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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #ifndef GL_SUBSYSTEM_H
- #define GL_SUBSYSTEM_H
- #include "util/darray.h"
- #include "graphics/graphics.h"
- #include "glew/include/GL/glew.h"
- #include "gl-helpers.h"
- #include "gl-exports.h"
- struct gl_platform;
- struct gl_windowinfo;
- static inline GLint convert_gs_format(enum gs_color_format format)
- {
- switch (format) {
- case GS_A8: return GL_RGBA;
- case GS_R8: return GL_RED;
- case GS_RGBA: return GL_RGBA;
- case GS_BGRX: return GL_BGR;
- case GS_BGRA: return GL_BGRA;
- case GS_R10G10B10A2: return GL_RGBA;
- case GS_RGBA16: return GL_RGBA;
- case GS_R16: return GL_RED;
- case GS_RGBA16F: return GL_RGBA;
- case GS_RGBA32F: return GL_RGBA;
- case GS_RG16F: return GL_RG;
- case GS_RG32F: return GL_RG;
- case GS_R16F: return GL_RED;
- case GS_R32F: return GL_RED;
- case GS_DXT1: return GL_RGB;
- case GS_DXT3: return GL_RGBA;
- case GS_DXT5: return GL_RGBA;
- default: return 0;
- }
- }
- static inline GLint convert_gs_internal_format(enum gs_color_format format)
- {
- switch (format) {
- case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
- case GS_R8: return GL_R8;
- case GS_RGBA: return GL_RGBA;
- case GS_BGRX: return GL_RGBA;
- case GS_BGRA: return GL_RGBA;
- case GS_R10G10B10A2: return GL_RGB10_A2;
- case GS_RGBA16: return GL_RGBA16;
- case GS_R16: return GL_R16;
- case GS_RGBA16F: return GL_RGBA16F;
- case GS_RGBA32F: return GL_RGBA32F;
- case GS_RG16F: return GL_RG16F;
- case GS_RG32F: return GL_RG32F;
- case GS_R16F: return GL_R16F;
- case GS_R32F: return GL_R32F;
- case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- default: return 0;
- }
- }
- static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
- {
- switch (format) {
- case GS_Z16: return GL_DEPTH_COMPONENT16;
- case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
- case GS_Z32F: return GL_DEPTH_COMPONENT32F;
- case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
- default: return 0;
- }
- }
- static inline GLenum convert_shader_type(enum shader_type type)
- {
- switch (type) {
- default:
- case SHADER_VERTEX: return GL_VERTEX_SHADER;
- case SHADER_PIXEL: return GL_FRAGMENT_SHADER;
- }
- }
- static inline void convert_filter(enum gs_sample_filter filter,
- GLint *min_filter, GLint *mag_filter)
- {
- switch (filter) {
- case GS_FILTER_ANISOTROPIC:
- *min_filter = GL_LINEAR_MIPMAP_LINEAR;
- *mag_filter = GL_LINEAR;
- break;
- default:
- case GS_FILTER_POINT:
- *min_filter = GL_NEAREST_MIPMAP_NEAREST;
- *mag_filter = GL_NEAREST;
- break;
- case GS_FILTER_LINEAR:
- *min_filter = GL_LINEAR_MIPMAP_LINEAR;
- *mag_filter = GL_LINEAR;
- break;
- case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
- *min_filter = GL_NEAREST_MIPMAP_LINEAR;
- *mag_filter = GL_NEAREST;
- break;
- case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
- *min_filter = GL_NEAREST_MIPMAP_NEAREST;
- *mag_filter = GL_LINEAR;
- break;
- case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
- *min_filter = GL_NEAREST_MIPMAP_LINEAR;
- *mag_filter = GL_LINEAR;
- break;
- case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
- *min_filter = GL_LINEAR_MIPMAP_NEAREST;
- *mag_filter = GL_NEAREST;
- break;
- case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
- *min_filter = GL_LINEAR_MIPMAP_LINEAR;
- *mag_filter = GL_NEAREST;
- break;
- case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
- *min_filter = GL_LINEAR_MIPMAP_NEAREST;
- *mag_filter = GL_LINEAR;
- break;
- }
- }
- static inline GLint convert_address_mode(enum gs_address_mode mode)
- {
- switch (mode) {
- default:
- case GS_ADDRESS_WRAP: return GL_REPEAT;
- case GS_ADDRESS_CLAMP: return GL_CLAMP;
- case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
- case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
- case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
- }
- }
- extern void convert_sampler_info(struct gs_sampler *sampler,
- struct gs_sampler_info *info);
- struct gs_sampler {
- GLint min_filter;
- GLint mag_filter;
- GLint address_u;
- GLint address_v;
- GLint address_w;
- GLint max_anisotropy;
- };
- struct shader_param {
- char *name;
- enum shader_param_type type;
- GLint param;
- GLint texture_id;
- size_t sampler_id;
- int array_count;
- struct gs_texture *texture;
- DARRAY(uint8_t) cur_value;
- DARRAY(uint8_t) def_value;
- bool changed;
- };
- struct gs_shader {
- device_t device;
- enum shader_type type;
- GLuint program;
- struct shader_param *viewproj;
- struct shader_param *world;
- DARRAY(struct gs_sampler) samplers;
- DARRAY(struct shader_param) params;
- };
- struct gs_texture {
- device_t device;
- enum gs_texture_type type;
- enum gs_color_format format;
- GLenum gl_format;
- GLint gl_internal_format;
- GLuint texture;
- uint32_t levels;
- bool is_dynamic;
- bool is_render_target;
- bool gen_mipmaps;
- };
- struct gs_texture_2d {
- struct gs_texture base;
- uint32_t width;
- uint32_t height;
- bool gen_mipmaps;
- GLuint unpack_buffer;
- };
- struct gs_texture_cube {
- struct gs_texture base;
- uint32_t size;
- };
- struct gs_zstencil_buffer {
- device_t device;
- GLuint buffer;
- GLenum format;
- };
- struct gs_swap_chain {
- device_t device;
- struct gl_windowinfo *wi;
- struct gs_init_data info;
- };
- struct gs_device {
- struct gl_platform *plat;
- struct gs_texture *cur_render_texture;
- int cur_render_side;
- struct gs_texture *cur_textures[GS_MAX_TEXTURES];
- struct gs_sampler *cur_samplers[GS_MAX_TEXTURES];
- struct gs_swap_chain *cur_swap;
- };
- extern struct gl_platform *gl_platform_create(device_t device,
- struct gs_init_data *info);
- extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
- extern void gl_platform_destroy(struct gl_platform *platform);
- extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info);
- extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
- #endif
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