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							- /******************************************************************************
 
-     Copyright (C) 2013-2015 by Hugh Bailey <[email protected]>
 
-                                Philippe Groarke <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "util/threading.h"
 
- #include "graphics/math-defs.h"
 
- #include "obs-scene.h"
 
- /* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
 
-  * lock the graphics mutex inside either of the scene mutexes.
 
-  *
 
-  * Another thing that must be done to prevent that cross-lock (and improve
 
-  * performance), is to not create/release/update sources within the scene
 
-  * mutexes.
 
-  *
 
-  * It's okay to lock the graphics mutex before locking either of the scene
 
-  * mutexes, but not after.
 
-  */
 
- static const char *obs_scene_signals[] = {
 
- 	"void item_add(ptr scene, ptr item)",
 
- 	"void item_remove(ptr scene, ptr item)",
 
- 	"void reorder(ptr scene)",
 
- 	"void item_visible(ptr scene, ptr item, bool visible)",
 
- 	"void item_select(ptr scene, ptr item)",
 
- 	"void item_deselect(ptr scene, ptr item)",
 
- 	"void item_transform(ptr scene, ptr item)",
 
- 	NULL
 
- };
 
- static inline void signal_item_remove(struct obs_scene_item *item)
 
- {
 
- 	struct calldata params;
 
- 	uint8_t stack[128];
 
- 	calldata_init_fixed(¶ms, stack, sizeof(stack));
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	calldata_set_ptr(¶ms, "item", item);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			"item_remove", ¶ms);
 
- }
 
- static const char *scene_getname(void *unused)
 
- {
 
- 	UNUSED_PARAMETER(unused);
 
- 	return "Scene";
 
- }
 
- static void *scene_create(obs_data_t *settings, struct obs_source *source)
 
- {
 
- 	pthread_mutexattr_t attr;
 
- 	struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
 
- 	scene->source     = source;
 
- 	scene->first_item = NULL;
 
- 	signal_handler_add_array(obs_source_get_signal_handler(source),
 
- 			obs_scene_signals);
 
- 	if (pthread_mutexattr_init(&attr) != 0)
 
- 		goto fail;
 
- 	if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
 
- 		goto fail;
 
- 	if (pthread_mutex_init(&scene->audio_mutex, &attr) != 0) {
 
- 		blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
 
- 				"mutex");
 
- 		goto fail;
 
- 	}
 
- 	if (pthread_mutex_init(&scene->video_mutex, &attr) != 0) {
 
- 		blog(LOG_ERROR, "scene_create: Couldn't initialize video "
 
- 				"mutex");
 
- 		goto fail;
 
- 	}
 
- 	UNUSED_PARAMETER(settings);
 
- 	return scene;
 
- fail:
 
- 	pthread_mutexattr_destroy(&attr);
 
- 	bfree(scene);
 
- 	return NULL;
 
- }
 
- #define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
 
- #define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
 
- #define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
 
- #define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)
 
- static inline void full_lock(struct obs_scene *scene)
 
- {
 
- 	video_lock(scene);
 
- 	audio_lock(scene);
 
- }
 
- static inline void full_unlock(struct obs_scene *scene)
 
- {
 
- 	audio_unlock(scene);
 
- 	video_unlock(scene);
 
- }
 
- static void set_visibility(struct obs_scene_item *item, bool vis);
 
- static inline void detach_sceneitem(struct obs_scene_item *item);
 
- static inline void remove_without_release(struct obs_scene_item *item)
 
- {
 
- 	item->removed = true;
 
- 	set_visibility(item, false);
 
- 	signal_item_remove(item);
 
- 	detach_sceneitem(item);
 
- }
 
- static void remove_all_items(struct obs_scene *scene)
 
- {
 
- 	struct obs_scene_item *item;
 
- 	DARRAY(struct obs_scene_item*) items;
 
- 	da_init(items);
 
- 	full_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		struct obs_scene_item *del_item = item;
 
- 		item = item->next;
 
- 		remove_without_release(del_item);
 
- 		da_push_back(items, &del_item);
 
- 	}
 
- 	full_unlock(scene);
 
- 	for (size_t i = 0; i < items.num; i++)
 
- 		obs_sceneitem_release(items.array[i]);
 
- 	da_free(items);
 
- }
 
- static void scene_destroy(void *data)
 
- {
 
- 	struct obs_scene *scene = data;
 
- 	remove_all_items(scene);
 
- 	pthread_mutex_destroy(&scene->video_mutex);
 
- 	pthread_mutex_destroy(&scene->audio_mutex);
 
- 	bfree(scene);
 
- }
 
- static void scene_enum_sources(void *data,
 
- 		obs_source_enum_proc_t enum_callback,
 
- 		void *param)
 
- {
 
- 	struct obs_scene *scene = data;
 
- 	struct obs_scene_item *item;
 
- 	struct obs_scene_item *next;
 
- 	full_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		next = item->next;
 
- 		obs_sceneitem_addref(item);
 
- 		if (os_atomic_load_long(&item->active_refs) > 0)
 
- 			enum_callback(scene->source, item->source, param);
 
- 		obs_sceneitem_release(item);
 
- 		item = next;
 
- 	}
 
- 	full_unlock(scene);
 
- }
 
- static inline void detach_sceneitem(struct obs_scene_item *item)
 
- {
 
- 	if (item->prev)
 
- 		item->prev->next = item->next;
 
- 	else
 
- 		item->parent->first_item = item->next;
 
- 	if (item->next)
 
- 		item->next->prev = item->prev;
 
- 	item->parent = NULL;
 
- }
 
- static inline void attach_sceneitem(struct obs_scene *parent,
 
- 		struct obs_scene_item *item, struct obs_scene_item *prev)
 
- {
 
- 	item->prev   = prev;
 
- 	item->parent = parent;
 
- 	if (prev) {
 
- 		item->next = prev->next;
 
- 		if (prev->next)
 
- 			prev->next->prev = item;
 
- 		prev->next = item;
 
- 	} else {
 
- 		item->next = parent->first_item;
 
- 		if (parent->first_item)
 
- 			parent->first_item->prev = item;
 
- 		parent->first_item = item;
 
- 	}
 
- }
 
- void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
 
- {
 
- 	if (align & OBS_ALIGN_RIGHT)
 
- 		v->x += (float)cx;
 
- 	else if ((align & OBS_ALIGN_LEFT) == 0)
 
- 		v->x += (float)(cx / 2);
 
- 	if (align & OBS_ALIGN_BOTTOM)
 
- 		v->y += (float)cy;
 
- 	else if ((align & OBS_ALIGN_TOP) == 0)
 
- 		v->y += (float)(cy / 2);
 
- }
 
- static void calculate_bounds_data(struct obs_scene_item *item,
 
- 		struct vec2 *origin, struct vec2 *scale,
 
- 		uint32_t *cx, uint32_t *cy)
 
- {
 
- 	float    width         = (float)(*cx) * fabsf(scale->x);
 
- 	float    height        = (float)(*cy) * fabsf(scale->y);
 
- 	float    item_aspect   = width / height;
 
- 	float    bounds_aspect = item->bounds.x / item->bounds.y;
 
- 	uint32_t bounds_type   = item->bounds_type;
 
- 	float    width_diff, height_diff;
 
- 	if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
 
- 		if (width > item->bounds.x || height > item->bounds.y)
 
- 			bounds_type = OBS_BOUNDS_SCALE_INNER;
 
- 	if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
 
- 	    bounds_type == OBS_BOUNDS_SCALE_OUTER) {
 
- 		bool  use_width = (bounds_aspect < item_aspect);
 
- 		float mul;
 
- 		if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
 
- 			use_width = !use_width;
 
- 		mul = use_width ?
 
