEATURE_LEVEL_10_0,
  228. D3D_FEATURE_LEVEL_9_3,
  229. };
  230. static inline bool gl_shtex_init_d3d11(void)
  231. {
  232. D3D_FEATURE_LEVEL level_used;
  233. IDXGIFactory1 *factory;
  234. IDXGIAdapter *adapter;
  235. HRESULT hr;
  236. HMODULE d3d11 = load_system_library("d3d11.dll");
  237. if (!d3d11) {
  238. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  239. GetLastError());
  240. return false;
  241. }
  242. HMODULE dxgi = load_system_library("dxgi.dll");
  243. if (!dxgi) {
  244. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  245. GetLastError());
  246. return false;
  247. }
  248. DXGI_SWAP_CHAIN_DESC desc = {0};
  249. desc.BufferCount = 2;
  250. desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  251. desc.BufferDesc.Width = 2;
  252. desc.BufferDesc.Height = 2;
  253. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  254. desc.SampleDesc.Count = 1;
  255. desc.Windowed = true;
  256. desc.OutputWindow = data.hwnd;
  257. create_dxgi_factory1_t create_factory = (void*)GetProcAddress(dxgi,
  258. "CreateDXGIFactory1");
  259. if (!create_factory) {
  260. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  261. "procedure: %d", GetLastError());
  262. return false;
  263. }
  264. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create = (void*)GetProcAddress(
  265. d3d11, "D3D11CreateDeviceAndSwapChain");
  266. if (!create) {
  267. hlog("gl_shtex_init_d3d11: failed to load "
  268. "D3D11CreateDeviceAndSwapChain procedure: %d",
  269. GetLastError());
  270. return false;
  271. }
  272. hr = create_factory(&GUID_IDXGIFactory1, (void**)&factory);
  273. if (FAILED(hr)) {
  274. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  275. return false;
  276. }
  277. hr = IDXGIFactory1_EnumAdapters1(factory, 0, (IDXGIAdapter1**)&adapter);
  278. IDXGIFactory1_Release(factory);
  279. if (FAILED(hr)) {
  280. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  281. return false;
  282. }
  283. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  284. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  285. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  286. &data.d3d11_device, &level_used, &data.d3d11_context);
  287. IDXGIAdapter_Release(adapter);
  288. if (FAILED(hr)) {
  289. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  290. return false;
  291. }
  292. return true;
  293. }
  294. static inline bool gl_shtex_init_d3d11_tex(void)
  295. {
  296. IDXGIResource *dxgi_res;
  297. HRESULT hr;
  298. D3D11_TEXTURE2D_DESC desc = {0};
  299. desc.Width = data.cx;
  300. desc.Height = data.cy;
  301. desc.MipLevels = 1;
  302. desc.ArraySize = 1;
  303. desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  304. desc.SampleDesc.Count = 1;
  305. desc.Usage = D3D11_USAGE_DEFAULT;
  306. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  307. desc.BindFlags = D3D11_BIND_RENDER_TARGET |
  308. D3D11_BIND_SHADER_RESOURCE;
  309. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  310. &data.d3d11_tex);
  311. if (FAILED(hr)) {
  312. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  313. hr);
  314. return false;
  315. }
  316. hr = ID3D11Device_QueryInterface(data.d3d11_tex,
  317. &GUID_IDXGIResource, (void**)&dxgi_res);
  318. if (FAILED(hr)) {
  319. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  320. hr);
  321. return false;
  322. }
  323. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  324. IDXGIResource_Release(dxgi_res);
  325. if (FAILED(hr)) {
  326. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  327. hr);
  328. return false;
  329. }
  330. return true;
  331. }
  332. static inline bool gl_shtex_init_gl_tex(void)
  333. {
  334. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  335. if (!data.gl_device) {
  336. hlog("gl_shtex_init_gl_tex: failed to open device");
  337. return false;
  338. }
  339. glGenTextures(1, &data.texture);
  340. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  341. return false;
  342. }
  343. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  344. data.texture, GL_TEXTURE_2D,
  345. WGL_ACCESS_WRITE_DISCARD_NV);
  346. if (!data.gl_dxobj) {
  347. hlog("gl_shtex_init_gl_tex: failed to register object");
  348. return false;
  349. }
  350. return true;
  351. }
  352. static inline bool gl_init_fbo(void)
