d3d11-capture.cpp 7.1 KB

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  1. #include <d3d11.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. struct d3d11_data {
  6. ID3D11Device *device; /* do not release */
  7. ID3D11DeviceContext *context; /* do not release */
  8. uint32_t cx;
  9. uint32_t cy;
  10. DXGI_FORMAT format;
  11. bool using_shtex;
  12. bool multisampled;
  13. union {
  14. /* shared texture */
  15. struct {
  16. struct shtex_data *shtex_info;
  17. ID3D11Texture2D *texture;
  18. HANDLE handle;
  19. };
  20. /* shared memory */
  21. struct {
  22. ID3D11Texture2D *copy_surfaces[NUM_BUFFERS];
  23. bool texture_ready[NUM_BUFFERS];
  24. bool texture_mapped[NUM_BUFFERS];
  25. uint32_t pitch;
  26. struct shmem_data *shmem_info;
  27. int cur_tex;
  28. int copy_wait;
  29. };
  30. };
  31. };
  32. static struct d3d11_data data = {};
  33. void d3d11_free(void)
  34. {
  35. capture_free();
  36. if (data.using_shtex) {
  37. if (data.texture)
  38. data.texture->Release();
  39. } else {
  40. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  41. if (data.copy_surfaces[i]) {
  42. if (data.texture_mapped[i])
  43. data.context->Unmap(data.copy_surfaces[i], 0);
  44. data.copy_surfaces[i]->Release();
  45. }
  46. }
  47. }
  48. memset(&data, 0, sizeof(data));
  49. hlog("----------------- d3d11 capture freed ----------------");
  50. }
  51. static bool create_d3d11_stage_surface(ID3D11Texture2D **tex)
  52. {
  53. HRESULT hr;
  54. D3D11_TEXTURE2D_DESC desc = {};
  55. desc.Width = data.cx;
  56. desc.Height = data.cy;
  57. desc.Format = data.format;
  58. desc.MipLevels = 1;
  59. desc.ArraySize = 1;
  60. desc.SampleDesc.Count = 1;
  61. desc.Usage = D3D11_USAGE_STAGING;
  62. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  63. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  64. if (FAILED(hr)) {
  65. hlog_hr("create_d3d11_stage_surface: failed to create texture", hr);
  66. return false;
  67. }
  68. return true;
  69. }
  70. static bool create_d3d11_tex(uint32_t cx, uint32_t cy, ID3D11Texture2D **tex, HANDLE *handle)
  71. {
  72. HRESULT hr;
  73. D3D11_TEXTURE2D_DESC desc = {};
  74. desc.Width = cx;
  75. desc.Height = cy;
  76. desc.MipLevels = 1;
  77. desc.ArraySize = 1;
  78. desc.Format = apply_dxgi_format_typeless(data.format, global_hook_info->allow_srgb_alias);
  79. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  80. desc.SampleDesc.Count = 1;
  81. desc.Usage = D3D11_USAGE_DEFAULT;
  82. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  83. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  84. if (FAILED(hr)) {
  85. hlog_hr("create_d3d11_tex: failed to create texture", hr);
  86. return false;
  87. }
  88. if (!!handle) {
  89. IDXGIResource *dxgi_res;
  90. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgi_res);
  91. if (FAILED(hr)) {
  92. hlog_hr("create_d3d11_tex: failed to query "
  93. "IDXGIResource interface from texture",
  94. hr);
  95. return false;
  96. }
  97. hr = dxgi_res->GetSharedHandle(handle);
  98. dxgi_res->Release();
  99. if (FAILED(hr)) {
  100. hlog_hr("create_d3d11_tex: failed to get shared handle", hr);
  101. return false;
  102. }
  103. }
  104. return true;
  105. }
  106. static inline bool d3d11_init_format(IDXGISwapChain *swap, HWND &window)
  107. {
  108. DXGI_SWAP_CHAIN_DESC desc;
  109. HRESULT hr;
  110. hr = swap->GetDesc(&desc);
  111. if (FAILED(hr)) {
  112. hlog_hr("d3d11_init_format: swap->GetDesc failed", hr);
  113. return false;
  114. }
  115. print_swap_desc(&desc);
  116. data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
  117. data.multisampled = desc.SampleDesc.Count > 1;
  118. window = desc.OutputWindow;
  119. data.cx = desc.BufferDesc.Width;
  120. data.cy = desc.BufferDesc.Height;
  121. return true;
  122. }
  123. static bool d3d11_shmem_init_buffers(size_t idx)
  124. {
  125. bool success;
  126. success = create_d3d11_stage_surface(&data.copy_surfaces[idx]);
  127. if (!success) {
  128. hlog("d3d11_shmem_init_buffers: failed to create copy surface");
  129. return false;
  130. }
  131. if (idx == 0) {
  132. D3D11_MAPPED_SUBRESOURCE map = {};
  133. HRESULT hr;
  134. hr = data.context->Map(data.copy_surfaces[idx], 0, D3D11_MAP_READ, 0, &map);
