d3d11-capture.cpp 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. #include <d3d11.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. struct d3d11_data {
  6. ID3D11Device *device; /* do not release */
  7. ID3D11DeviceContext *context; /* do not release */
  8. uint32_t cx;
  9. uint32_t cy;
  10. DXGI_FORMAT format;
  11. bool using_shtex;
  12. bool multisampled;
  13. ID3D11Texture2D *scale_tex;
  14. ID3D11ShaderResourceView *scale_resource;
  15. ID3D11VertexShader *vertex_shader;
  16. ID3D11InputLayout *vertex_layout;
  17. ID3D11PixelShader *pixel_shader;
  18. ID3D11SamplerState *sampler_state;
  19. ID3D11BlendState *blend_state;
  20. ID3D11DepthStencilState *zstencil_state;
  21. ID3D11RasterizerState *raster_state;
  22. ID3D11Buffer *vertex_buffer;
  23. union {
  24. /* shared texture */
  25. struct {
  26. struct shtex_data *shtex_info;
  27. ID3D11Texture2D *texture;
  28. HANDLE handle;
  29. };
  30. /* shared memory */
  31. struct {
  32. ID3D11Texture2D *copy_surfaces[NUM_BUFFERS];
  33. bool texture_ready[NUM_BUFFERS];
  34. bool texture_mapped[NUM_BUFFERS];
  35. uint32_t pitch;
  36. struct shmem_data *shmem_info;
  37. int cur_tex;
  38. int copy_wait;
  39. };
  40. };
  41. };
  42. static struct d3d11_data data = {};
  43. void d3d11_free(void)
  44. {
  45. if (data.scale_tex)
  46. data.scale_tex->Release();
  47. if (data.scale_resource)
  48. data.scale_resource->Release();
  49. if (data.vertex_shader)
  50. data.vertex_shader->Release();
  51. if (data.vertex_layout)
  52. data.vertex_layout->Release();
  53. if (data.pixel_shader)
  54. data.pixel_shader->Release();
  55. if (data.sampler_state)
  56. data.sampler_state->Release();
  57. if (data.blend_state)
  58. data.blend_state->Release();
  59. if (data.zstencil_state)
  60. data.zstencil_state->Release();
  61. if (data.raster_state)
  62. data.raster_state->Release();
  63. if (data.vertex_buffer)
  64. data.vertex_buffer->Release();
  65. capture_free();
  66. if (data.using_shtex) {
  67. if (data.texture)
  68. data.texture->Release();
  69. } else {
  70. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  71. if (data.copy_surfaces[i]) {
  72. if (data.texture_mapped[i])
  73. data.context->Unmap(
  74. data.copy_surfaces[i], 0);
  75. data.copy_surfaces[i]->Release();
  76. }
  77. }
  78. }
  79. memset(&data, 0, sizeof(data));
  80. hlog("----------------- d3d11 capture freed ----------------");
  81. }
  82. static bool create_d3d11_stage_surface(ID3D11Texture2D **tex)
  83. {
  84. HRESULT hr;
  85. D3D11_TEXTURE2D_DESC desc = {};
  86. desc.Width = data.cx;
  87. desc.Height = data.cy;
  88. desc.Format = data.format;
  89. desc.MipLevels = 1;
  90. desc.ArraySize = 1;
  91. desc.SampleDesc.Count = 1;
  92. desc.Usage = D3D11_USAGE_STAGING;
  93. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  94. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  95. if (FAILED(hr)) {
  96. hlog_hr("create_d3d11_stage_surface: failed to create texture",
  97. hr);
  98. return false;
  99. }
  100. return true;
  101. }
  102. static bool create_d3d11_tex(uint32_t cx, uint32_t cy, ID3D11Texture2D **tex,
  103. HANDLE *handle)
  104. {
  105. HRESULT hr;
  106. D3D11_TEXTURE2D_DESC desc = {};
  107. desc.Width = cx;
  108. desc.Height = cy;
  109. desc.MipLevels = 1;
  110. desc.ArraySize = 1;
  111. desc.Format = apply_dxgi_format_typeless(
  112. data.format, global_hook_info->allow_srgb_alias);
  113. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  114. desc.SampleDesc.Count = 1;
  115. desc.Usage = D3D11_USAGE_DEFAULT;
  116. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  117. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  118. if (FAILED(hr)) {
  119. hlog_hr("create_d3d11_tex: failed to create texture", hr);
  120. return false;
  121. }
  122. if (!!handle) {
  123. IDXGIResource *dxgi_res;
  124. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
  125. (void **)&dxgi_res);
  126. if (FAILED(hr)) {
  127. hlog_hr("create_d3d11_tex: failed to query "
  128. "IDXGIResource interface from texture",
  129. hr);
  130. return false;
  131. }
  132. hr = dxgi_res->GetSharedHandle(handle);
  133. dxgi_res->Release();
  134. if (FAILED(hr)) {
  135. hlog_hr("create_d3d11_tex: failed to get shared handle",
  136. hr);
  137. return false;
  138. }
  139. }
  140. return true;
  141. }
  142. static inline bool d3d11_init_format(IDXGISwapChain *swap, HWND &window)
  143. {
  144. DXGI_SWAP_CHAIN_DESC desc;
  145. HRESULT hr;
  146. hr = swap->GetDesc(&desc);
  147. if (FAILED(hr)) {
  148. hlog_hr("d3d11_init_format: swap->GetDesc failed", hr);
  149. return false;
  150. }
  151. data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
  152. data.multisampled = desc.SampleDesc.Count > 1;
  153. window = desc.OutputWindow;