  353. {
  354. glGenFramebuffers(1, &data.fbo);
  355. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  356. }
  357. static bool gl_shtex_init(HWND window)
  358. {
  359. if (!gl_shtex_init_window()) {
  360. return false;
  361. }
  362. if (!gl_shtex_init_d3d11()) {
  363. return false;
  364. }
  365. if (!gl_shtex_init_d3d11_tex()) {
  366. return false;
  367. }
  368. if (!gl_shtex_init_gl_tex()) {
  369. return false;
  370. }
  371. if (!gl_init_fbo()) {
  372. return false;
  373. }
  374. if (!capture_init_shtex(&data.shtex_info, window,
  375. data.base_cx, data.base_cy, data.cx, data.cy,
  376. data.format, true, (uintptr_t)data.handle)) {
  377. return false;
  378. }
  379. hlog("gl shared texture capture successful");
  380. return true;
  381. }
  382. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  383. {
  384. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  385. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  386. return false;
  387. }
  388. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  389. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  390. return false;
  391. }
  392. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  393. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  394. return false;
  395. }
  396. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy,
  397. 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
  398. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  399. return false;
  400. }
  401. return true;
  402. }
  403. static inline bool gl_shmem_init_buffers(void)
  404. {
  405. uint32_t size = data.cx * data.cy * 4;
  406. GLint last_pbo;
  407. GLint last_tex;
  408. glGenBuffers(NUM_BUFFERS, data.pbos);
  409. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  410. return false;
  411. }
  412. glGenTextures(NUM_BUFFERS, data.textures);
  413. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  414. return false;
  415. }
  416. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  417. if (gl_error("gl_shmem_init_buffers",
  418. "failed to save pixel pack buffer")) {
  419. return false;
  420. }
  421. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  422. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  423. return false;
  424. }
  425. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  426. if (!gl_shmem_init_data(i, size)) {
  427. return false;
  428. }
  429. }
  430. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  431. glBindTexture(GL_TEXTURE_2D, last_tex);
  432. return true;
  433. }
  434. static bool gl_shmem_init(HWND window)
  435. {
  436. if (!gl_shmem_init_buffers()) {
  437. return false;
  438. }
  439. if (!gl_init_fbo()) {
  440. return false;
  441. }
  442. if (!capture_init_shmem(&data.shmem_info, window,
  443. data.base_cx, data.base_cy, data.cx, data.cy,
  444. data.cx * 4, data.format, true)) {
  445. return false;
  446. }
  447. hlog("gl memory capture successful");
  448. return true;
  449. }
  450. #define INIT_SUCCESS 0
  451. #define INIT_FAILED -1
  452. #define INIT_SHTEX_FAILED -2
  453. static int gl_init(HDC hdc)
  454. {
  455. HWND window = WindowFromDC(hdc);
  456. int ret = INIT_FAILED;
  457. bool success = false;
  458. RECT rc = {0};
  459. if (darkest_dungeon_fix) {
  460. data.base_cx = 1920;
  461. data.base_cy = 1080;
  462. } else {
  463. GetClientRect(window, &rc);
  464. data.base_cx = rc.right;
  465. data.base_cy = rc.bottom;
  466. }
  467. data.hdc = hdc;
  468. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  469. data.using_scale = global_hook_info->use_scale;
  470. data.using_shtex = nv_capture_available &&
  471. !global_hook_info->force_shmem &&
  472. !data.shmem_fallback;
  473. if (data.using_scale) {
  474. data.cx = global_hook_info->cx;
  475. data.cy = global_hook_info->cy;
  476. } else {
  477. data.cx = data.base_cx;
  478. data.cy = data.base_cy;
  479. }
  480. if (data.using_shtex) {
  481. success = gl_shtex_init(window);
  482. if (!success)
  483. ret = INIT_SHTEX_FAILED;
  484. } else {
  485. success = gl_shmem_init(window);
  486. }
  487. if (!success)
  488. gl_free();
  489. else
  490. ret = INIT_SUCCESS;
  491. return ret;
  492. }
  493. static void gl_copy_backbuffer(GLuint dst)
  494. {
  495. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  496. if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
