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							- /******************************************************************************
 
-     Copyright (C) 2013-2015 by Hugh Bailey <[email protected]>
 
-                                Philippe Groarke <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "util/threading.h"
 
- #include "graphics/math-defs.h"
 
- #include "obs-scene.h"
 
- static const char *obs_scene_signals[] = {
 
- 	"void item_add(ptr scene, ptr item)",
 
- 	"void item_remove(ptr scene, ptr item)",
 
- 	"void reorder(ptr scene)",
 
- 	"void item_select(ptr scene, ptr item)",
 
- 	"void item_deselect(ptr scene, ptr item)",
 
- 	"void item_transform(ptr scene, ptr item)",
 
- 	NULL
 
- };
 
- static inline void signal_item_remove(struct obs_scene_item *item)
 
- {
 
- 	struct calldata params = {0};
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	calldata_set_ptr(¶ms, "item", item);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			"item_remove", ¶ms);
 
- 	calldata_free(¶ms);
 
- }
 
- static const char *scene_getname(void)
 
- {
 
- 	/* TODO: locale */
 
- 	return "Scene";
 
- }
 
- static void *scene_create(obs_data_t *settings, struct obs_source *source)
 
- {
 
- 	pthread_mutexattr_t attr;
 
- 	struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
 
- 	scene->source     = source;
 
- 	scene->first_item = NULL;
 
- 	signal_handler_add_array(obs_source_get_signal_handler(source),
 
- 			obs_scene_signals);
 
- 	if (pthread_mutexattr_init(&attr) != 0)
 
- 		goto fail;
 
- 	if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
 
- 		goto fail;
 
- 	if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
 
- 		blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
 
- 		goto fail;
 
- 	}
 
- 	UNUSED_PARAMETER(settings);
 
- 	return scene;
 
- fail:
 
- 	pthread_mutexattr_destroy(&attr);
 
- 	bfree(scene);
 
- 	return NULL;
 
- }
 
- static void remove_all_items(struct obs_scene *scene)
 
- {
 
- 	struct obs_scene_item *item;
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		struct obs_scene_item *del_item = item;
 
- 		item = item->next;
 
- 		obs_sceneitem_remove(del_item);
 
- 	}
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- }
 
- static void scene_destroy(void *data)
 
- {
 
- 	struct obs_scene *scene = data;
 
- 	remove_all_items(scene);
 
- 	pthread_mutex_destroy(&scene->mutex);
 
- 	bfree(scene);
 
- }
 
- static void scene_enum_sources(void *data,
 
- 		obs_source_enum_proc_t enum_callback,
 
- 		void *param)
 
- {
 
- 	struct obs_scene *scene = data;
 
- 	struct obs_scene_item *item;
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		struct obs_scene_item *next = item->next;
 
- 		obs_sceneitem_addref(item);
 
- 		enum_callback(scene->source, item->source, param);
 
- 		obs_sceneitem_release(item);
 
- 		item = next;
 
- 	}
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- }
 
- static inline void detach_sceneitem(struct obs_scene_item *item)
 
- {
 
- 	if (item->prev)
 
- 		item->prev->next = item->next;
 
- 	else
 
- 		item->parent->first_item = item->next;
 
- 	if (item->next)
 
- 		item->next->prev = item->prev;
 
- 	item->parent = NULL;
 
- }
 
- static inline void attach_sceneitem(struct obs_scene *parent,
 
- 		struct obs_scene_item *item, struct obs_scene_item *prev)
 
- {
 
- 	item->prev   = prev;
 
- 	item->parent = parent;
 
- 	if (prev) {
 
- 		item->next = prev->next;
 
- 		if (prev->next)
 
- 			prev->next->prev = item;
 
- 		prev->next = item;
 
- 	} else {
 
- 		item->next = parent->first_item;
 
- 		if (parent->first_item)
 
- 			parent->first_item->prev = item;
 
- 		parent->first_item = item;
 
- 	}
 
- }
 
- static void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
 
- {
 
- 	if (align & OBS_ALIGN_RIGHT)
 
- 		v->x += (float)cx;
 
- 	else if ((align & OBS_ALIGN_LEFT) == 0)
 
- 		v->x += (float)(cx / 2);
 
- 	if (align & OBS_ALIGN_BOTTOM)
 
