window-basic-preview.cpp 51 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #define HANDLE_RADIUS 4.0f
  12. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. ResetScrollingOffset();
  18. setMouseTracking(true);
  19. }
  20. OBSBasicPreview::~OBSBasicPreview()
  21. {
  22. obs_enter_graphics();
  23. if (overflow)
  24. gs_texture_destroy(overflow);
  25. if (rectFill)
  26. gs_vertexbuffer_destroy(rectFill);
  27. obs_leave_graphics();
  28. if (wrapper)
  29. obs_data_release(wrapper);
  30. }
  31. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  32. {
  33. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  34. float pixelRatio = main->devicePixelRatioF();
  35. float scale = pixelRatio / main->previewScale;
  36. vec2 pos;
  37. vec2_set(&pos,
  38. (float(event->x()) - main->previewX / pixelRatio) * scale,
  39. (float(event->y()) - main->previewY / pixelRatio) * scale);
  40. return pos;
  41. }
  42. struct SceneFindData {
  43. const vec2 &pos;
  44. OBSSceneItem item;
  45. bool selectBelow;
  46. obs_sceneitem_t *group = nullptr;
  47. SceneFindData(const SceneFindData &) = delete;
  48. SceneFindData(SceneFindData &&) = delete;
  49. SceneFindData &operator=(const SceneFindData &) = delete;
  50. SceneFindData &operator=(SceneFindData &&) = delete;
  51. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  52. : pos(pos_), selectBelow(selectBelow_)
  53. {
  54. }
  55. };
  56. struct SceneFindBoxData {
  57. const vec2 &startPos;
  58. const vec2 &pos;
  59. std::vector<obs_sceneitem_t *> sceneItems;
  60. SceneFindBoxData(const SceneFindData &) = delete;
  61. SceneFindBoxData(SceneFindData &&) = delete;
  62. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  63. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  64. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  65. : startPos(startPos_), pos(pos_)
  66. {
  67. }
  68. };
  69. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  70. {
  71. obs_source_t *source = obs_sceneitem_get_source(item);
  72. uint32_t flags = obs_source_get_output_flags(source);
  73. return (flags & OBS_SOURCE_VIDEO) != 0;
  74. }
  75. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  76. {
  77. using std::abs;
  78. return abs(a - b) <= epsilon;
  79. }
  80. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  81. void *param)
  82. {
  83. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  84. matrix4 transform;
  85. matrix4 invTransform;
  86. vec3 transformedPos;
  87. vec3 pos3;
  88. vec3 pos3_;
  89. if (!SceneItemHasVideo(item))
  90. return true;
  91. if (obs_sceneitem_locked(item))
  92. return true;
  93. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  94. obs_sceneitem_get_box_transform(item, &transform);
  95. matrix4_inv(&invTransform, &transform);
  96. vec3_transform(&transformedPos, &pos3, &invTransform);
  97. vec3_transform(&pos3_, &transformedPos, &transform);
  98. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  99. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  100. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  101. if (data->selectBelow && obs_sceneitem_selected(item)) {
  102. if (data->item)
  103. return false;
  104. else
  105. data->selectBelow = false;
  106. }
  107. data->item = item;
  108. }
  109. UNUSED_PARAMETER(scene);
  110. return true;
  111. }
  112. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  113. {
  114. vec3 result;
  115. vec3_set(&result, x, y, 0.0f);
  116. vec3_transform(&result, &result, &mat);
  117. return result;
  118. }
  119. static inline vec2 GetOBSScreenSize()
  120. {
  121. obs_video_info ovi;
  122. vec2 size;
  123. vec2_zero(&size);
  124. if (obs_get_video_info(&ovi)) {
  125. size.x = float(ovi.base_width);
  126. size.y = float(ovi.base_height);
  127. }
  128. return size;
  129. }
  130. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  131. {
  132. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  133. vec2 screenSize = GetOBSScreenSize();
  134. vec3 clampOffset;
  135. vec3_zero(&clampOffset);
  136. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  137. "SnappingEnabled");
  138. if (snap == false)
  139. return clampOffset;
  140. const bool screenSnap = config_get_bool(
  141. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  142. const bool centerSnap = config_get_bool(
  143. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  144. const float clampDist = config_get_double(GetGlobalConfig(),
  145. "BasicWindow",
  146. "SnapDistance") /
  147. main->previewScale;
  148. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  149. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  150. // Left screen edge.
  151. if (screenSnap && fabsf(tl.x) < clampDist)
  152. clampOffset.x = -tl.x;
  153. // Right screen edge.
  154. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  155. fabsf(screenSize.x - br.x) < clampDist)
  156. clampOffset.x = screenSize.x - br.x;
  157. // Horizontal center.
  158. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  159. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  160. clampOffset.x = screenSize.x / 2.0f - centerX;
  161. // Top screen edge.
  162. if (screenSnap && fabsf(tl.y) < clampDist)
  163. clampOffset.y = -tl.y;
  164. // Bottom screen edge.
  165. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  166. fabsf(screenSize.y - br.y) < clampDist)
  167. clampOffset.y = screenSize.y - br.y;
  168. // Vertical center.