  497. return;
  498. }
  499. glBindTexture(GL_TEXTURE_2D, dst);
  500. if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
  501. return;
  502. }
  503. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  504. GL_TEXTURE_2D, dst, 0);
  505. if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
  506. return;
  507. }
  508. glReadBuffer(GL_BACK);
  509. /* darkest dungeon fix */
  510. darkest_dungeon_fix =
  511. glGetError() == GL_INVALID_OPERATION &&
  512. _strcmpi(process_name, "Darkest.exe") == 0;
  513. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  514. if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
  515. return;
  516. }
  517. glBlitFramebuffer(0, 0, data.base_cx, data.base_cy,
  518. 0, 0, data.cx, data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
  519. gl_error("gl_copy_backbuffer", "failed to blit");
  520. }
  521. static void gl_shtex_capture(void)
  522. {
  523. GLint last_fbo;
  524. GLint last_tex;
  525. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  526. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  527. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  528. return;
  529. }
  530. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  531. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  532. return;
  533. }
  534. gl_copy_backbuffer(data.texture);
  535. glBindTexture(GL_TEXTURE_2D, last_tex);
  536. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  537. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  538. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  539. }
  540. static inline void gl_shmem_capture_queue_copy(void)
  541. {
  542. for (int i = 0; i < NUM_BUFFERS; i++) {
  543. if (data.texture_ready[i]) {
  544. GLvoid *buffer;
  545. data.texture_ready[i] = false;
  546. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  547. if (gl_error("gl_shmem_capture_queue_copy",
  548. "failed to bind pbo")) {
  549. return;
  550. }
  551. buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  552. if (buffer) {
  553. data.texture_mapped[i] = true;
  554. shmem_copy_data(i, buffer);
  555. }
  556. break;
  557. }
  558. }
  559. }
  560. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  561. {
  562. glBindTexture(GL_TEXTURE_2D, src_tex);
  563. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  564. return;
  565. }
  566. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  567. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  568. return;
  569. }
  570. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  571. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  572. return;
  573. }
  574. }
  575. static void gl_shmem_capture(void)
  576. {
  577. int next_tex;
  578. GLint last_fbo;
  579. GLint last_tex;
  580. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  581. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  582. return;
  583. }
  584. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  585. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  586. return;
  587. }
  588. gl_shmem_capture_queue_copy();
  589. next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
  590. gl_copy_backbuffer(data.textures[next_tex]);
  591. if (data.copy_wait < NUM_BUFFERS - 1) {
  592. data.copy_wait++;
  593. } else {
  594. GLuint src = data.textures[next_tex];
  595. GLuint dst = data.pbos[next_tex];
  596. if (shmem_texture_data_lock(next_tex)) {
  597. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  598. data.texture_mapped[next_tex] = false;
  599. shmem_texture_data_unlock(next_tex);
  600. }
  601. gl_shmem_capture_stage(dst, src);
  602. data.texture_ready[next_tex] = true;
  603. }
  604. glBindTexture(GL_TEXTURE_2D, last_tex);
  605. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  606. }
  607. static void gl_capture(HDC hdc)
  608. {
  609. static bool functions_initialized = false;
  610. static bool critical_failure = false;
  611. if (critical_failure) {
  612. return;
  613. }
  614. if (!functions_initialized) {
  615. functions_initialized = init_gl_functions();
  616. if (!functions_initialized) {
  617. critical_failure = true;
  618. return;
  619. }
  620. }
  621. /* reset error flag */
  622. glGetError();
  623. if (capture_should_stop()) {
