graphics.h 24 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5
  64. };
  65. enum gs_zstencil_format {
  66. GS_ZS_NONE,
  67. GS_Z16,
  68. GS_Z24_S8,
  69. GS_Z32F,
  70. GS_Z32F_S8X24
  71. };
  72. enum gs_index_type {
  73. GS_UNSIGNED_SHORT,
  74. GS_UNSIGNED_LONG
  75. };
  76. enum gs_cull_mode {
  77. GS_BACK,
  78. GS_FRONT,
  79. GS_NEITHER
  80. };
  81. enum gs_blend_type {
  82. GS_BLEND_ZERO,
  83. GS_BLEND_ONE,
  84. GS_BLEND_SRCCOLOR,
  85. GS_BLEND_INVSRCCOLOR,
  86. GS_BLEND_SRCALPHA,
  87. GS_BLEND_INVSRCALPHA,
  88. GS_BLEND_DSTCOLOR,
  89. GS_BLEND_INVDSTCOLOR,
  90. GS_BLEND_DSTALPHA,
  91. GS_BLEND_INVDSTALPHA,
  92. GS_BLEND_SRCALPHASAT
  93. };
  94. enum gs_depth_test {
  95. GS_NEVER,
  96. GS_LESS,
  97. GS_LEQUAL,
  98. GS_EQUAL,
  99. GS_GEQUAL,
  100. GS_GREATER,
  101. GS_NOTEQUAL,
  102. GS_ALWAYS
  103. };
  104. enum gs_stencil_side {
  105. GS_STENCIL_FRONT=1,
  106. GS_STENCIL_BACK,
  107. GS_STENCIL_BOTH
  108. };
  109. enum gs_stencil_op_type {
  110. GS_KEEP,
  111. GS_ZERO,
  112. GS_REPLACE,
  113. GS_INCR,
  114. GS_DECR,
  115. GS_INVERT
  116. };
  117. enum gs_cube_sides {
  118. GS_POSITIVE_X,
  119. GS_NEGATIVE_X,
  120. GS_POSITIVE_Y,
  121. GS_NEGATIVE_Y,
  122. GS_POSITIVE_Z,
  123. GS_NEGATIVE_Z
  124. };
  125. enum gs_sample_filter {
  126. GS_FILTER_POINT,
  127. GS_FILTER_LINEAR,
  128. GS_FILTER_ANISOTROPIC,
  129. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  130. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  131. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  132. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  133. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  134. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  135. };
  136. enum gs_address_mode {
  137. GS_ADDRESS_CLAMP,
  138. GS_ADDRESS_WRAP,
  139. GS_ADDRESS_MIRROR,
  140. GS_ADDRESS_BORDER,
  141. GS_ADDRESS_MIRRORONCE
  142. };
  143. enum gs_texture_type {
  144. GS_TEXTURE_2D,
  145. GS_TEXTURE_3D,
  146. GS_TEXTURE_CUBE
  147. };
  148. struct gs_monitor_info {
  149. int rotation_degrees;
  150. long x;
  151. long y;
  152. long cx;
  153. long cy;
  154. };
  155. struct gs_tvertarray {
  156. size_t width;
  157. void *array;
  158. };
  159. struct gs_vb_data {
  160. size_t num;
  161. struct vec3 *points;
  162. struct vec3 *normals;
  163. struct vec3 *tangents;
  164. uint32_t *colors;
  165. size_t num_tex;
  166. struct gs_tvertarray *tvarray;
  167. };
  168. static inline struct gs_vb_data *gs_vbdata_create(void)
  169. {
  170. return (struct gs_vb_data*)bzalloc(sizeof(struct gs_vb_data));
  171. }
  172. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  173. {
  174. uint32_t i;
  175. if (!data)
  176. return;
  177. bfree(data->points);
  178. bfree(data->normals);
  179. bfree(data->tangents);
  180. bfree(data->colors);
  181. for (i = 0; i < data->num_tex; i++)
  182. bfree(data->tvarray[i].array);
  183. bfree(data->tvarray);
  184. bfree(data);
  185. }
  186. struct gs_sampler_info {
  187. enum gs_sample_filter filter;
  188. enum gs_address_mode address_u;
  189. enum gs_address_mode address_v;
  190. enum gs_address_mode address_w;
  191. int max_anisotropy;
  192. uint32_t border_color;
  193. };
  194. struct gs_display_mode {
  195. uint32_t width;
  196. uint32_t height;
  197. uint32_t bits;
  198. uint32_t freq;
  199. };
  200. struct gs_rect {
  201. int x;
  202. int y;
  203. int cx;
  204. int cy;
  205. };
  206. /* wrapped opaque data types */
  207. struct gs_texture;
  208. struct gs_stage_surface;
  209. struct gs_zstencil_buffer;
  210. struct gs_vertex_buffer;
  211. struct gs_index_buffer;
  212. struct gs_sampler_state;
  213. struct gs_shader;
  214. struct gs_swap_chain;
  215. struct gs_texrender;
  216. struct gs_shader_param;
  217. struct gs_effect;
  218. struct gs_effect_technique;
  219. struct gs_effect_pass;
  220. struct gs_effect_param;
  221. struct gs_device;
  222. struct graphics_subsystem;
  223. typedef struct gs_texture gs_texture_t;
  224. typedef struct gs_stage_surface gs_stagesurf_t;
  225. typedef struct gs_zstencil_buffer gs_zstencil_t;
  226. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  227. typedef struct gs_index_buffer gs_indexbuffer_t;
  228. typedef struct gs_sampler_state gs_samplerstate_t;
  229. typedef struct gs_swap_chain gs_swapchain_t;
  230. typedef struct gs_texture_render gs_texrender_t;
  231. typedef struct gs_shader gs_shader_t;
  232. typedef struct gs_shader_param gs_sparam_t;