- 			item->bounds.x / width :
 
- 			item->bounds.y / height;
 
- 		vec2_mulf(scale, scale, mul);
 
- 	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
 
- 		vec2_mulf(scale, scale, item->bounds.x / width);
 
- 	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
 
- 		vec2_mulf(scale, scale, item->bounds.y / height);
 
- 	} else if (bounds_type == OBS_BOUNDS_STRETCH) {
 
- 		scale->x = item->bounds.x / (float)(*cx);
 
- 		scale->y = item->bounds.y / (float)(*cy);
 
- 	}
 
- 	width       = (float)(*cx) * scale->x;
 
- 	height      = (float)(*cy) * scale->y;
 
- 	width_diff  = item->bounds.x - width;
 
- 	height_diff = item->bounds.y - height;
 
- 	*cx         = (uint32_t)item->bounds.x;
 
- 	*cy         = (uint32_t)item->bounds.y;
 
- 	add_alignment(origin, item->bounds_align,
 
- 			(int)-width_diff, (int)-height_diff);
 
- }
 
- static inline uint32_t calc_cx(const struct obs_scene_item *item,
 
- 		uint32_t width)
 
- {
 
- 	uint32_t crop_cx = item->crop.left + item->crop.right;
 
- 	return (crop_cx > width) ? 2 : (width - crop_cx);
 
- }
 
- static inline uint32_t calc_cy(const struct obs_scene_item *item,
 
- 		uint32_t height)
 
- {
 
- 	uint32_t crop_cy = item->crop.top + item->crop.bottom;
 
- 	return (crop_cy > height) ? 2 : (height - crop_cy);
 
- }
 
- static void update_item_transform(struct obs_scene_item *item)
 
- {
 
- 	uint32_t        width         = obs_source_get_width(item->source);
 
- 	uint32_t        height        = obs_source_get_height(item->source);
 
- 	uint32_t        cx            = calc_cx(item, width);
 
- 	uint32_t        cy            = calc_cy(item, height);
 
- 	struct vec2     base_origin;
 
- 	struct vec2     origin;
 
- 	struct vec2     scale         = item->scale;
 
- 	struct calldata params;
 
- 	uint8_t         stack[128];
 
- 	if (os_atomic_load_long(&item->defer_update) > 0)
 
- 		return;
 
- 	width = cx;
 
- 	height = cy;
 
- 	vec2_zero(&base_origin);
 
- 	vec2_zero(&origin);
 
- 	/* ----------------------- */
 
- 	if (item->bounds_type != OBS_BOUNDS_NONE) {
 
- 		calculate_bounds_data(item, &origin, &scale, &cx, &cy);
 
- 	} else {
 
- 		cx = (uint32_t)((float)cx * scale.x);
 
- 		cy = (uint32_t)((float)cy * scale.y);
 
- 	}
 
- 	add_alignment(&origin, item->align, (int)cx, (int)cy);
 
- 	matrix4_identity(&item->draw_transform);
 
- 	matrix4_scale3f(&item->draw_transform, &item->draw_transform,
 
- 			scale.x, scale.y, 1.0f);
 
- 	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
 
- 			-origin.x, -origin.y, 0.0f);
 
- 	matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
 
- 			0.0f, 0.0f, 1.0f, RAD(item->rot));
 
- 	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
 
- 			item->pos.x, item->pos.y, 0.0f);
 
- 	/* ----------------------- */
 
- 	if (item->bounds_type != OBS_BOUNDS_NONE) {
 
- 		vec2_copy(&scale, &item->bounds);
 
- 	} else {
 
- 		scale.x = (float)width  * item->scale.x;
 
- 		scale.y = (float)height * item->scale.y;
 
- 	}
 
- 	add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
 
- 	matrix4_identity(&item->box_transform);
 
- 	matrix4_scale3f(&item->box_transform, &item->box_transform,
 
- 			scale.x, scale.y, 1.0f);
 
- 	matrix4_translate3f(&item->box_transform, &item->box_transform,
 
- 			-base_origin.x, -base_origin.y, 0.0f);
 
- 	matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
 
- 			0.0f, 0.0f, 1.0f, RAD(item->rot));
 
- 	matrix4_translate3f(&item->box_transform, &item->box_transform,
 
- 			item->pos.x, item->pos.y, 0.0f);
 
- 	/* ----------------------- */
 
- 	item->last_width  = width;
 
- 	item->last_height = height;
 
- 	calldata_init_fixed(¶ms, stack, sizeof(stack));
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	calldata_set_ptr(¶ms, "item", item);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			"item_transform", ¶ms);
 
- }
 
- static inline bool source_size_changed(struct obs_scene_item *item)
 
- {
 
- 	uint32_t width  = obs_source_get_width(item->source);
 
- 	uint32_t height = obs_source_get_height(item->source);
 
- 	return item->last_width != width || item->last_height != height;
 
- }
 
- static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
 
- {
 
- 	return crop->left || crop->right || crop->top || crop->bottom;
 
- }
 
- static inline void render_item(struct obs_scene_item *item)
 
- {
 
- 	if (item->crop_render) {
 
- 		uint32_t width  = obs_source_get_width(item->source);
 
- 		uint32_t height = obs_source_get_height(item->source);
 
- 		uint32_t cx = calc_cx(item, width);
 
- 		uint32_t cy = calc_cy(item, height);
 
- 		if (cx && cy && gs_texrender_begin(item->crop_render, cx, cy)) {
 
- 			float cx_scale = (float)width  / (float)cx;
 
- 			float cy_scale = (float)height / (float)cy;
 
- 			struct vec4 clear_color;
 
- 			vec4_zero(&clear_color);
 
- 			gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
 
- 			gs_ortho(0.0f, (float)width, 0.0f, (float)height,
 
- 					-100.0f, 100.0f);
 