  135. if (FAILED(hr)) {
  136. hlog_hr("d3d11_shmem_init_buffers: failed to get "
  137. "pitch",
  138. hr);
  139. return false;
  140. }
  141. data.pitch = map.RowPitch;
  142. data.context->Unmap(data.copy_surfaces[idx], 0);
  143. }
  144. return true;
  145. }
  146. static bool d3d11_shmem_init(HWND window)
  147. {
  148. data.using_shtex = false;
  149. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  150. if (!d3d11_shmem_init_buffers(i)) {
  151. return false;
  152. }
  153. }
  154. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy, data.pitch, data.format, false)) {
  155. return false;
  156. }
  157. hlog("d3d11 memory capture successful");
  158. return true;
  159. }
  160. static bool d3d11_shtex_init(HWND window)
  161. {
  162. bool success;
  163. data.using_shtex = true;
  164. success = create_d3d11_tex(data.cx, data.cy, &data.texture, &data.handle);
  165. if (!success) {
  166. hlog("d3d11_shtex_init: failed to create texture");
  167. return false;
  168. }
  169. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy, data.format, false,
  170. (uintptr_t)data.handle)) {
  171. return false;
  172. }
  173. hlog("d3d11 shared texture capture successful");
  174. return true;
  175. }
  176. static void d3d11_init(IDXGISwapChain *swap)
  177. {
  178. HWND window;
  179. HRESULT hr;
  180. hr = swap->GetDevice(__uuidof(ID3D11Device), (void **)&data.device);
  181. if (FAILED(hr)) {
  182. hlog_hr("d3d11_init: failed to get device from swap", hr);
  183. return;
  184. }
  185. data.device->Release();
  186. data.device->GetImmediateContext(&data.context);
  187. data.context->Release();
  188. if (!d3d11_init_format(swap, window)) {
  189. return;
  190. }
  191. const bool success = global_hook_info->force_shmem ? d3d11_shmem_init(window) : d3d11_shtex_init(window);
  192. if (!success)
  193. d3d11_free();
  194. }
  195. static inline void d3d11_copy_texture(ID3D11Resource *dst, ID3D11Resource *src)
  196. {
  197. if (data.multisampled) {
  198. data.context->ResolveSubresource(dst, 0, src, 0, data.format);
  199. } else {
  200. data.context->CopyResource(dst, src);
  201. }
  202. }
  203. static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer)
  204. {
  205. if (data.texture) {
  206. d3d11_copy_texture(data.texture, backbuffer);
  207. }
  208. }
  209. static void d3d11_shmem_capture_copy(int i)
  210. {
  211. D3D11_MAPPED_SUBRESOURCE map;
  212. HRESULT hr;
  213. if (data.texture_ready[i]) {
  214. data.texture_ready[i] = false;
  215. hr = data.context->Map(data.copy_surfaces[i], 0, D3D11_MAP_READ, 0, &map);
  216. if (SUCCEEDED(hr)) {
  217. data.texture_mapped[i] = true;
  218. shmem_copy_data(i, map.pData);
  219. }
  220. }
  221. }
  222. static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer)
  223. {
  224. int next_tex;
  225. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  226. d3d11_shmem_capture_copy(next_tex);
  227. if (data.copy_wait < NUM_BUFFERS - 1) {
  228. data.copy_wait++;
  229. } else {
  230. if (shmem_texture_data_lock(data.cur_tex)) {
  231. data.context->Unmap(data.copy_surfaces[data.cur_tex], 0);
  232. data.texture_mapped[data.cur_tex] = false;
  233. shmem_texture_data_unlock(data.cur_tex);
  234. }
  235. d3d11_copy_texture(data.copy_surfaces[data.cur_tex], backbuffer);
  236. data.texture_ready[data.cur_tex] = true;
  237. }
  238. data.cur_tex = next_tex;
  239. }
  240. void d3d11_capture(void *swap_ptr, void *backbuffer_ptr)
  241. {
  242. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  243. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  244. HRESULT hr;
  245. if (capture_should_stop()) {
  246. d3d11_free();
  247. }
  248. if (capture_should_init()) {
  249. d3d11_init(swap);
  250. }
  251. if (data.handle != nullptr && capture_ready()) {
  252. ID3D11Resource *backbuffer;
  253. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D11Resource), (void **)&backbuffer);
  254. if (FAILED(hr)) {
  255. hlog_hr("d3d11_shtex_capture: failed to get "
  256. "backbuffer",
  257. hr);
  258. return;
  259. }
  260. if (data.using_shtex)
  261. d3d11_shtex_capture(backbuffer);
  262. else
  263. d3d11_shmem_capture(backbuffer);
  264. backbuffer->Release();
  265. }
  266. }