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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "obs.h"
 
- #include "obs-internal.h"
 
- #include "graphics/matrix4.h"
 
- /* how obs scene! */
 
- struct obs_scene_item {
 
- 	volatile long         ref;
 
- 	volatile bool         removed;
 
- 	struct obs_scene      *parent;
 
- 	struct obs_source     *source;
 
- 	bool                  visible;
 
- 	bool                  selected;
 
- 	struct vec2           pos;
 
- 	struct vec2           scale;
 
- 	float                 rot;
 
- 	uint32_t              align;
 
- 	/* last width/height of the source, this is used to check whether
 
- 	 * ths transform needs updating */
 
- 	uint32_t              last_width;
 
- 	uint32_t              last_height;
 
- 	struct matrix4        box_transform;
 
- 	struct matrix4        draw_transform;
 
- 	enum obs_bounds_type  bounds_type;
 
- 	uint32_t              bounds_align;
 
- 	struct vec2           bounds;
 
- 	/* would do **prev_next, but not really great for reordering */
 
- 	struct obs_scene_item *prev;
 
- 	struct obs_scene_item *next;
 
- };
 
- struct obs_scene {
 
- 	struct obs_source     *source;
 
- 	pthread_mutex_t       mutex;
 
- 	struct obs_scene_item *first_item;
 
- };
 
 
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