- 			gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
 
- 			gs_matrix_translate3f(
 
- 					-(float)item->crop.left,
 
- 					-(float)item->crop.top,
 
- 					0.0f);
 
- 			obs_source_video_render(item->source);
 
- 			gs_texrender_end(item->crop_render);
 
- 		}
 
- 	}
 
- 	gs_matrix_push();
 
- 	gs_matrix_mul(&item->draw_transform);
 
- 	if (item->crop_render) {
 
- 		gs_texture_t *tex = gs_texrender_get_texture(item->crop_render);
 
- 		while (gs_effect_loop(obs->video.default_effect, "Draw"))
 
- 			obs_source_draw(tex, 0, 0, 0, 0, 0);
 
- 	} else {
 
- 		obs_source_video_render(item->source);
 
- 	}
 
- 	gs_matrix_pop();
 
- }
 
- static void scene_video_tick(void *data, float seconds)
 
- {
 
- 	struct obs_scene *scene = data;
 
- 	struct obs_scene_item *item;
 
- 	video_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		if (item->crop_render)
 
- 			gs_texrender_reset(item->crop_render);
 
- 		item = item->next;
 
- 	}
 
- 	video_unlock(scene);
 
- 	UNUSED_PARAMETER(seconds);
 
- }
 
- static void scene_video_render(void *data, gs_effect_t *effect)
 
- {
 
- 	DARRAY(struct obs_scene_item*) remove_items;
 
- 	struct obs_scene *scene = data;
 
- 	struct obs_scene_item *item;
 
- 	da_init(remove_items);
 
- 	video_lock(scene);
 
- 	item = scene->first_item;
 
- 	gs_blend_state_push();
 
- 	gs_reset_blend_state();
 
- 	while (item) {
 
- 		if (obs_source_removed(item->source)) {
 
- 			struct obs_scene_item *del_item = item;
 
- 			item = item->next;
 
- 			remove_without_release(del_item);
 
- 			da_push_back(remove_items, &del_item);
 
- 			continue;
 
- 		}
 
- 		if (source_size_changed(item))
 
- 			update_item_transform(item);
 
- 		if (item->user_visible)
 
- 			render_item(item);
 
- 		item = item->next;
 
- 	}
 
- 	gs_blend_state_pop();
 
- 	video_unlock(scene);
 
- 	for (size_t i = 0; i < remove_items.num; i++)
 
- 		obs_sceneitem_release(remove_items.array[i]);
 
- 	da_free(remove_items);
 
- 	UNUSED_PARAMETER(effect);
 
- }
 
- static void set_visibility(struct obs_scene_item *item, bool vis)
 
- {
 
- 	pthread_mutex_lock(&item->actions_mutex);
 
- 	da_resize(item->audio_actions, 0);
 
- 	if (os_atomic_load_long(&item->active_refs) > 0) {
 
- 		if (!vis)
 
- 			obs_source_remove_active_child(item->parent->source,
 
- 					item->source);
 
- 	} else if (vis) {
 
- 		obs_source_add_active_child(item->parent->source, item->source);
 
- 	}
 
- 	os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
 
- 	item->visible = vis;
 
- 	item->user_visible = vis;
 
- 	pthread_mutex_unlock(&item->actions_mutex);
 
- }
 
- static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
 
- {
 
- 	const char            *name = obs_data_get_string(item_data, "name");
 
- 	obs_source_t          *source = obs_get_source_by_name(name);
 
- 	struct obs_scene_item *item;
 
- 	bool visible;
 
- 	if (!source) {
 
- 		blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
 
- 				name);
 
- 		return;
 
- 	}
 
- 	item = obs_scene_add(scene, source);
 
- 	if (!item) {
 
- 		blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' "
 
- 		                  "to scene '%s'!",
 
- 		                  name, obs_source_get_name(scene->source));
 
- 		
 
- 		obs_source_release(source);
 
- 		return;
 
- 	}
 
- 	obs_data_set_default_int(item_data, "align",
 
- 			OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
 
- 	item->rot     = (float)obs_data_get_double(item_data, "rot");
 
- 	item->align   = (uint32_t)obs_data_get_int(item_data, "align");
 
- 	visible = obs_data_get_bool(item_data, "visible");
 
- 	obs_data_get_vec2(item_data, "pos",    &item->pos);
 
- 	obs_data_get_vec2(item_data, "scale",  &item->scale);
 
- 	set_visibility(item, visible);
 
- 	item->bounds_type =
 
- 		(enum obs_bounds_type)obs_data_get_int(item_data,
 
- 				"bounds_type");
 
- 	item->bounds_align =
 
- 		(uint32_t)obs_data_get_int(item_data, "bounds_align");
 
- 	obs_data_get_vec2(item_data, "bounds", &item->bounds);
 
- 	item->crop.left   = (uint32_t)obs_data_get_int(item_data, "crop_left");
 
- 	item->crop.top    = (uint32_t)obs_data_get_int(item_data, "crop_top");
 
- 	item->crop.right  = (uint32_t)obs_data_get_int(item_data, "crop_right");
 
- 	item->crop.bottom = (uint32_t)obs_data_get_int(item_data, "crop_bottom");
 
- 	if (item->crop_render && !crop_enabled(&item->crop)) {
 
- 		obs_enter_graphics();
 
- 		gs_texrender_destroy(item->crop_render);
 
- 		item->crop_render = NULL;
 
- 		obs_leave_graphics();
 
- 	} else if (!item->crop_render && crop_enabled(&item->crop)) {
 
- 		obs_enter_graphics();
 
- 		item->crop_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
 
- 		obs_leave_graphics();
 
- 	}
 
- 	obs_source_release(source);
 
- 	update_item_transform(item);
 
- }
 
- static void scene_load(void *scene, obs_data_t *settings)
 
- {
 
- 	obs_data_array_t *items = obs_data_get_array(settings, "items");
 
- 	size_t           count, i;
 
- 	remove_all_items(scene);
 
- 	if (!items) return;
 
- 	count = obs_data_array_count(items);
 
- 	for (i = 0; i < count; i++) {
 
- 		obs_data_t *item_data = obs_data_array_item(items, i);
 
- 		scene_load_item(scene, item_data);
 
- 		obs_data_release(item_data);
 
- 	}
 
- 	obs_data_array_release(items);
 
- }
 
- static void scene_save_item(obs_data_array_t *array,
 
- 		struct obs_scene_item *item)
 
- {
 
- 	obs_data_t *item_data = obs_data_create();
 
- 	const char *name     = obs_source_get_name(item->source);
 
- 	obs_data_set_string(item_data, "name",         name);
 
- 	obs_data_set_bool  (item_data, "visible",      item->user_visible);
 
- 	obs_data_set_double(item_data, "rot",          item->rot);
 
