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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "math-defs.h"
 
- #include <xmmintrin.h>
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- struct vec3;
 
- struct matrix4;
 
- struct vec4 {
 
- 	union {
 
- 		struct {
 
- 			float x, y, z, w;
 
- 		};
 
- 		float ptr[4];
 
- 		__m128 m;
 
- 	};
 
- };
 
- static inline void vec4_zero(struct vec4 *v)
 
- {
 
- 	v->m = _mm_setzero_ps();
 
- }
 
- static inline void vec4_set(struct vec4 *dst, float x, float y, float z,
 
- 		float w)
 
- {
 
- 	dst->m = _mm_set_ps(w, z, y, x);
 
- }
 
- static inline void vec4_copy(struct vec4 *dst, const struct vec4 *v)
 
- {
 
- 	dst->m = v->m;
 
- }
 
- EXPORT void vec4_from_vec3(struct vec4 *dst, const struct vec3 *v);
 
- static inline void vec4_add(struct vec4 *dst, const struct vec4 *v1,
 
- 		const struct vec4 *v2)
 
- {
 
- 	dst->m = _mm_add_ps(v1->m, v2->m);
 
- }
 
- static inline void vec4_sub(struct vec4 *dst, const struct vec4 *v1,
 
- 		const struct vec4 *v2)
 
- {
 
- 	dst->m = _mm_sub_ps(v1->m, v2->m);
 
- }
 
- static inline void vec4_mul(struct vec4 *dst, const struct vec4 *v1,
 
- 		const struct vec4 *v2)
 
- {
 
- 	dst->m = _mm_mul_ps(v1->m, v2->m);
 
- }
 
- static inline void vec4_div(struct vec4 *dst, const struct vec4 *v1,
 
- 		const struct vec4 *v2)
 
- {
 
- 	dst->m = _mm_div_ps(v1->m, v2->m);
 
- }
 
- static inline void vec4_addf(struct vec4 *dst, const struct vec4 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_add_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline void vec4_subf(struct vec4 *dst, const struct vec4 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_sub_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline void vec4_mulf(struct vec4 *dst, const struct vec4 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_mul_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline void vec4_divf(struct vec4 *dst, const struct vec4 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_div_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline float vec4_dot(const struct vec4 *v1, const struct vec4 *v2)
 
- {
 
- 	struct vec4 add;
 
- 	__m128 mul = _mm_mul_ps(v1->m, v2->m);
 
- 	add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
 
- 	add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
 
- 	return add.x;
 
- }
 
- static inline void vec4_neg(struct vec4 *dst, const struct vec4 *v)
 
- {
 
- 	dst->x = -v->x;
 
- 	dst->y = -v->y;
 
- 	dst->z = -v->z;
 
- 	dst->w = -v->w;
 
- }
 
- static inline float vec4_len(const struct vec4 *v)
 
- {
 
- 	float dot_val = vec4_dot(v, v);
 
- 	return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
 
- }
 
- static inline float vec4_dist(const struct vec4 *v1, const struct vec4 *v2)
 
- {
 
- 	struct vec4 temp;
 
- 	float dot_val;
 
- 	vec4_sub(&temp, v1, v2);
 
- 	dot_val = vec4_dot(&temp, &temp);
 
- 	return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
 
- }
 
- static inline void vec4_norm(struct vec4 *dst, const struct vec4 *v)
 
- {
 
- 	float dot_val = vec4_dot(v, v);
 
- 	dst->m = (dot_val > 0.0f) ?
 