  169. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  170. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  171. clampOffset.y = screenSize.y / 2.0f - centerY;
  172. return clampOffset;
  173. }
  174. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  175. {
  176. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  177. OBSScene scene = main->GetCurrentScene();
  178. if (!scene)
  179. return OBSSceneItem();
  180. SceneFindData data(pos, selectBelow);
  181. obs_scene_enum_items(scene, FindItemAtPos, &data);
  182. return data.item;
  183. }
  184. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  185. void *param)
  186. {
  187. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  188. matrix4 transform;
  189. vec3 transformedPos;
  190. vec3 pos3;
  191. if (!SceneItemHasVideo(item))
  192. return true;
  193. if (obs_sceneitem_is_group(item)) {
  194. data->group = item;
  195. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  196. data->group = nullptr;
  197. if (data->item) {
  198. return false;
  199. }
  200. }
  201. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  202. obs_sceneitem_get_box_transform(item, &transform);
  203. if (data->group) {
  204. matrix4 parent_transform;
  205. obs_sceneitem_get_draw_transform(data->group,
  206. &parent_transform);
  207. matrix4_mul(&transform, &transform, &parent_transform);
  208. }
  209. matrix4_inv(&transform, &transform);
  210. vec3_transform(&transformedPos, &pos3, &transform);
  211. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  212. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  213. if (obs_sceneitem_selected(item)) {
  214. data->item = item;
  215. return false;
  216. }
  217. }
  218. UNUSED_PARAMETER(scene);
  219. return true;
  220. }
  221. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  222. {
  223. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  224. OBSScene scene = main->GetCurrentScene();
  225. if (!scene)
  226. return false;
  227. SceneFindData data(pos, false);
  228. obs_scene_enum_items(scene, CheckItemSelected, &data);
  229. return !!data.item;
  230. }
  231. struct HandleFindData {
  232. const vec2 &pos;
  233. const float radius;
  234. matrix4 parent_xform;
  235. OBSSceneItem item;
  236. ItemHandle handle = ItemHandle::None;
  237. HandleFindData(const HandleFindData &) = delete;
  238. HandleFindData(HandleFindData &&) = delete;
  239. HandleFindData &operator=(const HandleFindData &) = delete;
  240. HandleFindData &operator=(HandleFindData &&) = delete;
  241. inline HandleFindData(const vec2 &pos_, float scale)
  242. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  243. {
  244. matrix4_identity(&parent_xform);
  245. }
  246. inline HandleFindData(const HandleFindData &hfd,
  247. obs_sceneitem_t *parent)
  248. : pos(hfd.pos),
  249. radius(hfd.radius),
  250. item(hfd.item),
  251. handle(hfd.handle)
  252. {
  253. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  254. }
  255. };
  256. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  257. void *param)
  258. {
  259. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  260. if (!obs_sceneitem_selected(item)) {
  261. if (obs_sceneitem_is_group(item)) {
  262. HandleFindData newData(data, item);
  263. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  264. &newData);
  265. data.item = newData.item;
  266. data.handle = newData.handle;
  267. }
  268. return true;
  269. }
  270. matrix4 transform;
  271. vec3 pos3;
  272. float closestHandle = data.radius;
  273. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  274. obs_sceneitem_get_box_transform(item, &transform);
  275. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  276. vec3 handlePos = GetTransformedPos(x, y, transform);
  277. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  278. float dist = vec3_dist(&handlePos, &pos3);
  279. if (dist < data.radius) {
  280. if (dist < closestHandle) {
  281. closestHandle = dist;
  282. data.handle = handle;
  283. data.item = item;
  284. }
  285. }
  286. };
  287. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  288. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  289. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  290. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  291. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  292. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  293. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  294. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  295. UNUSED_PARAMETER(scene);
  296. return true;
  297. }
  298. static vec2 GetItemSize(obs_sceneitem_t *item)
  299. {
  300. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  301. vec2 size;
  302. if (boundsType != OBS_BOUNDS_NONE) {
  303. obs_sceneitem_get_bounds(item, &size);
  304. } else {
  305. obs_source_t *source = obs_sceneitem_get_source(item);
  306. obs_sceneitem_crop crop;
  307. vec2 scale;
  308. obs_sceneitem_get_scale(item, &scale);
  309. obs_sceneitem_get_crop(item, &crop);
  310. size.x = float(obs_source_get_width(source) - crop.left -
  311. crop.right) *
  312. scale.x;
  313. size.y = float(obs_source_get_height(source) - crop.top -
  314. crop.bottom) *
  315. scale.y;
  316. }
  317. return size;
  318. }
  319. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  320. {
  321. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  322. OBSScene scene = main->GetCurrentScene();
  323. if (!scene)
  324. return;
  325. float scale = main->previewScale / main->devicePixelRatioF();
  326. vec2 scaled_pos = pos;
  327. vec2_divf(&scaled_pos, &scaled_pos, scale);
  328. HandleFindData data(scaled_pos, scale);
  329. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  330. stretchItem = std::move(data.item);
  331. stretchHandle = data.handle;
  332. if (stretchHandle != ItemHandle::None) {
  333. matrix4 boxTransform;
  334. vec3 itemUL;
  335. float itemRot;
  336. stretchItemSize = GetItemSize(stretchItem);
  337. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  338. itemRot = obs_sceneitem_get_rot(stretchItem);
  339. vec3_from_vec4(&itemUL, &boxTransform.t);
  340. /* build the item space conversion matrices */
  341. matrix4_identity(&itemToScreen);
  342. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  343. 1.0f, RAD(itemRot));
  344. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  345. itemUL.y, 0.0f);
  346. matrix4_identity(&screenToItem);
  347. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  348. -itemUL.y, 0.0f);
  349. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  350. 1.0f, RAD(-itemRot));
  351. obs_sceneitem_get_crop(stretchItem, &startCrop);
  352. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  353. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  354. cropSize.x = float(obs_source_get_width(source) -
  355. startCrop.left - startCrop.right);
  356. cropSize.y = float(obs_source_get_height(source) -
  357. startCrop.top - startCrop.bottom);
  358. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  359. if (stretchGroup && !ignoreGroup) {
  360. obs_sceneitem_get_draw_transform(stretchGroup,
  361. &invGroupTransform);
  362. matrix4_inv(&invGroupTransform, &invGroupTransform);
  363. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  364. }
  365. }
  366. }
  367. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  368. {
  369. if (!IsFixedScaling() || event->isAutoRepeat()) {
  370. OBSQTDisplay::keyPressEvent(event);
  371. return;