  233. typedef struct gs_effect gs_effect_t;
  234. typedef struct gs_effect_technique gs_technique_t;
  235. typedef struct gs_effect_param gs_eparam_t;
  236. typedef struct gs_device gs_device_t;
  237. typedef struct graphics_subsystem graphics_t;
  238. /* ---------------------------------------------------
  239. * shader functions
  240. * --------------------------------------------------- */
  241. enum gs_shader_param_type {
  242. GS_SHADER_PARAM_UNKNOWN,
  243. GS_SHADER_PARAM_BOOL,
  244. GS_SHADER_PARAM_FLOAT,
  245. GS_SHADER_PARAM_INT,
  246. GS_SHADER_PARAM_STRING,
  247. GS_SHADER_PARAM_VEC2,
  248. GS_SHADER_PARAM_VEC3,
  249. GS_SHADER_PARAM_VEC4,
  250. GS_SHADER_PARAM_MATRIX4X4,
  251. GS_SHADER_PARAM_TEXTURE,
  252. };
  253. struct gs_shader_param_info {
  254. enum gs_shader_param_type type;
  255. const char *name;
  256. };
  257. enum gs_shader_type {
  258. GS_SHADER_VERTEX,
  259. GS_SHADER_PIXEL,
  260. };
  261. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  262. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  263. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  264. uint32_t param);
  265. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  266. const char *name);
  267. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  268. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  269. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  270. struct gs_shader_param_info *info);
  271. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  272. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  273. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  274. EXPORT void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val);
  275. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val);
  276. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  277. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  278. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  279. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  280. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  281. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  282. /* ---------------------------------------------------
  283. * effect functions
  284. * --------------------------------------------------- */
  285. /*enum gs_effect_property_type {
  286. GS_EFFECT_NONE,
  287. GS_EFFECT_BOOL,
  288. GS_EFFECT_FLOAT,
  289. GS_EFFECT_COLOR,
  290. GS_EFFECT_TEXTURE
  291. };*/
  292. struct gs_effect_param_info {
  293. const char *name;
  294. enum gs_shader_param_type type;
  295. /* const char *full_name;
  296. enum gs_effect_property_type prop_type;
  297. float min, max, inc, mul; */
  298. };
  299. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  300. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  301. const char *name);
  302. EXPORT gs_technique_t *gs_effect_get_current_technique(
  303. const gs_effect_t *effect);
  304. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  305. EXPORT void gs_technique_end(gs_technique_t *technique);
  306. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  307. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  308. const char *name);
  309. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  310. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  311. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  312. size_t param);
  313. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  314. const char *name);
  315. /** Helper function to simplify effect usage. Use with a while loop that
  316. * contains drawing functions. Automatically handles techniques, passes, and
  317. * unloading. */
  318. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  319. /** used internally */
  320. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  321. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  322. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  323. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  324. struct gs_effect_param_info *info);
  325. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  326. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  327. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  328. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  329. const struct matrix4 *val);
  330. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  331. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  332. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  333. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  334. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  335. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  336. /* ---------------------------------------------------
