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- uniform float4x4 ViewProj;
- uniform float4 color = {1.0, 1.0, 1.0, 1.0};
- struct SolidVertInOut {
- float4 pos : POSITION;
- };
- SolidVertInOut VSSolid(SolidVertInOut vert_in)
- {
- SolidVertInOut vert_out;
- vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
- return vert_out;
- }
- float4 PSSolid(SolidVertInOut vert_in) : TARGET
- {
- return color;
- }
- struct SolidColoredVertInOut {
- float4 pos : POSITION;
- float4 color : COLOR;
- };
- SolidColoredVertInOut VSSolidColored(SolidColoredVertInOut vert_in)
- {
- SolidColoredVertInOut vert_out;
- vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
- vert_out.color = vert_in.color;
- return vert_out;
- }
- float4 PSSolidColored(SolidColoredVertInOut vert_in) : TARGET
- {
- return vert_in.color * color;
- }
- technique Solid
- {
- pass
- {
- vertex_shader = VSSolid(vert_in);
- pixel_shader = PSSolid(vert_in);
- }
- }
- technique SolidColored
- {
- pass
- {
- vertex_shader = VSSolidColored(vert_in);
- pixel_shader = PSSolidColored(vert_in);
- }
- }
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