- 		v->y += (float)cy;
 
- 	else if ((align & OBS_ALIGN_TOP) == 0)
 
- 		v->y += (float)(cy / 2);
 
- }
 
- static void calculate_bounds_data(struct obs_scene_item *item,
 
- 		struct vec2 *origin, struct vec2 *scale,
 
- 		uint32_t *cx, uint32_t *cy)
 
- {
 
- 	float    width         = (float)(*cx) * fabsf(scale->x);
 
- 	float    height        = (float)(*cy) * fabsf(scale->y);
 
- 	float    item_aspect   = width / height;
 
- 	float    bounds_aspect = item->bounds.x / item->bounds.y;
 
- 	uint32_t bounds_type   = item->bounds_type;
 
- 	float    width_diff, height_diff;
 
- 	if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
 
- 		if (width > item->bounds.x || height > item->bounds.y)
 
- 			bounds_type = OBS_BOUNDS_SCALE_INNER;
 
- 	if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
 
- 	    bounds_type == OBS_BOUNDS_SCALE_OUTER) {
 
- 		bool  use_width = (bounds_aspect < item_aspect);
 
- 		float mul;
 
- 		if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
 
- 			use_width = !use_width;
 
- 		mul = use_width ?
 
- 			item->bounds.x / width :
 
- 			item->bounds.y / height;
 
- 		vec2_mulf(scale, scale, mul);
 
- 	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
 
- 		vec2_mulf(scale, scale, item->bounds.x / width);
 
- 	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
 
- 		vec2_mulf(scale, scale, item->bounds.y / height);
 
- 	} else if (bounds_type == OBS_BOUNDS_STRETCH) {
 
- 		scale->x = item->bounds.x / (float)(*cx);
 
- 		scale->y = item->bounds.y / (float)(*cy);
 
- 	}
 
- 	width       = (float)(*cx) * scale->x;
 
- 	height      = (float)(*cy) * scale->y;
 
- 	width_diff  = item->bounds.x - width;
 
- 	height_diff = item->bounds.y - height;
 
- 	*cx         = (uint32_t)item->bounds.x;
 
- 	*cy         = (uint32_t)item->bounds.y;
 
- 	add_alignment(origin, item->bounds_align,
 
- 			(int)-width_diff, (int)-height_diff);
 
- }
 
- static void update_item_transform(struct obs_scene_item *item)
 
- {
 
- 	uint32_t        width         = obs_source_get_width(item->source);
 
- 	uint32_t        height        = obs_source_get_height(item->source);
 
- 	uint32_t        cx            = width;
 
- 	uint32_t        cy            = height;
 
- 	struct vec2     base_origin;
 
- 	struct vec2     origin;
 
- 	struct vec2     scale         = item->scale;
 
- 	struct calldata params        = {0};
 
- 	vec2_zero(&base_origin);
 
- 	vec2_zero(&origin);
 
- 	/* ----------------------- */
 
- 	if (item->bounds_type != OBS_BOUNDS_NONE) {
 
- 		calculate_bounds_data(item, &origin, &scale, &cx, &cy);
 
- 	} else {
 
- 		cx = (uint32_t)((float)cx * scale.x);
 
- 		cy = (uint32_t)((float)cy * scale.y);
 
- 	}
 
- 	add_alignment(&origin, item->align, (int)cx, (int)cy);
 
- 	matrix4_identity(&item->draw_transform);
 
- 	matrix4_scale3f(&item->draw_transform, &item->draw_transform,
 
- 			scale.x, scale.y, 1.0f);
 
- 	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
 
- 			-origin.x, -origin.y, 0.0f);
 
- 	matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
 
- 			0.0f, 0.0f, 1.0f, RAD(item->rot));
 
- 	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
 
- 			item->pos.x, item->pos.y, 0.0f);
 
- 	/* ----------------------- */
 
- 	if (item->bounds_type != OBS_BOUNDS_NONE) {
 
- 		vec2_copy(&scale, &item->bounds);
 
- 	} else {
 
- 		scale.x = (float)width  * item->scale.x;
 
- 		scale.y = (float)height * item->scale.y;
 
- 	}
 
- 	add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
 
- 	matrix4_identity(&item->box_transform);
 
- 	matrix4_scale3f(&item->box_transform, &item->box_transform,
 
- 			scale.x, scale.y, 1.0f);
 