- 	obs_data_set_vec2 (item_data, "pos",          &item->pos);
 
- 	obs_data_set_vec2 (item_data, "scale",        &item->scale);
 
- 	obs_data_set_int   (item_data, "align",        (int)item->align);
 
- 	obs_data_set_int   (item_data, "bounds_type",  (int)item->bounds_type);
 
- 	obs_data_set_int   (item_data, "bounds_align", (int)item->bounds_align);
 
- 	obs_data_set_vec2 (item_data, "bounds",       &item->bounds);
 
- 	obs_data_set_int  (item_data, "crop_left",    (int)item->crop.left);
 
- 	obs_data_set_int  (item_data, "crop_top",     (int)item->crop.top);
 
- 	obs_data_set_int  (item_data, "crop_right",   (int)item->crop.right);
 
- 	obs_data_set_int  (item_data, "crop_bottom",  (int)item->crop.bottom);
 
- 	obs_data_array_push_back(array, item_data);
 
- 	obs_data_release(item_data);
 
- }
 
- static void scene_save(void *data, obs_data_t *settings)
 
- {
 
- 	struct obs_scene      *scene = data;
 
- 	obs_data_array_t      *array  = obs_data_array_create();
 
- 	struct obs_scene_item *item;
 
- 	full_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		scene_save_item(array, item);
 
- 		item = item->next;
 
- 	}
 
- 	full_unlock(scene);
 
- 	obs_data_set_array(settings, "items", array);
 
- 	obs_data_array_release(array);
 
- }
 
- static uint32_t scene_getwidth(void *data)
 
- {
 
- 	UNUSED_PARAMETER(data);
 
- 	return obs->video.base_width;
 
- }
 
- static uint32_t scene_getheight(void *data)
 
- {
 
- 	UNUSED_PARAMETER(data);
 
- 	return obs->video.base_height;
 
- }
 
- static void apply_scene_item_audio_actions(struct obs_scene_item *item,
 
- 		float **p_buf, uint64_t ts, size_t sample_rate)
 
- {
 
- 	bool cur_visible = item->visible;
 
- 	uint64_t frame_num = 0;
 
- 	size_t deref_count = 0;
 
- 	float *buf;
 
- 	if (!*p_buf)
 
- 		*p_buf = malloc(AUDIO_OUTPUT_FRAMES * sizeof(float));
 
- 	buf = *p_buf;
 
- 	pthread_mutex_lock(&item->actions_mutex);
 
- 	for (size_t i = 0; i < item->audio_actions.num; i++) {
 
- 		struct item_action action = item->audio_actions.array[i];
 
- 		uint64_t timestamp = action.timestamp;
 
- 		uint64_t new_frame_num;
 
- 		if (timestamp < ts)
 
- 			timestamp = ts;
 
- 		new_frame_num = (timestamp - ts) * (uint64_t)sample_rate /
 
- 			1000000000ULL;
 
- 		if (new_frame_num >= AUDIO_OUTPUT_FRAMES)
 
- 			break;
 
- 		da_erase(item->audio_actions, i--);
 
- 		item->visible = action.visible;
 
- 		if (!item->visible)
 
- 			deref_count++;
 
- 		if (new_frame_num > frame_num) {
 
- 			for (; frame_num < new_frame_num; frame_num++)
 
- 				buf[frame_num] = cur_visible ? 1.0f : 0.0f;
 
- 		}
 
- 		cur_visible = item->visible;
 
- 	}
 
- 	for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
 
- 		buf[frame_num] = cur_visible ? 1.0f : 0.0f;
 
- 	pthread_mutex_unlock(&item->actions_mutex);
 
- 	while (deref_count--) {
 
- 		if (os_atomic_dec_long(&item->active_refs) == 0) {
 
- 			obs_source_remove_active_child(item->parent->source,
 
- 					item->source);
 
- 		}
 
- 	}
 
- }
 
- static inline bool apply_scene_item_volume(struct obs_scene_item *item,
 
- 		float **buf, uint64_t ts, size_t sample_rate)
 
- {
 
- 	bool actions_pending;
 
- 	struct item_action action;
 
- 	pthread_mutex_lock(&item->actions_mutex);
 
- 	actions_pending = item->audio_actions.num > 0;
 
- 	if (actions_pending)
 
- 		action = item->audio_actions.array[0];
 
- 	pthread_mutex_unlock(&item->actions_mutex);
 
- 	if (actions_pending) {
 
- 		uint64_t duration = (uint64_t)AUDIO_OUTPUT_FRAMES *
 
- 			1000000000ULL / (uint64_t)sample_rate;
 
- 		if (action.timestamp < (ts + duration)) {
 
- 			apply_scene_item_audio_actions(item, buf, ts,
 
- 					sample_rate);
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
 
- 		size_t pos, size_t count)
 
- {
 
- 	register float *out = p_out;
 
- 	register float *buf = buf_in + pos;
 
- 	register float *in = p_in + pos;
 
- 	register float *end = in + count;
 
- 	while (in < end)
 
- 		*(out++) += *(in++) * *(buf++);
 
- }
 
- static inline void mix_audio(float *p_out, float *p_in,
 
- 		size_t pos, size_t count)
 
- {
 
- 	register float *out = p_out;
 
- 	register float *in = p_in + pos;
 
- 	register float *end = in + count;
 
- 	while (in < end)
 
- 		*(out++) += *(in++);
 
- }
 
- static bool scene_audio_render(void *data, uint64_t *ts_out,
 
- 		struct obs_source_audio_mix *audio_output, uint32_t mixers,
 
- 		size_t channels, size_t sample_rate)
 
- {
 
- 	uint64_t timestamp = 0;
 
- 	float *buf = NULL;
 
- 	struct obs_source_audio_mix child_audio;
 
- 	struct obs_scene *scene = data;
 
- 	struct obs_scene_item *item;
 
- 	audio_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		if (!obs_source_audio_pending(item->source)) {
 
- 			uint64_t source_ts =
 
- 				obs_source_get_audio_timestamp(item->source);
 
- 			if (!timestamp || source_ts < timestamp)
 
- 				timestamp = source_ts;
 
- 		}
 
- 		item = item->next;
 
- 	}
 
- 	if (!timestamp) {
 
- 		audio_unlock(scene);
 
- 		return false;
 
- 	}
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		uint64_t source_ts;
 
- 		size_t pos, count;
 
- 		bool apply_buf;
 
- 		apply_buf = apply_scene_item_volume(item, &buf, timestamp,
 
- 				sample_rate);
 
- 		if (obs_source_audio_pending(item->source)) {
 
- 			item = item->next;
 
- 			continue;
 
- 		}
 
- 		source_ts = obs_source_get_audio_timestamp(item->source);
 
