gl-capture.c 22 KB

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  1. #define _CRT_SECURE_NO_WARNINGS
  2. #ifdef _MSC_VER
  3. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  4. #pragma warning(disable : 4054) /* function pointer to data pointer */
  5. #endif
  6. #include <windows.h>
  7. #define COBJMACROS
  8. #include <dxgi.h>
  9. #include <d3d11.h>
  10. #include "gl-decs.h"
  11. #include "graphics-hook.h"
  12. #include "../funchook.h"
  13. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  14. static const GUID GUID_IDXGIFactory1 =
  15. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  16. static const GUID GUID_IDXGIResource =
  17. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  18. static struct func_hook swap_buffers;
  19. static struct func_hook wgl_swap_layer_buffers;
  20. static struct func_hook wgl_swap_buffers;
  21. static struct func_hook wgl_delete_context;
  22. static bool darkest_dungeon_fix = false;
  23. struct gl_data {
  24. HDC hdc;
  25. uint32_t base_cx;
  26. uint32_t base_cy;
  27. uint32_t cx;
  28. uint32_t cy;
  29. DXGI_FORMAT format;
  30. GLuint fbo;
  31. bool using_shtex : 1;
  32. bool using_scale : 1;
  33. bool shmem_fallback : 1;
  34. union {
  35. /* shared texture */
  36. struct {
  37. struct shtex_data *shtex_info;
  38. ID3D11Device *d3d11_device;
  39. ID3D11DeviceContext *d3d11_context;
  40. ID3D11Texture2D *d3d11_tex;
  41. IDXGISwapChain *dxgi_swap;
  42. HANDLE gl_device;
  43. HANDLE gl_dxobj;
  44. HANDLE handle;
  45. HWND hwnd;
  46. GLuint texture;
  47. };
  48. /* shared memory */
  49. struct {
  50. struct shmem_data *shmem_info;
  51. int cur_tex;
  52. int copy_wait;
  53. GLuint pbos[NUM_BUFFERS];
  54. GLuint textures[NUM_BUFFERS];
  55. bool texture_ready[NUM_BUFFERS];
  56. bool texture_mapped[NUM_BUFFERS];
  57. };
  58. };
  59. };
  60. static HMODULE gl = NULL;
  61. static bool nv_capture_available = false;
  62. static struct gl_data data = {0};
  63. static inline bool gl_error(const char *func, const char *str)
  64. {
  65. GLenum error = glGetError();
  66. if (error != 0) {
  67. hlog("%s: %s: %lu", func, str, error);
  68. return true;
  69. }
  70. return false;
  71. }
  72. static void gl_free(void)
  73. {
  74. capture_free();
  75. if (data.using_shtex) {
  76. if (data.gl_dxobj)
  77. jimglDXUnregisterObjectNV(data.gl_device,
  78. data.gl_dxobj);
  79. if (data.gl_device)
  80. jimglDXCloseDeviceNV(data.gl_device);
  81. if (data.texture)
  82. glDeleteTextures(1, &data.texture);
  83. if (data.d3d11_tex)
  84. ID3D11Resource_Release(data.d3d11_tex);
  85. if (data.d3d11_context)
  86. ID3D11DeviceContext_Release(data.d3d11_context);
  87. if (data.d3d11_device)
  88. ID3D11Device_Release(data.d3d11_device);
  89. if (data.dxgi_swap)
  90. IDXGISwapChain_Release(data.dxgi_swap);
  91. if (data.hwnd)
  92. DestroyWindow(data.hwnd);
  93. } else {
  94. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  95. if (data.pbos[i]) {
  96. if (data.texture_mapped[i]) {
  97. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  98. data.pbos[i]);
  99. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  100. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  101. }
  102. glDeleteBuffers(1, &data.pbos[i]);
  103. }
  104. if (data.textures[i])
  105. glDeleteTextures(1, &data.textures[i]);
  106. }
  107. }
  108. if (data.fbo)
  109. glDeleteFramebuffers(1, &data.fbo);
  110. gl_error("gl_free", "GL error occurred on free");
  111. memset(&data, 0, sizeof(data));
  112. hlog("------------------ gl capture freed ------------------");
  113. }
  114. static inline void *base_get_proc(const char *name)
  115. {
  116. return (void*)GetProcAddress(gl, name);
  117. }
  118. static inline void *wgl_get_proc(const char *name)
  119. {
  120. return (void*)jimglGetProcAddress(name);
  121. }
  122. static inline void *get_proc(const char *name)
  123. {
  124. void *func = wgl_get_proc(name);
  125. if (!func)
  126. func = base_get_proc(name);
  127. return func;
  128. }
  129. static void init_nv_functions(void)
  130. {
  131. jimglDXSetResourceShareHandleNV =