- 	matrix4_translate3f(&item->box_transform, &item->box_transform,
 
- 			-base_origin.x, -base_origin.y, 0.0f);
 
- 	matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
 
- 			0.0f, 0.0f, 1.0f, RAD(item->rot));
 
- 	matrix4_translate3f(&item->box_transform, &item->box_transform,
 
- 			item->pos.x, item->pos.y, 0.0f);
 
- 	/* ----------------------- */
 
- 	item->last_width  = width;
 
- 	item->last_height = height;
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	calldata_set_ptr(¶ms, "item", item);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			"item_transform", ¶ms);
 
- 	calldata_free(¶ms);
 
- }
 
- static inline bool source_size_changed(struct obs_scene_item *item)
 
- {
 
- 	uint32_t width  = obs_source_get_width(item->source);
 
- 	uint32_t height = obs_source_get_height(item->source);
 
- 	return item->last_width != width || item->last_height != height;
 
- }
 
- static void scene_video_render(void *data, gs_effect_t *effect)
 
- {
 
- 	struct obs_scene *scene = data;
 
- 	struct obs_scene_item *item;
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	item = scene->first_item;
 
- 	gs_blend_state_push();
 
- 	gs_blend_function(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
 
- 	while (item) {
 
- 		if (obs_source_removed(item->source)) {
 
- 			struct obs_scene_item *del_item = item;
 
- 			item = item->next;
 
- 			obs_sceneitem_remove(del_item);
 
- 			continue;
 
- 		}
 
- 		if (source_size_changed(item))
 
- 			update_item_transform(item);
 
- 		gs_matrix_push();
 
- 		gs_matrix_mul(&item->draw_transform);
 
- 		obs_source_video_render(item->source);
 
- 		gs_matrix_pop();
 
- 		item = item->next;
 
- 	}
 
- 	gs_blend_state_pop();
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	UNUSED_PARAMETER(effect);
 
- }
 
- static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
 
- {
 
- 	const char            *name = obs_data_get_string(item_data, "name");
 
- 	obs_source_t          *source = obs_get_source_by_name(name);
 
- 	struct obs_scene_item *item;
 
- 	if (!source) {
 
- 		blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
 
- 				name);
 
- 		return;
 
- 	}
 
- 	item = obs_scene_add(scene, source);
 
- 	if (!item) {
 
- 		blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' "
 
- 		                  "to scene '%s'!",
 
- 		                  name, obs_source_get_name(scene->source));
 
- 		
 
- 		obs_source_release(source);
 
- 		return;
 
- 	}
 
- 	obs_data_set_default_int(item_data, "align",
 
- 			OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
 
- 	item->rot     = (float)obs_data_get_double(item_data, "rot");
 
- 	item->align   = (uint32_t)obs_data_get_int(item_data, "align");
 
- 	item->visible = obs_data_get_bool(item_data, "visible");
 
- 	obs_data_get_vec2(item_data, "pos",    &item->pos);
 
- 	obs_data_get_vec2(item_data, "scale",  &item->scale);
 
- 	item->bounds_type =
 
- 		(enum obs_bounds_type)obs_data_get_int(item_data,
 
- 				"bounds_type");
 
- 	item->bounds_align =
 
- 		(uint32_t)obs_data_get_int(item_data, "bounds_align");
 
- 	obs_data_get_vec2(item_data, "bounds", &item->bounds);
 
- 	obs_source_release(source);
 
- 	update_item_transform(item);
 
- }
 
- static void scene_load(void *scene, obs_data_t *settings)
 
- {
 
- 	obs_data_array_t *items = obs_data_get_array(settings, "items");
 
- 	size_t           count, i;
 
- 	remove_all_items(scene);
 
- 	if (!items) return;
 
- 	count = obs_data_array_count(items);
 
- 	for (i = 0; i < count; i++) {
 
- 		obs_data_t *item_data = obs_data_array_item(items, i);
 
- 		scene_load_item(scene, item_data);
 
- 		obs_data_release(item_data);
 
- 	}
 
- 	obs_data_array_release(items);
 
- }
 
- static void scene_save_item(obs_data_array_t *array,
 
- 		struct obs_scene_item *item)
 
- {
 
- 	obs_data_t *item_data = obs_data_create();
 