- 		pos = (size_t)ns_to_audio_frames(sample_rate,
 
- 				source_ts - timestamp);
 
- 		count = AUDIO_OUTPUT_FRAMES - pos;
 
- 		if (!apply_buf && !item->visible) {
 
- 			item = item->next;
 
- 			continue;
 
- 		}
 
- 		obs_source_get_audio_mix(item->source, &child_audio);
 
- 		for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
 
- 			if ((mixers & (1 << mix)) == 0)
 
- 				continue;
 
- 			for (size_t ch = 0; ch < channels; ch++) {
 
- 				float *out = audio_output->output[mix].data[ch];
 
- 				float *in = child_audio.output[mix].data[ch];
 
- 				if (apply_buf)
 
- 					mix_audio_with_buf(out, in, buf, pos,
 
- 							count);
 
- 				else
 
- 					mix_audio(out, in, pos, count);
 
- 			}
 
- 		}
 
- 		item = item->next;
 
- 	}
 
- 	*ts_out = timestamp;
 
- 	audio_unlock(scene);
 
- 	free(buf);
 
- 	return true;
 
- }
 
- const struct obs_source_info scene_info =
 
- {
 
- 	.id            = "scene",
 
- 	.type          = OBS_SOURCE_TYPE_SCENE,
 
- 	.output_flags  = OBS_SOURCE_VIDEO |
 
- 	                 OBS_SOURCE_CUSTOM_DRAW |
 
- 	                 OBS_SOURCE_COMPOSITE,
 
- 	.get_name      = scene_getname,
 
- 	.create        = scene_create,
 
- 	.destroy       = scene_destroy,
 
- 	.video_tick    = scene_video_tick,
 
- 	.video_render  = scene_video_render,
 
- 	.audio_render  = scene_audio_render,
 
- 	.get_width     = scene_getwidth,
 
- 	.get_height    = scene_getheight,
 
- 	.load          = scene_load,
 
- 	.save          = scene_save,
 
- 	.enum_active_sources = scene_enum_sources
 
- };
 
- obs_scene_t *obs_scene_create(const char *name)
 
- {
 
- 	struct obs_source *source = obs_source_create("scene", name, NULL,
 
- 			NULL);
 
- 	return source->context.data;
 
- }
 
- obs_scene_t *obs_scene_create_private(const char *name)
 
- {
 
- 	struct obs_source *source = obs_source_create_private("scene", name,
 
- 			NULL);
 
- 	return source->context.data;
 
- }
 
- static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
 
- {
 
- 	struct obs_scene_item *item = scene->first_item;
 
- 	while (item && idx--)
 
- 		item = item->next;
 
- 	return item ? item->source : NULL;
 
- }
 
- static inline obs_source_t *dup_child(struct darray *array, size_t idx,
 
- 		obs_scene_t *new_scene, bool private)
 
- {
 
- 	DARRAY(struct obs_scene_item*) old_items;
 
- 	obs_source_t *source;
 
- 	old_items.da = *array;
 
- 	source = old_items.array[idx]->source;
 
- 	/* if the old item is referenced more than once in the old scene,
 
- 	 * make sure they're referenced similarly in the new scene to reduce
 
- 	 * load times */
 
- 	for (size_t i = 0; i < idx; i++) {
 
- 		struct obs_scene_item *item = old_items.array[i];
 
- 		if (item->source == source) {
 
- 			source = get_child_at_idx(new_scene, i);
 
- 			obs_source_addref(source);
 
- 			return source;
 
- 		}
 
- 	}
 
- 	return obs_source_duplicate(source, NULL, private);
 
- }
 
- static inline obs_source_t *new_ref(obs_source_t *source)
 
- {
 
- 	obs_source_addref(source);
 
- 	return source;
 
- }
 
- obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
 
- 		enum obs_scene_duplicate_type type)
 
- {
 
- 	bool make_unique  = ((int)type & (1<<0)) != 0;
 
- 	bool make_private = ((int)type & (1<<1)) != 0;
 
- 	DARRAY(struct obs_scene_item*) items;
 
- 	struct obs_scene *new_scene;
 
- 	struct obs_scene_item *item;
 
- 	struct obs_source *source;
 
- 	da_init(items);
 
- 	if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
 
- 		return NULL;
 
- 	/* --------------------------------- */
 
- 	full_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		da_push_back(items, &item);
 
- 		obs_sceneitem_addref(item);
 
- 		item = item->next;
 
- 	}
 
- 	full_unlock(scene);
 
- 	/* --------------------------------- */
 
- 	new_scene = make_private ?
 
- 		obs_scene_create_private(name) : obs_scene_create(name);
 
- 	for (size_t i = 0; i < items.num; i++) {
 
- 		item = items.array[i];
 
- 		source = make_unique ?
 
- 			dup_child(&items.da, i, new_scene, make_private) :
 
- 			new_ref(item->source);
 
- 		if (source) {
 
- 			struct obs_scene_item *new_item =
 
- 				obs_scene_add(new_scene, source);
 
- 			if (!new_item) {
 
- 				obs_source_release(source);
 
- 				continue;
 
- 			}
 
- 			if (!item->user_visible)
 
- 				set_visibility(new_item, false);
 
- 			new_item->selected = item->selected;
 
- 			new_item->pos = item->pos;
 
- 			new_item->rot = item->rot;
 
- 			new_item->scale = item->scale;
 
- 			new_item->align = item->align;
 
- 			new_item->last_width = item->last_width;
 
- 			new_item->last_height = item->last_height;
 
- 			new_item->box_transform = item->box_transform;
 
- 			new_item->draw_transform = item->draw_transform;
 
- 			new_item->bounds_type = item->bounds_type;
 
- 			new_item->bounds_align = item->bounds_align;
 
- 			new_item->bounds = item->bounds;
 
- 			obs_sceneitem_set_crop(new_item, &item->crop);
 
- 			obs_source_release(source);
 
- 		}
 
- 	}
 
- 	for (size_t i = 0; i < items.num; i++)
 
- 		obs_sceneitem_release(items.array[i]);
 
- 	da_free(items);
 
- 	return new_scene;
 
- }
 
- void obs_scene_addref(obs_scene_t *scene)
 
- {
 
- 	if (scene)
 
- 		obs_source_addref(scene->source);
 
- }
 
- void obs_scene_release(obs_scene_t *scene)
 
- {
 
- 	if (scene)
 
- 		obs_source_release(scene->source);
 
- }
 
- obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
 
- {
 
- 	return scene ? scene->source : NULL;
 
- }
 
- obs_scene_t *obs_scene_from_source(const obs_source_t *source)
 
- {
 
- 	if (!source || source->info.id != scene_info.id)
 
- 		return NULL;
 
- 	return source->context.data;
 