  372. }
  373. switch (event->key()) {
  374. case Qt::Key_Space:
  375. setCursor(Qt::OpenHandCursor);
  376. scrollMode = true;
  377. break;
  378. }
  379. OBSQTDisplay::keyPressEvent(event);
  380. }
  381. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  382. {
  383. if (event->isAutoRepeat()) {
  384. OBSQTDisplay::keyReleaseEvent(event);
  385. return;
  386. }
  387. switch (event->key()) {
  388. case Qt::Key_Space:
  389. scrollMode = false;
  390. setCursor(Qt::ArrowCursor);
  391. break;
  392. }
  393. OBSQTDisplay::keyReleaseEvent(event);
  394. }
  395. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  396. {
  397. if (scrollMode && IsFixedScaling()) {
  398. const int delta = event->angleDelta().y();
  399. if (delta != 0) {
  400. if (delta > 0)
  401. SetScalingLevel(scalingLevel + 1);
  402. else
  403. SetScalingLevel(scalingLevel - 1);
  404. emit DisplayResized();
  405. }
  406. }
  407. OBSQTDisplay::wheelEvent(event);
  408. }
  409. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  410. {
  411. if (scrollMode && IsFixedScaling() &&
  412. event->button() == Qt::LeftButton) {
  413. setCursor(Qt::ClosedHandCursor);
  414. scrollingFrom.x = event->x();
  415. scrollingFrom.y = event->y();
  416. return;
  417. }
  418. if (event->button() == Qt::RightButton) {
  419. scrollMode = false;
  420. setCursor(Qt::ArrowCursor);
  421. }
  422. if (locked) {
  423. OBSQTDisplay::mousePressEvent(event);
  424. return;
  425. }
  426. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  427. float pixelRatio = main->devicePixelRatioF();
  428. float x = float(event->x()) - main->previewX / pixelRatio;
  429. float y = float(event->y()) - main->previewY / pixelRatio;
  430. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  431. bool altDown = (modifiers & Qt::AltModifier);
  432. bool shiftDown = (modifiers & Qt::ShiftModifier);
  433. bool ctrlDown = (modifiers & Qt::ControlModifier);
  434. OBSQTDisplay::mousePressEvent(event);
  435. if (event->button() != Qt::LeftButton &&
  436. event->button() != Qt::RightButton)
  437. return;
  438. if (event->button() == Qt::LeftButton)
  439. mouseDown = true;
  440. {
  441. std::lock_guard<std::mutex> lock(selectMutex);
  442. selectedItems.clear();
  443. }
  444. if (altDown)
  445. cropping = true;
  446. if (altDown || shiftDown || ctrlDown) {
  447. vec2 s;
  448. SceneFindBoxData data(s, s);
  449. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  450. &data);
  451. std::lock_guard<std::mutex> lock(selectMutex);
  452. selectedItems = data.sceneItems;
  453. }
  454. vec2_set(&startPos, x, y);
  455. GetStretchHandleData(startPos, false);
  456. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  457. startPos.x = std::round(startPos.x);
  458. startPos.y = std::round(startPos.y);
  459. mouseOverItems = SelectedAtPos(startPos);
  460. vec2_zero(&lastMoveOffset);
  461. mousePos = startPos;
  462. if (wrapper)
  463. obs_data_release(wrapper);
  464. wrapper =
  465. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  466. changed = false;
  467. }
  468. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  469. {
  470. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  471. unsetCursor();
  472. if (cursor().shape() != Qt::ArrowCursor)
  473. return;
  474. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  475. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  476. setCursor(Qt::SizeFDiagCursor);
  477. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  478. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  479. setCursor(Qt::SizeBDiagCursor);
  480. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  481. setCursor(Qt::SizeHorCursor);
  482. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  483. setCursor(Qt::SizeVerCursor);
  484. }
  485. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  486. {
  487. obs_sceneitem_t *selectedItem =
  488. reinterpret_cast<obs_sceneitem_t *>(param);
  489. if (obs_sceneitem_is_group(item))
  490. obs_sceneitem_group_enum_items(item, select_one, param);
  491. obs_sceneitem_select(item, (selectedItem == item));
  492. UNUSED_PARAMETER(scene);
  493. return true;
  494. }
  495. void OBSBasicPreview::DoSelect(const vec2 &pos)
  496. {
  497. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  498. OBSScene scene = main->GetCurrentScene();
  499. OBSSceneItem item = GetItemAtPos(pos, true);
  500. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  501. }
  502. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  503. {
  504. OBSSceneItem item = GetItemAtPos(pos, false);
  505. if (!item)
  506. return;
  507. bool selected = obs_sceneitem_selected(item);
  508. obs_sceneitem_select(item, !selected);
  509. }
  510. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  511. {
  512. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  513. if (modifiers & Qt::ControlModifier)
  514. DoCtrlSelect(pos);
  515. else
  516. DoSelect(pos);
  517. }
  518. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  519. {
  520. if (scrollMode)
  521. setCursor(Qt::OpenHandCursor);
  522. if (locked) {
  523. OBSQTDisplay::mouseReleaseEvent(event);
  524. return;
  525. }
  526. if (mouseDown) {
  527. vec2 pos = GetMouseEventPos(event);
  528. if (!mouseMoved)
  529. ProcessClick(pos);
  530. if (selectionBox) {
  531. Qt::KeyboardModifiers modifiers =
  532. QGuiApplication::keyboardModifiers();
  533. bool altDown = modifiers & Qt::AltModifier;
  534. bool shiftDown = modifiers & Qt::ShiftModifier;
  535. bool ctrlDown = modifiers & Qt::ControlModifier;
  536. std::lock_guard<std::mutex> lock(selectMutex);
  537. if (altDown || ctrlDown || shiftDown) {
  538. for (size_t i = 0; i < selectedItems.size();
  539. i++) {
  540. obs_sceneitem_select(selectedItems[i],
  541. true);
  542. }
  543. }
  544. for (size_t i = 0; i < hoveredPreviewItems.size();
  545. i++) {
  546. bool select = true;
  547. obs_sceneitem_t *item = hoveredPreviewItems[i];
  548. if (altDown) {
  549. select = false;
  550. } else if (ctrlDown) {
  551. select = !obs_sceneitem_selected(item);
  552. }
  553. obs_sceneitem_select(hoveredPreviewItems[i],
  554. select);
  555. }
  556. }
  557. if (stretchGroup) {
  558. obs_sceneitem_defer_group_resize_end(stretchGroup);
  559. }
  560. stretchItem = nullptr;
  561. stretchGroup = nullptr;
  562. mouseDown = false;
  563. mouseMoved = false;
  564. cropping = false;
  565. selectionBox = false;
  566. unsetCursor();
  567. OBSSceneItem item = GetItemAtPos(pos, true);
  568. std::lock_guard<std::mutex> lock(selectMutex);
  569. hoveredPreviewItems.clear();
  570. hoveredPreviewItems.push_back(item);
  571. selectedItems.clear();
  572. }
  573. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  574. obs_data_t *rwrapper =
  575. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  576. auto undo_redo = [](const std::string &data) {
  577. obs_data_t *dat = obs_data_create_from_json(data.c_str());
  578. obs_source_t *source = obs_get_source_by_name(
  579. obs_data_get_string(dat, "scene_name"));
  580. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  581. ->SetCurrentScene(source, true);
  582. obs_source_release(source);
  583. obs_data_release(dat);
  584. obs_scene_load_transform_states(data.c_str());
  585. };
  586. if (wrapper && rwrapper) {
  587. std::string undo_data(obs_data_get_json(wrapper));
  588. std::string redo_data(obs_data_get_json(rwrapper));
  589. if (changed && undo_data.compare(redo_data) != 0)
