graphics.c 67 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  26. static inline bool gs_obj_valid(const void *obj, const char *f,
  27. const char *name)
  28. {
  29. if (!obj) {
  30. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  31. return false;
  32. }
  33. return true;
  34. }
  35. static inline bool gs_valid(const char *f)
  36. {
  37. if (!thread_graphics) {
  38. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  39. f);
  40. return false;
  41. }
  42. return true;
  43. }
  44. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  45. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  46. #define gs_valid_p2(func, param1, param2) \
  47. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  48. #define gs_valid_p3(func, param1, param2, param3) \
  49. (gs_valid(func) && ptr_valid(param1, func) && \
  50. ptr_valid(param2, func) && ptr_valid(param3, func))
  51. #define IMMEDIATE_COUNT 512
  52. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  53. uint32_t id),
  54. void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module,
  72. const char *module_name);
  73. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  74. {
  75. struct gs_vb_data *vbd;
  76. vbd = gs_vbdata_create();
  77. vbd->num = IMMEDIATE_COUNT;
  78. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  80. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  81. vbd->num_tex = 1;
  82. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  83. vbd->tvarray[0].width = 2;
  84. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  85. graphics->immediate_vertbuffer =
  86. graphics->exports.device_vertexbuffer_create(graphics->device,
  87. vbd, GS_DYNAMIC);
  88. if (!graphics->immediate_vertbuffer)
  89. return false;
  90. return true;
  91. }
  92. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  93. {
  94. struct gs_vb_data *vbd;
  95. vbd = gs_vbdata_create();
  96. vbd->num = 4;
  97. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  98. vbd->num_tex = 1;
  99. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  100. vbd->tvarray[0].width = 2;
  101. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  102. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  103. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  104. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  105. graphics->device, vbd, GS_DYNAMIC);
  106. if (!graphics->sprite_buffer)
  107. return false;
  108. return true;
  109. }
  110. static bool graphics_init(struct graphics_subsystem *graphics)
  111. {
  112. struct matrix4 top_mat;
  113. matrix4_identity(&top_mat);
  114. da_push_back(graphics->matrix_stack, &top_mat);
  115. graphics->exports.device_enter_context(graphics->device);
  116. if (!graphics_init_immediate_vb(graphics))
  117. return false;
  118. if (!graphics_init_sprite_vb(graphics))
  119. return false;
  120. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  121. return false;
  122. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  123. return false;
  124. graphics->exports.device_blend_function_separate(
  125. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  126. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  127. graphics->cur_blend_state.enabled = true;
  128. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  129. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  130. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  131. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  132. graphics->exports.device_leave_context(graphics->device);
  133. gs_init_image_deps();
  134. return true;
  135. }
  136. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  137. {
  138. int errcode = GS_ERROR_FAIL;
  139. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  140. pthread_mutex_init_value(&graphics->mutex);
  141. pthread_mutex_init_value(&graphics->effect_mutex);
  142. graphics->module = os_dlopen(module);
  143. if (!graphics->module) {
  144. errcode = GS_ERROR_MODULE_NOT_FOUND;
  145. goto error;
  146. }
  147. if (!load_graphics_imports(&graphics->exports, graphics->module,
  148. module))
  149. goto error;
  150. errcode = graphics->exports.device_create(&graphics->device, adapter);
  151. if (errcode != GS_SUCCESS)
  152. goto error;
  153. if (!graphics_init(graphics)) {
  154. errcode = GS_ERROR_FAIL;
  155. goto error;
  156. }
  157. *pgraphics = graphics;
  158. return errcode;
  159. error:
  160. gs_destroy(graphics);
  161. return errcode;
  162. }
  163. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  164. void gs_destroy(graphics_t *graphics)
  165. {
  166. if (!ptr_valid(graphics, "gs_destroy"))
  167. return;
  168. while (thread_graphics)
  169. gs_leave_context();
  170. if (graphics->device) {
  171. struct gs_effect *effect = graphics->first_effect;
  172. thread_graphics = graphics;
  173. graphics->exports.device_enter_context(graphics->device);
  174. while (effect) {
  175. struct gs_effect *next = effect->next;
  176. gs_effect_actually_destroy(effect);
  177. effect = next;
  178. }
  179. graphics->exports.gs_vertexbuffer_destroy(
  180. graphics->sprite_buffer);
  181. graphics->exports.gs_vertexbuffer_destroy(
  182. graphics->immediate_vertbuffer);
  183. graphics->exports.device_destroy(graphics->device);
  184. thread_graphics = NULL;
  185. }
  186. pthread_mutex_destroy(&graphics->mutex);
  187. pthread_mutex_destroy(&graphics->effect_mutex);
  188. da_free(graphics->matrix_stack);
  189. da_free(graphics->viewport_stack);
  190. da_free(graphics->blend_state_stack);
  191. if (graphics->module)
  192. os_dlclose(graphics->module);
  193. bfree(graphics);
  194. gs_free_image_deps();
  195. }
  196. void gs_enter_context(graphics_t *graphics)
  197. {
  198. if (!ptr_valid(graphics, "gs_enter_context"))
  199. return;
  200. bool is_current = thread_graphics == graphics;
  201. if (thread_graphics && !is_current) {
  202. while (thread_graphics)
  203. gs_leave_context();
  204. }
  205. if (!is_current) {
  206. pthread_mutex_lock(&graphics->mutex);
  207. graphics->exports.device_enter_context(graphics->device);
  208. thread_graphics = graphics;
  209. }
  210. os_atomic_inc_long(&graphics->ref);
  211. }
  212. void gs_leave_context(void)
  213. {
  214. if (gs_valid("gs_leave_context")) {
  215. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  216. graphics_t *graphics = thread_graphics;
  217. graphics->exports.device_leave_context(
  218. graphics->device);
  219. pthread_mutex_unlock(&graphics->mutex);
  220. thread_graphics = NULL;
  221. }
  222. }
  223. }
  224. graphics_t *gs_get_context(void)
  225. {
  226. return thread_graphics;
  227. }
  228. void *gs_get_device_obj(void)
  229. {
  230. if (!gs_valid("gs_get_device_obj"))
  231. return NULL;
  232. return thread_graphics->exports.device_get_device_obj(thread_graphics);
  233. }
  234. const char *gs_get_device_name(void)
  235. {
  236. return gs_valid("gs_get_device_name")
  237. ? thread_graphics->exports.device_get_name()
  238. : NULL;
  239. }
  240. int gs_get_device_type(void)
  241. {
  242. return gs_valid("gs_get_device_type")
  243. ? thread_graphics->exports.device_get_type()
  244. : -1;
  245. }
  246. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  247. {
  248. return graphics->matrix_stack.array + graphics->cur_matrix;
  249. }
  250. void gs_matrix_push(void)
  251. {
  252. graphics_t *graphics = thread_graphics;
  253. if (!gs_valid("gs_matrix_push"))
  254. return;
  255. struct matrix4 mat, *top_mat = top_matrix(graphics);
  256. memcpy(&mat, top_mat, sizeof(struct matrix4));
  257. da_push_back(graphics->matrix_stack, &mat);
  258. graphics->cur_matrix++;
  259. }
  260. void gs_matrix_pop(void)
  261. {
  262. graphics_t *graphics = thread_graphics;
  263. if (!gs_valid("gs_matrix_pop"))
  264. return;
  265. if (graphics->cur_matrix == 0) {
  266. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  267. return;
  268. }
  269. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  270. graphics->cur_matrix--;
  271. }
  272. void gs_matrix_identity(void)
  273. {
  274. struct matrix4 *top_mat;
  275. if (!gs_valid("gs_matrix_identity"))
  276. return;
  277. top_mat = top_matrix(thread_graphics);
  278. if (top_mat)
  279. matrix4_identity(top_mat);
  280. }
  281. void gs_matrix_transpose(void)
  282. {
  283. struct matrix4 *top_mat;
  284. if (!gs_valid("gs_matrix_transpose"))
  285. return;
  286. top_mat = top_matrix(thread_graphics);
  287. if (top_mat)
  288. matrix4_transpose(top_mat, top_mat);
  289. }
  290. void gs_matrix_set(const struct matrix4 *matrix)
  291. {
  292. struct matrix4 *top_mat;
  293. if (!gs_valid("gs_matrix_set"))
  294. return;
  295. top_mat = top_matrix(thread_graphics);
  296. if (top_mat)
  297. matrix4_copy(top_mat, matrix);
  298. }
  299. void gs_matrix_get(struct matrix4 *dst)
  300. {
  301. struct matrix4 *top_mat;
  302. if (!gs_valid("gs_matrix_get"))
  303. return;
  304. top_mat = top_matrix(thread_graphics);
  305. if (top_mat)
  306. matrix4_copy(dst, top_mat);
  307. }
  308. void gs_matrix_mul(const struct matrix4 *matrix)
  309. {
  310. struct matrix4 *top_mat;
  311. if (!gs_valid("gs_matrix_mul"))
  312. return;
  313. top_mat = top_matrix(thread_graphics);
  314. if (top_mat)
  315. matrix4_mul(top_mat, matrix, top_mat);
  316. }
  317. void gs_matrix_rotquat(const struct quat *rot)
  318. {
  319. struct matrix4 *top_mat;
  320. if (!gs_valid("gs_matrix_rotquat"))
  321. return;