- }
 
- obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
 
- {
 
- 	struct obs_scene_item *item;
 
- 	if (!scene)
 
- 		return NULL;
 
- 	full_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		if (strcmp(item->source->context.name, name) == 0)
 
- 			break;
 
- 		item = item->next;
 
- 	}
 
- 	full_unlock(scene);
 
- 	return item;
 
- }
 
- void obs_scene_enum_items(obs_scene_t *scene,
 
- 		bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*),
 
- 		void *param)
 
- {
 
- 	struct obs_scene_item *item;
 
- 	if (!scene || !callback)
 
- 		return;
 
- 	full_lock(scene);
 
- 	item = scene->first_item;
 
- 	while (item) {
 
- 		struct obs_scene_item *next = item->next;
 
- 		obs_sceneitem_addref(item);
 
- 		if (!callback(scene, item, param)) {
 
- 			obs_sceneitem_release(item);
 
- 			break;
 
- 		}
 
- 		obs_sceneitem_release(item);
 
- 		item = next;
 
- 	}
 
- 	full_unlock(scene);
 
- }
 
- static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
 
- {
 
- 	long owners = si->ref;
 
- 	while (owners > 0) {
 
- 		if (os_atomic_compare_swap_long(&si->ref, owners, owners + 1))
 
- 			return si;
 
- 		owners = si->ref;
 
- 	}
 
- 	return NULL;
 
- }
 
- static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
 
- 		obs_hotkey_t *hotkey, bool pressed)
 
- {
 
- 	UNUSED_PARAMETER(id);
 
- 	UNUSED_PARAMETER(hotkey);
 
- 	obs_sceneitem_t *si = sceneitem_get_ref(data);
 
- 	if (pressed && si && !si->user_visible) {
 
- 		obs_sceneitem_set_visible(si, true);
 
- 		obs_sceneitem_release(si);
 
- 		return true;
 
- 	}
 
- 	obs_sceneitem_release(si);
 
- 	return false;
 
- }
 
- static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
 
- 		obs_hotkey_t *hotkey, bool pressed)
 
- {
 
- 	UNUSED_PARAMETER(id);
 
- 	UNUSED_PARAMETER(hotkey);
 
- 	obs_sceneitem_t *si = sceneitem_get_ref(data);
 
- 	if (pressed && si && si->user_visible) {
 
- 		obs_sceneitem_set_visible(si, false);
 
- 		obs_sceneitem_release(si);
 
- 		return true;
 
- 	}
 
- 	obs_sceneitem_release(si);
 
- 	return false;
 
- }
 
- static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
 
- 		const char *name)
 
- {
 
- 	struct dstr show = {0};
 
- 	struct dstr hide = {0};
 
- 	struct dstr show_desc = {0};
 
- 	struct dstr hide_desc = {0};
 
- 	dstr_copy(&show, "libobs.show_scene_item.%1");
 
- 	dstr_replace(&show, "%1", name);
 
- 	dstr_copy(&hide, "libobs.hide_scene_item.%1");
 
- 	dstr_replace(&hide, "%1", name);
 
- 	dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
 
- 	dstr_replace(&show_desc, "%1", name);
 
- 	dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
 
- 	dstr_replace(&hide_desc, "%1", name);
 
- 	item->toggle_visibility = obs_hotkey_pair_register_source(scene->source,
 
- 			show.array, show_desc.array,
 
- 			hide.array, hide_desc.array,
 
- 			hotkey_show_sceneitem, hotkey_hide_sceneitem,
 
- 			item, item);
 
- 	dstr_free(&show);
 
- 	dstr_free(&hide);
 
- 	dstr_free(&show_desc);
 
- 	dstr_free(&hide_desc);
 
- }
 
- static inline bool source_has_audio(obs_source_t *source)
 
- {
 
- 	return (source->info.output_flags &
 
- 		(OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
 
- }
 
- obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
 
- {
 
- 	struct obs_scene_item *last;
 
- 	struct obs_scene_item *item;
 
- 	struct calldata params;
 
- 	uint8_t stack[128];
 
- 	pthread_mutex_t mutex;
 
- 	struct item_action action = {
 
- 		.visible = true,
 
- 		.timestamp = os_gettime_ns()
 
- 	};
 
- 	if (!scene)
 
- 		return NULL;
 
- 	if (!source) {
 
- 		blog(LOG_ERROR, "Tried to add a NULL source to a scene");
 
- 		return NULL;
 
- 	}
 
- 	if (pthread_mutex_init(&mutex, NULL) != 0) {
 
- 		blog(LOG_WARNING, "Failed to create scene item mutex");
 
- 		return NULL;
 
- 	}
 
- 	if (!obs_source_add_active_child(scene->source, source)) {
 
- 		blog(LOG_WARNING, "Failed to add source to scene due to "
 
- 		                  "infinite source recursion");
 
- 		pthread_mutex_destroy(&mutex);
 
- 		return NULL;
 
- 	}
 
- 	item = bzalloc(sizeof(struct obs_scene_item));
 
- 	item->source  = source;
 
- 	item->parent  = scene;
 
- 	item->ref     = 1;
 
- 	item->align   = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
 
- 	item->actions_mutex = mutex;
 
- 	item->user_visible = true;
 
- 	os_atomic_set_long(&item->active_refs, 1);
 
- 	vec2_set(&item->scale, 1.0f, 1.0f);
 
- 	matrix4_identity(&item->draw_transform);
 
- 	matrix4_identity(&item->box_transform);
 
- 	obs_source_addref(source);
 
- 	if (source_has_audio(source)) {
 
- 		item->visible = false;
 
- 		da_push_back(item->audio_actions, &action);
 
- 	} else {
 
- 		item->visible = true;
 
- 	}
 
- 	full_lock(scene);
 
- 	last = scene->first_item;
 
- 	if (!last) {
 
- 		scene->first_item = item;
 
- 	} else {
 
- 		while (last->next)
 
- 			last = last->next;
 
- 		last->next = item;
 
- 		item->prev = last;
 
- 	}
 
- 	full_unlock(scene);
 
- 	if (!scene->source->context.private)
 
- 		init_hotkeys(scene, item, obs_source_get_name(source));
 
- 	calldata_init_fixed(¶ms, stack, sizeof(stack));
 
- 	calldata_set_ptr(¶ms, "scene", scene);
 
- 	calldata_set_ptr(¶ms, "item", item);
 
- 	signal_handler_signal(scene->source->context.signals, "item_add",
 
- 			¶ms);
 
- 	return item;
 
- }
 
- static void obs_sceneitem_destroy(obs_sceneitem_t *item)
 
- {
 
- 	if (item) {
 
- 		if (item->crop_render) {
 
- 			obs_enter_graphics();
 
- 			gs_texrender_destroy(item->crop_render);
 