  132. get_proc("wglDXSetResourceShareHandleNV");
  133. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  134. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  135. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  136. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  137. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  138. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  139. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  140. nv_capture_available =
  141. !!jimglDXSetResourceShareHandleNV &&
  142. !!jimglDXOpenDeviceNV &&
  143. !!jimglDXCloseDeviceNV &&
  144. !!jimglDXRegisterObjectNV &&
  145. !!jimglDXUnregisterObjectNV &&
  146. !!jimglDXObjectAccessNV &&
  147. !!jimglDXLockObjectsNV &&
  148. !!jimglDXUnlockObjectsNV;
  149. if (nv_capture_available)
  150. hlog("Shared-texture OpenGL capture available");
  151. }
  152. #define GET_PROC(cur_func, ptr, func) \
  153. do { \
  154. ptr = get_proc(#func); \
  155. if (!ptr) { \
  156. hlog("%s: failed to get function '%s'", #cur_func, \
  157. #func); \
  158. success = false; \
  159. } \
  160. } while (false)
  161. static bool init_gl_functions(void)
  162. {
  163. bool success = true;
  164. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  165. if (!jimglGetProcAddress) {
  166. hlog("init_gl_functions: failed to get wglGetProcAddress");
  167. return false;
  168. }
  169. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  170. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  171. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  172. wglGetCurrentContext);
  173. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  174. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  175. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  176. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  177. GET_PROC(init_gl_functions, glGetError, glGetError);
  178. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  179. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  180. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  181. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  182. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  183. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  184. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  185. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  186. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  187. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  188. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  189. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  190. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  191. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  192. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  193. glFramebufferTexture2D);
  194. init_nv_functions();
  195. return success;
  196. }
  197. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  198. {
  199. HWND hwnd = WindowFromDC(hdc);
  200. RECT rc = {0};
  201. if (darkest_dungeon_fix) {
  202. *cx = 1920;
  203. *cy = 1080;
  204. } else {
  205. GetClientRect(hwnd, &rc);
  206. *cx = rc.right;
  207. *cy = rc.bottom;
  208. }
  209. }
  210. static inline bool gl_shtex_init_window(void)
  211. {
  212. data.hwnd = CreateWindowExW(0, DUMMY_WINDOW_CLASS_NAME,
  213. L"Dummy GL window, ignore",
  214. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
  215. 0, 0, 2, 2, NULL, NULL, GetModuleHandle(NULL), NULL);
  216. if (!data.hwnd) {
  217. hlog("gl_shtex_init_window: failed to create window: %d",
  218. GetLastError());
  219. return false;
  220. }
  221. return true;
  222. }
  223. typedef HRESULT (WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  224. static const D3D_FEATURE_LEVEL feature_levels[] =
  225. {
  226. D3D_FEATURE_LEVEL_11_0,
  227. D3D_FEATURE_LEVEL_10_1,
  228. D3D_FEATURE_LEVEL_10_0,
  229. D3D_FEATURE_LEVEL_9_3,
  230. };
  231. static inline bool gl_shtex_init_d3d11(void)
  232. {
  233. D3D_FEATURE_LEVEL level_used;
  234. IDXGIFactory1 *factory;
  235. IDXGIAdapter *adapter;
  236. HRESULT hr;
  237. HMODULE d3d11 = load_system_library("d3d11.dll");
  238. if (!d3d11) {