  337. * texture render helper functions
  338. * --------------------------------------------------- */
  339. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  340. enum gs_zstencil_format zsformat);
  341. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  342. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  343. uint32_t cy);
  344. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  345. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  346. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  347. /* ---------------------------------------------------
  348. * graphics subsystem
  349. * --------------------------------------------------- */
  350. #define GS_BUILD_MIPMAPS (1<<0)
  351. #define GS_DYNAMIC (1<<1)
  352. #define GS_RENDER_TARGET (1<<2)
  353. #define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
  354. /* ---------------- */
  355. /* global functions */
  356. #define GS_SUCCESS 0
  357. #define GS_ERROR_FAIL -1
  358. #define GS_ERROR_MODULE_NOT_FOUND -2
  359. #define GS_ERROR_NOT_SUPPORTED -3
  360. struct gs_window {
  361. #if defined(_WIN32)
  362. void *hwnd;
  363. #elif defined(__APPLE__)
  364. __unsafe_unretained id view;
  365. #elif defined(__linux__)
  366. /* I'm not sure how portable defining id to uint32_t is. */
  367. uint32_t id;
  368. void* display;
  369. #endif
  370. };
  371. struct gs_init_data {
  372. struct gs_window window;
  373. uint32_t cx, cy;
  374. uint32_t num_backbuffers;
  375. enum gs_color_format format;
  376. enum gs_zstencil_format zsformat;
  377. uint32_t adapter;
  378. };
  379. #define GS_DEVICE_OPENGL 1
  380. #define GS_DEVICE_DIRECT3D_11 2
  381. EXPORT const char *gs_get_device_name(void);
  382. EXPORT int gs_get_device_type(void);
  383. EXPORT void gs_enum_adapters(
  384. bool (*callback)(void *param, const char *name, uint32_t id),
  385. void *param);
  386. EXPORT int gs_create(graphics_t **graphics, const char *module,
  387. const struct gs_init_data *data);
  388. EXPORT void gs_destroy(graphics_t *graphics);
  389. EXPORT void gs_enter_context(graphics_t *graphics);
  390. EXPORT void gs_leave_context(void);
  391. EXPORT graphics_t *gs_get_context(void);
  392. EXPORT void gs_matrix_push(void);
  393. EXPORT void gs_matrix_pop(void);
  394. EXPORT void gs_matrix_identity(void);
  395. EXPORT void gs_matrix_transpose(void);
  396. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  397. EXPORT void gs_matrix_get(struct matrix4 *dst);
  398. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  399. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  400. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  401. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  402. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  403. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  404. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  405. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  406. EXPORT void gs_render_start(bool b_new);
  407. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  408. EXPORT gs_vertbuffer_t *gs_render_save(void);
  409. EXPORT void gs_vertex2f(float x, float y);
  410. EXPORT void gs_vertex3f(float x, float y, float z);
  411. EXPORT void gs_normal3f(float x, float y, float z);
  412. EXPORT void gs_color(uint32_t color);
  413. EXPORT void gs_texcoord(float x, float y, int unit);
  414. EXPORT void gs_vertex2v(const struct vec2 *v);
  415. EXPORT void gs_vertex3v(const struct vec3 *v);
  416. EXPORT void gs_normal3v(const struct vec3 *v);
  417. EXPORT void gs_color4v(const struct vec4 *v);
  418. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  419. EXPORT input_t *gs_get_input(void);
  420. EXPORT gs_effect_t *gs_get_effect(void);
  421. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  422. char **error_string);
  423. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  424. const char *filename, char **error_string);
  425. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  426. char **error_string);
  427. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  428. char **error_string);
  429. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  430. #define GS_FLIP_U (1<<0)
  431. #define GS_FLIP_V (1<<1)
  432. /**
  433. * Draws a 2D sprite
  434. *
  435. * If width or height is 0, the width or height of the texture will be used.