  322. top_mat = top_matrix(thread_graphics);
  323. if (top_mat)
  324. matrix4_rotate_i(top_mat, rot, top_mat);
  325. }
  326. void gs_matrix_rotaa(const struct axisang *rot)
  327. {
  328. struct matrix4 *top_mat;
  329. if (!gs_valid("gs_matrix_rotaa"))
  330. return;
  331. top_mat = top_matrix(thread_graphics);
  332. if (top_mat)
  333. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  334. }
  335. void gs_matrix_translate(const struct vec3 *pos)
  336. {
  337. struct matrix4 *top_mat;
  338. if (!gs_valid("gs_matrix_translate"))
  339. return;
  340. top_mat = top_matrix(thread_graphics);
  341. if (top_mat)
  342. matrix4_translate3v_i(top_mat, pos, top_mat);
  343. }
  344. void gs_matrix_scale(const struct vec3 *scale)
  345. {
  346. struct matrix4 *top_mat;
  347. if (!gs_valid("gs_matrix_scale"))
  348. return;
  349. top_mat = top_matrix(thread_graphics);
  350. if (top_mat)
  351. matrix4_scale_i(top_mat, scale, top_mat);
  352. }
  353. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  354. {
  355. struct matrix4 *top_mat;
  356. struct axisang aa;
  357. if (!gs_valid("gs_matrix_rotaa4f"))
  358. return;
  359. top_mat = top_matrix(thread_graphics);
  360. if (top_mat) {
  361. axisang_set(&aa, x, y, z, angle);
  362. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  363. }
  364. }
  365. void gs_matrix_translate3f(float x, float y, float z)
  366. {
  367. struct matrix4 *top_mat;
  368. struct vec3 p;
  369. if (!gs_valid("gs_matrix_translate3f"))
  370. return;
  371. top_mat = top_matrix(thread_graphics);
  372. if (top_mat) {
  373. vec3_set(&p, x, y, z);
  374. matrix4_translate3v_i(top_mat, &p, top_mat);
  375. }
  376. }
  377. void gs_matrix_scale3f(float x, float y, float z)
  378. {
  379. struct matrix4 *top_mat = top_matrix(thread_graphics);
  380. struct vec3 p;
  381. if (top_mat) {
  382. vec3_set(&p, x, y, z);
  383. matrix4_scale_i(top_mat, &p, top_mat);
  384. }
  385. }
  386. static inline void reset_immediate_arrays(graphics_t *graphics)
  387. {
  388. da_init(graphics->verts);
  389. da_init(graphics->norms);
  390. da_init(graphics->colors);
  391. for (size_t i = 0; i < 16; i++)
  392. da_init(graphics->texverts[i]);
  393. }
  394. void gs_render_start(bool b_new)
  395. {
  396. graphics_t *graphics = thread_graphics;
  397. if (!gs_valid("gs_render_start"))
  398. return;
  399. graphics->using_immediate = !b_new;
  400. reset_immediate_arrays(graphics);
  401. if (b_new) {
  402. graphics->vbd = gs_vbdata_create();
  403. } else {
  404. graphics->vbd = gs_vertexbuffer_get_data(
  405. graphics->immediate_vertbuffer);
  406. memset(graphics->vbd->colors, 0xFF,
  407. sizeof(uint32_t) * IMMEDIATE_COUNT);
  408. graphics->verts.array = graphics->vbd->points;
  409. graphics->norms.array = graphics->vbd->normals;
  410. graphics->colors.array = graphics->vbd->colors;
  411. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  412. graphics->verts.capacity = IMMEDIATE_COUNT;
  413. graphics->norms.capacity = IMMEDIATE_COUNT;
  414. graphics->colors.capacity = IMMEDIATE_COUNT;
  415. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  416. }
  417. }
  418. static inline size_t min_size(const size_t a, const size_t b)
  419. {
  420. return (a < b) ? a : b;
  421. }
  422. void gs_render_stop(enum gs_draw_mode mode)
  423. {
  424. graphics_t *graphics = thread_graphics;
  425. size_t i, num;
  426. if (!gs_valid("gs_render_stop"))
  427. return;
  428. num = graphics->verts.num;
  429. if (!num) {
  430. if (!graphics->using_immediate) {
  431. da_free(graphics->verts);
  432. da_free(graphics->norms);
  433. da_free(graphics->colors);
  434. for (i = 0; i < 16; i++)
  435. da_free(graphics->texverts[i]);
  436. gs_vbdata_destroy(graphics->vbd);
  437. }
  438. return;
  439. }
  440. if (graphics->norms.num &&
  441. (graphics->norms.num != graphics->verts.num)) {
  442. blog(LOG_ERROR, "gs_render_stop: normal count does "
  443. "not match vertex count");
  444. num = min_size(num, graphics->norms.num);
  445. }
  446. if (graphics->colors.num &&
  447. (graphics->colors.num != graphics->verts.num)) {
  448. blog(LOG_ERROR, "gs_render_stop: color count does "
  449. "not match vertex count");
  450. num = min_size(num, graphics->colors.num);
  451. }
  452. if (graphics->texverts[0].num &&
  453. (graphics->texverts[0].num != graphics->verts.num)) {
  454. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  455. "not match vertex count");
  456. num = min_size(num, graphics->texverts[0].num);
  457. }
  458. if (graphics->using_immediate) {
  459. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  460. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  461. gs_load_indexbuffer(NULL);
  462. gs_draw(mode, 0, (uint32_t)num);
  463. reset_immediate_arrays(graphics);
  464. } else {
  465. gs_vertbuffer_t *vb = gs_render_save();
  466. gs_load_vertexbuffer(vb);
  467. gs_load_indexbuffer(NULL);
  468. gs_draw(mode, 0, 0);
  469. gs_vertexbuffer_destroy(vb);
  470. }
  471. graphics->vbd = NULL;
  472. }
  473. gs_vertbuffer_t *gs_render_save(void)
  474. {
  475. graphics_t *graphics = thread_graphics;
  476. size_t num_tex, i;
  477. if (!gs_valid("gs_render_save"))
  478. return NULL;
  479. if (graphics->using_immediate)
  480. return NULL;
  481. if (!graphics->verts.num) {
  482. gs_vbdata_destroy(graphics->vbd);
  483. return NULL;
  484. }
  485. for (num_tex = 0; num_tex < 16; num_tex++)
  486. if (!graphics->texverts[num_tex].num)
  487. break;
  488. graphics->vbd->points = graphics->verts.array;
  489. graphics->vbd->normals = graphics->norms.array;
  490. graphics->vbd->colors = graphics->colors.array;
  491. graphics->vbd->num = graphics->verts.num;
  492. graphics->vbd->num_tex = num_tex;
  493. if (graphics->vbd->num_tex) {
  494. graphics->vbd->tvarray =
  495. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  496. for (i = 0; i < num_tex; i++) {
  497. graphics->vbd->tvarray[i].width = 2;
  498. graphics->vbd->tvarray[i].array =
  499. graphics->texverts[i].array;
  500. }
  501. }
  502. reset_immediate_arrays(graphics);
  503. return gs_vertexbuffer_create(graphics->vbd, 0);
  504. }
  505. void gs_vertex2f(float x, float y)
  506. {
  507. struct vec3 v3;
  508. if (!gs_valid("gs_verte"))
  509. return;
  510. vec3_set(&v3, x, y, 0.0f);
  511. gs_vertex3v(&v3);
  512. }
  513. void gs_vertex3f(float x, float y, float z)
  514. {
  515. struct vec3 v3;
  516. if (!gs_valid("gs_vertex3f"))
  517. return;
  518. vec3_set(&v3, x, y, z);
  519. gs_vertex3v(&v3);
  520. }
  521. void gs_normal3f(float x, float y, float z)
  522. {
  523. struct vec3 v3;
  524. if (!gs_valid("gs_normal3f"))
  525. return;
  526. vec3_set(&v3, x, y, z);
  527. gs_normal3v(&v3);
  528. }
  529. static inline bool validvertsize(graphics_t *graphics, size_t num,
  530. const char *name)
  531. {
  532. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  533. blog(LOG_ERROR,
  534. "%s: tried to use over %u "
  535. "for immediate rendering",
  536. name, IMMEDIATE_COUNT);
  537. return false;
  538. }
  539. return true;
  540. }
  541. void gs_color(uint32_t color)
  542. {
  543. graphics_t *graphics = thread_graphics;
  544. if (!gs_valid("gs_color"))
  545. return;
  546. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  547. return;
  548. da_push_back(graphics->colors, &color);
  549. }
  550. void gs_texcoord(float x, float y, int unit)
  551. {
  552. struct vec2 v2;
  553. if (!gs_valid("gs_texcoord"))
  554. return;
  555. vec2_set(&v2, x, y);
  556. gs_texcoord2v(&v2, unit);
  557. }
  558. void gs_vertex2v(const struct vec2 *v)
  559. {
  560. struct vec3 v3;
  561. if (!gs_valid("gs_vertex2v"))
  562. return;
  563. vec3_set(&v3, v->x, v->y, 0.0f);
  564. gs_vertex3v(&v3);
  565. }
  566. void gs_vertex3v(const struct vec3 *v)
  567. {
  568. graphics_t *graphics = thread_graphics;
  569. if (!gs_valid("gs_vertex3v"))
  570. return;
  571. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  572. return;
  573. da_push_back(graphics->verts, v);
  574. }
  575. void gs_normal3v(const struct vec3 *v)
  576. {
  577. graphics_t *graphics = thread_graphics;
  578. if (!gs_valid("gs_normal3v"))
  579. return;
  580. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  581. return;
  582. da_push_back(graphics->norms, v);
  583. }
  584. void gs_color4v(const struct vec4 *v)
  585. {
  586. /* TODO */
  587. UNUSED_PARAMETER(v);
  588. }
  589. void gs_texcoord2v(const struct vec2 *v, int unit)
  590. {
  591. graphics_t *graphics = thread_graphics;
  592. if (!gs_valid("gs_texcoord2v"))
  593. return;
  594. if (!validvertsize(graphics, graphics->texverts[unit].num,
  595. "gs_texcoord"))
  596. return;
  597. da_push_back(graphics->texverts[unit], v);
  598. }
  599. input_t *gs_get_input(void)
  600. {
  601. /* TODO */
  602. return NULL;
  603. }
  604. gs_effect_t *gs_get_effect(void)
  605. {
  606. if (!gs_valid("gs_get_effect"))
  607. return NULL;
  608. return thread_graphics ? thread_graphics->cur_effect : NULL;
  609. }
  610. static inline struct gs_effect *find_cached_effect(const char *filename)
  611. {
  612. struct gs_effect *effect = thread_graphics->first_effect;
  613. while (effect) {
  614. if (strcmp(effect->effect_path, filename) == 0)
  615. break;
  616. effect = effect->next;
  617. }
  618. return effect;
  619. }
  620. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  621. {
  622. char *file_string;
  623. gs_effect_t *effect = NULL;