  239. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  240. GetLastError());
  241. return false;
  242. }
  243. HMODULE dxgi = load_system_library("dxgi.dll");
  244. if (!dxgi) {
  245. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  246. GetLastError());
  247. return false;
  248. }
  249. DXGI_SWAP_CHAIN_DESC desc = {0};
  250. desc.BufferCount = 2;
  251. desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  252. desc.BufferDesc.Width = 2;
  253. desc.BufferDesc.Height = 2;
  254. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  255. desc.SampleDesc.Count = 1;
  256. desc.Windowed = true;
  257. desc.OutputWindow = data.hwnd;
  258. create_dxgi_factory1_t create_factory = (void*)GetProcAddress(dxgi,
  259. "CreateDXGIFactory1");
  260. if (!create_factory) {
  261. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  262. "procedure: %d", GetLastError());
  263. return false;
  264. }
  265. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create = (void*)GetProcAddress(
  266. d3d11, "D3D11CreateDeviceAndSwapChain");
  267. if (!create) {
  268. hlog("gl_shtex_init_d3d11: failed to load "
  269. "D3D11CreateDeviceAndSwapChain procedure: %d",
  270. GetLastError());
  271. return false;
  272. }
  273. hr = create_factory(&GUID_IDXGIFactory1, (void**)&factory);
  274. if (FAILED(hr)) {
  275. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  276. return false;
  277. }
  278. hr = IDXGIFactory1_EnumAdapters1(factory, 0, (IDXGIAdapter1**)&adapter);
  279. IDXGIFactory1_Release(factory);
  280. if (FAILED(hr)) {
  281. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  282. return false;
  283. }
  284. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  285. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  286. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  287. &data.d3d11_device, &level_used, &data.d3d11_context);
  288. IDXGIAdapter_Release(adapter);
  289. if (FAILED(hr)) {
  290. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  291. return false;
  292. }
  293. return true;
  294. }
  295. static inline bool gl_shtex_init_d3d11_tex(void)
  296. {
  297. IDXGIResource *dxgi_res;
  298. HRESULT hr;
  299. D3D11_TEXTURE2D_DESC desc = {0};
  300. desc.Width = data.cx;
  301. desc.Height = data.cy;
  302. desc.MipLevels = 1;
  303. desc.ArraySize = 1;
  304. desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  305. desc.SampleDesc.Count = 1;
  306. desc.Usage = D3D11_USAGE_DEFAULT;
  307. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  308. desc.BindFlags = D3D11_BIND_RENDER_TARGET |
  309. D3D11_BIND_SHADER_RESOURCE;
  310. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  311. &data.d3d11_tex);
  312. if (FAILED(hr)) {
  313. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  314. hr);
  315. return false;
  316. }
  317. hr = ID3D11Device_QueryInterface(data.d3d11_tex,
  318. &GUID_IDXGIResource, (void**)&dxgi_res);
  319. if (FAILED(hr)) {
  320. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  321. hr);
  322. return false;
  323. }
  324. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  325. IDXGIResource_Release(dxgi_res);
  326. if (FAILED(hr)) {
  327. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  328. hr);
  329. return false;
  330. }
  331. return true;
  332. }
  333. static inline bool gl_shtex_init_gl_tex(void)
  334. {
  335. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  336. if (!data.gl_device) {
  337. hlog("gl_shtex_init_gl_tex: failed to open device");
  338. return false;
  339. }
  340. glGenTextures(1, &data.texture);
  341. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  342. return false;
  343. }
  344. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  345. data.texture, GL_TEXTURE_2D,
  346. WGL_ACCESS_WRITE_DISCARD_NV);
  347. if (!data.gl_dxobj) {
  348. hlog("gl_shtex_init_gl_tex: failed to register object");
  349. return false;
  350. }
  351. return true;
  352. }
  353. static inline bool gl_init_fbo(void)
  354. {
  355. glGenFramebuffers(1, &data.fbo);
  356. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  357. }