  154. data.cx = desc.BufferDesc.Width;
  155. data.cy = desc.BufferDesc.Height;
  156. return true;
  157. }
  158. static bool d3d11_shmem_init_buffers(size_t idx)
  159. {
  160. bool success;
  161. success = create_d3d11_stage_surface(&data.copy_surfaces[idx]);
  162. if (!success) {
  163. hlog("d3d11_shmem_init_buffers: failed to create copy surface");
  164. return false;
  165. }
  166. if (idx == 0) {
  167. D3D11_MAPPED_SUBRESOURCE map = {};
  168. HRESULT hr;
  169. hr = data.context->Map(data.copy_surfaces[idx], 0,
  170. D3D11_MAP_READ, 0, &map);
  171. if (FAILED(hr)) {
  172. hlog_hr("d3d11_shmem_init_buffers: failed to get "
  173. "pitch",
  174. hr);
  175. return false;
  176. }
  177. data.pitch = map.RowPitch;
  178. data.context->Unmap(data.copy_surfaces[idx], 0);
  179. }
  180. return true;
  181. }
  182. static bool d3d11_shmem_init(HWND window)
  183. {
  184. data.using_shtex = false;
  185. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  186. if (!d3d11_shmem_init_buffers(i)) {
  187. return false;
  188. }
  189. }
  190. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
  191. data.pitch, data.format, false)) {
  192. return false;
  193. }
  194. hlog("d3d11 memory capture successful");
  195. return true;
  196. }
  197. static bool d3d11_shtex_init(HWND window)
  198. {
  199. bool success;
  200. data.using_shtex = true;
  201. success =
  202. create_d3d11_tex(data.cx, data.cy, &data.texture, &data.handle);
  203. if (!success) {
  204. hlog("d3d11_shtex_init: failed to create texture");
  205. return false;
  206. }
  207. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
  208. data.format, false, (uintptr_t)data.handle)) {
  209. return false;
  210. }
  211. hlog("d3d11 shared texture capture successful");
  212. return true;
  213. }
  214. static void d3d11_init(IDXGISwapChain *swap)
  215. {
  216. HWND window;
  217. HRESULT hr;
  218. hr = swap->GetDevice(__uuidof(ID3D11Device), (void **)&data.device);
  219. if (FAILED(hr)) {
  220. hlog_hr("d3d11_init: failed to get device from swap", hr);
  221. return;
  222. }
  223. data.device->Release();
  224. data.device->GetImmediateContext(&data.context);
  225. data.context->Release();
  226. if (!d3d11_init_format(swap, window)) {
  227. return;
  228. }
  229. const bool success = global_hook_info->force_shmem
  230. ? d3d11_shmem_init(window)
  231. : d3d11_shtex_init(window);
  232. if (!success)
  233. d3d11_free();
  234. }
  235. static inline void d3d11_copy_texture(ID3D11Resource *dst, ID3D11Resource *src)
  236. {
  237. if (data.multisampled) {
  238. data.context->ResolveSubresource(dst, 0, src, 0, data.format);
  239. } else {
  240. data.context->CopyResource(dst, src);
  241. }
  242. }
  243. static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer)
  244. {
  245. d3d11_copy_texture(data.texture, backbuffer);
  246. }
  247. static void d3d11_shmem_capture_copy(int i)
  248. {
  249. D3D11_MAPPED_SUBRESOURCE map;
  250. HRESULT hr;
  251. if (data.texture_ready[i]) {
  252. data.texture_ready[i] = false;
  253. hr = data.context->Map(data.copy_surfaces[i], 0, D3D11_MAP_READ,
  254. 0, &map);
  255. if (SUCCEEDED(hr)) {
  256. data.texture_mapped[i] = true;
  257. shmem_copy_data(i, map.pData);
  258. }
  259. }
  260. }
  261. static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer)
  262. {
  263. int next_tex;
  264. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  265. d3d11_shmem_capture_copy(next_tex);
  266. if (data.copy_wait < NUM_BUFFERS - 1) {
  267. data.copy_wait++;
  268. } else {
  269. if (shmem_texture_data_lock(data.cur_tex)) {
  270. data.context->Unmap(data.copy_surfaces[data.cur_tex],
  271. 0);
  272. data.texture_mapped[data.cur_tex] = false;
  273. shmem_texture_data_unlock(data.cur_tex);
  274. }
  275. d3d11_copy_texture(data.copy_surfaces[data.cur_tex],
  276. backbuffer);
  277. data.texture_ready[data.cur_tex] = true;
  278. }
  279. data.cur_tex = next_tex;
  280. }
  281. void d3d11_capture(void *swap_ptr, void *backbuffer_ptr)
  282. {
  283. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  284. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  285. HRESULT hr;
  286. if (capture_should_stop()) {
  287. d3d11_free();
  288. }
  289. if (capture_should_init()) {
  290. d3d11_init(swap);
  291. }
  292. if (capture_ready()) {
  293. ID3D11Resource *backbuffer;
  294. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D11Resource),
  295. (void **)&backbuffer);
  296. if (FAILED(hr)) {
  297. hlog_hr("d3d11_shtex_capture: failed to get "
  298. "backbuffer",
  299. hr);
  300. return;
  301. }
  302. if (data.using_shtex)
  303. d3d11_shtex_capture(backbuffer);
  304. else
  305. d3d11_shmem_capture(backbuffer);
  306. backbuffer->Release();
  307. }
  308. }