- 	const char *name     = obs_source_get_name(item->source);
 
- 	obs_data_set_string(item_data, "name",         name);
 
- 	obs_data_set_bool  (item_data, "visible",      item->visible);
 
- 	obs_data_set_double(item_data, "rot",          item->rot);
 
- 	obs_data_set_vec2 (item_data, "pos",          &item->pos);
 
- 	obs_data_set_vec2 (item_data, "scale",        &item->scale);
 
- 	obs_data_set_int   (item_data, "align",        (int)item->align);
 
- 	obs_data_set_int   (item_data, "bounds_type",  (int)item->bounds_type);
 
- 	obs_data_set_int   (item_data, "bounds_align", (int)item->bounds_align);
 
- 	obs_data_set_vec2 (item_data, "bounds",       &item->bounds);
 
- 	obs_data_array_push_back(array, item_data);
 
- 	obs_data_release(item_data);
 
- }
 
- static void scene_save(void *data, obs_data_t *settings)
 
- {
 
- 	struct obs_scene      *scene = data;
 
- 	obs_data_array_t      *array  = obs_data_array_create();
 
- 	struct obs_scene_item *item;
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		scene_save_item(array, item);
 
- 		item = item->next;
 
- 	}
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	obs_data_set_array(settings, "items", array);
 
- 	obs_data_array_release(array);
 
- }
 
- static uint32_t scene_getwidth(void *data)
 
- {
 
- 	UNUSED_PARAMETER(data);
 
- 	return obs->video.base_width;
 
- }
 
- static uint32_t scene_getheight(void *data)
 
- {
 
- 	UNUSED_PARAMETER(data);
 
- 	return obs->video.base_height;
 
- }
 
- const struct obs_source_info scene_info =
 
- {
 
- 	.id            = "scene",
 
- 	.type          = OBS_SOURCE_TYPE_INPUT,
 
- 	.output_flags  = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
 
- 	.get_name      = scene_getname,
 
- 	.create        = scene_create,
 
- 	.destroy       = scene_destroy,
 
- 	.video_render  = scene_video_render,
 
- 	.get_width     = scene_getwidth,
 
- 	.get_height    = scene_getheight,
 
- 	.load          = scene_load,
 
- 	.save          = scene_save,
 
- 	.enum_sources  = scene_enum_sources
 
- };
 
- obs_scene_t *obs_scene_create(const char *name)
 
- {
 
- 	struct obs_source *source =
 
- 		obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
 
- 	return source->context.data;
 
- }
 
- void obs_scene_addref(obs_scene_t *scene)
 
- {
 
- 	if (scene)
 
- 		obs_source_addref(scene->source);
 
- }
 
- void obs_scene_release(obs_scene_t *scene)
 
- {
 
- 	if (scene)
 
- 		obs_source_release(scene->source);
 
- }
 
- obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
 
- {
 
- 	return scene ? scene->source : NULL;
 
- }
 
- obs_scene_t *obs_scene_from_source(const obs_source_t *source)
 
- {
 
- 	if (!source || source->info.id != scene_info.id)
 
- 		return NULL;
 
- 	return source->context.data;
 
- }
 
- obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
 
- {
 
- 	struct obs_scene_item *item;
 
- 	if (!scene)
 
- 		return NULL;
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		if (strcmp(item->source->context.name, name) == 0)
 
- 			break;
 
- 		item = item->next;
 
- 	}
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	return item;
 
- }
 
- void obs_scene_enum_items(obs_scene_t *scene,
 
- 		bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*),
 
- 		void *param)
 
- {
 
- 	struct obs_scene_item *item;
 
- 	if (!scene || !callback)
 
- 		return;
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		struct obs_scene_item *next = item->next;
 
- 		obs_sceneitem_addref(item);
 
- 		if (!callback(scene, item, param)) {
 
- 			obs_sceneitem_release(item);
 
- 			break;
 
- 		}
 
- 		obs_sceneitem_release(item);
 
- 		item = next;
 
- 	}
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- }
 
- obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
 
- {
 
- 	struct obs_scene_item *last;
 
- 	struct obs_scene_item *item;
 
- 	struct calldata params = {0};
 
- 	if (!scene)
 
- 		return NULL;
 
- 	if (!source) {
 
- 		blog(LOG_ERROR, "Tried to add a NULL source to a scene");
 