  624. if (!gs_valid_p("gs_effect_create_from_file", file))
  625. return NULL;
  626. effect = find_cached_effect(file);
  627. if (effect)
  628. return effect;
  629. file_string = os_quick_read_utf8_file(file);
  630. if (!file_string) {
  631. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  632. return NULL;
  633. }
  634. effect = gs_effect_create(file_string, file, error_string);
  635. bfree(file_string);
  636. return effect;
  637. }
  638. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  639. char **error_string)
  640. {
  641. if (!gs_valid_p("gs_effect_create", effect_string))
  642. return NULL;
  643. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  644. struct effect_parser parser;
  645. bool success;
  646. effect->graphics = thread_graphics;
  647. effect->effect_path = bstrdup(filename);
  648. ep_init(&parser);
  649. success = ep_parse(&parser, effect, effect_string, filename);
  650. if (!success) {
  651. if (error_string)
  652. *error_string =
  653. error_data_buildstring(&parser.cfp.error_list);
  654. gs_effect_destroy(effect);
  655. effect = NULL;
  656. }
  657. if (effect) {
  658. pthread_mutex_lock(&thread_graphics->effect_mutex);
  659. if (effect->effect_path) {
  660. effect->cached = true;
  661. effect->next = thread_graphics->first_effect;
  662. thread_graphics->first_effect = effect;
  663. }
  664. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  665. }
  666. ep_free(&parser);
  667. return effect;
  668. }
  669. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  670. char **error_string)
  671. {
  672. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  673. return NULL;
  674. char *file_string;
  675. gs_shader_t *shader = NULL;
  676. file_string = os_quick_read_utf8_file(file);
  677. if (!file_string) {
  678. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  679. return NULL;
  680. }
  681. shader = gs_vertexshader_create(file_string, file, error_string);
  682. bfree(file_string);
  683. return shader;
  684. }
  685. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  686. char **error_string)
  687. {
  688. char *file_string;
  689. gs_shader_t *shader = NULL;
  690. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  691. return NULL;
  692. file_string = os_quick_read_utf8_file(file);
  693. if (!file_string) {
  694. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  695. return NULL;
  696. }
  697. shader = gs_pixelshader_create(file_string, file, error_string);
  698. bfree(file_string);
  699. return shader;
  700. }
  701. gs_texture_t *gs_texture_create_from_file(const char *file)
  702. {
  703. enum gs_color_format format;
  704. uint32_t cx;
  705. uint32_t cy;
  706. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  707. gs_texture_t *tex = NULL;
  708. if (data) {
  709. tex = gs_texture_create(cx, cy, format, 1,
  710. (const uint8_t **)&data, 0);
  711. bfree(data);
  712. }
  713. return tex;
  714. }
  715. static inline void assign_sprite_rect(float *start, float *end, float size,
  716. bool flip)
  717. {
  718. if (!flip) {
  719. *start = 0.0f;
  720. *end = size;
  721. } else {
  722. *start = size;
  723. *end = 0.0f;
  724. }
  725. }
  726. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  727. {
  728. if (!flip) {
  729. *start = 0.0f;
  730. *end = 1.0f;
  731. } else {
  732. *start = 1.0f;
  733. *end = 0.0f;
  734. }
  735. }
  736. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  737. float start_u, float end_u, float start_v, float end_v)
  738. {
  739. struct vec2 *tvarray = data->tvarray[0].array;
  740. vec3_zero(data->points);
  741. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  742. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  743. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  744. vec2_set(tvarray, start_u, start_v);
  745. vec2_set(tvarray + 1, end_u, start_v);
  746. vec2_set(tvarray + 2, start_u, end_v);
  747. vec2_set(tvarray + 3, end_u, end_v);
  748. }
  749. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  750. float fcy, uint32_t flip)
  751. {
  752. float start_u, end_u;
  753. float start_v, end_v;
  754. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  755. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  756. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  757. }
  758. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  759. float fsub_y, float fsub_cx,
  760. float fsub_cy, float fcx, float fcy,
  761. uint32_t flip)
  762. {
  763. float start_u, end_u;
  764. float start_v, end_v;
  765. if ((flip & GS_FLIP_U) == 0) {
  766. start_u = fsub_x / fcx;
  767. end_u = (fsub_x + fsub_cx) / fcx;
  768. } else {
  769. start_u = (fsub_x + fsub_cx) / fcx;
  770. end_u = fsub_x / fcx;
  771. }
  772. if ((flip & GS_FLIP_V) == 0) {
  773. start_v = fsub_y / fcy;
  774. end_v = (fsub_y + fsub_cy) / fcy;
  775. } else {
  776. start_v = (fsub_y + fsub_cy) / fcy;
  777. end_v = fsub_y / fcy;
  778. }
  779. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  780. }
  781. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  782. float fcx, float fcy, uint32_t flip)
  783. {
  784. float start_u, end_u;
  785. float start_v, end_v;
  786. float width = (float)gs_texture_get_width(tex);
  787. float height = (float)gs_texture_get_height(tex);
  788. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  789. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  790. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  791. }
  792. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  793. uint32_t height)
  794. {
  795. graphics_t *graphics = thread_graphics;
  796. float fcx, fcy;
  797. struct gs_vb_data *data;
  798. if (tex) {
  799. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  800. blog(LOG_ERROR, "A sprite must be a 2D texture");
  801. return;
  802. }
  803. } else {
  804. if (!width || !height) {
  805. blog(LOG_ERROR, "A sprite cannot be drawn without "
  806. "a width/height");
  807. return;
  808. }
  809. }
  810. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  811. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  812. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  813. if (tex && gs_texture_is_rect(tex))
  814. build_sprite_rect(data, tex, fcx, fcy, flip);
  815. else
  816. build_sprite_norm(data, fcx, fcy, flip);
  817. gs_vertexbuffer_flush(graphics->sprite_buffer);
  818. gs_load_vertexbuffer(graphics->sprite_buffer);
  819. gs_load_indexbuffer(NULL);
  820. gs_draw(GS_TRISTRIP, 0, 0);
  821. }
  822. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  823. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  824. {
  825. graphics_t *graphics = thread_graphics;
  826. float fcx, fcy;
  827. struct gs_vb_data *data;
  828. if (tex) {
  829. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  830. blog(LOG_ERROR, "A sprite must be a 2D texture");
  831. return;
  832. }
  833. }
  834. fcx = (float)gs_texture_get_width(tex);
  835. fcy = (float)gs_texture_get_height(tex);
  836. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  837. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  838. (float)sub_cy, fcx, fcy, flip);
  839. gs_vertexbuffer_flush(graphics->sprite_buffer);
  840. gs_load_vertexbuffer(graphics->sprite_buffer);
  841. gs_load_indexbuffer(NULL);
  842. gs_draw(GS_TRISTRIP, 0, 0);
  843. }
  844. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  845. float left, float right, float top, float bottom,
  846. float znear)
  847. {
  848. /* TODO */
  849. UNUSED_PARAMETER(cubetex);
  850. UNUSED_PARAMETER(rot);
  851. UNUSED_PARAMETER(left);
  852. UNUSED_PARAMETER(right);
  853. UNUSED_PARAMETER(top);
  854. UNUSED_PARAMETER(bottom);
  855. UNUSED_PARAMETER(znear);
  856. }
  857. void gs_reset_viewport(void)
  858. {
  859. uint32_t cx, cy;
  860. if (!gs_valid("gs_reset_viewport"))
  861. return;
  862. gs_get_size(&cx, &cy);
  863. gs_set_viewport(0, 0, (int)cx, (int)cy);
  864. }
  865. void gs_set_2d_mode(void)
  866. {
  867. uint32_t cx, cy;
  868. if (!gs_valid("gs_set_2d_mode"))
  869. return;
  870. gs_get_size(&cx, &cy);
  871. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  872. }
  873. void gs_set_3d_mode(double fovy, double znear, double zvar)
  874. {
  875. /* TODO */
  876. UNUSED_PARAMETER(fovy);
  877. UNUSED_PARAMETER(znear);
  878. UNUSED_PARAMETER(zvar);
  879. }
  880. void gs_viewport_push(void)
  881. {
  882. if (!gs_valid("gs_viewport_push"))
  883. return;
  884. struct gs_rect *rect =
  885. da_push_back_new(thread_graphics->viewport_stack);
  886. gs_get_viewport(rect);
  887. }
  888. void gs_viewport_pop(void)
  889. {
  890. struct gs_rect *rect;
  891. if (!gs_valid("gs_viewport_pop"))
  892. return;
  893. if (!thread_graphics->viewport_stack.num)
  894. return;
  895. rect = da_end(thread_graphics->viewport_stack);
  896. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  897. da_pop_back(thread_graphics->viewport_stack);
  898. }
  899. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  900. uint32_t linesize, bool flip)
  901. {
  902. uint8_t *ptr;
  903. uint32_t linesize_out;
  904. uint32_t row_copy;
  905. int32_t height;
  906. int32_t y;
  907. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  908. return;
  909. height = (int32_t)gs_texture_get_height(tex);
  910. if (!gs_texture_map(tex, &ptr, &linesize_out))
  911. return;
  912. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  913. if (flip) {