  358. static bool gl_shtex_init(HWND window)
  359. {
  360. if (!gl_shtex_init_window()) {
  361. return false;
  362. }
  363. if (!gl_shtex_init_d3d11()) {
  364. return false;
  365. }
  366. if (!gl_shtex_init_d3d11_tex()) {
  367. return false;
  368. }
  369. if (!gl_shtex_init_gl_tex()) {
  370. return false;
  371. }
  372. if (!gl_init_fbo()) {
  373. return false;
  374. }
  375. if (!capture_init_shtex(&data.shtex_info, window,
  376. data.base_cx, data.base_cy, data.cx, data.cy,
  377. data.format, true, (uintptr_t)data.handle)) {
  378. return false;
  379. }
  380. hlog("gl shared texture capture successful");
  381. return true;
  382. }
  383. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  384. {
  385. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  386. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  387. return false;
  388. }
  389. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  390. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  391. return false;
  392. }
  393. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  394. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  395. return false;
  396. }
  397. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy,
  398. 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
  399. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  400. return false;
  401. }
  402. return true;
  403. }
  404. static inline bool gl_shmem_init_buffers(void)
  405. {
  406. uint32_t size = data.cx * data.cy * 4;
  407. GLint last_pbo;
  408. GLint last_tex;
  409. glGenBuffers(NUM_BUFFERS, data.pbos);
  410. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  411. return false;
  412. }
  413. glGenTextures(NUM_BUFFERS, data.textures);
  414. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  415. return false;
  416. }
  417. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  418. if (gl_error("gl_shmem_init_buffers",
  419. "failed to save pixel pack buffer")) {
  420. return false;
  421. }
  422. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  423. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  424. return false;
  425. }
  426. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  427. if (!gl_shmem_init_data(i, size)) {
  428. return false;
  429. }
  430. }
  431. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  432. glBindTexture(GL_TEXTURE_2D, last_tex);
  433. return true;
  434. }
  435. static bool gl_shmem_init(HWND window)
  436. {
  437. if (!gl_shmem_init_buffers()) {
  438. return false;
  439. }
  440. if (!gl_init_fbo()) {
  441. return false;
  442. }
  443. if (!capture_init_shmem(&data.shmem_info, window,
  444. data.base_cx, data.base_cy, data.cx, data.cy,
  445. data.cx * 4, data.format, true)) {
  446. return false;
  447. }
  448. hlog("gl memory capture successful");
  449. return true;
  450. }
  451. #define INIT_SUCCESS 0
  452. #define INIT_FAILED -1
  453. #define INIT_SHTEX_FAILED -2
  454. static int gl_init(HDC hdc)
  455. {
  456. HWND window = WindowFromDC(hdc);
  457. int ret = INIT_FAILED;
  458. bool success = false;
  459. RECT rc = {0};
  460. if (darkest_dungeon_fix) {
  461. data.base_cx = 1920;
  462. data.base_cy = 1080;
  463. } else {
  464. GetClientRect(window, &rc);
  465. data.base_cx = rc.right;
  466. data.base_cy = rc.bottom;
  467. }
  468. data.hdc = hdc;
  469. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  470. data.using_scale = global_hook_info->use_scale;
  471. data.using_shtex = nv_capture_available &&
  472. !global_hook_info->force_shmem &&
  473. !data.shmem_fallback;
  474. if (data.using_scale) {
  475. data.cx = global_hook_info->cx;
  476. data.cy = global_hook_info->cy;
  477. } else {
  478. data.cx = data.base_cx;
  479. data.cy = data.base_cy;
  480. }
  481. if (data.using_shtex) {
  482. success = gl_shtex_init(window);
  483. if (!success)
  484. ret = INIT_SHTEX_FAILED;
  485. } else {
  486. success = gl_shmem_init(window);
  487. }
  488. if (!success)
  489. gl_free();
  490. else
  491. ret = INIT_SUCCESS;
  492. return ret;
  493. }
  494. static void gl_copy_backbuffer(GLuint dst)
  495. {