- 			obs_leave_graphics();
 
- 		}
 
- 		obs_hotkey_pair_unregister(item->toggle_visibility);
 
- 		pthread_mutex_destroy(&item->actions_mutex);
 
- 		if (item->source)
 
- 			obs_source_release(item->source);
 
- 		da_free(item->audio_actions);
 
- 		bfree(item);
 
- 	}
 
- }
 
- void obs_sceneitem_addref(obs_sceneitem_t *item)
 
- {
 
- 	if (item)
 
- 		os_atomic_inc_long(&item->ref);
 
- }
 
- void obs_sceneitem_release(obs_sceneitem_t *item)
 
- {
 
- 	if (!item)
 
- 		return;
 
- 	if (os_atomic_dec_long(&item->ref) == 0)
 
- 		obs_sceneitem_destroy(item);
 
- }
 
- void obs_sceneitem_remove(obs_sceneitem_t *item)
 
- {
 
- 	obs_scene_t *scene;
 
- 	if (!item)
 
- 		return;
 
- 	scene = item->parent;
 
- 	if (scene)
 
- 		full_lock(scene);
 
- 	if (item->removed) {
 
- 		if (scene)
 
- 			full_unlock(scene);
 
- 		return;
 
- 	}
 
- 	item->removed = true;
 
- 	assert(scene != NULL);
 
- 	assert(scene->source != NULL);
 
- 	set_visibility(item, false);
 
- 	signal_item_remove(item);
 
- 	detach_sceneitem(item);
 
- 	full_unlock(scene);
 
- 	obs_sceneitem_release(item);
 
- }
 
- obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->parent : NULL;
 
- }
 
- obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->source : NULL;
 
- }
 
- void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
 
- {
 
- 	struct calldata params;
 
- 	uint8_t stack[128];
 
- 	const char *command = select ? "item_select" : "item_deselect";
 
- 	if (!item || item->selected == select)
 
- 		return;
 
- 	item->selected = select;
 
- 	calldata_init_fixed(¶ms, stack, sizeof(stack));
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	calldata_set_ptr(¶ms, "item",  item);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			command, ¶ms);
 
- }
 
- bool obs_sceneitem_selected(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->selected : false;
 
- }
 
- void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
 
- {
 
- 	if (item) {
 
- 		vec2_copy(&item->pos, pos);
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
 
- {
 
- 	if (item) {
 
- 		item->rot = rot;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
 
- {
 
- 	if (item) {
 
- 		vec2_copy(&item->scale, scale);
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
 
- {
 
- 	if (item) {
 
- 		item->align = alignment;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- static inline void signal_reorder(struct obs_scene_item *item)
 
- {
 
- 	const char *command = NULL;
 
- 	struct calldata params;
 
- 	uint8_t stack[128];
 
- 	command = "reorder";
 
- 	calldata_init_fixed(¶ms, stack, sizeof(stack));
 
- 	calldata_set_ptr(¶ms, "scene", item->parent);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			command, ¶ms);
 
- }
 
- void obs_sceneitem_set_order(obs_sceneitem_t *item,
 
- 		enum obs_order_movement movement)
 
- {
 
- 	if (!item) return;
 
- 	struct obs_scene_item *next, *prev;
 
- 	struct obs_scene *scene = item->parent;
 
- 	obs_scene_addref(scene);
 
- 	full_lock(scene);
 
- 	next = item->next;
 
- 	prev = item->prev;
 
- 	detach_sceneitem(item);
 
- 	if (movement == OBS_ORDER_MOVE_DOWN) {
 
- 		attach_sceneitem(scene, item, prev ? prev->prev : NULL);
 
- 	} else if (movement == OBS_ORDER_MOVE_UP) {
 
- 		attach_sceneitem(scene, item, next ? next : prev);
 
- 	} else if (movement == OBS_ORDER_MOVE_TOP) {
 
- 		struct obs_scene_item *last = next;
 
- 		if (!last) {
 
- 			last = prev;
 
- 		} else {
 
- 			while (last->next)
 
- 				last = last->next;
 
- 		}
 
- 		attach_sceneitem(scene, item, last);
 
- 	} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
 
- 		attach_sceneitem(scene, item, NULL);
 
- 	}
 
- 	signal_reorder(item);
 
- 	full_unlock(scene);
 
- 	obs_scene_release(scene);
 
- }
 
- void obs_sceneitem_set_order_position(obs_sceneitem_t *item,
 
- 		int position)
 
- {
 
- 	if (!item) return;
 
- 	struct obs_scene *scene = item->parent;
 
- 	struct obs_scene_item *next;
 
- 	obs_scene_addref(scene);
 
- 	full_lock(scene);
 
- 	detach_sceneitem(item);
 
- 	next = scene->first_item;
 
- 	if (position == 0) {
 
- 		attach_sceneitem(scene, item, NULL);
 
- 	} else {
 
- 		for (int i = position; i > 1; --i) {
 
- 			if (next->next == NULL)
 
- 				break;
 
- 			next = next->next;
 
- 		}
 
- 		attach_sceneitem(scene, item, next);
 
- 	}
 
- 	signal_reorder(item);
 
- 	full_unlock(scene);
 
- 	obs_scene_release(scene);
 
- }
 
- void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
 
- 		enum obs_bounds_type type)
 
- {
 
- 	if (item) {
 
- 		item->bounds_type = type;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
 
- 		uint32_t alignment)
 
- {
 
- 	if (item) {
 
- 		item->bounds_align = alignment;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
 
- {
 
- 	if (item) {
 
- 		item->bounds = *bounds;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
 
- {
 
- 	if (item)
 
- 		vec2_copy(pos, &item->pos);
 
- }
 
- float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->rot : 0.0f;
 
- }
 
- void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
 
- {
 
- 	if (item)
 
- 		vec2_copy(scale, &item->scale);
 
- }
 
- uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->align : 0;
 
- }
 
- enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->bounds_type : OBS_BOUNDS_NONE;
 
- }
 
- uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->bounds_align : 0;
 
- }
 
- void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
 
- {
 
- 	if (item)
 
- 		*bounds = item->bounds;
 
- }
 
- void obs_sceneitem_get_info(const obs_sceneitem_t *item,
 
- 		struct obs_transform_info *info)
 
- {
 
- 	if (item && info) {
 
- 		info->pos              = item->pos;
 
- 		info->rot              = item->rot;
 
- 		info->scale            = item->scale;
 
- 		info->alignment        = item->align;
 
- 		info->bounds_type      = item->bounds_type;
 
- 		info->bounds_alignment = item->bounds_align;
 
- 		info->bounds           = item->bounds;
 
- 	}
 
- }
 
- void obs_sceneitem_set_info(obs_sceneitem_t *item,
 
- 		const struct obs_transform_info *info)
 