  624. gl_free();
  625. }
  626. if (capture_should_init()) {
  627. if (gl_init(hdc) == INIT_SHTEX_FAILED) {
  628. data.shmem_fallback = true;
  629. gl_init(hdc);
  630. }
  631. }
  632. if (capture_ready() && hdc == data.hdc) {
  633. uint32_t new_cx;
  634. uint32_t new_cy;
  635. /* reset capture if resized */
  636. get_window_size(hdc, &new_cx, &new_cy);
  637. if (new_cx != data.base_cx || new_cy != data.base_cy) {
  638. if (new_cx != 0 && new_cy != 0)
  639. gl_free();
  640. return;
  641. }
  642. if (data.using_shtex)
  643. gl_shtex_capture();
  644. else
  645. gl_shmem_capture();
  646. }
  647. }
  648. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  649. {
  650. BOOL ret;
  651. if (!global_hook_info->capture_overlay)
  652. gl_capture(hdc);
  653. unhook(&swap_buffers);
  654. BOOL (WINAPI *call)(HDC) = swap_buffers.call_addr;
  655. ret = call(hdc);
  656. rehook(&swap_buffers);
  657. if (global_hook_info->capture_overlay)
  658. gl_capture(hdc);
  659. return ret;
  660. }
  661. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  662. {
  663. BOOL ret;
  664. if (!global_hook_info->capture_overlay)
  665. gl_capture(hdc);
  666. unhook(&wgl_swap_buffers);
  667. BOOL (WINAPI *call)(HDC) = wgl_swap_buffers.call_addr;
  668. ret = call(hdc);
  669. rehook(&wgl_swap_buffers);
  670. if (global_hook_info->capture_overlay)
  671. gl_capture(hdc);
  672. return ret;
  673. }
  674. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  675. {
  676. BOOL ret;
  677. if (!global_hook_info->capture_overlay)
  678. gl_capture(hdc);
  679. unhook(&wgl_swap_layer_buffers);
  680. BOOL (WINAPI *call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  681. ret = call(hdc, planes);
  682. rehook(&wgl_swap_layer_buffers);
  683. if (global_hook_info->capture_overlay)
  684. gl_capture(hdc);
  685. return ret;
  686. }
  687. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  688. {
  689. BOOL ret;
  690. if (capture_active()) {
  691. HDC last_hdc = jimglGetCurrentDC();
  692. HGLRC last_hrc = jimglGetCurrentContext();
  693. jimglMakeCurrent(data.hdc, hrc);
  694. gl_free();
  695. jimglMakeCurrent(last_hdc, last_hrc);
  696. }
  697. unhook(&wgl_delete_context);
  698. BOOL (WINAPI *call)(HGLRC) = wgl_delete_context.call_addr;
  699. ret = call(hrc);
  700. rehook(&wgl_delete_context);
  701. return ret;
  702. }
  703. static bool gl_register_window(void)
  704. {
  705. WNDCLASSW wc = {0};
  706. wc.style = CS_OWNDC;
  707. wc.hInstance = GetModuleHandle(NULL);
  708. wc.lpfnWndProc = DefWindowProc;
  709. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  710. if (!RegisterClassW(&wc)) {
  711. hlog("gl_register_window: failed to register window class: %d",
  712. GetLastError());
  713. return false;
  714. }
  715. return true;
  716. }
  717. bool hook_gl(void)
  718. {
  719. void *wgl_dc_proc;
  720. void *wgl_slb_proc;
  721. void *wgl_sb_proc;
  722. gl = get_system_module("opengl32.dll");
  723. if (!gl) {
  724. return false;
  725. }
  726. /* "life is feudal: your own" somehow uses both opengl and directx at
  727. * the same time, so blacklist it from capturing opengl */
  728. const char *process_name = get_process_name();
  729. if (_strcmpi(process_name, "yo_cm_client.exe") == 0 ||
  730. _strcmpi(process_name, "cm_client.exe") == 0) {
  731. hlog("Ignoring opengl for game: %s", process_name);
  732. return true;
  733. }
  734. if (!gl_register_window()) {
  735. return true;
  736. }
  737. wgl_dc_proc = base_get_proc("wglDeleteContext");
  738. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  739. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  740. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  741. if (wgl_dc_proc) {
  742. hook_init(&wgl_delete_context, wgl_dc_proc,
  743. hook_wgl_delete_context,
  744. "wglDeleteContext");
  745. rehook(&wgl_delete_context);
  746. }
  747. if (wgl_slb_proc) {
  748. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  749. hook_wgl_swap_layer_buffers,
  750. "wglSwapLayerBuffers");
  751. rehook(&wgl_swap_layer_buffers);
  752. }
  753. if (wgl_sb_proc) {
  754. hook_init(&wgl_swap_buffers, wgl_sb_proc,
  755. hook_wgl_swap_buffers,
  756. "wglSwapBuffers");
  757. rehook(&wgl_swap_buffers);
  758. }
  759. rehook(&swap_buffers);
  760. return true;
  761. }