  914. for (y = height - 1; y >= 0; y--)
  915. memcpy(ptr + (uint32_t)y * linesize_out,
  916. data + (uint32_t)(height - y - 1) * linesize,
  917. row_copy);
  918. } else if (linesize == linesize_out) {
  919. memcpy(ptr, data, row_copy * height);
  920. } else {
  921. for (y = 0; y < height; y++)
  922. memcpy(ptr + (uint32_t)y * linesize_out,
  923. data + (uint32_t)y * linesize, row_copy);
  924. }
  925. gs_texture_unmap(tex);
  926. }
  927. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  928. const void *data, uint32_t linesize, bool invert)
  929. {
  930. /* TODO */
  931. UNUSED_PARAMETER(cubetex);
  932. UNUSED_PARAMETER(side);
  933. UNUSED_PARAMETER(data);
  934. UNUSED_PARAMETER(linesize);
  935. UNUSED_PARAMETER(invert);
  936. }
  937. void gs_perspective(float angle, float aspect, float near, float far)
  938. {
  939. graphics_t *graphics = thread_graphics;
  940. float xmin, xmax, ymin, ymax;
  941. if (!gs_valid("gs_perspective"))
  942. return;
  943. ymax = near * tanf(RAD(angle) * 0.5f);
  944. ymin = -ymax;
  945. xmin = ymin * aspect;
  946. xmax = ymax * aspect;
  947. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  948. ymax, near, far);
  949. }
  950. void gs_blend_state_push(void)
  951. {
  952. graphics_t *graphics = thread_graphics;
  953. if (!gs_valid("gs_blend_state_push"))
  954. return;
  955. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  956. }
  957. void gs_blend_state_pop(void)
  958. {
  959. graphics_t *graphics = thread_graphics;
  960. struct blend_state *state;
  961. if (!gs_valid("gs_blend_state_pop"))
  962. return;
  963. state = da_end(graphics->blend_state_stack);
  964. if (!state)
  965. return;
  966. gs_enable_blending(state->enabled);
  967. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  968. state->dest_a);
  969. da_pop_back(graphics->blend_state_stack);
  970. }
  971. void gs_reset_blend_state(void)
  972. {
  973. graphics_t *graphics = thread_graphics;
  974. if (!gs_valid("gs_preprocessor_name"))
  975. return;
  976. if (!graphics->cur_blend_state.enabled)
  977. gs_enable_blending(true);
  978. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  979. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  980. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  981. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA)
  982. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  983. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  984. GS_BLEND_INVSRCALPHA);
  985. }
  986. /* ------------------------------------------------------------------------- */
  987. const char *gs_preprocessor_name(void)
  988. {
  989. graphics_t *graphics = thread_graphics;
  990. if (!gs_valid("gs_preprocessor_name"))
  991. return NULL;
  992. return graphics->exports.device_preprocessor_name();
  993. }
  994. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  995. {
  996. struct gs_init_data new_data = *data;
  997. graphics_t *graphics = thread_graphics;
  998. if (!gs_valid_p("gs_swapchain_create", data))
  999. return NULL;
  1000. if (new_data.num_backbuffers == 0)
  1001. new_data.num_backbuffers = 1;
  1002. return graphics->exports.device_swapchain_create(graphics->device,
  1003. &new_data);
  1004. }
  1005. void gs_resize(uint32_t x, uint32_t y)
  1006. {
  1007. graphics_t *graphics = thread_graphics;
  1008. if (!gs_valid("gs_resize"))
  1009. return;
  1010. graphics->exports.device_resize(graphics->device, x, y);
  1011. }
  1012. void gs_get_size(uint32_t *x, uint32_t *y)
  1013. {
  1014. graphics_t *graphics = thread_graphics;
  1015. if (!gs_valid("gs_get_size"))
  1016. return;
  1017. graphics->exports.device_get_size(graphics->device, x, y);
  1018. }
  1019. uint32_t gs_get_width(void)
  1020. {
  1021. graphics_t *graphics = thread_graphics;
  1022. if (!gs_valid("gs_get_width"))
  1023. return 0;
  1024. return graphics->exports.device_get_width(graphics->device);
  1025. }
  1026. uint32_t gs_get_height(void)
  1027. {
  1028. graphics_t *graphics = thread_graphics;
  1029. if (!gs_valid("gs_get_height"))
  1030. return 0;
  1031. return graphics->exports.device_get_height(graphics->device);
  1032. }
  1033. static inline bool is_pow2(uint32_t size)
  1034. {
  1035. return size >= 2 && (size & (size - 1)) == 0;
  1036. }
  1037. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1038. enum gs_color_format color_format,
  1039. uint32_t levels, const uint8_t **data,
  1040. uint32_t flags)
  1041. {
  1042. graphics_t *graphics = thread_graphics;
  1043. bool pow2tex = is_pow2(width) && is_pow2(height);
  1044. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1045. if (!gs_valid("gs_texture_create"))
  1046. return NULL;
  1047. if (uses_mipmaps && !pow2tex) {
  1048. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1049. "non-power-of-two texture. Disabling "
  1050. "mipmaps for this texture.");
  1051. uses_mipmaps = false;
  1052. flags &= ~GS_BUILD_MIPMAPS;
  1053. levels = 1;
  1054. }
  1055. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1056. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1057. "Disabling mipmaps for this texture.");
  1058. flags &= ~GS_BUILD_MIPMAPS;
  1059. levels = 1;
  1060. }
  1061. return graphics->exports.device_texture_create(graphics->device, width,
  1062. height, color_format,
  1063. levels, data, flags);
  1064. }
  1065. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1066. enum gs_color_format color_format,
  1067. uint32_t levels, const uint8_t **data,
  1068. uint32_t flags)
  1069. {
  1070. graphics_t *graphics = thread_graphics;
  1071. bool pow2tex = is_pow2(size);
  1072. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1073. if (!gs_valid("gs_cubetexture_create"))
  1074. return NULL;
  1075. if (uses_mipmaps && !pow2tex) {
  1076. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1077. "non-power-of-two texture. Disabling "
  1078. "mipmaps for this texture.");
  1079. uses_mipmaps = false;
  1080. flags &= ~GS_BUILD_MIPMAPS;
  1081. levels = 1;
  1082. }
  1083. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1084. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1085. "Disabling mipmaps for this texture.");
  1086. flags &= ~GS_BUILD_MIPMAPS;
  1087. levels = 1;
  1088. data = NULL;
  1089. }
  1090. return graphics->exports.device_cubetexture_create(
  1091. graphics->device, size, color_format, levels, data, flags);
  1092. }
  1093. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1094. uint32_t depth,
  1095. enum gs_color_format color_format,
  1096. uint32_t levels, const uint8_t **data,
  1097. uint32_t flags)
  1098. {
  1099. graphics_t *graphics = thread_graphics;
  1100. if (!gs_valid("gs_voltexture_create"))
  1101. return NULL;
  1102. return graphics->exports.device_voltexture_create(graphics->device,
  1103. width, height, depth,
  1104. color_format, levels,
  1105. data, flags);
  1106. }
  1107. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1108. enum gs_zstencil_format format)
  1109. {
  1110. graphics_t *graphics = thread_graphics;
  1111. if (!gs_valid("gs_zstencil_create"))
  1112. return NULL;
  1113. return graphics->exports.device_zstencil_create(graphics->device, width,
  1114. height, format);
  1115. }
  1116. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1117. enum gs_color_format color_format)
  1118. {
  1119. graphics_t *graphics = thread_graphics;
  1120. if (!gs_valid("gs_stagesurface_create"))
  1121. return NULL;
  1122. return graphics->exports.device_stagesurface_create(
  1123. graphics->device, width, height, color_format);
  1124. }
  1125. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1126. {
  1127. graphics_t *graphics = thread_graphics;
  1128. if (!gs_valid_p("gs_samplerstate_create", info))
  1129. return NULL;
  1130. return graphics->exports.device_samplerstate_create(graphics->device,
  1131. info);
  1132. }
  1133. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1134. char **error_string)
  1135. {
  1136. graphics_t *graphics = thread_graphics;
  1137. if (!gs_valid_p("gs_vertexshader_create", shader))
  1138. return NULL;
  1139. return graphics->exports.device_vertexshader_create(
  1140. graphics->device, shader, file, error_string);
  1141. }
  1142. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1143. char **error_string)
  1144. {
  1145. graphics_t *graphics = thread_graphics;
  1146. if (!gs_valid_p("gs_pixelshader_create", shader))
  1147. return NULL;
  1148. return graphics->exports.device_pixelshader_create(
  1149. graphics->device, shader, file, error_string);
  1150. }
  1151. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1152. {
  1153. graphics_t *graphics = thread_graphics;
  1154. if (!gs_valid("gs_vertexbuffer_create"))
  1155. return NULL;
  1156. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1157. struct gs_vb_data *new_data = gs_vbdata_create();
  1158. new_data->num = data->num;
  1159. #define DUP_VAL(val) \
  1160. do { \
  1161. if (data->val) \
  1162. new_data->val = bmemdup( \
  1163. data->val, sizeof(*data->val) * data->num); \
  1164. } while (false)
  1165. DUP_VAL(points);
  1166. DUP_VAL(normals);
  1167. DUP_VAL(tangents);
  1168. DUP_VAL(colors);
  1169. #undef DUP_VAL
  1170. if (data->tvarray && data->num_tex) {
  1171. new_data->num_tex = data->num_tex;
  1172. new_data->tvarray = bzalloc(
  1173. sizeof(struct gs_tvertarray) * data->num_tex);
  1174. for (size_t i = 0; i < data->num_tex; i++) {
  1175. struct gs_tvertarray *tv = &data->tvarray[i];