  496. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  497. if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
  498. return;
  499. }
  500. glBindTexture(GL_TEXTURE_2D, dst);
  501. if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
  502. return;
  503. }
  504. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  505. GL_TEXTURE_2D, dst, 0);
  506. if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
  507. return;
  508. }
  509. glReadBuffer(GL_BACK);
  510. /* darkest dungeon fix */
  511. darkest_dungeon_fix =
  512. glGetError() == GL_INVALID_OPERATION &&
  513. _strcmpi(process_name, "Darkest.exe") == 0;
  514. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  515. if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
  516. return;
  517. }
  518. glBlitFramebuffer(0, 0, data.base_cx, data.base_cy,
  519. 0, 0, data.cx, data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
  520. gl_error("gl_copy_backbuffer", "failed to blit");
  521. }
  522. static void gl_shtex_capture(void)
  523. {
  524. GLint last_fbo;
  525. GLint last_tex;
  526. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  527. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  528. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  529. return;
  530. }
  531. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  532. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  533. return;
  534. }
  535. gl_copy_backbuffer(data.texture);
  536. glBindTexture(GL_TEXTURE_2D, last_tex);
  537. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  538. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  539. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  540. }
  541. static inline void gl_shmem_capture_queue_copy(void)
  542. {
  543. for (int i = 0; i < NUM_BUFFERS; i++) {
  544. if (data.texture_ready[i]) {
  545. GLvoid *buffer;
  546. data.texture_ready[i] = false;
  547. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  548. if (gl_error("gl_shmem_capture_queue_copy",
  549. "failed to bind pbo")) {
  550. return;
  551. }
  552. buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  553. if (buffer) {
  554. data.texture_mapped[i] = true;
  555. shmem_copy_data(i, buffer);
  556. }
  557. break;
  558. }
  559. }
  560. }
  561. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  562. {
  563. glBindTexture(GL_TEXTURE_2D, src_tex);
  564. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  565. return;
  566. }
  567. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  568. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  569. return;
  570. }
  571. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  572. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  573. return;
  574. }
  575. }
  576. static void gl_shmem_capture(void)
  577. {
  578. int next_tex;
  579. GLint last_fbo;
  580. GLint last_tex;
  581. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  582. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  583. return;
  584. }
  585. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  586. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  587. return;
  588. }
  589. gl_shmem_capture_queue_copy();
  590. next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
  591. gl_copy_backbuffer(data.textures[next_tex]);
  592. if (data.copy_wait < NUM_BUFFERS - 1) {
  593. data.copy_wait++;
  594. } else {
  595. GLuint src = data.textures[next_tex];
  596. GLuint dst = data.pbos[next_tex];
  597. if (shmem_texture_data_lock(next_tex)) {
  598. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  599. data.texture_mapped[next_tex] = false;
  600. shmem_texture_data_unlock(next_tex);
  601. }
  602. gl_shmem_capture_stage(dst, src);
  603. data.texture_ready[next_tex] = true;
  604. }
  605. glBindTexture(GL_TEXTURE_2D, last_tex);
  606. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  607. }
  608. static void gl_capture(HDC hdc)
  609. {
  610. static bool functions_initialized = false;
  611. static bool critical_failure = false;
  612. if (critical_failure) {
  613. return;
  614. }
  615. if (!functions_initialized) {