  436. * The flip value specifies whether the texture shoudl be flipped on the U or V
  437. * axis with GS_FLIP_U and GS_FLIP_V.
  438. */
  439. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  440. uint32_t height);
  441. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  442. float left, float right, float top, float bottom, float znear);
  443. /** sets the viewport to current swap chain size */
  444. EXPORT void gs_reset_viewport(void);
  445. /** sets default screen-sized orthographich mode */
  446. EXPORT void gs_set_2d_mode(void);
  447. /** sets default screen-sized perspective mode */
  448. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  449. EXPORT void gs_viewport_push(void);
  450. EXPORT void gs_viewport_pop(void);
  451. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  452. uint32_t linesize, bool invert);
  453. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  454. const void *data, uint32_t linesize, bool invert);
  455. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  456. EXPORT void gs_blend_state_push(void);
  457. EXPORT void gs_blend_state_pop(void);
  458. EXPORT void gs_reset_blend_state(void);
  459. /* -------------------------- */
  460. /* library-specific functions */
  461. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  462. EXPORT void gs_resize(uint32_t x, uint32_t y);
  463. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  464. EXPORT uint32_t gs_get_width(void);
  465. EXPORT uint32_t gs_get_height(void);
  466. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  467. enum gs_color_format color_format, uint32_t levels,
  468. const uint8_t **data, uint32_t flags);
  469. EXPORT gs_texture_t *gs_cubetexture_create(uint32_t size,
  470. enum gs_color_format color_format, uint32_t levels,
  471. const uint8_t **data, uint32_t flags);
  472. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  473. uint32_t depth, enum gs_color_format color_format,
  474. uint32_t levels, const uint8_t **data, uint32_t flags);
  475. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  476. enum gs_zstencil_format format);
  477. EXPORT gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  478. enum gs_color_format color_format);
  479. EXPORT gs_samplerstate_t *gs_samplerstate_create(
  480. const struct gs_sampler_info *info);
  481. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader,
  482. const char *file, char **error_string);
  483. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader,
  484. const char *file, char **error_string);
  485. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  486. uint32_t flags);
  487. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  488. void *indices, size_t num, uint32_t flags);
  489. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  490. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  491. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  492. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  493. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  494. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  495. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  496. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  497. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  498. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  499. EXPORT gs_texture_t *gs_get_render_target(void);
  500. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  501. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  502. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  503. gs_zstencil_t *zstencil);
  504. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  505. EXPORT void gs_copy_texture_region(
  506. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  507. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  508. uint32_t src_w, uint32_t src_h);
  509. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  510. EXPORT void gs_begin_scene(void);
  511. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  512. uint32_t num_verts);
  513. EXPORT void gs_end_scene(void);
  514. #define GS_CLEAR_COLOR (1<<0)
  515. #define GS_CLEAR_DEPTH (1<<1)
  516. #define GS_CLEAR_STENCIL (1<<2)
  517. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  518. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  519. float depth, uint8_t stencil);
  520. EXPORT void gs_present(void);
  521. EXPORT void gs_flush(void);
  522. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  523. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  524. EXPORT void gs_enable_blending(bool enable);
  525. EXPORT void gs_enable_depth_test(bool enable);
  526. EXPORT void gs_enable_stencil_test(bool enable);
  527. EXPORT void gs_enable_stencil_write(bool enable);
  528. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  529. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  530. EXPORT void gs_blend_function_separate(
  531. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  532. enum gs_blend_type src_a, enum gs_blend_type dest_a);
  533. EXPORT void gs_depth_function(enum gs_depth_test test);
  534. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  535. enum gs_depth_test test);
  536. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  537. enum gs_stencil_op_type fail,
  538. enum gs_stencil_op_type zfail,
  539. enum gs_stencil_op_type zpass);
  540. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  541. EXPORT void gs_get_viewport(struct gs_rect *rect);
  542. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  543. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  544. float znear, float zfar);
  545. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  546. float znear, float zfar);
  547. EXPORT void gs_projection_push(void);
  548. EXPORT void gs_projection_pop(void);
  549. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  550. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  551. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  552. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  553. EXPORT enum gs_color_format gs_texture_get_color_format(
  554. const gs_texture_t *tex);
  555. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  556. uint32_t *linesize);
  557. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  558. /** special-case function (GL only) - specifies whether the texture is a
  559. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  560. * coordinates, doesn't support mipmapping, and requires address clamping */
  561. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  562. /**
  563. * Gets a pointer to the context-specific object associated with the texture.