  1176. struct gs_tvertarray *new_tv =
  1177. &new_data->tvarray[i];
  1178. size_t size = tv->width * sizeof(float);
  1179. new_tv->width = tv->width;
  1180. new_tv->array =
  1181. bmemdup(tv->array, size * data->num);
  1182. }
  1183. }
  1184. data = new_data;
  1185. }
  1186. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1187. data, flags);
  1188. }
  1189. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1190. size_t num, uint32_t flags)
  1191. {
  1192. graphics_t *graphics = thread_graphics;
  1193. if (!gs_valid("gs_indexbuffer_create"))
  1194. return NULL;
  1195. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1196. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1197. indices = bmemdup(indices, size * num);
  1198. }
  1199. return graphics->exports.device_indexbuffer_create(
  1200. graphics->device, type, indices, num, flags);
  1201. }
  1202. gs_timer_t *gs_timer_create()
  1203. {
  1204. graphics_t *graphics = thread_graphics;
  1205. if (!gs_valid("gs_timer_create"))
  1206. return NULL;
  1207. return graphics->exports.device_timer_create(graphics->device);
  1208. }
  1209. gs_timer_range_t *gs_timer_range_create()
  1210. {
  1211. graphics_t *graphics = thread_graphics;
  1212. if (!gs_valid("gs_timer_range_create"))
  1213. return NULL;
  1214. return graphics->exports.device_timer_range_create(graphics->device);
  1215. }
  1216. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1217. {
  1218. graphics_t *graphics = thread_graphics;
  1219. if (!gs_valid_p("gs_get_texture_type", texture))
  1220. return GS_TEXTURE_2D;
  1221. return graphics->exports.device_get_texture_type(texture);
  1222. }
  1223. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1224. {
  1225. graphics_t *graphics = thread_graphics;
  1226. if (!gs_valid("gs_load_vertexbuffer"))
  1227. return;
  1228. graphics->exports.device_load_vertexbuffer(graphics->device,
  1229. vertbuffer);
  1230. }
  1231. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1232. {
  1233. graphics_t *graphics = thread_graphics;
  1234. if (!gs_valid("gs_load_indexbuffer"))
  1235. return;
  1236. graphics->exports.device_load_indexbuffer(graphics->device,
  1237. indexbuffer);
  1238. }
  1239. void gs_load_texture(gs_texture_t *tex, int unit)
  1240. {
  1241. graphics_t *graphics = thread_graphics;
  1242. if (!gs_valid("gs_load_texture"))
  1243. return;
  1244. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1245. }
  1246. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1247. {
  1248. graphics_t *graphics = thread_graphics;
  1249. if (!gs_valid("gs_load_samplerstate"))
  1250. return;
  1251. graphics->exports.device_load_samplerstate(graphics->device,
  1252. samplerstate, unit);
  1253. }
  1254. void gs_load_vertexshader(gs_shader_t *vertshader)
  1255. {
  1256. graphics_t *graphics = thread_graphics;
  1257. if (!gs_valid("gs_load_vertexshader"))
  1258. return;
  1259. graphics->exports.device_load_vertexshader(graphics->device,
  1260. vertshader);
  1261. }
  1262. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1263. {
  1264. graphics_t *graphics = thread_graphics;
  1265. if (!gs_valid("gs_load_pixelshader"))
  1266. return;
  1267. graphics->exports.device_load_pixelshader(graphics->device,
  1268. pixelshader);
  1269. }
  1270. void gs_load_default_samplerstate(bool b_3d, int unit)
  1271. {
  1272. graphics_t *graphics = thread_graphics;
  1273. if (!gs_valid("gs_load_default_samplerstate"))
  1274. return;
  1275. graphics->exports.device_load_default_samplerstate(graphics->device,
  1276. b_3d, unit);
  1277. }
  1278. gs_shader_t *gs_get_vertex_shader(void)
  1279. {
  1280. graphics_t *graphics = thread_graphics;
  1281. if (!gs_valid("gs_get_vertex_shader"))
  1282. return NULL;
  1283. return graphics->exports.device_get_vertex_shader(graphics->device);
  1284. }
  1285. gs_shader_t *gs_get_pixel_shader(void)
  1286. {
  1287. graphics_t *graphics = thread_graphics;
  1288. if (!gs_valid("gs_get_pixel_shader"))
  1289. return NULL;
  1290. return graphics->exports.device_get_pixel_shader(graphics->device);
  1291. }
  1292. gs_texture_t *gs_get_render_target(void)
  1293. {
  1294. graphics_t *graphics = thread_graphics;
  1295. if (!gs_valid("gs_get_render_target"))
  1296. return NULL;
  1297. return graphics->exports.device_get_render_target(graphics->device);
  1298. }
  1299. gs_zstencil_t *gs_get_zstencil_target(void)
  1300. {
  1301. graphics_t *graphics = thread_graphics;
  1302. if (!gs_valid("gs_get_zstencil_target"))
  1303. return NULL;
  1304. return graphics->exports.device_get_zstencil_target(graphics->device);
  1305. }
  1306. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1307. {
  1308. graphics_t *graphics = thread_graphics;
  1309. if (!gs_valid("gs_set_render_target"))
  1310. return;
  1311. graphics->exports.device_set_render_target(graphics->device, tex,
  1312. zstencil);
  1313. }
  1314. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1315. gs_zstencil_t *zstencil)
  1316. {
  1317. graphics_t *graphics = thread_graphics;
  1318. if (!gs_valid("gs_set_cube_render_target"))
  1319. return;
  1320. graphics->exports.device_set_cube_render_target(
  1321. graphics->device, cubetex, side, zstencil);
  1322. }
  1323. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1324. {
  1325. graphics_t *graphics = thread_graphics;
  1326. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1327. return;
  1328. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1329. }
  1330. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1331. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1332. uint32_t src_w, uint32_t src_h)
  1333. {
  1334. graphics_t *graphics = thread_graphics;
  1335. if (!gs_valid_p("gs_copy_texture_region", dst))
  1336. return;
  1337. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1338. dst_x, dst_y, src, src_x,
  1339. src_y, src_w, src_h);
  1340. }
  1341. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1342. {
  1343. graphics_t *graphics = thread_graphics;
  1344. if (!gs_valid("gs_stage_texture"))
  1345. return;
  1346. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1347. }
  1348. void gs_begin_scene(void)
  1349. {
  1350. graphics_t *graphics = thread_graphics;
  1351. if (!gs_valid("gs_begin_scene"))
  1352. return;
  1353. graphics->exports.device_begin_scene(graphics->device);
  1354. }
  1355. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1356. uint32_t num_verts)
  1357. {
  1358. graphics_t *graphics = thread_graphics;
  1359. if (!gs_valid("gs_draw"))
  1360. return;
  1361. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1362. num_verts);
  1363. }
  1364. void gs_end_scene(void)
  1365. {
  1366. graphics_t *graphics = thread_graphics;
  1367. if (!gs_valid("gs_end_scene"))
  1368. return;
  1369. graphics->exports.device_end_scene(graphics->device);
  1370. }
  1371. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1372. {
  1373. graphics_t *graphics = thread_graphics;
  1374. if (!gs_valid("gs_load_swapchain"))
  1375. return;
  1376. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1377. }
  1378. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1379. uint8_t stencil)
  1380. {
  1381. graphics_t *graphics = thread_graphics;
  1382. if (!gs_valid("gs_clear"))
  1383. return;
  1384. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1385. depth, stencil);
  1386. }
  1387. void gs_present(void)
  1388. {
  1389. graphics_t *graphics = thread_graphics;
  1390. if (!gs_valid("gs_present"))
  1391. return;
  1392. graphics->exports.device_present(graphics->device);
  1393. }
  1394. void gs_flush(void)
  1395. {
  1396. graphics_t *graphics = thread_graphics;
  1397. if (!gs_valid("gs_flush"))
  1398. return;
  1399. graphics->exports.device_flush(graphics->device);
  1400. }
  1401. void gs_set_cull_mode(enum gs_cull_mode mode)
  1402. {
  1403. graphics_t *graphics = thread_graphics;
  1404. if (!gs_valid("gs_set_cull_mode"))
  1405. return;
  1406. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1407. }
  1408. enum gs_cull_mode gs_get_cull_mode(void)
  1409. {
  1410. graphics_t *graphics = thread_graphics;
  1411. if (!gs_valid("gs_get_cull_mode"))
  1412. return GS_NEITHER;
  1413. return graphics->exports.device_get_cull_mode(graphics->device);
  1414. }
  1415. void gs_enable_blending(bool enable)
  1416. {
  1417. graphics_t *graphics = thread_graphics;
  1418. if (!gs_valid("gs_enable_blending"))
  1419. return;
  1420. graphics->cur_blend_state.enabled = enable;
  1421. graphics->exports.device_enable_blending(graphics->device, enable);
  1422. }
  1423. void gs_enable_depth_test(bool enable)
  1424. {
  1425. graphics_t *graphics = thread_graphics;
  1426. if (!gs_valid("gs_enable_depth_test"))
  1427. return;
  1428. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1429. }
  1430. void gs_enable_stencil_test(bool enable)
  1431. {
  1432. graphics_t *graphics = thread_graphics;
  1433. if (!gs_valid("gs_enable_stencil_test"))
  1434. return;
  1435. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1436. }
  1437. void gs_enable_stencil_write(bool enable)
  1438. {
  1439. graphics_t *graphics = thread_graphics;
  1440. if (!gs_valid("gs_enable_stencil_write"))
  1441. return;
  1442. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1443. }
  1444. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1445. {
  1446. graphics_t *graphics = thread_graphics;