  590. main->undo_s.add_action(
  591. QTStr("Undo.Transform")
  592. .arg(obs_source_get_name(
  593. main->GetCurrentSceneSource())),
  594. undo_redo, undo_redo, undo_data, redo_data);
  595. }
  596. if (wrapper)
  597. obs_data_release(wrapper);
  598. if (rwrapper)
  599. obs_data_release(rwrapper);
  600. wrapper = NULL;
  601. }
  602. struct SelectedItemBounds {
  603. bool first = true;
  604. vec3 tl, br;
  605. };
  606. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  607. void *param)
  608. {
  609. SelectedItemBounds *data =
  610. reinterpret_cast<SelectedItemBounds *>(param);
  611. vec3 t[4];
  612. auto add_bounds = [data, &t]() {
  613. for (const vec3 &v : t) {
  614. if (data->first) {
  615. vec3_copy(&data->tl, &v);
  616. vec3_copy(&data->br, &v);
  617. data->first = false;
  618. } else {
  619. vec3_min(&data->tl, &data->tl, &v);
  620. vec3_max(&data->br, &data->br, &v);
  621. }
  622. }
  623. };
  624. if (obs_sceneitem_is_group(item)) {
  625. SelectedItemBounds sib;
  626. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  627. if (!sib.first) {
  628. matrix4 xform;
  629. obs_sceneitem_get_draw_transform(item, &xform);
  630. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  631. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  632. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  633. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  634. vec3_transform(&t[0], &t[0], &xform);
  635. vec3_transform(&t[1], &t[1], &xform);
  636. vec3_transform(&t[2], &t[2], &xform);
  637. vec3_transform(&t[3], &t[3], &xform);
  638. add_bounds();
  639. }
  640. }
  641. if (!obs_sceneitem_selected(item))
  642. return true;
  643. matrix4 boxTransform;
  644. obs_sceneitem_get_box_transform(item, &boxTransform);
  645. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  646. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  647. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  648. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  649. add_bounds();
  650. UNUSED_PARAMETER(scene);
  651. return true;
  652. }
  653. struct OffsetData {
  654. float clampDist;
  655. vec3 tl, br, offset;
  656. };
  657. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  658. void *param)
  659. {
  660. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  661. if (obs_sceneitem_selected(item))
  662. return true;
  663. matrix4 boxTransform;
  664. obs_sceneitem_get_box_transform(item, &boxTransform);
  665. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  666. GetTransformedPos(1.0f, 0.0f, boxTransform),
  667. GetTransformedPos(0.0f, 1.0f, boxTransform),
  668. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  669. bool first = true;
  670. vec3 tl, br;
  671. vec3_zero(&tl);
  672. vec3_zero(&br);
  673. for (const vec3 &v : t) {
  674. if (first) {
  675. vec3_copy(&tl, &v);
  676. vec3_copy(&br, &v);
  677. first = false;
  678. } else {
  679. vec3_min(&tl, &tl, &v);
  680. vec3_max(&br, &br, &v);
  681. }
  682. }
  683. // Snap to other source edges
  684. #define EDGE_SNAP(l, r, x, y) \
  685. do { \
  686. double dist = fabsf(l.x - data->r.x); \
  687. if (dist < data->clampDist && \
  688. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  689. data->br.y > tl.y && \
  690. (fabsf(data->offset.x) > dist || \
  691. data->offset.x < EPSILON)) \
  692. data->offset.x = l.x - data->r.x; \
  693. } while (false)
  694. EDGE_SNAP(tl, br, x, y);
  695. EDGE_SNAP(tl, br, y, x);
  696. EDGE_SNAP(br, tl, x, y);
  697. EDGE_SNAP(br, tl, y, x);
  698. #undef EDGE_SNAP
  699. UNUSED_PARAMETER(scene);
  700. return true;
  701. }
  702. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  703. {
  704. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  705. OBSScene scene = main->GetCurrentScene();
  706. SelectedItemBounds data;
  707. obs_scene_enum_items(scene, AddItemBounds, &data);
  708. data.tl.x += offset.x;
  709. data.tl.y += offset.y;
  710. data.br.x += offset.x;
  711. data.br.y += offset.y;
  712. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  713. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  714. "SnappingEnabled");
  715. const bool sourcesSnap = config_get_bool(
  716. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  717. if (snap == false)
  718. return;
  719. if (sourcesSnap == false) {
  720. offset.x += snapOffset.x;
  721. offset.y += snapOffset.y;
  722. return;
  723. }
  724. const float clampDist = config_get_double(GetGlobalConfig(),
  725. "BasicWindow",
  726. "SnapDistance") /
  727. main->previewScale;
  728. OffsetData offsetData;
  729. offsetData.clampDist = clampDist;
  730. offsetData.tl = data.tl;
  731. offsetData.br = data.br;
  732. vec3_copy(&offsetData.offset, &snapOffset);
  733. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  734. if (fabsf(offsetData.offset.x) > EPSILON ||
  735. fabsf(offsetData.offset.y) > EPSILON) {
  736. offset.x += offsetData.offset.x;
  737. offset.y += offsetData.offset.y;
  738. } else {
  739. offset.x += snapOffset.x;
  740. offset.y += snapOffset.y;
  741. }
  742. }
  743. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  744. {
  745. if (obs_sceneitem_locked(item))
  746. return true;
  747. bool selected = obs_sceneitem_selected(item);
  748. vec2 *offset = reinterpret_cast<vec2 *>(param);
  749. if (obs_sceneitem_is_group(item) && !selected) {
  750. matrix4 transform;
  751. vec3 new_offset;
  752. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  753. obs_sceneitem_get_draw_transform(item, &transform);
  754. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  755. matrix4_inv(&transform, &transform);
  756. vec3_transform(&new_offset, &new_offset, &transform);
  757. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  758. }
  759. if (selected) {
  760. vec2 pos;
  761. obs_sceneitem_get_pos(item, &pos);
  762. vec2_add(&pos, &pos, offset);
  763. obs_sceneitem_set_pos(item, &pos);
  764. }
  765. UNUSED_PARAMETER(scene);
  766. return true;
  767. }
  768. void OBSBasicPreview::MoveItems(const vec2 &pos)
  769. {
  770. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  771. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  772. OBSScene scene = main->GetCurrentScene();
  773. vec2 offset, moveOffset;
  774. vec2_sub(&offset, &pos, &startPos);
  775. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  776. if (!(modifiers & Qt::ControlModifier))
  777. SnapItemMovement(moveOffset);
  778. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  779. obs_scene_enum_items(scene, move_items, &moveOffset);
  780. }
  781. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  782. float y3)
  783. {
  784. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  785. }
  786. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  787. float y2, float y3, float y4)
  788. {
  789. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  790. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  791. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  792. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  793. return (a != b) && (c != d);
  794. }
  795. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  796. float y2)
  797. {
  798. float x3, x4, y3, y4;
  799. x3 = transform.t.x;
  800. y3 = transform.t.y;
  801. x4 = x3 + transform.x.x;
  802. y4 = y3 + transform.x.y;
  803. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  804. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  805. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  806. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  807. return true;