- 		return NULL;
 
- 	}
 
- 	if (!obs_source_add_child(scene->source, source)) {
 
- 		blog(LOG_WARNING, "Failed to add source to scene due to "
 
- 		                  "infinite source recursion");
 
- 		return NULL;
 
- 	}
 
- 	item = bzalloc(sizeof(struct obs_scene_item));
 
- 	item->source  = source;
 
- 	item->visible = true;
 
- 	item->parent  = scene;
 
- 	item->ref     = 1;
 
- 	item->align   = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
 
- 	vec2_set(&item->scale, 1.0f, 1.0f);
 
- 	matrix4_identity(&item->draw_transform);
 
- 	matrix4_identity(&item->box_transform);
 
- 	obs_source_addref(source);
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	last = scene->first_item;
 
- 	if (!last) {
 
- 		scene->first_item = item;
 
- 	} else {
 
- 		while (last->next)
 
- 			last = last->next;
 
- 		last->next = item;
 
- 		item->prev = last;
 
- 	}
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	calldata_set_ptr(¶ms, "scene", scene);
 
- 	calldata_set_ptr(¶ms, "item", item);
 
- 	signal_handler_signal(scene->source->context.signals, "item_add",
 
- 			¶ms);
 
- 	calldata_free(¶ms);
 
- 	return item;
 
- }
 
- static void obs_sceneitem_destroy(obs_sceneitem_t *item)
 
- {
 
- 	if (item) {
 
- 		if (item->source)
 
- 			obs_source_release(item->source);
 
- 		bfree(item);
 
- 	}
 
- }
 
- void obs_sceneitem_addref(obs_sceneitem_t *item)
 
- {
 
- 	if (item)
 
- 		os_atomic_inc_long(&item->ref);
 
- }
 
- void obs_sceneitem_release(obs_sceneitem_t *item)
 
- {
 
- 	if (!item)
 
- 		return;
 
- 	if (os_atomic_dec_long(&item->ref) == 0)
 
- 		obs_sceneitem_destroy(item);
 
- }
 
- void obs_sceneitem_remove(obs_sceneitem_t *item)
 
- {
 
- 	obs_scene_t *scene;
 
- 	if (!item)
 
- 		return;
 
- 	scene = item->parent;
 
- 	if (scene)
 
- 		pthread_mutex_lock(&scene->mutex);
 
- 	if (item->removed) {
 
- 		if (scene)
 
- 			pthread_mutex_unlock(&scene->mutex);
 
- 		return;
 
- 	}
 
- 	item->removed = true;
 
- 	assert(scene != NULL);
 
- 	assert(scene->source != NULL);
 
- 	obs_source_remove_child(scene->source, item->source);
 
- 	signal_item_remove(item);
 
- 	detach_sceneitem(item);
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	obs_sceneitem_release(item);
 
- }
 
- obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->parent : NULL;
 
- }
 
- obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->source : NULL;
 
- }
 
- void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
 
- {
 
- 	struct calldata params = {0};
 
- 	const char *command = select ? "item_select" : "item_deselect";
 
- 	if (!item || item->selected == select)
 
- 		return;
 
- 	item->selected = select;
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	calldata_set_ptr(¶ms, "item",  item);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			command, ¶ms);
 
- 	calldata_free(¶ms);
 
- }
 
- bool obs_sceneitem_selected(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->selected : false;
 
- }
 
- void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
 
- {
 
- 	if (item) {
 
- 		vec2_copy(&item->pos, pos);
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
 
- {
 
- 	if (item) {
 
- 		item->rot = rot;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
 
- {
 
- 	if (item) {
 
- 		vec2_copy(&item->scale, scale);
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
 
- {
 
- 	if (item) {
 
- 		item->align = alignment;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- static inline void signal_reorder(struct obs_scene_item *item)
 
- {
 
- 	const char *command = NULL;
 
- 	struct calldata params = {0};
 
- 	command = "reorder";
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			command, ¶ms);
 
- 	calldata_free(¶ms);
 
- }
 
- void obs_sceneitem_set_order(obs_sceneitem_t *item,
 
- 		enum obs_order_movement movement)
 
- {
 
- 	if (!item) return;
 
- 	struct obs_scene_item *next, *prev;
 