  1447. if (!gs_valid("gs_enable_color"))
  1448. return;
  1449. graphics->exports.device_enable_color(graphics->device, red, green,
  1450. blue, alpha);
  1451. }
  1452. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1453. {
  1454. graphics_t *graphics = thread_graphics;
  1455. if (!gs_valid("gs_blend_function"))
  1456. return;
  1457. graphics->cur_blend_state.src_c = src;
  1458. graphics->cur_blend_state.dest_c = dest;
  1459. graphics->cur_blend_state.src_a = src;
  1460. graphics->cur_blend_state.dest_a = dest;
  1461. graphics->exports.device_blend_function(graphics->device, src, dest);
  1462. }
  1463. void gs_blend_function_separate(enum gs_blend_type src_c,
  1464. enum gs_blend_type dest_c,
  1465. enum gs_blend_type src_a,
  1466. enum gs_blend_type dest_a)
  1467. {
  1468. graphics_t *graphics = thread_graphics;
  1469. if (!gs_valid("gs_blend_function_separate"))
  1470. return;
  1471. graphics->cur_blend_state.src_c = src_c;
  1472. graphics->cur_blend_state.dest_c = dest_c;
  1473. graphics->cur_blend_state.src_a = src_a;
  1474. graphics->cur_blend_state.dest_a = dest_a;
  1475. graphics->exports.device_blend_function_separate(
  1476. graphics->device, src_c, dest_c, src_a, dest_a);
  1477. }
  1478. void gs_depth_function(enum gs_depth_test test)
  1479. {
  1480. graphics_t *graphics = thread_graphics;
  1481. if (!gs_valid("gs_depth_function"))
  1482. return;
  1483. graphics->exports.device_depth_function(graphics->device, test);
  1484. }
  1485. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1486. {
  1487. graphics_t *graphics = thread_graphics;
  1488. if (!gs_valid("gs_stencil_function"))
  1489. return;
  1490. graphics->exports.device_stencil_function(graphics->device, side, test);
  1491. }
  1492. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1493. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1494. {
  1495. graphics_t *graphics = thread_graphics;
  1496. if (!gs_valid("gs_stencil_op"))
  1497. return;
  1498. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1499. zpass);
  1500. }
  1501. void gs_set_viewport(int x, int y, int width, int height)
  1502. {
  1503. graphics_t *graphics = thread_graphics;
  1504. if (!gs_valid("gs_set_viewport"))
  1505. return;
  1506. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1507. height);
  1508. }
  1509. void gs_get_viewport(struct gs_rect *rect)
  1510. {
  1511. graphics_t *graphics = thread_graphics;
  1512. if (!gs_valid_p("gs_get_viewport", rect))
  1513. return;
  1514. graphics->exports.device_get_viewport(graphics->device, rect);
  1515. }
  1516. void gs_set_scissor_rect(const struct gs_rect *rect)
  1517. {
  1518. graphics_t *graphics = thread_graphics;
  1519. if (!gs_valid("gs_set_scissor_rect"))
  1520. return;
  1521. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1522. }
  1523. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1524. float zfar)
  1525. {
  1526. graphics_t *graphics = thread_graphics;
  1527. if (!gs_valid("gs_ortho"))
  1528. return;
  1529. graphics->exports.device_ortho(graphics->device, left, right, top,
  1530. bottom, znear, zfar);
  1531. }
  1532. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1533. float zfar)
  1534. {
  1535. graphics_t *graphics = thread_graphics;
  1536. if (!gs_valid("gs_frustum"))
  1537. return;
  1538. graphics->exports.device_frustum(graphics->device, left, right, top,
  1539. bottom, znear, zfar);
  1540. }
  1541. void gs_projection_push(void)
  1542. {
  1543. graphics_t *graphics = thread_graphics;
  1544. if (!gs_valid("gs_projection_push"))
  1545. return;
  1546. graphics->exports.device_projection_push(graphics->device);
  1547. }
  1548. void gs_projection_pop(void)
  1549. {
  1550. graphics_t *graphics = thread_graphics;
  1551. if (!gs_valid("gs_projection_pop"))
  1552. return;
  1553. graphics->exports.device_projection_pop(graphics->device);
  1554. }
  1555. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1556. {
  1557. graphics_t *graphics = thread_graphics;
  1558. if (!gs_valid("gs_swapchain_destroy"))
  1559. return;
  1560. if (!swapchain)
  1561. return;
  1562. graphics->exports.gs_swapchain_destroy(swapchain);
  1563. }
  1564. void gs_shader_destroy(gs_shader_t *shader)
  1565. {
  1566. graphics_t *graphics = thread_graphics;
  1567. if (!gs_valid("gs_shader_destroy"))
  1568. return;
  1569. if (!shader)
  1570. return;
  1571. graphics->exports.gs_shader_destroy(shader);
  1572. }
  1573. int gs_shader_get_num_params(const gs_shader_t *shader)
  1574. {
  1575. graphics_t *graphics = thread_graphics;
  1576. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1577. return 0;
  1578. return graphics->exports.gs_shader_get_num_params(shader);
  1579. }
  1580. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1581. {
  1582. graphics_t *graphics = thread_graphics;
  1583. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1584. return NULL;
  1585. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1586. }
  1587. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1588. {
  1589. graphics_t *graphics = thread_graphics;
  1590. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1591. return NULL;
  1592. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1593. }
  1594. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1595. {
  1596. graphics_t *graphics = thread_graphics;
  1597. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1598. return NULL;
  1599. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1600. }
  1601. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1602. {
  1603. graphics_t *graphics = thread_graphics;
  1604. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1605. return NULL;
  1606. return graphics->exports.gs_shader_get_world_matrix(shader);
  1607. }
  1608. void gs_shader_get_param_info(const gs_sparam_t *param,
  1609. struct gs_shader_param_info *info)
  1610. {
  1611. graphics_t *graphics = thread_graphics;
  1612. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1613. return;
  1614. graphics->exports.gs_shader_get_param_info(param, info);
  1615. }
  1616. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1617. {
  1618. graphics_t *graphics = thread_graphics;
  1619. if (!gs_valid_p("gs_shader_set_bool", param))
  1620. return;
  1621. graphics->exports.gs_shader_set_bool(param, val);
  1622. }
  1623. void gs_shader_set_float(gs_sparam_t *param, float val)
  1624. {
  1625. graphics_t *graphics = thread_graphics;
  1626. if (!gs_valid_p("gs_shader_set_float", param))
  1627. return;
  1628. graphics->exports.gs_shader_set_float(param, val);
  1629. }
  1630. void gs_shader_set_int(gs_sparam_t *param, int val)
  1631. {
  1632. graphics_t *graphics = thread_graphics;
  1633. if (!gs_valid_p("gs_shader_set_int", param))
  1634. return;
  1635. graphics->exports.gs_shader_set_int(param, val);
  1636. }
  1637. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1638. {
  1639. graphics_t *graphics = thread_graphics;
  1640. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1641. return;
  1642. graphics->exports.gs_shader_set_matrix3(param, val);
  1643. }
  1644. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1645. {
  1646. graphics_t *graphics = thread_graphics;
  1647. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1648. return;
  1649. graphics->exports.gs_shader_set_matrix4(param, val);
  1650. }
  1651. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1652. {
  1653. graphics_t *graphics = thread_graphics;
  1654. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1655. return;
  1656. graphics->exports.gs_shader_set_vec2(param, val);
  1657. }
  1658. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1659. {
  1660. graphics_t *graphics = thread_graphics;
  1661. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1662. return;
  1663. graphics->exports.gs_shader_set_vec3(param, val);
  1664. }
  1665. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1666. {
  1667. graphics_t *graphics = thread_graphics;
  1668. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1669. return;
  1670. graphics->exports.gs_shader_set_vec4(param, val);
  1671. }
  1672. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1673. {
  1674. graphics_t *graphics = thread_graphics;
  1675. if (!gs_valid_p("gs_shader_set_texture", param))
  1676. return;
  1677. graphics->exports.gs_shader_set_texture(param, val);
  1678. }
  1679. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1680. {
  1681. graphics_t *graphics = thread_graphics;
  1682. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1683. return;
  1684. graphics->exports.gs_shader_set_val(param, val, size);
  1685. }
  1686. void gs_shader_set_default(gs_sparam_t *param)
  1687. {
  1688. graphics_t *graphics = thread_graphics;
  1689. if (!gs_valid_p("gs_shader_set_default", param))
  1690. return;
  1691. graphics->exports.gs_shader_set_default(param);
  1692. }
  1693. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1694. {
  1695. graphics_t *graphics = thread_graphics;
  1696. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1697. return;
  1698. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1699. }
  1700. void gs_texture_destroy(gs_texture_t *tex)
  1701. {
  1702. graphics_t *graphics = thread_graphics;
  1703. if (!gs_valid("gs_texture_destroy"))
  1704. return;
  1705. if (!tex)
  1706. return;
  1707. graphics->exports.gs_texture_destroy(tex);
  1708. }