  808. x4 = x3 + transform.y.x;
  809. y4 = y3 + transform.y.y;
  810. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  811. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  812. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  813. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  814. return true;
  815. x3 = transform.t.x + transform.x.x;
  816. y3 = transform.t.y + transform.x.y;
  817. x4 = x3 + transform.y.x;
  818. y4 = y3 + transform.y.y;
  819. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  820. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  821. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  822. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  823. return true;
  824. x3 = transform.t.x + transform.y.x;
  825. y3 = transform.t.y + transform.y.y;
  826. x4 = x3 + transform.x.x;
  827. y4 = y3 + transform.x.y;
  828. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  829. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  830. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  831. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  832. return true;
  833. return false;
  834. }
  835. #undef PI
  836. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  837. void *param)
  838. {
  839. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  840. if (obs_sceneitem_selected(item))
  841. data->sceneItems.push_back(item);
  842. UNUSED_PARAMETER(scene);
  843. return true;
  844. }
  845. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  846. void *param)
  847. {
  848. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  849. matrix4 transform;
  850. matrix4 invTransform;
  851. vec3 transformedPos;
  852. vec3 pos3;
  853. vec3 pos3_;
  854. vec2 pos_min, pos_max;
  855. vec2_min(&pos_min, &data->startPos, &data->pos);
  856. vec2_max(&pos_max, &data->startPos, &data->pos);
  857. const float x1 = pos_min.x;
  858. const float x2 = pos_max.x;
  859. const float y1 = pos_min.y;
  860. const float y2 = pos_max.y;
  861. if (!SceneItemHasVideo(item))
  862. return true;
  863. if (obs_sceneitem_locked(item))
  864. return true;
  865. if (!obs_sceneitem_visible(item))
  866. return true;
  867. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  868. obs_sceneitem_get_box_transform(item, &transform);
  869. matrix4_inv(&invTransform, &transform);
  870. vec3_transform(&transformedPos, &pos3, &invTransform);
  871. vec3_transform(&pos3_, &transformedPos, &transform);
  872. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  873. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  874. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  875. data->sceneItems.push_back(item);
  876. return true;
  877. }
  878. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  879. transform.t.y < y2) {
  880. data->sceneItems.push_back(item);
  881. return true;
  882. }
  883. if (transform.t.x + transform.x.x > x1 &&
  884. transform.t.x + transform.x.x < x2 &&
  885. transform.t.y + transform.x.y > y1 &&
  886. transform.t.y + transform.x.y < y2) {
  887. data->sceneItems.push_back(item);
  888. return true;
  889. }
  890. if (transform.t.x + transform.y.x > x1 &&
  891. transform.t.x + transform.y.x < x2 &&
  892. transform.t.y + transform.y.y > y1 &&
  893. transform.t.y + transform.y.y < y2) {
  894. data->sceneItems.push_back(item);
  895. return true;
  896. }
  897. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  898. transform.t.x + transform.x.x + transform.y.x < x2 &&
  899. transform.t.y + transform.x.y + transform.y.y > y1 &&
  900. transform.t.y + transform.x.y + transform.y.y < y2) {
  901. data->sceneItems.push_back(item);
  902. return true;
  903. }
  904. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  905. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  906. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  907. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  908. data->sceneItems.push_back(item);
  909. return true;
  910. }
  911. if (IntersectBox(transform, x1, x2, y1, y2)) {
  912. data->sceneItems.push_back(item);
  913. return true;
  914. }
  915. UNUSED_PARAMETER(scene);
  916. return true;
  917. }
  918. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  919. {
  920. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  921. OBSScene scene = main->GetCurrentScene();
  922. if (!scene)
  923. return;
  924. if (cursor().shape() != Qt::CrossCursor)
  925. setCursor(Qt::CrossCursor);
  926. SceneFindBoxData data(startPos, pos);
  927. obs_scene_enum_items(scene, FindItemsInBox, &data);
  928. std::lock_guard<std::mutex> lock(selectMutex);
  929. hoveredPreviewItems = data.sceneItems;
  930. }
  931. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  932. {
  933. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  934. vec3 pos;
  935. vec3_zero(&pos);
  936. if (alignment & OBS_ALIGN_LEFT)
  937. pos.x = tl.x;
  938. else if (alignment & OBS_ALIGN_RIGHT)
  939. pos.x = br.x;
  940. else
  941. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  942. if (alignment & OBS_ALIGN_TOP)
  943. pos.y = tl.y;
  944. else if (alignment & OBS_ALIGN_BOTTOM)
  945. pos.y = br.y;
  946. else
  947. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  948. return pos;
  949. }
  950. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  951. const vec2 &baseSize)
  952. {
  953. float baseAspect = baseSize.x / baseSize.y;
  954. float aspect = size.x / size.y;
  955. uint32_t stretchFlags = (uint32_t)stretchHandle;
  956. if (stretchHandle == ItemHandle::TopLeft ||
  957. stretchHandle == ItemHandle::TopRight ||
  958. stretchHandle == ItemHandle::BottomLeft ||
  959. stretchHandle == ItemHandle::BottomRight) {
  960. if (aspect < baseAspect) {
  961. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  962. (size.y <= 0.0f && size.x <= 0.0f))
  963. size.x = size.y * baseAspect;
  964. else
  965. size.x = size.y * baseAspect * -1.0f;
  966. } else {
  967. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  968. (size.y <= 0.0f && size.x <= 0.0f))
  969. size.y = size.x / baseAspect;
  970. else
  971. size.y = size.x / baseAspect * -1.0f;
  972. }
  973. } else if (stretchHandle == ItemHandle::TopCenter ||
  974. stretchHandle == ItemHandle::BottomCenter) {
  975. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  976. (size.y <= 0.0f && size.x <= 0.0f))
  977. size.x = size.y * baseAspect;
  978. else
  979. size.x = size.y * baseAspect * -1.0f;
  980. } else if (stretchHandle == ItemHandle::CenterLeft ||
  981. stretchHandle == ItemHandle::CenterRight) {
  982. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  983. (size.y <= 0.0f && size.x <= 0.0f))
  984. size.y = size.x / baseAspect;
  985. else
  986. size.y = size.x / baseAspect * -1.0f;
  987. }
  988. size.x = std::round(size.x);
  989. size.y = std::round(size.y);
  990. if (stretchFlags & ITEM_LEFT)
  991. tl.x = br.x - size.x;
  992. else if (stretchFlags & ITEM_RIGHT)
  993. br.x = tl.x + size.x;
  994. if (stretchFlags & ITEM_TOP)
  995. tl.y = br.y - size.y;
  996. else if (stretchFlags & ITEM_BOTTOM)
  997. br.y = tl.y + size.y;
  998. }
  999. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1000. {
  1001. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1002. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1003. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1004. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1005. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1006. vec3 boundingTL;