  616. functions_initialized = init_gl_functions();
  617. if (!functions_initialized) {
  618. critical_failure = true;
  619. return;
  620. }
  621. }
  622. /* reset error flag */
  623. glGetError();
  624. if (capture_should_stop()) {
  625. gl_free();
  626. }
  627. if (capture_should_init()) {
  628. if (gl_init(hdc) == INIT_SHTEX_FAILED) {
  629. data.shmem_fallback = true;
  630. gl_init(hdc);
  631. }
  632. }
  633. if (capture_ready() && hdc == data.hdc) {
  634. uint32_t new_cx;
  635. uint32_t new_cy;
  636. /* reset capture if resized */
  637. get_window_size(hdc, &new_cx, &new_cy);
  638. if (new_cx != data.base_cx || new_cy != data.base_cy) {
  639. if (new_cx != 0 && new_cy != 0)
  640. gl_free();
  641. return;
  642. }
  643. if (data.using_shtex)
  644. gl_shtex_capture();
  645. else
  646. gl_shmem_capture();
  647. }
  648. }
  649. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  650. {
  651. BOOL ret;
  652. if (!global_hook_info->capture_overlay)
  653. gl_capture(hdc);
  654. unhook(&swap_buffers);
  655. BOOL (WINAPI *call)(HDC) = swap_buffers.call_addr;
  656. ret = call(hdc);
  657. rehook(&swap_buffers);
  658. if (global_hook_info->capture_overlay)
  659. gl_capture(hdc);
  660. return ret;
  661. }
  662. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  663. {
  664. BOOL ret;
  665. if (!global_hook_info->capture_overlay)
  666. gl_capture(hdc);
  667. unhook(&wgl_swap_buffers);
  668. BOOL (WINAPI *call)(HDC) = wgl_swap_buffers.call_addr;
  669. ret = call(hdc);
  670. rehook(&wgl_swap_buffers);
  671. if (global_hook_info->capture_overlay)
  672. gl_capture(hdc);
  673. return ret;
  674. }
  675. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  676. {
  677. BOOL ret;
  678. if (!global_hook_info->capture_overlay)
  679. gl_capture(hdc);
  680. unhook(&wgl_swap_layer_buffers);
  681. BOOL (WINAPI *call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  682. ret = call(hdc, planes);
  683. rehook(&wgl_swap_layer_buffers);
  684. if (global_hook_info->capture_overlay)
  685. gl_capture(hdc);
  686. return ret;
  687. }
  688. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  689. {
  690. BOOL ret;
  691. if (capture_active()) {
  692. HDC last_hdc = jimglGetCurrentDC();
  693. HGLRC last_hrc = jimglGetCurrentContext();
  694. jimglMakeCurrent(data.hdc, hrc);
  695. gl_free();
  696. jimglMakeCurrent(last_hdc, last_hrc);
  697. }
  698. unhook(&wgl_delete_context);
  699. BOOL (WINAPI *call)(HGLRC) = wgl_delete_context.call_addr;
  700. ret = call(hrc);
  701. rehook(&wgl_delete_context);
  702. return ret;
  703. }
  704. static bool gl_register_window(void)
  705. {
  706. WNDCLASSW wc = {0};
  707. wc.style = CS_OWNDC;
  708. wc.hInstance = GetModuleHandle(NULL);
  709. wc.lpfnWndProc = DefWindowProc;
  710. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  711. if (!RegisterClassW(&wc)) {
  712. hlog("gl_register_window: failed to register window class: %d",
  713. GetLastError());
  714. return false;
  715. }
  716. return true;
  717. }
  718. bool hook_gl(void)
  719. {
  720. void *wgl_dc_proc;
  721. void *wgl_slb_proc;
  722. void *wgl_sb_proc;
  723. gl = get_system_module("opengl32.dll");
  724. if (!gl) {
  725. return false;
  726. }
  727. if (!gl_register_window()) {
  728. return true;
  729. }
  730. wgl_dc_proc = base_get_proc("wglDeleteContext");
  731. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  732. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  733. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  734. if (wgl_dc_proc) {
  735. hook_init(&wgl_delete_context, wgl_dc_proc,
  736. hook_wgl_delete_context,
  737. "wglDeleteContext");
  738. rehook(&wgl_delete_context);
  739. }
  740. if (wgl_slb_proc) {
  741. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  742. hook_wgl_swap_layer_buffers,
  743. "wglSwapLayerBuffers");
  744. rehook(&wgl_swap_layer_buffers);
  745. }
  746. if (wgl_sb_proc) {
  747. hook_init(&wgl_swap_buffers, wgl_sb_proc,
  748. hook_wgl_swap_buffers,
  749. "wglSwapBuffers");
  750. rehook(&wgl_swap_buffers);
  751. }
  752. rehook(&swap_buffers);
  753. return true;
  754. }