  1709. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1710. {
  1711. graphics_t *graphics = thread_graphics;
  1712. if (!gs_valid_p("gs_texture_get_width", tex))
  1713. return 0;
  1714. return graphics->exports.gs_texture_get_width(tex);
  1715. }
  1716. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1717. {
  1718. graphics_t *graphics = thread_graphics;
  1719. if (!gs_valid_p("gs_texture_get_height", tex))
  1720. return 0;
  1721. return graphics->exports.gs_texture_get_height(tex);
  1722. }
  1723. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1724. {
  1725. graphics_t *graphics = thread_graphics;
  1726. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1727. return GS_UNKNOWN;
  1728. return graphics->exports.gs_texture_get_color_format(tex);
  1729. }
  1730. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1731. {
  1732. graphics_t *graphics = thread_graphics;
  1733. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1734. return false;
  1735. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1736. }
  1737. void gs_texture_unmap(gs_texture_t *tex)
  1738. {
  1739. graphics_t *graphics = thread_graphics;
  1740. if (!gs_valid_p("gs_texture_unmap", tex))
  1741. return;
  1742. graphics->exports.gs_texture_unmap(tex);
  1743. }
  1744. bool gs_texture_is_rect(const gs_texture_t *tex)
  1745. {
  1746. graphics_t *graphics = thread_graphics;
  1747. if (!gs_valid_p("gs_texture_is_rect", tex))
  1748. return false;
  1749. if (graphics->exports.gs_texture_is_rect)
  1750. return graphics->exports.gs_texture_is_rect(tex);
  1751. else
  1752. return false;
  1753. }
  1754. void *gs_texture_get_obj(gs_texture_t *tex)
  1755. {
  1756. graphics_t *graphics = thread_graphics;
  1757. if (!gs_valid_p("gs_texture_get_obj", tex))
  1758. return NULL;
  1759. return graphics->exports.gs_texture_get_obj(tex);
  1760. }
  1761. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1762. {
  1763. graphics_t *graphics = thread_graphics;
  1764. if (!gs_valid("gs_cubetexture_destroy"))
  1765. return;
  1766. if (!cubetex)
  1767. return;
  1768. graphics->exports.gs_cubetexture_destroy(cubetex);
  1769. }
  1770. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1771. {
  1772. graphics_t *graphics = thread_graphics;
  1773. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1774. return 0;
  1775. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1776. }
  1777. enum gs_color_format
  1778. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1779. {
  1780. graphics_t *graphics = thread_graphics;
  1781. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1782. return GS_UNKNOWN;
  1783. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1784. }
  1785. void gs_voltexture_destroy(gs_texture_t *voltex)
  1786. {
  1787. graphics_t *graphics = thread_graphics;
  1788. if (!gs_valid("gs_voltexture_destroy"))
  1789. return;
  1790. if (!voltex)
  1791. return;
  1792. graphics->exports.gs_voltexture_destroy(voltex);
  1793. }
  1794. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1795. {
  1796. graphics_t *graphics = thread_graphics;
  1797. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1798. return 0;
  1799. return graphics->exports.gs_voltexture_get_width(voltex);
  1800. }
  1801. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1802. {
  1803. graphics_t *graphics = thread_graphics;
  1804. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1805. return 0;
  1806. return graphics->exports.gs_voltexture_get_height(voltex);
  1807. }
  1808. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1809. {
  1810. graphics_t *graphics = thread_graphics;
  1811. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1812. return 0;
  1813. return graphics->exports.gs_voltexture_get_depth(voltex);
  1814. }
  1815. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1816. {
  1817. graphics_t *graphics = thread_graphics;
  1818. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1819. return GS_UNKNOWN;
  1820. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1821. }
  1822. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1823. {
  1824. graphics_t *graphics = thread_graphics;
  1825. if (!gs_valid("gs_stagesurface_destroy"))
  1826. return;
  1827. if (!stagesurf)
  1828. return;
  1829. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1830. }
  1831. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1832. {
  1833. graphics_t *graphics = thread_graphics;
  1834. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1835. return 0;
  1836. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1837. }
  1838. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1839. {
  1840. graphics_t *graphics = thread_graphics;
  1841. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1842. return 0;
  1843. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1844. }
  1845. enum gs_color_format
  1846. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1847. {
  1848. graphics_t *graphics = thread_graphics;
  1849. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1850. return GS_UNKNOWN;
  1851. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1852. }
  1853. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1854. uint32_t *linesize)
  1855. {
  1856. graphics_t *graphics = thread_graphics;
  1857. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1858. return 0;
  1859. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1860. }
  1861. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1862. {
  1863. graphics_t *graphics = thread_graphics;
  1864. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1865. return;
  1866. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1867. }
  1868. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1869. {
  1870. if (!gs_valid("gs_zstencil_destroy"))
  1871. return;
  1872. if (!zstencil)
  1873. return;
  1874. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1875. }
  1876. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1877. {
  1878. if (!gs_valid("gs_samplerstate_destroy"))
  1879. return;
  1880. if (!samplerstate)
  1881. return;
  1882. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1883. }
  1884. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1885. {
  1886. graphics_t *graphics = thread_graphics;
  1887. if (!gs_valid("gs_vertexbuffer_destroy"))
  1888. return;
  1889. if (!vertbuffer)
  1890. return;
  1891. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1892. }
  1893. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1894. {
  1895. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1896. return;
  1897. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1898. }
  1899. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1900. const struct gs_vb_data *data)
  1901. {
  1902. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1903. return;
  1904. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1905. }
  1906. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1907. {
  1908. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1909. return NULL;
  1910. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1911. }
  1912. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1913. {
  1914. graphics_t *graphics = thread_graphics;
  1915. if (!gs_valid("gs_indexbuffer_destroy"))
  1916. return;
  1917. if (!indexbuffer)
  1918. return;
  1919. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1920. }
  1921. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1922. {
  1923. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1924. return;
  1925. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1926. }
  1927. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1928. const void *data)
  1929. {
  1930. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1931. return;
  1932. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1933. }
  1934. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1935. {
  1936. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1937. return NULL;
  1938. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1939. }
  1940. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1941. {
  1942. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1943. return 0;
  1944. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1945. indexbuffer);
  1946. }
  1947. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1948. {
  1949. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1950. return (enum gs_index_type)0;
  1951. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1952. }
  1953. void gs_timer_destroy(gs_timer_t *timer)
  1954. {
  1955. graphics_t *graphics = thread_graphics;
  1956. if (!gs_valid("gs_timer_destroy"))
  1957. return;
  1958. if (!timer)
  1959. return;
  1960. graphics->exports.gs_timer_destroy(timer);
  1961. }
  1962. void gs_timer_begin(gs_timer_t *timer)
  1963. {
  1964. graphics_t *graphics = thread_graphics;
  1965. if (!gs_valid("gs_timer_begin"))
  1966. return;
  1967. if (!timer)
  1968. return;
  1969. graphics->exports.gs_timer_begin(timer);
  1970. }
  1971. void gs_timer_end(gs_timer_t *timer)
  1972. {
  1973. graphics_t *graphics = thread_graphics;
  1974. if (!gs_valid("gs_timer_end"))
  1975. return;
  1976. if (!timer)
  1977. return;
  1978. graphics->exports.gs_timer_end(timer);
  1979. }
  1980. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  1981. {
  1982. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  1983. return false;