  1007. vec3 boundingBR;
  1008. vec3_copy(&boundingTL, &newTL);
  1009. vec3_min(&boundingTL, &boundingTL, &newTR);
  1010. vec3_min(&boundingTL, &boundingTL, &newBL);
  1011. vec3_min(&boundingTL, &boundingTL, &newBR);
  1012. vec3_copy(&boundingBR, &newTL);
  1013. vec3_max(&boundingBR, &boundingBR, &newTR);
  1014. vec3_max(&boundingBR, &boundingBR, &newBL);
  1015. vec3_max(&boundingBR, &boundingBR, &newBR);
  1016. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1017. vec3_add(&offset, &offset, &newTL);
  1018. vec3_transform(&offset, &offset, &screenToItem);
  1019. vec3_sub(&offset, &offset, &tl);
  1020. if (stretchFlags & ITEM_LEFT)
  1021. tl.x += offset.x;
  1022. else if (stretchFlags & ITEM_RIGHT)
  1023. br.x += offset.x;
  1024. if (stretchFlags & ITEM_TOP)
  1025. tl.y += offset.y;
  1026. else if (stretchFlags & ITEM_BOTTOM)
  1027. br.y += offset.y;
  1028. }
  1029. static float maxfunc(float x, float y)
  1030. {
  1031. return x > y ? x : y;
  1032. }
  1033. static float minfunc(float x, float y)
  1034. {
  1035. return x < y ? x : y;
  1036. }
  1037. void OBSBasicPreview::CropItem(const vec2 &pos)
  1038. {
  1039. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1040. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1041. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1042. vec3 tl, br, pos3;
  1043. vec3_zero(&tl);
  1044. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1045. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1046. vec3_transform(&pos3, &pos3, &screenToItem);
  1047. obs_sceneitem_crop crop = startCrop;
  1048. vec2 scale;
  1049. obs_sceneitem_get_scale(stretchItem, &scale);
  1050. vec2 max_tl;
  1051. vec2 max_br;
  1052. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1053. float(-crop.top) * scale.y);
  1054. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1055. stretchItemSize.y + crop.bottom * scale.y);
  1056. typedef std::function<float(float, float)> minmax_func_t;
  1057. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1058. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1059. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1060. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1061. pos3.x = min_x(pos3.x, max_br.x);
  1062. pos3.x = max_x(pos3.x, max_tl.x);
  1063. pos3.y = min_y(pos3.y, max_br.y);
  1064. pos3.y = max_y(pos3.y, max_tl.y);
  1065. if (stretchFlags & ITEM_LEFT) {
  1066. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1067. pos3.x = tl.x = min_x(pos3.x, maxX);
  1068. } else if (stretchFlags & ITEM_RIGHT) {
  1069. float minX = (2.0 * scale.x);
  1070. pos3.x = br.x = max_x(pos3.x, minX);
  1071. }
  1072. if (stretchFlags & ITEM_TOP) {
  1073. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1074. pos3.y = tl.y = min_y(pos3.y, maxY);
  1075. } else if (stretchFlags & ITEM_BOTTOM) {
  1076. float minY = (2.0 * scale.y);
  1077. pos3.y = br.y = max_y(pos3.y, minY);
  1078. }
  1079. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1080. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1081. vec3 newPos;
  1082. vec3_zero(&newPos);
  1083. uint32_t align_x = (align & ALIGN_X);
  1084. uint32_t align_y = (align & ALIGN_Y);
  1085. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1086. newPos.x = pos3.x;
  1087. else if (align & ITEM_RIGHT)
  1088. newPos.x = stretchItemSize.x;
  1089. else if (!(align & ITEM_LEFT))
  1090. newPos.x = stretchItemSize.x * 0.5f;
  1091. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1092. newPos.y = pos3.y;
  1093. else if (align & ITEM_BOTTOM)
  1094. newPos.y = stretchItemSize.y;
  1095. else if (!(align & ITEM_TOP))
  1096. newPos.y = stretchItemSize.y * 0.5f;
  1097. #undef ALIGN_X
  1098. #undef ALIGN_Y
  1099. crop = startCrop;
  1100. if (stretchFlags & ITEM_LEFT)
  1101. crop.left += int(std::round(tl.x / scale.x));
  1102. else if (stretchFlags & ITEM_RIGHT)
  1103. crop.right +=
  1104. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1105. if (stretchFlags & ITEM_TOP)
  1106. crop.top += int(std::round(tl.y / scale.y));
  1107. else if (stretchFlags & ITEM_BOTTOM)
  1108. crop.bottom +=
  1109. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1110. vec3_transform(&newPos, &newPos, &itemToScreen);
  1111. newPos.x = std::round(newPos.x);
  1112. newPos.y = std::round(newPos.y);
  1113. #if 0
  1114. vec3 curPos;
  1115. vec3_zero(&curPos);
  1116. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1117. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1118. int(curPos.x), int(curPos.y),
  1119. int(newPos.x), int(newPos.y));
  1120. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1121. crop.left, crop.top,
  1122. crop.right, crop.bottom);
  1123. #endif
  1124. obs_sceneitem_defer_update_begin(stretchItem);
  1125. obs_sceneitem_set_crop(stretchItem, &crop);
  1126. if (boundsType == OBS_BOUNDS_NONE)
  1127. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1128. obs_sceneitem_defer_update_end(stretchItem);
  1129. }
  1130. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1131. {
  1132. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1133. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1134. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1135. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1136. vec3 tl, br, pos3;
  1137. vec3_zero(&tl);
  1138. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1139. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1140. vec3_transform(&pos3, &pos3, &screenToItem);
  1141. if (stretchFlags & ITEM_LEFT)
  1142. tl.x = pos3.x;
  1143. else if (stretchFlags & ITEM_RIGHT)
  1144. br.x = pos3.x;
  1145. if (stretchFlags & ITEM_TOP)
  1146. tl.y = pos3.y;
  1147. else if (stretchFlags & ITEM_BOTTOM)
  1148. br.y = pos3.y;
  1149. if (!(modifiers & Qt::ControlModifier))
  1150. SnapStretchingToScreen(tl, br);
  1151. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1152. vec2 baseSize;
  1153. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1154. float(obs_source_get_height(source)));
  1155. vec2 size;
  1156. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1157. if (boundsType != OBS_BOUNDS_NONE) {
  1158. if (shiftDown)
  1159. ClampAspect(tl, br, size, baseSize);
  1160. if (tl.x > br.x)
  1161. std::swap(tl.x, br.x);
  1162. if (tl.y > br.y)
  1163. std::swap(tl.y, br.y);
  1164. vec2_abs(&size, &size);
  1165. obs_sceneitem_set_bounds(stretchItem, &size);
  1166. } else {
  1167. obs_sceneitem_crop crop;
  1168. obs_sceneitem_get_crop(stretchItem, &crop);
  1169. baseSize.x -= float(crop.left + crop.right);
  1170. baseSize.y -= float(crop.top + crop.bottom);
  1171. if (!shiftDown)
  1172. ClampAspect(tl, br, size, baseSize);
  1173. vec2_div(&size, &size, &baseSize);
  1174. obs_sceneitem_set_scale(stretchItem, &size);
  1175. }
  1176. pos3 = CalculateStretchPos(tl, br);
  1177. vec3_transform(&pos3, &pos3, &itemToScreen);
  1178. vec2 newPos;
  1179. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1180. obs_sceneitem_set_pos(stretchItem, &newPos);
  1181. }
  1182. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1183. {
  1184. changed = true;
  1185. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1186. scrollingOffset.x += event->x() - scrollingFrom.x;
  1187. scrollingOffset.y += event->y() - scrollingFrom.y;
  1188. scrollingFrom.x = event->x();
  1189. scrollingFrom.y = event->y();