- 	struct obs_scene *scene = item->parent;
 
- 	obs_scene_addref(scene);
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	next = item->next;
 
- 	prev = item->prev;
 
- 	detach_sceneitem(item);
 
- 	if (movement == OBS_ORDER_MOVE_DOWN) {
 
- 		attach_sceneitem(scene, item, prev ? prev->prev : NULL);
 
- 	} else if (movement == OBS_ORDER_MOVE_UP) {
 
- 		attach_sceneitem(scene, item, next ? next : prev);
 
- 	} else if (movement == OBS_ORDER_MOVE_TOP) {
 
- 		struct obs_scene_item *last = next;
 
- 		if (!last) {
 
- 			last = prev;
 
- 		} else {
 
- 			while (last->next)
 
- 				last = last->next;
 
- 		}
 
- 		attach_sceneitem(scene, item, last);
 
- 	} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
 
- 		attach_sceneitem(scene, item, NULL);
 
- 	}
 
- 	signal_reorder(item);
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	obs_scene_release(scene);
 
- }
 
- void obs_sceneitem_set_order_position(obs_sceneitem_t *item,
 
- 		int position)
 
- {
 
- 	if (!item) return;
 
- 	struct obs_scene *scene = item->parent;
 
- 	struct obs_scene_item *next;
 
- 	obs_scene_addref(scene);
 
- 	pthread_mutex_lock(&scene->mutex);
 
- 	detach_sceneitem(item);
 
- 	next = scene->first_item;
 
- 	if (position == 0) {
 
- 		attach_sceneitem(scene, item, NULL);
 
- 	} else {
 
- 		for (int i = position; i > 1; --i) {
 
- 			if (next->next == NULL)
 
- 				break;
 
- 			next = next->next;
 
- 		}
 
- 		attach_sceneitem(scene, item, next);
 
- 	}
 
- 	signal_reorder(item);
 
- 	pthread_mutex_unlock(&scene->mutex);
 
- 	obs_scene_release(scene);
 
- }
 
- void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
 
- 		enum obs_bounds_type type)
 
- {
 
- 	if (item) {
 
- 		item->bounds_type = type;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
 
- 		uint32_t alignment)
 
- {
 
- 	if (item) {
 
- 		item->bounds_align = alignment;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
 
- {
 
- 	if (item) {
 
- 		item->bounds = *bounds;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
 
- {
 
- 	if (item)
 
- 		vec2_copy(pos, &item->pos);
 
- }
 
- float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->rot : 0.0f;
 
- }
 
- void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
 
- {
 
- 	if (item)
 
- 		vec2_copy(scale, &item->scale);
 
- }
 
- uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->align : 0;
 
- }
 
- enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->bounds_type : OBS_BOUNDS_NONE;
 
- }
 
- uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->bounds_align : 0;
 
- }
 
- void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
 
- {
 
- 	if (item)
 
- 		*bounds = item->bounds;
 
- }
 
- void obs_sceneitem_get_info(const obs_sceneitem_t *item,
 
- 		struct obs_transform_info *info)
 
- {
 
- 	if (item && info) {
 
- 		info->pos              = item->pos;
 
- 		info->rot              = item->rot;
 
- 		info->scale            = item->scale;
 
- 		info->alignment        = item->align;
 
- 		info->bounds_type      = item->bounds_type;
 
- 		info->bounds_alignment = item->bounds_align;
 
- 		info->bounds           = item->bounds;
 
- 	}
 
- }
 
- void obs_sceneitem_set_info(obs_sceneitem_t *item,
 
- 		const struct obs_transform_info *info)
 
- {
 
- 	if (item && info) {
 
- 		item->pos          = info->pos;
 
- 		item->rot          = info->rot;
 
- 		item->scale        = info->scale;
 
- 		item->align        = info->alignment;
 
- 		item->bounds_type  = info->bounds_type;
 
- 		item->bounds_align = info->bounds_alignment;
 
- 		item->bounds       = info->bounds;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
 
- 		struct matrix4 *transform)
 
- {
 
- 	if (item)
 
- 		matrix4_copy(transform, &item->draw_transform);
 
- }
 
- void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
 
- 		struct matrix4 *transform)
 
- {
 
- 	if (item)
 
- 		matrix4_copy(transform, &item->box_transform);
 
- }
 
 
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