  1984. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  1985. }
  1986. void gs_timer_range_destroy(gs_timer_range_t *range)
  1987. {
  1988. graphics_t *graphics = thread_graphics;
  1989. if (!gs_valid("gs_timer_range_destroy"))
  1990. return;
  1991. if (!range)
  1992. return;
  1993. graphics->exports.gs_timer_range_destroy(range);
  1994. }
  1995. void gs_timer_range_begin(gs_timer_range_t *range)
  1996. {
  1997. graphics_t *graphics = thread_graphics;
  1998. if (!gs_valid("gs_timer_range_begin"))
  1999. return;
  2000. if (!range)
  2001. return;
  2002. graphics->exports.gs_timer_range_begin(range);
  2003. }
  2004. void gs_timer_range_end(gs_timer_range_t *range)
  2005. {
  2006. graphics_t *graphics = thread_graphics;
  2007. if (!gs_valid("gs_timer_range_end"))
  2008. return;
  2009. if (!range)
  2010. return;
  2011. graphics->exports.gs_timer_range_end(range);
  2012. }
  2013. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2014. uint64_t *frequency)
  2015. {
  2016. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2017. return false;
  2018. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2019. frequency);
  2020. }
  2021. bool gs_nv12_available(void)
  2022. {
  2023. if (!gs_valid("gs_nv12_available"))
  2024. return false;
  2025. if (!thread_graphics->exports.device_nv12_available)
  2026. return false;
  2027. return thread_graphics->exports.device_nv12_available(
  2028. thread_graphics->device);
  2029. }
  2030. void gs_debug_marker_begin(const float color[4], const char *markername)
  2031. {
  2032. if (!gs_valid("gs_debug_marker_begin"))
  2033. return;
  2034. if (!markername)
  2035. markername = "(null)";
  2036. thread_graphics->exports.device_debug_marker_begin(
  2037. thread_graphics->device, markername, color);
  2038. }
  2039. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2040. {
  2041. if (!gs_valid("gs_debug_marker_begin"))
  2042. return;
  2043. if (format) {
  2044. char markername[64];
  2045. va_list args;
  2046. va_start(args, format);
  2047. vsnprintf(markername, sizeof(markername), format, args);
  2048. va_end(args);
  2049. thread_graphics->exports.device_debug_marker_begin(
  2050. thread_graphics->device, markername, color);
  2051. } else {
  2052. gs_debug_marker_begin(color, NULL);
  2053. }
  2054. }
  2055. void gs_debug_marker_end(void)
  2056. {
  2057. if (!gs_valid("gs_debug_marker_end"))
  2058. return;
  2059. thread_graphics->exports.device_debug_marker_end(
  2060. thread_graphics->device);
  2061. }
  2062. #ifdef __APPLE__
  2063. /** Platform specific functions */
  2064. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2065. {
  2066. graphics_t *graphics = thread_graphics;
  2067. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2068. return NULL;
  2069. if (!graphics->exports.device_texture_create_from_iosurface)
  2070. return NULL;
  2071. return graphics->exports.device_texture_create_from_iosurface(
  2072. graphics->device, iosurf);
  2073. }
  2074. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2075. {
  2076. graphics_t *graphics = thread_graphics;
  2077. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2078. return false;
  2079. if (!graphics->exports.gs_texture_rebind_iosurface)
  2080. return false;
  2081. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2082. }
  2083. #elif _WIN32
  2084. bool gs_gdi_texture_available(void)
  2085. {
  2086. if (!gs_valid("gs_gdi_texture_available"))
  2087. return false;
  2088. return thread_graphics->exports.device_gdi_texture_available();
  2089. }
  2090. bool gs_shared_texture_available(void)
  2091. {
  2092. if (!gs_valid("gs_shared_texture_available"))
  2093. return false;
  2094. return thread_graphics->exports.device_shared_texture_available();
  2095. }
  2096. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2097. struct gs_monitor_info *monitor_info)
  2098. {
  2099. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2100. return false;
  2101. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2102. return false;
  2103. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2104. thread_graphics->device, monitor_idx, monitor_info);
  2105. }
  2106. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2107. {
  2108. if (!gs_valid("gs_duplicator_create"))
  2109. return NULL;
  2110. if (!thread_graphics->exports.device_duplicator_create)
  2111. return NULL;
  2112. return thread_graphics->exports.device_duplicator_create(
  2113. thread_graphics->device, monitor_idx);
  2114. }
  2115. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2116. {
  2117. if (!gs_valid("gs_duplicator_destroy"))
  2118. return;
  2119. if (!duplicator)
  2120. return;
  2121. if (!thread_graphics->exports.gs_duplicator_destroy)
  2122. return;
  2123. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2124. }
  2125. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2126. {
  2127. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2128. return false;
  2129. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2130. return false;
  2131. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2132. }
  2133. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2134. {
  2135. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2136. return NULL;
  2137. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2138. return NULL;
  2139. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2140. }
  2141. /** creates a windows GDI-lockable texture */
  2142. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2143. {
  2144. graphics_t *graphics = thread_graphics;
  2145. if (!gs_valid("gs_texture_create_gdi"))
  2146. return NULL;
  2147. if (graphics->exports.device_texture_create_gdi)
  2148. return graphics->exports.device_texture_create_gdi(
  2149. graphics->device, width, height);
  2150. return NULL;
  2151. }
  2152. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2153. {
  2154. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2155. return NULL;
  2156. if (thread_graphics->exports.gs_texture_get_dc)
  2157. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2158. return NULL;
  2159. }
  2160. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2161. {
  2162. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2163. return;
  2164. if (thread_graphics->exports.gs_texture_release_dc)
  2165. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2166. }
  2167. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2168. {
  2169. graphics_t *graphics = thread_graphics;
  2170. if (!gs_valid("gs_texture_open_shared"))
  2171. return NULL;
  2172. if (graphics->exports.device_texture_open_shared)
  2173. return graphics->exports.device_texture_open_shared(
  2174. graphics->device, handle);
  2175. return NULL;
  2176. }
  2177. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2178. {
  2179. graphics_t *graphics = thread_graphics;
  2180. if (!gs_valid("gs_texture_get_shared_handle"))
  2181. return GS_INVALID_HANDLE;
  2182. if (graphics->exports.device_texture_get_shared_handle)
  2183. return graphics->exports.device_texture_get_shared_handle(tex);
  2184. return GS_INVALID_HANDLE;
  2185. }
  2186. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2187. {
  2188. graphics_t *graphics = thread_graphics;
  2189. if (!gs_valid("gs_texture_acquire_sync"))
  2190. return -1;
  2191. if (graphics->exports.device_texture_acquire_sync)
  2192. return graphics->exports.device_texture_acquire_sync(tex, key,
  2193. ms);
  2194. return -1;
  2195. }
  2196. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2197. {
  2198. graphics_t *graphics = thread_graphics;
  2199. if (!gs_valid("gs_texture_release_sync"))
  2200. return -1;
  2201. if (graphics->exports.device_texture_release_sync)
  2202. return graphics->exports.device_texture_release_sync(tex, key);
  2203. return -1;
  2204. }
  2205. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2206. uint32_t width, uint32_t height, uint32_t flags)
  2207. {
  2208. graphics_t *graphics = thread_graphics;
  2209. bool success = false;
  2210. if (!gs_valid("gs_texture_create_nv12"))
  2211. return false;
  2212. if ((width & 1) == 1 || (height & 1) == 1) {
  2213. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2214. "divisible by 2.");
  2215. return false;
  2216. }
  2217. if (graphics->exports.device_texture_create_nv12) {
  2218. success = graphics->exports.device_texture_create_nv12(
  2219. graphics->device, tex_y, tex_uv, width, height, flags);
  2220. if (success)
  2221. return true;
  2222. }
  2223. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2224. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2225. flags);
  2226. if (!*tex_y || !*tex_uv) {
  2227. if (*tex_y)
  2228. gs_texture_destroy(*tex_y);
  2229. if (*tex_uv)
  2230. gs_texture_destroy(*tex_uv);
  2231. *tex_y = NULL;
  2232. *tex_uv = NULL;
  2233. return false;
  2234. }
  2235. return true;
  2236. }
  2237. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2238. {
  2239. graphics_t *graphics = thread_graphics;
  2240. if (!gs_valid("gs_stagesurface_create_nv12"))
  2241. return NULL;
  2242. if ((width & 1) == 1 || (height & 1) == 1) {
  2243. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2244. "divisible by 2.");
  2245. return NULL;
  2246. }
  2247. if (graphics->exports.device_stagesurface_create_nv12)
  2248. return graphics->exports.device_stagesurface_create_nv12(
  2249. graphics->device, width, height);
  2250. return NULL;
  2251. }
  2252. #endif