  1190. emit DisplayResized();
  1191. return;
  1192. }
  1193. if (locked)
  1194. return;
  1195. bool updateCursor = false;
  1196. if (mouseDown) {
  1197. vec2 pos = GetMouseEventPos(event);
  1198. if (!mouseMoved && !mouseOverItems &&
  1199. stretchHandle == ItemHandle::None) {
  1200. ProcessClick(startPos);
  1201. mouseOverItems = SelectedAtPos(startPos);
  1202. }
  1203. pos.x = std::round(pos.x);
  1204. pos.y = std::round(pos.y);
  1205. if (stretchHandle != ItemHandle::None) {
  1206. selectionBox = false;
  1207. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1208. App()->GetMainWindow());
  1209. OBSScene scene = main->GetCurrentScene();
  1210. obs_sceneitem_t *group =
  1211. obs_sceneitem_get_group(scene, stretchItem);
  1212. if (group) {
  1213. vec3 group_pos;
  1214. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1215. vec3_transform(&group_pos, &group_pos,
  1216. &invGroupTransform);
  1217. pos.x = group_pos.x;
  1218. pos.y = group_pos.y;
  1219. }
  1220. if (cropping)
  1221. CropItem(pos);
  1222. else
  1223. StretchItem(pos);
  1224. } else if (mouseOverItems) {
  1225. if (cursor().shape() != Qt::SizeAllCursor)
  1226. setCursor(Qt::SizeAllCursor);
  1227. selectionBox = false;
  1228. MoveItems(pos);
  1229. } else {
  1230. selectionBox = true;
  1231. if (!mouseMoved)
  1232. DoSelect(startPos);
  1233. BoxItems(startPos, pos);
  1234. }
  1235. mouseMoved = true;
  1236. mousePos = pos;
  1237. } else {
  1238. vec2 pos = GetMouseEventPos(event);
  1239. OBSSceneItem item = GetItemAtPos(pos, true);
  1240. std::lock_guard<std::mutex> lock(selectMutex);
  1241. hoveredPreviewItems.clear();
  1242. hoveredPreviewItems.push_back(item);
  1243. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1244. mousePos = pos;
  1245. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1246. App()->GetMainWindow());
  1247. float scale = main->devicePixelRatioF();
  1248. float x = float(event->x()) - main->previewX / scale;
  1249. float y = float(event->y()) - main->previewY / scale;
  1250. vec2_set(&startPos, x, y);
  1251. updateCursor = true;
  1252. }
  1253. }
  1254. if (updateCursor) {
  1255. GetStretchHandleData(startPos, true);
  1256. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1257. UpdateCursor(stretchFlags);
  1258. }
  1259. }
  1260. void OBSBasicPreview::leaveEvent(QEvent *)
  1261. {
  1262. std::lock_guard<std::mutex> lock(selectMutex);
  1263. if (!selectionBox)
  1264. hoveredPreviewItems.clear();
  1265. }
  1266. static void DrawSquareAtPos(float x, float y)
  1267. {
  1268. struct vec3 pos;
  1269. vec3_set(&pos, x, y, 0.0f);
  1270. struct matrix4 matrix;
  1271. gs_matrix_get(&matrix);
  1272. vec3_transform(&pos, &pos, &matrix);
  1273. gs_matrix_push();
  1274. gs_matrix_identity();
  1275. gs_matrix_translate(&pos);
  1276. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1277. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1278. gs_draw(GS_TRISTRIP, 0, 0);
  1279. gs_matrix_pop();
  1280. }
  1281. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1282. vec2 scale)
  1283. {
  1284. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1285. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1286. gs_render_start(true);
  1287. gs_vertex2f(x1, y1);
  1288. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1289. y1 + (ySide * (thickness / scale.y)));
  1290. gs_vertex2f(x2, y2);
  1291. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1292. y2 + (ySide * (thickness / scale.y)));
  1293. gs_vertbuffer_t *line = gs_render_save();
  1294. gs_load_vertexbuffer(line);
  1295. gs_draw(GS_TRISTRIP, 0, 0);
  1296. gs_vertexbuffer_destroy(line);
  1297. }
  1298. static void DrawRect(float thickness, vec2 scale)
  1299. {
  1300. gs_render_start(true);
  1301. gs_vertex2f(0.0f, 0.0f);
  1302. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1303. gs_vertex2f(0.0f, 1.0f);
  1304. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1305. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1306. gs_vertex2f(1.0f, 1.0f);
  1307. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1308. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1309. gs_vertex2f(1.0f, 0.0f);
  1310. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1311. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1312. gs_vertex2f(0.0f, 0.0f);
  1313. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1314. gs_vertbuffer_t *rect = gs_render_save();
  1315. gs_load_vertexbuffer(rect);
  1316. gs_draw(GS_TRISTRIP, 0, 0);
  1317. gs_vertexbuffer_destroy(rect);
  1318. }
  1319. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1320. {
  1321. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1322. crop->bottom > 0;
  1323. }
  1324. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1325. obs_sceneitem_t *item, void *param)
  1326. {
  1327. if (obs_sceneitem_locked(item))
  1328. return true;
  1329. if (!SceneItemHasVideo(item))
  1330. return true;
  1331. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1332. "OverflowSelectionHidden");
  1333. if (!select && !obs_sceneitem_visible(item))
  1334. return true;
  1335. if (obs_sceneitem_is_group(item)) {
  1336. matrix4 mat;
  1337. obs_sceneitem_get_draw_transform(item, &mat);
  1338. gs_matrix_push();
  1339. gs_matrix_mul(&mat);
  1340. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1341. param);
  1342. gs_matrix_pop();
  1343. }
  1344. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1345. "OverflowAlwaysVisible");
  1346. if (!always && !obs_sceneitem_selected(item))
  1347. return true;
  1348. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1349. matrix4 boxTransform;
  1350. matrix4 invBoxTransform;
  1351. obs_sceneitem_get_box_transform(item, &boxTransform);
  1352. matrix4_inv(&invBoxTransform, &boxTransform);
  1353. vec3 bounds[] = {
  1354. {{{0.f, 0.f, 0.f}}},
  1355. {{{1.f, 0.f, 0.f}}},
  1356. {{{0.f, 1.f, 0.f}}},
  1357. {{{1.f, 1.f, 0.f}}},
  1358. };
  1359. bool visible = std::all_of(
  1360. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1361. vec3 pos;
  1362. vec3_transform(&pos, &b, &boxTransform);
  1363. vec3_transform(&pos, &pos, &invBoxTransform);
  1364. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1365. });
  1366. if (!visible)
  1367. return true;
  1368. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1369. obs_transform_info info;
  1370. obs_sceneitem_get_info(item, &info);
  1371. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1372. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1373. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1374. vec2 s;
  1375. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1376. gs_effect_set_vec2(scale, &s);
  1377. gs_effect_set_texture(image, prev->overflow);
  1378. gs_matrix_push();
  1379. gs_matrix_mul(&boxTransform);
  1380. obs_sceneitem_crop crop;
  1381. obs_sceneitem_get_crop(item, &crop);
  1382. while (gs_effect_loop(solid, "Draw")) {
  1383. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1384. }
  1385. gs_matrix_pop();
  1386. GS_DEBUG_MARKER_END();
  1387. UNUSED_PARAMETER(scene);
  1388. return true;
  1389. }
  1390. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1391. obs_sceneitem_t *item, void *param)
  1392. {
  1393. if (obs_sceneitem_locked(item))
  1394. return true;
  1395. if (!SceneItemHasVideo(item))
  1396. return true;
  1397. if (obs_sceneitem_is_group(item)) {
  1398. matrix4 mat;
  1399. obs_sceneitem_get_draw_transform(item, &mat);