  564. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  565. */
  566. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  567. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  568. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  569. EXPORT enum gs_color_format gs_cubetexture_get_color_format(
  570. const gs_texture_t *cubetex);
  571. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  572. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  573. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  574. EXPORT uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex);
  575. EXPORT enum gs_color_format gs_voltexture_get_color_format(
  576. const gs_texture_t *voltex);
  577. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  578. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  579. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  580. EXPORT enum gs_color_format gs_stagesurface_get_color_format(
  581. const gs_stagesurf_t *stagesurf);
  582. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  583. uint32_t *linesize);
  584. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  585. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  586. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  587. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  588. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  589. EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(
  590. const gs_vertbuffer_t *vertbuffer);
  591. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  592. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  593. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  594. EXPORT size_t gs_indexbuffer_get_num_indices(
  595. const gs_indexbuffer_t *indexbuffer);
  596. EXPORT enum gs_index_type gs_indexbuffer_get_type(
  597. const gs_indexbuffer_t *indexbuffer);
  598. #ifdef __APPLE__
  599. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  600. * from shared surface resources */
  601. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  602. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture,
  603. void *iosurf);
  604. #elif _WIN32
  605. EXPORT bool gs_gdi_texture_available(void);
  606. EXPORT bool gs_shared_texture_available(void);
  607. struct gs_duplicator;
  608. typedef struct gs_duplicator gs_duplicator_t;
  609. /**
  610. * Gets information about the monitor at the specific index, returns false
  611. * when there is no monitor at the specified index
  612. */
  613. EXPORT bool gs_get_duplicator_monitor_info(int monitor_idx,
  614. struct gs_monitor_info *monitor_info);
  615. /** creates a windows 8+ output duplicator (monitor capture) */
  616. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  617. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  618. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  619. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  620. /** creates a windows GDI-lockable texture */
  621. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  622. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  623. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  624. /** creates a windows shared texture from a texture handle */
  625. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  626. #endif
  627. /* inline functions used by modules */
  628. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  629. {
  630. switch (format) {
  631. case GS_A8: return 8;
  632. case GS_R8: return 8;
  633. case GS_RGBA: return 32;
  634. case GS_BGRX: return 32;
  635. case GS_BGRA: return 32;
  636. case GS_R10G10B10A2: return 32;
  637. case GS_RGBA16: return 64;
  638. case GS_R16: return 16;
  639. case GS_RGBA16F: return 64;
  640. case GS_RGBA32F: return 128;
  641. case GS_RG16F: return 32;
  642. case GS_RG32F: return 64;
  643. case GS_R16F: return 16;
  644. case GS_R32F: return 32;
  645. case GS_DXT1: return 4;
  646. case GS_DXT3: return 8;
  647. case GS_DXT5: return 8;
  648. case GS_UNKNOWN: return 0;
  649. }
  650. return 0;
  651. }
  652. static inline bool gs_is_compressed_format(enum gs_color_format format)
  653. {
  654. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  655. }
  656. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
  657. {
  658. uint32_t size = width > height ? width : height;
  659. uint32_t num_levels = 0;
  660. while (size > 1) {
  661. size /= 2;
  662. num_levels++;
  663. }
  664. return num_levels;
  665. }
  666. #ifdef __cplusplus
  667. }
  668. #endif