- 		_mm_mul_ps(v->m, _mm_set1_ps(1.0f/sqrtf(dot_val))) :
 
- 		_mm_setzero_ps();
 
- }
 
- static inline int vec4_close(const struct vec4 *v1, const struct vec4 *v2,
 
- 		float epsilon)
 
- {
 
- 	struct vec4 test;
 
- 	vec4_sub(&test, v1, v2);
 
- 	return test.x < epsilon &&
 
- 	       test.y < epsilon &&
 
- 	       test.z < epsilon &&
 
- 	       test.w < epsilon;
 
- }
 
- static inline void vec4_min(struct vec4 *dst, const struct vec4 *v1,
 
- 		const struct vec4 *v2)
 
- {
 
- 	dst->m = _mm_min_ps(v1->m, v2->m);
 
- }
 
- static inline void vec4_minf(struct vec4 *dst, const struct vec4 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_min_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline void vec4_max(struct vec4 *dst, const struct vec4 *v1,
 
- 		const struct vec4 *v2)
 
- {
 
- 	dst->m = _mm_max_ps(v1->m, v2->m);
 
- }
 
- static inline void vec4_maxf(struct vec4 *dst, const struct vec4 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_max_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline void vec4_abs(struct vec4 *dst, const struct vec4 *v)
 
- {
 
- 	dst->x = fabsf(v->x);
 
- 	dst->y = fabsf(v->y);
 
- 	dst->z = fabsf(v->z);
 
- 	dst->w = fabsf(v->w);
 
- }
 
- static inline void vec4_floor(struct vec4 *dst, const struct vec4 *v)
 
- {
 
- 	dst->x = floorf(v->x);
 
- 	dst->y = floorf(v->y);
 
- 	dst->z = floorf(v->z);
 
- 	dst->w = floorf(v->w);
 
- }
 
- static inline void vec4_ceil(struct vec4 *dst, const struct vec4 *v)
 
- {
 
- 	dst->x = ceilf(v->x);
 
- 	dst->y = ceilf(v->y);
 
- 	dst->z = ceilf(v->z);
 
- 	dst->w = ceilf(v->w);
 
- }
 
- static inline uint32_t vec4_to_rgba(const struct vec4 *src)
 
- {
 
- 	uint32_t val;
 
- 	val  = (uint32_t)((double)src->x * 255.0);
 
- 	val |= (uint32_t)((double)src->y * 255.0) << 8;
 
- 	val |= (uint32_t)((double)src->z * 255.0) << 16;
 
- 	val |= (uint32_t)((double)src->w * 255.0) << 24;
 
- 	return val;
 
- }
 
- static inline uint32_t vec4_to_bgra(const struct vec4 *src)
 
- {
 
- 	uint32_t val;
 
- 	val  = (uint32_t)((double)src->z * 255.0);
 
- 	val |= (uint32_t)((double)src->y * 255.0) << 8;
 
- 	val |= (uint32_t)((double)src->x * 255.0) << 16;
 
- 	val |= (uint32_t)((double)src->w * 255.0) << 24;
 
- 	return val;
 
- }
 
- static inline void vec4_from_rgba(struct vec4 *dst, uint32_t rgba)
 
- {
 
- 	dst->x = (float)((double)(rgba&0xFF) * (1.0/255.0));
 
- 	rgba >>= 8;
 
- 	dst->y = (float)((double)(rgba&0xFF) * (1.0/255.0));
 
- 	rgba >>= 8;
 
- 	dst->z = (float)((double)(rgba&0xFF) * (1.0/255.0));
 
- 	rgba >>= 8;
 
- 	dst->w = (float)((double)(rgba&0xFF) * (1.0/255.0));
 
- }
 
- static inline void vec4_from_bgra(struct vec4 *dst, uint32_t bgra)
 
- {
 
- 	dst->z = (float)((double)(bgra&0xFF) * (1.0/255.0));
 
- 	bgra >>= 8;
 
- 	dst->y = (float)((double)(bgra&0xFF) * (1.0/255.0));
 
- 	bgra >>= 8;
 
- 	dst->x = (float)((double)(bgra&0xFF) * (1.0/255.0));
 
- 	bgra >>= 8;
 
- 	dst->w = (float)((double)(bgra&0xFF) * (1.0/255.0));
 
- }
 
- EXPORT void vec4_transform(struct vec4 *dst, const struct vec4 *v,
 
- 		const struct matrix4 *m);
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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