  1400. gs_matrix_push();
  1401. gs_matrix_mul(&mat);
  1402. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1403. gs_matrix_pop();
  1404. }
  1405. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1406. OBSBasic *main = OBSBasic::Get();
  1407. bool hovered = false;
  1408. {
  1409. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1410. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1411. if (prev->hoveredPreviewItems[i] == item) {
  1412. hovered = true;
  1413. break;
  1414. }
  1415. }
  1416. }
  1417. bool selected = obs_sceneitem_selected(item);
  1418. if (!selected && !hovered)
  1419. return true;
  1420. matrix4 boxTransform;
  1421. matrix4 invBoxTransform;
  1422. obs_sceneitem_get_box_transform(item, &boxTransform);
  1423. matrix4_inv(&invBoxTransform, &boxTransform);
  1424. vec3 bounds[] = {
  1425. {{{0.f, 0.f, 0.f}}},
  1426. {{{1.f, 0.f, 0.f}}},
  1427. {{{0.f, 1.f, 0.f}}},
  1428. {{{1.f, 1.f, 0.f}}},
  1429. };
  1430. vec4 red;
  1431. vec4 green;
  1432. vec4 blue;
  1433. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1434. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1435. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1436. bool visible = std::all_of(
  1437. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1438. vec3 pos;
  1439. vec3_transform(&pos, &b, &boxTransform);
  1440. vec3_transform(&pos, &pos, &invBoxTransform);
  1441. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1442. });
  1443. if (!visible)
  1444. return true;
  1445. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1446. matrix4 curTransform;
  1447. vec2 boxScale;
  1448. gs_matrix_get(&curTransform);
  1449. obs_sceneitem_get_box_scale(item, &boxScale);
  1450. boxScale.x *= curTransform.x.x;
  1451. boxScale.y *= curTransform.y.y;
  1452. obs_transform_info info;
  1453. obs_sceneitem_get_info(item, &info);
  1454. gs_matrix_push();
  1455. gs_matrix_mul(&boxTransform);
  1456. obs_sceneitem_crop crop;
  1457. obs_sceneitem_get_crop(item, &crop);
  1458. gs_effect_t *eff = gs_get_effect();
  1459. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1460. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1461. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1462. if (hovered && !selected) \
  1463. gs_effect_set_vec4(colParam, &blue); \
  1464. else if (crop.side > 0) \
  1465. gs_effect_set_vec4(colParam, &green); \
  1466. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1467. gs_effect_set_vec4(colParam, &red);
  1468. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1469. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1470. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1471. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1472. #undef DRAW_SIDE
  1473. } else {
  1474. if (!selected) {
  1475. gs_effect_set_vec4(colParam, &blue);
  1476. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1477. } else {
  1478. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1479. }
  1480. }
  1481. gs_load_vertexbuffer(main->box);
  1482. gs_effect_set_vec4(colParam, &red);
  1483. if (selected) {
  1484. DrawSquareAtPos(0.0f, 0.0f);
  1485. DrawSquareAtPos(0.0f, 1.0f);
  1486. DrawSquareAtPos(1.0f, 0.0f);
  1487. DrawSquareAtPos(1.0f, 1.0f);
  1488. DrawSquareAtPos(0.5f, 0.0f);
  1489. DrawSquareAtPos(0.0f, 0.5f);
  1490. DrawSquareAtPos(0.5f, 1.0f);
  1491. DrawSquareAtPos(1.0f, 0.5f);
  1492. }
  1493. gs_matrix_pop();
  1494. GS_DEBUG_MARKER_END();
  1495. UNUSED_PARAMETER(scene);
  1496. UNUSED_PARAMETER(param);
  1497. return true;
  1498. }
  1499. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1500. gs_vertbuffer_t *rectFill)
  1501. {
  1502. x1 = std::round(x1);
  1503. x2 = std::round(x2);
  1504. y1 = std::round(y1);
  1505. y2 = std::round(y2);
  1506. gs_effect_t *eff = gs_get_effect();
  1507. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1508. vec4 fillColor;
  1509. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1510. vec4 borderColor;
  1511. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1512. vec2 scale;
  1513. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1514. gs_matrix_push();
  1515. gs_matrix_identity();
  1516. gs_matrix_translate3f(x1, y1, 0.0f);
  1517. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1518. gs_effect_set_vec4(colParam, &fillColor);
  1519. gs_load_vertexbuffer(rectFill);
  1520. gs_draw(GS_TRISTRIP, 0, 0);
  1521. gs_effect_set_vec4(colParam, &borderColor);
  1522. DrawRect(HANDLE_RADIUS / 2, scale);
  1523. gs_matrix_pop();
  1524. return true;
  1525. }
  1526. void OBSBasicPreview::DrawOverflow()
  1527. {
  1528. if (locked)
  1529. return;
  1530. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1531. "OverflowHidden");
  1532. if (hidden)
  1533. return;
  1534. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1535. if (!overflow) {
  1536. std::string path;
  1537. GetDataFilePath("images/overflow.png", path);
  1538. overflow = gs_texture_create_from_file(path.c_str());
  1539. }
  1540. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1541. OBSScene scene = main->GetCurrentScene();
  1542. if (scene) {
  1543. gs_matrix_push();
  1544. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1545. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1546. gs_matrix_pop();
  1547. }
  1548. gs_load_vertexbuffer(nullptr);
  1549. GS_DEBUG_MARKER_END();
  1550. }
  1551. void OBSBasicPreview::DrawSceneEditing()
  1552. {
  1553. if (locked)
  1554. return;
  1555. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1556. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1557. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1558. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1559. vec4 color;
  1560. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1561. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1562. gs_technique_begin(tech);
  1563. gs_technique_begin_pass(tech, 0);
  1564. OBSScene scene = main->GetCurrentScene();
  1565. if (scene) {
  1566. gs_matrix_push();
  1567. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1568. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1569. gs_matrix_pop();
  1570. }
  1571. if (selectionBox) {
  1572. if (!rectFill) {
  1573. gs_render_start(true);
  1574. gs_vertex2f(0.0f, 0.0f);
  1575. gs_vertex2f(1.0f, 0.0f);
  1576. gs_vertex2f(0.0f, 1.0f);
  1577. gs_vertex2f(1.0f, 1.0f);
  1578. rectFill = gs_render_save();
  1579. }
  1580. DrawSelectionBox(startPos.x * main->previewScale,
  1581. startPos.y * main->previewScale,
  1582. mousePos.x * main->previewScale,
  1583. mousePos.y * main->previewScale, rectFill);
  1584. }
  1585. gs_load_vertexbuffer(nullptr);
  1586. gs_technique_end_pass(tech);
  1587. gs_technique_end(tech);
  1588. GS_DEBUG_MARKER_END();
  1589. }
  1590. void OBSBasicPreview::ResetScrollingOffset()
  1591. {
  1592. vec2_zero(&scrollingOffset);
  1593. }
  1594. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1595. {
  1596. float newScalingAmountVal =
  1597. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1598. scalingLevel = newScalingLevelVal;
  1599. SetScalingAmount(newScalingAmountVal);
  1600. }
  1601. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1602. {
  1603. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1604. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1605. scalingAmount = newScalingAmountVal;
  1606. }
  1607. OBSBasicPreview *OBSBasicPreview::Get()
  1608. {
  1609. return OBSBasic::Get()->ui->preview;
  1610. }