- {
 
- 	if (item && info) {
 
- 		item->pos          = info->pos;
 
- 		item->rot          = info->rot;
 
- 		item->scale        = info->scale;
 
- 		item->align        = info->alignment;
 
- 		item->bounds_type  = info->bounds_type;
 
- 		item->bounds_align = info->bounds_alignment;
 
- 		item->bounds       = info->bounds;
 
- 		update_item_transform(item);
 
- 	}
 
- }
 
- void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
 
- 		struct matrix4 *transform)
 
- {
 
- 	if (item)
 
- 		matrix4_copy(transform, &item->draw_transform);
 
- }
 
- void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
 
- 		struct matrix4 *transform)
 
- {
 
- 	if (item)
 
- 		matrix4_copy(transform, &item->box_transform);
 
- }
 
- bool obs_sceneitem_visible(const obs_sceneitem_t *item)
 
- {
 
- 	return item ? item->user_visible : false;
 
- }
 
- bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
 
- {
 
- 	struct calldata cd;
 
- 	uint8_t stack[256];
 
- 	struct item_action action = {
 
- 		.visible = visible,
 
- 		.timestamp = os_gettime_ns()
 
- 	};
 
- 	if (!item)
 
- 		return false;
 
- 	if (item->user_visible == visible)
 
- 		return false;
 
- 	if (!item->parent)
 
- 		return false;
 
- 	if (visible) {
 
- 		if (os_atomic_inc_long(&item->active_refs) == 1) {
 
- 			if (!obs_source_add_active_child(item->parent->source,
 
- 						item->source)) {
 
- 				os_atomic_dec_long(&item->active_refs);
 
- 				return false;
 
- 			}
 
- 		}
 
- 	}
 
- 	item->user_visible = visible;
 
- 	calldata_init_fixed(&cd, stack, sizeof(stack));
 
- 	calldata_set_ptr(&cd, "scene", item->parent);
 
- 	calldata_set_ptr(&cd, "item", item);
 
- 	calldata_set_bool(&cd, "visible", visible);
 
- 	signal_handler_signal(item->parent->source->context.signals,
 
- 			"item_visible", &cd);
 
- 	if (source_has_audio(item->source)) {
 
- 		pthread_mutex_lock(&item->actions_mutex);
 
- 		da_push_back(item->audio_actions, &action);
 
- 		pthread_mutex_unlock(&item->actions_mutex);
 
- 	} else {
 
- 		set_visibility(item, visible);
 
- 	}
 
- 	return true;
 
- }
 
- static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t * const *items,
 
- 		size_t size, bool *order_matches)
 
- {
 
- 	obs_sceneitem_t *item = scene->first_item;
 
- 	size_t count = 0;
 
- 	while (item) {
 
- 		bool found = false;
 
- 		for (size_t i = 0; i < size; i++) {
 
- 			if (items[i] != item)
 
- 				continue;
 
- 			if (count != i)
 
- 				*order_matches = false;
 
- 			found = true;
 
- 			break;
 
- 		}
 
- 		if (!found)
 
- 			return false;
 
- 		item = item->next;
 
- 		count += 1;
 
- 	}
 
- 	return count == size;
 
- }
 
- bool obs_scene_reorder_items(obs_scene_t *scene,
 
- 		obs_sceneitem_t * const *item_order, size_t item_order_size)
 
- {
 
- 	if (!scene || !item_order_size)
 
- 		return false;
 
- 	obs_scene_addref(scene);
 
- 	full_lock(scene);
 
- 	bool order_matches = true;
 
- 	if (!sceneitems_match(scene, item_order, item_order_size,
 
- 				&order_matches) || order_matches) {
 
- 		full_unlock(scene);
 
- 		obs_scene_release(scene);
 
- 		return false;
 
- 	}
 
- 	scene->first_item = item_order[0];
 
- 	obs_sceneitem_t *prev = NULL;
 
- 	for (size_t i = 0; i < item_order_size; i++) {
 
- 		item_order[i]->prev = prev;
 
- 		item_order[i]->next = NULL;
 
- 		if (prev)
 
- 			prev->next = item_order[i];
 
- 		prev = item_order[i];
 
- 	}
 
- 	signal_reorder(scene->first_item);
 
- 	full_unlock(scene);
 
- 	obs_scene_release(scene);
 
- 	return true;
 
- }
 
- void obs_scene_atomic_update(obs_scene_t *scene,
 
- 		obs_scene_atomic_update_func func, void *data)
 
- {
 
- 	if (!scene)
 
- 		return;
 
- 	obs_scene_addref(scene);
 
- 	full_lock(scene);
 
- 	func(data, scene);
 
- 	full_unlock(scene);
 
- 	obs_scene_release(scene);
 
- }
 
- static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
 
- 		const struct obs_sceneitem_crop *crop2)
 
- {
 
- 	return crop1->left   == crop2->left  &&
 
- 	       crop1->right  == crop2->right &&
 
- 	       crop1->top    == crop2->top   &&
 
- 	       crop1->bottom == crop2->bottom;
 
- }
 
- void obs_sceneitem_set_crop(obs_sceneitem_t *item,
 
- 		const struct obs_sceneitem_crop *crop)
 
- {
 
- 	bool now_enabled;
 
- 	if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
 
- 		return;
 
- 	if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
 
- 		return;
 
- 	if (crop_equal(crop, &item->crop))
 
- 		return;
 
- 	now_enabled = crop_enabled(crop);
 
- 	obs_enter_graphics();
 
- 	if (!now_enabled) {
 
- 		gs_texrender_destroy(item->crop_render);
 
- 		item->crop_render = NULL;
 
- 	} else if (!item->crop_render) {
 
- 		item->crop_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
 
- 	}
 
- 	memcpy(&item->crop, crop, sizeof(*crop));
 
- 	if (item->crop.left < 0) item->crop.left = 0;
 
- 	if (item->crop.right < 0) item->crop.right = 0;
 
- 	if (item->crop.top < 0) item->crop.top = 0;
 
- 	if (item->crop.bottom < 0) item->crop.bottom = 0;
 
- 	obs_leave_graphics();
 
- 	update_item_transform(item);
 
- }
 
- void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
 
- 		struct obs_sceneitem_crop *crop)
 
- {
 
- 	if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
 
- 		return;
 
- 	if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
 
- 		return;
 
- 	memcpy(crop, &item->crop, sizeof(*crop));
 
- }
 
- void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
 
- {
 
- 	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
 
- 		return;
 
- 	os_atomic_inc_long(&item->defer_update);
 
- }
 
- void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
 
- {
 
- 	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
 
- 		return;
 
- 	if (os_atomic_dec_long(&item->defer_update) == 0)
 
- 		update_item_transform(item);
 
- }
 
 
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